View Full Version : Gift of Lumnis
landy
11-16-2007, 11:07 AM
Sorry, I've always just taken for granted that serenity is a timer based thing and you need to cram in as much exp as possible while you have it. Then someone told me it's in fact a set number of experience points. Well fuck me, which is it?
Celephais
11-16-2007, 11:11 AM
Sorry, I've always just taken for granted that serenity is a timer based thing and you need to cram in as much exp as possible while you have it. Then someone told me it's in fact a set number of experience points. Well fuck me, which is it?
Each tier is exactly 180 exp pulses that result in exp (even if you triple 1 exp to 3). There is a 3x tier and a 2x tier. This isn't always exactly 3 hours a tier, it's just that each exp pulse averages once a minute.
landy
11-16-2007, 11:28 AM
Thanks for the quick reply, that matches what I previously thought it was.
Celephais
11-16-2007, 11:36 AM
Thanks for the quick reply, that matches what I previously thought it was.
Not sure if I made it clear, but essentially you can "pause" lumnis expenditure by not having any exp to absorb...
Fallen
11-16-2007, 01:06 PM
Each tier is exactly 180 exp pulses that result in exp (even if you triple 1 exp to 3). There is a 3x tier and a 2x tier. This isn't always exactly 3 hours a tier, it's just that each exp pulse averages once a minute.
That's news to me, thanks.
Donquix
11-16-2007, 01:11 PM
lesson learned: don't throw anything away when you have an empty head are on XXX.
3 whole experience!
thefarmer
11-16-2007, 02:07 PM
So, it's still worth it to cram your head as full as it can be for as you can, Celephais just gave you the technical reasoning why.
Latrinsorm
11-16-2007, 04:21 PM
Well, it sorta depends. The same calculations that tell you when (at what stage of mind) to go back out when not on XXX are equally as applicable when on XXX because it is pulse-based.
What those calculations actually are involves (at least) hunting area, hunting type, and stats. In general it's probably not worth the trouble as the text messages are so broad anyway.
Shifted
11-16-2007, 07:48 PM
there was one point a few months ago that i was gifting for 3 weeks straight...
nocturnix
11-29-2007, 10:54 AM
there was one point a few months ago that i was gifting for 3 weeks straight...
I'm confused how thats possible?
Unless you only played when you had gift, then played an alt the rest of the week.
BigWorm
11-29-2007, 01:46 PM
yeah, for example if you had exp in your mind when you gift started, went belled, and never learned anymore for a week, your new gift would start before the other ran out.
basically, no exp => no use of XXX
Shifted
11-29-2007, 02:45 PM
Basically. each week i didn't get enough exp to run out my gift.
Eoghain
11-29-2007, 02:50 PM
So what are the effects of a full node on exp absorbed during a gift? I think I have a general idea, but I'd like to be more solid in my understanding.
-Eoghain's player
Bobmuhthol
11-29-2007, 03:02 PM
All it does is multiply the experience you would normally be absorbing, so the absolute deviation between a node and not a node is multiplied by the same factor.
On XXX, pretend you absorb 30 exp on a node and 20 exp not on a node. Every pulse you now get 90 on and 60 off. Over, say, 60 pulses if you maintain the same rate, you're missing out on 60 * 30 = 1800 potential experience every hour instead of the normal 60 * 10 = 600 potential experience.
nocturnix
11-29-2007, 03:50 PM
All it does is multiply the experience you would normally be absorbing, so the absolute deviation between a node and not a node is multiplied by the same factor.
On XXX, pretend you absorb 30 exp on a node and 20 exp not on a node. Every pulse you now get 90 on and 60 off. Over, say, 60 pulses if you maintain the same rate, you're missing out on 60 * 30 = 1800 potential experience every hour instead of the normal 60 * 10 = 600 potential experience.
Ok so I have a question then about nodes:
Are you saying, if you are absorbing exp OFF node you are essentially missing out on potential exp? As in, if i had a full tank and i absorbed to bell off node, i would have gained less exp than if i had absorbed all of it on node? Or does a node just affect the speed at which you absorb and not the actual amount?
Celephais
11-29-2007, 03:54 PM
Ok so I have a question then about nodes:
Are you saying, if you are absorbing exp OFF node you are essentially missing out on potential exp? As in, if i had a full tank and i absorbed to bell off node, i would have gained less exp than if i had absorbed all of it on node? Or does a node just affect the speed at which you absorb and not the actual amount?
It affects the speed at which you absorb... to an extent. So if you just get 1000 exp and absorb it, you will always get that exp on or off node.
The fact that you spent 50 XXX pulses off node absorbing 1000 exp instead of only spending 33 XXX pulses on node absorbing 1000 exp, you have saved 17 XXX pulses by being on node. So by staying on node during XXX you can double/triple more of the exp.
Bobmuhthol
11-29-2007, 04:13 PM
Pretty much what Celephais said: you are in effect losing experience if you aren't maximizing XXX because it's free exp and time-based, whereas absorbing normally has full yield no matter how long it takes you to absorb.
Eoghain
11-29-2007, 05:53 PM
ok, that was about what I thought it to be. Nodes help maximize your XXX experience. Good thing I tend to hang out on them most time. Is there a comprehensive list of nodes in all the cities? Didn't one just get released on the officials. I'll go look.
Eoghain
11-29-2007, 06:28 PM
Enhanced Nodes and Experience Absorption Changes · on 11/20/2007 5:46:03 PM Generate a link to this post in a pop-up window. 1599
reply Reply
We are implementing some changes to experience and absorption, primarily to encourage more player interaction. These changes include the following:
Enhanced Experience Absorption In Major Gathering Places -- Major gathering locations in every major realm (see list to follow) will now enhance your rate of experience absorption, above and beyond what a normal node will provide! While most of these nodes are public, all CHEs will also receive this benefit in the Common Room (or equivalent) of their primary house (not annexes). MHOs may coordinate with their guru to purchase an enhanced node for a Common Room (or equivalent) in their building, provided the room is either open to the public or the MHO is sufficiently large and active to support a "members only" location.
Adventurers Guild Bounty Rewards -- The total amount of the experience rewards will remain the same; however, two thirds of the reward will be granted directly to your absorbed experience. The remaining one third of the reward will be granted as unabsorbed experience, as it is currently.
Logic Bonus Changes -- The benefit of Logic bonus on experience absorption has been changed from a multiplier of the base amount to an addition to the base amount. When on a node or in town, you will absorb an extra (Logic Bonus/5) experience every pulse. When in a hunting area, you will absorb an extra (Logic Bonus/7) per pulse. For most players this will result in a small improvement while on a node and no significant change when in a hunting area.
Enjoy!
Warden
Enhanced public nodes (Note that in some cases, a room was not previously a node. In those cases, the room is now a true node with this enhanced absorption benefit.)
Wehnimer's Landing:
Raging Thrak, Trophy Room
Wayside Inn, Garret
Landing Tower East
Helga's Pub Room
Frith's Inn, Main Saloon
Town Square Central
Garden Niche
Small Park
Voln Courtyard
Hearthstone, Foyer
Hearthstone, Courtyard
Teras:
Ghorsa Isle, Tower
Dragonspine and Krodera
Adventurer's Rest, Deck
Solhaven:
North Market
Liabo Plaza
Marshtown
Beacon Tower
South Market
River's Rest:
Town Commons
Sanctuary
Icemule Trace:
Town Center
Tavern Burrow, Ale Street (well)
Commerce Burrow, Giantman Path
Honeybeer Inn, Tap Room
Thirsty Penguin, Parlour
Clovertooth Hall, Main Lobby
Voln Ice Garden
Zul Logoth:
Crystalline Cavern
Pinefar:
Trading Post, Greatroom
Ta'Illistim:
Hanging Dais
Glamesine Var (fountain room)
Glamesine Var (small garden park)
Briarstone Court, SW
Briarstone Court, W
Briarstone Court, NW
Moonglae Inn, Rooftop Park (northernmost)
Shimmarglin Inn, Fountain Room
Veythorne Manor, The Glowbark
Sylvarraend:
Town Commons (with barrel)
Ta'Vaalor:
Amaranth Court (between gemshop and furrier)
Amaranth Court (obelisk)
Garden of Ancients (small bench)
Victory Court (bench)
Victory Court (Kai statue)
Ravelin, Wyvern Plaza
Four Winds Isle:
Gardenia Commons
Sea Breeze Tavern, Front Porch
Cysaegir:
Linsandrych Common (with bench)
Miscellaneous:
Cavern of the Ages (ledge room)
CHEs:
Phoenix - Library
Argent Aspis - Trophy Room
Arcane - Hall of Lords
Paupers - Commons
Brigatta - Common Room
Twilight - Warble's Parlor
Silvergate - Private Lounge
Sovyn - Courtyard
Sylvanfair - Rogal-Keli Hall
Helden - Great Hall
White Haven - Founders Hall
Obsidian Tower - Greatroom
Beacon Hall - Common Room
Rone Academy - Elanthian Library
Willow Hall - Garden
Moonstone Abbey - Lounge
This message was originally posted in Help for Players, The Experience System. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=2&topic=6&message=563
radamanthys
11-29-2007, 06:45 PM
Ok, so:
in town OR on a node = logic bonus/5
Hunting= Logic bonus/7
What's the rate on the "enhanced node"?
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