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View Full Version : Official: 240 Nerf



Fallen
11-14-2007, 01:07 AM
The duration of Spirit Slayer (240) was never intended to be cumulative. This has been corrected.

GameMaster Estild
Cleric/Empath Team

"I prefer the company of peasants because they have not been educated sufficiently to reason incorrectly." - Michel de Montaigne

LordBacl
11-14-2007, 01:08 AM
Freaking nerf week.

Elvenlady
11-14-2007, 05:03 AM
Goddamit!

Xaerve
11-14-2007, 09:01 AM
Because stacking a 40 mana spell is really effective. I'm glad to see the things their coders focus on. How about some new content?

Again, another useless change.

Fallen
11-14-2007, 10:04 AM
This was probably a 2 second change knowing those two. They just sometimes need to wait a while after asking for permission from Warden and Co. to make changes.

Kyra231
11-14-2007, 10:09 AM
Shit, I'd never known it DID stack. That really sucks thinking of all the times I would have been able to use that.

~K.

Xaerve
11-14-2007, 03:11 PM
As long as they don't stop the "other" spell from stacking, I'm fine :)

Kitsun
11-14-2007, 04:04 PM
I had no idea it stacked too. Not that I would've. 400 mana for 10 minutes?

Kembal
11-14-2007, 04:17 PM
Eh, if it was allowed to stack, then TDs would have to be upped to compensate. Too much of a pain to deal with.

Necromancer
11-14-2007, 05:05 PM
It's not a nerf if it was never intended to stack. People need to learn the differences between inconvenient and nerf. *grumble*

Fallen
11-14-2007, 05:19 PM
If something was downgraded in power, whether or not it was supposed to have that power is irrelevant. There was a loss in power and/or abilities, hence, a nerf.

Necromancer
11-14-2007, 08:14 PM
Except Nerf carries a lot of subtext with it. Notice the use of the word 'nerf' instead of 'balance' or 'update' or, god forbid, 'fix'.