View Full Version : Recommended professions for a tauren druid
Teavangelical
11-13-2007, 09:20 AM
Totally overwhelmed by what to choose.
Help? What's particularly useful?
radamanthys
11-13-2007, 09:44 AM
butt pirating. It's the latest rage in WoW. Taurens, for some reason, seem to destroy the rest of the races.
Landrion
11-13-2007, 09:56 AM
Totally overwhelmed by what to choose.
Help? What's particularly useful?
I went herbalism skinning myself. I figure I'll sell raw materials on the AH and make money to start, then eventually move one of them to a production skill when capped. At least on my server, it seems like lower end finished goods are worth less than the materials that went into them, so why not buy the potions and sell the herbs.
Skeeter
11-13-2007, 10:01 AM
all you really need to worry about is good pairings, and even that not so much.
but. Tailoring / enchanting, Skinning / leatherworking, Herbalism / Alchemy, Mining / Blacksmith, jewlcrafting.
Really you can do whatever strikes your fancy, professions can be decent money makers down the road, and since you're a cloth wearer and do tailoring you can upgrade your gear from things you make yourself.
Alchemy you can make potions to boost stats and such. Really there's no wrong answer here.
Skeeter
11-13-2007, 10:01 AM
today you get to learn the joy & sadness of patch day.
TheEschaton
11-13-2007, 10:13 AM
<twitch> I'm addicted - and it's down from 3 to 11 PST? That's like, more than halfway through my day.
I'm now a lvl 13 troll rogue. Wondering if there's anything more challenging, since rogues seem to be just sneak around and hack-n-slash.
I picked up mining/engineering, myself.
What's the difference between those and something like First Aid, which I seemed to be able to pick up without it affecting my two professions? And fishing, though I've yet to figure out how to even fish with this fishing pole I bought.
-TheE-
Some Rogue
11-13-2007, 10:21 AM
Fishing, cooking and first aid are secondary skills. You can do all three of those and it doesn't effect your two primary professions.
Engineering is a huge money sink and really isn't all that great of a profession imo.
My rogue here in my sig is mining and enchanting. Probably the only profession I don't have capped is engineering because I never found it to be worth it.
Sean of the Thread
11-13-2007, 10:24 AM
Skinning and mining to make money. When your rich later you can change.
TheEschaton
11-13-2007, 10:38 AM
I just picked the first two professions I came across. The Mining trainer and the Engineering trainer were standing right next to each other in Razor Hill, I believe.
Went to Origrimmar last night for the first time, holy craptastic.
-TheE-
Teavangelical
11-13-2007, 11:43 AM
Oh, they can migrate. That makes me happy.
Yep, still nooby. I'm learning quickly though. It only took me a day or so to figure out how to switch chat channels!!
Also: I am asking a lot of questions here instead of on the official forums because people there are (more) retarded (than usual). I ran away after stumbling across one of many "THE END IS NEAR" QQ threads about this new patch.
Yay, it's done updating! Thanks for all the memories!!
Teavangelical
11-13-2007, 11:47 AM
Oh, they can migrate. That makes me happy.
Yep, still nooby. I'm learning quickly though. It only took me a day or so to figure out how to switch chat channels!!
Also: I am asking a lot of questions here instead of on the official forums because people there are (more) retarded (than usual). I ran away after stumbling across one of many "THE END IS NEAR" QQ threads about this new patch.
Yay, it's done updating! Thanks for all the memories!!
...
....
Weekly maintenance!? Aw, fuck. -_-
/another learning experience out of the way
Drew2
11-13-2007, 11:51 AM
Skinning and mining to make money. When your rich later you can change.
^
Except they don't "migrate". You have to start from the beginning when you pick new ones. However leveling any skill at level 60+ is easier than leveling it at lower levels. Especially since these are your first characters, just get 2 gathering professions and sell the stuff on the Auction House.
Add-ons such as Auctioneer and Gatherer are excellent for these purposes.
Skeeter
11-13-2007, 11:53 AM
...
....
Weekly maintenance!? Aw, fuck. -_-
/another learning experience out of the way
Tuesdays are a sad day. At least I'm usually at work during maintenance so it doesn't effect me too much.
There are usually a lot of server crashes for the first couple days following a huge patch like this one, so don't get too discouraged. Game is stable 99% of the time.
Teavangelical
11-13-2007, 12:02 PM
*looks at clock*
*logs into Gemstone*
*sighs*
Well, I really appreciate all the advice in these threads, so I guess it's not time wasted. I can do .... research. Hooray.
Drew2
11-13-2007, 12:05 PM
On the bright side, some weeks it's just server restarts rather than maintenance. Then the game is only down for like 10 minutes the entire week!
TheEschaton
11-13-2007, 12:05 PM
Luckily, I'm speaking at a career panel in 15 minutes, and by then, the game SHOULD be up. Wooooo.
Teavangelical
11-13-2007, 12:07 PM
Luckily, I'm speaking at a career panel in 15 minutes, and by then, the game SHOULD be up. Wooooo.
Damn you.
:(
Some Rogue
11-13-2007, 12:09 PM
Luckily, I'm speaking at a career panel in 15 minutes, and by then, the game SHOULD be up. Wooooo.
Hahahaha...oh, it may come up, not likely but it might. Of course, it will probably be up and down for most of the day.
Ah, the unjaded optimisim of WoW noobs. :yes:
TheEschaton
11-13-2007, 12:10 PM
But....but....this is like the first week of any drug habit. Extremely low tolerance, plus large amounts of drug. Need to maintain it.
-theE-
Drew2
11-13-2007, 12:14 PM
Previous experience says that in about an hour or so you'll get an updated message on your login screen that says "Maintenance has been extended X hours lolz". This time may also change more than once throughout the day.
But this patch will be sooo worth it for the both of you. They're basically halving the experience necessary to go from level 20 to level 60. Which means you can actually PLAY the game (which you don't until after 60) sooner!
Teavangelical
11-13-2007, 12:18 PM
Hahahaha...oh, it may come up, not likely but it might. Of course, it will probably be up and down for most of the day.
Ah, the unjaded optimisim of WoW noobs. :yes:
I'm not so much optimistic as possessing more faith that WoW maintenance sucks less than Second Life maintenance. Nothing could suck more than that.
I am, however, optimistically impressed by how well WoW renders on my laptop. There's a little lag when entering cities, but it evens out. Everything else is pretty damn smooth, even though I'm on a moderately-populated server.
That makes me happy.
Teavangelical
11-13-2007, 12:22 PM
Previous experience says that in about an hour or so you'll get an updated message on your login screen that says "Maintenance has been extended X hours lolz". This time may also change more than once throughout the day.
But this patch will be sooo worth it for the both of you. They're basically halving the experience necessary to go from level 20 to level 60. Which means you can actually PLAY the game (which you don't until after 60) sooner!
LOLZ why couldn't it have been yesterday while I was looking after my little nephew? I only got in about 30 minutes of play time while watching him because I was being all responsible and making sure he was tended to.
Blah. But yes, this patch looks like a good thing. I mean, already I'm at level 10, which would have taken me only forever in GS. So that feels like warp speed to have gotten there so quickly. More experience FTW.
Sean of the Thread
11-13-2007, 12:24 PM
^
Except they don't "migrate". You have to start from the beginning when you pick new ones. However leveling any skill at level 60+ is easier than leveling it at lower levels. Especially since these are your first characters, just get 2 gathering professions and sell the stuff on the Auction House.
Add-ons such as Auctioneer and Gatherer are excellent for these purposes.
DUH
Drew2
11-13-2007, 12:31 PM
I WASN'T TALKING TO YOU, RETARDED. I WAS TALKING TO THE NUB WHO SAID "I'M GLAD THEY MIGRATE".
Teavangelical
11-13-2007, 12:36 PM
I WASN'T TALKING TO YOU, RETARDED. I WAS TALKING TO THE NUB WHO SAID "I'M GLAD THEY MIGRATE".
Don't hurt me either. :(
I shouldn't have used "migrate" anyway. I meant more or less that one profession could be unlearned and another learned.
I hope those are the right words...
Some Rogue
11-13-2007, 12:50 PM
OMG YOU GIANT NOOB HOW COULD.....
Yeah, you unlearn em. :D
Teavangelical
11-13-2007, 01:02 PM
OMG YOU GIANT NOOB HOW COULD.....
Yeah, you unlearn em. :D
:D
It's a very intimidating environment to be new in, that's for sure. I was romping through Mulgore yesterday when I stumbled on a level 70 frigging gnome something that was all radiating holy white light from the ass of the horse he was riding. I stared for a moment, after which he emoted:
Fiffet tells you a joke
and moved on.
Okay then.
Tsa`ah
11-13-2007, 01:04 PM
Going the gather/gather route will garner you some good coin starting out at this point in the game because capped toons get bored with their choices and tend to switch ... which means you can sell full stacks of gathered goods for a premium.
The potential draw back to this is that you may get frustrated trying to farm drops and ultimately just drop chunks of gold on gear you're going to replace down the road.
For a tauren druid, skinning/lw seems a viable route since there are some pretty nice armor pieces you can make to fit most specs ... and you have two viable AH dumps. Excess leather and twink pieces and patches you can make with LW.
My hunter dropped LW for eng simply because of better ammo paired with the benefits of LW and Eng working well for hunters in general.
I'd say LW is probably the easier of the craftable to level. The easiest being alchemy. Smithing, Eng, Tailoring, and Enchanting tend to be huge gold sinks.
Keller
11-13-2007, 01:22 PM
My mini-warlock is mining/tailoring.
At level 17 he has about 21g in the bank. What'chu think 'bout that?
I sell stacks of copper ore for 2.5g a stack and 8-slot bags for 1g a pop. This is on alliance side on Thunderlord -- but I'd assume prices are relatively similar on other realms.
Also, TheE, what server are you on? If Horde/Dunemaul -- what is your toon's name?
Teavangelical
11-13-2007, 01:23 PM
My mini-warlock is mining/tailoring.
At level 17 he has about 21g in the bank. What'chu think 'bout that?
I sell stacks of copper ore for 2.5g a stack and 8-slot bags for 1g a pop. This is on alliance side on Thunderlord -- but I'd assume prices are relatively similar on other realms.
Also, TheE, what server are you on? If Horde/Dunemaul -- what is your toon's name?
I think I am your new best friend, sir or madam. ;)
Keller
11-13-2007, 01:28 PM
Please note: I mine EVERY node I see. And I grind a lot in expedition areas, where there are a lot of nodes.
Sell all the stone you get to vendors (it wont be worth the hassel to sell on the AH, at least at lower levels). I usually list my ores on Thursday and keep listing them every evening thereafter until Sunday. I put bags up as I make them. Right now I'm in between 8 slot bags and 10 slot bags (you need silk to do 10 slots, and I'm not grinding mobs that drop silk), but I still make 8 slots with my extra wool.
Good luck.
My hunter dropped LW for eng simply because of better ammo paired with the benefits of LW and Eng working well for hunters in general.
And for the totally sweet roflcopter?
Nieninque
11-13-2007, 01:33 PM
Im pretty sure stone sells well to jewelcrafters. I know I bought a ton when I was levelling my priest up as a JCer.
Dense stone especially sells well. So hard to get on the AH.
And The E is a troll rogue called adhoc.
I was looking for him the other day to "help" him level, but I couldnt find him before he logged off
Teavangelical
11-13-2007, 01:42 PM
Blah blah blah extended to 1:00 PM PST
...
Oh, for the love of --
That's it. I'm going to have a nap while I wait. Fuck this. :/
Drew2
11-13-2007, 01:42 PM
Mining is fine, but don't get tailoring as a druid. If you don't want to have two gathering skills, get like Jewelcrafting or something.
Drew2
11-13-2007, 01:45 PM
Blah blah blah extended to 1:00 PM PST
...
Oh, for the love of --
That's it. I'm going to have a nap while I wait. Fuck this. :/
I believe I called this one.
Apathy
11-13-2007, 01:47 PM
Going the gather/gather route will garner you some good coin starting out at this point in the game because capped toons get bored with their choices and tend to switch ... which means you can sell full stacks of gathered goods for a premium.
The potential draw back to this is that you may get frustrated trying to farm drops and ultimately just drop chunks of gold on gear you're going to replace down the road.
For a tauren druid, skinning/lw seems a viable route since there are some pretty nice armor pieces you can make to fit most specs ... and you have two viable AH dumps. Excess leather and twink pieces and patches you can make with LW.
My hunter dropped LW for eng simply because of better ammo paired with the benefits of LW and Eng working well for hunters in general.
I'd say LW is probably the easier of the craftable to level. The easiest being alchemy. Smithing, Eng, Tailoring, and Enchanting tend to be huge gold sinks.
Leatherworking blows, don't do it. You'll be lucky to craft yourself anything, and Tsa'ah doesn't know/realize that it's very expensive and painful to level after you get to 300+, even if you do have skinning.
I'd say take two gathering professions while you <60, then if you want to pick up a crafting profession, consider Alchemy, Enchanting, or Jewelcrafting. It costs gold to learn these later, but those 3 professions are the most profitable.
TheEschaton
11-13-2007, 02:13 PM
Yes, I couldn't think of anything non-legal to name my character, so I picked the least legal thing I could think of: Adhoc.
I was thinking about Tortious, for awhile.
God, I hate that my humor is now legal-based.
I'm currently around The Crossroads most of the time. It took me forever-and-a-half to even get to the top of frickin' Dragonmist Peak, but then I "wtfpwned those nub Burning Blades, and roflcoptered as I put some stone in the Demon Seed."
Having played GS for 12 years now, the lingo of WoW is something I'm still getting used to.
I don't think you initially realize how much time you're sinking into things - just the travelling takes a long time, but you don't REALLY notice it. Meanwhile, in GS, it takes no more than 30 minutes to reach anywhere in the game.
-TheE-
Tsa`ah
11-13-2007, 02:15 PM
Leatherworking blows, don't do it. You'll be lucky to craft yourself anything, and Tsa'ah doesn't know/realize that it's very expensive and painful to level after you get to 300+, even if you do have skinning.
Excuse me? My hunter is capped at 70 with 375 LW/Eng. There's plenty of offerings in LW for leather and mail users of multiple specs. The only thing "hard" about capping LW is pushing the "make" ... if you skin. Almost every non-leather component pretty much falls in your lap as you grind levels. Anything else can be sold/traded for what you need.
I dropped skinning about the time we put MC on farm status and picked up Eng for the convenience of ammo and repair bots. I rolled into BC without skinning and was able to rape the AH of lower level leathers to craft twink items that I was able to sell for 100-200% profit. That profit was used to selectively buy what I needed level up to 365 no problem. The last 10 ranks were a bit of a grind, but it didn't cost me anything .... in fact I was able to grind to 375 buying/farming mats for armor patches AND dropped herbalism on my priest and grind tailoring straight to 375.
I currently farm the AH for armor patch mats and devilsaur. This takes about 5 minutes over 4 different sessions in a day. I'll sell about 3-4 clefthide patches a day and make more than grinding out 10 daily quests on my priest. 2-3 times a month I'll throw out a devilsaur set for 100g.
As far as not being able to craft yourself anything ... I'd suggest you look over the LW list ... it's loaded.
TheEschaton
11-13-2007, 02:18 PM
Oh, and I'm on a 10 day trial, so I doubt you guys could even help me if you wanted. I can't even chat on the chat channel, unless I'm fuxx0ring up the command somehow.
-TheE-
Tsa`ah
11-13-2007, 02:19 PM
And for the totally sweet roflcopter?
I went Eng well before TBC was released ... but you know I'm going to make one.
Mighty Nikkisaurus
11-13-2007, 02:24 PM
I'm Herbalism/Alchemy and make a fair amount of gold selling herbs and potions, though farming herbs is a total snore.
I'm actually excited about this patch as it will drastically cut my chances of dying when we're trying to down Leo and I get an inner demon. My character is geared entirely for healing so that was always a real bitch.
AnticorRifling
11-13-2007, 02:51 PM
If you're in the barrens you should be skinning. Almost every quest you're doing is killing animals. And anyone else doing the quests that can't skin is just leaving money on the ground. Anytime I start a character I learn skinning, I might drop it later but I always have it from lvl 5-19ish.
oldanforgotten
11-13-2007, 02:53 PM
Depends entirely on what you want to do.
Built a cool mount? Engineering
Makes lots of gold? Gathering professions
Plan on raiding a lot? Go with gathering professions until you hit level 70, then switch to whatever creates the best things for you.
If you plan on raiding:
Rogues:
Leatherworking for the drums and the nice LW patterns that drop in SSC/TK/BT is a must.
The second profession could be anything. Lot choose weaponsmith, engineer, alch, JC, enchanting, or skinning
Druids:
Same as rogue, except blacksmithing is a waste of time.
Warrior
Blacksmithing is a must, weaponsmith:swordsmith is the best route.
Engineering/Alchemy/JC/Enchanting/Gathering(preferably mining) are all viable as a secondary
Any cloth caster
Tailoring is a must
Secondary is usually alchemy or enchanting.
If your guild allows it, one of the best strategies to focus more and more on raiding is that once everyone, their alts, and their friends have their SSC/TK belts, sell the rights to extra vortexes (belts on demand services). At the time, less than two raids worth of DKP gave me enough gold for 5 or 6 weeks of raiding (bout 2-2.5k gold). Or, since we are lucky to have a lot of 5/6 SSC and 3 /4 TK guilds on the server, one belt buys us both instances to get recruits and initiates keyed.
________
Honda xr250 (http://www.cyclechaos.com/wiki/Honda_XR250)
Skeeter
11-13-2007, 03:00 PM
I don't think you initially realize how much time you're sinking into things - just the travelling takes a long time, but you don't REALLY notice it. Meanwhile, in GS, it takes no more than 30 minutes to reach anywhere in the game.
Once you're mounted it won't take you nearly that long to get anywhere. Even the rather lengthy flight paths while nice and scenic the first few times are a great excuse to go pull the laundry out of the dryer, get a drink, etc.
at level 70 I could probably get from Arcatraz to AQ40 in 20 minutes which may be the 2 farthest possible spots away geographically.
oldanforgotten
11-13-2007, 03:12 PM
I'm Herbalism/Alchemy and make a fair amount of gold selling herbs and potions, though farming herbs is a total snore.
I'm actually excited about this patch as it will drastically cut my chances of dying when we're trying to down Leo and I get an inner demon. My character is geared entirely for healing so that was always a real bitch.
We always had our healers use around +450 or so worth of damage gear for the fight anyway. It?s not too hard a fight to heal through if the transitions are handled well.
The real nerfbat this patch is on KT. KT will now probably be easier than Vashj. Phases 1,4 and 5 are ezsauce, but the transitions from phase 2 to 3 and 3 to 4 was a learning experience and royal pain. Now, unless the DPS in the raid isn?t strong at all, all of the weapons should be down easily for the transition, and at worst, 3 of the 4 advisors are down before the transition to phase 4, with only Lord LOLSanguinar up.
Best advice I can give you come Vashj is to start using clock positions (North =12) to assign people during phase 2. For each of the 4 spawn areas, get a melee at the bottom of the steps and a ranged DPS at the top with a healer, and make sure they have the core passing macro. We used an elem shaman to kite the striders, and the people at the top of the steps would call out where the Nagas and striders were spawning from, so they could get picked up before wtfpwning people. One tank standing on the immune Vashj as the Naga tank. 2 tanks running around like dumbasses trying to get the Nagas to the center tank, all other DPS (including ALL of the affliction locks) on the center bashing the Naga and Strider down before the next one spawns. 2 Nagas up at the same time ok, 2 striders up at the same time = wipe in a good place (on the stairs). Get the generators down (if people get to the tainted and kill them before they despawn reliably, 2 and half minutes is all you need for Phase 2, and then the fun. Phase 3 is hell. Especially if a tank drops. If 3 tanks are not alive, 1 person in the raid will probably die every 15 seconds (multishot) in addition to the ones dying from the ever increasing poison gobs on the ground, the static charges, etc.
1) Make sure you have a pally assigned to cleanse duty at ALL times during P1 and P3. Static Charge in Poison + Root will kill 6-7 people inside of 5 seconds. Cleanse > Healing.
2) Get the ranged DPS in the center the fuck away from all Nagas, or they get 1 shot by a cleave.
3) Tell the sac-a-slut locks to go F themselves and go affliction for the fight. Dots > button mashing shadowbolt
4) Use deadly boss mods and time a favorable use of the core on the 4th generator. If you have a naga and strider up, wait until 2-3 seconds before the next spawn to go into Phase 3, and give DPS more time to whittle the Naga and Strider down. Going into Phase 3 with a near 100% strider and near 100% naga is damn near impossible.
5) Establish a tank taunt rotation. If the top 3 people on vashj?s aggro list are not tanks, people die every time she multishots.
6) If your raid DPS is not strong (using Leo as a guide, if you down Leo with 3+ minutes on enrage its good, 2-3 minutes average, less than 2 minutes below average, at or near enrage something is wrong or people are dying), kill some of the bats early on in Phase 3 to limit the poison area. Eventually you?ll be absolutely overwhelmed anyway, and this buys at most another minute or so.
7) If you have a 4th tank in the raid, get them to create a macro to intervene vashj?s primary target whenever they can immediately following her shock spell, and also to taunt Vashj and kite her out of poison if the group is rooted in it.
________
MERCEDES-BENZ 280 HISTORY (http://www.mercedes-wiki.com/wiki/Mercedes-Benz_280)
Daniel
11-13-2007, 03:18 PM
Holy fuck it is not possible for a real person to be so long winded on every fucking thing they post on.
Tsa`ah
11-13-2007, 03:19 PM
Or on topic ... the answer is no in this instance.
My hunter dropped LW for eng simply because of better ammo paired with the benefits of LW and Eng working well for hunters in general.
Ding ding ding, win. I did the same, haven't looked back yet. Plus, mining is just a effing gold mine.
Edited to add that I see you still have your LW capped, but picking up Eng has been a huge bonus for me. LW has great value and potential when it comes to the high end recipies so it's also well worth its weight in gold.
oldanforgotten
11-13-2007, 03:25 PM
Once you're mounted it won't take you nearly that long to get anywhere. Even the rather lengthy flight paths while nice and scenic the first few times are a great excuse to go pull the laundry out of the dryer, get a drink, etc.
at level 70 I could probably get from Arcatraz to AQ40 in 20 minutes which may be the 2 farthest possible spots away geographically.
You can also create items to hearth to Tanaris, BEM, Netherstorm, and Shadowmoon Valley. Combine that with a Basic Hearth to Shattrath (portals to IF, SW, Darn), and no travel in game takes more than 10 minutes once you reach level 70, and prior to that, half the areas dont even really have anything to offer to the level.
________
MEDICAL CANNABIS SEEDS (http://marijuanaseeds.org/)
AnticorRifling
11-13-2007, 03:27 PM
As a druid pre lvl 60 you're not going to make anything from a crafting profession that you won't quickly outpace. Get two gathering professions and make your money for mounts. Once you get to 60 evaluate what you/your guild is want/needing and drop one gathering profession.
Herbalism is the easy choice for your druid because of the +15 to herbalism racial but really it's not that big of a deal. I was herb/skinning until just recently and I see the potential for money there (which you need for respec fees.....)
You can easily max LW or Eng while leveling from 60-70 if you have the coordinating gathering skill.
Short answer: Gather now take another look when you hit 60.
Tsa`ah
11-13-2007, 03:28 PM
Ding ding ding, win. I did the same, haven't looked back yet. Plus, mining is just a effing gold mine.
I should have read my post better ... dropped skinning for Eng. Both options were too enticing. With a bit of AH merchanting you can still profit easily and buy whatever you need.
I'm still using a bow, so it's CE rep arrows. Though I have 2 eng bags full of elemental blasting powder purchased from NPCs since TBC was released. My hunter has been a back burner character to my shadow priest. Last night I figured 8k in gold was enough padding and went ahead with epic training for the hunter in hopes that I could make the damn copter today .... not happening it seems.
oldanforgotten
11-13-2007, 03:30 PM
Ding ding ding, win. I did the same, haven't looked back yet. Plus, mining is just a effing gold mine.
Edited to add that I see you still have your LW capped, but picking up Eng has been a huge bonus for me. LW has great value and potential when it comes to the high end recipies so it's also well worth its weight in gold.
LW is a must for raiding. Huge pattern upgrades for boots and belt in SSC, and the haste drums are the single most valuable consumable in raids for DPS.
Melee group with DPS warrior + solarians sapphire (450+ AP) battle shout, hunter aura, windfury totem, and 4 haste drum rotation = win
________
Chrysler S Platform (http://www.dodge-wiki.com/wiki/Chrysler_S_platform)
Keller
11-13-2007, 03:31 PM
Yes, I couldn't think of anything non-legal to name my character, so I picked the least legal thing I could think of: Adhoc.
I was thinking about Tortious, for awhile.
God, I hate that my humor is now legal-based.
I'm currently around The Crossroads most of the time. It took me forever-and-a-half to even get to the top of frickin' Dragonmist Peak, but then I "wtfpwned those nub Burning Blades, and roflcoptered as I put some stone in the Demon Seed."
Having played GS for 12 years now, the lingo of WoW is something I'm still getting used to.
I don't think you initially realize how much time you're sinking into things - just the travelling takes a long time, but you don't REALLY notice it. Meanwhile, in GS, it takes no more than 30 minutes to reach anywhere in the game.
-TheE-
I have a orc warrior named "Unestoppable"
AnticorRifling
11-13-2007, 03:34 PM
Off topic but I realize I'm a nerd when I see adhoc and start thinking networks. Off off topic I have an orc hunter in the barrens named Orcasmic I shall look for you.
LW is a must for raiding. Huge pattern upgrades for boots and belt in SSC, and the haste drums are the single most valuable consumable in raids for DPS.
Melee group with DPS warrior + solarians sapphire (450+ AP) battle shout, hunter aura, windfury totem, and 4 haste drum rotation = winUh, yeah.
oldanforgotten
11-13-2007, 03:42 PM
Uh, yeah.
Sorry, I'll requalify. LW is a must for raiding for hunters and rogues. Not for others.
________
Porn tube (http://www.fucktube.com/)
oldanforgotten
11-13-2007, 03:45 PM
Ding ding ding, win. I did the same, haven't looked back yet. Plus, mining is just a effing gold mine.
Edited to add that I see you still have your LW capped, but picking up Eng has been a huge bonus for me. LW has great value and potential when it comes to the high end recipies so it's also well worth its weight in gold.
No profession is as nice with profit as raid farm content sales.
________
EROTIC (http://www.fucktube.com/)
Tsa`ah
11-13-2007, 03:45 PM
/fail
I'm actually excited about this patch as it will drastically cut my chances of dying when we're trying to down Leo and I get an inner demon. My character is geared entirely for healing so that was always a real bitch.
Shield + fear + smite = dead demon! If you have someone else healing you, and pop +spell damage consumables it's pretty easy.
I won't lie though, having +800ish spell damage is going to be AMAZING.
oldanforgotten
11-13-2007, 03:53 PM
/fail
Yea, nothing fail about it. a 5 1/2 hour farm day once or so a month in SSC and TK can easily yield 20-25k in gold. Find another way to make that kind of gold (granted, split 25 ways) in that timeframe, and then say something.
And we're not exactly pros at it either. Some guilds, like EJ or TFH make plenty more than that because they get BT sales as well.
________
Chrysler Lh Platform Specifications (http://www.dodge-wiki.com/wiki/Chrysler_LH_platform)
Skeeter
11-13-2007, 03:56 PM
I do miss having the market cornered on Enchanted Thorium Armor, I made fat bank on that stuff.
No profession is as nice with profit as raid farm content sales.It's why I was referring to individual profit, not shared, but it sounds like a win-win.
Tsa`ah
11-13-2007, 04:05 PM
Yea, nothing fail about it. a 5 1/2 hour farm day once or so a month in SSC and TK can easily yield 20-25k in gold. Find another way to make that kind of gold (granted, split 25 ways) in that timeframe, and then say something.
And we're not exactly pros at it either. Some guilds, like EJ or TFH make plenty more than that because they get BT sales as well.
20-25 gold is about 20 minutes or less on an individual basis doing a daily run. The only way LW are seeing any of that is if mats are donated. They're losing out because they have to invest more time for farming if not.
If you're using that many crutches for farming a raid instance ... /fail.
TheEschaton
11-13-2007, 04:12 PM
Off topic but I realize I'm a nerd when I see adhoc and start thinking networks. Off off topic I have an orc hunter in the barrens named Orcasmic I shall look for you.
Heh, I think we were doing Darkstorms at the same time. I was soloing Fizzle, and looting Fizzle's claw while you were wtfpwning everything else in sight.
-TheE-
CrystalTears
11-13-2007, 04:12 PM
Yea, nothing fail about it. a 5 1/2 hour farm day once or so a month in SSC and TK can easily yield 20-25k in gold. Find another way to make that kind of gold (granted, split 25 ways) in that timeframe, and then say something. .
You really don't want to depend on farm raid instances to make your money. You can make a lot with dailies alone.
oldanforgotten
11-13-2007, 04:19 PM
20-25 gold is about 20 minutes or less on an individual basis doing a daily run. The only way LW are seeing any of that is if mats are donated. They're losing out because they have to invest more time for farming if not.
If you're using that many crutches for farming a raid instance ... /fail.
10-14 vortexes = 10-14k gold for pre-ordered belts.
?OMG non DKP farm night this month? Can I join your run and come in for Karathress and Leo for my T5 Gloves/Pants??
?Sure, 1.5k per piece if it drops?
5-6 Boot Patterns
Etc?
Is LW required for any of this? One LW is needed to make the pieces, and above that, no. But who needs to farm individual gold when you?ve got such a major cash cow anyway? Once you?ve got the epic flier (on your own), that?s about it on immediate costs.
Guild bank has 210k and growing, and its damn tiny compared to some others on our own server, but it still supplies just about anything you?d want. Other than enhancives and supplies for raiding/pvp, gold doesn?t buy much of anything anyway.
________
Zodia (http://www.cyclechaos.com/wiki/Honda_Zodia)
Tsa`ah
11-13-2007, 04:25 PM
25 raiders grinding out 10 daily quests per day for 25 days is a tad under 75k in gold ... just gold. That doesn't include any sort of drop.
oldanforgotten
11-13-2007, 04:27 PM
You really don't want to depend on farm raid instances to make your money. You can make a lot with dailies alone.
34 active raiding members. Twice a month on Sunday, mandatory farm SSC/TK for guild bank. Once a month on Sunday, optional farm SSC/TK for personal gold
Three nights of the week, farm Hyjal/BT. All pots and consumables provided by bank.
Guild Bank grows 30-40k a month until new instances come out. Personal funds 800-1k gold a month.
I still run dailies from time to time for rep, but other than repairs and pvp consumables (which aren?t much, considering I only do 10-15 arena matches a week), I have no expenses.
When I do get a chance to pick up my T6 chest, gloves, and head, the enchant, gems, and glyph will be paid for.
One thing I am failing to understand is what good all that much personal gold does for you, when Karazhan, Gruuls, Mags, and Loot Reaver can get anyone stuff that?s better than anything purchasable anyway.
________
TOYOTA R ENGINE HISTORY (http://www.toyota-wiki.com/wiki/Toyota_R_engine)
Apotheosis
11-13-2007, 04:30 PM
i've found a few good ways to make about 100g a week on dunemaul server, but..it takes more time than I have....
not much in the way of leveling, though.
Apotheosis
11-13-2007, 04:31 PM
does involve a mix of gathering + crafting under 200 professions.
buying mats on the ah at cheap prices too..
a few notes->
stacks of copper bar @ ah for 3g - 4g, silk cloth 1g stack, 3g bolt.
other herbs are good for 10g - 20g a stack. herb farming is boring.
CrystalTears
11-13-2007, 04:33 PM
25 raiders grinding out 10 daily quests per day for 25 days is a tad under 75k in gold ... just gold. That doesn't include any sort of drop.
Yeah but you're helping him win his argument as 20-25k is made in one 5 hour session, rather than several dailies over several days.
oldanforgotten
11-13-2007, 04:33 PM
25 raiders grinding out 10 daily quests per day for 25 days is a tad under 75k in gold ... just gold. That doesn't include any sort of drop.
Yes, you?re right. That gets the gold just the same, but it also requires you to spend quite a while doing all the quests. 10 dailies takes 90 minutes to 2 hours on average. And yes, while that can be done on an individual basis, as a whole, its not as quick or efficient. More importantly, as an individual, if you do just that, one month = 3k gold, which is plenty enough to keep up with mats to have 2 crafting professions if you wanted to.
While you want one herbalist, one miner, and one skinner per raid, just to get everything out of the instance, when the gold is freely floating around anyway, there is no need to use gathering for money at 70. You are absolutely right, even if you are not raiding at all, you can assemble a better overall set of gear no matter what with 2 crafting professions and running dailies every day.
________
FORD SYNC SPECIFICATIONS (http://www.ford-wiki.com/wiki/Ford_Sync)
Tsa`ah
11-13-2007, 04:40 PM
i've found a few good ways to make about 100g a week on dunemaul server, but..it takes more time than I have....
not much in the way of leveling, though.
If you plan your daily runs right, you can knock them out ... and bank a few for the next day ... in about an hour.
I generally hit the netherwing quests first. Run the mines (2 quests), bank the crystals until I can just hand them in instantly for about a week. Boot the peons, collect relics. (4 down). I'll always pick up every quest, but I only make an effort to complete those 4. Poisoning takes too much time, so I only do that as I randomly pick up glands in shadowmoon.
Bombing runs in the mountains, fly to Blades, wrangle, apexis, bomb, kill. (9)
You could do the escort quest in the mountains before flying off the blades to save yourself time for the full 10 runs. I find the escort quest a bit too time consuming ... and too prone to failure. So I only do it when I'm in a crunch for time (flying off to the Twilight Portal is too big of a detour most of the time).
The nine quests I do represent about 45-55 minutes. Once I have crystals banked things go smoother. If I have time after running my 10, I'll go over and turn in the excess quests the next day.
This is of course at level 70 with a flying mount. Prior to that, gold is really nothing more than training cost fodder. Grinding once you get into the outlands though ... spend only what you need to and bank the rest. If you do, well your epic training will be instant at 70.
Nieninque
11-13-2007, 04:42 PM
Well, from what I can see my add ons are working OK.
Obviously cant tell what is going to happen with DBM, but the interface looks funky enough.
oldanforgotten
11-13-2007, 04:42 PM
Then again, I?ve never had anywhere near 8k in gold. I had 5300 the day I got my epic flight training and mount, but I usually don?t run around with more than 2-3k. I?m hoping by the time that WoTLK comes out, the bank will have 1-1.2 million, so it?ll just be a straight 30k per member windfall to bring the bank down to raid-zero (50k), which should hopefully be more than enough to get my professions to 450 or whatever the new number is, get my stuff crafted, get my water or whatever new mount is out, and have a safe 5k or so to hand back to the bank when I?m done and ready at 80. . Hopefully BT sales will help that and we wont get cockblocked by a 4 horseman like encounter in the Sunwell.
If you're doing something like buying epics off the AH, or something like that, and gear/money/maxing crafting is a big thing for you, then I suppose individually you'd need a lot more.
________
Alaska medical marijuana dispensary (http://alaska.dispensaries.org/)
Tsa`ah
11-13-2007, 04:43 PM
Yes, you’re right. That gets the gold just the same, but it also requires you to spend quite a while doing all the quests. 10 dailies takes 90 minutes to 2 hours on average. And yes, while that can be done on an individual basis, as a whole, its not as quick or efficient. More importantly, as an individual, if you do just that, one month = 3k gold, which is plenty enough to keep up with mats to have 2 crafting professions if you wanted to.
Negative ... see the above post. I'll pop a shadow and wisdom pot the moment I step into the cave. These run out about the time I'm turning in the last of my quests in BE.
If you do some of them in groups it takes even less time. You just need a working knowledge of quest locations and how to streamline.
Apotheosis
11-13-2007, 04:43 PM
im not at 70 yet..my chars are between 20 - 57
oldanforgotten
11-13-2007, 04:44 PM
If you plan your daily runs right, you can knock them out ... and bank a few for the next day ... in about an hour.
I generally hit the netherwing quests first. Run the mines (2 quests), bank the crystals until I can just hand them in instantly for about a week. Boot the peons, collect relics. (4 down). I'll always pick up every quest, but I only make an effort to complete those 4. Poisoning takes too much time, so I only do that as I randomly pick up glands in shadowmoon.
Bombing runs in the mountains, fly to Blades, wrangle, apexis, bomb, kill. (9)
You could do the escort quest in the mountains before flying off the blades to save yourself time for the full 10 runs. I find the escort quest a bit too time consuming ... and too prone to failure. So I only do it when I'm in a crunch for time (flying off to the Twilight Portal is too big of a detour most of the time).
The nine quests I do represent about 45-55 minutes. Once I have crystals banked things go smoother. If I have time after running my 10, I'll go over and turn in the excess quests the next day.
This is of course at level 70 with a flying mount. Prior to that, gold is really nothing more than training cost fodder. Grinding once you get into the outlands though ... spend only what you need to and bank the rest. If you do, well your epic training will be instant at 70.
Well, this answers a big question too. As a prot warrior, none of those quests can be run as quickly as you run them, even if I stack my shield block items up.
________
Vaporizer review (http://www.youtube.com/watch?v=wmixODIvAtM)
Mighty Nikkisaurus
11-13-2007, 04:59 PM
Shield + fear + smite = dead demon! If you have someone else healing you, and pop +spell damage consumables it's pretty easy.
I won't lie though, having +800ish spell damage is going to be AMAZING.
Pre-patch (i'm sure this isn't gonna be a problem now) if I feared my demon it was pretty much a guaranteed death sentence that I'd get him down to about 10 percent before I was mind-controlled and had to be killed. It always pushed the demon out of range for me and wasted a few seconds.
Even with extra help with the spell damage and someone healing me, it wasn't always enough. The annoying part is it has always been that I die with only a tiny bit left.. 2% or some shit. Or I'm mind controlled just as I kill the demon. Fun times.
oldanforgotten
11-13-2007, 05:02 PM
You think you have a hard time with the demons? Try being a prot warrior when the demon decides not to cast a shadowbolt.
________
Indian recipes (http://www.cooking-chef.com/indian/)
Teavangelical
11-13-2007, 11:02 PM
I don't think you initially realize how much time you're sinking into things - just the travelling takes a long time, but you don't REALLY notice it. Meanwhile, in GS, it takes no more than 30 minutes to reach anywhere in the game.
-TheE-
I wasn't aware of it -- not until the first time I went the wrong way on a quest. That was when I realized I was doing a LOT of walking.
I'm starting to learn how to plan certain quests so that a group of them can be completed before having to return to "home base," i.e. talking to a bunch of people in and around Thunder Bluff and then having to go back and report to Bloodthorn.
The walking is pretty annoying, but I figure, hell, it is WORLD of Warcraft. Worlds being full of places scattered hither and tither, it makes sense.
Also, I finally managed to juggle two attacking mobs without dying. Very proud of myself, because up until now if another one joined a fray already in progress it was guaranteed fail.
TheEschaton
11-13-2007, 11:42 PM
Is there any downside to dying other than having to track down your corpse and perhaps being rezzed in a compromised situation?
Some Rogue
11-14-2007, 12:05 AM
Is there any downside to dying other than having to track down your corpse and perhaps being rezzed in a compromised situation?
Your gear takes a 10% durability hit and will need to be repaired. But that's about it.
oldanforgotten
11-14-2007, 12:10 AM
On a side note, holy bullshit the last boss in Zul Aman is a bitch. Didn't even get a good attempt in there tonight.
________
Toyota wiki history (http://www.toyota-wiki.com/wiki/Toyota_Wiki)
TheEschaton
11-14-2007, 01:28 AM
Wow, I spent (wasted?) a whole evening fishing, mining, engineering, and getting to 14. No real quests done to speak of at all.
Skeeter
11-14-2007, 10:10 AM
Enjoy it, no reason to rush to 70. you can do that with alts.
StrayRogue
11-14-2007, 10:20 AM
To get back on topic, Heart of Darkness sells for about 1k each on my server. Nice quick raid gold.
oldanforgotten
11-14-2007, 10:21 AM
yea, we hope to be selling those to the public within the next 2 weeks, but some people still need their stuff.
________
Hawaii dispensary (http://hawaii.dispensaries.org/)
Teavangelical
11-14-2007, 12:11 PM
Wow, I spent (wasted?) a whole evening fishing, mining, engineering, and getting to 14. No real quests done to speak of at all.
And yay, more maintenance today! ROFLCOPTER!!!
...God damn it. I have oodles of free time this week and I'm stuck being bored as shit.
@#*&Z#$)%*
Drew2
11-14-2007, 12:14 PM
My server is pathetic. I think maybe 2 guilds on the server are in Black Temple. Most guilds can't get past TK. I'm probably going to transfer soon.
Sean of the Thread
11-14-2007, 12:16 PM
Shut up you're fat.
oldanforgotten
11-14-2007, 12:48 PM
My server is pathetic. I think maybe 2 guilds on the server are in Black Temple. Most guilds can't get past TK. I'm probably going to transfer soon.
That's most servers actually. There are like 300+ servers worldwide, and I think a total of 550 or so guilds past KT. We?ve been lucky in that regard. We have 9 Horde Guilds in BT, 3 who have completed it, and 5 Alliance guilds in BT, 2 who have completed it. There is one Horde guild cockblocked at KT, and we?ve got 4 alliance guilds blocked at him also.
Unfortunately, there is also a long long line to get into any of the BT guilds, so I?m not sure how the transfer helps you. Most of the more progressed servers are in that position because the guilds work with another for strats, as well as for working on content. Furthermore, we gear up a lot of non raiders too, so we have people readily replaced if they need to go non-raid.
I would highly not recommend joining an advanced progression guild as a new recruit unless they specifically offer you a good deal in advance. Otherwise:
1) You will be trialed for 1-2 weeks and be an initiate, uneligible for loot for up to a month after that. Even once that point is reached, there are no garauntees.
2) You will be expected to have 100% attendance for that period, during which, you may spend most of the time sitting as a spare.
Our policies are pretty simple: We only trial people on gold farming night in TK/SSC, which runs 3 times a month, taking 10 of the best apps (usually mostly from within guild) and 2 LOL apps (A LOL app is an app from either LOL I PVP I ARE L33T S2 EPICS, or an app from someone who seems to think any dumb fuck can raid and farm BT if they have 4 nights a week), but no more than 6 in at any time, except for Vashj and KT.
Every fight, assignments are given. If there is a wipe, the person who caused the wipe is removed from the raid and replaced. Trials can, along with special agreement outsiders, buy drops for 1.5k a pop as they drop. Every hour and a half or so, the player who is lowest in DPS/HPS/TPS is checked relative to their class lead. If their number is less than 75%, they are removed from the raid and replaced quietly (If they are particularly having fun with a LOL app, they just harass the person and let them know how badly they suck until they leave on their own, but that?s public on vent more often than not). If you last until the end, the class lead talks to you and lets you know if an opening is available and whether or not you can trial. Either way, you do get Hyjal keyed if you last until the end.
Good apps worth looking into, but not worth keeping are usually referred to another guild on the server if they need the person. That way, good people don?t get lost. Furthermore, some of our own non members come along for those events and they gear up as well. Ideally, you get the most people geared up, and they want to stick around. And because there is a lot of talent, there is a big influx of talent monthly. But the deal sucks for a server transfer. No garauntees at all, they don?t know anyone, and more often than not, they get sent packing to a very low progression guild.
Kil?Jaeden, Korgath, and a few other of the higher progression servers are very similar in nature.
________
Peter hirt (http://www.ferrari-wiki.com/wiki/Peter_Hirt)
Tsa`ah
11-14-2007, 12:49 PM
So one of the components for the epic roflcopter is a hula doll .... that is actually a visual on the finished product ... that sits facing your crotch.
StrayRogue
11-14-2007, 05:46 PM
Come to the EU servers if you want pve glory (and pvp glory for that matter).
oldanforgotten
11-14-2007, 05:55 PM
Heh, not quite sure about that. EU servers as a whole are definitely ahead, but it depends on the server itself. Mal'Ganis on the US is still the most advanced server overall.
1st world kill Rags, Nef, C'thun
1st world kill Vashj
2nd world kill KT
#8, #10, #13 world kill Illidan (#2,3,and 5 US)
if I remember correctly.
Aurora and EJ, two best hordeside guilds US. EJ is generally considered to be the best players in the world (they were 8 days behind Nihilum, except they raid 4 days a week instead of 6)
RIP Risen(#1 guild worldwide until Naxx), but now we have Casual and Ret.
Kil'jaeden also has strong guilds, as does Korgath
Not all US servers are devoid of talent. Although I will admit, US servers are much more arrogant. Tons of "LOL anyone can raid, its ezmode", but they can't even get Mags or Hydross.
PvP wise, I won't even go there. Top EU teams kick the shit out of top US teams. Its not even close.
________
COLORADO MEDICAL MARIJUANA (http://colorado.dispensaries.org/)
Sean of the Thread
11-14-2007, 06:24 PM
You guys need a life.
TheEschaton
11-17-2007, 10:43 PM
Alright, I'm lvl 20 troll rogue, and I need you folks to help me out with a few quests. Lemme know. Later.
And I might have to buy WoW when my trial finishes. Damn it.
-TheE-
Apotheosis
11-17-2007, 11:12 PM
If u need help on Dunemaul, add Ineka or Anguine to your friends.. I'll run you through any of the instances / quests u need.
TheEschaton
11-17-2007, 11:20 PM
Added. Thanks.
I'm Adhoc, btw.
Opinion: on a dual wield rogue, what should I wield?
right now, doing two daggers, I'm thinking sword in the main hand, mace offhand.
I'm going combat spec, does any other rogue actually go any other spec? Assassination? Subtlety? Yeah, right.
TheEschaton
11-18-2007, 01:13 AM
Also, who wants to explain to me why I haven't gained exp since I turned 20?
You can't level past 20 in the trial version.
Apotheosis
11-18-2007, 01:32 AM
Added. Thanks.
I'm Adhoc, btw.
Opinion: on a dual wield rogue, what should I wield?
right now, doing two daggers, I'm thinking sword in the main hand, mace offhand.
I'm going combat spec, does any other rogue actually go any other spec? Assassination? Subtlety? Yeah, right.
I won't pretend to know how to set up a rogue, most classes are set up pretty much so that you can customize them to your playstyle, and what you care more about: PVP vs PVE....
With that said, I know some rogues like maces because their slower speed has some good effect tied to some of their attacks
with daggers, you're working with fast weapons but low damage, i think that's probably good when you add procs or poisons (or both) to your weapons
swords offer better damage than daggers and are bit slower, so i suppose it would be safe to go sword / dagger combo...
but in the end it's all about what works for you.
Keller
11-18-2007, 01:45 AM
Added. Thanks.
I'm Adhoc, btw.
Opinion: on a dual wield rogue, what should I wield?
right now, doing two daggers, I'm thinking sword in the main hand, mace offhand.
I'm going combat spec, does any other rogue actually go any other spec? Assassination? Subtlety? Yeah, right.
One step at a time young caterpillar. You will soon become a butterfly, but take your time.
For now, take the best weapons you can get. Try for a dagger MH.
Nieninque
11-18-2007, 04:35 AM
Also, who wants to explain to me why I haven't gained exp since I turned 20?
Get your money out, tightwad.
Some Rogue
11-18-2007, 09:25 AM
For leveling, I would just go swords. It's the easiest. You don't have to worry about positioning like you would with daggers (because your main attack will be sinister strike instead of backstab). Don't listen to the noobs above me who don't play rogues. :bleh: You'll want a slow weapon in your mainhand and a quick one in your offhand.
As for spec, subtlety is mainly a PvP tree. Combat tree is what you want for PvE but there are a few talents in the Assassination tree that you'll want to pick up too.
Apotheosis
11-18-2007, 10:27 AM
apotheosis <-- def a newb
TheEschaton
11-18-2007, 11:47 AM
yeah, yeah, I realized late last night that I couldn't get past 20 on trial. Sucks because I turned in a few quests before realizing I wasn't earning any xp.
Yeah, so I bought it this morning. Luckily, there's a best buy right across the street from me.
-TheE-
Keller
11-18-2007, 12:01 PM
For leveling, I would just go swords. It's the easiest. You don't have to worry about positioning like you would with daggers (because your main attack will be sinister strike instead of backstab). Don't listen to the noobs above me who don't play rogues. :bleh: You'll want a slow weapon in your mainhand and a quick one in your offhand.
As for spec, subtlety is mainly a PvP tree. Combat tree is what you want for PvE but there are a few talents in the Assassination tree that you'll want to pick up too.
I still say until he gets the sword spec in combat tree he should MH a dagger.
SR is right that you want slow in MH and fast in OH. That's because you'll have instant attack on the MH, so you want the biggest top-end damage and you'll have only the timed attacked in the OH and you want that to be quick for max poison applications.
TheEschaton
11-18-2007, 12:43 PM
The timers on the two hands don't run seperately?
Some Rogue
11-18-2007, 12:47 PM
Looking at the armory, the noob needs to get better weapons all around. :bleh:
Sword spec or not, you're gonna do more damage and kill stuff faster with a sword.
Some Rogue
11-18-2007, 12:52 PM
The timers on the two hands don't run seperately?
They do but your instant attacks are based off your MH weapon. The off hand, until you get the dual wield talent, won't do much damage or hit as often.
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