PDA

View Full Version : Temple Nelemar Swimmer



Insodus
11-09-2007, 10:10 PM
Swims to nelemar real quick.



start1:
match badspot How do you plan to do that here?
match fail1 you manage to make it back to safety
match start2 you have reached the other side
match start2 your swim comes to an end at the other side
put swim whirl
matchwait

badspot:
echo
echo You aren't at the entrance to Nelemar.
echo
exit

fail1:
pause 1
put stand
wait
pause 1
goto start1

start2:
match start2 You scramble about
match start2 You fail to gain any headway
match start2 ...wait
match start3 Obvious paths
put swim s
matchwait

start3:
match start3 You scramble about
match start3 You fail to gain any headway
match start3 ...wait
match start4 Obvious paths
put swim s
matchwait

start4:
match start4 You scramble about
match start4 You fail to gain any headway
match start4 ...wait
match start5 Obvious paths
put swim s
matchwait

start5:
match start5 You scramble about
match start5 You fail to gain any headway
match start5 ...wait
match start6 Obvious paths
put swim s
matchwait

start6:
match start6 You scramble about
match start6 You fail to gain any headway
match start6 ...wait
match start7 Obvious paths
put swim s
matchwait

start7:
match start7 You scramble about
match start7 You fail to gain any headway
match start7 ...wait
match start8 Obvious paths
put swim ne
matchwait

start8:
match start8 You scramble about
match start8 You fail to gain any headway
match start8 ...wait
match start9 Obvious paths
put swim ne
matchwait

start9:
match start9 You scramble about
match start9 You fail to gain any headway
match start9 ...wait
match start10 Obvious paths
put swim s
matchwait

start10:
match start10 You scramble about
match start10 You fail to gain any headway
match start10 ...wait
match start11 Obvious paths
put swim se
matchwait

start11:
match start11 You scramble about
match start11 You fail to gain any headway
match start11 ...wait
match start12 Obvious paths
put swim w
matchwait

start12:
match start12 You scramble about
match start12 You fail to gain any headway
match start12 ...wait
match start13 Obvious paths
put swim fissure
matchwait

start13:
match start13 You scramble about
match start13 You fail to gain any headway
match start13 ...wait
match start14 Obvious exits
put swim step
matchwait

start14:
match start14 You scramble about
match start14 You fail to gain any headway
match start14 ...wait
match start15 Obvious exits
put swim ne
matchwait

start15:
match start15 You scramble about
match start15 You fail to gain any headway
match start15 ...wait
match start16 Obvious exits
put swim up
matchwait

start16:

Drew
11-10-2007, 05:26 AM
Interesting that you enter the commands after the matches, I've never really done it that way.

senorgordoburro
11-10-2007, 06:20 AM
How many ranks of swimming do you need to get into Nelemar safely?

Silique
11-10-2007, 06:29 AM
I've experimented with adding commands before and after the matches and I cannot tell the difference. I've always wondered if it did.

Insodus
11-10-2007, 10:34 AM
Very rarely does it, only if your computer is bogged down and you do like a 20 string match.

I do it anyway just to be safe.

Insodus
11-10-2007, 10:34 AM
How many ranks of swimming do you need to get into Nelemar safely?

Depends, 30 or so will get you there, but you'll be close to running out of breath. 50 is pretty safe, and I think 100 means you cannot fail.

BigWorm
11-18-2007, 07:41 PM
I always set up the match table before giving the command whose output I want to parse. Like someone else said, it doesn't make a difference for 4-5 matches, but with SF's unlimited match table, when you start getting above 30, sometimes the entire match table isn't loaded before the game gives output and then your script hangs.