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Fallen
11-07-2007, 04:46 PM
Here is a post made by (I believe) Hadiar's player, posting as Kardios on the boards. The research is fascinating to those who enjoy scroll infusion, and I will likely update Krakiipedia accordingly with his work once completed if someone doesn't beat me to it.
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Several months ago, I started keeping track of the rate at which infusing and invoking spells decreases the remaining infusion capacity of a scroll. This post summarizes my findings so far.

Before you spend a lot of time studying the data in this post, please understand that you don't need to know anything from this post to be a good infuser. If you just use and infuse a scroll until it grows cold, you'll get by just as well as the person who knows the details in this post. :)

Other Sorcerers previously discovered that the appraised value of a scroll decreases each time you infuse the scroll. I think it may have been Mekthros who made that discovery. When the value reaches zero, the scroll grows cold and cannot be infused further. For my record keeping purposes, I used the appraised value at the pawnshop. I have no trading skill and no racial bonus or penalty at the pawnshop. "Value" or "cost" in this post refer to the appraised value or reduction in appraised value at the pawnshop.

There are two actions that reduce the value of a scroll:

(1) Invoking a spell from a scroll reduces the value of the scroll by three times the level of the spell invoked. For example, invoking Thurfel's Ward (503) reduces the value of the scroll by 9 silvers.

(2) Infusing a spell on a scroll reduces the value of the scroll by the subjective value that has been assigned to the spell. Raise Dead (318) is the most costly spell I have found, and Limb Repair (1102) is the least costly. The pawnshop values are best viewed as the relative cost of infusing a particular spell, instead of a reliable measure of the cost in silvers. The appraised cost to you might differ from the appraised cost to me based on your race, trading skill or influence bonus. Those variations in appraised value from person to person do not affect the number of charges you will be able to put on a scroll. Furthermore, the cost does not appear to be related to the difficulty of infusing a particular spell. Below is a table showing the infusion cost for the spells I've tested so far. I am still missing many spells.

Spell Cost
101 2.9
102 3.1
103 3.7
104 4.4
106 5.1
107 5.7
109 4.3
111 3.7
113 5.7
116 20.8

201 4.6
202 8.0
205 11.4
206 12.5
207 14.3
209 5.2
211 37.7
213 21.1
215 114.0
219 57.0

301 4.0
302 4.5
303 14.8
306 5.1
307 17.1
310 32.0
313 38.2
314 8.5
316 41.7
318 236.0

408 4.0
410 8.9
411 9.4

501 4.5
503 9.1
504 10.3
506 12.5
507 14.3
508 15.4
509 24.5
510 5.7
511 18.8
518 32.5

601 4.0
602 9.7
603 7.4
606 31.3
612 23.9
618 40.0

704 2.0
712 15.1

903 2.9
904 2.9
905 14.2
913 34.3
916 28.0

1102 0.6
1107 8.5

1604 12.6
1619 34.0


Another interesting tidbit: When you attempt to infuse a scroll with little remaining value, the number of charges you can infuse is based on your infusion skill, not the remaining value of the scroll. For example, if you can normally infuse 20 charges of spell 101 in one infusion attempt, and the scroll has a remaining value of only 5 silvers, then you can still infuse the full 20 charges of spell 101, which will reduce the scroll's value to zero, even though infusing 20 charges of spell 101 would normally reduce a scroll's value by 58 silvers.

I will continue to collect data as I infuse scrolls in my daily activities. Eventually I'll get them all, and I will update the above table when I do.

Danical
11-07-2007, 05:02 PM
That's really great work.

Fallen
11-07-2007, 05:08 PM
Indeed. I plan to at the very least create a new column for the Scroll infusion collection guide to give an idea of how taxing each scroll is in comparison to each other. If the work DOESN'T get published in full, I may do just that. I've offered to help the guy out, but as I have trading ranks my research would be skewed.