Parkbandit
12-07-2003, 12:26 AM
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. You also see the orange Valqon disk, the Enormis disk, a black cat (prone), a blue-black cougar and the fiery red Krenith disk.
Also here: Lady Cadiva, Cehlelle, Tellian, Cadder, Valqon, Nimbil, Zetara, Strezze, Enormis (sitting), Raiyka, Soric (sitting), Thudir, Destrau (sitting), Lord Krenith, Synapticus, Lady Twyllyte, Kayliegh, Hots, Striden, Massiveman, Dadontus (kneeling), Tallimus, Dreamlock (prone), Lady Darmaline, Valiren, Drijien (sitting)
Obvious paths: north, south, west
Lord Warclaidhm just arrived.
You reach into Warclaidhm's pockets and pull out 60 silvers.
You couldn't find anything worth taking. Maybe you should offer Warclaidhm a donation instead.
Warclaidhm put a crystal amulet in his yellow sack.
You reach into Warclaidhm's yellow sack and pull out a crystal amulet.
You begin to watch Warclaidhm intently out of the corner of your eyes, while trying not to be too obvious about it.
Warclaidhm pulls a heavy black fur-lined greatcloak around himself tightly, obscuring most of his form.
You couldn't find anything worth taking. Maybe you should offer Warclaidhm a donation instead.
You notice Warclaidhm reach into Croak's heavy backpack and pull out some cactacae spine.
You tiptoe north.
go gate
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Obvious paths: north, south
accuse Warclaidhm listens attentively to your plea before saying, "There isn't enough to go on against Warclaidhm, Falgrin. I'm afraid I can't help you."
You mutter.
sneak s
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. You also see the scorched Ferrul disk, the fiery red Krenith disk, the Warclaidhm disk, a field mouse (sitting) and a black cat (sleeping).
Also here: Karisto, Thurgard, Eklinaar, Ferrul, Apprentice Holly, Fanon, Lord Krenith, Striden, Croak, Senko, Lord Warclaidhm, Xanus (sitting), Tellian, Barzelan, Journeywoman Vallkyrie (kneeling), Serpentine, Kipastil (sitting), Lady Cadiva, Zetara, Thudir, Dreamlock (prone), Lady Darmaline
Obvious paths: north, south, west
Roundtime: 3 sec.
You begin to watch Warclaidhm intently out of the corner of your eyes, while trying not to be too obvious about it.
You reach into Warclaidhm's yellow sack and pull out some cactacae spine.
Warclaidhm grins at Croak.
Warclaidhm put some cactacae spine in his yellow sack.
You reach into Warclaidhm's yellow sack and pull out some cactacae spine.
Warclaidhm drops some ambrominas leaf.
Lord Warclaidhm just went north.
[Wehnimer's, South Ring Rd.]
The quiet of the moonlit street is broken by the sound of metal bouncing against metal. From one small storefront comes the sound of a lilting melody being picked out on a lute. You also see a pretty flower girl and an ornate wrought iron gate.
Obvious paths: north, east, northwest
>e[Wehnimer's, Cheridin Ave.]
The broad avenue intersects here with the narrower byway connecting to the bazaar to the west, where occasional sounds of distant revelry rise from the lamplit streets. You also see the town constable.
Obvious paths: north, south, west
accuse Warclaidhm listens impatiently to your plea before saying, "No, no...nothing I can do for you. Stop trying to get Warclaidhm in trouble, and stop bothering me. Good day."
sneak s
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. You also see the fiery red Krenith disk, a field mouse (sitting) and a black cat (sleeping).
Also here: Shakrean, Godyva, Maudilia (sitting), Striden, Minoan, Lord Izengarder, Darkward (kneeling), Karisto, Quartex, Eiderfleur, Thurgard, Apprentice Holly, Fanon, Lord Krenith, Xanus (sitting), Tellian, Barzelan, Journeywoman Vallkyrie (kneeling), Kipastil (sitting), Lady Cadiva, Zetara, Dreamlock (prone)
Obvious paths: north, south, west
Lord Warclaidhm just arrived.
You begin to watch Warclaidhm intently out of the corner of your eyes, while trying not to be too obvious about it.
You notice Warclaidhm reach into Coffie's werebear skin backpack and pull out an iron wand.
You reach into Warclaidhm's yellow sack and pull out an iron wand.
You reach into Warclaidhm's yellow sack and pull out a crystal amulet.
Warclaidhm put an iron wand in his yellow sack.
You reach into Warclaidhm's yellow sack and pull out an iron wand.
You reach into Warclaidhm's yellow sack and pull out a crystal amulet.
You reach into Warclaidhm's pockets and pull out 116 silvers.
You reach into Warclaidhm's pockets and pull out nothing.
Warclaidhm pulls a heavy black fur-lined greatcloak around himself tightly, obscuring most of his form.
Lord Warclaidhm just went north.
Warclaidhm appears to have given you the slip!
Lord Warclaidhm just arrived.
You begin to watch Warclaidhm intently out of the corner of your eyes, while trying not to be too obvious about it.
You notice Warclaidhm reach into Spenster's pockets.
You reach into Warclaidhm's pockets and pull out nothing.
Warclaidhm removes a gold ring from in his travel pouch.
Warclaidhm slides an intricate gold and brass ring on his finger.
Suddenly Warclaidhm vanishes!
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. You also see the orange Valqon disk, the Enormis disk, a black cat (prone), a blue-black cougar and the fiery red Krenith disk.
Also here: Lady Cadiva, Cehlelle, Tellian, Cadder, Valqon, Nimbil, Zetara, Strezze, Enormis (sitting), Raiyka, Soric (sitting), Thudir, Destrau (sitting), Lord Krenith, Synapticus, Lady Twyllyte, Kayliegh, Hots, Striden, Massiveman, Dadontus (kneeling), Tallimus, Dreamlock (prone), Lady Darmaline, Valiren, Drijien (sitting)
Obvious paths: north, south, west
Lord Warclaidhm just arrived.
You reach into Warclaidhm's pockets and pull out 60 silvers.
You couldn't find anything worth taking. Maybe you should offer Warclaidhm a donation instead.
Warclaidhm put a crystal amulet in his yellow sack.
You reach into Warclaidhm's yellow sack and pull out a crystal amulet.
You begin to watch Warclaidhm intently out of the corner of your eyes, while trying not to be too obvious about it.
Warclaidhm pulls a heavy black fur-lined greatcloak around himself tightly, obscuring most of his form.
You couldn't find anything worth taking. Maybe you should offer Warclaidhm a donation instead.
You notice Warclaidhm reach into Croak's heavy backpack and pull out some cactacae spine.
You tiptoe north.
go gate
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Obvious paths: north, south
accuse Warclaidhm listens attentively to your plea before saying, "There isn't enough to go on against Warclaidhm, Falgrin. I'm afraid I can't help you."
You mutter.
sneak s
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. You also see the scorched Ferrul disk, the fiery red Krenith disk, the Warclaidhm disk, a field mouse (sitting) and a black cat (sleeping).
Also here: Karisto, Thurgard, Eklinaar, Ferrul, Apprentice Holly, Fanon, Lord Krenith, Striden, Croak, Senko, Lord Warclaidhm, Xanus (sitting), Tellian, Barzelan, Journeywoman Vallkyrie (kneeling), Serpentine, Kipastil (sitting), Lady Cadiva, Zetara, Thudir, Dreamlock (prone), Lady Darmaline
Obvious paths: north, south, west
Roundtime: 3 sec.
You begin to watch Warclaidhm intently out of the corner of your eyes, while trying not to be too obvious about it.
You reach into Warclaidhm's yellow sack and pull out some cactacae spine.
Warclaidhm grins at Croak.
Warclaidhm put some cactacae spine in his yellow sack.
You reach into Warclaidhm's yellow sack and pull out some cactacae spine.
Warclaidhm drops some ambrominas leaf.
Lord Warclaidhm just went north.
[Wehnimer's, South Ring Rd.]
The quiet of the moonlit street is broken by the sound of metal bouncing against metal. From one small storefront comes the sound of a lilting melody being picked out on a lute. You also see a pretty flower girl and an ornate wrought iron gate.
Obvious paths: north, east, northwest
>e[Wehnimer's, Cheridin Ave.]
The broad avenue intersects here with the narrower byway connecting to the bazaar to the west, where occasional sounds of distant revelry rise from the lamplit streets. You also see the town constable.
Obvious paths: north, south, west
accuse Warclaidhm listens impatiently to your plea before saying, "No, no...nothing I can do for you. Stop trying to get Warclaidhm in trouble, and stop bothering me. Good day."
sneak s
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. You also see the fiery red Krenith disk, a field mouse (sitting) and a black cat (sleeping).
Also here: Shakrean, Godyva, Maudilia (sitting), Striden, Minoan, Lord Izengarder, Darkward (kneeling), Karisto, Quartex, Eiderfleur, Thurgard, Apprentice Holly, Fanon, Lord Krenith, Xanus (sitting), Tellian, Barzelan, Journeywoman Vallkyrie (kneeling), Kipastil (sitting), Lady Cadiva, Zetara, Dreamlock (prone)
Obvious paths: north, south, west
Lord Warclaidhm just arrived.
You begin to watch Warclaidhm intently out of the corner of your eyes, while trying not to be too obvious about it.
You notice Warclaidhm reach into Coffie's werebear skin backpack and pull out an iron wand.
You reach into Warclaidhm's yellow sack and pull out an iron wand.
You reach into Warclaidhm's yellow sack and pull out a crystal amulet.
Warclaidhm put an iron wand in his yellow sack.
You reach into Warclaidhm's yellow sack and pull out an iron wand.
You reach into Warclaidhm's yellow sack and pull out a crystal amulet.
You reach into Warclaidhm's pockets and pull out 116 silvers.
You reach into Warclaidhm's pockets and pull out nothing.
Warclaidhm pulls a heavy black fur-lined greatcloak around himself tightly, obscuring most of his form.
Lord Warclaidhm just went north.
Warclaidhm appears to have given you the slip!
Lord Warclaidhm just arrived.
You begin to watch Warclaidhm intently out of the corner of your eyes, while trying not to be too obvious about it.
You notice Warclaidhm reach into Spenster's pockets.
You reach into Warclaidhm's pockets and pull out nothing.
Warclaidhm removes a gold ring from in his travel pouch.
Warclaidhm slides an intricate gold and brass ring on his finger.
Suddenly Warclaidhm vanishes!