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Fallen
10-26-2007, 09:32 AM
How does training in the sorcerer circle effect your Minor Spiritual/Elemental CS, and how does it effect other profession/outside circle spells (Such as Clerical, Major Elemental, Major Spiritual, etc) if at all?

Outdrsyguy1
10-26-2007, 11:10 AM
I had this saved from somewhere, hope it helps.

Casting strength or simply CS is the primary offensive measure involved in the resolution of Warding magic.
A character's CS is calculated depending on a character's training and the type and spell circle of magic being cast. There are also magical spells and items that can enhance a character's CS, such as Spirit Slayer (240), Elemental Targetting (425), Champion's Might (1612), and the magic found in heavy quartz orbs.
[edit]
Formula
CS = (Level × 3) + Primary Circle bonus + Secondary Circle A bonus + Secondary Circle B + Stat bonus
The Primary Circle is the circle of the spell which is being cast (round normally).
• Ranks up to level = 1
• Ranks 1-20 above level = 0.75
• Ranks 21-60 above level = 0.5
• Ranks 61-100 above level = 0.25
• Ranks 101-? above level = 0.125
Secondary circles are the other circles the character knows (round up). If your profession may only learn two circles, only count the one additional circle.
• Ranks up to 2/3 level = 0.33333
• Ranks above 2/3 level = 0.1
Stat bonus is the value appearing after the stat when the INFO command is entered.
• Aura for Elemental spell circles
• Wisdom for Spiritual spell circles
• The average of Aura and Wisdom for Sorcerer Base spell circle (round up)
[edit]
Example
'Mentok' is a level 60 Sorcerer. He has 80 Sorcerer Base ranks, 30 Minor Elemental ranks, and 20 Minor Spiritual ranks. His AUR bonus is 30 and his WIS bonus is 25.
• Level x 3 = 180
• 60 Sorcerer Base ranks @ 1.0 + 20 ranks @ 0.75 = 75
• 30 Minor Elemental ranks @ 0.33333 = 10
• 20 Minor Spiritual ranks @ 0.33333 = 7
• (30 AUR bonus + 25 WIS bonus)/2 = 28
180 + 75 + 10 + 7 + 28 = 300

Mentok's Sorcerer circle CS = 300

Fallen
10-26-2007, 11:53 AM
I dont think this formula applies to circles outside of what you learn.

Fallen
10-26-2007, 12:19 PM
Secondary circles are the other circles the character knows (round up). If your profession may only learn two circles, only count the one additional circle.
• Ranks up to 2/3 level = 0.33333
• Ranks above 2/3 level = 0.1 >>

Thinking on this. I believe you need to train in the secondary circle of the profession circle you wish to increase in CS. So, Minor Spiritual for Cleric, Paladin, Ranger, and Empath CS, (and sorcerer). Minor Elemental for Ranger, Bard, Wizard, etc.

Then of course stats and level. So training in your profession circle will do nothing for outside circle CS.

Trouble
10-26-2007, 12:37 PM
Secondary circles, in this sense, refers to any other circles you know IMO. In other words, your profession circle counts as a secondary circle for your major/minor CS.

Do the math for your toon and verify/disprove it?

Fallen
10-26-2007, 04:48 PM
I dislike math.

Outdrsyguy1
10-26-2007, 05:34 PM
I'm pretty sure that if you don't know the circle your casting from, your cs will simply be 3 times your level. secondary circles are any circles you can train in but aren't casting the current spell in. And i'm pretty sure the above formula is correct.

AestheticDeath
10-30-2007, 10:42 AM
You take your two largest circles and treat them as the secondary circles for casting outside your own sphere. Round down.

So lvl 99 sorcerer
35 aura bonus
30 wisdom bonus
Minor Spiritual...51
Minor Elemental...74
Sorcerer Base.....128

so lvl 99 x 3 = 297
wisd bonus for 200 circle = 30
66 * 0.33333 + 8 * 0.11111 = 21.99(21) + 0.88888(0) = 21
66 * 0.33333 + 62 * 0.11111 = 21.99 (21) + 6.88(6) = 27

297 + 30 + 21 +27 = 375

And add 425 if it affects the circle...


invoke 201
1d100: 60 + Modifiers: 359 == 419

You raise the aged scroll and gesture to invoke the Calm spell.
Sparks begin to fly between the aged scroll and your fingers. With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.
>cast def
You gesture at a kiramon defender.
CS: +375 - TD: +177 + CvA: +25 + d100: +57 == +280
Warding failed!
A calm washes over a kiramon defender.
Cast Roundtime 3 Seconds.


And sorcerer sphere...

inc 705
>
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
You gesture at a kiramon worker.
CS: +514 - TD: +159 + CvA: +25 + d100: +79 == +459
Warding failed!
A dull grey beam snakes out toward the kiramon worker!
... 161 points of damage!
... 45 points of damage!
Precision strike cuts cleanly across upper arm, causing forearm and elbow to fall to ground.
The worker clicks its mandibles wildly and waves its mangled limb around uselessly.
The kiramon worker is stunned!
Cast Roundtime 3 Seconds.
>inc 705
...wait 1 seconds.
>inc 705
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
You gesture at a kiramon worker.
CS: +514 - TD: +159 + CvA: +25 + d100: +90 == +470
Warding failed!
A dull grey beam snakes out toward the kiramon worker!
... 173 points of damage!
The kiramon worker falls back into a heap and dies.
Cast Roundtime 3 Seconds.
prep 705
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>chan work
You channel at a kiramon worker.
CS: +514 - TD: +150 + CvA: +25 + d100: +24 == +413
Warding failed!
A dull grey beam snakes out toward the kiramon worker!
... 203 points of damage!
... 30 points of damage!
Raking blast eliminates portions of neck and head!
The kiramon worker is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>prep 705
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>chan work
You channel at a kiramon worker.
CS: +514 - TD: +150 + CvA: +25 + d100: +49 == +438
Warding failed!
A dull grey beam snakes out toward the kiramon worker!
... 203 points of damage!
The kiramon worker falls back into a heap and dies.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

Fallen
10-30-2007, 10:56 AM
66 * 0.33333 + 8 * 0.11111 = 21.99(21) + 0.88888(0) = 21
66 * 0.33333 + 62 * 0.11111 = 21.99 (21) + 6.88(6) = 27 >>

Where are you getting 66? I don't your math, just trying to grasp it all. When you say two largest, do you mean Sorcerer, and whichever of your secondary circles is larger, or do you mean your two minor circles?

AestheticDeath
10-30-2007, 12:28 PM
Of all the circles you train in, take the two circles with the most ranks.
So like the example above, sorcerer was highest, minor elemental was next highest, so it uses those.

For a bard you would just take both bard and minor elemental, unless you didn't train in one, then you would just take the one you do train in.

The 66 is part of the formula posted earlier. 2/3s your level for secondary circles. That formula is correct, it just doesn't expand upon using the two highest spell circles as secondary circles for calculating CS from an outside sphere.

You never have more than three circles to calculate, but you can have less.
The primary circle isn't your professional circle , its 'the circle of magic you are currently casting'. Your secondary circles if any, are your next two highest trained circles.