Drunken Durfin
10-15-2007, 06:41 PM
As you can imagine, this took more than a few minutes to put together. If you want to use it, you will have to make a few modifications to the hard-coded stuff (containers and the like). I have not incorporated any of the Lockmastery bits into this because I have yet to actually finish Lockmastery. Once I do, there will be an update. Keeping this in mind, and the hours that I put into it so far, if you see me begging for boxes to finish lockmastery and these scripts helped you out, help me out.
This series of scripts is designed to work sitting at a table with all the locked boxes on the floor. Each script calls to the other depending on the outcome of the disarm series, so you MUST use the script names that are in bold above each block of code. Also, you must use Stormfront.
Each block of code below has indications as to what you must change to make the script work for your individual character. (i.e. if you have a pack instead of a backpack)
How it works:
The picker (yeah, I said picker) gets a box from the ground, checks it for traps, disarms if needed, takes the silver and empties the contents into their backpack, drops the box and then does a Clean Table before moving to the next box.
Have any questions? Post 'em here.
Want me to modify the script to fit your specific needs? Offer me silver.
Script Names:
FullAuto - Run to start the process
Open - Check for traps
Disarm - Disarms the box if trap is found
DisarmScales - Disarms scale traps
DisarmSphere - Disarms sphere traps
DisarmScarab - Disarms scarabs
Pick - Picks lock
Loot - Gets silver and empties box into backpack
Script Name: FullAuto
Main:
put Look
MATCH TR trunk
MATCH CH chest
MATCH CO coffer
MATCH ST strongbox
MATCH BO box
MATCH Done Obvious exits
MATCHWAIT
TR:
put get trunk
WAITFOR you
put .open
CH:
put get chest
WAITFOR you
put .open
CO:
put get coffer
WAITFOR you
put .open
ST:
put get strongbox
WAITFOR you
put .open
BO:
put get box
WAITFOR you
put .open
Done:
ECHO
ECHO ===============
ECHO No More Boxes
ECHO ===============
ECHO
Script Name: Open
GlanceTrap:
put glance
MATCH CheckTrappedSTRONGBOX strongbox
MATCH CheckTrappedTRUNK trunk
MATCH CheckTrappedCHEST chest
MATCH CheckTrappedCOFFER coffer
MATCH CheckTrappedBOX box
MATCHWAIT
CheckTrappedTRUNK:
put Detect my trunk
MATCH DetectNeedle Hmmm, you can see what appears to be a tiny hole next to the lock plate
MATCH DetectSpore lock, you see a small tube
MATCH DetectDarkCrystal dark crystal
MATCH DetectSulphur Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance
MATCH DetectGlyph You notice some spiderweb-like scratches on the lock plate
MATCH DetectRod Looking closely into the keyhole, you notice a pair of small metal rods
MATCH DetectRedVial Looking closely into the keyhole of the lock, you spy a small vial of fire-red liquid
MATCH DetectVial tiny vial placed
MATCH DetectSpring Just as you were to pass the
MATCH DetectGasCloud Looking closely into the keyhole of the lock, you spy a small vial of liquid and a tiny hammer
MATCH DetectJaws You notice a discolored oval ring around the outside of the
MATCH DetectBoomer Carefully, you feel around the lock and notice the inside chamber is coated with a strange white substance
MATCH DetectSphere sphere held in a metal bracket
MATCH DetectScarab scarab
MATCH DetectScale covered with hundreds of tiny metal scales
MATCH Safe The lock appears to be free of all obstructions.
MATCH Safe You see a tiny hole next to the lock plate which has been completely plugged
MATCH Safe An occasional glint of red winks at you from within the hole
MATCH Safe It appears as though the tube has been plugged with something
MATCH Safe parts of the mechanism have been ground away
MATCH Safe parts of the mechanism have a deep red glow about them
MATCH Safe A small section of the casing has been scraped clean of the strange substance
MATCH Safe it might be some type of glyph spell, but some of the markings have been altered
MATCH Safe you notice a pair of small metal rods that have been bent in opposite directions of each other
MATCH Safe you notice a pair of small metal rods that have a slight reddish glow about them
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe hammer device which has a red glow about it
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe tiny hammer device which has a red glow about it
MATCH Safe the pins that hold the jaws together have been pushed out
MATCH Safe A little mud has been dabbed on the connecting point
MATCH Safe a metal bracket of some sort, although it seems to be empty now
MATCH Safe The scarab is surrounded by crimson glow
MATCH Safe It looks to have been sliced through
MATCH Safe A crimson glow seeps between the lid and the casing of
MATCH Plated There appears to be a plate over the lock
MATCH Safe You discover no traps
MATCHWAIT
CheckTrappedCHEST:
put Detect my chest
MATCH DetectNeedle Hmmm, you can see what appears to be a tiny hole next to the lock plate
MATCH DetectSpore lock, you see a small tube
MATCH DetectDarkCrystal dark crystal
MATCH DetectSulphur Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance
MATCH DetectGlyph You notice some spiderweb-like scratches on the lock plate
MATCH DetectRod Looking closely into the keyhole, you notice a pair of small metal rods
MATCH DetectRedVial Looking closely into the keyhole of the lock, you spy a small vial of fire-red liquid
MATCH DetectVial tiny vial placed
MATCH DetectSpring Just as you were to pass the
MATCH DetectGasCloud Looking closely into the keyhole of the lock, you spy a small vial of liquid and a tiny hammer
MATCH DetectJaws You notice a discolored oval ring around the outside of the
MATCH DetectBoomer Carefully, you feel around the lock and notice the inside chamber is coated with a strange white substance
MATCH DetectSphere sphere held in a metal bracket
MATCH DetectScarab scarab
MATCH DetectScale covered with hundreds of tiny metal scales
MATCH Safe The lock appears to be free of all obstructions.
MATCH Safe You see a tiny hole next to the lock plate which has been completely plugged
MATCH Safe An occasional glint of red winks at you from within the hole
MATCH Safe It appears as though the tube has been plugged with something
MATCH Safe parts of the mechanism have been ground away
MATCH Safe parts of the mechanism have a deep red glow about them
MATCH Safe A small section of the casing has been scraped clean of the strange substance
MATCH Safe it might be some type of glyph spell, but some of the markings have been altered
MATCH Safe you notice a pair of small metal rods that have been bent in opposite directions of each other
MATCH Safe you notice a pair of small metal rods that have a slight reddish glow about them
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe hammer device which has a red glow about it
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe tiny hammer device which has a red glow about it
MATCH Safe the pins that hold the jaws together have been pushed out
MATCH Safe A little mud has been dabbed on the connecting point
MATCH Safe a metal bracket of some sort, although it seems to be empty now
MATCH Safe The scarab is surrounded by crimson glow
MATCH Safe It looks to have been sliced through
MATCH Safe A crimson glow seeps between the lid and the casing of
MATCH Plated There appears to be a plate over the lock
MATCH Safe You discover no traps
MATCHWAIT
CheckTrappedCOFFER:
put Detect my coffer
MATCH DetectNeedle Hmmm, you can see what appears to be a tiny hole next to the lock plate
MATCH DetectSpore lock, you see a small tube
MATCH DetectDarkCrystal dark crystal
MATCH DetectSulphur Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance
MATCH DetectGlyph You notice some spiderweb-like scratches on the lock plate
MATCH DetectRod Looking closely into the keyhole, you notice a pair of small metal rods
MATCH DetectRedVial Looking closely into the keyhole of the lock, you spy a small vial of fire-red liquid
MATCH DetectVial tiny vial placed
MATCH DetectSpring Just as you were to pass the
MATCH DetectGasCloud Looking closely into the keyhole of the lock, you spy a small vial of liquid and a tiny hammer
MATCH DetectJaws You notice a discolored oval ring around the outside of the
MATCH DetectBoomer Carefully, you feel around the lock and notice the inside chamber is coated with a strange white substance
MATCH DetectSphere sphere held in a metal bracket
MATCH DetectScarab scarab
MATCH DetectScale covered with hundreds of tiny metal scales
MATCH Safe The lock appears to be free of all obstructions.
MATCH Safe You see a tiny hole next to the lock plate which has been completely plugged
MATCH Safe An occasional glint of red winks at you from within the hole
MATCH Safe It appears as though the tube has been plugged with something
MATCH Safe parts of the mechanism have been ground away
MATCH Safe parts of the mechanism have a deep red glow about them
MATCH Safe A small section of the casing has been scraped clean of the strange substance
MATCH Safe it might be some type of glyph spell, but some of the markings have been altered
MATCH Safe you notice a pair of small metal rods that have been bent in opposite directions of each other
MATCH Safe you notice a pair of small metal rods that have a slight reddish glow about them
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe hammer device which has a red glow about it
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe tiny hammer device which has a red glow about it
MATCH Safe the pins that hold the jaws together have been pushed out
MATCH Safe A little mud has been dabbed on the connecting point
MATCH Safe a metal bracket of some sort, although it seems to be empty now
MATCH Safe The scarab is surrounded by crimson glow
MATCH Safe It looks to have been sliced through
MATCH Safe A crimson glow seeps between the lid and the casing of
MATCH Plated There appears to be a plate over the lock
MATCH Safe You discover no traps
MATCHWAIT
CheckTrappedSTRONGBOX:
put Detect my strongbox
MATCH DetectNeedle Hmmm, you can see what appears to be a tiny hole next to the lock plate
MATCH DetectSpore lock, you see a small tube
MATCH DetectDarkCrystal dark crystal
MATCH DetectSulphur Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance
MATCH DetectGlyph You notice some spiderweb-like scratches on the lock plate
MATCH DetectRod Looking closely into the keyhole, you notice a pair of small metal rods
MATCH DetectRedVial Looking closely into the keyhole of the lock, you spy a small vial of fire-red liquid
MATCH DetectVial tiny vial placed
MATCH DetectSpring Just as you were to pass the
MATCH DetectGasCloud Looking closely into the keyhole of the lock, you spy a small vial of liquid and a tiny hammer
MATCH DetectJaws You notice a discolored oval ring around the outside of the
MATCH DetectBoomer Carefully, you feel around the lock and notice the inside chamber is coated with a strange white substance
MATCH DetectSphere sphere held in a metal bracket
MATCH DetectScarab scarab
MATCH DetectScale covered with hundreds of tiny metal scales
MATCH Safe The lock appears to be free of all obstructions.
MATCH Safe You see a tiny hole next to the lock plate which has been completely plugged
MATCH Safe An occasional glint of red winks at you from within the hole
MATCH Safe It appears as though the tube has been plugged with something
MATCH Safe parts of the mechanism have been ground away
MATCH Safe parts of the mechanism have a deep red glow about them
MATCH Safe A small section of the casing has been scraped clean of the strange substance
MATCH Safe it might be some type of glyph spell, but some of the markings have been altered
MATCH Safe you notice a pair of small metal rods that have been bent in opposite directions of each other
MATCH Safe you notice a pair of small metal rods that have a slight reddish glow about them
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe hammer device which has a red glow about it
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe tiny hammer device which has a red glow about it
MATCH Safe the pins that hold the jaws together have been pushed out
MATCH Safe A little mud has been dabbed on the connecting point
MATCH Safe a metal bracket of some sort, although it seems to be empty now
MATCH Safe The scarab is surrounded by crimson glow
MATCH Safe It looks to have been sliced through
MATCH Safe A crimson glow seeps between the lid and the casing of
MATCH Plated There appears to be a plate over the lock
MATCH Safe You discover no traps
MATCHWAIT
CheckTrappedBOX:
put Detect my box
MATCH DetectNeedle Hmmm, you can see what appears to be a tiny hole next to the lock plate
MATCH DetectSpore lock, you see a small tube
MATCH DetectDarkCrystal dark crystal
MATCH DetectSulphur Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance
MATCH DetectGlyph You notice some spiderweb-like scratches on the lock plate
MATCH DetectRod Looking closely into the keyhole, you notice a pair of small metal rods
MATCH DetectRedVial Looking closely into the keyhole of the lock, you spy a small vial of fire-red liquid
MATCH DetectVial tiny vial placed
MATCH DetectSpring Just as you were to pass the
MATCH DetectGasCloud Looking closely into the keyhole of the lock, you spy a small vial of liquid and a tiny hammer
MATCH DetectJaws You notice a discolored oval ring around the outside of the
MATCH DetectBoomer Carefully, you feel around the lock and notice the inside chamber is coated with a strange white substance
MATCH DetectSphere sphere held in a metal bracket
MATCH DetectScarab scarab
MATCH DetectScale covered with hundreds of tiny metal scales
MATCH Safe The lock appears to be free of all obstructions.
MATCH Safe You see a tiny hole next to the lock plate which has been completely plugged
MATCH Safe An occasional glint of red winks at you from within the hole
MATCH Safe It appears as though the tube has been plugged with something
MATCH Safe parts of the mechanism have been ground away
MATCH Safe parts of the mechanism have a deep red glow about them
MATCH Safe A small section of the casing has been scraped clean of the strange substance
MATCH Safe it might be some type of glyph spell, but some of the markings have been altered
MATCH Safe you notice a pair of small metal rods that have been bent in opposite directions of each other
MATCH Safe you notice a pair of small metal rods that have a slight reddish glow about them
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe hammer device which has a red glow about it
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe tiny hammer device which has a red glow about it
MATCH Safe the pins that hold the jaws together have been pushed out
MATCH Safe A little mud has been dabbed on the connecting point
MATCH Safe a metal bracket of some sort, although it seems to be empty now
MATCH Safe The scarab is surrounded by crimson glow
MATCH Safe It looks to have been sliced through
MATCH Safe A crimson glow seeps between the lid and the casing of
MATCH Plated There appears to be a plate over the lock
MATCH Safe You discover no traps
MATCHWAIT
DetectNeedle:
ECHO Detected Trap
put .Disarm
EXIT
DetectSpore:
ECHO Detected Trap
put .Disarm
EXIT
DetectDarkCrystal:
ECHO Detected Trap
put .Disarm
EXIT
DetectSulphur:
ECHO Detected Trap
put .Disarm
EXIT
DetectGlyph:
ECHO Detected Trap
put .Disarm
EXIT
DetectRod:
ECHO Detected Trap
put .Disarm
EXIT
DetectVial:
ECHO Detected Trap
put .Disarm
EXIT
DetectRedVial:
ECHO Detected Trap
put .Disarm
EXIT
DetectSpring:
ECHO Detected Trap
put .Disarm
EXIT
DetectGasCloud:
ECHO Detected Trap
put .Disarm
EXIT
DetectJaws:
ECHO Detected Trap
put .Disarm
EXIT
DetectBoomer:
ECHO Detected Trap
put .Disarm
EXIT
DetectSphere:
ECHO Detected Trap
put .Disarmsphere
EXIT
DetectScarab:
ECHO Detected Trap
put .Disarmscarab
EXIT
DetectScale:
ECHO Detected Trap
put .Disarmscales
EXIT
Plated:
ECHO =====================================
ECHO This one is plated, give it to Durfin
ECHO =====================================
EXIT
Safe:
ECHO Safe to open
put .pick
Script Name: Disarm
Disarm:
put Glance
MATCH DisarmTRUNK trunk
MATCH DisarmCHEST chest
MATCH DisarmCOFFER coffer
MATCH DisarmSTRONGBOX strongbox
MATCH DisarmBOX box
MATCHWAIT
DisarmTRUNK:
put disarm my trunk
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you carefully apply it to the end of the small tube
MATCH Disarmed With a little ingenuity you manage to grind down parts of the lock mechanism
MATCH Disarmed You carefully use the tip of a small metal file to scrape away the rough, grainy substance
MATCH Disarmed Knowing how delicate magical glyphs can be, you scrape some extra lines into the markings
MATCH Disarmed With great care you take a pair of metal grips and bend the sensitive metal rods out of alignment
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed With a little force applied to the springs, you manage to pop them inside the box
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed you manage to pull out the two pins that hold the upper and lower jaw pieces together
MATCH Disarmed With great care you dab a little bit of wet mud on the white substance where the striking arm would touch it
MATCH Disarmed hopefully sufficient to prevent sparks when the metal arm strikes it
MATCH Disarmed You carefully push a small ball of cotton into the lock mechanism
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you manage to pop them inside the
MATCH Failed Roundtime
MATCHWAIT
DisarmCHEST:
put disarm my chest
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you carefully apply it to the end of the small tube
MATCH Disarmed With a little ingenuity you manage to grind down parts of the lock mechanism
MATCH Disarmed You carefully use the tip of a small metal file to scrape away the rough, grainy substance
MATCH Disarmed Knowing how delicate magical glyphs can be, you scrape some extra lines into the markings
MATCH Disarmed With great care you take a pair of metal grips and bend the sensitive metal rods out of alignment
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed With a little force applied to the springs, you manage to pop them inside the box
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed you manage to pull out the two pins that hold the upper and lower jaw pieces together
MATCH Disarmed With great care you dab a little bit of wet mud on the white substance where the striking arm would touch it
MATCH Disarmed hopefully sufficient to prevent sparks when the metal arm strikes it
MATCH Disarmed You carefully push a small ball of cotton into the lock mechanism
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you manage to pop them inside the
MATCH Failed Roundtime
MATCHWAIT
DisarmCOFFER:
put disarm my coffer
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you carefully apply it to the end of the small tube
MATCH Disarmed With a little ingenuity you manage to grind down parts of the lock mechanism
MATCH Disarmed You carefully use the tip of a small metal file to scrape away the rough, grainy substance
MATCH Disarmed Knowing how delicate magical glyphs can be, you scrape some extra lines into the markings
MATCH Disarmed With great care you take a pair of metal grips and bend the sensitive metal rods out of alignment
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed With a little force applied to the springs, you manage to pop them inside the box
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed you manage to pull out the two pins that hold the upper and lower jaw pieces together
MATCH Disarmed With great care you dab a little bit of wet mud on the white substance where the striking arm would touch it
MATCH Disarmed hopefully sufficient to prevent sparks when the metal arm strikes it
MATCH Disarmed You carefully push a small ball of cotton into the lock mechanism
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you manage to pop them inside the
MATCH Failed Roundtime
MATCHWAIT
DisarmSTRONGBOX:
put disarm my strongbox
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you carefully apply it to the end of the small tube
MATCH Disarmed With a little ingenuity you manage to grind down parts of the lock mechanism
MATCH Disarmed You carefully use the tip of a small metal file to scrape away the rough, grainy substance
MATCH Disarmed Knowing how delicate magical glyphs can be, you scrape some extra lines into the markings
MATCH Disarmed With great care you take a pair of metal grips and bend the sensitive metal rods out of alignment
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed With a little force applied to the springs, you manage to pop them inside the box
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed you manage to pull out the two pins that hold the upper and lower jaw pieces together
MATCH Disarmed With great care you dab a little bit of wet mud on the white substance where the striking arm would touch it
MATCH Disarmed hopefully sufficient to prevent sparks when the metal arm strikes it
MATCH Disarmed You carefully push a small ball of cotton into the lock mechanism
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you manage to pop them inside the
MATCH Failed Roundtime
MATCHWAIT
DisarmBOX:
put disarm my box
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you carefully apply it to the end of the small tube
MATCH Disarmed With a little ingenuity you manage to grind down parts of the lock mechanism
MATCH Disarmed You carefully use the tip of a small metal file to scrape away the rough, grainy substance
MATCH Disarmed Knowing how delicate magical glyphs can be, you scrape some extra lines into the markings
MATCH Disarmed With great care you take a pair of metal grips and bend the sensitive metal rods out of alignment
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed With a little force applied to the springs, you manage to pop them inside the box
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed you manage to pull out the two pins that hold the upper and lower jaw pieces together
MATCH Disarmed With great care you dab a little bit of wet mud on the white substance where the striking arm would touch it
MATCH Disarmed hopefully sufficient to prevent sparks when the metal arm strikes it
MATCH Disarmed You carefully push a small ball of cotton into the lock mechanism
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you manage to pop them inside the
MATCH Failed Roundtime
MATCHWAIT
Disarmed:
ECHO Trap Disarmed
put .pick
EXIT
Failed:
ECHO Failed to disarm trap...attempting again
PAUSE 3
GOTO Disarm
Script Name: DisarmScales
This script assumes:
A) You are wearing a bracer
B) There is a lockpick in your bracer
C) You are wearing a sheath
D) There is a knife in the sheath
Change Bracer to whatever container your have for your lockpick. Change Sheath to the container your keep your knife/dagger/whatever you use to disarm scales traps with. Change knife to...well, you get the picture.
Main:
put get lock from my bracer
put Glance
MATCH TR trunk
MATCH CH chest
MATCH CO coffer
MATCH ST strongbox
MATCH BO box
MATCHWAIT
TR:
put pick my trunk with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
CH:
put pick my chest with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
CO:
put pick my coffer with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
BO:
put pick my box with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
ST:
put pick my strongbox with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
Miss:
ECHO ==================
ECHO Hey, you missed that lock!
ECHO NOD if you want to try again
ECHO ==================
WAITFOR You nod
GOTO Main
UNLOCKED:
put put lockpick in my bracer
put get my knife
put glance
MATCH DTR trunk
MATCH DCH chest
MATCH DCO coffer
MATCH DST strongbox
MATCH DBO box
MATCHWAIT
DTR:
put Disarm my trunk
MATCH YouLive That oughta do it.
MATCH DTR Roundtime
MATCHWAIT
DCH:
put Disarm my chest
MATCH YouLive That oughta do it.
MATCH DCH Roundtime
MATCHWAIT
DCO:
put Disarm my coffer
MATCH YouLive That oughta do it.
MATCH DCO Roundtime
MATCHWAIT
DST:
put Disarm my strongbox
MATCH YouLive That oughta do it.
MATCH DST Roundtime
MATCHWAIT
DBO:
put Disarm my box
MATCH YouLive That oughta do it.
MATCH DBO Roundtime
MATCHWAIT
YouLive:
put put knife in my sheath
put .loot
EXIT
Script Name: DisarmSphere
This script assumes:
A) You are wearing a bracer
B) There is a lockpick in your bracer
Change Bracer to whatever container your have for your lockpick.
Disarm:
put Glance
MATCH DisarmSphereTRUNK trunk
MATCH DisarmSphereCHEST chest
MATCH DisarmSphereCOFFER coffer
MATCH DisarmSphereSTRONGBOX strongbox
MATCH DisarmSphereBOX box
MATCHWAIT
DisarmSphereTRUNK:
put get my lockpick from my Bracer
WAITFOR You remove
put disarm my trunk
MATCH DisarmSphereTRUNK ...wait
MATCH SafeSphere gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade
MATCH FailedSphere Roundtime
MATCHWAIT
DisarmSphereCHEST:
put get my lockpick from my Bracer
WAITFOR You remove
put disarm my chest
MATCH DisarmSphereCHEST ...wait
MATCH SafeSphere gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade
MATCH FailedSphere Roundtime
MATCHWAIT
DisarmSphereCOFFER:
put get my lockpick from my Bracer
WAITFOR You remove
put disarm my coffer
MATCH DisarmSphereCOFFER ...wait
MATCH SafeSphere gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade
MATCH FailedSphere Roundtime
MATCHWAIT
DisarmSphereSTRONGBOX:
put get my lockpick from my Bracer
WAITFOR You remove
put disarm my strongbox
MATCH DisarmSphereSTRONGBOX ...wait
MATCH SafeSphere gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade
MATCH FailedSphere Roundtime
MATCHWAIT
DisarmSphereBOX:
put get my lockpick from my Bracer
WAITFOR You remove
put disarm my box
MATCH DisarmSphereBOX ...wait
MATCH SafeSphere gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade
MATCH FailedSphere Roundtime
MATCHWAIT
SafeSphere:
put put lockpick in my bracer
ECHO ============
ECHO Safe to Pick
ECHO ============
put .pick
EXIT
FailedSphere:
ECHO ============
ECHO You suck.
ECHO ============
EXIT
Script Name: DisarmScarab
This script assumes that you keep your disarmed scarabs in a Satchel. If you don't have a satchel, change the entries for Sat to whatever your container is.
Script also does a sort cluster scarab after each one, just to flash up on the screen how many you have on you. Not necessiary, but I like it.
DisarmScarab:
put Glance
MATCH DisarmScarabTRUNK trunk
MATCH DisarmScarabCHEST chest
MATCH DisarmScarabCOFFER coffer
MATCH DisarmScarabSTRONGBOX strongbox
MATCH DisarmScarabBOX box
MATCHWAIT
DisarmScarabTRUNK:
put Disarm my trunk
MATCH DisarmFreeScarab scarab free of its prison
MATCH DisarmScarab Roundtime
MATCH DisarmScarabTRUNK wait
MATCHWAIT
DisarmScarabCHEST:
put Disarm my chest
MATCH DisarmFreeScarab scarab free of its prison
MATCH DisarmScarab Roundtime
MATCH DisarmScarabCHEST wait
MATCHWAIT
DisarmScarabCOFFER:
put Disarm my coffer
MATCH DisarmFreeScarab scarab free of its prison
MATCH DisarmScarab Roundtime
MATCH DisarmScarabCOFFER wait
MATCHWAIT
DisarmScarabSTRONGBOX:
put Disarm my strongbox
MATCH DisarmFreeScarab scarab free of its prison
MATCH DisarmScarab Roundtime
MATCH DisarmScarabSTRONGBOX wait
MATCHWAIT
DisarmScarabBOX:
put Disarm my box
MATCH DisarmFreeScarab scarab free of its prison
MATCH DisarmScarab Roundtime
MATCH DisarmScarabBOX wait
MATCHWAIT
DisarmFreeScarab:
put disarm scarab
MATCH SafeScarab scritch scritch
MATCH Dunno Round
MATCHWAIT
SafeScarab:
put get sca
WAITFOR you pick up
put open my sat
WAITFOR you open
put put sca in my sat
WAITFOR you put a
put sort cluster scarab
put close my sat
put .pick
Dunno:
Echo ===========================
ECHO Might, be safe. Might not.
ECHO ===========================
EXIT
Script Name: Pick
This script assumes:
A) You are wearing a bracer
B) There is a lockpick in your bracer
Change Bracer to whatever container your have for your lockpick.
Main:
put Glance
MATCH TR trunk
MATCH CH chest
MATCH CO coffer
MATCH ST strongbox
MATCH BO box
MATCHWAIT
TR:
put get my lockpick from my Bracer
put pick my trunk with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
CH:
put get my lockpick from my Bracer
put pick my chest with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
CO:
put get my lockpick from my Bracer
put pick my coffer with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
BO:
put get my lockpick from my Bracer
put pick my box with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
ST:
put get my lockpick from my Bracer
put pick my strongbox with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
UNLOCKED:
put put lock in my Bracer
put .loot
Exit
Miss:
GOTO Main
Script Name: Loot
This script assumes you are wearing a backpack. If you have a different container for the loot, change "my back" to whatever you are wearing.
Main:
put Glance
MATCH TR trunk
MATCH CH chest
MATCH CO coffer
MATCH ST strongbox
MATCH BO box
MATCHWAIT
TR:
put Open my trunk
WAITFOR you open
put get coins
PAUSE 5
put empty trunk into my back
WAITFOR You try to empty
put drop trunk
WAITFOR You
put clean table
put .FullAuto
CH:
put Open my chest
WAITFOR you open
put get coins
PAUSE 5
put empty chest into my back
WAITFOR You try to empty
put drop chest
WAITFOR You
put clean table
put .FullAuto
CO:
put Open my coffer
WAITFOR you open
put get coins
PAUSE 5
put empty coffer into my back
WAITFOR You try to empty
put drop coffer
WAITFOR You
put clean table
put .FullAuto
ST:
put Open my strongbox
WAITFOR you open
put get coins
PAUSE 5
put empty strongbox into my back
WAITFOR You try to empty
put drop strongbox
WAITFOR You
put clean table
put .FullAuto
BO:
put Open my box
WAITFOR you open
put get coins
PAUSE 5
put empty box into my back
WAITFOR You try to empty
put drop box
WAITFOR You
put clean table
put .FullAuto
This series of scripts is designed to work sitting at a table with all the locked boxes on the floor. Each script calls to the other depending on the outcome of the disarm series, so you MUST use the script names that are in bold above each block of code. Also, you must use Stormfront.
Each block of code below has indications as to what you must change to make the script work for your individual character. (i.e. if you have a pack instead of a backpack)
How it works:
The picker (yeah, I said picker) gets a box from the ground, checks it for traps, disarms if needed, takes the silver and empties the contents into their backpack, drops the box and then does a Clean Table before moving to the next box.
Have any questions? Post 'em here.
Want me to modify the script to fit your specific needs? Offer me silver.
Script Names:
FullAuto - Run to start the process
Open - Check for traps
Disarm - Disarms the box if trap is found
DisarmScales - Disarms scale traps
DisarmSphere - Disarms sphere traps
DisarmScarab - Disarms scarabs
Pick - Picks lock
Loot - Gets silver and empties box into backpack
Script Name: FullAuto
Main:
put Look
MATCH TR trunk
MATCH CH chest
MATCH CO coffer
MATCH ST strongbox
MATCH BO box
MATCH Done Obvious exits
MATCHWAIT
TR:
put get trunk
WAITFOR you
put .open
CH:
put get chest
WAITFOR you
put .open
CO:
put get coffer
WAITFOR you
put .open
ST:
put get strongbox
WAITFOR you
put .open
BO:
put get box
WAITFOR you
put .open
Done:
ECHO
ECHO ===============
ECHO No More Boxes
ECHO ===============
ECHO
Script Name: Open
GlanceTrap:
put glance
MATCH CheckTrappedSTRONGBOX strongbox
MATCH CheckTrappedTRUNK trunk
MATCH CheckTrappedCHEST chest
MATCH CheckTrappedCOFFER coffer
MATCH CheckTrappedBOX box
MATCHWAIT
CheckTrappedTRUNK:
put Detect my trunk
MATCH DetectNeedle Hmmm, you can see what appears to be a tiny hole next to the lock plate
MATCH DetectSpore lock, you see a small tube
MATCH DetectDarkCrystal dark crystal
MATCH DetectSulphur Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance
MATCH DetectGlyph You notice some spiderweb-like scratches on the lock plate
MATCH DetectRod Looking closely into the keyhole, you notice a pair of small metal rods
MATCH DetectRedVial Looking closely into the keyhole of the lock, you spy a small vial of fire-red liquid
MATCH DetectVial tiny vial placed
MATCH DetectSpring Just as you were to pass the
MATCH DetectGasCloud Looking closely into the keyhole of the lock, you spy a small vial of liquid and a tiny hammer
MATCH DetectJaws You notice a discolored oval ring around the outside of the
MATCH DetectBoomer Carefully, you feel around the lock and notice the inside chamber is coated with a strange white substance
MATCH DetectSphere sphere held in a metal bracket
MATCH DetectScarab scarab
MATCH DetectScale covered with hundreds of tiny metal scales
MATCH Safe The lock appears to be free of all obstructions.
MATCH Safe You see a tiny hole next to the lock plate which has been completely plugged
MATCH Safe An occasional glint of red winks at you from within the hole
MATCH Safe It appears as though the tube has been plugged with something
MATCH Safe parts of the mechanism have been ground away
MATCH Safe parts of the mechanism have a deep red glow about them
MATCH Safe A small section of the casing has been scraped clean of the strange substance
MATCH Safe it might be some type of glyph spell, but some of the markings have been altered
MATCH Safe you notice a pair of small metal rods that have been bent in opposite directions of each other
MATCH Safe you notice a pair of small metal rods that have a slight reddish glow about them
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe hammer device which has a red glow about it
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe tiny hammer device which has a red glow about it
MATCH Safe the pins that hold the jaws together have been pushed out
MATCH Safe A little mud has been dabbed on the connecting point
MATCH Safe a metal bracket of some sort, although it seems to be empty now
MATCH Safe The scarab is surrounded by crimson glow
MATCH Safe It looks to have been sliced through
MATCH Safe A crimson glow seeps between the lid and the casing of
MATCH Plated There appears to be a plate over the lock
MATCH Safe You discover no traps
MATCHWAIT
CheckTrappedCHEST:
put Detect my chest
MATCH DetectNeedle Hmmm, you can see what appears to be a tiny hole next to the lock plate
MATCH DetectSpore lock, you see a small tube
MATCH DetectDarkCrystal dark crystal
MATCH DetectSulphur Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance
MATCH DetectGlyph You notice some spiderweb-like scratches on the lock plate
MATCH DetectRod Looking closely into the keyhole, you notice a pair of small metal rods
MATCH DetectRedVial Looking closely into the keyhole of the lock, you spy a small vial of fire-red liquid
MATCH DetectVial tiny vial placed
MATCH DetectSpring Just as you were to pass the
MATCH DetectGasCloud Looking closely into the keyhole of the lock, you spy a small vial of liquid and a tiny hammer
MATCH DetectJaws You notice a discolored oval ring around the outside of the
MATCH DetectBoomer Carefully, you feel around the lock and notice the inside chamber is coated with a strange white substance
MATCH DetectSphere sphere held in a metal bracket
MATCH DetectScarab scarab
MATCH DetectScale covered with hundreds of tiny metal scales
MATCH Safe The lock appears to be free of all obstructions.
MATCH Safe You see a tiny hole next to the lock plate which has been completely plugged
MATCH Safe An occasional glint of red winks at you from within the hole
MATCH Safe It appears as though the tube has been plugged with something
MATCH Safe parts of the mechanism have been ground away
MATCH Safe parts of the mechanism have a deep red glow about them
MATCH Safe A small section of the casing has been scraped clean of the strange substance
MATCH Safe it might be some type of glyph spell, but some of the markings have been altered
MATCH Safe you notice a pair of small metal rods that have been bent in opposite directions of each other
MATCH Safe you notice a pair of small metal rods that have a slight reddish glow about them
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe hammer device which has a red glow about it
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe tiny hammer device which has a red glow about it
MATCH Safe the pins that hold the jaws together have been pushed out
MATCH Safe A little mud has been dabbed on the connecting point
MATCH Safe a metal bracket of some sort, although it seems to be empty now
MATCH Safe The scarab is surrounded by crimson glow
MATCH Safe It looks to have been sliced through
MATCH Safe A crimson glow seeps between the lid and the casing of
MATCH Plated There appears to be a plate over the lock
MATCH Safe You discover no traps
MATCHWAIT
CheckTrappedCOFFER:
put Detect my coffer
MATCH DetectNeedle Hmmm, you can see what appears to be a tiny hole next to the lock plate
MATCH DetectSpore lock, you see a small tube
MATCH DetectDarkCrystal dark crystal
MATCH DetectSulphur Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance
MATCH DetectGlyph You notice some spiderweb-like scratches on the lock plate
MATCH DetectRod Looking closely into the keyhole, you notice a pair of small metal rods
MATCH DetectRedVial Looking closely into the keyhole of the lock, you spy a small vial of fire-red liquid
MATCH DetectVial tiny vial placed
MATCH DetectSpring Just as you were to pass the
MATCH DetectGasCloud Looking closely into the keyhole of the lock, you spy a small vial of liquid and a tiny hammer
MATCH DetectJaws You notice a discolored oval ring around the outside of the
MATCH DetectBoomer Carefully, you feel around the lock and notice the inside chamber is coated with a strange white substance
MATCH DetectSphere sphere held in a metal bracket
MATCH DetectScarab scarab
MATCH DetectScale covered with hundreds of tiny metal scales
MATCH Safe The lock appears to be free of all obstructions.
MATCH Safe You see a tiny hole next to the lock plate which has been completely plugged
MATCH Safe An occasional glint of red winks at you from within the hole
MATCH Safe It appears as though the tube has been plugged with something
MATCH Safe parts of the mechanism have been ground away
MATCH Safe parts of the mechanism have a deep red glow about them
MATCH Safe A small section of the casing has been scraped clean of the strange substance
MATCH Safe it might be some type of glyph spell, but some of the markings have been altered
MATCH Safe you notice a pair of small metal rods that have been bent in opposite directions of each other
MATCH Safe you notice a pair of small metal rods that have a slight reddish glow about them
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe hammer device which has a red glow about it
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe tiny hammer device which has a red glow about it
MATCH Safe the pins that hold the jaws together have been pushed out
MATCH Safe A little mud has been dabbed on the connecting point
MATCH Safe a metal bracket of some sort, although it seems to be empty now
MATCH Safe The scarab is surrounded by crimson glow
MATCH Safe It looks to have been sliced through
MATCH Safe A crimson glow seeps between the lid and the casing of
MATCH Plated There appears to be a plate over the lock
MATCH Safe You discover no traps
MATCHWAIT
CheckTrappedSTRONGBOX:
put Detect my strongbox
MATCH DetectNeedle Hmmm, you can see what appears to be a tiny hole next to the lock plate
MATCH DetectSpore lock, you see a small tube
MATCH DetectDarkCrystal dark crystal
MATCH DetectSulphur Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance
MATCH DetectGlyph You notice some spiderweb-like scratches on the lock plate
MATCH DetectRod Looking closely into the keyhole, you notice a pair of small metal rods
MATCH DetectRedVial Looking closely into the keyhole of the lock, you spy a small vial of fire-red liquid
MATCH DetectVial tiny vial placed
MATCH DetectSpring Just as you were to pass the
MATCH DetectGasCloud Looking closely into the keyhole of the lock, you spy a small vial of liquid and a tiny hammer
MATCH DetectJaws You notice a discolored oval ring around the outside of the
MATCH DetectBoomer Carefully, you feel around the lock and notice the inside chamber is coated with a strange white substance
MATCH DetectSphere sphere held in a metal bracket
MATCH DetectScarab scarab
MATCH DetectScale covered with hundreds of tiny metal scales
MATCH Safe The lock appears to be free of all obstructions.
MATCH Safe You see a tiny hole next to the lock plate which has been completely plugged
MATCH Safe An occasional glint of red winks at you from within the hole
MATCH Safe It appears as though the tube has been plugged with something
MATCH Safe parts of the mechanism have been ground away
MATCH Safe parts of the mechanism have a deep red glow about them
MATCH Safe A small section of the casing has been scraped clean of the strange substance
MATCH Safe it might be some type of glyph spell, but some of the markings have been altered
MATCH Safe you notice a pair of small metal rods that have been bent in opposite directions of each other
MATCH Safe you notice a pair of small metal rods that have a slight reddish glow about them
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe hammer device which has a red glow about it
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe tiny hammer device which has a red glow about it
MATCH Safe the pins that hold the jaws together have been pushed out
MATCH Safe A little mud has been dabbed on the connecting point
MATCH Safe a metal bracket of some sort, although it seems to be empty now
MATCH Safe The scarab is surrounded by crimson glow
MATCH Safe It looks to have been sliced through
MATCH Safe A crimson glow seeps between the lid and the casing of
MATCH Plated There appears to be a plate over the lock
MATCH Safe You discover no traps
MATCHWAIT
CheckTrappedBOX:
put Detect my box
MATCH DetectNeedle Hmmm, you can see what appears to be a tiny hole next to the lock plate
MATCH DetectSpore lock, you see a small tube
MATCH DetectDarkCrystal dark crystal
MATCH DetectSulphur Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance
MATCH DetectGlyph You notice some spiderweb-like scratches on the lock plate
MATCH DetectRod Looking closely into the keyhole, you notice a pair of small metal rods
MATCH DetectRedVial Looking closely into the keyhole of the lock, you spy a small vial of fire-red liquid
MATCH DetectVial tiny vial placed
MATCH DetectSpring Just as you were to pass the
MATCH DetectGasCloud Looking closely into the keyhole of the lock, you spy a small vial of liquid and a tiny hammer
MATCH DetectJaws You notice a discolored oval ring around the outside of the
MATCH DetectBoomer Carefully, you feel around the lock and notice the inside chamber is coated with a strange white substance
MATCH DetectSphere sphere held in a metal bracket
MATCH DetectScarab scarab
MATCH DetectScale covered with hundreds of tiny metal scales
MATCH Safe The lock appears to be free of all obstructions.
MATCH Safe You see a tiny hole next to the lock plate which has been completely plugged
MATCH Safe An occasional glint of red winks at you from within the hole
MATCH Safe It appears as though the tube has been plugged with something
MATCH Safe parts of the mechanism have been ground away
MATCH Safe parts of the mechanism have a deep red glow about them
MATCH Safe A small section of the casing has been scraped clean of the strange substance
MATCH Safe it might be some type of glyph spell, but some of the markings have been altered
MATCH Safe you notice a pair of small metal rods that have been bent in opposite directions of each other
MATCH Safe you notice a pair of small metal rods that have a slight reddish glow about them
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe hammer device which has a red glow about it
MATCH Safe tiny hammer device which has been bent from striking range of the vial
MATCH Safe tiny hammer device which has a red glow about it
MATCH Safe the pins that hold the jaws together have been pushed out
MATCH Safe A little mud has been dabbed on the connecting point
MATCH Safe a metal bracket of some sort, although it seems to be empty now
MATCH Safe The scarab is surrounded by crimson glow
MATCH Safe It looks to have been sliced through
MATCH Safe A crimson glow seeps between the lid and the casing of
MATCH Plated There appears to be a plate over the lock
MATCH Safe You discover no traps
MATCHWAIT
DetectNeedle:
ECHO Detected Trap
put .Disarm
EXIT
DetectSpore:
ECHO Detected Trap
put .Disarm
EXIT
DetectDarkCrystal:
ECHO Detected Trap
put .Disarm
EXIT
DetectSulphur:
ECHO Detected Trap
put .Disarm
EXIT
DetectGlyph:
ECHO Detected Trap
put .Disarm
EXIT
DetectRod:
ECHO Detected Trap
put .Disarm
EXIT
DetectVial:
ECHO Detected Trap
put .Disarm
EXIT
DetectRedVial:
ECHO Detected Trap
put .Disarm
EXIT
DetectSpring:
ECHO Detected Trap
put .Disarm
EXIT
DetectGasCloud:
ECHO Detected Trap
put .Disarm
EXIT
DetectJaws:
ECHO Detected Trap
put .Disarm
EXIT
DetectBoomer:
ECHO Detected Trap
put .Disarm
EXIT
DetectSphere:
ECHO Detected Trap
put .Disarmsphere
EXIT
DetectScarab:
ECHO Detected Trap
put .Disarmscarab
EXIT
DetectScale:
ECHO Detected Trap
put .Disarmscales
EXIT
Plated:
ECHO =====================================
ECHO This one is plated, give it to Durfin
ECHO =====================================
EXIT
Safe:
ECHO Safe to open
put .pick
Script Name: Disarm
Disarm:
put Glance
MATCH DisarmTRUNK trunk
MATCH DisarmCHEST chest
MATCH DisarmCOFFER coffer
MATCH DisarmSTRONGBOX strongbox
MATCH DisarmBOX box
MATCHWAIT
DisarmTRUNK:
put disarm my trunk
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you carefully apply it to the end of the small tube
MATCH Disarmed With a little ingenuity you manage to grind down parts of the lock mechanism
MATCH Disarmed You carefully use the tip of a small metal file to scrape away the rough, grainy substance
MATCH Disarmed Knowing how delicate magical glyphs can be, you scrape some extra lines into the markings
MATCH Disarmed With great care you take a pair of metal grips and bend the sensitive metal rods out of alignment
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed With a little force applied to the springs, you manage to pop them inside the box
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed you manage to pull out the two pins that hold the upper and lower jaw pieces together
MATCH Disarmed With great care you dab a little bit of wet mud on the white substance where the striking arm would touch it
MATCH Disarmed hopefully sufficient to prevent sparks when the metal arm strikes it
MATCH Disarmed You carefully push a small ball of cotton into the lock mechanism
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you manage to pop them inside the
MATCH Failed Roundtime
MATCHWAIT
DisarmCHEST:
put disarm my chest
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you carefully apply it to the end of the small tube
MATCH Disarmed With a little ingenuity you manage to grind down parts of the lock mechanism
MATCH Disarmed You carefully use the tip of a small metal file to scrape away the rough, grainy substance
MATCH Disarmed Knowing how delicate magical glyphs can be, you scrape some extra lines into the markings
MATCH Disarmed With great care you take a pair of metal grips and bend the sensitive metal rods out of alignment
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed With a little force applied to the springs, you manage to pop them inside the box
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed you manage to pull out the two pins that hold the upper and lower jaw pieces together
MATCH Disarmed With great care you dab a little bit of wet mud on the white substance where the striking arm would touch it
MATCH Disarmed hopefully sufficient to prevent sparks when the metal arm strikes it
MATCH Disarmed You carefully push a small ball of cotton into the lock mechanism
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you manage to pop them inside the
MATCH Failed Roundtime
MATCHWAIT
DisarmCOFFER:
put disarm my coffer
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you carefully apply it to the end of the small tube
MATCH Disarmed With a little ingenuity you manage to grind down parts of the lock mechanism
MATCH Disarmed You carefully use the tip of a small metal file to scrape away the rough, grainy substance
MATCH Disarmed Knowing how delicate magical glyphs can be, you scrape some extra lines into the markings
MATCH Disarmed With great care you take a pair of metal grips and bend the sensitive metal rods out of alignment
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed With a little force applied to the springs, you manage to pop them inside the box
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed you manage to pull out the two pins that hold the upper and lower jaw pieces together
MATCH Disarmed With great care you dab a little bit of wet mud on the white substance where the striking arm would touch it
MATCH Disarmed hopefully sufficient to prevent sparks when the metal arm strikes it
MATCH Disarmed You carefully push a small ball of cotton into the lock mechanism
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you manage to pop them inside the
MATCH Failed Roundtime
MATCHWAIT
DisarmSTRONGBOX:
put disarm my strongbox
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you carefully apply it to the end of the small tube
MATCH Disarmed With a little ingenuity you manage to grind down parts of the lock mechanism
MATCH Disarmed You carefully use the tip of a small metal file to scrape away the rough, grainy substance
MATCH Disarmed Knowing how delicate magical glyphs can be, you scrape some extra lines into the markings
MATCH Disarmed With great care you take a pair of metal grips and bend the sensitive metal rods out of alignment
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed With a little force applied to the springs, you manage to pop them inside the box
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed you manage to pull out the two pins that hold the upper and lower jaw pieces together
MATCH Disarmed With great care you dab a little bit of wet mud on the white substance where the striking arm would touch it
MATCH Disarmed hopefully sufficient to prevent sparks when the metal arm strikes it
MATCH Disarmed You carefully push a small ball of cotton into the lock mechanism
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you manage to pop them inside the
MATCH Failed Roundtime
MATCHWAIT
DisarmBOX:
put disarm my box
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you carefully apply it to the end of the small tube
MATCH Disarmed With a little ingenuity you manage to grind down parts of the lock mechanism
MATCH Disarmed You carefully use the tip of a small metal file to scrape away the rough, grainy substance
MATCH Disarmed Knowing how delicate magical glyphs can be, you scrape some extra lines into the markings
MATCH Disarmed With great care you take a pair of metal grips and bend the sensitive metal rods out of alignment
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed With a little force applied to the springs, you manage to pop them inside the box
MATCH Disarmed you manage to reach in and grasp the post of the metal hammer, and bend the weak metal
MATCH Disarmed you manage to pull out the two pins that hold the upper and lower jaw pieces together
MATCH Disarmed With great care you dab a little bit of wet mud on the white substance where the striking arm would touch it
MATCH Disarmed hopefully sufficient to prevent sparks when the metal arm strikes it
MATCH Disarmed You carefully push a small ball of cotton into the lock mechanism
MATCH Disarmed you manage to block the tiny hole in the lock plate
MATCH Disarmed you manage to pop them inside the
MATCH Failed Roundtime
MATCHWAIT
Disarmed:
ECHO Trap Disarmed
put .pick
EXIT
Failed:
ECHO Failed to disarm trap...attempting again
PAUSE 3
GOTO Disarm
Script Name: DisarmScales
This script assumes:
A) You are wearing a bracer
B) There is a lockpick in your bracer
C) You are wearing a sheath
D) There is a knife in the sheath
Change Bracer to whatever container your have for your lockpick. Change Sheath to the container your keep your knife/dagger/whatever you use to disarm scales traps with. Change knife to...well, you get the picture.
Main:
put get lock from my bracer
put Glance
MATCH TR trunk
MATCH CH chest
MATCH CO coffer
MATCH ST strongbox
MATCH BO box
MATCHWAIT
TR:
put pick my trunk with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
CH:
put pick my chest with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
CO:
put pick my coffer with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
BO:
put pick my box with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
ST:
put pick my strongbox with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
Miss:
ECHO ==================
ECHO Hey, you missed that lock!
ECHO NOD if you want to try again
ECHO ==================
WAITFOR You nod
GOTO Main
UNLOCKED:
put put lockpick in my bracer
put get my knife
put glance
MATCH DTR trunk
MATCH DCH chest
MATCH DCO coffer
MATCH DST strongbox
MATCH DBO box
MATCHWAIT
DTR:
put Disarm my trunk
MATCH YouLive That oughta do it.
MATCH DTR Roundtime
MATCHWAIT
DCH:
put Disarm my chest
MATCH YouLive That oughta do it.
MATCH DCH Roundtime
MATCHWAIT
DCO:
put Disarm my coffer
MATCH YouLive That oughta do it.
MATCH DCO Roundtime
MATCHWAIT
DST:
put Disarm my strongbox
MATCH YouLive That oughta do it.
MATCH DST Roundtime
MATCHWAIT
DBO:
put Disarm my box
MATCH YouLive That oughta do it.
MATCH DBO Roundtime
MATCHWAIT
YouLive:
put put knife in my sheath
put .loot
EXIT
Script Name: DisarmSphere
This script assumes:
A) You are wearing a bracer
B) There is a lockpick in your bracer
Change Bracer to whatever container your have for your lockpick.
Disarm:
put Glance
MATCH DisarmSphereTRUNK trunk
MATCH DisarmSphereCHEST chest
MATCH DisarmSphereCOFFER coffer
MATCH DisarmSphereSTRONGBOX strongbox
MATCH DisarmSphereBOX box
MATCHWAIT
DisarmSphereTRUNK:
put get my lockpick from my Bracer
WAITFOR You remove
put disarm my trunk
MATCH DisarmSphereTRUNK ...wait
MATCH SafeSphere gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade
MATCH FailedSphere Roundtime
MATCHWAIT
DisarmSphereCHEST:
put get my lockpick from my Bracer
WAITFOR You remove
put disarm my chest
MATCH DisarmSphereCHEST ...wait
MATCH SafeSphere gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade
MATCH FailedSphere Roundtime
MATCHWAIT
DisarmSphereCOFFER:
put get my lockpick from my Bracer
WAITFOR You remove
put disarm my coffer
MATCH DisarmSphereCOFFER ...wait
MATCH SafeSphere gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade
MATCH FailedSphere Roundtime
MATCHWAIT
DisarmSphereSTRONGBOX:
put get my lockpick from my Bracer
WAITFOR You remove
put disarm my strongbox
MATCH DisarmSphereSTRONGBOX ...wait
MATCH SafeSphere gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade
MATCH FailedSphere Roundtime
MATCHWAIT
DisarmSphereBOX:
put get my lockpick from my Bracer
WAITFOR You remove
put disarm my box
MATCH DisarmSphereBOX ...wait
MATCH SafeSphere gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade
MATCH FailedSphere Roundtime
MATCHWAIT
SafeSphere:
put put lockpick in my bracer
ECHO ============
ECHO Safe to Pick
ECHO ============
put .pick
EXIT
FailedSphere:
ECHO ============
ECHO You suck.
ECHO ============
EXIT
Script Name: DisarmScarab
This script assumes that you keep your disarmed scarabs in a Satchel. If you don't have a satchel, change the entries for Sat to whatever your container is.
Script also does a sort cluster scarab after each one, just to flash up on the screen how many you have on you. Not necessiary, but I like it.
DisarmScarab:
put Glance
MATCH DisarmScarabTRUNK trunk
MATCH DisarmScarabCHEST chest
MATCH DisarmScarabCOFFER coffer
MATCH DisarmScarabSTRONGBOX strongbox
MATCH DisarmScarabBOX box
MATCHWAIT
DisarmScarabTRUNK:
put Disarm my trunk
MATCH DisarmFreeScarab scarab free of its prison
MATCH DisarmScarab Roundtime
MATCH DisarmScarabTRUNK wait
MATCHWAIT
DisarmScarabCHEST:
put Disarm my chest
MATCH DisarmFreeScarab scarab free of its prison
MATCH DisarmScarab Roundtime
MATCH DisarmScarabCHEST wait
MATCHWAIT
DisarmScarabCOFFER:
put Disarm my coffer
MATCH DisarmFreeScarab scarab free of its prison
MATCH DisarmScarab Roundtime
MATCH DisarmScarabCOFFER wait
MATCHWAIT
DisarmScarabSTRONGBOX:
put Disarm my strongbox
MATCH DisarmFreeScarab scarab free of its prison
MATCH DisarmScarab Roundtime
MATCH DisarmScarabSTRONGBOX wait
MATCHWAIT
DisarmScarabBOX:
put Disarm my box
MATCH DisarmFreeScarab scarab free of its prison
MATCH DisarmScarab Roundtime
MATCH DisarmScarabBOX wait
MATCHWAIT
DisarmFreeScarab:
put disarm scarab
MATCH SafeScarab scritch scritch
MATCH Dunno Round
MATCHWAIT
SafeScarab:
put get sca
WAITFOR you pick up
put open my sat
WAITFOR you open
put put sca in my sat
WAITFOR you put a
put sort cluster scarab
put close my sat
put .pick
Dunno:
Echo ===========================
ECHO Might, be safe. Might not.
ECHO ===========================
EXIT
Script Name: Pick
This script assumes:
A) You are wearing a bracer
B) There is a lockpick in your bracer
Change Bracer to whatever container your have for your lockpick.
Main:
put Glance
MATCH TR trunk
MATCH CH chest
MATCH CO coffer
MATCH ST strongbox
MATCH BO box
MATCHWAIT
TR:
put get my lockpick from my Bracer
put pick my trunk with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
CH:
put get my lockpick from my Bracer
put pick my chest with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
CO:
put get my lockpick from my Bracer
put pick my coffer with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
BO:
put get my lockpick from my Bracer
put pick my box with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
ST:
put get my lockpick from my Bracer
put pick my strongbox with my lock
MATCH UNLOCKED Then...CLICK! It opens!
MATCH Miss Roundtime
MATCHWAIT
UNLOCKED:
put put lock in my Bracer
put .loot
Exit
Miss:
GOTO Main
Script Name: Loot
This script assumes you are wearing a backpack. If you have a different container for the loot, change "my back" to whatever you are wearing.
Main:
put Glance
MATCH TR trunk
MATCH CH chest
MATCH CO coffer
MATCH ST strongbox
MATCH BO box
MATCHWAIT
TR:
put Open my trunk
WAITFOR you open
put get coins
PAUSE 5
put empty trunk into my back
WAITFOR You try to empty
put drop trunk
WAITFOR You
put clean table
put .FullAuto
CH:
put Open my chest
WAITFOR you open
put get coins
PAUSE 5
put empty chest into my back
WAITFOR You try to empty
put drop chest
WAITFOR You
put clean table
put .FullAuto
CO:
put Open my coffer
WAITFOR you open
put get coins
PAUSE 5
put empty coffer into my back
WAITFOR You try to empty
put drop coffer
WAITFOR You
put clean table
put .FullAuto
ST:
put Open my strongbox
WAITFOR you open
put get coins
PAUSE 5
put empty strongbox into my back
WAITFOR You try to empty
put drop strongbox
WAITFOR You
put clean table
put .FullAuto
BO:
put Open my box
WAITFOR you open
put get coins
PAUSE 5
put empty box into my back
WAITFOR You try to empty
put drop box
WAITFOR You
put clean table
put .FullAuto