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View Full Version : Hochstib and Icemule



Morstanya
06-28-2003, 05:38 PM
Well that blow hard Hochstib sent his Jants in to cause trouble and we sent them running with their tales tucked neatly between their legs.

A warning you might want to spread to young folks: Right now it's magic dead out the south gate in Icemule. That means if they go several places, for instance past the ice patch, and die, they WILL decay. No dragging, no fogging, no raising...

Any time ole Hochstib wants to come back I'll be waiting with a stock of starfish potions for when I loose my eyeball I'm using to blast entire rooms of the fools into oblivion. I swear, those southerners never learn.

[Edited on 6-28-2003 by Morstanya]

Taernath
06-28-2003, 07:35 PM
Don't forget spell stripping. If you're south of the gate or in the lesser orc area (probably more places too) you'll lose some or all of your spells. Very annoying.

Khaitiff
06-28-2003, 09:46 PM
Never fear Morstanya I shall be standing there beside you with a backpack full of potions. Death to the Jants and HaZa to the Sorcerers who can kill a roomful without breaking a sweat but can let an eye wander

:bouncy:

Razarn
06-29-2003, 07:18 AM
Whoa that was hard on the eyes !

Soulpieced
07-01-2003, 03:47 PM
Icemule sucks.... that is all.