View Full Version : Spell 740 books
AestheticDeath
09-21-2007, 11:18 PM
OK, need a little more info on these. I have played with them a little bit with characters that have passed through my hands, but not much.
My own sorcerer will be nearing 40 soon. I want to make a book for him, which is all inclusive while I still have someone who can travel basically anywhere.
I understand you have to goto a local guild, and attune yourself to a book somehow. Then you can scribe new runes in the book.
There is also a way to unattune yourself to a book. It the same thing as attuning?
Touching a crystal of some sort?
Wouldn't mind a guide to that part as well.
But the main thing I am looking for is a list of areas to link to.
So I am hoping some of you will list your bind spots in your books, perhaps some info about the spot if needed.
Primarily I would like at least the main areas in each town, or right outside/near it if you cannot bind to the exact spot.
- Top 2 hang out spots
- Main healing area if its different from above - IE Voln areas
- A check in desk which accepts all races
- The local bank
- Both basic and premium locker areas
- Area outside each towns Sorcerer guild
Secondary..
- Possibly main/favorite hunting areas for each 5-10 levels or so
Kinda had it in my mind I would like the 10 most common spots for each town, and 10 hunting areas for each town. Assuming the town supports that many - RR or Zul Logoth obvisouly wont require that much.
Deathravin
09-22-2007, 01:35 PM
For the book itself, I just have it like this:
Page 1 - Landing
Page 2 - Ice Mule
Page 3 - SolHaven
Page 4 - Teras
Page 5 - River's Rest
Page 6 - Illistim
Page 7 - Vaalor
Page 8 - Zul Logoth
Page 9 - Pinefar
Page 10 -
Line 1 - is always the main healing spot (TSC for Landing, VC for Vaalor)
Line 2 - is always the sorcerer's guild
Line 3+ are hunting areas, especially ones that are more difficult to get to. Like Broken Lands, the Stone Troll area, etc.
Kastrel
09-22-2007, 01:36 PM
I might be misinterpreting your request . . . but you have to visit locations to add them to your 740 book. So while posting our 740 locations might give you good ideas for what to add to your own book, it won't actually help you in any mechanical fashion. You still have to travel to each town and record each location manually. However, rather than post my own locations, I think a better idea would be to take a look at Evarin's Popular Resting spot (http://forum.gsplayers.com/showthread.php?t=27134) thread. That might give you a few good ideas. I would also suggest sensing patterns for the entrances to the local sorcerer guilds, as well as the first "non-law enforced" area outside of each town. That makes shifting with unillusioned demons a bit more safer, as you can leave them outside. If you DO still want someone to post their locations, I certainly don't mind.
And yes, certain towns are a little harder to "fill" a whole 20 locations for (Zul Logoth in particular), while other towns like the Landing and Illistim, especially the Landing, are just too widespread to easily catalogue the entire place in only 20 rooms.
I added a single line to my 740 guide (http://www.krakiipedia.org/wiki/Planar_Shift_%28guide%29)on Krakiipedia (the link in the previous post had a little issue with it that didn't lead to it directly) that clarifies that, to unbond with a book, you need to bond to another one. This will sever the bond with the previous one.
If you have any other questions, I'd be glad to help with them.
Kainen
09-22-2007, 08:01 PM
Deathravin has his book quite a bit like I had mine.. except I put all the main spots in each town on page 1.. one spot for each town.. so i didn't have to search through each page
so like page 1
1. Town Square.. Landing
2. market square sol haven
etc..
I also put the towns with less places on the same page.. like Ice Mule and Pinefar.
AestheticDeath
09-22-2007, 11:54 PM
Yeah I know I have to visit each place before copying the rune. Kinda why I am wanting to do this now with a near capped sorcerer, instead of trying it with a lvl 40.
I am thinking of making several books for myself.
Like a book with just each major town. And books with ALL the locations I would want to use for each town, IE a Landing exclusive book, Illistim exclusive book etc.. Perhaps even make myself some level based books so I can just pull one out at lvl 50, and have a transport location to all lvl 45-55 areas. Another for each 10ish levels or so since you can easily underhunt or overhunt several levels normally.
Mainly I am looking for ideas on what to actually put there, and since others are more experienced having their own books and whatnot I figured I would get some ideas before running around making mine.
I would also suggest sensing patterns for the entrances to the local sorcerer guilds, as well as the first "non-law enforced" area outside of each town. That makes shifting with unillusioned demons a bit more safer, as you can leave them outside.
Things like that I would not have considered as I don't summon demons yet.
And speaking of the creature books, what are some of your favorite hunting spots as sorcerers? Things with low TDs perhaps, like animals, or things which are highly susceptible to certain sorcerer spells, like casters vs DC etc..
TheEschaton
09-23-2007, 02:19 AM
Can't you only have one book?
StJimmy
09-23-2007, 06:00 AM
You can have as many books as you like, it just means that if you're using a book you're not bound to, you can't add anything else to it.
Hence, the reason why people borrow other peoples books sometimes to get to a location they couldn't be stuffed going to.
I'm in the process of organising another book for myself. I've bound to a new book but I'm still using my old book as well to get to useful locations.
Kastrel
09-23-2007, 12:25 PM
Having a full book for each major town is probably too much, with maybe the exception of the Landing. Even then, there are 200 possible locations in a single book, and that is a LOT to come up with. You could easily have a location for every hunting ground, as well as all of the popular spots in the Landing, and still have many pages. If you want to do something like that, I would take a look at Tsoran's maps, get a shift spot to every node, sanct, shrine, hunting ground, guild, and the like.
And outside of the Landing, I don't think you can fill a book with relevant locations. Illistim only has . . . like 20 hunting grounds. Thats only one page. You could then get every shop and resting spot in town added, but that might only account for another 2 pages. You might want to make something like "Elven Nations book" which has Illistim, Vaalor, Cysaegir, and Zul Logoth, then a Landing book, and maybe a "Solhaven, Icemule, Teras, RR" book, but that one might actually be too much for one, if you get as indepth as you sound like you might.
No, you can have more than one book, but you can't be bonded to more than one book. A bonded book can be used, but not changed. Its permanently stuck with the locations it has. But despite being a huge fan of the spell, and using it for trivial things, I have filled MAYBE 30% of my book. I've almost filled an Illistim page, but besides that, Vaalor, and Zul Logoth, the rest have 5 or less locations. 200 locations is more than enough for anyone.
Also, if you live in Icemule or Solhaven, watch out for the mini-realms. These are smaller realms on the paths between towns that were made to prevent people from shifting halfway, stepping over the boundary, and shifting the rest of the way (makeshift crossrealms). Solhaven has two of them, but MOST of the path is unsensable anyway (although there is a hunting ground off of the Solhaven trail that has its own realm). Icemule trail has three or four shift colors, and Pinefar has its own as well, which makes it very difficult to keep it clear if you are doing local or long distance transport. My recommendation is to go to my guide and highlight all of the realm colors. That way, if you use the wrong realm, the color will be staring you in the face.
As for hunting? I hunt whatever has a low TD and isn't very good at maneuver killing me. Casters usually have a higher TD, despite their weakness to Dark Catalyst, so if I only ward with a 60% success rate . . . its not worth wasting the 19 mana that often.
AestheticDeath
09-23-2007, 02:46 PM
Heh, you sure say a lot without actually answering the question.
But to clarify once again - I don't mean I need to fill in 200 locations for each town. I was thinking more along the lines of adding every conceivable location you might want to travel to, into one book. If thats 3 rooms for some place like RR, great.
Basically its like sorting the colored runes. So you can dye/alter each book to the same color as the runes, put the book in a sack with long chalks. And have that book stored in the locker of the town its relevant to. So if I decide I want to go visit Illistim for some reason. I can go there, pull the book out of that locker, and use that book to travel anywhere I want to hunt around that area. Without having to page through a book, looking for colored runes or worrying about using intra realm chalk when I need the inter realm chalk.
So beyond the first Realm book, which has each actual town in it. You have books for each realm consisting of something like:
Page 1:
1: Illilstim Hanging Gardens
2: Illistim sorcerer guild
3: Illistim Feystone Inn (for dark elves to train)
4 through 20 other relevant places
Page 2
Have hunting grounds for levels 35-45
Page 3
hunting grounds for 46-55
Page 4
56-65
etc
Or even just have it all organized on the first Page if thats all it takes.
Another thing is you can erase lines in your book correct?
You could just separate the levels with blank lines in between each category instead of putting 3-5 hunting grounds per page.
As for hunting, I have better than a 60% warding rate for things I hunt. Or I don't hunt them.
Kastrel
09-23-2007, 03:45 PM
The reason I didn't really answer the question is because I don't really have an answer. I can't list for you the important locations for each town, as I don't know each town very well, nor do I think every person's list of "important locations" would be the same. On my Illistim page, Seethe Naedal is listed as my 3rd location, as it is the 3rd most important for me. Most people wouldn't even have it in a book.
Unfortunately, you can't leave "blank lines" in a rune book. If you erase a pattern, all of the other patterns get moved up a line. I've been fighting Nilven to give us the ability to reorganize our runebook patterns, as well as leave blank lines, since the spell's inception, but there has been no response whatsoever. He ignores us these days.
I think I understand what you mean about having a book for each town. I wouldn't have thought of that, as I'm not Premium, and I don't want a book like that sitting around in my one locker for each town. I still don't think its really necessary, as most towns have less than 20 "important" locations, but to each their own. I can see how it would be advantageous to some.
But, here are my pages for Illistim, Vaalor, and Zul Logoth, the only three I have a lot of locations for.
Illistim
1. a set of curving sapphire blue "lu-im-op-ka" glyphs [Gyldemar Road, Ruins]
2. a set of broken sapphire blue "fs-beq-beq-noj-es" signs [Ta'Illistim, Hanging Gardens]
3. a set of squiggly sapphire blue "fs-es-eda-aq-jil" glyphs [Seethe Naedal, Beneath the Pine]
4. a set of thin sapphire blue "fs-rov-aq-ch-wo" signs [Sylvarraend Road]
5. a set of sinuous sapphire blue "fs-beq-zi-im-lu" runes [Ta'Illistim, BriarStone Court]
6. a set of circular sapphire blue "fs-es-rov-qom-mer" signs [Ta'Illistim, City Gate]
7. a set of spiraling sapphire blue "fs-rov-jil-op-aq" glyphs [Sylvarraend, Town Commons]
8. a set of thin sapphire blue "fs-es-so-jil-hee" symbols [Yegharren Valley, Thicket]
9. a set of squiggly sapphire blue "fs-es-ty-ac-jil" symbols [Wraithenmist, Hollow Tree]
10. a set of broken sapphire blue "noj-ac-so-zi-so" glyphs [Ta'Illistim, Alearyl Hall]
11. a set of twisting sapphire blue "fs-es-ay-eks-rov" glyphs [Gyldemar Forest, Ancient Road]
12. a set of sinuous sapphire blue "fs-es-zi-pu-lu" symbols [Blighted Forest, Treetop]
13. a set of curving sapphire blue "fs-es-jil-op-ve" symbols [Trail Ascent]
14. a set of jagged sapphire blue "fs-beq-ay-lu-ac" sigils [Veythorne Manor, The Glowbark]
15. a set of twisting sapphire blue "fs-es-rov-eda-rov" symbols [Whistler's Pass, Hills]
16. a set of curving sapphire blue "fs-es-rov-qom-ve" glyphs [Whistler's Pass, Rocky Trail]
Vaalor
1. a set of circular gold-bordered crimson "ay-eda-zi-gy-ay" signs [Ta'Vaalor, Victory Court]
2. a set of circular gold-bordered crimson "ay-eda-zi-im-mer" glyphs [Ta'Vaalor, Amaranth Court]
3. a set of curving gold-bordered crimson "ay-aq-ay-pu-ve" glyphs [Lake of Fear, South Dock]
4. a set of spiraling gold-bordered crimson "ay-wo-rov-ve-ch" glyphs [Lunule Weald, Zelia's Shrine]
5. a set of jagged gold-bordered crimson "ay-aq-th-eks-beq" glyphs [Plains of Bone, Ruins]
6. a set of broken gold-bordered crimson "fs-es-sh-gy-es" sigils [Fethayl Bog, Underground Crypt]
7. a set of broken gold-bordered crimson "ay-eda-lu-qom-eda" glyphs [Voln Forecourt]
8. a set of sinuous gold-bordered crimson "ay-aq-ch-sh-lu" glyphs [Latticework Building]
9. a set of sinuous gold-bordered crimson "ay-eda-eks-lu-ul" runes [Mistydeep, Eastern Shore]
10. a set of twisting gold-bordered crimson "ay-ac-th-pu-qom" glyphs [Entrance to Ravelin]
11. a set of squiggly gold-bordered crimson "ay-ac-th-sh-im" glyphs [The Ravelin]
12. a set of circular gold-bordered crimson "aq-gy-jil-rov-ay" glyphs [Curlew Brook, Swimming Dock]
13. a set of sinuous gold-bordered crimson "ay-aq-gy-rov-ty" glyphs [Yander's Farm, Barn]
Zul Logoth
1. a set of squiggly coppery brown "fs-ka-eks-pu-jil" glyphs [Kharag 'doth Dzulthu, Tunnels]
2. a set of angular coppery brown "fs-ka-gy-rov-sh" symbols [Zul Logoth, Crystalline Cavern]
3. a set of curving coppery brown "fs-ka-eks-sh-gy" glyphs [Zul Logoth, Ruby Tunnel]
4. a set of sinuous coppery brown "fs-ka-gy-ul-lu" signs [Zul Logoth, Marcasite Tunnel]
5. a set of squiggly coppery brown "fs-ka-so-aq-op" signs [Czeroth Caverns, Great Cavern]
6. a set of squiggly coppery brown "fs-ka-gy-ul-op" runes [Zul Logoth, Crystalline Cavern]
7. a set of circular coppery brown "fs-ka-gy-ul-th" signs [Zul Logoth, Mine Extension]
As you might notice, some of my Illistim and Vaalor locations are a little disorganized. It takes a lot of planning to plot out a highly organized page, and since I have had this book since the night the spell came out, its just never got that full organization treatment. I hope I've come closer to answering your question this time.
AestheticDeath
09-23-2007, 03:49 PM
Yes, I appreciate it.
Deathravin
09-24-2007, 04:15 PM
Ya, that's my 3rd book. My first I sort of messed up - I didn't know about multiple pages. The second had some issues with organization, and so now I'm just refilling all my crap back into it. BTW hush hush, I don't know if they fixed it yet, but you COULD add parts of the alchemy areas in the guild to the book. I'm using those as my guild entrances now.
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