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Carl Spackler
12-01-2003, 01:16 PM
iolent flames begin to whip and spit about the area as a fire mage strides into view!
>prep 907
Your hands glow with power as you invoke the phrase for Major Cold...
Your spell is ready.
>
* Morthae returns home from a hard day of adventuring.
>stance d
A fire mage swings a closed fist at you!
AS: +336 vs DS: +390 with AvD: +19 + d100 roll: +68 = +33
A clean miss.
>
You are now in a defensive stance.
>stance off
You are now in an offensive stance.
>cast mage
You gesture at a fire mage.
You hurl a freezing ball of pure cold at a fire mage!
AS: +320 vs DS: +287 with AvD: +54 + d100 roll: +3 = +90
A clean miss.
Cast Roundtime 3 Seconds.
>prep 907
Your hands glow with power as you invoke the phrase for Major Cold...
Your spell is ready.
>
A fire mage utters an arcane phrase as flames lick her lips.
>
* Vlatimire returns home from a hard day of adventuring.
>cast mage
You gesture at a fire mage.
You hurl a freezing ball of pure cold at a fire mage!
AS: +320 vs DS: +294 with AvD: +54 + d100 roll: +83 = +163
... and hit for 34 points of damage!
Frigid blast rearranges the fire mage's neck.
The freezing ball of pure cold strikes a fire mage, blossoming into a much larger sphere of frost upon impact.
... 25 points of damage!
Solid blast of ice square to the chest rocks the fire mage back on its heels!
Cast Roundtime 3 Seconds.
>prep 907
Wait 1 sec.
>
* Dracarys returns home from a hard day of adventuring.
>stance d
You are now in a defensive stance.
>
A fire mage leaves a trail of fire in the air while gesturing at you!
A fire mage hurls a stream of fire at you!
AS: +330 vs DS: +335 with AvD: +36 + d100 roll: +66 = +97
A clean miss.
>stance off
You are now in an offensive stance.
>prep 907
You do not feel drained anymore.
>cast mage
* Kilo returns home from a hard day of adventuring.
>
Your hands glow with power as you invoke the phrase for Major Cold...
Your spell is ready.
>
A fire mage utters an arcane phrase as flames lick her lips.
>
You gesture at a fire mage.
You hurl a freezing ball of pure cold at a fire mage!
AS: +320 vs DS: +293 with AvD: +54 + d100 roll: +85 = +166
... and hit for 54 points of damage!
What was once the fire mage's right leg shatters with your well placed strike!
A fire mage screams and falls to the ground!
The freezing ball of pure cold strikes a fire mage, blossoming into a much larger sphere of frost upon impact.
... 20 points of damage!
Blast of cold air to left knee causes a polar knee cap!
Cast Roundtime 3 Seconds.
>
* Serlyna joins the adventure.
>prep 907
Your hands glow with power as you invoke the phrase for Major Cold...
Your spell is ready.
>
A fire mage leaves a trail of fire in the air while gesturing at you!
A swirling whirlwind drifts into the area, moving slowly towards you.
>cast mage
You gesture at a fire mage.
You hurl a freezing ball of pure cold at a fire mage!
AS: +320 vs DS: +220 with AvD: +54 + d100 roll: +60 = +214
... and hit for 71 points of damage!
Ouch! Slivers of ice in the strike easily penetrate to the fire mage's spine.
The freezing ball of pure cold strikes a fire mage, blossoming into a much larger sphere of frost upon impact.
... 5 points of damage!
A frosty blow to the neck. Bet that smarts!
Cast Roundtime 3 Seconds.
>
A fire mage swings a closed fist at you!
You block the attack with your shield!
>
* Garrish joins the adventure.
>prep 907
Your hands glow with power as you invoke the phrase for Major Cold...
Your spell is ready.
>cast mage
You gesture at a fire mage.
You hurl a freezing ball of pure cold at a fire mage!
AS: +320 vs DS: +219 with AvD: +54 + d100 roll: +3 = +158
... and hit for 31 points of damage!
Stiff blast of icy air to neck!

The fire mage looks upon you with utter hatred. Flames shoot from her eyes and engulf you!
... 10 points of damage!
Burst of flames to back toasts skin nicely.

The fire in the fire mage's eyes slowly fades away.
The freezing ball of pure cold strikes a fire mage, blossoming into a much larger sphere of frost upon impact.
Cast Roundtime 3 Seconds.
>
Suddenly the last wisps of a swirling whirlwind rise into the air, still swirling, and then disappear.
>
* Tirell returns home from a hard day of adventuring.
>
* Maitahl joins the adventure.
>l
[Glaes Caverns]
A vast chamber, full of steam and smoke, is rendered hazardous with pools of molten glaes dotting the floor. Noxious clouds drift across the hellish vista, floating across the bubbling puddles like ships sailing a blood-red sea. Other caverns are visible through circular exits, the passages half-blocked with long, black protrusions of crystalline glaes. You also see a fire mage that appears dead.
Obvious exits: northeast, southeast, west
>search mage
You search the fire mage.
It didn't carry any silver.
Interesting, it carried a silver lockpick with it.
It had nothing else of value.
A fire mage decays into a fine grey ash that quickly blows away.
>stance d

45 trains and my first solo hunt in mages. I made it through 3 of them then i died, a horrible death

Askip
12-01-2003, 04:58 PM
Very nice, considering they are 71. Next stop, storm griffins? :D

Anebriated
12-01-2003, 06:04 PM
Teras is easy to uphunt as long as you know how. I was hunting soul golems(65ish) when i was 34.

Carl Spackler
12-01-2003, 08:56 PM
I hate storm griffins, I'll stick with yeti's first and leave most griffens be... although i've only hunted them with a rogue, maybe a wizard will be easier.

Askip
12-02-2003, 09:44 AM
<< maybe a wizard will be easier >>

No, griffins are tough because they do not stun and storm griffin reflect our spell with the best DF - Shock.

Halfsilver
12-02-2003, 10:24 AM
Originally posted by Elrodin
Teras is easy to uphunt as long as you know how. I was hunting soul golems(65ish) when i was 34.

You tried them without me?!

How are they with the new level?

You're able to handle them ok?

Syberus
12-02-2003, 11:05 AM
The only real reliable way I've found to incapacitate a storm griffin was to nightmare it. It stuns it every round and keeps it on the ground, however I wouldn't want to be there as a hunting ground (I was there collecting feathers for arrows since they give your ammo lightning flares).

Valthissa
12-02-2003, 02:09 PM
No, griffins are tough because they do not stun and storm griffin reflect our spell with the best DF - Shock. [/quote]

they crumple nicely to a well placed boulder.....but I think Yeti's are still better hunting as they seem to have more treasure

C/Valth

Carl Spackler
12-02-2003, 06:18 PM
I always loved yeti's with my rogue... I like the temple too though. EN, next to mages is my favorite place to hunt