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Fallen
09-02-2007, 03:26 AM
Here is a collection of posts I pulled from the officials after reading damn near 20 pages. Hope this is helpful to some.
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Re: That doesn't belong to you. · on 8/31/2007 11:00:34 PM 1078

The cauldron reps seem to be a bit confusing. Apparently all you need to do is use the appropriate ALCHEMY command. No lighting, or filling, or anything else.

Hopefully that helps.

--
Naos


-----------

The Cauldron Workshop formula has been revised to be a bit more forgiving. However, it still will be one of your more difficult tasks. (In addition, failures will now result in a reduced mana cost compared to success.) ---Mana costs for failures was brought back up to 100%-----

Global factors for success include guild rank difference (newly learned abilities are more difficult to practice) and your DIS bonus.

Factors for success when attempting SIMMER or BOIL, also include your LOG bonus and Magical Item Use training.

Factors of success for the remaining, unnamed abilities also include your profession's primary mana stat and relevant Mana Control training.

GameMaster Estild
Cleric/Empath Team

"I prefer the company of peasants because they have not been educated sufficiently to reason incorrectly." - Michel de Montaigne


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Re: Tomes · on 9/1/2007 12:34:02 PM 1262


A note on recipes and 'learning' them.

There are only a few recipes that are 'statically' taught at certain ranks. (Those ranks where you learn specific ALCHEMY commands.)

Mechanically, there isn't any flag that says "Player X has been taught recipe Y." It's entirely up to you to keep track of your recipes, in-game or out.

This also means you can share recipes. Player X might learn a recipe Player Y didn't. It depends on the whim (and absentmindedness) of skilled masters, as they could potentially teach you the same recipe twice (unlikely, but entirely possible.)

--
Naos

-------------

<< But we can only discover new ones when we are assigned to masters right? >>

Well, you can technically discover new recipes through experimentation, but it's a shot in the dark. The majority of recipes will enter the game via skilled masters teaching them to people during training.

<< Is there are specific ingredient or number of ingredients required for it to count as a tough task for second rank potions for instance? >>

'Tough' recipes are based on your current skill rank, and the rank at which a recipe is taught at. The recipes you learn at rank 1 should last you through about rank 10, which should be more than enough time for you to gather more recipes, either via others or via skilled master training.

--
Naos

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Re: The "experiment and see what you can make" task... · on 9/1/2007 5:30:37 PM 1385


"The primary purpose of Alchemy is, of course, to create. Go out on your own and follow some recipes that are a challenge for you and see what you can make."

It's just telling to make some stuff using recipes that are a 'challenge' for you. Recently learned recipes, within 10 ranks or so, are a safe bet.

--
Naos


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Re: any hints (ayana leaf) · on 9/1/2007 6:04:00 PM 1408

"Ayana" is the Elven word for "mana" or "essence".

The elves named these leaves, and other natural plant parts, for their peculiar properties of having absorbed a not inconsequential amount of essence during growth.

These leaves would often appear randomly, growing on plants of wide variety, apparently transformed from their mundane counterparts by the raw magical power of the essence.

As such, these leaves grew nearly anywhere one might experience a natural increase in the ambient essence.

--
Naos, cryptic because telling wouldn't be fun!

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Guild Shop Bases (Re: Wand oil) · on 9/1/2007 7:17:18 PM 1441


Doop. I meant to work out a good way to reference this...and forgot. Wand oil is the amber-hued oil in the guild shop.

Other bases of note:

viscous liquid = crystalline solution
sand-like liquid = powder solution
pearlescent oil = trinket oil

--
Naos


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Re: 2nd release · on 9/1/2007 8:39:27 PM 1482

<<Question was: Is what is currently available the First Phase of Alchemy, is more to come? >>

Correct. This is essentially Alchemy phase 1. Phase 2 will mostly be recipes, though, with no real mechanical changes or additions.

--
Naos


----------------

IOI: 4

>Also, will there be ways to find recipes via boxes/loot, etc? As unique drops 'n all?

The major reason for having alchemy recipes be non-mechanical knowledge (and thus the alchemy tomes, so the system isn't unwieldy) is that we wanted to make it so that it was possible for recipes to come from almost anywhere.

For instance, we could release a recipe (or even three quarters of a recipe) as just a piece of paper in a box. The player who found it then has all sorts of options of what to do with it. They could tell everyone, or keep it to themselves and have a monopoly on the product, or auction it off, or whatever.

Suppose they decided to keep it for themselves and have a monopoly on the product. Then, some intrepid alchemist could follow them around and try to figure out what they were foraging for (or listen to what they're shopping for on the amunet), then go back to the lab and attempt to figure out the process by experimentation. Once they have it, they can write it down in their tome and do what they will with it.

There's a lot of neat options available. An early idea was to release the system with a number of recipes that are not taught by the masters and let the researchers have some fun trying to find them, but with the number of ingredients that there are, that wasn't really tenable. Such things are possible with the system, though.

- Ildran

Kembal
09-02-2007, 03:44 AM
Thanks Evarin...it's a lot of info that's good to keep track of.

Drew
09-02-2007, 03:53 AM
I still have no idea what you can make.

thefarmer
09-02-2007, 04:35 AM
Me either. Or what exactly you can 'experiment' with ingredients wise. Is there a set list of things that can be used? Or can I use a troll tooth that weird ayathingamajig, tkarro root and a kobold skull to make.. who knows?

Fallen
09-02-2007, 08:21 AM
So far the things I have seen you can make are tinctures of all herbs, Aish'vrak potions, and silvery potions (which I think cast 401). People are much farther than this, but likely are too busy trying to be the first to master to take the time to post what they can make.

Here is a useful link for recipies: http://www.virilneus.com/recipes.php

While nothing more than I have listed is on the site, give it time and I am sure it will be fleshed out.

Danical
09-02-2007, 03:17 PM
good work.

Fallen
09-02-2007, 04:33 PM
Re: Task Distinction Bug &#183; on 9/2/2007 2:35:56 PM 1702


Reply

IOI: 4

>Rules aren't different in Plat - I'm guessing those stats are from a Sorcerer, and I do believe it is a known bug - likely something to do with sorcerers being the only ones with another Guild skill (via Illusions).

If it's a Sorcerer with ranks in Illusions, it's not a bug. The diversity requirements aren't for Alchemy, they're standard rules that apply guild wide. For every 4 ranks in a skill, you have to have at least 1 rank in other skills. Illusions is a perfectly valid way to fulfill that requirement.

- Ildran

----
yay us.

Fallen
09-02-2007, 11:14 PM
Re: Not getting ranks &#183; on 9/2/2007 5:18:01 PM 1737

Eugenides, The Legend
As much as I'd hate to think it, for a few characters, some tasks might actually be near impossible to complete.
An example for comparison is Cheapshots in the Rogue's guild, where poor stat placement and skill training lead to 0%-2% chance to stomp the Footpad's toes on the first assignment ever in the skill (open rolls excluded).


There is a healthy minimum chance to succeed, which was increased with the last formula revision. It can be quite tough for some players, but it's not impossible.

GameMaster Estild
Cleric/Empath Team

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Distill/Extract and Sea Salt Recipe &#183; on 9/2/2007 5:43:28 PM 1739

Alright, I've looked into the distill and extract issues further. They should be resolved.

The sea salt recipe given was incorrect, and should be fixed for future teachings. The correct recipe given is as follows: add salt water and extract using a crucible.

Distill and Extract recipes will always be in this format. One ingredient, and the process, which yields a new ingredient usually.

So, in this case, get some salt water, find a workshop with a crucible, hold it in your right hand, and use ALCHEMY EXTRACT. For DISTILL, you'll need an empty flask to collect the results.

Distilling or extracting items does NOT count for the 'tough recipe' tasks as item creation.

Finally, salt water can be obtained where you'd expect. The ocean and other bodies of salt water. The vials which Sorcerers have been using for this purpose are what you need.

Happy hunting!

--
Naos

Fallen
09-03-2007, 11:05 AM
<< At 2 ranks in potions acantha or ambrom should be plenty hard enough to count for a potion task rep. However because of the overlapping general task at the same time that is much harder, it will not let me get any reps for anything at 2 ranks in potions. >>

A recipe is considered tough when the rank your character has in the skill which they learned the recipe for is within a certain range. Not when the rank of the skill they're training in is withing a certain range of the rank at which the recipe was learned.

So, in your example, the recipe for tincture of acantha is taught at rank 1 of General Alchemy. You have 16 ranks in General Alchemy, so the recipe is no longer considered 'tough' for you, regardless of what skill you're training for.

--
Naos

Fallen
09-03-2007, 11:06 AM
Hah. This is a good one too.
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<< Is it intended that non-alchemists can use alchemy examine? If so, awesome. If not :( >>

No, and it's been fixed. Thanks for the heads up.

--
Naos

Fallen
09-03-2007, 11:25 AM
This is a PLAYER post on Alchemy, but it is a good suggestion
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nifty master "feature"? &#183; on 9/3/2007 12:19:11 AM 1855

If you miss some recipes with masters, when you finally do get masters you can go out and back in to catch up on recipes. I didn't have masters for a few ranks. I knew acantha, tkaro and ambromnas. While working on rank 5 (if you include the first gimmee rank that doesn't really count towards anything) I went in and learned about the healing potion with the cucatae berry or whatever its called. So anyway, I ran out of flasks and had to go back in. So I then learned about the rose marrow root potion. I'm not out of roots so I have to go back in maybe I'll learn about wolifrew.

Since the recipes do not have to be learned by your character this may not really matter to anyway. But for those who will only let your character do something your character learns on their own, this might help ya.

Fallen
09-04-2007, 02:33 PM
Re: Time to be disappointed? &#183; on 9/4/2007 11:16:31 AM 2251

IOI: 4

>P.S. I don't know what I expected, but I was saddened a little to see that the end results of alchemy (at least at this stage) seem to be nothing more than recreating abilities already possessed by the alchemist (potions that cast thurfel's ward, spell store??!, etc.). If that is, in fact, the case.

There are two things going on here.

The first is that the vast majority of players (possibly everyone, I don't have any numbers) are still at the lower ranks, and the lower ranks are definitely filled largely with stuff that isn't very impressive or unique. That's just what lower ranks in a guild skill are like. Also, there are going to be some things that aren't very impressive all the way up, just so there are easy (relatively, anyway) recipes for you to gain ranks with.

The second is that this is phase one, which contains everything that was ready at the time of release. All the stuff that duplicates existing things was of course incredibly easy to get ready, so this release is certainly heavily weighted towards things that already existed. There'll be new recipes coming in the future, including some pretty cool ones.

- Ildran

Celephais
09-04-2007, 02:38 PM
Phew... for a second there I thought simu was actually completing things they started.

Latrinsorm
09-04-2007, 02:49 PM
Anyone who complains that alchemy gives nothing more than recreating an NPC shop's wares should try wtr sheathmaking sometime.

Makkah
09-04-2007, 06:32 PM
HATE-O-RADE

Fallen
09-04-2007, 09:59 PM
Another non-GM post, but Kastrel/Irvine is a smart cookie.

Useful Gems &#183; on 9/4/2007 5:06:17 PM 2333

I compiled a list of the gems we know help with alchemy solutions so far, so people can hold onto them as they find them. Looks like violet sapphires and turqoise stones are going to become much more valuable in the coming months.

Minor Spiritual
Turqoise Stone - 101
Violet Sapphire - 103

Major Spiritual
Bright Chrysoberyl Gem - 201
Yellow Sapphire - 202

Minor Elemental
Smoky Topaz - 401
Green Sapphire - 402
Blue Lapiz Lazuli - 403
Brown Sphene - 404

Major Elemental
Turqoise Stone - 501
Pink Topaz
A Piece of Azurite - 503
Violet Sapphire - 504

Sorcerer Sphere
Pink Rhodocrosite Stone - 701

Wizard Sphere
Turqoise Stone - 901
White Opal - 903

- Zombie Hunter Irvine

TheEschaton
09-04-2007, 10:14 PM
Those are all fucking Landing gems. Argh. I've never seen a violet sapphire east of the Spine.

AestheticDeath
09-04-2007, 10:16 PM
just one list from one person who is most likely practicing in the landing... convince someone where you are to post their findings

Some Rogue
09-05-2007, 12:01 AM
Sphenes are Zul Logoth gems aren't they? And I see violet sapphires in Vaalor along with most of the stuff on that list.

Shari
09-05-2007, 12:51 AM
Those are all fucking Landing gems. Argh. I've never seen a violet sapphire east of the Spine.

Are you kidding? I get them all the time hunting in Illistim.

Fallen
09-05-2007, 01:05 AM
Kastrel is based out of Illistim. Heh. Wrong wrong wrong. I think all but two of those gems are commonly found in the EN.

TheEschaton
09-05-2007, 09:36 AM
Really? I really never see violet sapphires, or most of those gems. I guess hunting only in OTF and in glacial morphs would skew my gem sampling.

CrystalTears
09-05-2007, 09:38 AM
I find violet sapphires in Solhaven all the time.

Fallen
09-05-2007, 09:53 AM
A brown Sphene, and the Azurite I believe are both Zul gems. Otherwise, all should be widely available.

Fallen
09-05-2007, 11:16 AM
Re: Questions about Tomes &#183; on 9/5/2007 10:06:50 AM 2469

IOI: 4

>Is there any way to erase a recipe once you have wrote it?

Not currently, no. That's a good idea, though.

- Ildran

iJin
09-05-2007, 11:24 AM
I tried selling all that alchemy junk at the alchemist and it wont work.

Fallen
09-05-2007, 12:19 PM
Were you in the right room?

CrystalTears
09-05-2007, 12:23 PM
Re: Questions about Tomes &#183; on 9/5/2007 10:06:50 AM 2469

IOI: 4

>Is there any way to erase a recipe once you have wrote it?

Not currently, no. That's a good idea, though.

- Ildran
Why would you want to? Is there limited space in the tomes?

Deathravin
09-05-2007, 12:39 PM
Re: Questions about Tomes · on 9/5/2007 10:06:50 AM 2469

IOI: 4

>Is there any way to erase a recipe once you have wrote it?

Not currently, no. That's a good idea, though.

- Ildran


How about being able to erase and re-write locations in a PS book while you're at it.

Anebriated
09-05-2007, 12:55 PM
So anyone want to share some scripts and make this a lot easier for me?

Khariz
09-05-2007, 01:37 PM
Why would you want to? Is there limited space in the tomes?

Yeah it s like 25 pages or somethign, maybe 40. Way less than how many recipes there are.

Shari
09-05-2007, 11:16 PM
So anyone want to share some scripts and make this a lot easier for me?


Check the scripting section. Misc Scripting has a few.

Nilandia
09-06-2007, 12:07 AM
Alchemy Training Task Changes - Posted 10:45pm 9/6/07

The stress/cauldron tasks have been changed to follow the standard item creation process and require solutions to be created. Repetitions will be awarded upon a successful sealing of a solution that uses the correct subskill (simmer, boil, etc.) indicated by the task assignment. CHANT stress/cauldrong tasks will also require the chanting of a spell of equal or greater in level than your ranks in the skill being trained divided by four.

The various tasks that require creating items will now require that a recipe from the skill being trained be used to gain repetitions.

All skilled master, practice (create an item using simmer, etc.) and stress/cauldron tasks will now require that 'tough' recipes be used to gain repetitions.

The equipment cleaning and lens polishing tasks have been altered to function similarly to the window cleaning tasks in the Warrior and Rogue guilds. These tasks, now 'crucible cleaning' and 'lens assembly polishing' respectively, require players to clean and polish the equipment already present in the guild workshops. Each piece of equipment will only be able to be cleaned by a particular player once before the player must wait for it to become 'dirty' again.

A fifteen minute wait period has been added to the ingredient gathering task for those who turn in 'incomplete' lists. An 'incomplete' turning is one that leaves a player with repetitions remaining for the task.

These changes have been implemented to bring the rate of progress through the ranks of Alchemy in line with those of other guilds.

--
Naos

This message was originally posted in Magic Spells and Systems, Alchemy Discussions. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=18&topic=16&message=2629

Nilandia
09-06-2007, 12:07 AM
I think I heard a few hundred pures start to cry. That's just painful.

Gretchen

Nilandia
09-06-2007, 12:44 AM
Posted on 9/5/2007 11:22:28 PM

To go along with the new requirements for using recipes from a skill when training that skill, ranks 0 through 4 will not feature any create 'tough' items, stress/cauldron or practice task assignments.

Further, any skilled master assignments during these ranks will serve only to teach recipes or the CHANT subskill to players, and not involve any item creation practice.

--
Naos

Some Rogue
09-06-2007, 01:34 AM
A fifteen minute wait period has been added to the ingredient gathering task for those who turn in 'incomplete' lists. An 'incomplete' turning is one that leaves a player with repetitions remaining for the task.

These changes have been implemented to bring the rate of progress through the ranks of Alchemy in line with those of other guilds.



That's a bullshit change right there. Those lists have things on them that are inappropriate for level and items that are only found on the other side of the world. If they made the lists so that it only included items from the realm you are in and within a certain number of your levels, I'd have no problem with it.

Fallen
09-06-2007, 08:33 AM
For your next training task within this, the rogue guild, We ask that you sweep a Towering Fire Elemental 4 times, a Ithzir Champion 6 times, and a Horned vor'taz 2 times...

ViridianAsp
09-06-2007, 08:50 AM
That's a bullshit change right there. Those lists have things on them that are inappropriate for level and items that are only found on the other side of the world. If they made the lists so that it only included items from the realm you are in and within a certain number of your levels, I'd have no problem with it.


Agreed, if they are going to do that, they need to change the lists. It is not fair to make us get items we can't get ourselves or that aren't even in the part of the world we're in.

TheEschaton
09-06-2007, 09:04 AM
Well, it still is saying that if you have a 10 ingredient list, an donly 3 reps, you only need to collect 3 of the ingredients.

Nilandia
09-06-2007, 11:56 AM
Well, things got a little easier.

------------------------

The destruction of components for failure in the cauldron workshop has been removed.

GameMaster Estild
Cleric/Empath Team

Tolwynn
09-06-2007, 12:22 PM
They get a lot easier if you just stop wasting time on alchemy in the first place.

I hit 15/13/13 general/potions/trinkets, but with things as currently implemented, the time and material requirements don't even come close to being worth it for the results gained.

Grimaldus
09-06-2007, 12:24 PM
The ingredient gathering list could use some refining, I don't want to see powdered REAL gem on one again, and seeing a list almost entirely of stuff I would have to go to Teras or the Nations for and parts of creatures well above me is no fun.

EDIT:
I got a glimpse of what future ranks would hold for training reps and it is not worth it at the moment. Gathering the right ingredients to make the potions that would count for reps would be awful. So far it is all spells I can easily have put in an item too.

Fallen
09-09-2007, 07:20 PM
Ok, Two more Updates from Naos:
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Skilled masters should how be paying players for a portion of the value of the items they take during training.

The bug with the gather ingredients task's 15 minute time being applied when a task is fully completed (no reps left) should be resolved.

The storage room clerk should now be paying players for a portion of the value of ingredients turned in for the gather ingredients task.

--
Naos

--------------
Also, the clerks will now hand out heavy backpacks with the lists to make gathering the larger ingredients that didn't want to fit in a single sack a bit easier. He should still accept old sacks you had before this change.

--
Naos

Numbers
09-09-2007, 07:32 PM
So, from what I've been hearing, it sounds like alchemy has turned out to be pretty jank.

Latrinsorm
09-09-2007, 07:36 PM
Yeah, it's like Simu expects pures to put in some effort on their guild skills. They should have just given them 63 ranks for free. =B

Fallen
09-09-2007, 08:31 PM
Heh, I love squares. The skill is harder than any other guild skill save Lock Mastery, and they are in there trying to keep it hard. Why? Who the fuck knows, but it is always worth a chuckle.

Fallen
09-09-2007, 08:47 PM
Cauldron Workshops - Chant. &#183; on 9/9/2007


The cauldron workshops will no longer apply a restriction on spell level when chanting (it was previously set to require a spell of level (guild skill / 4).

GameMaster Estild
Cleric/Empath Team

"I prefer the company of peasants because they have not been educated sufficiently to reason incorrectly." - Michel de Montaigne

Latrinsorm
09-09-2007, 09:16 PM
The skill is harder than any other guild skill save Lock MasteryHow many critter reps do you have that require you to stand around in full stance offensive? :)

Fallen
09-09-2007, 09:24 PM
How many critter reps do you have to do where you need to find stuff that is on the other side of Elanthia?

TheEschaton
09-09-2007, 09:29 PM
so you have to walk. So fucking what? It potentially takes you an hour to walk from one end of the lands to another, unless you need to go to Teras or RR, and then you can continue your guild work there so that you can do as much over there as you can until you have to walk back.

Have you ever tried subduing troll kings because they're the only subduable thing your age in the Landing? Yeah, try that shit on for size.

-TheE-

Fallen
09-09-2007, 09:41 PM
so you have to walk. So fucking what?

Latrinsorm
09-10-2007, 10:43 AM
How many critter reps do you have to do where you need to find stuff that is on the other side of Elanthia?You don't need to cross Elanthia. You can just chillax in the West and get all the seawater you want. For the lists you just have to wait 15 minutes if you hand in an incomplete one, and I'll remind you that unlike sorcerer audience reps, warrior audience reps will often require 15+ minutes of wait time during reps.

Even if it was the case that you had to crisscross Elanthia constantly, that still wouldn't be hard; only tedious. When you start getting killed doing reps, come back and tell me how hard it is.

TheWitch
09-10-2007, 11:47 AM
<<When you start getting killed doing reps, come back and tell me how hard it is.>>

I welcome the opportunity to kick some ass, or have my ass kicked, to get reps versus sitting around like goddamn Betty Fucking Crocker boiling shit until my brain drips out my ear. Useless shit no one wants no less.

Yea, bring it.
:club:

CrystalTears
09-10-2007, 11:49 AM
Okay sooooo... if you feel it's useless and a waste of time, why do it?

/runs away

Latrinsorm
09-10-2007, 11:54 AM
Guild reps are monotonous for you guys?????????????????? How unlike square guild reps!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!! :)

TheWitch
09-10-2007, 11:59 AM
I actually enjoy the rogue guild, because of the critter reps.

mkay?

Sypher
09-10-2007, 01:53 PM
Warrior guild reps are very difficult. I would rather level a sorc from 1-50 then completely grandmaster the guild. It takes a sickeningly large amount of time and is made to slow your leveling progress....

Fallen
09-10-2007, 06:35 PM
Okay sooooo... if you feel it's useless and a waste of time, why do it?

/runs away

Bingo. I am not bothering with it until the bugs are worked out, and phase two proves the skill as useful. Right now, it is NOWHERE NEAR being worth all the expense, time, and bother. Hell, Illusions never was. I may master alchemy, but not for years. Haven't even picked up a cauldron yet. I just keep a close eye on the skill's progress.

Fallen
09-10-2007, 07:37 PM
Here is a post of a new recipie from the Officials, not a GM that posted it though. Here, finally, comes the GOOD stuff.
----
Doridan asks, "Why don't I teach you how to make a greater mana potion, hmm?" He takes you aside and instructs you on the proper method of making a greater mana potion.

The recipe given is as follows: add water, add ayanad crystal, add 2 doses of s'ayanad crystal, add faintly glimmering dust, simmer, add glowing essence shard and infuse mana.

Doridan adds, "Hmm, I suppose you should know how to make faintly glimmering dust as well." He flips through the pages of a few tomes before noding to himself. "Ah, yes, of course," he mutters and begins to instruct you on the proper method of making faintly glimmering dust.

The recipe given is as follows: add ayanad crystal and extract using a crucible.

Fallen
09-10-2007, 07:52 PM
Posted by Tsin on the officials:

You tap a greater mana potion, which is in your right hand.

>drink my pot
You take a drink from your mana potion.
You feel a burst of mana flow into you.
That was the last of it!

50 mana

AestheticDeath
09-10-2007, 08:32 PM
Its about damn time. Now I wonder if they will have any that restore you to full mana.

Sypher
09-11-2007, 10:50 AM
Clerics are pures right? Anyone know if they can make heroism potions? :)

Stanley Burrell
09-11-2007, 11:21 AM
Its about damn time. Now I wonder if they will have any that restore you to full mana.

SIGN WRACK

Nilandia
09-11-2007, 12:18 PM
Players will find that a number of items created via alchemy are now able to be duplicated, recharged and that some will now contain a greater number of charges to begin with.


Gretchen

Cademus
09-11-2007, 04:41 PM
Anyone have a list of what objects can be made via alchemy?

Jolena
09-11-2007, 04:56 PM
Okay, didn't wanna start a new topic just to ask, so I'm invading this one.

Anyone know where I can either A) get a map of the Ta'Illistim Empath's guild, or B) where the damned shop is inside the Ta'Illistim Empath's guild so that I can buy a cauldron and book etc?

Thanks!

Jolena
09-11-2007, 05:02 PM
Nevermind, I found it. Damn, things are more expensive in there than I expected.

Now I just have to figure out why the 2 recipes I learned from the Master aren't considered 'fresh in my mind' so I can't write them in my tome. :(

Fallen
09-11-2007, 08:53 PM
you have to immediately record them after making them.

Fallen
09-11-2007, 09:34 PM
Hunter Trolls being skinnable aid Alchemist on the East of the Dragonspines.
----

Hunter trolls are now skinnable. It might be a little gross sticking your hand in their mouths, though. I suggest wearing gloves. But that's just me.

= - GM Oscuro - =

Empath/Cleric Team

This message was originally posted in Hunting and Combat, Ta'Illistim Hunting Areas. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=4&topic=55&message=1150

Fallen
09-11-2007, 11:09 PM
A scrap of ancient parchment... &#183; on 9/11/2007

The ancient mage asks, "Why don't I teach you how to make minor sneezing powder, hmm?" He takes you aside and instructs you on the proper method of making minor sneezing powder.

The recipe given is as follows: add water, add citrine quartz, add 3 doses of essence of fire, simmer, add 3 doses of pepperthorn root, add 2 doses of ayanad crystal, boil, add essence of firethorn and infuse mana.

--
Naos

Fallen
09-11-2007, 11:33 PM
Flask and Vial Updates &#183; on 9/11/2007


The flasks and vials used to collect sea water for alchemy (and troll blood for Animate Dead) have been updated.

- Flasks can now be submerged in the sea to be fully filled with no need to fill the vial for one dose at a time.

- Flasks can now be MEASUREd to get an estimate of how many doses of sea water/troll blood remain.

- Vials can now be TURNed to empty them out just like flasks.

- Note that vials are still necessary for ALCHEMY EXTRACTION as well as for collection of troll blood.

- Mist Harbor now has a sea water collection site.

= - GM Oscuro - =

Empath/Cleric Team

This message was originally posted in Magic Spells and Systems, Alchemy Discussions. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=18&topic=16&message=3847

Fallen
09-11-2007, 11:34 PM
Salt water on FWI. Huge advantage to Premium users east of the spines.

Fallen
09-13-2007, 10:29 PM
Dateline 9/13/2007: ALCHEMY RECIPE CHANGES &#183; on 9/13/2007

A large number of Alchemy recipes are scheduled to be updated tonit around 12:00 Midnight EST, and once this update is completed, any previous recipes will no longer be recognized as valid by the system.

The recent updates to Alchemy training tasks have necessitated these changes. Particularly, the added requirements of using recipes related to a skill and that that recipe be considered 'tough' to count for repetitions.

We hope these updated recipes will help to ease the progression through the middling ranks of the General Alchemy skill, and the lower to middle ranks of the Alchemic Potions and Trinkets skills.

As mentioned above, previous recipes will have CEASED TO WORK as a result of these changes, and any recipes currently written in recipe books will NOT reflect these changes.

Alchemists are strongly advised to take their recipe books to any skilled master in their guild halls and ASK them to UPDATE the recipes in their books. (ASK {name} TO UPDATE) The skilled master will indicate which pages, if any, have been updated.

Please note that the skilled master will most likely indicate that he or she does not recognize recipes for most if not all DISTILL and EXTRACT recipes. This is expected. Please do NOT assist, report or post about these recipes. Newly written DISTILL and EXTRACT recipes should be properly recorded in recipe books from now on.

Please direct any questions and comments you might have to the Alchemy Discussion topic in the Magic Spells and Systems category on the official forums.

Nilandia
09-13-2007, 10:59 PM
Or not!



After a bit of consideration, and some excellent points made, this change will be effective at 12:00 Midnight EST on Sunday, September the 16th.

If you have recipes that you wish to keep, and have updated, be sure to complete them and write them into your tomes before this time.

The in-game news announcement, NEWS 3 17, has been updated to reflect this.

--
Naos

Fallen
09-13-2007, 11:03 PM
Grin. Beat me to it.

Nilandia
09-13-2007, 11:16 PM
Someone's gotta keep you on your toes. :D

Gretchen

Fallen
09-15-2007, 06:47 PM
The number of repetitions assigned for 'creation' type tasks (those which require items to be created to complete repetitions) have been adjusted, and should be generally lower across the board.

Repetitions assigned for tasks in the Potions and Trinkets skills will no longer scale with rank to take into account the difficulty of acquiring the various ingredients required for creating items for these skills.

Repetitions assigned for tasks in the General skill will continue to scale with rank, though the magnitude of the added repetitions has been reduced.

--
Naos

Latrinsorm
09-15-2007, 07:04 PM
Repetitions assigned for tasks in the Potions and Trinkets skills will no longer scale with rank to take into account the difficulty of acquiring the various ingredients required for creating items for these skills.That's kind of like how warrior guild reps don't scale with rank because higher level creatures are more dangerous.

Oh wait! They scale upwards considerably! Silly me. But pures have it so hard.

Jolena
09-15-2007, 07:10 PM
You really shouldn't compare finding ingredients that can be very rare and difficult to come by, to having to go out and deal with dangerous creatures. Its not the amount of reps that bothers so many of us, its the rarity of the ingredients. More reps means we have to find more ingredients and they are difficult to find as it is.

Fallen
09-15-2007, 10:39 PM
I wouldn't even bother, Jolena. Those squares are toiling SO HARD in their guilds they can't hear you.

Stunseed
09-15-2007, 11:01 PM
...I resemble that remark.

Fallen
09-15-2007, 11:24 PM
The Funniest part (to me) is I am not even doing alchemy. It looks like it royally blows at later ranks.

Shari
09-16-2007, 04:22 PM
I think I have all of 7 ranks. I'm more annoyed than anything. And I had a rogue, in the guild. I've done the reps...I'd MUCH rather do rogue reps than alchemy reps. Why? BECAUSE THEY'RE FREE, for the most part, and usually you just need to find another rogue to assist you.

So Jesae is done doing alchemy until I find a reason for her to start up on it again. I figure I'll horde any alchemy bits until I decide to do it again or just sell it.

Fallen
09-30-2007, 12:34 AM
ALCHEMY INGREDIENTS AND FLASKS

Dateline 9/29/2007:

Alchemy ingredients that are purchased in flasks (such as water, blessed water, oil, and blessed oil) will now leave behind empty flasks which can be used to store the resulting potions.

Along with this change, the empty flasks have been removed from the Alchemy shops in pure profession guild halls, and some ingredients previously sold in flasks are now described as being sold in vials.

END NEWS ITEM

This message was originally posted in Magic Spells and Systems, Alchemy Discussions. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=18&topic=16&message=4696

Swami71
06-12-2009, 05:56 AM
Where can you collect sea water in Teras?

Tolwynn
06-12-2009, 05:59 AM
Are there any other gems besides the Kezmonian honey beryls people need for worthwhile alchemy recipes?

Swami71
06-12-2009, 06:01 AM
Are there any other gems besides the Kezmonian honey beryls people need for worthwhile alchemy recipes?

Black Opals are needed for the enhancive enchanting potions. Can't be bought at a guild.

B2
06-12-2009, 07:59 AM
Where can you collect sea water in Teras?

Try the east or west docks. Just wander around trying to COLLECT WATER WITH VIAL/FLASK until it lets you.

The Scholar
06-12-2009, 03:10 PM
Aster opals and golden moonstons as well. Wouldn't mind getting my hands on some.