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Meges
09-02-2007, 03:32 AM
Okay, so this sucks...

R>You swing a seared black elven machera at a greater construct!
AS: +449 vs DS: +196 with AvD: +18 + d100 roll: +39 = +310
... and hit for 52 points of damage!
Mighty blow cracks several ribs.
Cracks begin to snake across the greater construct's skin as its movement completely ceases.
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>loot>You search the greater construct.
It had a polished steel shield.
It didn't carry any silver.
It had nothing else of value.
A greater construct's body crumbles until only a pile of rubble marks its remains.
>l[Old Ta'Faendryl, West]
You notice a polished steel shield, a twisted crystal-tipped staff, a gleaming steel broadsword and the XXX disk.
Obvious paths: east, northwest
>nw>[Old Ta'Faendryl, West]
You notice an Ithzir scout, a curved silvery blade, an Ithzir scout (stunned), a twisted crystal-tipped staff, a gleaming military fork, a spiral-hafted handaxe and a curved silvery blade.
Obvious paths: north, east, southeast
>Your disk arrives, following you dutifully.
>n * Syjicim joins the adventure.
>[Old Ta'Faendryl, River Edge]
You notice an Ithzir herald, an Ithzir adept (dead), a twisted crystal-tipped staff, a gleaming military fork and a curved silvery blade.
Also here: Grand Lady Amioweil
Obvious paths: east, south
>e*** MoveAhead has not received a room description in 3 seconds. You may have gotten stalled. Type MOVE STOP or STOP to reset the movement queue so that you can send movement commands again, or if there is lag, you can wait for the movement to continue.
*** MoveAhead detected a delay of 10 seconds between room descriptions, and has automatically cleared your movement queue so you can send movement commands again. If you get stalled in the future, you may type MOVE STOP or STOP to immediately reset the movement queue.
[HASTE.CMD: ]
[HASTE.CMD: ]
[HASTE.CMD: ...ABOUT 5 SECONDS LEFT ON THE HASTE!]
[HASTE.CMD: ]
[HASTE.CMD: ]
;stop haste--- Lich: HASTE.CMD stopped.
C:\DOCUME~2\OWNER~1.WCR\LOCALS~1\Temp\eee.lich.exe .4\app\lich.rb:967:in `gets': Invalid argument (Errno::EINVAL)
from C:\DOCUME~2\OWNER~1.WCR\LOCALS~1\Temp\eee.lich.exe .4\app\lich.rb:1890:in `join'
from C:\DOCUME~2\OWNER~1.WCR\LOCALS~1\Temp\eee.lich.exe .4\app\lich.rb:1890
from C:\DOCUME~2\OWNER~1.WCR\LOCALS~1\Temp\eee.lich.exe .4\bootstrap.rb:31:in `load'
from C:\DOCUME~2\OWNER~1.WCR\LOCALS~1\Temp\eee.lich.exe .4\bootstrap.rb:31
(Your connection to Simutronics was unexpectedly terminated.
Error: WSAECONNABORTED - Software caused connection abort.
An established connection was aborted by the software in your host computer, possibly due to a data transmission time-out or protocol error.)
************************************************** ****************
A few minutes later after I reset my modem, router and computer...
************************************************** ****************
*** PsiNet client version 1.2 build 01 running.
--- Lich v3.13 caught the connection and is active. Type ;help for usage info.

Please wait for connection to game server.
PsiNet Rest Mode engaged. PsiNet will send EXP to the game window every ten minutes.
Type RESTMODE OFF to turn it off.
Your mind extends outward and links with the PsiNet.
The PsiNet lets you know that your client is out of date!
Updated 07/16/2007. Download the newest client now! (v2.0.1.1275)
The version of PsiNet you are using will shortly be blocked from linking to the
server. Please update soon.
See http://www.psinfinity.net/beta/ for a list of changes.
Known issues/missing features:
- There is no standalone version, but you can continue to use the old one.
- There is no library editing/submission, but you can use it under stand-
alone.
- Your old settings will not import. Not even your aliases.
I'm working on the aliases one.
- There is no friends/hate list, as these options will be moved serverside
in the future.
- There is no FamiliarChat.
Installation:
- You will need to login again after updating.
- When you run it, it will check for .NET 2.0 and help you install it
if you do not have it. Or, check: http://www.psinfinity.net/dotnet.html
- It will prompt you to update from version 0.0.0.0. This is normal.
- If you use any OTHER third-party applications, they must NOT
be between PsiNet and the game. That means if you use Lich,
then you need to make sure that you install PsiNet AFTER Lich.
IF THE INSTALLER DOES NOT POP ANYTHING UP THAT YOU HAVE TO CLICK,
YOU DO NOT HAVE .NET 2.0. SEE ABOVE FOR INSTRUCTIONS.
AGAIN, IF THE INSTALLER NEVER LOADS OR DOES NOT POP UP ANY MESSAGES,
THEN YOU DO NOT HAVE .NET 2.0.
* IF YOU SEE THIS MESSAGE, YOU NEED TO UPDATE.
* IF YOU SEE THIS MESSAGE, YOU NEED TO UPDATE.
* IF YOU SEE THIS MESSAGE, YOU NEED TO UPDATE.
*** There have been issues with the Auto-updater that have hopefully been fixed. However, you may want to download the update from the webpage at PSINET UPDATE WEB. If you are still unable to connect to the PsiNet after updating, you can try the ZIP file on the webpage, or contact me on AIM at JamusPsi. Sorry for the inconvenience!
*** To use the autoupdater, type PSINET UPDATE DOWNLOAD. Do not type only PSINET UPDATE.
[=-=-=-=-=-=-=-=-=-=-=-=]
The update is available at the following web page: http://www.psinfinity.net
Alternatively, you can have the PsiNet client automatically download and install the update from the webpage.
The following files would be downloaded:
http://www.psinfinity.net/beta/PsiNet2-Setup-2.0.1.1275.exe->PsiNet2-Setup-2.0.1.1275.exe
And the following command would be executed on your computer: "PsiNet2-Setup-2.0.1.1275.exe"
To launch the page in your web browser, type PSINET UPDATE WEB.
To download and install automatically, type PSINET UPDATE DOWNLOAD,
*** You will not be able to log in to the PsiNet until you install this critical update! ***
[=-=-=-=-=-=-=-=-=-=-=-=]
Your connection with the PsiNet is broken.
919*** TypoHelp: Converted "919" to INCANT 919.
Welcome to GemStone IV (R) v5.10
Copyright 2007 Simutronics Corp.
All Rights Reserved
Please wait.

]-----Important Information for Premium Subscribers!-----[


*******IMPORTANT*******
**** Please Read the Four Winds Folder ****.
To use the premium verb just type the word Premium.
The Premium Verb has been updated as of November 2005!!!.
Premium Long Term Incentives are now available under the Premium Points system. You can pick up your scrolls at the Lighthouse on the Isle of Four Winds. For more information on these benefits please look at http://www.play.net/gs4/premium/premiumplus.asp.
FREE PLATINUM

For more information, visit http://www.play.net/gs4/news.asp?id=65.
Special Platinum Summer Spectacular offer, transfer your Premium Points to Platinum. For instructions, read NEWS 1 48.
[Old Ta'Faendryl, River Edge]
You notice a war griffin (flying), an Ithzir herald, a curved silvery blade, an Ithzir adept, an Ithzir scout, a gleaming steel broadsword, an enruned silver box, an enruned iron coffer, a weathered thanot chest, an Ithzir scout, a twisted crystal-tipped staff, a gleaming military fork and a curved silvery blade.
Obvious paths: east, south
[You are currently dead]
* XXX joins the adventure.
DEAD>--- Lich: 'lichnet' was not found!
--- Lich: started infomonitor.
An Ithzir herald strolls east, humming softly to herself.
DEAD>An Ithzir adept thrusts her palms out to her sides!
A silvery luminescence surrounds an Ithzir adept.
DEAD>A war griffin flies south.
DEAD> * Higher has disconnected.
'damnitDEAD>You say, "Damnit."
DEAD>l * Crista joins the adventure.
DEAD>[Old Ta'Faendryl, River Edge]
You notice a curved silvery blade, an Ithzir adept, an Ithzir scout, a gleaming steel broadsword, an enruned silver box, an enruned iron coffer, a weathered thanot chest, an Ithzir scout, a twisted crystal-tipped staff, a gleaming military fork and a curved silvery blade.
Obvious paths: east, south
DEAD>An Ithzir adept raises a hand and turns slowly in a circle, as if attempting to sense the presence of something unknown.
DEAD> * Jiepsie joins the adventure.
An Ithzir initiate strides in, her hands clasped before her.
DEAD>find amioBrave Adventurer Questing:

Amioweil

DEAD>A greater construct stomps in.
DEAD>An Ithzir herald strolls in, humming softly to herself.
DEAD>An Ithzir scout makes no sound as she slips south.
DEAD>An Ithzir scout makes no sound as he slips south.
DEAD>An Ithzir herald strolls east, humming softly to herself.
DEAD>An Ithzir initiate strides south, her hands clasped before her.
DEAD>An Ithzir herald strolls in, humming softly to herself.
DEAD>A greater construct stomps south.
DEAD>A war griffin soars in.
An Ithzir adept closes her eyes while incanting an alien phrase.
An Ithzir adept thrusts her palms out to her sides!
A translucent sphere forms around an Ithzir adept.
DEAD>A war griffin flies south.
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
DEAD>An Ithzir adept walks south, her eyes narrowed in thought.
DEAD>An Ithzir herald raises her arms as she sings!
The Ithzir herald appears to be keenly aware of its surroundings.
DEAD>A war griffin soars in.
A greater construct stomps in.
A war griffin flies east.
DEAD>An Ithzir herald strolls east, humming softly to herself.
DEAD>A greater construct stomps south.
An Ithzir herald strolls in, humming softly to herself.
DEAD>A war griffin soars in.
l[Old Ta'Faendryl, River Edge]
You notice a war griffin (flying), an Ithzir herald, a curved silvery blade, a gleaming steel broadsword, an enruned silver box, an enruned iron coffer, a weathered thanot chest, a twisted crystal-tipped staff, a gleaming military fork and a curved silvery blade.
Obvious paths: east, south
A war griffin flies south.
DEAD>l[Old Ta'Faendryl, River Edge]
You notice an Ithzir herald, a curved silvery blade, a gleaming steel broadsword, an enruned silver box, an enruned iron coffer, a weathered thanot chest, a twisted crystal-tipped staff, a gleaming military fork and a curved silvery blade.
Obvious paths: east, south
DEAD>l her
You see a fairly typical Ithzir herald.
She appears to be in good shape.
She has a curved silvery blade, a polished steel shield and some sleek studded leather (worn).
DEAD>depart confirm
The world before you dissolves into a grainy montage of color...
You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.
Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.
After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...
You feel drained!
[Cottage Garden, Niche]
Obvious paths: out
You say, "What a crock."
P>You sit up.

After searching for around 20 minutes with no luck and enlisting the help of others...

*** Host Osudor is here to answer your assist. ***
You quietly whisper to Osudor, "Just curious if we're all looking for no reason."
You quietly whisper to Osudor, "I had been looking for a good 20 minutes. Sabreon and crew are looking now as well."
Osudor whispers, "I cannot inform you if the item was picked up by someone else."
Osudor whispers, "All I can suggest is asking around or asking on the boards."
You quietly whisper to Osudor, "Uh, since when can't you confirm if someone picked it up? No name, yeah, but you guys have always confirmed or denied it being picked up."
You quietly whisper to Osudor, "I'm at a slight disadvantage, because I went link dead, which is why I died and I didn't even see what if any critter picked it up."
Osudor whispers, "I'm sorry, but I'm not allowed to tell you if the item has been picked up or not."

A few minutes later...
report I'm rather amazed you people changed the policy on telling OTF hunters whether a weapon was picked up by a player or not. I'm not looking for a name, just if it was.
SEND[Zyllah] It's always been our policy that we don't give out that info. If you were given the info at some point then someone was not following that policy.


I'm kind of pissed off because they've always, in my experience and in the experience of others I've spoken with, told people if an item was retrieved by a player or to keep looking in OTF. Man, I really feel like venting like a little two-year-old, but I guess I'll refrain. You're lucky Zyllah!


Meges

Methais
09-02-2007, 03:46 AM
I can't remember for sure, but I wanna say that what they always told you if the item was still in the game or not, i.e. if the janitor got it or if someone or something is running around with it.

This is Simu though...I bet if you just assisted again and got another host, they'd probably tell you if someone picked it up or not.

Sean of the Thread
09-02-2007, 04:10 AM
Perfect example of why I always used off the shelf gear in OTF.

Drew
09-02-2007, 04:29 AM
They tell people that all the time.

Meges
09-02-2007, 04:42 AM
Eh, I've almost always used decent gear in OTF. The only time I die in there is if I have router or similar problems. Regardless, what Methais said is true. I don't understand why Zyllah would instruct the Host on the host channel, I'm sure, to give me no information. As it turned out, another player had found the weapon, but to him it belonged to no one, because the loresong did not reveal it had been recently lost, which is damn odd.

In retrospect, I'm kind of glad I didn't get all two-year-old over this, but I'd still like to go off on Zyllah. Like reveal something about her or something along those lines, heh. I have personal issues with her as I used to work with her on staff. The day she became a GM she went and got all stupid in my book.


Meges

Sean of the Thread
09-02-2007, 04:45 AM
Blah blah blah the only time I die there and LOSE NICE GEAR is if I have router or similar problems blah blah blah


Not worth the risk.

Elvenlady
09-02-2007, 04:59 AM
The very first thing I was told about hunting OTF was never take your good gear in, even in your containers but still, that sucks Meges. No reason why a GM can't simply confirm or deny the blade is still in the lands surely.

Meges
09-02-2007, 05:48 AM
The very first thing I was told about hunting OTF was never take your good gear in, even in your containers but still, that sucks Meges. No reason why a GM can't simply confirm or deny the blade is still in the lands surely.

I'm not biting back, but I do have to say that I've been in OTF since it opened. The reason I have gear is to use it and I'm going to use it and potentially lose it. That's not my gripe at all. My gripe was and still is the inconsistency of Simutronics staff, in this particular instance, Zyllah, at the player's expense. Yeah, it did suck.

And actually, Sean (yes, a jab), I've had this happen before and not lost a thing. In any regard, I know the risk I take going in there. OTF is the only place I hunt my wizard and I rarely hunt my other characters that swing a weapon. I'm not going to shelf a nice weapon for years and years and never use it. Let me reiterate in case you forgot, actually losing it was not my gripe.


Meges

Sylvan Dreams
09-02-2007, 09:37 AM
Eh, I've almost always used decent gear in OTF. The only time I die in there is if I have router or similar problems. Regardless, what Methais said is true. I don't understand why Zyllah would instruct the Host on the host channel, I'm sure, to give me no information. As it turned out, another player had found the weapon, but to him it belonged to no one, because the loresong did not reveal it had been recently lost, which is damn odd.

In retrospect, I'm kind of glad I didn't get all two-year-old over this, but I'd still like to go off on Zyllah. Like reveal something about her or something along those lines, heh. I have personal issues with her as I used to work with her on staff. The day she became a GM she went and got all stupid in my book.


Meges

I don't believe hosts even have access to that information - only GM's. Try asking for a referral next time. Once you ask for a GM, I think they might be required to give you a referral.

grenthor
09-02-2007, 10:31 AM
I was twice told they cant say if it was picked up or janitored

Soulpieced
09-02-2007, 11:01 AM
If you have it registered and/or just dropped it, it should absolutely register to the bard that you lost it.

That Jay
09-02-2007, 08:56 PM
Hunterleigh once told someone that I had picked up their weapon after they assisted.

Meges
09-03-2007, 12:52 AM
I don't believe hosts even have access to that information - only GM's. Try asking for a referral next time. Once you ask for a GM, I think they might be required to give you a referral.

When Hosts are onduty (and generally in player character form as well) they're tuned into the Host channel, which has nothing but chatter between GMs and Hosts. Also, a GM is almost always watching them during their shift to help them along when warranted. Anytime a Host says, "Give me a minute, I'm trying to find out." or something similar, it's because they're most likely asking for GM assistance on the channel. The GM that responds looks into the problem and offers a solution (see below). So in cases like this, most of the time they do have access, if not direct.

Even more indirectly, Hosts do have access to inventory information if a suspected character is logged in. It's a crap shoot and unreliable, but they could do an .inv character (see below) command on suspect players and see everything on that character's person. This isn't fool proof, because of lockers, duplicate equipment etc., but I've used it before to help people find manifests and other gear that was double-bagged and whatnot. In my case, however, the Host wouldn't be able to confirm the history or the properties of the item, because they wouldn't even be sure if the item they see was the item that was lost, which in effect only creates more problems if that information is used. Granted, this was way before the player's inventory command became so expanded and useful.

The whole point being is that the Host that helped me spoke with a GM on the host channel, like I said previously. A referral isn't needed for this, unless I wanted to complain, then I'd likely get referred to Feedback by the GM. And yes, when a player asks for a referral, Hosts, while taught to avoid this as much as possible, are required to submit a referral on the player.


Meges

.inv command

.inv xxx Currently in Xxx's inventory...

[unique 8 digit ID numbers edited and some item verbage altered]

20000000 -> a xxx xxx bag (inventory) [worn] * * UNIQUE * *
20000000 -> an uncut diamond (in)
20000000 -> an uncut diamond (in)
20000000 -> some acantha leaf tea (in) * * UNIQUE * *
20000000 -> some acantha leaf tea (in) * * UNIQUE * *
20000000 -> a gold ring (in)
20000000 -> a xxx xxx xxx (in)
22595744 -> some silver coins (in)
etc...

Host Channel:

From quite a few years ago and slightly edited...

HOST[Blah] My assistee is a Premium Plus Subscriber. [They] says [their] locker is “empty,” [they] looked in each xxx. When [they] xxx to put a xxx xxx xxx xxx in the locker it would not let [them] and told [them] that [their] locker was full. Any ideas? ([TIME STAMP])
HOST[Blah] It's [Player's name]. ([TIME STAMP])
whisper [Player] Trying to find out what the problem is.
You whisper quietly to [Player].
HOST[Blah] [They] tried [their] xxx too, to make sure it wasn't an xxx with the xxx. ([TIME STAMP])
HOST[GM Somebody] I'm seeing a lot of xxx in [their] locker. ([TIME STAMP])
HOST[Blah] 80 items? ([TIME STAMP])
HOST[GM Somebody] It's in the xxx, inside a xxx. ([TIME STAMP])
whisper [Player] I'm told you have things in your locker. Inside the xxx there's a xxx with a lot of stuff in that xxx.
You whisper quietly to [Player].
HOST[Blah] Okay, thanks. ([TIME STAMP])
O>[Player] says, "it worked"
O>[Player] says, "thank you"
You say, "Excellent."
.go hl
You vanish in a puff of smoke and appear elsewhere.
[Host Lounge]
This is just the spot to escape the rigors of hosting. Soft overstuffed pillows and beanbag chairs rest atop polished hardwood floors. Sunlight streams in through a picture window. A thick snerthide rug covers most of the floor. Opposite the window is a stone hearth, with a senior host list hanging over it. There is a modwir bar, a disposal bin by the bar and a basket of sticks by the hearth. You also see a pile of rotten fruit baskets, a young leafy yew tree, a cherrywood plaque, an adorable Draug doll, a woven rush basket, a Please Post More Wedding Dates plea, a dew-dropped red rose, An Important Event Notice and a magic item can.
Obvious exits: east, west, down

Meges
09-03-2007, 01:04 AM
If you have it registered and/or just dropped it, it should absolutely register to the bard that you lost it.

I know, but according to the finder it wasn't. I think I've seen this before as well. In the past I've found a couple things in OTF that didn't show up as lost by anyone, but I was fairly certain it wasn't truly critter found and then later found them to belong to someone who had lost the item(s).

After I got my weapon back I re-registered it and it didn't show up as registered at all. It was indeed previously registered, because I had just registered it yet again a few weeks ago after I had some of the properties changed via Premium Benefits.

Either the finder registered it when they found it, which possibly caused an error on the loresong, or there's a bug. I suppose a few other things could have happened, but I doubt those to be likely. I want to believe what the finder said, because they gave the weapon back to me.


Meges

TheEschaton
09-03-2007, 01:36 AM
When Hosts are onduty (and generally in player character form as well) they're tuned into the Host channel, which has nothing but chatter between GMs and Hosts. Also, a GM is almost always watching them during their shift to help them along when warranted. Anytime a Host says, "Give me a minute, I'm trying to find out." or something similar, it's because they're most likely asking for GM assistance on the channel. The GM that responds looks into the problem and offers a solution (see below). So in cases like this, most of the time they do have access, if not direct.

Even more indirectly, Hosts do have access to inventory information if a suspected character is logged in. It's a crap shoot and unreliable, but they could do an .inv character (see below) command on suspect players and see everything on that character's person. This isn't fool proof, because of lockers, duplicate equipment etc., but I've used it before to help people find manifests and other gear that was double-bagged and whatnot. In my case, however, the Host wouldn't be able to confirm the history or the properties of the item, because they wouldn't even be sure if the item they see was the item that was lost, which in effect only creates more problems if that information is used. Granted, this was way before the player's inventory command became so expanded and useful.

The whole point being is that the Host that helped me spoke with a GM on the host channel, like I said previously. A referral isn't needed for this, unless I wanted to complain, then I'd likely get referred to Feedback by the GM. And yes, when a player asks for a referral, Hosts, while taught to avoid this as much as possible, are required to submit a referral on the player.


Meges

.inv command

.inv xxx Currently in Xxx's inventory...

[unique 8 digit ID numbers edited and some item verbage altered]

20000000 -> a xxx xxx bag (inventory) [worn] * * UNIQUE * *
20000000 -> an uncut diamond (in)
20000000 -> an uncut diamond (in)
20000000 -> some acantha leaf tea (in) * * UNIQUE * *
20000000 -> some acantha leaf tea (in) * * UNIQUE * *
20000000 -> a gold ring (in)
20000000 -> a xxx xxx xxx (in)
22595744 -> some silver coins (in)
etc...

Host Channel:

From quite a few years ago and slightly edited...

HOST[Blah] My assistee is a Premium Plus Subscriber. [They] says [their] locker is “empty,” [they] looked in each xxx. When [they] xxx to put a xxx xxx xxx xxx in the locker it would not let [them] and told [them] that [their] locker was full. Any ideas? ([TIME STAMP])
HOST[Blah] It's [Player's name]. ([TIME STAMP])
whisper [Player] Trying to find out what the problem is.
You whisper quietly to [Player].
HOST[Blah] [They] tried [their] xxx too, to make sure it wasn't an xxx with the xxx. ([TIME STAMP])
HOST[GM Somebody] I'm seeing a lot of xxx in [their] locker. ([TIME STAMP])
HOST[Blah] 80 items? ([TIME STAMP])
HOST[GM Somebody] It's in the xxx, inside a xxx. ([TIME STAMP])
whisper [Player] I'm told you have things in your locker. Inside the xxx there's a xxx with a lot of stuff in that xxx.
You whisper quietly to [Player].
HOST[Blah] Okay, thanks. ([TIME STAMP])
O>[Player] says, "it worked"
O>[Player] says, "thank you"
You say, "Excellent."
.go hl
You vanish in a puff of smoke and appear elsewhere.
[Host Lounge]
This is just the spot to escape the rigors of hosting. Soft overstuffed pillows and beanbag chairs rest atop polished hardwood floors. Sunlight streams in through a picture window. A thick snerthide rug covers most of the floor. Opposite the window is a stone hearth, with a senior host list hanging over it. There is a modwir bar, a disposal bin by the bar and a basket of sticks by the hearth. You also see a pile of rotten fruit baskets, a young leafy yew tree, a cherrywood plaque, an adorable Draug doll, a woven rush basket, a Please Post More Wedding Dates plea, a dew-dropped red rose, An Important Event Notice and a magic item can.
Obvious exits: east, west, down

Isn't this stuff all protected an NDA or something? Oooops...too late.

thefarmer
09-03-2007, 02:52 AM
I've never been told if my lost item was picked up by someone or the janitor ate it.
I'm not sure if you should be gripping at Zyllah if it's policy not to tell and she followed it. If other GM's choose to break policy, then you should be griping at their inconsistancies, not hers.

Drew
09-03-2007, 03:25 AM
Isn't this stuff all protected an NDA or something? Oooops...too late.


You can't NDA something forever. Well, you could sign something that says that, but it's totally unenforceable. Simu probably has a 2 year NDA or something close to that.

Drew
09-03-2007, 03:33 AM
Or I should say, that you can have an NDA that has no time frame and therefore should last forever, it's just unlikely that it actually will. There's no hard or fast rule, but most NDAs if they have a time period last 1-5 years.

Meges
09-03-2007, 04:58 AM
Isn't this stuff all protected an NDA or something? Oooops...too late.

Heh. I had no intention of deleting it.


Meges

Meges
09-03-2007, 05:00 AM
I've never been told if my lost item was picked up by someone or the janitor ate it.
I'm not sure if you should be gripping at Zyllah if it's policy not to tell and she followed it. If other GM's choose to break policy, then you should be griping at their inconsistancies, not hers.

See post #8.


Meges

Silent_Willy
09-03-2007, 04:05 PM
I've been told on several occasions it was janitored or picked up.

Khariz
09-03-2007, 04:41 PM
I've been told on several occasions it was janitored or picked up.

Same. I've been told numerous times whether someone has it or whether it was lost to game mechanics.

Deadelf
09-10-2007, 05:24 PM
Actually Kai/Farmer it's been fairly standard for the past 15 years for staff to tell you whether an item was still in game or the janitor picked it up. I've known many players including myself who have been told by GMs over the years that the item was still in the game. (shrugs)

Btw I've noted you becoming rather "Rah-rah" in recent posts on these folders anytime anyone has anything critical to say about staff or simu. Do you know that tends to imply to me? It is such a "consistant behavior" that it really is a player archtype.

It means that you have become a host (or want to), and have hopes of becoming a GM. After all you wouldn't be posting here if you were a GM, but I don't recall anything against hosts posting here since they aren't NDA'd. :)

I don't have anything against rah-rah stuff when it merits it but blind rah-rah crap is rather bothersome. It dimmishes your posts because I have to take it less credit since it's being posted from a rah-rah point of view. When Krakii/Robert became a host some years ago his posts became unbearable for some months. I can go on an on with examples where this arch type was proven true btw. Robert's nolonger a host and I am glad his posting went back to his normal routine.


Another example of this "Rah-rah" mentality was your recent rather dense and consistant "not" getting it support of Andraste/Marsha on some other threads. Flat out the woman was wrong, yeah I consider her a friend and did not AIM her about it nor did I post on the threads knowing it would be more salt on the wounds. That said she was wrong and still is wrong and I personally think needs to take a break from GMing.

Anyhow that thread was painful to read, watching player after player cutting and pasting exactly what she did wrong and why and you flat out dropping 100 IQ points and playing short bus dense boy.

So as to why Zyllah said that, well then I guess maybe policy changed or many many GM's were violating it. Personally I'm almost willing to bet that there is "no" written policy on this subject and it probably has always been a up to individual GMs as to what they tell a player on this subject.


Jim

p.s: Anyhow Kai do yourself a favor and stop being so Rah-rah that you can't see the points being made when they are made. You keep at this pace and you'll end up being treated like Ilvane's player is treated/viewed on these boards.

Stunseed
09-10-2007, 05:32 PM
Coming from someone hard-headed as Celtar....

That stung.

CrystalTears
09-10-2007, 05:34 PM
Coming from someone hard-headed as Celtar....

That stung.
Word

Asha
09-10-2007, 05:38 PM
GMs do post here.

Anebriated
09-10-2007, 05:48 PM
Yeah there are several members of the staff/ex-staff who post here/have posted here.

CrystalTears
09-10-2007, 05:51 PM
Hell even Whatley posted here once upon a time.

Celephais
09-10-2007, 05:51 PM
GMs do post here.
They don't flamebait usually...

CrystalTears
09-10-2007, 05:53 PM
As long as 1) they're honest about who they're posting as and 2) don't let out any inside information, I don't see why they can't post on unofficial forums.

Tsa`ah
09-10-2007, 06:42 PM
Ya .. the Edgeleaf stalking Whatley ordeal on the pre-vbulletin boards put a tighter leash on GMs posting ... that and the constant attacks by those with sand in their manginas. But there have been more than a few GMs to post here since.

Anebriated
09-10-2007, 06:44 PM
Khaladon has posted here in the recent past I believe.

For awhile didnt they tell the staff that PC was a bad place and that they were not to post/read anything here?

Tsa`ah
09-10-2007, 06:46 PM
See Edgeleaf stalking Whatley.

Anebriated
09-10-2007, 06:51 PM
Ah, didnt remember what caused it.

Khariz
09-10-2007, 06:54 PM
As long as 1) they're honest about who they're posting as and 2) don't let out any inside information, I don't see why they can't post on unofficial forums.

Yep, unlike some cunt we know.

*cough* Andraste *cough*

Tsa`ah
09-10-2007, 07:01 PM
Heh ... where was she dishonest about who she was?

I'd be pretty confident that there's nothing in Simu's policy stating that any staffer registered to an ooc forum has to identify themselves ... in fact I'd guess that it's pretty much the opposite.

That Jay
09-10-2007, 07:10 PM
Another example of this "Rah-rah" mentality was your recent rather dense and consistant "not" getting it support of Andraste/Marsha on some other threads. Flat out the woman was wrong, yeah I consider her a friend and did not AIM her about it nor did I post on the threads knowing it would be more salt on the wounds. That said she was wrong and still is wrong and I personally think needs to take a break from GMing.

Ah, I had been wondering why you did not chime in on the prior threads.

CrystalTears
09-10-2007, 07:25 PM
Heh ... where was she dishonest about who she was?
Uh, by posing as a "regular" player and giving out inside info? Khaladon, even though his name here is "kookiegod", has always been upfront that he's a GM. She was purposely being deceitful about who she was. THAT is what people have a problem with.

Tsa`ah
09-10-2007, 07:33 PM
Uh, by posing as a "regular" player and giving out inside info? Khaladon, even though his name here is "kookiegod", has always been upfront that he's a GM. She was purposely being deceitful about who she was. THAT is what people have a problem with.

Eh, it's not exactly the topic ... but we'll just have to agree to disagree. Not divulging that tidbit of information is no different than not divulging any other tidbit of information.

People got up in arms after they found out who was behind the handle ... which was already pretty public at that point. Though I agree, to an extent, about the inside info ... no one would have been pissed to find out that kookiegod was Khal if he hadn't made it public knowledge before hand.

Some info is just no one's business unless one wants to make it public. I know if I were a GM, I wouldn't want to post on these forums as a GM simply because of past examples.

CrystalTears
09-10-2007, 07:35 PM
Yeah I'll just agree to disagree because you just don't get it.

Sean of the Thread
09-10-2007, 07:41 PM
Agreed.

Tsa`ah
09-10-2007, 07:42 PM
Maybe I should quote some of your comments at this point?

I get it, I just don't agree with your position.

It's like a someone related to the Hatfields constantly partying with the McCoys and then the Hatfields find out he's related to the McCoys and they suddenly have an issue with him.

Doesn't exactly make much sense ... but I get it. The Hatfield stance is that the guy was pretending to be someone else ... the guy wasn't actually pretending to be someone else, he just wasn't making everyone around him aware of the fact that he was a McCoy.

It's a sense of betrayal without there actually being betrayal.

CrystalTears
09-10-2007, 07:48 PM
No it's more like someone related to the Hatfields was going over to hang out with the McCoys and talk shit about both the Hatfields and the McCoys, and when he's found out for being a shitheal, they all have an issue with him.

Tsa`ah
09-10-2007, 08:07 PM
Well you don't know if Simu has an issue with her so "they all have an issue with him" is including an unknown, or better, an assumption.

If this were any other GM, sans the inside info, there wouldn't have been an uproar.

You're trying to marry two issues into one.

Sean of the Thread
09-10-2007, 08:09 PM
It's a fair assumption at this point that someone at Simu has an issue with Andraste.

Tsa`ah
09-10-2007, 08:11 PM
Has she been removed as a GM? Has anything been posted anywhere on an official Simu product?

Sheer curiosity really.

If the answer is no, then you have made an assumption based on whatever.

Sean of the Thread
09-10-2007, 08:21 PM
So she has to be removed as a GM or have something posted on the officials (rofl) for there to be a fair assumption that someone has taken issue with her?

Hilarious.

It's a fair assumption.

CrystalTears
09-10-2007, 08:27 PM
Yeah because no other GM could possibly not like her just because she's still a GM. Whatever dude.

Tsa`ah
09-10-2007, 08:36 PM
Wow ... reading what I never posted? Who would have thought.

I'm glad everyone has a slew of GMs that are feeding them inside info .... oh more "wow" .. that's a bit hypocritical is it not?

CrystalTears
09-10-2007, 08:38 PM
I'm just saying that just because she's still a GM doesn't mean that there aren't GMs that have issues with her.

Sean of the Thread
09-10-2007, 08:39 PM
I'm just saying that just because she's still a GM doesn't mean that there aren't GMs that have issues with her.

Yeah that's common sense at the very least.

Tsa`ah
09-10-2007, 08:42 PM
Of course there are GMs that have issues with her, there are GMs that have issues with other GMs.

It happens in every work environment.

That doesn't qualify your statement of "all" ... nor does it validate any assumption made.

The only way anyone will know, outside of the Simu ranks, is if it's leaked. And that would qualify as hypocritical.

Sean of the Thread
09-10-2007, 08:43 PM
Of course there are GMs that have issues with her, there are GMs that have issues with other GMs.

It happens in every work environment.


^^^ Validates that it's a fair assumption that someone at Simu has an issue with Andraste.


Dumbass.

Tsa`ah
09-10-2007, 08:44 PM
^^^ Validates that it's a fair assumption that someone at Simu has an issue with Andraste.


Dumbass.

Your arguments and logic are pretty circular ... I don't expect you to get much.

Sean of the Thread
09-10-2007, 08:46 PM
It's not my fault you're an idiot. Thanks for validating it further in this thread however.

My logic on this is flawless.