Drisco
08-25-2007, 12:46 AM
Good Character. PM me with offers.
Race: Dwarf Profession: Warrior (not shown)
Gender: Male Age: 92 Expr: 4583356 Level: 71
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (35) ... 100 (35)
Constitution (CON): 93 (36) ... 93 (36)
Dexterity (DEX): 99 (24) ... 99 (24)
Agility (AGI): 97 (18) ... 97 (18)
Discipline (DIS): 93 (31) ... 93 (31)
Aura (AUR): 85 (7) ... 85 (7)
Logic (LOG): 51 (5) ... 51 (5)
Intuition (INT): 92 (21) ... 92 (21)
Wisdom (WIS): 94 (22) ... 94 (22)
Influence (INF): 80 (5) ... 80 (5)
(at level 71), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 240 140
Combat Maneuvers...................| 246 146
Two-Handed Weapons.................| 246 146
Ambush.............................| 140 40
Multi Opponent Combat..............| 130 35
Physical Fitness...................| 286 186
Dodging............................| 248 148
Arcane Symbols.....................| 102 24
Magic Item Use.....................| 130 35
Harness Power......................| 20 4
Survival...........................| 150 50
Disarming Traps....................| 50 10
Perception.........................| 173 73
Climbing...........................| 114 28
Swimming...........................| 102 24
First Aid..........................| 150 50
You are Guild Master of the Warrior Guild.
You are current with your dues and must check in again sometime in the next 22 days.
You currently have 344 ranks out of a possible 372 for your training.
You have 35 ranks in the Disarm Weapon skill.
You need 66 training points to earn your next rank.
The Training Administrator told you to practice disarming creatures with a twohanded weapon.
You have 9 repetitions remaining to complete this task.
You are a Master of Berserk.
You are a Master of Warrior Tricks.
You are a Master of Tackle.
You are a Master of War Cries.
You are a Master of Batter Barriers.
your Combat Maneuver training is as follows:
Skill name Mnemonic Ranks
Specialization I wspec1 4
Specialization II wspec2 4
Weapon Bonding bonding 5
Combat Mobility mobility 2
Surge of Strength surge 5
Parry Mastery pmastery 3
Available Combat Maneuver Training Points: 7
Current society status:
You are a Master in the Council of Light.
You have learned and are able to use the following abilities:
Sign of Recognition
Signal
Sign of Warding
Sign of Striking
Sign of Clotting
Sign of Thought
Sign of Defending
Sign of Smiting
Sign of Staunching
Sign of Deflection
Sign of Hypnosis
Sign of Swords
Sign of Shields
Sign of Dissipation
Sign of Healing
Sign of Madness
Sign of Possession
Sign of Wracking
Sign of Darkness
Sign of Hopelessness
Past society affiliations (resigned or cast out):
The Order of Voln
The FIXSKILLS command will allow you to instantly set your skills to match your goals. Use the GOALS command to set your skills to your desired values FIRST!
You may view FIXSKILLS HELP for more information on this option.
To use FIXSKILLS, you must type FIXSKILL CONFIRM within the next 30 seconds.
*** No additional options will be granted outside of normal parameters for misuse. ***
** Make sure your skills are set how you want them with GOALS before using FIXSKILLS CONFIRM **
You are not currently banished from any town.
You are wanted for no crimes.
You have committed 8 crimes in Wehnimer's Landing in the last six months. They are:
1 count of assault with a deadly weapon
5 counts of murder
1 count of endangering public safety
1 count of contempt
In the back of your mind you remember you owe a debt of 785 silvers in the town of Icemule Trace.
In the back of your mind you remember you owe a debt of 597 silvers to the United City-States bank.
In the skill of fletching, you are a highly skilled laborer.
He currently has full citizenship in Wehnimer's Landing.
Member of House of Paupers
Comes with +2 Claid Bonded to Lvl 5.
Vultite Masterly Forged Mattock.
4x Full Plate
Altered Clothing
Masterful Crit Weighted Granit Club.
Other random 2x-4x gear in locker.
MB 500$
BO 550$
Coins in 11$ per mill.
Buyer Pays Fee.
Race: Dwarf Profession: Warrior (not shown)
Gender: Male Age: 92 Expr: 4583356 Level: 71
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (35) ... 100 (35)
Constitution (CON): 93 (36) ... 93 (36)
Dexterity (DEX): 99 (24) ... 99 (24)
Agility (AGI): 97 (18) ... 97 (18)
Discipline (DIS): 93 (31) ... 93 (31)
Aura (AUR): 85 (7) ... 85 (7)
Logic (LOG): 51 (5) ... 51 (5)
Intuition (INT): 92 (21) ... 92 (21)
Wisdom (WIS): 94 (22) ... 94 (22)
Influence (INF): 80 (5) ... 80 (5)
(at level 71), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 240 140
Combat Maneuvers...................| 246 146
Two-Handed Weapons.................| 246 146
Ambush.............................| 140 40
Multi Opponent Combat..............| 130 35
Physical Fitness...................| 286 186
Dodging............................| 248 148
Arcane Symbols.....................| 102 24
Magic Item Use.....................| 130 35
Harness Power......................| 20 4
Survival...........................| 150 50
Disarming Traps....................| 50 10
Perception.........................| 173 73
Climbing...........................| 114 28
Swimming...........................| 102 24
First Aid..........................| 150 50
You are Guild Master of the Warrior Guild.
You are current with your dues and must check in again sometime in the next 22 days.
You currently have 344 ranks out of a possible 372 for your training.
You have 35 ranks in the Disarm Weapon skill.
You need 66 training points to earn your next rank.
The Training Administrator told you to practice disarming creatures with a twohanded weapon.
You have 9 repetitions remaining to complete this task.
You are a Master of Berserk.
You are a Master of Warrior Tricks.
You are a Master of Tackle.
You are a Master of War Cries.
You are a Master of Batter Barriers.
your Combat Maneuver training is as follows:
Skill name Mnemonic Ranks
Specialization I wspec1 4
Specialization II wspec2 4
Weapon Bonding bonding 5
Combat Mobility mobility 2
Surge of Strength surge 5
Parry Mastery pmastery 3
Available Combat Maneuver Training Points: 7
Current society status:
You are a Master in the Council of Light.
You have learned and are able to use the following abilities:
Sign of Recognition
Signal
Sign of Warding
Sign of Striking
Sign of Clotting
Sign of Thought
Sign of Defending
Sign of Smiting
Sign of Staunching
Sign of Deflection
Sign of Hypnosis
Sign of Swords
Sign of Shields
Sign of Dissipation
Sign of Healing
Sign of Madness
Sign of Possession
Sign of Wracking
Sign of Darkness
Sign of Hopelessness
Past society affiliations (resigned or cast out):
The Order of Voln
The FIXSKILLS command will allow you to instantly set your skills to match your goals. Use the GOALS command to set your skills to your desired values FIRST!
You may view FIXSKILLS HELP for more information on this option.
To use FIXSKILLS, you must type FIXSKILL CONFIRM within the next 30 seconds.
*** No additional options will be granted outside of normal parameters for misuse. ***
** Make sure your skills are set how you want them with GOALS before using FIXSKILLS CONFIRM **
You are not currently banished from any town.
You are wanted for no crimes.
You have committed 8 crimes in Wehnimer's Landing in the last six months. They are:
1 count of assault with a deadly weapon
5 counts of murder
1 count of endangering public safety
1 count of contempt
In the back of your mind you remember you owe a debt of 785 silvers in the town of Icemule Trace.
In the back of your mind you remember you owe a debt of 597 silvers to the United City-States bank.
In the skill of fletching, you are a highly skilled laborer.
He currently has full citizenship in Wehnimer's Landing.
Member of House of Paupers
Comes with +2 Claid Bonded to Lvl 5.
Vultite Masterly Forged Mattock.
4x Full Plate
Altered Clothing
Masterful Crit Weighted Granit Club.
Other random 2x-4x gear in locker.
MB 500$
BO 550$
Coins in 11$ per mill.
Buyer Pays Fee.