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Stretch
08-19-2007, 09:08 PM
I use Gemstone as an outlet for my workplace frustrations. Anyway, when did they start punishing traveller deaths?

>
Time drags on by...
Roundtime: 2 sec.
>

The taskmaster told you: "I've got a special mission for you. A certain client has hired us to provide a protective escort on her upcoming journey. Go to the area just inside the North Gate and WAIT for her to meet you there. You must guarantee her safety to Solhaven as soon as you can, being ready for any dangers that the two of you may face. Good luck!"
>
A human traveller just walked in.
>
The traveller appears to be a woman of respectable means. She regards the surroundings warily, as though she is anxious to be elsewhere.
>
The human traveller is medium in size and about six feet high in her current state.
The traveller should be easy, yet could still give you a bit of a scuffle.
>
A human traveller recognizes you and says, "Oh, there you are. The guild told me to look for you. As you know, your job is to guarantee my passage from here to Solhaven. I fully expect you to watch for my safety. I am not well-versed in the ways of combat, so you will need to clear the roads of dangerous creatures as we go. I won't be able to escape from an area with monsters in it, and I won't go to an area if I see monsters in it."

She continues, "You can TELL me to FOLLOW you or WAIT, and I'll do what you ask. If you see that I'm injured, you can give me whatever healing herbs you have and I'll make good use of them. I understand you adventurers are quite familiar with magic, so I wouldn't mind it if you could arrange for a few protective wards to be cast on me, too. You probably have some other ways to ensure my safety, so I'll leave that to you."

She says, "Now, if you're ready, just TELL me to FOLLOW, and we'll start our journey."
>
You lean towards a human traveller.
>
A human traveller nods and says to you, "The sooner the better."
>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a massive wheeled tower and a Wayside Inn.
Obvious paths: north, east, southwest, northwest
>
A human traveller just came through the wooden gates, following you.
>
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a roped-off clearing and a grey stone walkway.
Obvious paths: north, south
>
A human traveller arrives, following you.
>
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
>
You weave another verse into your harmony, directing the sound of your voice at a human traveller.
The human traveller falls to the ground in a deep slumber.
Sing Roundtime 3 Seconds.
>
You remove an ornate pitted vultite pike from in your wool backpack.
>
A human traveller is awakened by your attack!
You thrust with an ornate pitted vultite pike at a human traveller!
AS: +212 vs DS: +25 with AvD: +35 + d100 roll: +64 = +286
... and hit for 160 points of damage!
Solid strike caves the human traveller's skull in, resulting in instant death!
The traveller groans in anguish as she succumbs to death.

When word reaches the Adventurer's Guild that the traveller has gone missing and you are implicated in her possible demise, you will find that you are suspended from receiving new tasks for 1 day pending the investigation. They cannot afford to be associated with you during this time.


[You have failed your current Adventurer's Guild task.]
Roundtime: 7 sec.
>
You put an ornate pitted vultite pike in your hunter's cloak.
>
You can't search the traveller.
>
A human traveller's body decays into compost.

TheEschaton
08-19-2007, 09:10 PM
Wow, that must be new. I killed a legged traveller the other day, didn't receive a punishment.

-TheE-

Soulpieced
08-19-2007, 09:15 PM
I just don't do them.

The Ponzzz
08-19-2007, 09:17 PM
It's fairly new, by a few weeks. basically, to stop griefers who kill people's kids and travellers. You will no longer be able to get a task for 24 hours. It was going to be 60 days.

TheSmooth1
08-19-2007, 09:19 PM
slaughtertraveler.cmd

PUT ready weapon
PUT hide
WAITFOR Traveller
PUT ambush traveller head
PUT 'LOL!
PAUSE 8
PUT go gate
PUT E
PUT E
PUT hide

To be used at Wehnimer's front gate.

TheSmooth1
08-19-2007, 09:20 PM
It's fairly new, by a few weeks. basically, to stop griefers who kill people's kids and travellers. You will no longer be able to get a task for 24 hours. It was going to be 60 days.

That'll sure show them!

lol, I never liked the guild anyway.

The Ponzzz
08-19-2007, 09:20 PM
You should match all the other forms of the traveller!

That's hilarious.

The Ponzzz
08-19-2007, 09:22 PM
That'll sure show them!

lol, I never liked the guild anyway.

I don't play prime much, so I'm not sure how bad it is over there.

What I do hate is people leaving capped bandits over there on the icemule/solhaven trails.

TheSmooth1
08-19-2007, 09:22 PM
I know of "kid", what else are there?

The Ponzzz
08-19-2007, 09:25 PM
Magistrate...

Drawing a blank, as usual.

Paradii
08-19-2007, 09:41 PM
diplomats

ThatDamnTep
08-19-2007, 09:43 PM
Dignitary.

...but the penalty only applies if YOU are the one to kill your traveler. Griefers can grief all they want, the penalty only applies if you kill it.

The Ponzzz
08-19-2007, 10:01 PM
Oh I thought it worked for other players killing them as well...

TheSmooth1
08-19-2007, 10:31 PM
ScriptStart:
PUT ready weapon
PUT hide
MATCH DIGNITARY Dignitary
MATCH DIPLOMAT Diplomat
MATCH CHILD Child
MATCH TRAVELLER Traveller
MATCH ROCKSAND DumbBitch
MATCHWAIT

DUMBBITCH:
PUT unhide
PUT point at Rocksand
PUT 'ROFL dumb bitch
PUT Hide
GOTO ScriptStart

DIGNITARY:
PUT ambush Dignitary head
PAUSE 8
PUT 'LOL!
PUT go gate
PUT S
PUT E
PUT E
PUT hide
PAUSE 120
PUT W
PUT W
PUT N
GOTO ScriptStart

DIPLOMAT:
PUT ambush diplomat head
PAUSE 8
PUT 'LOL!
PUT go gate
PUT S
PUT E
PUT E
PUT hide
PAUSE 120
PUT W
PUT W
PUT N
PUT Go gate
GOTO ScriptStart


TRAVELLER:
PUT ambush traveller head
PAUSE 8
PUT 'LOL!
PUT go gate
PUT S
PUT E
PUT E
PUT hide
PAUSE 120
PUT W
PUT W
PUT N
GOTO ScriptStart

CHILD:
PUT ambush CHILD head
PAUSE 8
PUT 'LOL!
PUT go gate
PUT S
PUT E
PUT E
PUT hide
PAUSE 120
PUT W
PUT W
PUT N
PUT go gate
GOTO ScriptStart

If you have over 8 ambush roundtime, fuck you you suck I don't care.

Is it kid or child? I assume child.

Deadelf
08-20-2007, 12:04 AM
lol Can't stand Rocksand/Vif, amusing script.

Elvenlady
08-20-2007, 03:55 AM
scribe

FinisWolf
08-20-2007, 01:05 PM
Surprised someone else didn't pipe up with the fact the rocksand match won't work as it is in post #14 of this thread.

:shrug:

Ooops, Ponzzz did.

Finis

Paradii
08-22-2007, 12:13 PM
Officials are another one