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View Full Version : My turn to Crosspost (Chrism)



Khariz
08-12-2007, 11:25 AM
Holy Receptacle's (325) tier four ability, Chrism, has been updated. When used upon a corpse, it will now allow the corpse to retain a portion of its experience, which was previously lost upon death. The base amount is 50%, and is increasable by training in Spiritual Lore, Blessings at the rate of a seed 1 summation * 5. The lore benefit requires additional training past the initial 10 ranks which enables the Cleric to create chrism gems.

GameMaster Estild


All I can say is HELLZ YEAH.

TheEschaton
08-12-2007, 11:28 AM
Wow, that's actually awesome.

Sean
08-12-2007, 11:32 AM
I still don't see the incentive for clerics to actually make chrism gems.

Fallen
08-12-2007, 11:39 AM
Nice. Very nice.

Shalla
08-12-2007, 11:47 AM
I still don't see the incentive for clerics to actually make chrism gems.

A very very good tip. Whenever someone uses a Chrism gem on me, like naseer. I always make sure that the chrism gem is replaced and tipped with a very expensive gem.

Also, Note to all the other clerics. Please raise me with a chrism gem :)

Kitsun
08-12-2007, 12:14 PM
Ah rats. I never keep Chrism gems on my cleric.

ViridianAsp
08-12-2007, 01:39 PM
Oh...this gives me RP incentive to use them. Loverly.

Gan
08-12-2007, 02:13 PM
A very very good tip. Whenever someone uses a Chrism gem on me, like naseer. I always make sure that the chrism gem is replaced and tipped with a very expensive gem.

Also, Note to all the other clerics. Please raise me with a chrism gem :)

Naseer always gets a chrism gem when he raises me, thus he always raises me with a chrism gem. Ultramarine glimaerstones are ones I refrain from selling off at the gemshop, just for that purpose.

As it stands now, when I'm playing, I'm playing a cleric. Albiet he's only level 30.

The conundrum is that there's no guarantee that using a chrism gem EVERY raise will be economically feasable.

I guess my process (when I get enough levels/ranks to create them) is to raise normally unless someone asks, then a dialogue of barter would come into play.

I dont know, thats kind of a cheesy RP scenario. It contradicts those who rescue/raise benevolently.

Bottom line is that the cleric earns experience for the raise, its just that the cost could easily outweigh the ability to provide that service for some clerics who do not obtain their chrism quality gems from hunting.

Would it be selfish and or greedy as a corpse to ask for a chrism raise everytime and yet tip/reimburse for services with a low quality tip in return.

I think I'll have to create a new highlight color for those who request and are granted a chrism raise and yet do not tip or tip with less than expected return. That way in future rescues or raises I'll just not have any chrism gems 'available' thus they would get a simple raise.

And how many corpses will start getting picky as to which cleric can raise them? I can see a corpse shopping clerics at TSC until one offers up a chrism raise, especially among those clerics who camp TSC for exp rather than hunting/bounty for exp.

This will definately make things interesting in the clerical business.

Mistomeer
08-12-2007, 02:27 PM
Chrism sucks to train in. It takes a ton of TP's for no real benefit to the cleric. Sure, it's nice for a corpse, but for a cleric there's no benefit for the cost. Besides, most clerics don't raise that much so the TP's are better spent for other skills.

The Ponzzz
08-12-2007, 03:10 PM
I'd pay out the ass for a almost full exp return.

Khariz
08-12-2007, 10:48 PM
Chrism sucks to train in. It takes a ton of TP's for no real benefit to the cleric. Sure, it's nice for a corpse, but for a cleric there's no benefit for the cost. Besides, most clerics don't raise that much so the TP's are better spent for other skills.

Do what? It's almost no points for a high level cleric to have a few ranks of blessing (10) and a few ranks of summoning (15). Big whoop. And the religion ranks? Any cleric should have those to make their spells actually effective. If you are a cleric and can't make Chrism gems, you are a lazy schmuck.

Sean
08-12-2007, 11:07 PM
Do what? It's almost no points for a high level cleric to have a few ranks of blessing (10) and a few ranks of summoning (15). Big whoop. And the religion ranks? Any cleric should have those to make their spells actually effective. If you are a cleric and can't make Chrism gems, you are a lazy schmuck.

25 x 6 = 0/150 TPs to get those ranks. I know when I was a cleric I bypassed summoning and blessing entirely as they didn't really offer any personal benefit. But I can certainly think of better ways to spend 150MTPs. But to be honest none of the 325 tiers interested me and summoning lore as a whole is a waste of TPs in my opinion unless your a spell slave and want to cast 120 and 219 on people.

Mistomeer
08-12-2007, 11:28 PM
25 x 6 = 0/150 TPs to get those ranks. I know when I was a cleric I bypassed summoning and blessing entirely as they didn't really offer any personal benefit. But I can certainly think of better ways to spend 150MTPs.

That's 150 MTP's if you're not 1x Religion Lore. So you're basically going to have to drop 25 ranks of religion lore hurting 312 and 317 or pick it up in addition at the cost of 300 MTP's.



But to be honest none of the 325 tiers interested me and summoning lore as a whole is a waste of TPs in my opinion unless your a spell slave and want to cast 120 and 219 on people.

Yay, I can cast 120 on someone with a 2 minute duration for the cost of 60 ranks of blessing lore!!!!!

Edited to add:
325 is an abortion of a spell just like everything Uliq ever did for clerics. Most of the tiers are never used - 1,2,3 and 5. 325 should just be scrapped and Tiers 4 and 5 along with 330 should be made into guild skills with 325 and 330 being reworked into useful spells.

Mistomeer
08-12-2007, 11:59 PM
Do what? It's almost no points for a high level cleric to have a few ranks of blessing (10) and a few ranks of summoning (15). Big whoop.

If it really costs that little, then why do you see so few high level clerics doing it? If you say that any cleric past level 70 = high level then there's tons, but only a handful that can do it. Of the ones I know that can, alot of those have quit and Naseer is the only one I see do it on a regular basis and he's post cap. The reason is because that's alot of TP's that have no benefit elsewhere. Most clerics make the vast majority of their experience from hunting, not raising, and train accordingly.


And the religion ranks? Any cleric should have those to make their spells actually effective.

Exactly. You can dump 25 ranks of religion lore thus making your hunting spells less effective or you can spend 300 MTP's for a skill that has absolutely no return. If it got to the point where 90% of the clerics could chrism and people only wanted chrism raises, that's be perfectly fine. My clerics would lose out on about 2 raises a week each or about 1000 exp.

Sean
08-13-2007, 12:09 AM
If people want to chrism for the RP I may not understand it but to each their own. I just personally can't see the justifcation/incentive mechanically for learning the skills for chrism other than it's a nice thing to do for other people.

Khariz
08-13-2007, 12:09 AM
I maintain my position. It's not sweat off my ass to have those ranks.

I'm not missing anything I should have, in my opinion anyway:


Strength (STR): 97 (23) ... 97 (23)
Constitution (CON): 97 (18) ... 97 (18)
Dexterity (DEX): 98 (34) ... 98 (34)
Agility (AGI): 95 (27) ... 95 (27)
Discipline (DIS): 97 (13) ... 97 (13)
Aura (AUR): 98 (34) ... 98 (34)
Logic (LOG): 80 (15) ... 80 (15)
Intuition (INT): 96 (28) ... 96 (28)
Wisdom (WIS): 96 (28) ... 96 (28)
Influence (INF): 95 (17) ... 95 (17)

(at level 89), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 30 6
Physical Fitness...................| 108 26
Arcane Symbols.....................| 191 91
Magic Item Use.....................| 191 91
Harness Power......................| 282 182
Spirit Mana Control................| 191 91
Spiritual Lore - Blessings.........| 50 10
Spiritual Lore - Religion..........| 200 100
Spiritual Lore - Summoning.........| 70 15
Perception.........................| 191 91
Climbing...........................| 120 30
Swimming...........................| 150 50

Spell Lists
Major Spirit.......................| 50

Spell Lists
Minor Spirit.......................| 50

Spell Lists
Cleric.............................| 123

Khariz
08-13-2007, 12:10 AM
If people want to chrism for the RP I may not understand it but to each their own. I just personally can't see the justifcation/incentive mechanically for learning the skills for chrism other than it's a nice thing to do for other people.

Hehe, how about because I rez my other two characters with Chrism?

Which, before reduced the sting, and the wait time of recovery, and now gives me back half my exp.

Sean
08-13-2007, 12:14 AM
Then it makes sense for you. Although I reserve the right to laugh at you for being a runestaff user.

Khariz
08-13-2007, 12:15 AM
Then it makes sense for you. Although I reserve the right to laugh at you for being a runestaff user.

Why would I need to be anything else? I can already slaughter war griffin, and with wizard spells, already can't be touched lying on the ground in offensive stance.

About all I worry about is the rare maneuver or disarming. My 317 is usually mopping up before that happens.

Jayvn
08-13-2007, 06:01 AM
Well..they either 1 aren't implemented yet, or 2 has to be made a chrism gem after they recently changed it..... I got chrism raised and didn't retain crap.

Mistomeer
08-13-2007, 07:35 AM
I maintain my position. It's not sweat off my ass to have those ranks.

I'm not missing anything I should have, in my opinion anyway:


Strength (STR): 97 (23) ... 97 (23)
Constitution (CON): 97 (18) ... 97 (18)
Dexterity (DEX): 98 (34) ... 98 (34)
Agility (AGI): 95 (27) ... 95 (27)
Discipline (DIS): 97 (13) ... 97 (13)
Aura (AUR): 98 (34) ... 98 (34)
Logic (LOG): 80 (15) ... 80 (15)
Intuition (INT): 96 (28) ... 96 (28)
Wisdom (WIS): 96 (28) ... 96 (28)
Influence (INF): 95 (17) ... 95 (17)

(at level 89), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 30 6
Physical Fitness...................| 108 26
Arcane Symbols.....................| 191 91
Magic Item Use.....................| 191 91
Harness Power......................| 282 182
Spirit Mana Control................| 191 91
Spiritual Lore - Blessings.........| 50 10
Spiritual Lore - Religion..........| 200 100
Spiritual Lore - Summoning.........| 70 15
Perception.........................| 191 91
Climbing...........................| 120 30
Swimming...........................| 150 50

Spell Lists
Major Spirit.......................| 50

Spell Lists
Minor Spirit.......................| 50

Spell Lists
Cleric.............................| 123

To be perfectly honest with you, that's one of the worst training plans I've ever seen. Your spell ranks make no sense at all. Your cleric ranks should be at 60 above your level and since there is no 150 or 250 spell it doesn't make sense why they aren't. Your climbing/swimming ranks are too high. Two of the best things about clerics is being able to cheaply training in weapon/shield and to wear heavy armor and you've skipped both of those.

Khariz
08-13-2007, 07:52 AM
Well..they either 1 aren't implemented yet, or 2 has to be made a chrism gem after they recently changed it..... I got chrism raised and didn't retain crap.

Must be the latter then. I make them as I raise, and I got half my exp bucket back.

TheEschaton
08-13-2007, 08:51 AM
Are chrism gems attuned? Can I make them on my capped cleric, and let my main cleric use them?

-TheE-

Mistomeer
08-13-2007, 09:28 AM
Are chrism gems attuned? Can I make them on my capped cleric, and let my main cleric use them?

-TheE-

They aren't attuned.

Fallen
08-13-2007, 07:10 PM
After consideration, we're going to reverse the previous decision which disallowed new temporary experience gain while dead. Enjoy!

GameMaster Estild
Cleric/Empath Team

"I prefer the company of peasants because they have not been educated sufficiently to reason incorrectly." - Michel de Montaigne

Fallen
08-13-2007, 07:11 PM
I THINK that means using Retribution, or having people finish off things you injured before you died will go into your bucket, and be added to the total exp restored by the use of a Chrism gem.

Jayvn
08-13-2007, 07:14 PM
one small victory for voln

Drew
08-14-2007, 12:07 AM
one small victory for voln



Haha yep that makes voln 1 for 68.

TheEschaton
08-14-2007, 10:01 AM
Voln lost any usefulness once Symbol of Dreams was nerfed.