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Prosperanna
11-27-2003, 05:19 PM
Does anyone have a script that will hunt critters around level 7-9? It doesn't really matter what area it's in. I've got a manticore/thrak script, but I can't for the life of me figure out where it starts.

Anna

HarmNone
11-27-2003, 05:21 PM
You might try posting the script here. Someone will probably be able to pinpoint where it starts for you. :)

HarmNone

Prosperanna
11-27-2003, 05:28 PM
Okay. :)

#Manticore Hunter(circle start)
ECHO Syntax .mant <stance>


put stand
pause
put stance %1
waitfor You
goto nig

nig:
put exp
MATCH Hunt Your mind is as clear as a bell.
MATCH Hunt Your mind is fresh and clear.
MATCH Hunt Your mind is clear.
MATCH RestHunt Your mind is muddled.
MATCH RestHunt Your mind is becoming numbed.
MATCH RestHunt Your mind is numbed.
MATCH Rest must rest!
MATCHWAIT

Hunt:
put get my fal
pause 1
put l
MATCH Circle [The Slope, Circle of Stones]
MATCH Glen [The Slope, Glen]
MATCH CliffT [The Slope, Cliff Top]
MATCH CliffB [The Slope, Cliff Bottom]
MATCH Forest [The Slope, Forest Trail]
MATCH Valley [Valley]
MATCH Hillside [Hillside, Trail]
MATCH HillsideTrail [Hillside, Trail]
MATCH HillsideCrest [Hillside, Crest]
MATCH BraeSlope [Aillidh Brae, Slope]
MATCH BraeValley [Aillidh Brae, Vale]

MATCHWAIT

Forest:
put l
MATCH Forest1 Obvious paths: south, east.
MATCH Forest2 Obvious paths: north, west.
MATCH Forest3 Obvious paths: south, northeast.
MATCH Forest4 Obvious paths: north, southeast, southwest.
MATCH Forest5 Obvious paths: south.
MATCHWAIT

BraeValley:
MATCH BraeValley1 Obvious paths: east, southwest.
MATCH BraeValley27 Obvious paths: west, northeast.
MATCH BraeValley3 Obvious paths: east, southwest.
MATCH BraeValley4 Obvious paths: west, southeast.
MATCH BraeValley5 Obvious paths: northwest, southwest.
MATCH BraeValley6 Obvious paths: northeast, southwest.
MATCH BraeValley8 Obvious paths: east, northwest.
MATCH BraeValley9 Obvious paths: northwest, southeast.
MATCHWAIT

RestHunt:
put l
MATCH Circle1 [The Slope, Circle of Stones]
MATCH Glen [The Slope, Glen]
MATCH CliffT [The Slope, Cliff Top]
MATCH CliffB [The Slope, Cliff Bottom]
MATCH Forest [The Slope, Forest Trail]
MATCH Valley [Valley]
MATCH Hillside [Hillside, Trail]
MATCH HillsideTrail [Hillside, Trail]
MATCH HillsideCrest [Hillside, Crest]
MATCH BraeSlope [Aillidh Brae, Slope]
MATCH BraeValley [Aillidh Brae, Vale]
MATCHWAIT

Rest:
put l
MATCH Circle1 [The Slope, Circle of Stones]
MATCH 1Glen [The Slope, Glen]
MATCH 1CliffT [The Slope, Cliff Top]
MATCH 1CliffB [The Slope, Cliff Bottom]
MATCH 1Forest [The Slope, Forest Trail]
MATCH 1Valley [Valley]
MATCH 1Hillside [Hillside, Trail]
MATCH 1HillsideTrail [Hillside, Trail]
MATCH 1HillsideCrest [Hillside, Crest]
MATCH 1BraeSlope [Aillidh Brae, Slope]
MATCH 1BraeValley [Aillidh Brae, Vale]

MATCHWAIT

1Forest:
put l
MATCH 1Forest1 Obvious paths: south, east.
MATCH 1Forest2 Obvious paths: north, west.
MATCH 1Forest3 Obvious paths: south, northeast.
MATCH 1Forest4 Obvious paths: north, southeast, southwest.
MATCH 1Forest5 Obvious paths: south.
MATCHWAIT

1BraeValley:
MATCH 1BraeValley1 Obvious paths: east, southwest.
MATCH 1BraeValley27 Obvious paths: west, northeast.
MATCH 1BraeValley3 Obvious paths: east, southwest.
MATCH 1BraeValley4 Obvious paths: west, southeast.
MATCH 1BraeValley5 Obvious paths: northwest, southwest.
MATCH 1BraeValley6 Obvious paths: northeast, southwest.
MATCH 1BraeValley8 Obvious paths: east, northwest.
MATCH 1BraeValley9 Obvious paths: northwest, southeast.
MATCHWAIT


Circle:
move o
move w
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt

Glen:
move w
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt

CliffT:
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt

CliffB:
move n
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt

Forest1:
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt

Forest2:
move n
move ne
move n
move go path
move go foot
goto StartHunt

Forest3:
move ne
move n
move go path
move go foot
goto StartHunt

Forest4:
move n
move go path
move go foot
goto StartHunt

Forest5:
move go path
move go foot
goto StartHunt

Valley:
move go foot
goto StartHunt

Hillside:
goto StartHunt

HillsideTrail:
move d
goto StartHunt

HillsideCrest:
move nw
move d
goto StartHunt

BraeSlope:
move w
move nw
move d
goto StartHunt

BraeValley1:
move sw
move w
move nw
move d
goto StartHunt

BraeValley27:
move w
put sw
pause
put nw
pause
put nw
pause
move w
move nw
move d
goto StartHunt

BraeValley3:
move sw
move w
move sw
move w
move nw
move d
goto StartHunt

BraeValley4:
move w
move sw
move w
move sw
move w
move nw
move d
goto StartHunt

BraeValley5:
move nw
move w
move sw
move w
move sw
move w
move nw
move d
goto StartHunt

BraeValley6:
move sw
move w
move nw
move nw
move w
move nw
move d
goto StartHunt

BraeValley8:
move nw
move nw
move w
move nw
move d
goto StartHunt

BraeValley9:
move nw
move w
move nw
move d
goto StartHunt

Circle1:
put put fal in my back
pause 1000
goto nig1

1Glen:
move w
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto Bak

1CliffT:
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto Bak

1CliffB:
move n
move e
move n
move ne
move n
move go path
move go foot
goto Bak

1Forest1:
move e
move n
move ne
move n
move go path
move go foot
goto Bak

1Forest2:
move n
move ne
move n
move go path
move go foot
goto Bak

1Forest3:
move ne
move n
move go path
move go foot
goto Bak

1Forest4:
move n
move go path
move go foot
goto Bak

1Forest5:
move go path
move go foot
goto Bak

1Valley:
move go foot
goto Bak

1Hillside:
goto Bak

1HillsideTrail:
move d
goto Bak

1HillsideCrest:
move nw
move d
goto Bak

1BraeSlope:
move w
move nw
move d
goto Bak

1BraeValley1:
move sw
move w
move nw
move d
goto Bak

1BraeValley27:
move w
put sw
pause
put nw
pause
put nw
pause
move w
move nw
move d
goto Bak

1BraeValley3:
move sw
move w
move sw
move w
move nw
move d
goto Bak

1BraeValley4:
move w
move sw
move w
move sw
move w
move nw
move d
goto Bak

1BraeValley5:
move nw
move w
move sw
move w
move sw
move w
move nw
move d
goto Bak

1BraeValley6:
move sw
move w
move nw
move nw
move w
move nw
move d
goto Bak

1BraeValley8:
move nw
move nw
move w
move nw
move d
goto Bak

1BraeValley9:
move nw
move w
move nw
move d
goto Bak

Bak:
move go foot
move go path
move s
move sw
move s
move w
move s
move u
move e
move go cir
goto nig

nig1:
ECHO *** RESTING ***
ECHO *** RESTING ***
ECHO *** RESTING ***
put fal in my back
pause 1000
goto nig




StartHunt:
COUNTER SET 1
Goto 1Room
1Room:
save u
GOTO RoomCheck

2Room:
save se
GOTO RoomCheck

3Room:
save e
GOTO RoomCheck

4Room:
save ne
GOTO RoomCheck

5Room:
save e
GOTO RoomCheck

6Room:
save ne
GOTO RoomCheck

7Room:
save e
GOTO RoomCheck

8Room:
save se
GOTO RoomCheck

9Room:
save sw
GOTO RoomCheck

10Room:
save sw
GOTO RoomCheck

11Room:
save w
GOTO RoomCheck

12Room:
save nw
GOTO RoomCheck

13Room:
save nw
GOTO RoomCheck

14Room:
save w
GOTO RoomCheck

15Room:
save nw
GOTO RoomCheck

16Room:
save d
GOTO RoomCheck

17Room:
COUNTER SET 1
goto 1Room


RoomCheck:
COUNTER ADD 1
put %s
goto Dawg

Dawg:
pause .5
put l
MATCH %CRoom cloud
MATCH LogOff GameMaster
MATCH LogOff Game Master
MATCH LogOff GameHost
MATCH LogOff Game Host
MATCH CritterCheck1 manticore
MATCH CritterCheck1 a manticore
MATCH CritterCheck1 a manticore,
MATCH CritterCheck1 a manticore.
MATCH CritterCheck2 thrak
MATCH CritterCheck2 a thrak
MATCH CritterCheck2 a thrak,
MATCH CritterCheck2 a thrak.
MATCH %CRoom Obvious
MATCHWAIT

CritterCheck1:
put look
MATCH %CRoom Also here
MATCH mant Obvious
MATCHWAIT

CritterCheck2:
put look
MATCH %CRoom Also here
MATCH thrak Obvious
MATCHWAIT

mant:
put attack mant
MATCH %CRoom I could not find what you were referring to.
MATCH Dead1 A manticore is already dead.
MATCH Dead1 dies
MATCH Pause1 Roundtime:
MATCHWAIT

thrak:
put attack thrak
MATCH %CRoom I could not find what you were referring to.
MATCH Dead2 A thrak is already dead.
MATCH Dead2 dies
MATCH Pause2 Roundtime:
MATCHWAIT

Pause1:
pause
goto mant

Pause2:
pause
goto thrak

Dead1:
put search mant
pause
PUT EXP
MATCH Dawg Your mind is as clear as a bell.
MATCH Dawg Your mind is fresh and clear.
MATCH Dawg Your mind is clear.
MATCH Dawg Your mind is muddled.
MATCH Dawg Your mind is becoming numbed.
MATCH Dawg Your mind is numbed.
MATCH Rest must rest!
MATCHWAIT

Dead2:
put search thrak
pause
PUT EXP
MATCH Dawg Your mind is as clear as a bell.
MATCH Dawg Your mind is fresh and clear.
MATCH Dawg Your mind is clear.
MATCH Dawg Your mind is muddled.
MATCH Dawg Your mind is becoming numbed.
MATCH Dawg Your mind is numbed.
MATCH Rest must rest!
MATCHWAIT

LogOff:
put exit

Adhara
11-27-2003, 07:02 PM
Looks like you could start it anywhere in the area where they roam around the Landing. I'm not very familiar with the room names because I never hunted them so I couldn't tell you where it rests (circle of stone?) but you can start it from any room matching one of those names:

[The Slope, Circle of Stones]
[The Slope, Glen]
[The Slope, Cliff Top]
[The Slope, Cliff Bottom]
[The Slope, Forest Trail]
[Valley]
[Hillside, Trail]
[Hillside, Crest]
[Aillidh Brae, Slope]
[Aillidh Brae, Vale]

Hope that helps.

fallenSaint
07-20-2004, 11:20 AM
Yea I know im bringing this to life after being down forever but the first echo tells you where to start it.

100% Wool
07-20-2004, 09:48 PM
that script is fuggered


All the exits are wrong, unless thats an edited one.