View Full Version : Official: Stunman Change in the Works
Fallen
08-06-2007, 11:30 AM
I believe that I've squished the bug that prevented STUNMAN GO from allowing you to specify a portal. I have rolled this change into Plat already; if no problems result, I will roll it into Prime later this week.
Cheers,
GM Bernt
Sthrockmorton
08-06-2007, 11:37 AM
You're the man :thumbup:
Fallen
08-06-2007, 11:43 AM
This is kind of a big deal for the maneuver.
Sthrockmorton
08-06-2007, 11:47 AM
I know, I've been hoping it'd be fixed for a little while. Now to set better macros for my stunmans, heh.
Gnomad
08-06-2007, 03:10 PM
Bernt is one of my favorite GMs. No nonsense.
Even if he didn't realize that more than one wizard could enchant in a workshop at once these days.
Renian
08-15-2007, 03:21 AM
Score.
Now if only Stun Maneuvers worked more often.
FinisWolf
08-15-2007, 10:30 AM
W00t! I hope there are no bugs.
Finis
Sthrockmorton
08-15-2007, 10:53 AM
Score.
Now if only Stun Maneuvers worked more often.
I only use mine a handful of times a week, but I dont think my stunmans have failed more than once during combat, at least that I can remember...
Fallen
08-15-2007, 11:51 AM
Is there a stunman crawl, or can you move without standing?
Sthrockmorton
08-15-2007, 12:40 PM
never tried it, I'll give it a shot this afternoon and letcha know
Renian
08-15-2007, 09:59 PM
I only use mine a handful of times a week, but I dont think my stunmans have failed more than once during combat, at least that I can remember...
My STUN MOVE and STUN STANCE2 fail a LOT.
But I tend to use them in high-round stuns. The whole "it's harder to use SM in longer stuns" sucks.
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