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View Full Version : Official: Stunman Change in the Works



Fallen
08-06-2007, 11:30 AM
I believe that I've squished the bug that prevented STUNMAN GO from allowing you to specify a portal. I have rolled this change into Plat already; if no problems result, I will roll it into Prime later this week.

Cheers,
GM Bernt

Sthrockmorton
08-06-2007, 11:37 AM
You're the man :thumbup:

Fallen
08-06-2007, 11:43 AM
This is kind of a big deal for the maneuver.

Sthrockmorton
08-06-2007, 11:47 AM
I know, I've been hoping it'd be fixed for a little while. Now to set better macros for my stunmans, heh.

Gnomad
08-06-2007, 03:10 PM
Bernt is one of my favorite GMs. No nonsense.

Even if he didn't realize that more than one wizard could enchant in a workshop at once these days.

Renian
08-15-2007, 03:21 AM
Score.

Now if only Stun Maneuvers worked more often.

FinisWolf
08-15-2007, 10:30 AM
W00t! I hope there are no bugs.

Finis

Sthrockmorton
08-15-2007, 10:53 AM
Score.

Now if only Stun Maneuvers worked more often.

I only use mine a handful of times a week, but I dont think my stunmans have failed more than once during combat, at least that I can remember...

Fallen
08-15-2007, 11:51 AM
Is there a stunman crawl, or can you move without standing?

Sthrockmorton
08-15-2007, 12:40 PM
never tried it, I'll give it a shot this afternoon and letcha know

Renian
08-15-2007, 09:59 PM
I only use mine a handful of times a week, but I dont think my stunmans have failed more than once during combat, at least that I can remember...

My STUN MOVE and STUN STANCE2 fail a LOT.

But I tend to use them in high-round stuns. The whole "it's harder to use SM in longer stuns" sucks.