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Jayvn
08-02-2007, 04:37 PM
I don't know the #'s or where to even begin. I'd like to know The factors for major elemental CS and the best possible numbers to attain a high CS without letting something else suffer too badly.
First does overtraining in the circle provide more bonus than say putting the points into 400's and letting 425 do it's job.. I know it caps out in the 70s or so?
other spell circles provide a partial bonus to 500 cs right?
right now I'm at 91 Major 40 Minor 84 Wizard
I basically use 915, 519 and 516 as needed...then 908 or 505 whatever till I finish the critter off. Does anyone know the numbers for maximum benefits? or the info so I could figure them up myself.
Thanks

Celephais
08-02-2007, 04:44 PM
For the sake of bolt AS and your CS you definatly want 74 ranks of MnE ... 915 isn't really that useful, and unless you really care about enchanting then 2/3rds level is good for wizard spells, then the rest in MjE is optimal MjE CS... the formula has been rehashed many a times, but essentially 2/3rds level in secondary circles, rest in CS circle, and always at least 74 (or level if lower) ranks of MnE.

Krakii:
CS = (Level × 3) + Primary Circle bonus + Secondary Circle A bonus + Secondary Circle B + Stat bonus
The Primary Circle is the circle of the spell which is being cast (round normally).

Ranks up to level = 1
Ranks 1-20 above level = 0.75
Ranks 21-60 above level = 0.5
Ranks 61-100 above level = 0.25
Ranks 101-? above level = 0.125
Secondary circles are the other circles the character knows (round up). If your profession may only learn two circles, only count the one additional circle.

Ranks up to 2/3 level = 0.33333
Ranks above 2/3 level = 0.1

Jayvn
08-02-2007, 04:49 PM
umm... 915 kills ithzir first hit on occasion and stuns the hell out of em :)

ok so it rounds up at 74 for the 2/3?

Jayvn
08-02-2007, 04:51 PM
I'm kinda more trying to figure the post cap split of 300 ranks of spells

Celephais
08-02-2007, 04:57 PM
MjE - 160
MnE - 74
Wiz - 69

Your 915 CS might not be amazing, but the "occasion" and the time for weapon fire to go off just isn't worth not spending the extra 4 mana to immolate the shit out of them IMO.

Xaerve
08-02-2007, 05:01 PM
fire lore + immo = god

Jayvn
08-02-2007, 05:23 PM
anyone have any numbers like..519 w/ 0 fire lore and 519 w/20 ranks...519 w/50 ranks etc..?

Khariz
08-02-2007, 05:42 PM
MjE - 160
MnE - 74
Wiz - 69

Your 915 CS might not be amazing, but the "occasion" and the time for weapon fire to go off just isn't worth not spending the extra 4 mana to immolate the shit out of them IMO.


How about:

164
74
66

That was my max calculated setup. Am I wrong?

Celephais
08-02-2007, 05:46 PM
How about:

164
74
66

That was my max calculated setup. Am I wrong?

Well yes, you did do your math wrong because you've got 304 spells... but it's:

160
74
66

With 3 to spare... and I suggested wizard circle because that's 3 more DS.

AestheticDeath
08-02-2007, 07:20 PM
Uh.. here

162 major
74 minor
67 wizard

That gives a Dark elf with 35 aura bonus 567 major CS, any lower on any sphere and your CS changes.

Also, you should know maxing out the CS for major is entirely for e-peen stroking and nothing more.

You can easily get by with 530-540 CS, and ward pretty much anything you hunt. The water elementals in nelemar are going to be your hardest warding creatures as far as I know.

You are much better off having 540 CS and 202 fire lore, than 567 CS and 101 fire lore. The second batch of 101 fire lore ranks and the other spell ranks needed to get the extra 27 CS are pretty close to the same.

540 CS and 101 fire lore is also more than enough to hunt with. You blast through anything that doesnt resist fire. IE, I had problems with the griffins in OTF. The only way they went down in one cast was if you got the actual immolation and not the damage rolls. Seeing as how 540 CS is adequate, I would suggest training 101 times in each sphere. You get max DS from your spells, and 538 CS. To max 500's sphere for an extra 27 CS is purely to be 'bad-ass' assuming anyone even thinks that way these days.

Or you could go 102, 101, 100, and get the actual 540 CS I think.

AestheticDeath
08-02-2007, 07:26 PM
Race: Dark Elf Profession: Wizard (shown as: Archmage)
Gender: Male Age: 1301 Expr: 8264407 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 92 (21) ... 92 (21)
Constitution (CON): 98 (19) ... 97 (18)
Dexterity (DEX): 98 (34) ... 98 (34)
Agility (AGI): 98 (29) ... 98 (29)
Discipline (DIS): 96 (13) ... 96 (13)
Aura (AUR): 100 (35) ... 105 (37)
Logic (LOG): 98 (24) ... 103 (26)
Intuition (INT): 95 (27) ... 95 (27)
Wisdom (WIS): 98 (29) ... 98 (29)
Influence (INF): 98 (19) ... 98 (19)
Mana: 312

(at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 90 20
Arcane Symbols.....................| 201 101
Magic Item Use.....................| 201 101
Spell Aiming.......................| 302 202
Harness Power......................| 201 101
Elemental Mana Control.............| 102 24
Elemental Lore - Fire..............| 201 101
Perception.........................| 102 24
Climbing...........................| 120 30
Swimming...........................| 201 101
Training Points: 67 Phy 0 Mnt (3776 Phy converted to Mnt)

Your spell lists:
Minor Elemental...74
Major Elemental...162
Wizard Base.......67


>inc 915
Your hands glow with power as you invoke the phrase for Weapon Fire...
Your spell is ready.
You gesture at a kobold.
CS: +507 - TD: +3 + CvA: +20 + d100: +26 == +550
Warding failed!
You successfully hit a kobold's short sword with the spell.
Cast Roundtime 3 Seconds.
>
A searing bolt of lightning leaps from a short sword a kobold is wielding.
... 120 points of damage!
Powerful blast reduces the kobold to a smoldering pile of ash!
The kobold crumples to a heap on the ground and dies.
A short sword jolts a kobold forcing it to drop the short sword.

>inc 505
You intone a phrase of elemental power while raising your hands, invoking Hand of Tonis...
Your spell is ready.
You gesture at a velnalin.
CS: +569 - TD: +9 + CvA: +25 + d100: +2 == +587
Warding failed!
A wispy hand of air reaches toward a velnalin and grasps it tightly. The hand squeezes hard, snatching the breath from a velnalin's lungs.
A velnalin is stunned.
Cast Roundtime 3 Seconds.

inc 409
You trace a simple rune while intoning the mystical phrase for Elemental Blast...
Your spell is ready.
You gesture at a velnalin.
CS: +514 - TD: +9 + CvA: +25 + d100: +54 == +584
Warding failed!
... 50 points of damage!
Right arm is torn from shoulder!
The velnalin groans loudly as she slumps to the ground and cradles her wounded right foreleg.
The velnalin lets out a final agonized sigh and dies.
Cast Roundtime 3 Seconds.

Methais
08-03-2007, 12:39 AM
umm... 915 kills ithzir first hit on occasion and stuns the hell out of em :)

Uhh....wouldn't that be true of pretty much any attack spell?

Methais
08-03-2007, 12:41 AM
I don't know the #'s or where to even begin. I'd like to know The factors for major elemental CS and the best possible numbers to attain a high CS without letting something else suffer too badly.
First does overtraining in the circle provide more bonus than say putting the points into 400's and letting 425 do it's job.. I know it caps out in the 70s or so?
other spell circles provide a partial bonus to 500 cs right?
right now I'm at 91 Major 40 Minor 84 Wizard
I basically use 915, 519 and 516 as needed...then 908 or 505 whatever till I finish the critter off. Does anyone know the numbers for maximum benefits? or the info so I could figure them up myself.
Thanks

Go to page 2 of this thread to see the pwnage of Immolation + Max Fire Lore:

http://forum.gsplayers.com/showthread.php?t=22624&highlight=fire+lore+appreciation

Jayvn
08-03-2007, 12:43 AM
So long as I can hit everything without having to roll a damn 80+ ... right now I 'might' be able to ward griffs, I'm probably gonna hang in otf a while.. I didn't enjoy my first temple visit... I also noticed the ds bonuses of 905 and 913.. I guess they don't cap at level... so yeah I need to re evaluate. and look into fire lore