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Khariz
07-29-2007, 05:52 PM
Okay, I don't even know how to ask the question I have in my mind, so I'm going to attempt to ask it, and hope that someone understands me.

When a wizard has a major enchant going (one to take something higher than 4x), at what point, and how does the game calculate that to determine that the wizard's time is taken up?

Is it when a pour is done on a 4x+ item?

How long is the wizard locked down? When he takes something all the way to the next enchant, or after he makes a single cast at a tempered object?

Let me ask what I really want to know:

Can a wizard who is working on a 6x to 7x enchant make the second of four casts to a tempered 6x object, NOT do the third pour, and stop and work on another major project, or does he HAVE to complete all four waves of the 7x enchant?

Celephais
07-29-2007, 06:13 PM
Once you begin a greater than 4x enchant you've "Locked" yourself into that enchant (the second you pour the first temper), and you only unlock yourself when your item is no longer tempering... (don't think you can then switch projects, but not positive so your actual question I don't know the answer to).

And what do you mean four casts? If you're enchanting something from 5x-6x it takes 6 casts... 6x-7x takes 7 casts.

Khariz
07-29-2007, 06:16 PM
Once you begin a greater than 4x enchant you've "Locked" yourself into that enchant (the second you pour the first temper), and you only unlock yourself when your item is no longer tempering... (don't think you can then switch projects, but not positive so your actual question I don't know the answer to).

And what do you mean four casts? If you're enchanting something from 5x-6x it takes 6 casts... 6x-7x takes 7 casts.

Ahh see, you highlighted my question instead od answering it.

And item is no longer tempering after you make a cast at it, right?

I'm asking this:

If I temper a 6x object for the second time, cast at it, it's now not tempered (but has 5 pours to go). Can I stop after the second temper and work on something else, or do I have to do all 7 before the game recognized me as being done.

[Oh and the four was just a number I plucked out of thin air as an example, I never counted how many it took].

AestheticDeath
07-29-2007, 06:30 PM
Basically your asking if you can stop an enchanting project in the middle - before its actually completed. And then work on a second project with the first on the back burner.

I would be surprised but I haven't tried.

Khariz
07-29-2007, 06:34 PM
Basically your asking if you can stop an enchanting project in the middle - before its actually completed. And then work on a second project with the first on the back burner.

I would be surprised but I haven't tried.

Yeah it would surprise the hell outta me if you could too, but I don't understand how the game would know.

I mean If I make the second of seven casts, it's untempered and back to being a weapon that can be swung. That's what made me think "huh, wonder if that means I can switch projects".

What's the penalty for trying to switch projects?

Ignot
07-29-2007, 07:10 PM
You can't:

Falchion going to 6x

You gesture at a gold-pommeled black glaes falchion.
Visible wisps of essence dance across the surface of the black glaes falchion as you chant quietly, your sure gestures guiding them to slowly coalesce into small softly glowing runic symbols. A pair of the runes flickers momentarily, the intensity of their glow increasing as their form sharpens into crisp, clean edges. With a brief shimmer, the symbols sink below the surface of the falchion, leaving behind a faint, fading aura.
Roundtime: 60 sec.
Cast Roundtime 3 Seconds.

4x Runestaff and it failed.

You pour your potion on the runestaff.
The liquid bubbles slightly as it touches the surface of the villswood runestaff, but then merely evaporates without effect.
Roundtime: 60 sec.
You have 2 doses left.

Works on falchion:

As the liquid coats the surface of the black glaes falchion, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips. Small runic symbols flare to life at various points along the surface of the falchion, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface. When the last of the liquid has vanished, the symbols dissipate and the falchion appears faded. You scrutinize the black glaes falchion, notice nothing amiss, and conclude that the tempering seems to have been successful. You estimate that the black glaes falchion should be ready to enchant in about 7 to 8 days.
Roundtime: 60 sec.
Roundtime changed to 30 seconds.
You only have one dose left.

Khariz
07-29-2007, 07:12 PM
Woo thanks!

So the only punishment is not being able to temper something else. Good to know.

I appreciate the information.

TheEschaton
07-29-2007, 08:08 PM
Even after you make an intermediary cast, the object sings as "a work in progress" by suchandsuch wizard. I imagine there's a simple inProgress? sort of variable.

-TheE-