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Renian
07-29-2007, 02:27 AM
The following takes place between 1:30 AM and 2:30 AM, on July 29, 2007, from Thalish's point of view, in the Golden Helm Hearth Room.


A triton executioner stalks in silently, her cold eyes gleaming with hatred.
>
A triton executioner swings a rusted steel short sword at Adokas!
AS: +453 vs DS: +283 with AvD: +25 + d100 roll: +80 = +275
... and hits for 32 points of damage!
Nice shot to the head gouges Adokas's cheek!
He is stunned!
>
A triton executioner swings a rusted steel short sword at Adokas!
AS: +453 vs DS: +239 with AvD: +25 + d100 roll: +32 = +271
... and hits for 34 points of damage!
Downward slash across Adokas's right thigh!
Might not scar.

** A triton executioner's steel short sword releases a spray of acid! **

... 35 points of damage!
Adokas's arm is drenched in acid! Flesh and bones are reduced to a smoking slime!
>
A triton executioner swings a rusted steel short sword at Adokas!
AS: +453 vs DS: +246 with AvD: +25 + d100 roll: +73 = +305
... and hits for 44 points of damage!
Loud *crack* as Adokas's sternum breaks!
He is stunned!
>'Holy hell./
You say, "Holy hell./."
>look
[Golden Helm, Hearth Room]
An immense circular hearth fills the center of the room. A roast sizzles on a spit over the fire. The juices drip into the coals, popping and hissing as they land. Sturdy oak tables are set throughout, surrounded by chairs wide enough for the most ample of patrons. A pleasant breeze drifts through the open windows set high in the whitewashed wood-and-stone walls. You also see a triton executioner, a dented mithril trunk, a badly damaged gold trunk, a badly damaged tanik strongbox, a dented brass strongbox, the Adokas disk and a wood and glaes door.
Also here: a stunned Great Lord Adokas, Vyst, Tiad
Obvious exits: none
>
A triton executioner slips into hiding.
>look
[Golden Helm, Hearth Room]
An immense circular hearth fills the center of the room. A roast sizzles on a spit over the fire. The juices drip into the coals, popping and hissing as they land. Sturdy oak tables are set throughout, surrounded by chairs wide enough for the most ample of patrons. A pleasant breeze drifts through the open windows set high in the whitewashed wood-and-stone walls. You also see a dented mithril trunk, a badly damaged gold trunk, a badly damaged tanik strongbox, a dented brass strongbox, the Adokas disk and a wood and glaes door.
Also here: a stunned Great Lord Adokas, Vyst, Tiad
Obvious exits: none
>'MOVE!
You exclaim, "MOVE!"
>
Adokas's offer to you has expired.
>hold tiad
Tiad is already leading a group.
>hold vyst
Vyst is already a member of Tiad's group.
>
A triton executioner leaps from hiding to attack!
A triton executioner swings a rusted steel short sword at Adokas!
AS: +453 vs DS: +242 with AvD: +25 + d100 roll: +81 = +317
... and hits for 33 points of damage!
Wild slash bounces off the back of Adokas's hand.

* Adokas drops dead at your feet!

The silvery luminescence fades from around Adokas.
The brilliant luminescence fades from around Adokas.
The glowing specks of energy surrounding Adokas suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Adokas.
The light blue glow leaves Adokas.
Adokas seems a bit less imposing.
The deep blue glow leaves Adokas.
Adokas becomes unbalanced for a second, then recovers.
The dim aura fades from around Adokas.
Adokas becomes solid again.
Adokas's sonic barrier dissipates.
A triton executioner's eyes widen with delight as she smoothly guides her steel short sword through the killing blow.
>go door
[Golden Helm, Long Corridor]
The hallway appears brighter and wider than you expect, due to the high vaulted ceiling. Three heavy wood wheels, heaped with candles of varying heights, are suspended from the ceiling by blackened iron chains. A complete suit of mithril armor stands guard beside the steps. You also see a wood and glaes door, some wooden steps and a curved arch.
Obvious exits: west
>
* Adokas just bit the dust!
>
Tiad's group just came through a wood and glaes door.
>
Tiad murmurs a simple, mystical chant...
>
Tiad's right arm looks better.
>
Vyst just left.
>
A triton executioner stalks in silently, her cold eyes gleaming with hatred.
>
A triton executioner slips into hiding.
>
A rusted steel short sword flies out of the shadows toward you!
AS: +453 vs DS: +219 with AvD: +35 + d100 roll: +54 = +323
... and hits for 119 points of damage!
Massive blow punches a hole through what used to be your chest!
You are stunned for 10 rounds!
Momentum carries a pitted and rusted steel short sword with a rotted leather grip past you to land nearby.
!S>
A triton executioner leaps from hiding to attack!
A triton executioner claws at you!
AS: +423 vs DS: +294 with AvD: +37 + d100 roll: +56 = +222
... and hits for 39 points of damage!
Slash to your chest!
Breathe deep, it'll feel better in a minute.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Focus (513) ended. [-33BoltAS, +20PhysAS]
You no longer bristle with energy.
Spell Prismatic Guard (905) ended. [-11PhysDS, -26BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Melgorehn's Aura (913) ended. [-27DS, -25ETD]
A luminescent aura fades from around you.
Spell Thurfel's Ward (503) ended. [-29DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
DEAD>
* Thalish just bit the dust!
DEAD>
Tiad traces a sign while petitioning the spirits for cognition...
Tiad gestures.
Minor Sanctuary (213) starts for 57m.
A sense of peace and calm settles over the area.
DEAD>
A triton executioner strides west, a wary look on her face.
DEAD>
Tiad says, "Ahem."
DEAD>look
[Golden Helm, Long Corridor]
The hallway appears brighter and wider than you expect, due to the high vaulted ceiling. Three heavy wood wheels, heaped with candles of varying heights, are suspended from the ceiling by blackened iron chains. A complete suit of mithril armor stands guard beside the steps. You also see a pitted and rusted steel short sword with a rotted leather grip, a wood and glaes door, some wooden steps and a curved arch.
Also here: Tiad
Obvious exits: west



RENIAN TO THE EPIC RESCUE, ETC!


>go door
[Golden Helm, Hearth Room]
An immense circular hearth fills the center of the room. A roast sizzles on a spit over the fire. The juices drip into the coals, popping and hissing as they land. Sturdy oak tables are set throughout, surrounded by chairs wide enough for the most ample of patrons. A pleasant breeze drifts through the open windows set high in the whitewashed wood-and-stone walls. You also see a dented mithril trunk, a badly damaged gold trunk, a badly damaged tanik strongbox, a dented brass strongbox and a wood and glaes door.
Also here: the body of Great Lord Adokas who is lying down
Obvious exits: none
>
Your disk arrives, following you dutifully.
>join tiad
[script done]
A triton executioner leaps from hiding to attack!
A triton executioner swings a rusted steel short sword at you!
AS: +453 vs DS: +535 with AvD: +25 + d100 roll: +49 = -8
A clean miss.
>
What were you referring to?
Player not found.
>'Hi.
>stance offensive
You say, "Hi."
>
You are now in an offensive stance.
>pwn
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton executioner!
AS: +362 vs DS: +326 with AvD: +30 + d100 roll: +92 = +158
... and hit for 36 points of damage!
Attack punctures the eye and connects with something really vital!
The triton executioner collapses, gurgling once with a wrathful look on her face before expiring.
The scintillating silver light surrounding the arrow fades some.
The wooden arrow sticks in a triton executioner's right eye!
Roundtime: 4 sec.
R>'Bastard!
You exclaim, "Bastard!"
R>'You attack my friends, chasing after me!
You exclaim, "You attack my friends, chasing after me!"
>loot
You search the triton executioner.
She had a wooden arrow.
You discard the executioner's remaining useless equipment.
She didn't carry any silver.
She had nothing else of value.
A triton executioner's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>'Rot in hell.
You say, "Rot in hell."
>gath
You pick up the wooden arrow, but can find no others like it.
>
You add a wooden arrow to your bundle.
>look
[Golden Helm, Hearth Room]
An immense circular hearth fills the center of the room. A roast sizzles on a spit over the fire. The juices drip into the coals, popping and hissing as they land. Sturdy oak tables are set throughout, surrounded by chairs wide enough for the most ample of patrons. A pleasant breeze drifts through the open windows set high in the whitewashed wood-and-stone walls. You also see the Renian disk, a dented mithril trunk, a badly damaged gold trunk, a badly damaged tanik strongbox, a dented brass strongbox and a wood and glaes door.
Also here: the body of Great Lord Adokas who is lying down
Obvious exits: none
>stance defensive
You are now in a defensive stance.
>gath
You may only gather an item that is on the ground or in your hands.
>
I could not find what you were referring to.
>get white flask
You remove a white flask from in your spidersilk cloak.
>pour flask in ado
The ghostly voice of Adokas says, "Hah."
>
You force Adokas's mouth open, and pour in a small amount from your white flask.
A luminescent web briefly forms around Adokas, then fades into the body.
You have 2 doses left.
>put flask in my cloak
You put a white flask in your spidersilk cloak.
>drag ado
You are now automatically attempting to drag Adokas when you move.
>go door
You grab Adokas and drag his body with you...

[Golden Helm, Long Corridor]
The hallway appears brighter and wider than you expect, due to the high vaulted ceiling. Three heavy wood wheels, heaped with candles of varying heights, are suspended from the ceiling by blackened iron chains. A complete suit of mithril armor stands guard beside the steps. You also see a pitted and rusted steel short sword with a rotted leather grip, a wood and glaes door, some wooden steps and a curved arch.
Also here: the body of Great Lord Adokas who is lying down, Tiad, the body of Thalish who is lying down
Obvious exits: west
>w
>out
You grab Adokas's body and drag it west with you...

[Golden Helm, Lobby]
The thick stone walls are hung with rich tapestries in velvet and silk. A variety of battle-worn weapons are also displayed, some so old you have never seen their like. An open guest registry book lies on the ornately-carved rosewood front desk, which faces the front doors. You also see a billowing misty grey scorpion.
Also here: the body of Great Lord Adokas who is lying down
Obvious exits: east, out
>
You grab Adokas's body and drag it out with you...

[Ghorsa Isle, Plaza Northwest]
You elbow your way through a throng of people headed to and from the western bridge. Most are dwarves, but you also see giantmen, humans and even the odd elf or halfling. Before you stands the Golden Helm Inn, a prosperous-looking establishment with a uniformed dwarf at the door. You also see a stone bridge.
Also here: the body of Great Lord Adokas who is lying down
Obvious paths: east, southeast, south, down
>e
Your disk arrives, following you dutifully.
>
You grab Adokas's body and drag it east with you...

[Ghorsa Isle, Plaza Northeast]
The burbling of the river and the buzz of the crowd blend together, and you can hear little else for the din. A stout stone bridge spans the river Muagh, crossing east toward the commercial district. Down by the river's edge squats a fat old dwarf. He sits and stares into the water, mumbling to no one in particular. You also see a stony path.
Also here: the body of Great Lord Adokas who is lying down
Obvious paths: south, southwest, west
>
The ghostly voice of Adokas says, "It's cause you smell funny."
>go bridge
You grab Adokas and drag his body with you...

[Rolaren Street, River Crossing]
A cobblestone road leads east into the commercial center of the town. Leaning against a stone guardpost, a uniformed dwarf appraises those who pass. You hear angry shouts from inside the building. Streams of people cross the stone bridge to the west, which spans the River Muagh. You also see a wrought iron sign.
Also here: the body of Great Lord Adokas who is lying down
Obvious paths: east
>e
>n
>n
>n
You grab Adokas's body and drag it east with you...

[Dragonspine and Rolaren]
Dragonspine Avenue is the main street of Kharam-Dzu. Most of the people you see are well-to-do dwarves, nattily dressed and apparently in a rush. The buildings all look new. Even the cobblestone streets are immaculately clean. A sturdy set of glaes-banded mithril doors leads into a low stone structure. The two guards outside clench their pikes tightly, peering closely at all who approach. You also see a bright brass sign.
Also here: the body of Great Lord Adokas who is lying down
Obvious paths: north, east, south, west
>
You grab Adokas's body and drag it north with you...

[Dragonspine and Ora]
Preoccupied folk make their way along this wide and busy avenue. A crew of broom-wielding dwarves sweeps the street clean of rubbish, working quickly under their supervisor's glare. To the west is the Company Store, which draws a steady flow of traffic to and fro. You also see a mule and a wrought iron sign.
Also here: the body of Great Lord Adokas who is lying down, High Lady Jeria
Obvious paths: north, east, south, west
>
You grab Adokas's body and drag it north with you...

[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see a small stone building with a large wooden sign on it and a wrought iron sign.
Also here: the body of Great Lord Adokas who is lying down
Obvious paths: north, east, south
>
You grab Adokas's body and drag it north with you...

[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a whimsical will-o-wisp spirit that is flying around, a mutilated red granite statue, a wrought iron sign and a lava tube.
Also here: the body of Great Lord Adokas who is lying down, Lord Delcius, Xrothgar, Great Lord Ashatric who is sitting
Obvious paths: north, east, south, west
Roundtime: 2 sec.
R>
A whimsical will-o-wisp spirit hurriedly flits out of sight.
>
Your disk arrives, following you dutifully.
>
Delcius says, "Sounds bad."
>'::Adokas Silence.
Speaking to Adokas, you say, "Silence."
>drag stop
Clearing your default dragging target.
>s
>s
[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see a small stone building with a large wooden sign on it and a wrought iron sign.
Obvious paths: north, east, south
>s
>w
[Dragonspine and Ora]
Preoccupied folk make their way along this wide and busy avenue. A crew of broom-wielding dwarves sweeps the street clean of rubbish, working quickly under their supervisor's glare. To the west is the Company Store, which draws a steady flow of traffic to and fro. You also see a mule and a wrought iron sign.
Obvious paths: north, east, south, west
>
[Dragonspine and Rolaren]
Dragonspine Avenue is the main street of Kharam-Dzu. Most of the people you see are well-to-do dwarves, nattily dressed and apparently in a rush. The buildings all look new. Even the cobblestone streets are immaculately clean. A sturdy set of glaes-banded mithril doors leads into a low stone structure. The two guards outside clench their pikes tightly, peering closely at all who approach. You also see a bright brass sign.
Obvious paths: north, east, south, west
>
[Rolaren Street, River Crossing]
A cobblestone road leads east into the commercial center of the town. Leaning against a stone guardpost, a uniformed dwarf appraises those who pass. You hear angry shouts from inside the building. Streams of people cross the stone bridge to the west, which spans the River Muagh. You also see a whimsical will-o-wisp spirit that is flying around and a wrought iron sign.
Also here: High Lady Jeria
Obvious paths: east
>
Your disk arrives, following you dutifully.
>go bridge
>w
[Ghorsa Isle, Plaza Northeast]
The burbling of the river and the buzz of the crowd blend together, and you can hear little else for the din. A stout stone bridge spans the river Muagh, crossing east toward the commercial district. Down by the river's edge squats a fat old dwarf. He sits and stares into the water, mumbling to no one in particular. You also see a stony path.
Obvious paths: south, southwest, west
>
[Ghorsa Isle, Plaza Northwest]
You elbow your way through a throng of people headed to and from the western bridge. Most are dwarves, but you also see giantmen, humans and even the odd elf or halfling. Before you stands the Golden Helm Inn, a prosperous-looking establishment with a uniformed dwarf at the door. You also see a stone bridge.
Obvious paths: east, southeast, south, down
>go inn
[Golden Helm, Lobby]
The thick stone walls are hung with rich tapestries in velvet and silk. A variety of battle-worn weapons are also displayed, some so old you have never seen their like. An open guest registry book lies on the ornately-carved rosewood front desk, which faces the front doors. You also see a billowing misty grey scorpion.
Obvious exits: east, out
>e
[Golden Helm, Long Corridor]
The hallway appears brighter and wider than you expect, due to the high vaulted ceiling. Three heavy wood wheels, heaped with candles of varying heights, are suspended from the ceiling by blackened iron chains. A complete suit of mithril armor stands guard beside the steps. You also see a pitted and rusted steel short sword with a rotted leather grip, a wood and glaes door, some wooden steps and a curved arch.
Also here: Tiad, the body of Thalish who is lying down
Obvious exits: west
>
Your disk arrives, following you dutifully.
>drag thal
Thalish's group status is currently closed. You cannot attempt to drag him.
>
Tiad just went through a wood and glaes door.
>drag thal
You are now automatically attempting to drag Thalish when you move.
>w
You grab Thalish's body and drag it west with you...

[Golden Helm, Lobby]
The thick stone walls are hung with rich tapestries in velvet and silk. A variety of battle-worn weapons are also displayed, some so old you have never seen their like. An open guest registry book lies on the ornately-carved rosewood front desk, which faces the front doors. You also see a billowing misty grey scorpion.
Also here: the body of Thalish who is lying down
Obvious exits: east, out
Roundtime: 2 sec.
R>out
>e
...wait 1 seconds.
R>
...wait 1 seconds.
R>out
You grab Thalish's body and drag it out with you...

[Ghorsa Isle, Plaza Northwest]
You elbow your way through a throng of people headed to and from the western bridge. Most are dwarves, but you also see giantmen, humans and even the odd elf or halfling. Before you stands the Golden Helm Inn, a prosperous-looking establishment with a uniformed dwarf at the door. You also see a stone bridge.
Also here: the body of Thalish who is lying down
Obvious paths: east, southeast, south, down
>e
You grab Thalish's body and drag it east with you...

[Ghorsa Isle, Plaza Northeast]
The burbling of the river and the buzz of the crowd blend together, and you can hear little else for the din. A stout stone bridge spans the river Muagh, crossing east toward the commercial district. Down by the river's edge squats a fat old dwarf. He sits and stares into the water, mumbling to no one in particular. You also see a stony path.
Also here: the body of Thalish who is lying down
Obvious paths: south, southwest, west
Roundtime: 4 sec.
R>
Your disk arrives, following you dutifully.
R>
A triton executioner leaps from hiding to attack!
A triton executioner claws at you!
AS: +423 vs DS: +535 with AvD: +25 + d100 roll: +68 = -19
A clean miss.
>pwn
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You feel less drained.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton executioner!
AS: +362 vs DS: +326 with AvD: +30 + d100 roll: +45 = +111
... and hit for 4 points of damage!
Thrust slides along the back.
Cuts a nagging itch.
The scintillating silver light surrounding the arrow fades some.
Bad angle. The wooden arrow fails to stick in a triton executioner.
Roundtime: 4 sec.
R>'Ahem.
R>
You say, "Ahem."
R>stance defensive
...wait 1 seconds.
R>stance defensive
A triton executioner claws at you!
AS: +423 vs DS: +298 with AvD: +25 + d100 roll: +82 = +232
... and hits for 12 points of damage!
Quick slash to your upper right arm!
Just a nick
>
You are now in a defensive stance.
>allsigns
Sign of Warding (Warding) starts for 16m 30s. [+5DS]
Your dancing fingers weave a web of protection around you!
>look
Sign of Defending (Defending) starts for 16m 30s. [+10DS]
Your dancing fingers weave a web of protection around you!
>
Sign of Shields (Shields) starts for 16m 30s. [+20DS]
Your dancing fingers weave a web of protection around you!
>
Sign of Striking (Striking) starts for 16m 30s. [+5AS]
You flex your muscles with renewed vigor!
>
Sign of Smiting (Smiting) starts for 16m 30s. [+10AS]
You flex your muscles with renewed vigor!
>
Sign of Swords (Swords) starts for 16m 30s. [+20AS]
You flex your muscles with renewed vigor!
>
Sign of Deflection (Deflect) starts for 16m 30s. [+20BoltDS]
You feel magical energies distort and flow around you.
>
Sign of Dissipation (SignDis) starts for 16m 30s. [+15TD]
Magic flows towards you, but does not reach you.
>
[Ghorsa Isle, Plaza Northeast]
The burbling of the river and the buzz of the crowd blend together, and you can hear little else for the din. A stout stone bridge spans the river Muagh, crossing east toward the commercial district. Down by the river's edge squats a fat old dwarf. He sits and stares into the water, mumbling to no one in particular. You also see a wooden arrow, a triton executioner, the Renian disk and a stony path.
Also here: the body of Thalish who is lying down
Obvious paths: south, southwest, west
>pwn
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton executioner!
AS: +397 vs DS: +331 with AvD: +30 + d100 roll: +46 = +142
... and hit for 19 points of damage!
Well aimed shot almost removes an eye!
The triton executioner is stunned!
The scintillating silver light surrounding the arrow fades some.
The wooden arrow ricochets away from a triton executioner, landing nearby.
Roundtime: 4 sec.
R>'You can die too.
You say, "You can die too."
R>pwn
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton executioner!
AS: +397 vs DS: +298 with AvD: +30 + d100 roll: +73 = +202
... and hit for 50 points of damage!
Attack punctures the eye and connects with something really vital!
The triton executioner collapses, gurgling once with a wrathful look on her face before expiring.
The scintillating silver light surrounding the arrow fades some.
The wooden arrow sticks in a triton executioner's right eye!
Roundtime: 4 sec.
R>loot
...wait 2 seconds.
R>loot
...wait 1 seconds.
R>loot
You search the triton executioner.
She had a wooden arrow.
You discard the executioner's remaining useless equipment.
She didn't carry any silver.
She had nothing else of value.
A triton executioner's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>stance defensive
You are now in a defensive stance.
>'How violent.
You say, "How violent."
>get white flask
You remove a white flask from in your spidersilk cloak.
>pour flask in thal
You force Thalish's mouth open, and pour in a small amount from your white flask.
A luminescent web briefly forms around Thalish, then fades into the body.
You only have one dose left.
>put flask in my cloak
You put a white flask in your spidersilk cloak.
>go bridge
You grab Thalish and drag his body with you...

[Rolaren Street, River Crossing]
A cobblestone road leads east into the commercial center of the town. Leaning against a stone guardpost, a uniformed dwarf appraises those who pass. You hear angry shouts from inside the building. Streams of people cross the stone bridge to the west, which spans the River Muagh. You also see a wrought iron sign.
Also here: the body of Thalish who is lying down
Obvious paths: east
>
Your disk arrives, following you dutifully.
>e
>n
You grab Thalish's body and drag it east with you...

[Dragonspine and Rolaren]
Dragonspine Avenue is the main street of Kharam-Dzu. Most of the people you see are well-to-do dwarves, nattily dressed and apparently in a rush. The buildings all look new. Even the cobblestone streets are immaculately clean. A sturdy set of glaes-banded mithril doors leads into a low stone structure. The two guards outside clench their pikes tightly, peering closely at all who approach. You also see a bright brass sign.
Also here: the body of Thalish who is lying down
Obvious paths: north, east, south, west
>n
You grab Thalish's body and drag it north with you...

[Dragonspine and Ora]
Preoccupied folk make their way along this wide and busy avenue. A crew of broom-wielding dwarves sweeps the street clean of rubbish, working quickly under their supervisor's glare. To the west is the Company Store, which draws a steady flow of traffic to and fro. You also see a mule and a wrought iron sign.
Also here: the body of Thalish who is lying down
Obvious paths: north, east, south, west
>
You grab Thalish's body and drag it north with you...

[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see a small stone building with a large wooden sign on it and a wrought iron sign.
Also here: the body of Thalish who is lying down
Obvious paths: north, east, south
>n
You grab Thalish's body and drag it north with you...

[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see the earth brown Raggler disk, a whimsical will-o-wisp spirit that is flying around, a mutilated red granite statue, a wrought iron sign and a lava tube.
Also here: the body of Thalish who is lying down, Raggler, High Lady Jeria, the body of Great Lord Adokas who is lying down, Lord Delcius, Xrothgar, Great Lord Ashatric
Obvious paths: north, east, south, west
Roundtime: 5 sec.
R>
Jeria ponders.
R>
Your disk arrives, following you dutifully.
R>
Raggler just arrived. Wait, wasn't he here already?
>
Ashatric quietly exclaims, "Blast!"
>report rofl, are those executioners you guys?
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


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>l
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see the Renian disk, the earth brown Raggler disk, a whimsical will-o-wisp spirit that is flying around, a mutilated red granite statue, a wrought iron sign and a lava tube.
Also here: the body of Thalish who is lying down, Raggler, High Lady Jeria, the body of Great Lord Adokas who is lying down, Lord Delcius, Xrothgar, Great Lord Ashatric
Obvious paths: north, east, south, west
>
Delcius asks, "Any sorcerers present?"
>
You feel less drained.
>
The dull golden nimbus fades from around Jeria.
>
Delcius says, "Not asking for spells or anything."
>


SEND[Ikaan] Perish the thought!


>
Delcius says, "Well maybe something but not spells."
>
Raggler grins at Jeria.
>
* Rmarius just bit the dust!
>
The ghostly voice of Adokas asks, "Heh how Thalish choke??"
>'::Adokas Uh.
Speaking to Adokas, you say, "Uh."
>'::Adokas Same way you did.
Speaking to Adokas, you say, "Same way you did."
>'Any clerics around for these two?
You ask, "Any clerics around for these two?"
>look
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see the Renian disk, the earth brown Raggler disk, a whimsical will-o-wisp spirit that is flying around, a mutilated red granite statue, a wrought iron sign and a lava tube.
Also here: the body of Thalish who is lying down, Raggler, High Lady Jeria, the body of Great Lord Adokas who is lying down, Lord Delcius, Xrothgar, Great Lord Ashatric
Obvious paths: north, east, south, west
>
Ashatric quietly says, "Ifn' someone kin heal the deaders, I kin raise 'em."
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Tiad.
>
Jeria says, "I can patch em if they want patching."
>
The ghostly voice of Adokas says, "Convenient."
>
Ashatric quietly says, "Take me some time fer the second one, though."
>
Tiad just went south.
>
Raggler agrees with Jeria.
>'Excuse me a moment.
You say, "Excuse me a moment."
>s
Great Lady Nyxie just arrived.
>s
You grab Thalish's body and drag it south with you...

[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see a small stone building with a large wooden sign on it and a wrought iron sign.
Also here: the body of Thalish who is lying down
Obvious paths: north, east, south
>
You grab Thalish's body and drag it south with you...

[Dragonspine and Ora]
Preoccupied folk make their way along this wide and busy avenue. A crew of broom-wielding dwarves sweeps the street clean of rubbish, working quickly under their supervisor's glare. To the west is the Company Store, which draws a steady flow of traffic to and fro. You also see a mule and a wrought iron sign.
Also here: the body of Thalish who is lying down
Obvious paths: north, east, south, west
>n
>n
You grab Thalish's body and drag it north with you...

[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see a small stone building with a large wooden sign on it and a wrought iron sign.
Also here: the body of Thalish who is lying down
Obvious paths: north, east, south
>
You grab Thalish's body and drag it north with you...

[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see the Renian disk, the earth brown Raggler disk, a whimsical will-o-wisp spirit that is flying around, a mutilated red granite statue, a wrought iron sign and a lava tube.
Also here: the body of Thalish who is lying down, Great Lady Nyxie, Raggler, High Lady Jeria, the body of Great Lord Adokas who is lying down, Lord Delcius, Xrothgar, Great Lord Ashatric
Obvious paths: north, east, south, west
>drag stop
Clearing your default dragging target.
>cough
You cough.
>
Jeria nods to Raggler.
>s
>s
[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see a small stone building with a large wooden sign on it and a wrought iron sign.
Obvious paths: north, east, south
>s
[Dragonspine and Ora]
Preoccupied folk make their way along this wide and busy avenue. A crew of broom-wielding dwarves sweeps the street clean of rubbish, working quickly under their supervisor's glare. To the west is the Company Store, which draws a steady flow of traffic to and fro. You also see a mule and a wrought iron sign.
Obvious paths: north, east, south, west
>
[Dragonspine and Rolaren]
Dragonspine Avenue is the main street of Kharam-Dzu. Most of the people you see are well-to-do dwarves, nattily dressed and apparently in a rush. The buildings all look new. Even the cobblestone streets are immaculately clean. A sturdy set of glaes-banded mithril doors leads into a low stone structure. The two guards outside clench their pikes tightly, peering closely at all who approach. You also see a bright brass sign.
Obvious paths: north, east, south, west
>
Your disk arrives, following you dutifully.
>
High Lady Jeria's group just arrived.
>
High Lady Jeria's group just went west.
>yell Anyone else want some!? Come out, you damn tritons!
You belt out, "Anyone else want some!? Come out, you damn tritons!"
>look
[Dragonspine and Rolaren]
Dragonspine Avenue is the main street of Kharam-Dzu. Most of the people you see are well-to-do dwarves, nattily dressed and apparently in a rush. The buildings all look new. Even the cobblestone streets are immaculately clean. A sturdy set of glaes-banded mithril doors leads into a low stone structure. The two guards outside clench their pikes tightly, peering closely at all who approach. You also see the Renian disk and a bright brass sign.
Obvious paths: north, east, south, west
>report I have to say though. I *never* saw that one coming.
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.

>
High Lady Jeria's group just arrived.
>
High Lady Jeria's group just went north.
>
Ikaan whispers, "They're executioners, you should hardly expect them to attack the wary."




And finally...





[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a mutilated red granite statue, a wrought iron sign and a lava tube.
Also here: the body of Great Lord Adokas who is lying down, Great Lord Kallamdor who is sitting, the body of Thalish who is lying down, Great Lady Nyxie who is kneeling, Lord Delcius, Xrothgar, Great Lord Ashatric
Obvious paths: north, east, south, west
>drag stop
Your disk arrives, following you dutifully.
>
Clearing your default dragging target.
>
Xrothgar just left.
>
Nyxie stands up.
>
You feel at full magical power again.
You do not feel drained anymore.
You feel fully energetic again.
>
Nyxie raises a hand while murmuring a soft orison...
>
Nyxie gestures at Thalish.
A silvery translucent thread extends from Nyxie encompassing Thalish's corpse.
>
Nyxie removes a key-etched thin villswood runestaff from in her mithril-mesh harness.
>
Nyxie lowers the tip of her thin villswood runestaff to the ground and traces a pattern chanting a benevolent prayer. She firmly taps the pattern with her runestaff and a circle of light rises from the ground beneath her and then disappears.
>
Nyxie kneels down.
>
Nyxie raises a hand while murmuring a soft orison...
>
Nyxie softly says, "Lorminstra hear my plee and aid, Thalish."
>
Nyxie raises her thin villswood runestaff and traces a reverent symbol as a faint nimbus of light surrounds her and then fades away.
>
Nyxie reaches toward her obsidian gate pin and a glowing golden key suddenly appears in her hand. Nyxie inserts the key into the gate's lock and turns it twice to the left. With a sharp click, the gate unlocks. The golden key suddenly vanishes.
>
Nyxie carefully opens her obsidian gate pin.
>
Nyxie chants a short but reverent orison, asking for death and rebirth to grace the world.
>
Nyxie places her hands beneath her chin and turns her eyes up to the heavens.
>
Nyxie gestures at Thalish.
Nyxie suddenly looks very drained.

A bolt of soft white light streaks down from the sky bathing Thalish in it.
>
A brilliant glow forms around Thalish, lingers for a moment, and finally fades. Thalish awakens looking somewhat confused and seriously drained.
Thalish seems slightly different.
>
Ashatric kneels down.
>
Ashatric recites quietly:

"No tippin' fer m'goddess' blessin', jist remember ta walk her path at Imaera's shrine in Sol Haven. "

>
Symminian just arrived.
>
Ashatric continues to beseech the gods for mercy and guidance.
>
Ashatric reaches down and tenderly cradles Adokas's lifeless hand in his.
>
A triton executioner stalks in silently, her cold eyes gleaming with hatred.
>
Eldorone's group just arrived.
>
Eldorone's group just went north.
>
Ashatric traces a simple symbol as he reverently calls upon the power of his patron...
>
Ashatric recites quietly:

"Imaera's circle runs, neverending
From liffe to death and back again.
So may her sacred path lead your soul
Back to your body once more."

>
Rolfard just arrived.
>pwn exe
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton executioner!
Amazingly, the triton executioner manages to block the missile with her targe!
The wooden arrow streaks off into the distance!
Roundtime: 3 sec.
R>
Ashatric gestures at Adokas.
Ashatric suddenly looks very drained.

A bolt of soft white light streaks down from the sky bathing Adokas in it.

A brilliant glow forms around Adokas, lingers for a moment, and finally fades. Adokas awakens looking somewhat confused and seriously drained.
Adokas seems slightly different.
R>'No.
You say, "No."
R>pwn exe
>pwn exe
A triton executioner swings a rusted steel short sword at you!
AS: +453 vs DS: +359 with AvD: +25 + d100 roll: +51 = +170
... and hits for 4 points of damage!
Hit glances off your hip.
>
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton executioner!
AS: +487 vs DS: +326 with AvD: +30 + d100 roll: +9 = +200
... and hit for 43 points of damage!
Slash across right eye!
Hope the left is working.
The triton executioner is stunned!
The scintillating silver light surrounding the arrow fades some.
The wooden arrow sticks in a triton executioner's right eye!
Roundtime: 3 sec.
R>
...wait 3 seconds.
R>
...wait 3 seconds.
R>
...wait 3 seconds.
R>
Spell Surge of Strength (surge) ended. [-16Str]
You begin to lose touch with your internal sources of strength.
R>

Small pieces of volcanic ash and soot drift slowly down from the sky.

R>lpwn exe
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton executioner!
Nearly insensible, the triton executioner wildly blocks the missile with her targe!
The wooden arrow disappears into the local environs.
Roundtime: 4 sec.
R>
Nyxie carefully closes her obsidian gate pin.
R>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
R>
Rolfard gestures at a triton executioner.
d100 == 1 FUMBLE!
A dull grey beam snakes out toward the triton executioner, but dissipates upon impact.
R>
Nyxie reaches toward her obsidian gate pin and a glowing golden key suddenly appears in her hand. Nyxie inserts the key into the gate's lock and turns it twice to the right. With a sharp click, the gate locks. The golden key suddenly vanishes.
R>
Nyxie hugs Thalish.
R>
Speaking softly to Thalish, Nyxie says, "Welcome back. ."
R>'Your kind killed my friends.
You say, "Your kind killed my friends."
>
Rolfard removes an orase mithril-veined staff carved into a horned ki-lin skull at the top from in his purple longcoat.
>
Kallamdor drops a corroded steel trunk.
>
Nyxie stands up.
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at a triton executioner.
CS: +422 - TD: +381 + CvA: +20 + d100: +34 == +95
Warded off!
>'Now I kill your kind.
You say, "Now I kill your kind."
>pwn
Raggler just arrived.
>
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton executioner!
AS: +487 vs DS: +255 with AvD: +30 + d100 roll: +47 = +309
... and hit for 118 points of damage!
Incredible strike pierces heart and runs the triton executioner clean through!
The triton executioner collapses, gurgling once with a wrathful look on her face before expiring.
The scintillating silver light surrounding the arrow fades some.
The wooden arrow sticks in a triton executioner's chest!
Roundtime: 4 sec.
R>
Kallamdor removes a mithril falchion from in his wolf skin scabbard.
R>
In one brisk move, Kallamdor slides a round hawk-engraved shield off his shoulder.
R>look
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see the earth brown Raggler disk, a corroded steel trunk, a small clump of soot, a pile of ash flakes, a small clump of soot, a pile of ash flakes, a pile of ash flakes, a small clump of soot, a pile of ash flakes, a pile of ash flakes, a pile of ash flakes, the Rolfard disk, a triton executioner that appears dead, the Renian disk, a mutilated red granite statue, a wrought iron sign and a lava tube.
Also here: Raggler, Rolfard, Symminian, a stunned Great Lord Adokas who is lying down, Great Lord Kallamdor who is sitting, Thalish who is lying down, Great Lady Nyxie, Lord Delcius, a stunned Great Lord Ashatric who is kneeling
Obvious paths: north, east, south, west
R>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
R>
Rolfard gestures at a triton executioner.
Nothing happens.
R>loot
...wait 1 seconds.
R>loot
...wait 1 seconds.
>loot
You search the triton executioner.
She had a wooden arrow, a wooden arrow.
You discard the executioner's remaining useless equipment.
She didn't carry any silver.
She had nothing else of value.
A triton executioner's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>stance defensive
You are now in a defensive stance.
>gath
You gather 2 wooden arrows into a bundle.
>
You bundle some wooden arrows together.
>
Kallamdor put a mithril falchion in his wolf skin scabbard.
>grin
>
You grin.
>
Kallamdor picks up a corroded steel trunk.
>
Rolfard taps the tip of an orase mithril-veined staff carved into a horned ki-lin skull at the top on the ground sharply causing some runes on its surface to flare angrily to life.
>
Nyxie gestures while calling upon the lesser spirits for aid...
>
Nyxie gestures at Adokas.
The glazed look leaves Adokas.
>
Thalish mutters under his breath.
>
Thalish stands up.
>
Thalish says, "Thanks."
>
Adokas sits up.
>
Adokas says, "Nasty things."




Yeah, basically GM Ikaan just wanted to attack my base for shits. It was amusing, but stressing. Thalish got whacked, as did Real Adokas (the real player/owner of Adokas). And I couldn't put my damn window-wiping rag away because I always use a script to get it and couldn't find the room to put it away in! ARGH!

Renian
07-29-2007, 02:32 AM
Looks like he attacked the statue too just because. I wasn't paying attention though at the beginning.

They also appeared in other spots so people were looking.






Ashatric rubs his chin thoughtfully.
>
Ashatric quietly asks, "Are we waitin' fer 'em t'return?"
>
A triton executioner stalks in silently, her cold eyes gleaming with hatred.
>
A triton executioner stalks in silently, his cold eyes gleaming with hatred.
>
Ashatric confidently calls upon his patron as he motions forcefully...
>
A triton executioner swings a rusted steel short sword at Kallamdor!
AS: +453 vs DS: +437 with AvD: +24 + d100 roll: +56 = +96
A clean miss.
>
A triton executioner swings a rusted steel short sword at Ashatric!
AS: +438 vs DS: +430 with AvD: +21 + d100 roll: +94 = +123
... and hits for 3 points of damage!
Light slash to Ashatric's abdomen!
Barely nicked.
>
Ashatric gestures at a triton executioner.
Ashatric's eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around a triton executioner.
CS: +263 - TD: +309 + CvA: +20 + d100: +39 == +13
Warded off!
With a faint flicker, the verdant radiance fades away.
>
A triton executioner swings a rusted steel short sword at Kallamdor!
AS: +453 vs DS: +437 with AvD: +24 + d100 roll: +39 = +79
A clean miss.
>
A triton executioner swings a rusted steel short sword at Ashatric!
Amazingly, Ashatric manages to block the attack with his shield!
>
A triton executioner swings a rusted steel short sword at you!
You move at the last moment to evade the attack!
>
Ashatric swings a shadowy ebon-hued hatchet at a triton executioner!
AS: +321 vs DS: +333 with AvD: +29 + d100 roll: +83 = +100
A clean miss.
>
A triton executioner slips into hiding.
>
A triton executioner slips into hiding.
>
A triton executioner leaps from hiding to attack!
A triton executioner swings a rusted steel short sword at Ashatric!
AS: +453 vs DS: +236 with AvD: +21 + d100 roll: +50 = +288
... and hits for 22 points of damage!
Glancing strike to the head!
>
A triton executioner leaps from hiding to attack!
A triton executioner swings a rusted steel short sword at Kallamdor!
AS: +438 vs DS: +437 with AvD: +24 + d100 roll: +2 = +27
A clean miss.
>
Ashatric concentrates deeply for a moment.
>
A triton executioner swings a rusted steel short sword at Ashatric!
AS: +453 vs DS: +232 with AvD: +21 + d100 roll: +2 = +244
... and hits for 16 points of damage!
Quick slash to Ashatric's upper left arm!
Just a nick.
>
Ashatric swings a shadowy ebon-hued hatchet at a triton executioner!
AS: +357 vs DS: +333 with AvD: +29 + d100 roll: +70 = +123
... and hits for 12 points of damage!
Blow leaves an imprint on the triton executioner's chest!
>
A triton executioner swings a rusted steel short sword at Ashatric!
AS: +438 vs DS: +203 with AvD: +21 + d100 roll: +22 = +278
... and hits for 23 points of damage!
Torn muscle in Ashatric's left leg!
>
A triton executioner swings a rusted steel short sword at Ashatric!
AS: +453 vs DS: +196 with AvD: +21 + d100 roll: +9 = +287
... and hits for 22 points of damage!
Strike pierces upper arm!
>
Vyst just arrived.
>
Vyst just went south.
>
Ashatric swings a shadowy ebon-hued hatchet at a triton executioner!
AS: +347 vs DS: +333 with AvD: +29 + d100 roll: +35 = +78
A clean miss.
>
A triton executioner swings a rusted steel short sword at Ashatric!
AS: +438 vs DS: +195 with AvD: +21 + d100 roll: +97 = +361
... and hits for 27 points of damage!
Blow raises a welt on Ashatric's right arm.
>
A triton executioner swings a rusted steel short sword at Ashatric!
AS: +453 vs DS: +187 with AvD: +21 + d100 roll: +28 = +315
... and hits for 27 points of damage!
Torn muscle in Ashatric's right leg!

** A triton executioner's steel short sword releases a spray of acid! **

... 20 points of damage!
Acid spray dissolves flesh exposing the muscles over the ribs!
He is stunned!
>
Vyst just arrived.
>
Vyst just went north.
>
A triton executioner swings a rusted steel short sword at Ashatric!
AS: +453 vs DS: +165 with AvD: +21 + d100 roll: +40 = +349
... and hits for 28 points of damage!
Slash to Ashatric's left leg hits high!
Kinda makes your knees weak, huh?
>
A triton executioner swings a rusted steel short sword at Ashatric!
AS: +438 vs DS: +165 with AvD: +21 + d100 roll: +37 = +331
... and hits for 27 points of damage!
Hesitant slash to Ashatric's upper right arm!
Just a scratch.

* Ashatric drops dead at your feet!

Ashatric appears less confident and fearless.
The light blue glow leaves Ashatric.
The deep blue glow leaves Ashatric.
A crimson mist bleeds out from Ashatric's exposed skin.
Ashatric seems to lose some focus as his eyes narrow and shift momentarily to one side.
The powerful look leaves Ashatric.
The dully illuminated mantle protecting Ashatric begins to falter, then completely fades away.
Ashatric appears less battle-ready as a soft glow dissipates from around his form.
The warm glow fades from around Ashatric.
The wavering glow around Ashatric fades away.
A triton executioner's eyes widen with delight as she smoothly guides her steel short sword through the killing blow.
>
* Ashatric just bit the dust!
>
The ground begins to shudder and massive vines shoot forth, impaling a triton executioner with their thorns!
CS: +263 - TD: +173 + CvA: +20 + d100: +26 == +136
Warding failed!
... 21 points of damage!
The massive vines constrict around a triton executioner, impaling her again.
... 3 points of damage!
Minor puncture to the right arm.
>
A triton executioner swings a rusted steel short sword at you!
AS: +453 vs DS: +571 with AvD: +25 + d100 roll: +30 = -63
A clean miss.
>
A triton executioner swings a rusted steel short sword at you!
AS: +438 vs DS: +539 with AvD: +25 + d100 roll: +72 = -4
A clean miss.
>
* Garabaldi just bit the dust!
>
A triton executioner swings a rusted steel short sword at you!
AS: +453 vs DS: +539 with AvD: +25 + d100 roll: +41 = -20
A clean miss.
>
Kallamdor confidently calls upon his patron as he motions forcefully...
Kallamdor gestures at a triton executioner.
Kallamdor's eyes glow with silver light, and a glimmering pillar of crimson radiance manifests around a triton executioner.
CS: +264 - TD: +294 + CvA: +20 + d100: +12 == +2
Warded off!
With a faint flicker, the crimson radiance fades away.
>
A triton executioner swings a rusted steel short sword at you!
You evade the attack with ease!
>
A triton executioner swings a rusted steel short sword at you!
AS: +453 vs DS: +539 with AvD: +25 + d100 roll: +42 = -19
A clean miss.
>
Kallamdor concentrates deeply for a moment.
>
Kallamdor looks tense and ready for action.
>
Kallamdor swings a mithril falchion at a triton executioner!
AS: +356 vs DS: +315 with AvD: +34 + d100 roll: +56 = +131
... and hits for 18 points of damage!
Torn muscle in the triton executioner's left leg!
>
A triton executioner swings a rusted steel short sword at you!
AS: +453 vs DS: +539 with AvD: +25 + d100 roll: +18 = -43
A clean miss.
>
A triton executioner swings a rusted steel short sword at you!
You gracefully avoid the attack!
>
Kallamdor swings a mithril falchion at a triton executioner!
At the last moment, the triton executioner blocks the attack with her targe!
>
Reaching over, the triton executioner hooks one long nail across Ashatric's forehead, while watching the resultant runnel of blood with a bemused look on his face.
>
A triton executioner swings a rusted steel short sword at Kallamdor!
AS: +438 vs DS: +275 with AvD: +24 + d100 roll: +34 = +221
... and hits for 25 points of damage!
Strike pierces upper arm!
>pwn
A triton executioner swings a rusted steel short sword at you!
AS: +453 vs DS: +571 with AvD: +25 + d100 roll: +44 = -49
A clean miss.
>
Kallamdor confidently calls upon his patron as he motions forcefully...
Kallamdor gestures at a triton executioner.
Kallamdor's eyes glow with silver light, and a glimmering pillar of crimson radiance manifests around a triton executioner.
CS: +264 - TD: +294 + CvA: +20 + d100: +73 == +63
Warded off!
With a faint flicker, the crimson radiance fades away.
>
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton executioner!
AS: +452 vs DS: +301 with AvD: +30 + d100 roll: +41 = +222
... and hit for 57 points of damage!
Attack punctures the eye and connects with something really vital!
The triton executioner collapses, gurgling once with a wrathful look on her face before expiring.
The scintillating silver light surrounding the arrow fades some.
The wooden arrow sticks in a triton executioner's left eye!
Roundtime: 3 sec.
R>'Oh hi.
You say, "Oh hi."
R>look
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a triton executioner, a triton executioner that appears dead, the Kallamdor disk, the Renian disk, a mutilated red granite statue, a wrought iron sign and a lava tube.
Also here: Great Lord Kallamdor, the body of Great Lord Ashatric who is lying down
Obvious paths: north, east, south, west
R>loot
You search the triton executioner.
She had a wooden arrow.
You discard the executioner's remaining useless equipment.
She didn't carry any silver.
She had a star ruby on her!
She had nothing else of value.
A triton executioner's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>pwn
You remove a single wooden arrow from a bundle of wooden arrows.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton executioner!
The triton executioner barely manages to block the missile with his targe!
The wooden arrow streaks off into the distance!
Roundtime: 3 sec.
R>
Kallamdor confidently calls upon his patron as he motions forcefully...
Kallamdor gestures at a triton executioner.
Kallamdor's eyes glow with silver light, and a glimmering pillar of crimson radiance manifests around a triton executioner.
CS: +264 - TD: +309 + CvA: +20 + d100: +53 == +28
Warded off!
With a faint flicker, the crimson radiance fades away.
R>
A triton executioner swings a rusted steel short sword at you!
AS: +453 vs DS: +322 with AvD: +25 + d100 roll: +76 = +232
... and hits for 10 points of damage!
Blow raises a welt on your left arm.
R>'Sorry I was sleeping.
You say, "Sorry I was sleeping."
>pwn
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton executioner!
AS: +452 vs DS: +326 with AvD: +30 + d100 roll: +32 = +188
... and hit for 46 points of damage!
Attack punctures the eye and connects with something really vital!
The triton executioner collapses, gurgling once with a wrathful look on his face before expiring.
The scintillating silver light surrounding the arrow fades some.
The wooden arrow sticks in a triton executioner's left eye!
Roundtime: 3 sec.
R>l
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a star ruby, a wooden arrow, a triton executioner that appears dead, the Kallamdor disk, the Renian disk, a mutilated red granite statue, a wrought iron sign and a lava tube.
Also here: Great Lord Kallamdor, the body of Great Lord Ashatric who is lying down
Obvious paths: north, east, south, west
>loot
You search the triton executioner.
He had a wooden arrow.
You discard the executioner's remaining useless equipment.
He had 248 silvers on him.
You gather the remaining 248 coins.
He had an uncut emerald on him!
He had nothing else of value.
A triton executioner's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>gath
You gather 2 wooden arrows into a bundle.
>
You bundle some wooden arrows together.
>gem emer
>
You aren't holding any shields in your hands.
>
You pick up an uncut emerald.
>
You put an uncut emerald in your leather gem pouch.
>
Could not find a feystone-set vert vultite shield in your inventory.
>gem star
Archales just arrived.
>
You aren't holding any shields in your hands.
>
You remove a green starstone from in your leather gem pouch.
>
You put a green starstone in your leather gem pouch.
>
Could not find a feystone-set vert vultite shield in your inventory.
>
A billowing misty grey scorpion glides in.
>
The ghostly voice of Ashatric quietly says, "Nice a ya guys ta wake up."

Latrinsorm
07-29-2007, 10:33 AM
Don't be Tabor. Ever. :D

Renian
07-29-2007, 12:04 PM
Hah.

...I don't get it, except for my shots at Zaaf.

EDIT: Oh.

[OOC]-You: "Latrinsorm isn't Zaaf on the PC, is he?"
[OOC]-Zenogais: "Yes, renian."