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Liberi Fatali
07-29-2007, 12:40 AM
>l tor

You see a fairly typical small tortoise.
It appears to be in good shape.
It has an eyepatch (worn).
>

The Symbol of Need begins to burn in your mind and an image appears before you of Morgatha...

[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Also here: Great Lord Virdigo, High Lady Gracy, the body of Morgatha who is lying down, Traigon who is lying down
Obvious paths: north, northeast, east, south, west
>l
[Courtyard]
A well maintained and healthy garden occupies the entirety of the courtyard. The air here is cool and crisp, but the bulk of the monastery shelters you from wind and makes the air bracing instead of chilling. In the center of the garden is a natural spring bubbling up several inches above the surface of the encircling pool of crystal clear water. A large stone and iron gate blocks the entrance to the monastery flanked by a statue of a woman carrying a crystal staff and a set of crystalline keys facing a second statue of a kneeling young man bedecked in battle-worn black chain armor. You also see a small tortoise, some ephlox moss, some basal moss, some pothinir grass, some basal moss, a polished marble bench with some stuff on it and a large fel tree.
Also here: Zenogais who is kneeling, Karlite, the body of Duf who is lying down
Obvious paths: west
>assess tort
The small tortoise is small in size and about three feet high in its current state.
The tortoise would be a pretty even match for you.
>
A small tortoise bites some ephlox moss.
>say ::Tort Let's masquerade slightly to the east, chickpea.
Speaking to a small tortoise, you say, "Let's masquerade slightly to the east, chickpea."
>
A small tortoise bites you.
>say ::Tortoise Good thing I know my directions. Actually. You're a god damn tortoise. WHY AM I EVEN TALKING TO YOU.
Speaking to a small tortoise, you say, "Good thing I know my directions. Actually. You're a god damn tortoise. WHY AM I EVEN TALKING TO YOU."
>
A small tortoise bites itself.
>
A small tortoise bites you.
>'...Cripes.
You say, "...Cripes."
>
* Twiggs returns home from a hard day of adventuring.
>slap tor
You pull your hand back threateningly as if to slap a small tortoise, anger twisting your face.
>l
[Courtyard]
A well maintained and healthy garden occupies the entirety of the courtyard. The air here is cool and crisp, but the bulk of the monastery shelters you from wind and makes the air bracing instead of chilling. In the center of the garden is a natural spring bubbling up several inches above the surface of the encircling pool of crystal clear water. A large stone and iron gate blocks the entrance to the monastery flanked by a statue of a woman carrying a crystal staff and a set of crystalline keys facing a second statue of a kneeling young man bedecked in battle-worn black chain armor. You also see a small tortoise, some ephlox moss, some basal moss, some pothinir grass, some basal moss, a polished marble bench with some stuff on it and a large fel tree.
Also here: Zenogais who is kneeling, Karlite, the body of Duf who is lying down
Obvious paths: west
>w
[A Silent Path]
A chilling wind pursues the trail here causing several small plants to sway to and fro, caught in its unyielding grasp. To the east a flourishing garden unfolds from the edges of the rich forest. A stream of clear water flows out from the garden paralleling the path for some distance. Moonbeams dance and refract off of the windows and sides of a monastery, lending the solid edifice an air of ethereal mystery. Hushed sounds, like garbled voices, whisper upon the wind.
Obvious paths: east, west
>w
[A Silent Path]
The moon's light penetrates the foliage here and dimly reveals the cracked and rocklike path. The scattered silver beams dance across a small stream as it bubbles and turns northward being split into irrigation channels to be consumed by the monastery's fields. In the distance, monks wearing robes of pure white, labor in a field while a lone monk, adorned in a silver trimmed black robe, watches their toil from a balcony.
Obvious paths: east, west
>w
[A Silent Path]
Animated leaves skitter west on the wings of a light breeze, catching every so often on the small stones that protrude from the red clay surface of the path. Imprints, marring a soft section of the clay, provide evidence of recent passage. Traesharm bushes flourish along the fringe of the woods, though their bounty has already been harvested by the small woodland creatures that hastily scurry about. You also see a trail leading out of the forest to the west.
Obvious paths: east
>go trai
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a trail leading east into the woods.
Obvious paths: north, south
>
A small tortoise just arrived.
>'Oho!
You exclaim, "Oho!"
>
A small tortoise bites you.
>706 tor
Voodoo '706 tor' to 'PREPARE 706', 'CAST AT tor'.
>
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at a small tortoise.
As you gesture at the tortoise, it disrupts your spellcasting.
>
* Arasus just bit the dust!
>
* Karnivor just bit the dust!
>'...Oh what the.
>
You say, "...Oh what the."
>l
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a small tortoise and a trail leading east into the woods.
Obvious paths: north, south
>
* Roshcal just bit the dust!
>'TIME OUT.
You say, "TIME OUT."
>
A small tortoise tries to bite you!
Amazingly, you manage to block the attack with your shield!
>410
Voodoo '410' to 'PREPARE 410', 'CAST'.
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
Cast Roundtime 3 Seconds.
>s
[Wehnimer's, Exterior]
Thick brambles grow high upon the walls of this, the east, side of Wehnimer's Landing. Small pieces of cloth (and flesh) still cling to the sharp thorns of these bushes, left behind by those foolish enough to think that they could gain access to the walled town by climbing the prickly vines. You also see an obscure trail.
Obvious paths: north, south
>prep 720
Wait 1 sec.
>
A small tortoise just arrived.
>cast at tor
You don't have a spell prepared!
>prep 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>cast at tor
You gesture at a small tortoise.
As you gesture at the tortoise, it disrupts your spellcasting.
>'HELP.
The air abruptly grows cold, the shadows suddenly seem alive.
>
You say, "HELP."
>n
The air abruptly grows cold, the shadows suddenly seem alive.
>
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a trail leading east into the woods.
Obvious paths: north, south
>rel
You feel the magic of your spell rush away from you.
>hide
You fail to slip into hiding.
Roundtime: 10 sec.
>l
>
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a trail leading east into the woods.
Obvious paths: north, south
>peer s
You peer south and see ...

[Wehnimer's, Exterior]
Thick brambles grow high upon the walls of this, the east, side of Wehnimer's Landing. Small pieces of cloth (and flesh) still cling to the sharp thorns of these bushes, left behind by those foolish enough to think that they could gain access to the walled town by climbing the prickly vines. You also see an obscure trail.
Obvious paths: north, south
>
A small tortoise just arrived.
>l
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a small tortoise and a trail leading east into the woods.
Obvious paths: north, south
>'Wait, wait!
You exclaim, "Wait, wait!"
>
A small tortoise sniffs at you.
>scream jen
You clear your throat.
>
A small tortoise bites you.
>l
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a small tortoise and a trail leading east into the woods.
Obvious paths: north, south
>l tor

You see a fairly typical small tortoise.
It appears to be in good shape.
It has an eyepatch (worn).
>
* Awsonyn just bit the dust!
>'Hmm.
You say, "Hmm."
>l tor

You see a fairly typical small tortoise.
It appears to be in good shape.
It has an eyepatch (worn).
>at tor
The tortoise dodges your attack easily.
>
The air abruptly grows cold, the shadows suddenly seem alive.
>
The air abruptly grows cold, the shadows suddenly seem alive.
>l
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a small tortoise and a trail leading east into the woods.
Obvious paths: north, south
>109
Voodoo '109' to 'INCANT 109'.
You gesture while calling upon the lesser spirits to aid you with the Dispel Invisibility spell...
Your spell is ready.
You gesture.
The shadows melt away to reveal a darken!
The shadows melt away to reveal a darken!
You don't find anyone invisible.
Cast Roundtime 3 Seconds.
>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>'What are these wisses?
A darken claws at you!
AS: +209 vs DS: +574 with AvD: +29 + d100 roll: +58 = -278
A clean miss.
>
You ask, "What are these wisses?"
>
A darken claws at you!
You barely manage to block the attack with your shield!
>l
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a darken, a darken, a darken, a darken, a darken, a darken, a small tortoise and a trail leading east into the woods.
Obvious paths: north, south
>
A darken claws at you!
At the last moment, you block the attack with your shield!
>
A darken claws at you!
Amazingly, you manage to block the attack with your shield!
>
A darken claws at you!
AS: +205 vs DS: +512 with AvD: +29 + d100 roll: +14 = -264
A clean miss.
>

A darken emits a low, unearthly moan!


An unearthly moaning echoes around you, dispelling any sense of peace and security from the area.

A darken claws at you!
At the last moment, you block the attack with your shield!
>
A darken claws at you!
With incredible finesse, you deflect the attack with your black tower shield!
>
A coyote pads in!
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>say ::tortoise You should drop dead so I can animate you.
Speaking to a small tortoise, you say, "You should drop dead so I can animate you."
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
A darken claws at you!
You skillfully block the attack with your shield!
>
A darken claws at you!
With no room to spare, you block the attack with your black tower shield!
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>l vor

You see a fairly typical dark vortece.
It appears to be in good shape.
It has nothing at this time.
>l
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a dark vortece, a dark vortece, a dark vortece, a coyote, a darken, a darken, a darken, a darken, a darken, a darken, a small tortoise and a trail leading east into the woods.
Obvious paths: north, south
>
A coyote whimpers as she slowly backs away, her teeth bared.

>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece shoots a shaft of pure darkness at you!
CS: +224 - TD: +435 + CvA: +5 + d100: +84 - -5 == -117
Warded off!
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece shoots a shaft of pure darkness at you!
CS: +224 - TD: +435 + CvA: +5 + d100: +42 - -5 == -159
Warded off!
>
A small tortoise tries to bite you!
AS: +2000 vs DS: +532 with AvD: +30 + d100 roll: +43 = +1541
... and hits for 565 points of damage!
Hard blow breaks your femur!
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Fasthr's Reward (115) ended.
The dull golden nimbus fades from around you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
>say ::Coy Well, go on. Defend me.
>
* Jenovadeath just bit the dust!
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece drifts smoothly north, leaving a shadowy haze in its wake.
>
A darken melts into the shadows heading southward.
>
A darken melts into the shadows heading southward.
>
A darken melts into the shadows heading southward.
>
A coyote snorts the ground hungrily.
>
Speaking to a coyote, you say, "Well, go on. Defend me."
>
* Gemley just bit the dust!
>
A darken surveys the area with piercing crimson eyes.
>
A darken melts into the shadows heading northward.
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece drifts smoothly south, leaving a shadowy haze in its wake.
>
A darken melts into the shadows heading southward.
>'Grr.
You say, "Grr."
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece drifts smoothly north, leaving a shadowy haze in its wake.
>
A coyote pads north.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>l
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a darken, a small tortoise and a trail leading east into the woods.
Obvious paths: north, south
>
A darken melts into the shadows heading southward.
>
A darken suddenly forms from the shadows!
>
The air abruptly grows cold, the shadows suddenly seem alive.
>
* Rioghnach just bit the dust!
>l
A small tortoise swings a closed fist at the darken, but it has no effect!
>
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a darken, a small tortoise and a trail leading east into the woods.
Also here: Sproink
Obvious paths: north, south
>
Sproink says, "Well that's unfortunate."
>
A coyote pads in!
>l spro
Sproink says, "For you."
>
You see Sproink.
He appears to be a Burghal Gnome.
He appears to be in the prime of life and diminutive. He has bright greenish-grey eyes and sun-bronzed skin. He has thick, shoulder length russet hair tied back in a series of elaborate braids. He has a gaunt face, a freckled nose and a braided russet beard.
He has a coiled spring tattoo on his right hand.
He is in good shape.
He is holding a benevolent, grass-green onyx and veniom-hilted longsword splattered with the blood of gremlin-slayer-slayers in his right hand.
He is wearing a broad-brimmed dark straw hat, an ivory-handled stamp suspended from a thick leather cord, a crystal amulet suspended from a coiled spring neckchain, a soft black cloak, a silver and black silk shirt, a spring-clasped backpack, an ora-trimmed bracer, an eahnor band, some charcoal grey breeches, and some boots.
>
A darken melts into the shadows heading northward.
>
You are healed.
>
A coyote whimpers as she slowly backs away, her teeth bared.

>
The shadows melt away to reveal a darken!
>l
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a coyote, a darken, a small tortoise and a trail leading east into the woods.
Also here: Sproink
Obvious paths: north, south
>l spr
You see Sproink.
He appears to be a Burghal Gnome.
He appears to be in the prime of life and diminutive. He has bright greenish-grey eyes and sun-bronzed skin. He has thick, shoulder length russet hair tied back in a series of elaborate braids. He has a gaunt face, a freckled nose and a braided russet beard.
He has a coiled spring tattoo on his right hand.
He is in good shape.
He is holding a benevolent, grass-green onyx and veniom-hilted longsword splattered with the blood of gremlin-slayer-slayers in his right hand.
He is wearing a broad-brimmed dark straw hat, an ivory-handled stamp suspended from a thick leather cord, a crystal amulet suspended from a coiled spring neckchain, a soft black cloak, a silver and black silk shirt, a spring-clasped backpack, an ora-trimmed bracer, an eahnor band, some charcoal grey breeches, and some boots.
>glance longswo
You glance at the veniom-hilted longsword in your hand.
>
A coyote charges at you!
You easily block the attack with your black tower shield!
>'I think there can be only one.
You say, "I think there can be only one."
>magic
Usage: MAGIC [LIST | RESET | PERSON | SET <Spell#> <Minutes> | REMOVE <Spell#>]

The following spells are currently active:
>

decay: Decaying - 9:20 remaining.


l
>[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a coyote, a darken, a small tortoise and a trail leading east into the woods.
Also here: Sproink
Obvious paths: north, south
>
* Hopdevil just bit the dust!
>
A coyote pads north.
>at sproink
You lunge at Sproink, but he quickly steps to his right and smacks the back of your head as you stumble by him.
>
A darken claws at you!
You gauge the attack and expertly parry it with your veniom-hilted longsword!
>exp
Level: 100 Deeds: 5 Mana: 359/359 max
Next: 2062 Sting: None
PTP/MTP: 17/0 Deaths: 5

Session: 10 minutes, 30 seconds
Exp: 150 [14.29/min, 857.14/hr, 2 hours, 24 minutes, 20 seconds to next]
Fame: 200 [19.05/min, 1142.86/hr]

XXX: Active, 6d 10h 17:39 until next
Recent: +150 exp, +200 fame

Your mind is as clear as a bell.

>
* Zuie just bit the dust!
>
A small tortoise snuggles up to Sproink.
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
A small tortoise tries to bite Sproink!
AS: +2000 vs DS: +193 with AvD: +39 + d100 roll: +80 = +1926
... and hits for 800 points of damage!
Massive blow smashes through ribs and drives Sproink's heart out the back.
Sproink continues to struggle for life.
Sproink continues to struggle for life.
He is stunned!
>
A darken suddenly forms from the shadows!
>
A rolton trots in!
>'Who has a bet tortoise?
You ask, "Who has a bet tortoise?"
>
A dark vortece seems to shrink, losing some of its intensity.
>'...PET, rather.
A coyote pads in!
>
You say, "...PET, rather."
>
A small tortoise tries to bite a rolton!
AS: +2000 vs DS: +18 with AvD: +39 + d100 roll: +69 = +2090
... and hits for 821 points of damage!
Hard slash to the rolton's side!
Right arm no longer available for use.
The rolton bleats loudly as he slumps to the ground and cradles his wounded right foreleg.
The rolton lets out a final agonized bleat and dies.
>
Sproink swings a grass-green onyx longsword at you!
AS: +564 vs DS: +346 with AvD: +43 + d100 roll: +23 = +284
... and hits for 56 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
You are stunned for 3 rounds!
>
A darken claws at you!
AS: +205 vs DS: +315 with AvD: +29 + d100 roll: +12 = -69
A clean miss.
>
Meureii just limped in.
>l
A darken suddenly forms from the shadows!
>
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a darken, a coyote, a rolton that appears dead, a darken, a dark vortece, a darken, a small tortoise and a trail leading east into the woods.
Also here: Meureii, Sproink
Obvious paths: north, south
>
A dark vortece goes off in search of its vanished foe!

>
A coyote tries to bite you!
Staggering dazedly, you deflect the attack with your longsword!
>
A small tortoise tries to bite a coyote!
AS: +2000 vs DS: +12 with AvD: +32 + d100 roll: +56 = +2076
... and hits for 756 points of damage!
Deep slash to the coyote's left forearm!
The coyote falls to the ground and dies.
>
A darken claws at you!
AS: +209 vs DS: +295 with AvD: +29 + d100 roll: +91 = +34
A clean miss.
>
Meureii just limped down a trail leading east into the woods.
>
A darken claws at you!
Unable to focus clearly, you still manage to block the attack with incredible ease!
>
A darken claws at you!
Staggering dazedly, you block the attack with your shield!
>
A darken claws at you!
AS: +209 vs DS: +273 with AvD: +29 + d100 roll: +58 = +23
A clean miss.
>'Okay. Okay. How about THIS.
You say, "Okay. Okay. How about THIS."
>720 sproink
Voodoo '720 sproink' to 'PREPARE 720', 'CAST AT sproink'.
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at Sproink.
A void rips open in the area, directly above Sproink!
Blood spurts out of every pore and orifice in Sproink's body!
+89 Hits.
Sproink is stunned!

A darken is not affected by the vacuum of the void.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
A darken claws at you!
You skillfully interpose your longsword between yourself and the incoming strike, deflecting it harmlessly to the side!
>
A darken suddenly forms from the shadows!
>
A darken claws at you!
With blinding speed, you block the attack with your shield!
>720
Voodoo '720' to 'PREPARE 720', 'CAST'.
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
A darken is knocked over by the wind!
A darken grabs hold of the ground to keep from being sucked into the void!
A dark vortece grabs hold of the ground to keep from being sucked into the void!
A darken is knocked over by the wind!
A darken grabs hold of the ground to keep from being sucked into the void!
A darken is knocked over by the wind!
A darken grabs hold of the ground to keep from being sucked into the void!
A darken is knocked over by the wind!
A darken grabs hold of the ground to keep from being sucked into the void!
Cast Roundtime 3 Seconds.
>l
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a black void, a darken that is lying down, a dark vortece, a darken that is lying down, a coyote that appears dead, a rolton that appears dead, a darken that is lying down, a darken that is lying down, a small tortoise and a trail leading east into the woods.
Also here: a stunned Sproink
Obvious paths: north, south
>
A darken suddenly forms from the shadows!
>'Oh what the!
You exclaim, "Oh what the!"
>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>
The air seems to move suddenly, and then stops.
>417 void
Voodoo '417 void' to 'PREPARE 417', 'CAST AT void'.
The air seems to move suddenly, and then stops.
>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
>
You gesture at a black void.
You use the flows of essence to seal the tear in space.
Cast Roundtime 3 Seconds.
>l
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a darken, a darken, a darken, a darken, a darken, a darken, a darken, a darken that is lying down, a dark vortece, a darken that is lying down, a coyote that appears dead, a rolton that appears dead, a darken, a darken, a small tortoise and a trail leading east into the woods.
Also here: Sproink
Obvious paths: north, south
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece shoots a shaft of pure darkness at you!
CS: +224 - TD: +329 + CvA: +5 + d100: +78 - -5 == -17
Warded off!
>
The air seems to move suddenly, and then stops.
>
The air seems to move suddenly, and then stops.
>720 sproink
Voodoo '720 sproink' to 'PREPARE 720', 'CAST AT sproink'.
>
A darken suddenly forms from the shadows!
>
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at Sproink.
A void rips open in the area, directly above Sproink!
Sproink is sucked into the void!
Rather abrupt decompression causes Sproink to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Sproink has been vaporized!

Sproink continues to struggle for life.
Sproink continues to struggle for life.
Sproink continues to struggle for life.
Sproink continues to struggle for life.
Sproink continues to struggle for life.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
A darken claws at you!
You barely manage to block the attack with your shield!
>
A darken claws at you!
At the last moment, you block the attack with your shield!
>
A darken claws at you!
You easily block the attack with your black tower shield!
>
A darken claws at you!
You skillfully deflect the attack with your longsword!
>
A darken claws at you!
You barely manage to fend off the attack with your longsword!
>
A rolton decays into a pile of fur and bone.
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>chat POW.
You focus on transmitting your thought.
l
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a dark vortece, a dark vortece, a dark vortece, a dark vortece, a dark vortece, a darken, a darken, a darken, a darken, a darken, a darken, a darken, a darken, a darken, a dark vortece, a darken, a coyote that appears dead, a darken, a darken, a small tortoise and a trail leading east into the woods.
Obvious paths: north, south
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
A darken claws at you!
AS: +205 vs DS: +223 with AvD: +29 + d100 roll: +35 = +46
A clean miss.
>
A darken claws at you!
In the nick of time, you interpose your black tower shield between yourself and the attack!
>
A darken claws at you!
With no room to spare, you block the attack with your black tower shield!
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece shoots a shaft of pure darkness at you!
CS: +224 - TD: +329 + CvA: +5 + d100: +47 - -5 == -48
Warded off!
>
A darken claws at you!
You skillfully block the attack with your shield!
>
A coyote decays into a compost of fangs and fur.
>
A darken claws at you!
You easily block the attack with your black tower shield!
>chat Got him.
You focus on transmitting your thought.
l
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece drifts smoothly north, leaving a shadowy haze in its wake.
>A dark vortece seems to shrink, losing some of its intensity.
A dark vortece shoots a shaft of pure darkness at you!
CS: +230 - TD: +329 + CvA: +5 + d100: +84 - -5 == -5
Warded off!
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece shoots a shaft of pure darkness at you!
CS: +233 - TD: +329 + CvA: +5 + d100: +27 - -5 == -59
Warded off!
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece shoots a shaft of pure darkness at you!
CS: +230 - TD: +329 + CvA: +5 + d100: +82 - -5 == -7
Warded off!
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece shoots a shaft of pure darkness at you!
CS: +224 - TD: +329 + CvA: +5 + d100: +17 - -5 == -78
Warded off!
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece drifts smoothly south, leaving a shadowy haze in its wake.
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece flickers momentarily, attempting to blend into the shadows.
A dark vortece drifts smoothly south, leaving a shadowy haze in its wake.
>
A darken claws at you!
You skillfully block the attack with your shield!
>
A darken claws at you!
AS: +205 vs DS: +172 with AvD: +29 + d100 roll: +58 = +120
... and hits for 4 points of damage!
Close shave!
You take a quick step back.
>
A darken claws at you!
With no room to spare, you block the attack with your black tower shield!
>
You feel the mind of Iluna touch yours, calling the memory of your location as you last saw it. You offer no resistance.
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a dark vortece, a dark vortece, a dark vortece, a dark vortece, a darken, a darken, a darken, a darken, a darken, a darken, a darken, a darken, a darken, a dark vortece, a darken, a darken, a darken, a small tortoise and a trail leading east into the woods.
Obvious paths: north, south
>
A darken claws at you!
Amazingly, you manage to parry the attack with your longsword!
>
A darken claws at you!
Amazingly, you manage to block the attack with your shield!
>
A darken claws at you!
You skillfully interpose your shield between yourself and the attack!
>
A darken claws at you!
At the last moment, you block the attack with your shield!
>430
Voodoo '430' to 'INCANT 430'.
You gesture and invoke the powers of the elements for the Elemental Barrier spell...
Your spell is ready.
You gesture.
Elemental Barrier (430) starts for 49m 30s. [+34DS, +34ETD]
Your skin tingles for a moment and you feel more secure.
Cast Roundtime 3 Seconds.
>
A dark vortece seems to shrink, losing some of its intensity.
>
A darken claws at you!
AS: +205 vs DS: +202 with AvD: +29 + d100 roll: +51 = +83
A clean miss.
>
A darken claws at you!
Amazingly, you manage to block the attack with your shield!
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece shoots a shaft of pure darkness at you!
CS: +230 - TD: +363 + CvA: +5 + d100: +53 - -5 == -70
Warded off!
>
You feel the mind of Kontii touch yours, calling the memory of your location as you last saw it. You offer no resistance.
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece shoots a shaft of pure darkness at you!
CS: +233 - TD: +363 + CvA: +5 + d100: +69 - -5 == -51
Warded off!
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece shoots a shaft of pure darkness at you!
CS: +230 - TD: +363 + CvA: +5 + d100: +87 - -5 == -36
Warded off!
>
A darken claws at you!
AS: +205 vs DS: +197 with AvD: +29 + d100 roll: +74 = +111
... and hits for 2 points of damage!
Hit glances off your hip.
>l
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a dark vortece, a dark vortece, a dark vortece, a dark vortece, a darken, a darken, a darken, a darken, a darken, a darken, a darken, a darken, a darken, a dark vortece, a darken, a darken, a darken, a small tortoise and a trail leading east into the woods.
Obvious paths: north, south
>120
Voodoo '120' to 'INCANT 120'.
You gesture while calling upon the lesser spirits to aid you with the Lesser Shroud spell...
Your spell is ready.
You gesture.
Lesser Shroud (120) starts for 1h. [+20STD, +25DS, +25BoltDS]
You suddenly feel a lot more powerful.
You are surrounded by a white light.
Cast Roundtime 3 Seconds.
>
A dark vortece seems to shrink, losing some of its intensity.
A dark vortece drifts smoothly north, leaving a shadowy haze in its wake.
>
A darken claws at you!
Amazingly, you manage to block the attack with your shield!
>
A darken claws at you!
AS: +205 vs DS: +222 with AvD: +29 + d100 roll: +90 = +102
... and hits for 1 point of damage!
Blow glances off your shoulder.
>
A darken claws at you!
With extreme effort, you block the attack with your shield!
>s
[Wehnimer's, Exterior]
Thick brambles grow high upon the walls of this, the east, side of Wehnimer's Landing. Small pieces of cloth (and flesh) still cling to the sharp thorns of these bushes, left behind by those foolish enough to think that they could gain access to the walled town by climbing the prickly vines. You also see an obscure trail.
Obvious paths: north, south
>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>
Sproink just arrived.
>
Sproink swings a grass-green onyx longsword at you!
In the nick of time, you interpose your black tower shield between yourself and the attack!
>
A darken melts into the shadows.
>720 sproi
Voodoo '720 sproi' to 'PREPARE 720', 'CAST AT sproi'.
>
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at Sproink.
A void rips open in the area, directly above Sproink!
Sproink is sucked into the void!
Rather abrupt decompression causes Sproink to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Sproink has been vaporized!

Sproink continues to struggle for life.
Sproink continues to struggle for life.
Sproink continues to struggle for life.
Sproink continues to struggle for life.
Sproink continues to struggle for life.
A darken is not affected by the vacuum of the void.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>l
[Wehnimer's, Exterior]
Thick brambles grow high upon the walls of this, the east, side of Wehnimer's Landing. Small pieces of cloth (and flesh) still cling to the sharp thorns of these bushes, left behind by those foolish enough to think that they could gain access to the walled town by climbing the prickly vines. You also see a darken, a darken, a darken and an obscure trail.
Obvious paths: north, south
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>chat Haha.
You focus on transmitting your thought.
You feel the dark power of the dark vortece pulling at you.
CS: +230 - TD: +375 + CvA: +5 + d100: +100 - -5 == -35
Warded off!

>l
[Wehnimer's, Exterior]
Thick brambles grow high upon the walls of this, the east, side of Wehnimer's Landing. Small pieces of cloth (and flesh) still cling to the sharp thorns of these bushes, left behind by those foolish enough to think that they could gain access to the walled town by climbing the prickly vines. You also see a darken, a darken, a darken, a dark vortece, a darken, a darken, a darken and an obscure trail.
Obvious paths: north, south
>
A darken melts into the shadows.
>l
[Wehnimer's, Exterior]
Thick brambles grow high upon the walls of this, the east, side of Wehnimer's Landing. Small pieces of cloth (and flesh) still cling to the sharp thorns of these bushes, left behind by those foolish enough to think that they could gain access to the walled town by climbing the prickly vines. You also see a darken, a darken, a darken, a dark vortece, a darken, a darken and an obscure trail.
Obvious paths: north, south
>
Suddenly, small writhing tendrils of shadow reach out towards you!
You deftly avoid the writhing tendrils of shadow.
>
You feel the dark power of the dark vortece pulling at you.
CS: +230 - TD: +375 + CvA: +5 + d100: +60 - -5 == -75
Warded off!

>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
A darken melts into the shadows.
>
Sproink just arrived.
>'Round three?! There's only ONE, sir.
You say, "Round three?! There's only ONE, sir."
>
Sproink looks determined and focused.
In an awe inspiring display of combat mastery, Sproink engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Sproink swings a grass-green onyx longsword at you!
AS: +1128 vs DS: +361 with AvD: +43 + d100 roll: +7 = +817
... and hits for 191 points of damage!
Wild downward slash severs your right foot!
Bloody stump, anyone?
You fall screaming to the ground grasping your mangled right leg!
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
>
* Jenovadeath just bit the dust!
>
A darken melts into the shadows heading northward.
>
A darken melts into the shadows heading northward.
>
A darken melts into the shadows heading northward.
>'Oh! Oho!
* Erebos just bit the dust!
>
A dark vortece drifts smoothly south, leaving a shadowy haze in its wake.
>
A dark vortece drifts smoothly north, leaving a shadowy haze in its wake.
>
The chill in the air fades.
>
The chill in the air fades.
>
A darken melts into the shadows heading northward.
>
You exclaim, "Oh! Oho!"
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
The chill in the air fades.
>
Lady Jeeta just arrived.
>
Lady Jeeta just went north.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>l
[Wehnimer's, Exterior]
Thick brambles grow high upon the walls of this, the east, side of Wehnimer's Landing. Small pieces of cloth (and flesh) still cling to the sharp thorns of these bushes, left behind by those foolish enough to think that they could gain access to the walled town by climbing the prickly vines. You also see a dark vortece, a dark vortece, a dark vortece and an obscure trail.
Also here: Sproink
Obvious paths: north, south
>
A coyote pads in!
>
A darken suddenly forms from the shadows!
>
Sproink whispers, "Lolz."
>
A small tortoise just arrived.
>
The air abruptly grows cold, the shadows suddenly seem alive.
>
A dark vortece drifts around the area.
>
The air abruptly grows cold, the shadows suddenly seem alive.
>
You are healed.
>
You feel the dark power of the dark vortece pulling at you.
CS: +233 - TD: +331 + CvA: +5 + d100: +80 - -5 == -8
Warded off!

>
You feel the dark power of the dark vortece pulling at you.
CS: +230 - TD: +331 + CvA: +5 + d100: +16 - -5 == -75
Warded off!

>whisper sproink CRIE
>
You quietly whisper to Sproink, "CRIE."
>l
A coyote pants heavily!
>
[Wehnimer's, Exterior]
Thick brambles grow high upon the walls of this, the east, side of Wehnimer's Landing. Small pieces of cloth (and flesh) still cling to the sharp thorns of these bushes, left behind by those foolish enough to think that they could gain access to the walled town by climbing the prickly vines. You also see a small tortoise, a darken, a coyote, a dark vortece, a dark vortece, a dark vortece and an obscure trail.
Also here: Sproink
Obvious paths: north, south
>
You feel the dark power of the dark vortece pulling at you.
CS: +233 - TD: +331 + CvA: +5 + d100: +49 - -5 == -39
Warded off!

>
A darken rapidly shifts from shadow to shadow, looking for an escape.
>717 sproink
Voodoo '717 sproink' to 'PREPARE 717', 'CAST AT sproink'.
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>
You gesture at Sproink.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
You feel the dark power of the dark vortece pulling at you.
CS: +230 - TD: +331 + CvA: +5 + d100: +25 - -5 == -66
Warded off!

>
You feel the dark power of the dark vortece pulling at you.
CS: +224 - TD: +331 + CvA: +5 + d100: +2 - -5 == -95
Warded off!

>
A small tortoise tries to bite Sproink!
AS: +2000 vs DS: +203 with AvD: +39 + d100 roll: +48 = +1884
... and hits for 739 points of damage!
Left arm ripped from socket at the elbow!
Sproink continues to struggle for life.
He is stunned!
>
A coyote tries to bite you!
AS: +85 vs DS: +324 with AvD: +30 + d100 roll: +28 = -181
A clean miss.
>'What is this MAGIC.
You say, "What is this MAGIC."
>
You feel the dark power of the dark vortece pulling at you.
CS: +233 - TD: +331 + CvA: +5 + d100: +53 - -5 == -35
Warded off!

>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>
A darken suddenly forms from the shadows!
>718 sproink
Voodoo '718 sproink' to 'PREPARE 718', 'CAST AT sproink'.
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
>
You gesture at Sproink.
CS: +472 - TD: +302 + CvA: +25 + d100: +94 == +289
Warding failed!
You glare malevolently at Sproink.
You feel a dark force suddenly summoned between you and Sproink.
Cast Roundtime 3 Seconds.
>
You feel the dark power of the dark vortece pulling at you.
CS: +230 - TD: +331 + CvA: +5 + d100: +97 - -5 == +6
Warded off!

>
You feel the dark power of the dark vortece pulling at you.
CS: +224 - TD: +331 + CvA: +5 + d100: +80 - -5 == -17
Warded off!

>l
[Wehnimer's, Exterior]
Thick brambles grow high upon the walls of this, the east, side of Wehnimer's Landing. Small pieces of cloth (and flesh) still cling to the sharp thorns of these bushes, left behind by those foolish enough to think that they could gain access to the walled town by climbing the prickly vines. You also see a darken, a darken, a darken, a small tortoise, a darken, a coyote, a dark vortece, a dark vortece, a dark vortece and an obscure trail.
Also here: a stunned Sproink
Obvious paths: north, south
>stance o
A coyote tries to bite you!
At the last moment, you block the attack with your shield!
>
You move into an offensive stance, ready for battle.
>140
Voodoo '140' to 'INCANT 140'.
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
Wall of Force (140) starts for 1m 30s. [+100DS]
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
>
You feel the dark power of the dark vortece pulling at you.
CS: +233 - TD: +333 + CvA: +5 + d100: +88 - -5 == -2
Warded off!

A dark vortece drifts smoothly north, leaving a shadowy haze in its wake.
>

You feel a dark force lash out at your opponent!
CS: +474 - TD: +188 + CvA: +25 + d100: +62 == +373
Warding failed!
Sproink is engulfed in an eerie, dark haze!
He flinches in pain!
... 100 points of damage!
Spun counterclockwise, Sproink falls in a heap.
He is knocked to the ground!
>
You feel the dark power of the dark vortece pulling at you.
CS: +230 - TD: +333 + CvA: +5 + d100: +77 - -5 == -16
Warded off!

A dark vortece shoots a shaft of pure darkness at you!
CS: +230 - TD: +333 + CvA: +5 + d100: +37 - -5 == -56
Warded off!
>430
Voodoo '430' to 'INCANT 430'.
You gesture and invoke the powers of the elements for the Elemental Barrier spell...
Your spell is ready.
You gesture.
Elemental Barrier (430) starts for 49m 30s. [+34DS, +34ETD]
Your skin tingles for a moment and you feel more secure.
Cast Roundtime 3 Seconds.
>
A coyote whimpers as she slowly backs away, her teeth bared.

>
You feel the dark power of the dark vortece pulling at you.
CS: +224 - TD: +367 + CvA: +5 + d100: +38 - -5 == -95
Warded off!

>
The air abruptly grows cold, the shadows suddenly seem alive.
>
Kitrina whispers, "Kia magics!"
>
The air abruptly grows cold, the shadows suddenly seem alive.
>
The air abruptly grows cold, the shadows suddenly seem alive.
>
The air abruptly grows cold, the shadows suddenly seem alive.
>
The air abruptly grows cold, the shadows suddenly seem alive.
>425
Voodoo '425' to 'INCANT 425'.
You gesture and invoke the powers of the elements for the Elemental Targeting spell...
Your spell is ready.
You gesture.
Elemental Targeting (425) starts for 49m 30s. [+47AS, +47ECS]
You are filled with a sense of great confidence.
Cast Roundtime 3 Seconds.
>
You feel the dark power of the dark vortece pulling at you.
CS: +230 - TD: +367 + CvA: +5 + d100: +81 - -5 == -46
Warded off!

>scream
You scream!
>l
[Wehnimer's, Exterior]
Thick brambles grow high upon the walls of this, the east, side of Wehnimer's Landing. Small pieces of cloth (and flesh) still cling to the sharp thorns of these bushes, left behind by those foolish enough to think that they could gain access to the walled town by climbing the prickly vines. You also see a darken, a darken, a darken, a small tortoise, a darken, a coyote, a dark vortece, a dark vortece and an obscure trail.
Also here: Sproink
Obvious paths: north, south
>

You feel a dark force lash out at your opponent!
CS: +498 - TD: +228 + CvA: +25 + d100: +80 == +375
Warding failed!
Sproink is engulfed in an eerie, dark haze!
He flinches in pain!
... 100 points of damage!
Incredible slash to Sproink's neck!
Throat and vocal cords destroyed!
Zero chance of survival.
Sproink continues to struggle for life.
Sproink continues to struggle for life.
He is stunned!
>
A coyote whimpers as she slowly backs away, her teeth bared.

>
A darken melts into the shadows.
>
A darken melts into the shadows.
>
You feel the dark power of the dark vortece pulling at you.
CS: +224 - TD: +367 + CvA: +5 + d100: +14 - -5 == -119
Warded off!

A dark vortece drifts smoothly south, leaving a shadowy haze in its wake.
>
A small tortoise swings a closed fist at the darken, but it has no effect!
>
A darken suddenly forms from the shadows!
>719 sproink
Voodoo '719 sproink' to 'PREPARE 719', 'CAST AT sproink'.
Suddenly, small writhing tendrils of shadow reach out towards you!
You deftly avoid the writhing tendrils of shadow.
>
Suddenly, small writhing tendrils of shadow reach out towards you!
You deftly avoid the writhing tendrils of shadow.
>
You feel the dark power of the dark vortece pulling at you.
CS: +230 - TD: +367 + CvA: +5 + d100: +23 - -5 == -104
Warded off!

>
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You gesture at Sproink.
CS: +498 - TD: +302 + CvA: +25 + d100: +67 == +288
Warding failed!
Sproink is suddenly engulfed in brilliant white fire!
... and hits for 26 points of damage!
... 65 points of damage!
Right leg aflame. When the smoke clears, there's nothing left.
Sproink screams and falls to the ground grasping his mangled right leg!
... 90 points of damage!
Frigid blast renders Sproink's left hand useless - missing even!
Sproink continues to struggle for life.
He is stunned!
... 35 points of damage!
Massive electrical shock to the left hand destroys flesh. What remains is useless.
... 70 points of damage!
Blow to abdomen breaks Sproink almost in two!
Sproink continues to struggle for life.
He is stunned!
You feel 7 mana surge into you!
Cast Roundtime 3 Seconds.
>
A coyote charges at you!
With no room to spare, you block the attack with your black tower shield!
>'Bzzt.
You say, "Bzzt."
>

You feel a dark force lash out at your opponent!
CS: +498 - TD: +188 + CvA: +25 + d100: +56 == +391
Warding failed!
Sproink is engulfed in an eerie, dark haze!
He flinches in pain!
... 105 points of damage!
Powerful slash leaves Sproink without a left leg!
Sproink screams and falls to the ground grasping his mangled left leg!
He is knocked to the ground!
He is stunned!
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
A darken suddenly forms from the shadows!
>chan 705 sproink
Voodoo '705 sproink' to 'PREPARE 705', 'CHANNEL sproink'.
Voodoo '705 sproink' to 'PREPARE 705', 'CAST AT sproink'.
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>
Cast at what?
>l
You feel the dark power of the dark vortece pulling at you.
CS: +230 - TD: +367 + CvA: +5 + d100: +92 - -5 == -35
Warded off!

A dark vortece shoots a shaft of pure darkness at you!
CS: +230 - TD: +367 + CvA: +5 + d100: +53 - -5 == -74
Warded off!
>
A darken melts into the shadows.
>
[Wehnimer's, Exterior]
Thick brambles grow high upon the walls of this, the east, side of Wehnimer's Landing. Small pieces of cloth (and flesh) still cling to the sharp thorns of these bushes, left behind by those foolish enough to think that they could gain access to the walled town by climbing the prickly vines. You also see a darken, a dark vortece, a dark vortece, a darken, a darken, a small tortoise, a coyote, a dark vortece and an obscure trail.
Obvious paths: north, south
>
A coyote pads north.
>chan 705 tort
Voodoo '705 tort' to 'PREPARE 705', 'CHANNEL tort'.
Voodoo '705 tort' to 'PREPARE 705', 'CAST AT tort'.
>
You feel the dark power of the dark vortece pulling at you.
CS: +233 - TD: +367 + CvA: +5 + d100: +93 - -5 == -31
Warded off!

>
A darken shrinks against the shadows, its eyes flaring brilliant red.
>
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
You gesture at a small tortoise.
[Spell Hindrance for a leather breastplate with a magnificent drake tooled on the chest is 5% with current Armor Use skill, d100= 5]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>

You feel a dark force lash out at your opponent!
CS: +498 - TD: +188 + CvA: +25 + d100: +65 == +400
Warding failed!
Sproink is engulfed in an eerie, dark haze!
He flinches in pain!
... 105 points of damage!
Sproink tries desperately to keep footing, but falls on rear instead.
>
You feel the dark power of the dark vortece pulling at you.
CS: +230 - TD: +367 + CvA: +5 + d100: +84 - -5 == -43
Warded off!

>
You feel the dark power of the dark vortece pulling at you.
CS: +224 - TD: +367 + CvA: +5 + d100: +11 - -5 == -122
Warded off!

A dark vortece shoots a shaft of pure darkness at you!
CS: +224 - TD: +367 + CvA: +5 + d100: +92 - -5 == -41
Warded off!
>chan 705 tort
Voodoo '705 tort' to 'PREPARE 705', 'CHANNEL tort'.
Voodoo '705 tort' to 'PREPARE 705', 'CAST AT tort'.
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>
You gesture at a small tortoise.
As you gesture at the tortoise, it disrupts your spellcasting.
>l
[Wehnimer's, Exterior]
Thick brambles grow high upon the walls of this, the east, side of Wehnimer's Landing. Small pieces of cloth (and flesh) still cling to the sharp thorns of these bushes, left behind by those foolish enough to think that they could gain access to the walled town by climbing the prickly vines. You also see a darken, a dark vortece, a dark vortece, a darken, a darken, a small tortoise, a dark vortece and an obscure trail.
Obvious paths: north, south
>
You feel the dark power of the dark vortece pulling at you.
CS: +233 - TD: +367 + CvA: +5 + d100: +22 - -5 == -102
Warded off!

>
You feel the dark power of the dark vortece pulling at you.
CS: +230 - TD: +367 + CvA: +5 + d100: +87 - -5 == -40
Warded off!

>

You feel a dark force lash out at your opponent!
CS: +498 - TD: +262 + CvA: +25 + d100: +96 == +357
Warding failed!
Sproink is engulfed in an eerie, dark haze!
He flinches in pain!
... 100 points of damage!
Strike to stomach sends Sproink doubling over to the ground.
He is knocked to the ground!
He is stunned!
>
A dark vortece drifts in smoothly, trailed by a shadowy haze.
>
Suddenly, small writhing tendrils of shadow reach out towards you!
You deftly avoid the writhing tendrils of shadow.
>
You feel the dark power of the dark vortece pulling at you.
CS: +224 - TD: +367 + CvA: +5 + d100: +11 - -5 == -122
Warded off!

A dark vortece shoots a shaft of pure darkness at you!
CS: +224 - TD: +367 + CvA: +5 + d100: +56 - -5 == -77
Warded off!
>report Haha! Entertain the hope that somehow you'll escape me
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


Message sent to all online game staff. You may type ONDUTY to see which staff members are currently on duty. If you feel the need to speak with the staff, please type ASSIST for a list of options.

>
You feel the dark power of the dark vortece pulling at you.
CS: +233 - TD: +367 + CvA: +5 + d100: +34 - -5 == -90
Warded off!

>
A darken melts into the shadows.
>l
[Wehnimer's, Exterior]
Thick brambles grow high upon the walls of this, the east, side of Wehnimer's Landing. Small pieces of cloth (and flesh) still cling to the sharp thorns of these bushes, left behind by those foolish enough to think that they could gain access to the walled town by climbing the prickly vines. You also see a dark vortece, a dark vortece, a dark vortece, a darken, a darken, a small tortoise, a dark vortece and an obscure trail.
Obvious paths: north, south
>
Suddenly, small writhing tendrils of shadow reach out towards you!
You deftly avoid the writhing tendrils of shadow.
>
You feel the dark power of the dark vortece pulling at you.
CS: +230 - TD: +367 + CvA: +5 + d100: +73 - -5 == -54
Warded off!

A dark vortece shoots a shaft of pure darkness at you!
CS: +230 - TD: +367 + CvA: +5 + d100: +44 - -5 == -83
Warded off!
>
You no longer feel the dark presence.
>
You feel the dark power of the dark vortece pulling at you.
CS: +233 - TD: +367 + CvA: +5 + d100: +39 - -5 == -85
Warded off!

A dark vortece shoots a shaft of pure darkness at you!
CS: +233 - TD: +367 + CvA: +5 + d100: +69 - -5 == -55
Warded off!
>
You feel the dark power of the dark vortece pulling at you.
CS: +224 - TD: +367 + CvA: +5 + d100: +94 - -5 == -39
Warded off!

>
Suddenly, small writhing tendrils of shadow reach out towards you!
You deftly avoid the writhing tendrils of shadow.
>
You feel the dark power of the dark vortece pulling at you.
CS: +224 - TD: +367 + CvA: +5 + d100: +68 - -5 == -65
Warded off!

>
A darken melts into the shadows.
>
Suddenly, small writhing tendrils of shadow reach out towards you!
You deftly avoid the writhing tendrils of shadow.
>
You feel the dark power of the dark vortece pulling at you.
CS: +230 - TD: +367 + CvA: +5 + d100: +64 - -5 == -63
Warded off!

>

______________________________________________







>
The ghostly voice of Composer says, "I just wanted to say hi."
>
Gracy chants a reverent litany and clasps her hands while tightly focusing her thoughts...
>
MoveAhead: s
MoveAhead: Sent all queued moves.
A war griffin tries to bite Amberain!
AS: +435 vs DS: +165 with AvD: +25 + d100 roll: +92 = +387
... and hits for 53 points of damage!
Nailed in lower back!
She is stunned!
>
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a steel lockpick, a feras hammer, a large sack and some ornate wrought-iron benches.
Also here: Heavenshine
Obvious paths: north, south, west
MoveAhead: All moves complete.
>425
Voodoo '425' to 'INCANT 425'.
>
You gesture and invoke the powers of the elements for the Elemental Targeting spell...
Your spell is ready.
You gesture.
Elemental Targeting (425) starts for 49m 30s. [+47AS, +47ECS]
You are filled with a sense of great confidence.
Cast Roundtime 3 Seconds.
>430
Voodoo '430' to 'INCANT 430'.
You gesture and invoke the powers of the elements for the Elemental Barrier spell...
Your spell is ready.
You gesture.
Elemental Barrier (430) starts for 49m 30s. [+34DS, +34ETD]
Your skin tingles for a moment and you feel more secure.
Cast Roundtime 3 Seconds.
>n
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a dented silver chest, a pale golden wildcat, a sable wildcat, a war griffin that is flying around, a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Also here: Lord Brimzstone, a stunned Great Lady Amberain, the body of Bunie who is lying down, the body of Morgatha who is lying down, High Lady Rocksand, High Lady Gracy, the body of Great Lord Virdigo who is lying down, the body of High Lord Composer who is lying down, Silverthorne, Alifair, Sproink
Obvious paths: north, northeast, east, south, west
>
You notice a sable wildcat glancing off in another direction for a moment.
You notice a war griffin glancing off in another direction for a moment.
>l sproi
>
You see Sproink.
He appears to be a Burghal Gnome.
He appears to be in the prime of life and diminutive. He has bright greenish-grey eyes and sun-bronzed skin. He has thick, shoulder length russet hair tied back in a series of elaborate braids. He has a gaunt face, a freckled nose and a braided russet beard.
He has a coiled spring tattoo on his right hand.
He is in good shape.
He is holding a benevolent, grass-green onyx and veniom-hilted longsword splattered with the blood of gremlin-slayer-slayers in his right hand.
He is wearing a broad-brimmed dark straw hat, an ivory-handled stamp suspended from a thick leather cord, a crystal amulet suspended from a coiled spring neckchain, a soft black cloak, a silver and black silk shirt, a spring-clasped backpack, an ora-trimmed bracer, an eahnor band, some charcoal grey breeches, and some boots.
>

Swooping down, a war griffin lands on Morgatha's corpse, grasping it in its talons, and with a beat of its mighty wings leaps into the air! Within moments the griffin has its delectable morsel soaring high above as it swoops off in search of a peaceful place to enjoy its prize.
>
Gracy chants a reverent litany and clasps her hands while tightly focusing her thoughts...
>
Rocksand giggles.
>
The spirit of Composer sighs softly, raising the hairs on the back of your neck.
>
Sproink glances at Gracy.
>
Gracy gestures into the air.
Nothing happens.
>
Rocksand points at Cuchullain, ruining his hiding place.
>
A greater speckled owl flies in.
>
Lord Ghrimslin just strode in.
>
Lord Ghrimslin strides away moving south.
>get longswo
You remove a malevolent, bile-green onyx and veniom-hilted longsword splattered with the blood of gremlin-slayers from in your large satchel.
>
Rocksand chuckles.
>s
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a steel lockpick, a feras hammer, a large sack and some ornate wrought-iron benches.
Also here: Heavenshine
Obvious paths: north, south, west
>sym courage
Symbol of Courage (Courage) starts for 4m 20s. [+26AS]
You feel more courageous.
>117
Voodoo '117' to 'INCANT 117'.
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>n
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a greater speckled owl that is flying around, a dented silver chest, a pale golden wildcat, a sable wildcat, a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Also here: Lord Cuchullain, Lord Brimzstone, a stunned Great Lady Amberain, the body of Bunie who is lying down, High Lady Rocksand, High Lady Gracy, the body of Great Lord Virdigo who is lying down, the body of High Lord Composer who is lying down, Silverthorne, Alifair, Sproink
Obvious paths: north, northeast, east, south, west
>
A roaring ball of fire streaks through the air and strikes Gracy!
A grey ora-scaled hide cuirass partially deflects the onslaught of the fiery attack.
... 50 points of damage!
Skin and some muscle burnt off chest.
She is stunned!

The flames set Gracy alight!
>
Traigon just arrived.
>
Alifair rocks back on her heels.
>stance o
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Edible.
>
You move into an offensive stance, ready for battle.
>
Great Lady Amberain just went east.
>at sproink
You lunge at Sproink, but he quickly steps to his right and smacks the back of your head as you stumble by him.
>
The speckled owl circles lazily above.
>
Edible grabs Composer and tries to drag him, but he doesn't budge.
>
Lord Cuchullain just went north.
>
Great Lady Amberain just arrived.
>
Traigon asks, "Someone kill it?"
>
Great Lady Amberain just went north.
>
Rocksand snorts.
>
Lord Edible just went north.
>
Heavenshine just arrived.
>
The flames surrounding Gracy flare up and sear her skin!

A grey ora-scaled hide cuirass partially deflects the onslaught of the fiery attack.
... 20 points of damage!
Flames incinerate muscle tissue in neck exposing the trachea. More than you ever wanted to see.

The air swirling around Gracy fans the flames!

A grey ora-scaled hide cuirass partially deflects the onslaught of the fiery attack.
... 15 points of damage!
Burst of flames to left hand fries palm. Ouch!
>l
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a greater speckled owl that is flying around, a dented silver chest, a pale golden wildcat, a sable wildcat, a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Also here: Heavenshine, Traigon, Lord Brimzstone, the body of Bunie who is lying down, High Lady Rocksand, a stunned High Lady Gracy, the body of Great Lord Virdigo who is lying down, the body of High Lord Composer who is lying down, Silverthorne, Alifair, Sproink
Obvious paths: north, northeast, east, south, west
>
A small tortoise just arrived.
>
Rocksand softly asks, "Why?"
>
Heavenshine just went northeast.
>
Lady Samaarkan just arrived.
>
A small tortoise sniffs at Sproink.
>
Lady Samaarkan just went north.
>
Alifair asks, "Kill it?"
>
Rocksand softly asks, "Why kill it?"
>
The ghostly voice of Composer says, "Geez."
>
A small tortoise bites Sproink.
>
The flames surrounding Gracy flare up and sear her skin!

A grey ora-scaled hide cuirass partially deflects the onslaught of the fiery attack.
... 15 points of damage!
Burst of flames to right leg blackens kneecap.

The air swirling around Gracy fans the flames!

A grey ora-scaled hide cuirass partially deflects the onslaught of the fiery attack.
... 15 points of damage!
Burst of flames to back fries shoulder blades. Youch!
>
Seban just arrived.
>
Seban just went south.
>
A small tortoise tries to bite Sproink!
AS: +1950 vs DS: +793 with AvD: +39 + d100 roll: +67 = +1263
... and hits for 495 points of damage!
Sproink twists away but is caught with a hard slash!
Back is broken!
Sproink continues to struggle for life.
He is knocked to the ground!
He is stunned!
>
Rocksand laughs at a small tortoise!
>
The ghostly voice of Bunie quietly says, "Ow."
>
The ghostly voice of Composer says, "He's killing everyone else."
>
A small tortoise tries to bite Sproink!
AS: +1950 vs DS: +743 with AvD: +39 + d100 roll: +19 = +1265
... and hits for 516 points of damage!
Incredible blast shatters head into a red spray.
Sproink continues to struggle for life.
Sproink continues to struggle for life.
He is stunned!
>
Rocksand laughs!
>
Rocksand softly says, "Oh my."
>

A war griffin soars into view, carrying Morgatha's corpse in its powerful grip! The griffin quickly swoops down and releases the corpse, which tumbles in an awkward heap.


Tilting its head for a moment, the great beast inspects its prize, then begins to feed.

>
The flames surrounding Gracy flicker and die out.
>
A small tortoise bites Sproink.
>chat Hahaha.
You focus on transmitting your thought.
>
Lord Cuchullain just arrived.
>l
Silverthorne chuckles.
>
Drigore just arrived.
>
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a war griffin that is flying around, a small tortoise that is sitting, a greater speckled owl that is flying around, a dented silver chest, a pale golden wildcat, a sable wildcat, a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Also here: Drigore, Lord Cuchullain, the body of Morgatha who is lying down, Traigon, Lord Brimzstone, the body of Bunie who is lying down, High Lady Rocksand, a stunned High Lady Gracy, the body of Great Lord Virdigo who is lying down, the body of High Lord Composer who is lying down, Silverthorne, Alifair, a stunned Sproink
Obvious paths: north, northeast, east, south, west
>
Vladyn just arrived.
>
Vladyn just went south.
>
A small tortoise tries to bite Sproink!
Stupefied, Sproink blocks the attack by blind luck!
>
A languid silver-grey wolf arrives.
>
The speckled owl circles lazily above.
>
Cuchullain blinks at a war griffin.
>
Seban just arrived.
>
Rocksand chuckles.
>
A small tortoise tries to bite Sproink!
AS: +1950 vs DS: +773 with AvD: +39 + d100 roll: +99 = +1315
... and hits for 506 points of damage!
Quick, hard slash to Sproink's right arm!
*CRACK*
Sproink continues to struggle for life.
He is stunned!
>
Smoke continues to rise from Gracy as her clothes smolder.
>
A war griffin tries to bite Traigon!
AS: +435 vs DS: +153 with AvD: +34 + d100 roll: +66 = +382
... and hits for 126 points of damage!
Strike to wrist severs left hand quite neatly!

* Traigon drops dead at your feet!

The stamp on Traigon's forehead fades away.
The glowing specks of energy surrounding Traigon suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Traigon.
Traigon returns to normal color.
Traigon becomes solid again.
The silvery luminescence fades from around Traigon.
The war griffin lets out a piercing screech!

>chat Sproink is getting raped by a tortoise.
You focus on transmitting your thought.
A small tortoise tries to bite Sproink!
Stupefied, Sproink blocks the attack by blind luck!
>
* Traigon just bit the dust!
>718 grif
Voodoo '718 grif' to 'PREPARE 718', 'CAST AT grif'.
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
>
Spell Invisibility (916) ended.
You are visible again.
You gesture at a war griffin.
CS: +494 - TD: +436 + CvA: +25 + d100: +38 == +121
Warding failed!
You glare malevolently at a war griffin.
You feel a dark force suddenly summoned between you and a war griffin.
Cast Roundtime 3 Seconds.
>
Drigore just went northeast.
>
A languid silver-grey wolf leaves.
>l
>
A small tortoise tries to bite Sproink!
AS: +1950 vs DS: +773 with AvD: +39 + d100 roll: +23 = +1239
... and hits for 464 points of damage!
Slash to Sproink's left hand!
Several fingers fly!
Sproink continues to struggle for life.
He is stunned!
>
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see the Seban disk, a war griffin that is flying around, a small tortoise that is sitting, a greater speckled owl that is flying around, a dented silver chest, a pale golden wildcat, a sable wildcat, a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Also here: Seban, Lord Cuchullain, the body of Morgatha who is lying down, the body of Traigon who is lying down, Lord Brimzstone, the body of Bunie who is lying down, High Lady Rocksand, a stunned High Lady Gracy, the body of Great Lord Virdigo who is lying down, the body of High Lord Composer who is lying down, Silverthorne, Alifair, a stunned Sproink
Obvious paths: north, northeast, east, south, west
>
The ghostly voice of Composer says, "Geez Sproink."
>
Cuchullain swings a ruby-hilted silvery rolaren longsword at a war griffin!
AS: +466 vs DS: +353 with AvD: +37 + d100 roll: +15 = +165
... and hits for 18 points of damage!
Weak slash to the war griffin's lower back!
>
Seban just went east.
>
The ghostly voice of Traigon says, "Oooh c'mon."
>
A small tortoise tries to bite Sproink!
AS: +1950 vs DS: +773 with AvD: +39 + d100 roll: +53 = +1269
... and hits for 486 points of damage!
Strike to wrist severs left hand!
Sproink continues to struggle for life.
He is stunned!
>
Smoke continues to rise from Gracy as her clothes smolder.
>
A war griffin swoops down over Sproink, buffeting him with its wings!
One of the griffin's wings swats the side of Sproink's head, and he staggers under the powerful blow!
>
High Lady Gracy just went east.
>
A small tortoise tries to bite Sproink!
AS: +1950 vs DS: +437 with AvD: +39 + d100 roll: +21 = +1573
... and hits for 604 points of damage!
Strike to wrist severs left hand!
Sproink continues to struggle for life.
He is stunned!
>
Rocksand chants in an arcane language which causes her skin to turn shadowy for a brief moment.
>

You feel a dark force lash out at your opponent!
CS: +494 - TD: +386 + CvA: +25 + d100: +42 == +175
Warding failed!
A war griffin is engulfed in an eerie, dark haze!
It flinches in pain!
... 65 points of damage!
Perfect strike to abdomen. The war griffin howls in pain and drops quite dead!
The war griffin crashes to the ground, motionless.
You feel the presence take the war griffin's life.
>
A small tortoise tries to bite Sproink!
AS: +1950 vs DS: +437 with AvD: +39 + d100 roll: +50 = +1602
... and hits for 615 points of damage!
Elbow punctured, oh what pain!
Sproink continues to struggle for life.
He is stunned!
>search grif
>
Rocksand gestures while calling upon the lesser spirits for aid...
Rocksand gestures.
A dull golden nimbus surrounds Rocksand.
>
You search the war griffin.
It had nothing of interest.
The war griffin decays into a pile of feathers and fur.
>
The ghostly voice of Traigon says, "I've died like 6 times already."
>chan 705 sproink
Voodoo '705 sproink' to 'PREPARE 705', 'CHANNEL sproink'.
Voodoo '705 sproink' to 'PREPARE 705', 'CAST AT sproink'.
Suddenly Eradace appears in the room holding onto a ring he has just placed on his finger.
>
A small tortoise tries to bite Sproink!
Stupefied, Sproink blocks the attack by blind luck!
>
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>
You gesture at Sproink.
CS: +494 - TD: +302 + CvA: +25 + d100: +25 == +242
Warding failed!
A dull grey beam snakes out toward Sproink!
... 92 points of damage!
... 50 points of damage!
Abdomen gruesomely sliced open, revealing partially disintegrated organs!
... 67 points of damage!
Various bits of Sproink melt away!
Sproink continues to struggle for life.
Cast Roundtime 3 Seconds.
>
Enakai's group just arrived.
>
A small tortoise tries to bite Sproink!
AS: +1950 vs DS: +457 with AvD: +39 + d100 roll: +12 = +1544
... and hits for 598 points of damage!
Well placed shot pierces knee, that hurt!
Sproink continues to struggle for life.
He is knocked to the ground!
He is stunned!
>717 sproink
Voodoo '717 sproink' to 'PREPARE 717', 'CAST AT sproink'.
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>
You gesture at Sproink.
Cast Roundtime 3 Seconds.
>
Enakai's group just went north.
>snick
>
You snicker.
>
The ghostly voice of Composer says, "Sproink isn't gonna die."
>
A small tortoise tries to bite Sproink!
AS: +1950 vs DS: +407 with AvD: +39 + d100 roll: +59 = +1641
... and hits for 656 points of damage!
Neck removed, head falls to the ground.
Sproink continues to struggle for life.
Sproink continues to struggle for life.
He is stunned!
>
Rocksand gestures while calling upon the lesser spirits for aid...
>
A small tortoise tries to bite Sproink!
AS: +1950 vs DS: +437 with AvD: +39 + d100 roll: +40 = +1592
... and hits for 657 points of damage!
Slash to Sproink's lower back!
Kidneys sliced and diced!
Death is slow and painful.
Sproink continues to struggle for life.
Sproink continues to struggle for life.
He is stunned!
>chan 705 sproink
Voodoo '705 sproink' to 'PREPARE 705', 'CHANNEL sproink'.
Voodoo '705 sproink' to 'PREPARE 705', 'CAST AT sproink'.
Rocksand gestures at you.
An invisible force guides you.
>
Eradace just went south.
>
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>
You gesture at Sproink.
CS: +496 - TD: +302 + CvA: +25 + d100: +62 == +281
Warding failed!
A dull grey beam snakes out toward Sproink!
... 101 points of damage!
... 40 points of damage!
Left arm strike strips flesh and muscle down to the bone which quickly cracks off at the torso!
... 48 points of damage!
Various bits of Sproink melt away!
Sproink continues to struggle for life.
Cast Roundtime 3 Seconds.
>
Rocksand giggles.
>
The tortoise dodges Cuchullain's attack easily.
>
The speckled owl circles lazily above.
>719 sproink
Voodoo '719 sproink' to 'PREPARE 719', 'CAST AT sproink'.
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You gesture at Sproink.
CS: +496 - TD: +302 + CvA: +25 + d100: +18 == +237
Warding failed!
Sproink is suddenly engulfed in brilliant white fire!
... and hits for 28 points of damage!
... 70 points of damage!
Fire completely surrounds Sproink. Blood boils and heart stops.
Sproink continues to struggle for life.
He is stunned!
... 40 points of damage!
A freezing and accurate strike renders Sproink's right leg a memory!
Sproink screams and falls to the ground grasping his mangled right leg!
... 65 points of damage!
Powerful blast reduces Sproink to a smoldering pile of ash!
Sproink continues to struggle for life.

* Sproink was just vaporized!

He is stunned!
... 70 points of damage!
Strike to chest causes a large gaping hole!
Sproink continues to struggle for life.
He is stunned!
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>
Cuchullain blinks.
>
The ghostly voice of Composer says, "WHOA."
>719 sproink
Voodoo '719 sproink' to 'PREPARE 719', 'CAST AT sproink'.
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You gesture at Sproink.
CS: +496 - TD: +302 + CvA: +25 + d100: +27 == +246
Warding failed!
Sproink is suddenly engulfed in brilliant white fire!
... and hits for 30 points of damage!
... 30 points of damage!
Flames cook Sproink's abdomen. Looks about medium well.
... 45 points of damage!
Blast to neck causes Sproink to jerk with pain. Unfortunately that snaps the now frozen neck like an icicle!
Sproink continues to struggle for life.
He is stunned!
... 25 points of damage!
Nasty shock to right hand stiffens fingers. Nice and painful.
... 35 points of damage!
Massive blow to neck snaps it!
Sproink continues to struggle for life.
He is stunned!
You feel 5 mana surge into you!
Cast Roundtime 3 Seconds.
>719 sproink
Voodoo '719 sproink' to 'PREPARE 719', 'CAST AT sproink'.
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You gesture at Sproink.
CS: +496 - TD: +302 + CvA: +25 + d100: +81 == +300
Warding failed!
Sproink is suddenly engulfed in brilliant white fire!
... and hits for 50 points of damage!
... 50 points of damage!
Left arm incinerated. Unfortunate.
... 35 points of damage!
Base of skull frozen, removing any feeling from the neck down. Sproink lives just long enough to realize a painless death!
Sproink continues to struggle for life.
He is stunned!
... 25 points of damage!
Heavy jolt to back shoots up spine. Sympathetic pains almost as bad.
... 30 points of damage!
Hard strike to left leg breaking tendons and bone!
He is knocked to the ground!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
>
A roaring ball of fire streaks through the air and strikes you!
... 25 points of damage!
Flames incinerate scalp completely and blacken skullcap. Not very fashionable.
You are stunned for 10 rounds!
>
A small tortoise bites you.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Rocksand chuckles.
>
The ghostly laughter of Composer echoes through the room, sending a shiver down your spine.
>719 sproink
Voodoo '719 sproink' to 'PREPARE 719', 'CAST AT sproink'.
You are still stunned.
>
You are still stunned.
>
Rocksand softly says, "Shees."
>
The ghost of Composer whispers, "That's hysterical."
>
Great Lord Nightstrider just arrived.
>
Alifair shakes her head, totally at a loss.
>
Great Lord Nightstrider just went north.
>
A roaring ball of fire streaks through the air and strikes you!
... 70 points of damage!
Fire completely surrounds you. Your blood boils and your heart stops.
Spell Symbol of Courage (Courage) ended. [-26AS]
You feel the extra courage wane.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
The guiding force leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Hapilot.
>
* Jenovadeath just bit the dust!
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Cuchullain says, "Wha tha kai be happenin."
>
Hapilot raises a hand while murmuring a soft orison...
>
The ghostly voice of Composer says, "Oh boy."
>
Hapilot gestures at Morgatha.
A luminescent web briefly forms around Morgatha, then fades into the body.
>
Alifair gestures while calling upon the lesser spirits for aid...
>
Shinzon just arrived.
>
Rocksand laughs at you!
>
Eradace just arrived.
chat JESUS.
>You focus on transmitting your thought.
Shinzon just went south.
>
Alifair gestures at Sproink.
The glazed look leaves Sproink.
>
Rocksand shakes her head.
>
Eradace just went east.
>
Hapilot raises a hand while murmuring a soft orison...
>
Cuchullain's jaw drops.
>
Rocksand whispers, "Thats just not fair."
>
Alifair pulls Sproink to his feet.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Zenogais.
>
Hapilot gestures at Traigon.
A luminescent web briefly forms around Traigon, then fades into the body.
>
Eradace just arrived.
>
Hapilot raises a hand while murmuring a soft orison...
>
Shinzon just arrived.
>
Eradace just went east.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Karlite.
>
Hapilot gestures at you.
You feel a tingle on your soul, as if a powerful hand is gently cradling it.
(Thy soul is bound to thy body for an extra 20 minutes.)
>
Zenogais raises a hand while murmuring a soft orison...
>
Zenogais gestures at you.
A silvery translucent thread extends from Zenogais encompassing you. You sense the comfort of salvation, and you taste something odd, but the taste is not something you can identify.
>
The ghostly voice of Morgatha softly says, "I am so not the happy bard."
>

Stanley Burrell
07-29-2007, 12:49 AM
The turtle's eyepatch kinda reminds me of how I was watching an episode of "Flight of the Conchords" on HBO2 yesterday, and Bret, one of the main characters, decides to spiffy up his image by wearing an eyepatch after a series of reoccurring David Bowie dreams.

Latrinsorm
07-29-2007, 12:51 AM
Speaking to a small tortoise, you exclaim, "CHASE!!!!!!!!!!!!!!!"

How could you have passed that up. 2 MARKS OUT OF 10, SIR.

Looks like roleplaying could use some re-revisitation.