AestheticDeath
07-19-2007, 08:13 PM
[Council Chamber]
On three sides, the hall is defined by a very tall podium, topped by pilasters built of ashlar blocks that line the walls. At the top, this interlocking group of uprights and wall is expressed by a rich continuous frieze made up of the pilaster capitals, which shows a central battle motif flanked by humanoid warriors, and linking bands of swords and lyres. At the middle of the hall sits a marble slab surrounded by tall stone chairs. Embossed on the marble slab are scenes of a battle. You also see a minotaur warrior, a minotaur magi, a quarter staff, a wooden shield, a metal aventail, a leather helm and some brigandine armor.
Obvious exits: south
>fire
You draw back the string on your long bow and a straight ruic arrow shimmers into view.
You fire a straight ruic arrow at a minotaur warrior!
AS: +517 vs DS: +114 with AvD: +38 + d100 roll: +22 = +463
... and hit for 149 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
The minotaur warrior crashes to the ground and lies still.
The arrow breaks into tiny fragments.
Roundtime: 4 sec.
>
A minotaur magi begins rumbling a spell while making mystic gestures through the air.
A minotaur magi gestures at a minotaur warrior.
A luminescent web briefly forms around a minotaur warrior, then fades into the corpse.
A minotaur magi grabs a minotaur warrior and hauls it off heading south.
>loot
s
loot
Could not find a valid target to loot.
>fire
[Great Hall]
Beyond the immediate usable space close to the floor, the room swells into a magnificent system of vaults of mounting height. Four broad arches hold aloft a central dome of brick that hovers some fifty yards above the floor. Its base is a band of light made up of forty round-headed lanterns. Scattered about the room are various trophies of battles fought long ago. In the center stands an impressive statue of a minotaur warrior carved out of the very rock itself. You also see a minotaur warrior that is lying down, a minotaur magi, a longsword, a wooden shield, some leg greaves, a leather helm and some brigandine armor.
Obvious exits: north, northeast, south, northwest
>
Could not find a valid target to loot.
>
Be at peace my child. You cannot attack here.
>frown
You frown.
>
A minotaur magi kneels down and begins to meditate.
A minotaur magi glances around nervously.
>
IN less than one second, it casts a spell, drags a comrade south, SANCTS, and raises the guy. Thats BS.
On three sides, the hall is defined by a very tall podium, topped by pilasters built of ashlar blocks that line the walls. At the top, this interlocking group of uprights and wall is expressed by a rich continuous frieze made up of the pilaster capitals, which shows a central battle motif flanked by humanoid warriors, and linking bands of swords and lyres. At the middle of the hall sits a marble slab surrounded by tall stone chairs. Embossed on the marble slab are scenes of a battle. You also see a minotaur warrior, a minotaur magi, a quarter staff, a wooden shield, a metal aventail, a leather helm and some brigandine armor.
Obvious exits: south
>fire
You draw back the string on your long bow and a straight ruic arrow shimmers into view.
You fire a straight ruic arrow at a minotaur warrior!
AS: +517 vs DS: +114 with AvD: +38 + d100 roll: +22 = +463
... and hit for 149 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
The minotaur warrior crashes to the ground and lies still.
The arrow breaks into tiny fragments.
Roundtime: 4 sec.
>
A minotaur magi begins rumbling a spell while making mystic gestures through the air.
A minotaur magi gestures at a minotaur warrior.
A luminescent web briefly forms around a minotaur warrior, then fades into the corpse.
A minotaur magi grabs a minotaur warrior and hauls it off heading south.
>loot
s
loot
Could not find a valid target to loot.
>fire
[Great Hall]
Beyond the immediate usable space close to the floor, the room swells into a magnificent system of vaults of mounting height. Four broad arches hold aloft a central dome of brick that hovers some fifty yards above the floor. Its base is a band of light made up of forty round-headed lanterns. Scattered about the room are various trophies of battles fought long ago. In the center stands an impressive statue of a minotaur warrior carved out of the very rock itself. You also see a minotaur warrior that is lying down, a minotaur magi, a longsword, a wooden shield, some leg greaves, a leather helm and some brigandine armor.
Obvious exits: north, northeast, south, northwest
>
Could not find a valid target to loot.
>
Be at peace my child. You cannot attack here.
>frown
You frown.
>
A minotaur magi kneels down and begins to meditate.
A minotaur magi glances around nervously.
>
IN less than one second, it casts a spell, drags a comrade south, SANCTS, and raises the guy. Thats BS.