bubbauno
07-07-2007, 07:01 PM
1. a miniature painting
Teleports you to the closest town center within thought range.
Unlimited use and no roundtime.
You can see a preview of your destination and alert the room to your viewing.
Will work in ANY room in the game, including rooms that rings will not work and even underwater.
Arrival areas:
Landing - TSC
EN - Dais
Teras - Bazaar Central
Solhaven - Liabo Plaza
Icemule - Town Center
Scripts:
1) Look at the painting to see a preview of the room
You gaze intently at the miniature painting, you realize the work is so equisitely done that it almost seems a window has opened. You recognize the scene as Kharam-Dzu, Bazaar Central. You feel as if you could step into the painting and join the living scene presented to you, so real is the artist's work.
[Kharam-Dzu, Bazaar Central]
You notice a goose.
Obvious paths: northeast, southeast, southwest, northwest
Tsin gazes at his painting and gets a faraway look for a moment.
2) People in the destination room will see your viewing at the same time
You have the most curious feeling of being watched. Gazing about, you look upwards and stand frozen for a moment, like a figure in a painting, as you perceive a face, stretching from horizon to zenith gazing intently at you. You cover your eyes and cower in fear, exposed like an ant on a plate. When you look again, the image is gone as if it had never been and you wonder just what it is you saw.
3) You go through the painting to travel
You find yourself floating in space, a tiny mote in an infinite canvas. The painting looms before you, growing larger and larger until it dominates the universe and fills the sky from horizon to horizon. You feel yourself drawn into the painting and, for one moment, your very perspective changes and you feel a part of the artwork itself. The painting becomes your world and your world is being held by a cosmic giant who peers down at you with curiosity and wonder as you fall endlessly through the void into the work of a madman, a genius or a cruel god.
[Kharam-Dzu, Bazaar Central]
You notice a goose.
Obvious paths: northeast, southeast, southwest, northwest
Tsin suddenly strides forward and seems to shrink before your very eyes! As he dwindles to a point and is gone, your eyes are drawn to the fleeting image of a huge painting, so very enormous that the canvas fills the universe and a pair of unblinking eyes gazes down at it intently. Then the image is gone, along with Tsin and you are left wondering what it is you saw.
4) Arrival at your destination
You have the eerie feeling of being watched, of cosmic eyes gazing intently at your every movement. A chill passes over you and you shudder. Then, before you can draw breath, the eyes dwindle and fade, to be replaced by the growing form of Tsin who seems to be stepping out of a painting floating in mid-air. Larger and larger he grows, until he stands before you, living and breathing. The image of a painting is gone now and only Tsin remains in its place.
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2. 6x greater white ora lance
a pitted white ora pike - The white ora pike is surrounded by a pure white flickering flame that burns with the rage of divine fury.
Heavily zested, 6x enchant, plasma flares, Permanent +3 Wisdom Bonus (Will not expire like most stat bonus items) and 1x teleportation to your deities temple (or a local temple if your deity does not have one.
Detailed info can be found here:
http://www.krakiipedia.org/wiki/White_ora_saved_post
Loresong:
As you begin to sing, your vision clouds over and a scene unfolds before you. The image of a scarred dwarf in white leathers laboring deep in a dark, dank mine, grunting as he extracts precious white ora ore.
As you continue to sing, you can see the dwarf laboring over a hot iron forge. He mops his brow continually as he pumps the bellows then returns to the anvil, coaxing a weapon from the white-hot metal. As he hammers again and again with a perfect eonake forging-hammer he looks more and more pleased with his work. He now and again sticks it into a trough filled with a shimmering oil. After a few more minutes of hammering, he begins to look unsatisfied with his results, and then suddenly tosses it back into the fire. "I can do better than that, for Eonak's glory!
As you continue to sing, your inner vision once again focuses on the scarred dwarf, carefully polishing the white ora pike before handing it to an imposing priest. His raiment is of the finest quality, from the magnificent cloth-of-silver cope, his bejeweled miter, and gleaming amethyst on his hand marking him as one of the ecclesiastical hierarchy. He sets the weapon on the altar and cries, "In the name of Kai, I consecrate this weapon.
As your song comes to an end, you see the pike being used in combat training in the monastary. A burly dwarven acolyte rains down blow after blow versus an obviously overmatched elven clark. Finally, the white ora pike bursts into flames and sets the elf's shield alight! He cries out, "The day is yours M'laird Dwarf. I prostrate myself to your superior skills and must atone for my lack." He glances at the knotted scourge on the training wall and grimaces.
-------------------------------------------------------------------------------------------
3. an invar-bound segmented glaes angon - A small, yet imposing jagged barb tips the glaes head of the angon, allowing it to rend the flesh of its victims with greater ease. A neck of mithril attaches the head to the shaft of the weapon, which is delineated by a number of invar-lined seams. Each segment of the angon's bone shaft has been scrimshawed with an ornate intermingling of linear designs, winding up the weapon in a display of artistic and lethal dichotomy. You also notice a small enchanter's glyph.
- 6x blessable chain spear
- Separating barbed head that can lodge in and be pulled out violently
- Unique UNBALANCE flares that knock the critter down every time when pulled out
- Secondary flares when swung and used in maneuvers such as trip or charge
- Can be gripped with one hand with shield or two hands for higher DF
- Head can be retracted from anywhere no matter what and not picked up by anybody
- Weighs 8 lbs
See spear post for more details
-------------------------------------------------------------------------------------------
4. a cloudy humanoid shape
Cloudy Shape Brig Armor
Hides your entire body when anyone looks at you
4.5x (+22) heavy crit padded brig
Offensive spikes added
Weightless (Sung as less than 1 lb)
Switchable optional concealment based on how you put it on
>sweep chaz
[Roll result: 145 (open d100: 70) Penalties: 17]
You crouch, sweep a leg at Chazym and connect!
Chazym falls to the ground! You deftly regain your footing.
** A spike on your humanoid shape jabs into Chazym! **
... 30 points of damage!
Strike pierces calf!
He is stunned!
Roundtime: 5 sec.
Roundtime changed to 1 second.
>l at tsin
You see only a cloudy amorphous humanoid shape.
Scripts:
As Tsin touches his humanoid shape it surrounds him completely. (Hidden mode - other hand must be empty)
Tsin works his way into a cloudy humanoid shape. (Normal mode - other hand full)
You look in wonder as Tsin steps out of a cloudy humanoid shape.
-------------------------------------------------------------------------------------------
5. some translucent black golvern scale mail inset with a large multi-faceted clear crystal
Self mana invisibility brig
Double mana with chance of curse
5x with damage padding
Damage padding can be removed and replaced with heavy crit using the PP system
Offensive spikes added
Weighs 20 lbs
As you rub your mail, a scintillating purple aura engulfs you.
You become invisible.
You feel the golvern scale mail drawing mana from you.
Roundtime: 3 sec.
-------------------------------------------------------------------------------------------
6. a dark sigil-etched blade - The weapon is as black as the heart of a void, both hilt and blade. Down its length are a number of lore-sigils, their hooked and twisted forms interlocking as they dance down the razor's edge. At the top of the hilt is a faint tracery, worked in spidery vaalin. It almost pulses, its wisps and swashes echoing the forms of the powerful etchings along the business end of the menacing sword. You also notice a small enchanter's glyph.
6x masterful crit falchion
Weighs 3 lbs
-------------------------------------------------------------------------------------------
7. some spiked battle horns
Self Mana Nature's Fury - 635
Double mana with chance of curse
Will only drain mana if successful not for failed attempts
Extremely low TD for defending enemies
Will attack everything in the room not in your group including hidden/invisible people/critters
--------------------------------------------------------------------------
Example:
As you rub your horns, a scintillating green aura engulfs you.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing everything around you!
The surroundings advance upon a triton executioner with relentless fury!
CS: +384 - TD: +285 + CvA: +20 + d100: +99 == +218
Warding failed!
A cluster of mist-covered debris collides with a triton executioner!
... 58 points of damage!
... 50 points of damage!
Hard strike to right leg breaking tendons and bone!
It is knocked to the ground!
... 40 points of damage!
The triton executioner's neck is parboiled, leaves throat a li'l parched.
The triton executioner gurgles once and goes still, a wrathful look on his face.
The surroundings advance upon a siren with relentless fury!
CS: +384 - TD: +296 + CvA: +20 + d100: +98 == +206
Warding failed!
One of the large, pointed slivers of mist-covered debris hits a siren!
... 56 points of damage!
... 45 points of damage!
Shot destroys eye and the brain behind it!
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
The bright luminescence fades from around a siren.
As swiftly as the chaos came to be, it recedes again into the surroundings.
You feel the battle horns drawing mana from you.
Roundtime: 3 sec.
-------------------------------------------------------------------------------------------
8. an enormous bloodstained mattock with a gore-covered troll femur haft
+47 claid weighted mattock. Lightened to 4 lbs.
Scripts:
-Pull-
You pull your bloodstained mattock in close to your body and check it over for signs of battle wear.
-Gaze-
You heft your bloodstained mattock in your hand a few times, admiring its clean lines and excellent workmanship.
-Raise-
You heave your bloodstained mattock into the air and give a triumphant shout!
-Lean-
You shift your weight slightly in an abbreviated combat move and take a hearty swing with your bloodstained mattock.
-Push-
You hold your bloodstained mattock menacingly in front of you, its metal glinting in the light.
-Dust-
You carefully buff your bloodstained mattock, removing the debris of battle.
-Tap-
You tap the haft of your bloodstained mattock in the palm of your hand as you get a murderous glint in your eye.
-Wave-
Your bloodstained mattock whistles through the air as you bring it around in a sweeping arc.
Clench
As you tighten your grip, the familiar weight and balance of your bloodstained mattock lends you confidence.
---------------------------------------------------------------------------------------------------
a gore-covered troll-leg backsheath
In the troll-leg backsheath you see an enormous bloodstained mattock.
Scripts:
-Rub-
You accidentally brush your hand against the slimy skin of your troll-leg backsheath. Hope you don't have to grip anything tightly soon!
-Tap-
You drum your fingers against the backsheath's outer skin, and the toes at the bottom of the troll's leg flutter against your back.
Getting Out:
You pull your bloodstained mattock out of its troll-leg backsheath accompanied by a wet squishy sound.
With a muffled *plop*, a dollop of blood and ichor comes out of your troll-leg backsheath as you draw your bloodstained mattock. The wet glob slides slowly down the side of the backsheath until it drops to the ground with a wet splat.
Your bloodstained mattock slides smoothly and silently out of the troll-leg backsheath. After your mattock is clear, the hole left in the troll-leg slowly closes, like a raw, red mouth.
Putting In:
A lump bulges the skin of the troll-leg backsheath outwards as you push your bloodstained mattock inside.
The first finger of your hand gets wet as your bloodstained mattock slides a little too smoothly into its backsheath. You wipe your reddened finger off on the skin of the backsheath, exchanging the blood for a greenish slime.
The troll leg kicks slightly for a moment as you force your bloodstained mattock inside.
Anyone interested can contact me at bubbauno@aol.com or at bubbauno on AIM.
Thanks,
Tsin
Teleports you to the closest town center within thought range.
Unlimited use and no roundtime.
You can see a preview of your destination and alert the room to your viewing.
Will work in ANY room in the game, including rooms that rings will not work and even underwater.
Arrival areas:
Landing - TSC
EN - Dais
Teras - Bazaar Central
Solhaven - Liabo Plaza
Icemule - Town Center
Scripts:
1) Look at the painting to see a preview of the room
You gaze intently at the miniature painting, you realize the work is so equisitely done that it almost seems a window has opened. You recognize the scene as Kharam-Dzu, Bazaar Central. You feel as if you could step into the painting and join the living scene presented to you, so real is the artist's work.
[Kharam-Dzu, Bazaar Central]
You notice a goose.
Obvious paths: northeast, southeast, southwest, northwest
Tsin gazes at his painting and gets a faraway look for a moment.
2) People in the destination room will see your viewing at the same time
You have the most curious feeling of being watched. Gazing about, you look upwards and stand frozen for a moment, like a figure in a painting, as you perceive a face, stretching from horizon to zenith gazing intently at you. You cover your eyes and cower in fear, exposed like an ant on a plate. When you look again, the image is gone as if it had never been and you wonder just what it is you saw.
3) You go through the painting to travel
You find yourself floating in space, a tiny mote in an infinite canvas. The painting looms before you, growing larger and larger until it dominates the universe and fills the sky from horizon to horizon. You feel yourself drawn into the painting and, for one moment, your very perspective changes and you feel a part of the artwork itself. The painting becomes your world and your world is being held by a cosmic giant who peers down at you with curiosity and wonder as you fall endlessly through the void into the work of a madman, a genius or a cruel god.
[Kharam-Dzu, Bazaar Central]
You notice a goose.
Obvious paths: northeast, southeast, southwest, northwest
Tsin suddenly strides forward and seems to shrink before your very eyes! As he dwindles to a point and is gone, your eyes are drawn to the fleeting image of a huge painting, so very enormous that the canvas fills the universe and a pair of unblinking eyes gazes down at it intently. Then the image is gone, along with Tsin and you are left wondering what it is you saw.
4) Arrival at your destination
You have the eerie feeling of being watched, of cosmic eyes gazing intently at your every movement. A chill passes over you and you shudder. Then, before you can draw breath, the eyes dwindle and fade, to be replaced by the growing form of Tsin who seems to be stepping out of a painting floating in mid-air. Larger and larger he grows, until he stands before you, living and breathing. The image of a painting is gone now and only Tsin remains in its place.
-------------------------------------------------------------------------------------------
2. 6x greater white ora lance
a pitted white ora pike - The white ora pike is surrounded by a pure white flickering flame that burns with the rage of divine fury.
Heavily zested, 6x enchant, plasma flares, Permanent +3 Wisdom Bonus (Will not expire like most stat bonus items) and 1x teleportation to your deities temple (or a local temple if your deity does not have one.
Detailed info can be found here:
http://www.krakiipedia.org/wiki/White_ora_saved_post
Loresong:
As you begin to sing, your vision clouds over and a scene unfolds before you. The image of a scarred dwarf in white leathers laboring deep in a dark, dank mine, grunting as he extracts precious white ora ore.
As you continue to sing, you can see the dwarf laboring over a hot iron forge. He mops his brow continually as he pumps the bellows then returns to the anvil, coaxing a weapon from the white-hot metal. As he hammers again and again with a perfect eonake forging-hammer he looks more and more pleased with his work. He now and again sticks it into a trough filled with a shimmering oil. After a few more minutes of hammering, he begins to look unsatisfied with his results, and then suddenly tosses it back into the fire. "I can do better than that, for Eonak's glory!
As you continue to sing, your inner vision once again focuses on the scarred dwarf, carefully polishing the white ora pike before handing it to an imposing priest. His raiment is of the finest quality, from the magnificent cloth-of-silver cope, his bejeweled miter, and gleaming amethyst on his hand marking him as one of the ecclesiastical hierarchy. He sets the weapon on the altar and cries, "In the name of Kai, I consecrate this weapon.
As your song comes to an end, you see the pike being used in combat training in the monastary. A burly dwarven acolyte rains down blow after blow versus an obviously overmatched elven clark. Finally, the white ora pike bursts into flames and sets the elf's shield alight! He cries out, "The day is yours M'laird Dwarf. I prostrate myself to your superior skills and must atone for my lack." He glances at the knotted scourge on the training wall and grimaces.
-------------------------------------------------------------------------------------------
3. an invar-bound segmented glaes angon - A small, yet imposing jagged barb tips the glaes head of the angon, allowing it to rend the flesh of its victims with greater ease. A neck of mithril attaches the head to the shaft of the weapon, which is delineated by a number of invar-lined seams. Each segment of the angon's bone shaft has been scrimshawed with an ornate intermingling of linear designs, winding up the weapon in a display of artistic and lethal dichotomy. You also notice a small enchanter's glyph.
- 6x blessable chain spear
- Separating barbed head that can lodge in and be pulled out violently
- Unique UNBALANCE flares that knock the critter down every time when pulled out
- Secondary flares when swung and used in maneuvers such as trip or charge
- Can be gripped with one hand with shield or two hands for higher DF
- Head can be retracted from anywhere no matter what and not picked up by anybody
- Weighs 8 lbs
See spear post for more details
-------------------------------------------------------------------------------------------
4. a cloudy humanoid shape
Cloudy Shape Brig Armor
Hides your entire body when anyone looks at you
4.5x (+22) heavy crit padded brig
Offensive spikes added
Weightless (Sung as less than 1 lb)
Switchable optional concealment based on how you put it on
>sweep chaz
[Roll result: 145 (open d100: 70) Penalties: 17]
You crouch, sweep a leg at Chazym and connect!
Chazym falls to the ground! You deftly regain your footing.
** A spike on your humanoid shape jabs into Chazym! **
... 30 points of damage!
Strike pierces calf!
He is stunned!
Roundtime: 5 sec.
Roundtime changed to 1 second.
>l at tsin
You see only a cloudy amorphous humanoid shape.
Scripts:
As Tsin touches his humanoid shape it surrounds him completely. (Hidden mode - other hand must be empty)
Tsin works his way into a cloudy humanoid shape. (Normal mode - other hand full)
You look in wonder as Tsin steps out of a cloudy humanoid shape.
-------------------------------------------------------------------------------------------
5. some translucent black golvern scale mail inset with a large multi-faceted clear crystal
Self mana invisibility brig
Double mana with chance of curse
5x with damage padding
Damage padding can be removed and replaced with heavy crit using the PP system
Offensive spikes added
Weighs 20 lbs
As you rub your mail, a scintillating purple aura engulfs you.
You become invisible.
You feel the golvern scale mail drawing mana from you.
Roundtime: 3 sec.
-------------------------------------------------------------------------------------------
6. a dark sigil-etched blade - The weapon is as black as the heart of a void, both hilt and blade. Down its length are a number of lore-sigils, their hooked and twisted forms interlocking as they dance down the razor's edge. At the top of the hilt is a faint tracery, worked in spidery vaalin. It almost pulses, its wisps and swashes echoing the forms of the powerful etchings along the business end of the menacing sword. You also notice a small enchanter's glyph.
6x masterful crit falchion
Weighs 3 lbs
-------------------------------------------------------------------------------------------
7. some spiked battle horns
Self Mana Nature's Fury - 635
Double mana with chance of curse
Will only drain mana if successful not for failed attempts
Extremely low TD for defending enemies
Will attack everything in the room not in your group including hidden/invisible people/critters
--------------------------------------------------------------------------
Example:
As you rub your horns, a scintillating green aura engulfs you.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing everything around you!
The surroundings advance upon a triton executioner with relentless fury!
CS: +384 - TD: +285 + CvA: +20 + d100: +99 == +218
Warding failed!
A cluster of mist-covered debris collides with a triton executioner!
... 58 points of damage!
... 50 points of damage!
Hard strike to right leg breaking tendons and bone!
It is knocked to the ground!
... 40 points of damage!
The triton executioner's neck is parboiled, leaves throat a li'l parched.
The triton executioner gurgles once and goes still, a wrathful look on his face.
The surroundings advance upon a siren with relentless fury!
CS: +384 - TD: +296 + CvA: +20 + d100: +98 == +206
Warding failed!
One of the large, pointed slivers of mist-covered debris hits a siren!
... 56 points of damage!
... 45 points of damage!
Shot destroys eye and the brain behind it!
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
The bright luminescence fades from around a siren.
As swiftly as the chaos came to be, it recedes again into the surroundings.
You feel the battle horns drawing mana from you.
Roundtime: 3 sec.
-------------------------------------------------------------------------------------------
8. an enormous bloodstained mattock with a gore-covered troll femur haft
+47 claid weighted mattock. Lightened to 4 lbs.
Scripts:
-Pull-
You pull your bloodstained mattock in close to your body and check it over for signs of battle wear.
-Gaze-
You heft your bloodstained mattock in your hand a few times, admiring its clean lines and excellent workmanship.
-Raise-
You heave your bloodstained mattock into the air and give a triumphant shout!
-Lean-
You shift your weight slightly in an abbreviated combat move and take a hearty swing with your bloodstained mattock.
-Push-
You hold your bloodstained mattock menacingly in front of you, its metal glinting in the light.
-Dust-
You carefully buff your bloodstained mattock, removing the debris of battle.
-Tap-
You tap the haft of your bloodstained mattock in the palm of your hand as you get a murderous glint in your eye.
-Wave-
Your bloodstained mattock whistles through the air as you bring it around in a sweeping arc.
Clench
As you tighten your grip, the familiar weight and balance of your bloodstained mattock lends you confidence.
---------------------------------------------------------------------------------------------------
a gore-covered troll-leg backsheath
In the troll-leg backsheath you see an enormous bloodstained mattock.
Scripts:
-Rub-
You accidentally brush your hand against the slimy skin of your troll-leg backsheath. Hope you don't have to grip anything tightly soon!
-Tap-
You drum your fingers against the backsheath's outer skin, and the toes at the bottom of the troll's leg flutter against your back.
Getting Out:
You pull your bloodstained mattock out of its troll-leg backsheath accompanied by a wet squishy sound.
With a muffled *plop*, a dollop of blood and ichor comes out of your troll-leg backsheath as you draw your bloodstained mattock. The wet glob slides slowly down the side of the backsheath until it drops to the ground with a wet splat.
Your bloodstained mattock slides smoothly and silently out of the troll-leg backsheath. After your mattock is clear, the hole left in the troll-leg slowly closes, like a raw, red mouth.
Putting In:
A lump bulges the skin of the troll-leg backsheath outwards as you push your bloodstained mattock inside.
The first finger of your hand gets wet as your bloodstained mattock slides a little too smoothly into its backsheath. You wipe your reddened finger off on the skin of the backsheath, exchanging the blood for a greenish slime.
The troll leg kicks slightly for a moment as you force your bloodstained mattock inside.
Anyone interested can contact me at bubbauno@aol.com or at bubbauno on AIM.
Thanks,
Tsin