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Renian
07-06-2007, 12:34 PM
This has *got* to be a bug. I just got out of being drowned with my head still under the water with SM.


[Ruined Temple, Second Floor]
A set of descending stairs leads to the northwest, toward the center of the ruins. Two marble pillars, seemingly in good condition, support the ceiling and form an archway in the southern wall. The strong smell of the sea is carried in by a breeze that swirls, almost violently, through a window along the eastern wall. You also see a triton executioner that appears stunned, a siren that appears dead, a triton combatant and some muck.
Obvious exits: north, south, west
>lpwn
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your monir long bow.
You fire a wooden arrow at a triton executioner!
AS: +467 vs DS: +255 with AvD: +30 + d100 roll: +48 = +290
... and hit for 92 points of damage!
Shot destroys eye and the brain behind it!
The triton executioner collapses to the floor with a splash, gurgling once with a wrathful look on her face before expiring.
The wooden arrow sticks in a triton executioner's left eye!
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>stance defensive
You are now in a defensive stance.
>
A triton dissembler strides in, gliding swiftly through the water with a wary look on his face.
>put bow in my harn
You put a steel-tipped monir long bow in your dwarven battle harness.
>loot
>loot
You search the triton executioner.
She had a wooden arrow, a wooden arrow.
You discard the executioner's remaining useless equipment.
She didn't carry any silver.
She had nothing else of value.
A triton executioner's body sinks into the water, quickly scattering and dissolving out of sight.
>
You search the siren.
She had a wooden arrow, a ruic long bow.
You discard the siren's remaining useless equipment.
She had 490 silvers on her.
You gather the remaining 490 coins.
She had nothing else of value.
A siren decays into compost.
>get bow
You pick up a ruic long bow.
>
A triton executioner leaps from hiding to attack!
A triton executioner swings a sharply curved black handaxe at you!
You evade the attack by inches!
>
[Roll result: 169 (open d100: 65)]
A triton combatant feints to the left, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 5 sec.
Roundtime changed to 3 seconds.
R>look
[Ruined Temple, Second Floor]
A set of descending stairs leads to the northwest, toward the center of the ruins. Two marble pillars, seemingly in good condition, support the ceiling and form an archway in the southern wall. The strong smell of the sea is carried in by a breeze that swirls, almost violently, through a window along the eastern wall. You also see a wooden arrow, a wooden arrow, a wooden arrow, a triton dissembler, a triton executioner, a triton combatant and some muck.
Obvious exits: north, south, west
R>gath
...wait 2 seconds.
R>
...wait 2 seconds.
R>gath
...wait 1 seconds.
R>
...wait 1 seconds.
>gath
You cannot bundle these together.
You cannot bundle these together.
You pick up the wooden arrow, but can find no others like it.
>
You cannot bundle these together.

>
A triton executioner swings a sharply curved black handaxe at you!
AS: +445 vs DS: +399 with AvD: +41 + d100 roll: +13 = +100
A clean miss.
>pwn com
You need a free hand to do that.
>
A triton dissembler points a single golden nail toward you!
CS: +394 - TD: +372 + CvA: -18 + d100: +71 == +75
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
>look
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +399 with AvD: +25 + d100 roll: +45 = +95
A clean miss.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton combatant!
AS: +507 vs DS: +271 with AvD: +20 + d100 roll: +24 = +280
... and hit for 42 points of damage!
Surgical strike removes the triton combatant's left eye!
The scintillating silver light surrounding the arrow fades away.
The wooden arrow sticks in a triton combatant's left eye!
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>
[Ruined Temple, Second Floor]
A set of descending stairs leads to the northwest, toward the center of the ruins. Two marble pillars, seemingly in good condition, support the ceiling and form an archway in the southern wall. The strong smell of the sea is carried in by a breeze that swirls, almost violently, through a window along the eastern wall. You also see a wooden arrow, a wooden arrow, a triton dissembler, a triton executioner, a triton combatant and some muck.
Obvious exits: north, south, west
R>
A triton executioner swings a sharply curved black handaxe at you!
AS: +445 vs DS: +333 with AvD: +41 + d100 roll: +17 = +170
... and hits for 9 points of damage!
Blow raises a welt on your left arm.
>pwn
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton combatant!
AS: +487 vs DS: +221 with AvD: +20 + d100 roll: +3 = +289
... and hit for 43 points of damage!
Strike to the chest breaks a rib!
The wooden arrow ricochets away from a triton combatant, landing nearby.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>pwn
>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
>
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton combatant!
AS: +487 vs DS: +211 with AvD: +20 + d100 roll: +30 = +326
... and hit for 60 points of damage!
Well placed strike shatters a rib!
The wooden arrow sticks in a triton combatant's chest!
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>rpwn
You're now aiming at the right eye of your target when using a ranged weapon, or while ambushing.
>
You remove a single wooden arrow from a bundle of wooden arrows.
>
You are now in an offensive stance.
>
You nock a wooden arrow in your ruic long bow.
You fire a wooden arrow at a triton combatant!
AS: +487 vs DS: +211 with AvD: +20 + d100 roll: +67 = +363
... and hit for 51 points of damage!
Strike pierces upper arm!
The wooden arrow ricochets away from a triton combatant, landing nearby.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>rpwn
A triton executioner leaps at you with uncanny agility, and you feel your breath leave you as she slams into you with her full force! You feel yourself careening into the water, your head held back as you desperately gasp for air.
Roundtime: 10 sec.
Roundtime changed to 6 seconds.
SPR>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +404 vs DS: +283 with AvD: +25 + d100 roll: +34 = +180
... and hits for 10 points of damage!
Minor puncture to the left leg.
SPR>
You are still stunned.
...wait 6 seconds.
You are still stunned.
You are still stunned.
SPR>look
[Ruined Temple, Second Floor]
A set of descending stairs leads to the northwest, toward the center of the ruins. Two marble pillars, seemingly in good condition, support the ceiling and form an archway in the southern wall. The strong smell of the sea is carried in by a breeze that swirls, almost violently, through a window along the eastern wall. You also see a wooden arrow, a wooden arrow, a wooden arrow, a wooden arrow, a triton dissembler, a triton executioner that is kneeling, a triton combatant and some muck.
Obvious exits: north, south, west
SPR>
A triton dissembler points a single golden nail toward you!
CS: +394 - TD: +372 + CvA: -18 + d100: +35 == +39
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
SPR>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +404 vs DS: +277 with AvD: +25 + d100 roll: +36 = +188
... and hits for 11 points of damage!
Minor puncture to the right leg.
SP>stand
You don't seem to be able to move your legs to do that.
SP>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
SP>
You fight desperately against both the triton executioner and your own body's need to breathe. You kick and roll, trying anything to cause the executioner's unrelenting grip to falter, but to no avail.
SP>
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +404 vs DS: +293 with AvD: +25 + d100 roll: +19 = +155
... and hits for 5 points of damage!
Weak slash across chest!
Slightly less painful than heartburn.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +404 vs DS: +293 with AvD: +25 + d100 roll: +64 = +200
... and hits for 11 points of damage!
Minor puncture to the back.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +404 vs DS: +286 with AvD: +25 + d100 roll: +59 = +202
... and hits for 9 points of damage!
Minor strike under the right eye, that was close!

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +404 vs DS: +280 with AvD: +25 + d100 roll: +46 = +195
... and hits for 10 points of damage!
Minor puncture to the right arm.

SP>
A triton dissembler points a single golden nail toward you!
Your connection to the spirit realm falters!
Spell Spirit Shield (202) ended. [-17DS]
The dim aura fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
SP>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
P>stand
P>
You struggle with all of your fading strength against the executioner, who continues to stare down with a determined resolve, her clammy hands holding you firmly under the water.
SP>
You try to command your muscles to stand up but you sense you haven't a prayer.

Roundtime: 5 sec.
Roundtime changed to 3 seconds.
SPR>l
[Ruined Temple, Second Floor]
A set of descending stairs leads to the northwest, toward the center of the ruins. Two marble pillars, seemingly in good condition, support the ceiling and form an archway in the southern wall. The strong smell of the sea is carried in by a breeze that swirls, almost violently, through a window along the eastern wall. You also see a wooden arrow, a wooden arrow, a wooden arrow, a wooden arrow, a triton dissembler, a triton executioner that is kneeling, a triton combatant and some muck.
Obvious exits: north, south, west
SPR>stand
You struggle valiantly against the effects of the stun as you attempt to stand up.

You stand back up.

Roundtime: 5 sec.
Roundtime changed to 3 seconds.
SR>
Spell Haste (506) ended.
You notice that things have returned to their normal speed.
SR>
A triton dissembler points a single golden nail toward you!
A triton dissembler concentrates intently on you, and a pulse of pearlescent energy ripples toward you!
CS: +398 - TD: +347 + CvA: -18 + d100: +97 - +5 == +125
Warding failed!
You shudder with moderate convulsions as pearlescent ripples envelop your body.
You are smashed for 33 points of damage!
... 15 points of damage!
Nasty blow to your left leg!
!SR>
A triton executioner stands up with a grunt.
!SR>stun move s
...wait 1 seconds.
!SR>stun move s
[Ruined Temple, Second Floor]
The walls are slick with moisture and, aside from the windows to the east and south, are completely unadorned. A large marble pillar, partially eroded from the water that streams down it, marks the end of the eastern passage as the hall turns north. You also see some muck.
Obvious exits: north, west
Roundtime: 5 sec.
!SR>l
[Ruined Temple, Second Floor]
The walls are slick with moisture and, aside from the windows to the east and south, are completely unadorned. A large marble pillar, partially eroded from the water that streams down it, marks the end of the eastern passage as the hall turns north. You also see some muck.
Obvious exits: north, west
!SR>l
[Ruined Temple, Second Floor]
The walls are slick with moisture and, aside from the windows to the east and south, are completely unadorned. A large marble pillar, partially eroded from the water that streams down it, marks the end of the eastern passage as the hall turns north. You also see some muck.
Obvious exits: north, west
!>stance defensive
>w
You are now in a defensive stance.
!>
[Ruined Temple, Second Floor]
The head of a carved stone sea serpent lays near the base of the northern wall, but the rest of the statue is missing. Sea spray occasionally flies in from the collapsed southern wall as large waves crash into the temple outside. You also see some muck.
Obvious exits: north, east, west
!>e
A water elemental sloshes in, gurgling noisily.
!>
[Ruined Temple, Second Floor]
The walls are slick with moisture and, aside from the windows to the east and south, are completely unadorned. A large marble pillar, partially eroded from the water that streams down it, marks the end of the eastern passage as the hall turns north. You also see some muck.
Obvious exits: north, west
!>'Hah.
You say, "Hah."

Gan
07-06-2007, 01:31 PM
Looks like you were in knee deep/waist deep water, so stun standing removed the water/drowning effects.

Actually that looks suspiciously like the same mechanics used for garrote (sans neck wounds), just with different messaging.

<A triton executioner leaps at you with uncanny agility, and you feel your breath leave you as she slams into you with her full force! You feel yourself careening into the water, your head held back as you desperately gasp for air.
Roundtime: 10 sec.>

<You fight desperately against both the triton executioner and your own body's need to breathe. You kick and roll, trying anything to cause the executioner's unrelenting grip to falter, but to no avail.>

<You struggle with all of your fading strength against the executioner, who continues to stare down with a determined resolve, her clammy hands holding you firmly under the water.>

StrayRogue
07-06-2007, 02:42 PM
Good ole' Stun Maneuvers. This was like the only maneuver which needed a buff and didnt get it recently.

TheEschaton
07-06-2007, 06:20 PM
I'm thinking of trying the temple soon. How do clerics fare in there? What kind of CS they need to ward things?

-TheE-

Renian
07-07-2007, 12:34 AM
Looks like you were in knee deep/waist deep water, so stun standing removed the water/drowning effects.

Right, but I'm supposed to also be under Bind-like effects.


>stand
You don't seem to be able to move your legs to do that.