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Alfster
06-19-2007, 08:03 PM
After a lot of thought and deliberation, we’ve decided to remove the attunement requirements to enter Serpentshrine Cavern and Tempest Keep: The Eye. While many of our attunements in the Burning Crusade have been good progression checks, a few of the attunements have turned out to cause unnecessary stress on guilds either doing the content or attempting to do the content. With Black Temple and Battle for Mount Hyjal thriving, we want to encourage (rather than prevent) new guilds and raid groups to attempt Serpentshrine and TK. We are going to leave the current attunement quests in the game so that players can still engage in the challenge and the lore of those quests should they choose to. At a later point, we are considering adding a final reward step to those quests as well (that way those who have already completed them would not miss out on a *new* reward).

We’re listening to feedback from you guys constantly and your opinions are important to us. We want this game to be the best possible MMO experience for our players.

Enjoy Serpentshrine and Tempest Keep =)

(Please note: This change will go live later today -- it's not yet active)

Having burned through both of these attunements in the past few weeks, I think this is an unneeded change and I wish I had been lazy.

Guess it's time to start on the Northrend attunement

StrayRogue
06-20-2007, 11:53 AM
Heh, I remember hearing about SSC being impossible once. Welcome to nerf city (again).

Atlanteax
06-20-2007, 11:56 AM
SerpentShrine Cavern is the 25-man that previously required the Mark of Vashj?

StrayRogue
06-20-2007, 11:57 AM
Correct.

Sean of the Thread
06-20-2007, 01:45 PM
Yay.. I hate grinding shit.

Solkern
06-20-2007, 10:13 PM
My guild downed hydross yesterday
we are moving to the void reaver in TK as it's an easy boss for it's loot table

personaly i'm happy with this decision

Blazing247
06-20-2007, 10:21 PM
Za nerdy raider tears, dey taste so good!

Warcraft is based upon nothing BUT gear checks and progression hurdles (attunement, intentionally over-tuned bosses, etc). You need to A to get B, B to get C, C to get D, etc. Blizz must have realized that people don't like content force fed down their throats when they lost over 1 million accounts in the past 2 months and growing. There would be no need for attunement if the entire endgame wasn't based around a few dungeons and an arena.

This is why I'm looking forward to Darkfall Online. I hope it brings back a lot of the initial intrigue that UO had for me.

StrayRogue
06-21-2007, 02:19 AM
I don't see how any new MMO can offer anything much more than dungeons/quests and pvp.

Alfster
06-21-2007, 07:13 AM
To correct my original message, I stole that from our guild forums. I had only finished the SSC attunement before the change.

Most of my guild is pissed because they burned through all the heroics to get attuned. I did not, so I'm indifferent about the changes.

I have a hard time believing a guild that couldn't down both Nightbane and Gruul being able to down most of SSC, but that's opinion I guess.