View Full Version : Krolvin invasion of Teras
Parkbandit
06-14-2007, 10:56 AM
Sorry for the uglyness of the logs.. I can't find the program wizview or something along those lines to help view/edit logs much easier than the raw versions. I think I got most of the deaths, arrivals, logouts, backround thought noise, etc.. out.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see the sparkling Merll disk, a black billed toucan that is flying around, some manna bread, some pothinir grass, some haphip root, some cactacae spine, a hooded pitohui, a red granite statue and an impaled head on a spike.
Also here: Jekyzia, Colimon, Lecit who is kneeling, Tolene, Rorac who is sitting
Obvious paths: north, south, east, west
>Promotay just arrived.
Promotay searches around for a moment.
The black billed toucan descends to the ground and lands nearby.
Promotay searches around for a moment.
Promotay searches around for a moment.
The black billed toucan tilts its head upside-down to look at something.
>Promotay searches around for a moment.
Promotay has spotted you!
>sneak s
>Roundtime: 3 sec.
[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see a small stone building with a large wooden sign on it.
Obvious paths: north, south, east
You do not believe anyone noticed you slip out of hiding.
>hideRoundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You come out of hiding.
You belt out, "Slow and clumsy."
>hideRoundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Promotay just arrived.
Promotay just went north.
Promotay just arrived.
Promotay searches around for a moment.
Promotay has spotted you!
Promotay points at you, ruining your hiding place.
Sente just arrived.
You scowl.
Sente just went north.
look[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see a small stone building with a large wooden sign on it.
Also here: Promotay
Obvious paths: north, south, east
You ask, "Yes?"
Promotay gazes up into the heavens.
Promotay crouches, sweeps a leg at you and connects!
MS: +342 - MD: +314 + MAvA: -19 + d100: +36 == +45
Failed!
Promotay futilely whacks your legs!
You see Promotay the Cutthroat.
He appears to be a Half-Elf.
He appears to be immature and taller than average. He has bloodshot stormy grey eyes and dusky skin. He has raggedly cut, thick steel grey hair with a black streak running through it. He has a weathered face and deep laugh lines.
He has a small black dagger tattoo on his finger, a black diamond tattoo on his ear, a rolling dice tattoo on his ear, a primitive circle tattoo on his neck, a golden key tattoo on his finger, a sleek golden ferret tattoo on his forearm, a blue and ivory dagger tattoo on his finger, a black-lined lunar eclipse tattoo on his arm, a wavy bladed dagger tattoo on his finger, a tattooed symbol of Voln on his forearm, a primitive scarab tattoo on his finger, a tattooed symbol of Kai on his ankle, an onyx tattoo on his forearm, a small lockpick tattoo on his forearm, an overflowing loot bag tattoo on his arm, and a primitive spiral tattoo on his neck.
He is in good shape.
He is holding a veniom-hilted falchion in his right hand and a razern-spiked defender shield in his left hand.
He is wearing a gold ring, a small rose, a ruby amulet, a pair of onyx-heeled boots, a dusty brown locksmith's toolkit, a silver dolphin locket, a deep black onyx-spiked pack, an onyx lockpick case, a moon-shaped silver amulet, some grey onyx-studded thigh guards, an onyx-studded shadowy black hip-satchel, some black spiked vultite platemail, and a tree bark amulet.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Promotay gazes up into the heavens.
Promotay tucks his chin towards his chest and falls to the ground in an elegant roll. He tumbles smoothly and springs to his feet, ready for action!
You do not believe anyone noticed you slip out of hiding.
Promotay comes out of hiding.
Promotay searches around for a moment.
You hear someone chuckling.
You hold your sides and let out a rumbling belly laugh.
Promotay searches around for a moment.
[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see a small stone building with a large wooden sign on it.
Also here: Promotay
Obvious paths: north, south, east
Promotay crouches, sweeps a leg at you and connects!
MS: +342 - MD: +314 + MAvA: -19 + d100: +23 == +32
Failed!
Promotay futilely whacks your legs!
Promotay gazes up into the heavens.
You scoff.
Promotay tucks his chin towards his chest and falls to the ground in an elegant roll. He tumbles smoothly and springs to his feet, ready for action!
Promotay leaps from hiding to attack!
Promotay swings a veniom-hilted falchion at you!
AS: +421 vs DS: +792 with AvD: +39 + d100 roll: +74 = -258
A clean miss.
Promotay gazes up into the heavens.
You lower your shoulder and hurl yourself at Promotay, knocking the poor bugger on his butt!
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Promotay says, "wuss"
You leap from hiding to attack!
You swing a dark black falchion at Promotay!
AS: +424 vs DS: +144 with AvD: +21 + d100 roll: +22 = +323
... and hit for 39 points of damage!
Gruesome slash to Promotay's throat!
That stings... for about a second.
* Promotay drops dead at your feet!
Promotay loses some awareness.
Promotay comes back into focus.
Promotay returns to normal color.
Roundtime: 5 sec.
Murp comes out of hiding.
Murp grabs Promotay and tries to drag him, but he doesn't budge.
* Promotay just bit the dust!
Murp says, "bah"
You say, "Dead fool"
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You hear the ghostly voice of Promotay say, "get him"
You hear the ghostly voice of Promotay say, "not me"
Promotay gives a ghostly chuckle.
Sente just arrived.
You chortle from the shadows.
Sente grabs Promotay's body and drags it north with him.
Murp comes out of hiding.
Murp put a vine-etched silver flask in his spidersilk backpack.
You say, "Perhaps you should let the big fat one guard the isle."
Murp put a curved silvery blade in his black weapons harness.
You hear someone chuckling.
You say, "You are badly outmatched."
look[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see a small stone building with a large wooden sign on it.
Obvious paths: north, south, east
You ask, "No attacking me now fat grarrog?"
You hear the voice of Murp say, "You have a way with compliments."
You chortle from the shadows.
You say, "His luck ran out."
You say, "He killed me once.. so he thought he had a chance."
You say, "ignorant grarrog."
You hear the voice of Murp say, "Perhaps he would have if I'd stepped in."
You say, "as easily disposed as your care givers."
You say, "If he has help.. perhaps."
You are now in a defensive stance.
You hear the voice of Murp say, "I only did not because it appeared he attacked you."
You say, "He did."
You say, "I am the victim here."
You hear the voice of Murp say, "But if you start ambushin our healers there is going to be trouble."
You ask, "from who fat grarrog?"
You ask, "You?"
You hold your sides and let out a rumbling belly laugh.
You hear the voice of Murp ask, "Do you doubt it?"
You say, "I'll allow you to believe in yourself."
You sarcastically say, "You fight well grarrog. "
You snicker.
Your tone is now normal speech.
You hear the voice of Murp say, "Perhaps krolvin noses heal more quickly."
You mutter something inaudible.
You say, "Ok. I yield to you."
You hear the voice of Murp say, "And stay away from the bank."
You ask, "And why is that?"
You say, "The bank is on our isle."
You say, "It is ours."
You hear the voice of Murp say, "You have not taken the isle."
Rorac just arrived.
You ask, "No?"
Rorac just went south.
You hear the voice of Murp ask, "and why do you think this is your isle?"
You say, "The claim has been foretold. It is unquestionable."
You hear the voice of Murp say, "This is the Dwarves land."
You say, "It was."
Rorac just arrived.
Rorac just went north.
Rorac just arrived.
Rorac quietly says, "Hello Grarg."
You say, "Not anymore."
Rorac quietly asks, "Not anymore?"
Rorac quietly asks, "No longer Grarg?"
You say, "Hello caregiver grarrog."
You hear the voice of Murp say, "They appear to still have a foothold, I'd say."
Rorac quietly asks, "Caregiver?"
Rorac quietly says, "Grarg... I've killed more people than you have..."
Rorac laughs!
You say, "The grarrogs here say I only slay the caregivers."
Rorac laughs!
You say, "And I've pretty much killed the snot out of you."
You say, "So I assumed you must be one."
Rorac quietly says, "Yeah, you slaughter me."
You see Rorac Ibyrd the Weaponmaster.
He appears to be a Giantman of the T'Kirem Clan.
He appears to be mature and average height. He has clouded steel grey eyes and tanned skin. He has very short, shaggy steel grey hair with lighter streaks. He has an unshaven face and stooped shoulders.
He is in good shape.
He is holding a battle-worn vultite waraxe in his right hand and a black tower shield in his left hand.
He is wearing an elegant musk rose, a pair of large vaalorn-plated boots, some fitted black silk trousers, a twisted steel cage, some mithril steel-studded chausses, a sturdy dark leather gem pouch, some ora-plated golden invar gauntlets, some polished mithril gauntlets, a lock and key crest, an ancient T'Kirem-styled battlecloak, a duffel bag, a crystal amulet, a ruby-studded platinum flagon, a badly damaged invar breastplate, and a gold ring.
Rorac quietly says, "but... I slaughter others..."
Rorac ponders.
You chortle from the shadows.
Rorac quietly asks, "Grarg... what is your profound interest in taking over Teras?"
You say, "Kobolds don't count wee grarrog."
You hear someone chuckling.
You say, "Our interest isn't your concern. Your safety should be though. Abandon this isle."
Rorac quietly says, "You know I can't do that Grarg."
You hear the voice of Murp say, "He was just kicked off the mainland."
.
You hear the voice of Rorac quietly say, "Yeah."
You hear someone laugh.
You chortle from the shadows.
You hear the voice of Rorac quietly say, "I have nowhere else to go"
You say, "Better find somewhere else to go."
You say, "Try the elf town."
You hear the voice of Rorac quietly say, "I've been banished from every major city in the world for murderering everyone"
You ask, "You?"
You laugh out loud!
You hear the voice of Rorac quietly say, "Yes."
You say, "You do have a mighty imagination... mightier than your sword."
You hear the voice of Rorac quietly say, "I have an axe..."
You say, "Imagine you have the strength to use it properly."
You laugh out loud!
Tea & Strumpets
06-14-2007, 11:27 AM
Remember when I got pulled into Sankir's tent and all the Krolvin were there? I can't find the log, but whatever the script was that captured me, it automatically bound me (couldn't move/cast, etc.). You cut off both my arms, and possibly a leg, and then I finally found a command that broke the bind (I think it was a COL command that broke it for whatever reason) and rubbed my invisibility amulet. LOL, that was awesome. Unfortunately, that tent had no fucking exits and I couldn't cast 130 without arms, so after a few minutes, the GM there (Sankir?) broke my invisibility and rebound me. Then you killed me.
It was fun taunting you guys while I was invisible though. I think I was telling you that now would be a good time for you all to surrender (I only had ONE leg, but I was invisible so was feeling pretty tough).
Parkbandit
06-14-2007, 11:30 AM
Sorry, this is big. Don't like the size, don't read it :P
pine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see a small stone building with a large wooden sign on it.
Obvious paths: north, south, east
A krolvin campaigner just arrived.
Colimon just arrived.
A krolvin campaigner just arrived.
Promotay swings a veniom-hilted falchion at a krolvin campaigner!
AS: +436 vs DS: +275 with AvD: +32 + d100 roll: +6 = +199
... and hits for 51 points of damage!
Quick flick slashes the krolvin campaigner's forehead!
The krolvin campaigner is stunned!
A krolvin campaigner swings a war mattock at Promotay!
AS: +390 vs DS: +264 with AvD: +35 + d100 roll: +75 = +236
... and hits for 18 points of damage!
Blow leaves an imprint on Promotay's chest!
You hear very soft footsteps.
Jurgann makes a nearly imperceptible motion while whispering a soft phrase...
Jurgann gestures.
Nothing happens.
You leap from hiding to attack!
You swing a dark black falchion at Promotay!
AS: +434 vs DS: +264 with AvD: +21 + d100 roll: +69 = +260
... and hit for 10 points of damage!
Flashy swing!
Too bad it only bopped Promotay's nose.
The scintillating light surrounding the falchion fades some.
Roundtime: 5 sec.
Promotay parries with a krolvin campaigner a bit.
Promotay gazes up into the heavens.
Jurgann makes a nearly imperceptible motion while whispering a soft phrase...
Jurgann gestures.
Jurgann blends into invisibility among the surroundings.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
A krolvin campaigner stirs groggily.
The krolvin campaigner sniffs around looking for something.
[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see a krolvin campaigner that appears stunned, a krolvin campaigner and a small stone building with a large wooden sign on it.
Also here: Promotay
Obvious paths: north, south, east
sneak nRoundtime: 3 sec.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a black billed toucan, a red granite statue and an impaled head on a spike.
Also here: Colimon, Jastio who is sitting, Lameric who is sitting, Tolene, Jekyzia
Obvious paths: north, south, east, west
Lecit just arrived.
Tolene murmurs a simple, mystical chant...
Tolene gestures.
Tolene's back looks better.
You leap from hiding to attack!
You swing a dark black falchion at Tolene!
AS: +434 vs DS: +395 with AvD: +34 + d100 roll: +55 = +128
... and hit for 55 points of damage!
Gruesome, slashing blow to the side of Tolene's head!
Skull split open! Brain (and life) vanishes in a fine mist.
* Tolene drops dead at your feet!
Tolene becomes solid again.
The white light leaves Tolene.
The very powerful look leaves Tolene.
The dim aura fades from around Tolene.
The powerful look leaves Tolene.
The air calms down around Tolene.
Tolene returns to normal color.
Roundtime: 5 sec.
Tolene just bit the dust!
Lecit asks, "any healin able, please?"
You laugh out loud!
Lecit exclaims, "gah!"
Colimon screams!
[Krodera Street]
There is an enormous hole in the middle of this cobblestone street, wide enough to swallow a small hill and deep enough that you can't see the bottom. The dwarves who wander by ignore it, walking around the edges on their way. A small wooden booth sits near the edge of the crater. You also see a shabby hovel and a rectangular portal with strange mists slowly swirling across the face in a smooth hypnotic pattern.
Obvious paths: east, west
hideRoundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
sneak wRoundtime: 3 sec.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a black billed toucan, a red granite statue and an impaled head on a spike.
Also here: Lecit, Colimon, Jastio who is sitting, Lameric who is sitting, the body of Tolene who is lying down, Jekyzia
Obvious paths: north, south, east, west
Colimon put a silver-hilted blue vultite falchion in his xenium scabbard.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
You leap from hiding to attack!
You swing a dark black falchion at Lameric!
AS: +434 vs DS: +19 with AvD: +39 + d100 roll: +58 = +512
... and hit for 105 points of damage!
Incredible blast shatters head into a red spray.
* Lameric drops dead at your feet!
The light blue glow leaves Lameric.
The silvery luminescence fades from around Lameric.
The powerful look leaves Lameric.
Roundtime: 5 sec.
Colimon removes a silver-hilted blue vultite falchion from in his xenium scabbard.
* Lameric just bit the dust!
You hear very soft footsteps.
You throw your head back and howl!
Jurgann makes a nearly imperceptible motion while whispering a soft phrase...
Jurgann gestures.
Nothing happens.
[Dragonspine and Imflass]
Dragonspine broadens into a wide plaza, a bazaar paved with grey and white granite flagstones. The foot traffic, mostly preoccupied dwarves, mingles with ox carts, pack horses, and burros laden with goods. Vendors have set up wooden booths to peddle their assorted wares. You also see a krolvin corsair, a krolvin despoiler and a krolvin despoiler.
Obvious paths: north, south, east, west
hideRoundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>Colimon just arrived.
Colimon says, "fool"
Colimon just went south.
Roundtime: 3 sec.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a black billed toucan, a red granite statue and an impaled head on a spike.
Also here: Colimon, Jurgann, Lecit, Jastio who is sitting, the body of Lameric who is lying down, the body of Tolene who is lying down, Jekyzia
Obvious paths: north, south, east, west
Suddenly Havock appears in the room holding onto a ring he has just placed on his finger.
Colimon scowls.
You hear the ghostly voice of Tolene patiently say, "damnit"
Havock removes an enruned elven warlord's espadon from in his Faendryl war-harness.
Jastio stands up.
Colimon exclaims, "attack me you fool!"
Lecit removes some ephlox moss from on some stone benches.
You move into position to stalk Jastio when he moves.
Lecit takes a bite of his ephlox moss.
Lecit makes a horrible face!
Lecit's right leg looks better.
Lecit takes a bite of his ephlox moss.
Lecit's left leg looks better.
Havock searches around for a moment.
You hear very soft footsteps.
Jastio asks, "anyone gimmie blood?"
Jastio searches around for a moment.
You hear the ghostly voice of Tolene patiently say, "lets go into the clerics room"
Lecit put some ephlox moss on some stone benches.
Jastio snickers.
Havock searches around for a moment.
The spirit of Tolene sighs softly, raising the hairs on the back of your neck.
Colimon put a silver-hilted blue vultite falchion in his xenium scabbard.
Havock searches around for a moment.
Colimon grabs Tolene and tries to drag her, but she doesn't budge.
You hear very soft footsteps.
Colimon grabs Tolene and tries to drag her, but she doesn't budge.
You hear the ghostly voice of Tolene patiently say, "sorry"
You hear very soft footsteps.
Colimon grabs Tolene's body and drags it south with him.
You hear very soft footsteps.
Lecit grabs Lameric's body and drags it south with him.
Jurgann makes a nearly imperceptible motion while whispering a soft phrase...
Jurgann gestures.
A sudden burst of bright light emanates from Jurgann's hand!
You are revealed from hiding!
Promotay is revealed from hiding!
Jurgann makes a nearly imperceptible motion while whispering a soft phrase...
Jurgann gestures.
>[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see some brigandine armor, a war mattock, a krolvin corsair and a small stone building with a large wooden sign on it.
Obvious paths: north, south, east
A krolvin despoiler stumps in!
A krolvin corsair stumps east.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Havock just arrived.
Havock just went north.
You hear very soft footsteps.
A krolvin despoiler stumps in!
Jurgann makes a nearly imperceptible motion while whispering a soft phrase...
Jurgann gestures.
A sudden burst of bright light emanates from Jurgann's hand!
You are revealed from hiding!
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a black billed toucan, a red granite statue and an impaled head on a spike.
Also here: Havock, Lady Xarlina, Promotay, Jastio, Jekyzia
Obvious paths: north, south, east, west
You hear very soft footsteps.
Jurgann makes a nearly imperceptible motion while whispering a soft phrase...
Jurgann gestures.
[Krodera Street]
There is an enormous hole in the middle of this cobblestone street, wide enough to swallow a small hill and deep enough that you can't see the bottom. The dwarves who wander by ignore it, walking around the edges on their way. A small wooden booth sits near the edge of the crater. You also see some brigandine armor, a war mattock, a shabby hovel and a rectangular portal with strange mists slowly swirling across the face in a smooth hypnotic pattern.
Obvious paths: east, west
Havock just arrived.
Havock traces a sign that contorts in the air while he forcefully incants a dark invocation...
Havock gestures at you.
A void rips open in the area, directly above you!
Blood begins to gush from your nose and ears!
+15 Hits.
Stunned for 2 rounds!
A number of items ranging from 4 to 13 feet from the void were picked up and sucked toward the blackness. The items did an accumulative damage of 9 as they caromed off Grarg. The void disappears without further incident.
Havock traces a sign that contorts in the air while he forcefully incants a dark invocation...
>Havock gestures at you.
A void rips open in the area, directly above you!
Debris strikes you in the leg.
+10 Hits.
Your steel leg greaves protects your legs from injury.
Everything in the room seemed to stay in place. The void disappears without further incident.
>Havock just went west.
[Krodera Street]
The walls of the canyon loom overhead. The street continues inside them to the east, entering a vast, dimly-lit tunnel. Dwarves and other folk wander in and out, some stopping at a small, bright-blue wooden shop here outside. A thick plume of black smoke puffs silently out of the shop's chimney and the faint smell of burning bread wafts throughout the street. You also see a krolvin corsair, a krolvin raider and a flight of stone steps.
Obvious paths: east, west
You belt out, "is that all?"
A krolvin campaigner just arrived.
>hideYou're not in any condition to be hiding!
Roundtime: 5 sec.
[Imflass and Dragonstail]
Most of the homes here are shuttered, their doors and windows closed tight. Though most are sized for dwarves, a few of the homes are far larger, with doorways fit for a giant. You also see a krolvin campaigner, a krolvin corsair and a krolvin despoiler.
Obvious paths: north, south, west
You nod.
A krolvin campaigner just arrived.
You have minor lacerations about the head and a possible mild concussion, some minor cuts and bruises on your left arm, a fractured and bleeding right hand, and minor cuts and bruises on your abdominal area.
Bleeding:
Area Health per Round
----------------------------------
Head 1
Maximum Health Points: 152
Remaining Health Points: 122
You are feeling pretty good.
Maximum Spirit Points: 9
Remaining Spirit Points: 9
A krolvin corsair stumps west.
A krolvin despoiler stumps north.
A krolvin campaigner just arrived.
You hear the faint thoughts of Jastio echo in your mind:
"Wow Grarg good showing, aint seen murders like that since, well forever.."
You exclaim, "My brothers! We will slay them all!"
You are healed.
>w[Dragonspine and Imflass]
Dragonspine broadens into a wide plaza, a bazaar paved with grey and white granite flagstones. The foot traffic, mostly preoccupied dwarves, mingles with ox carts, pack horses, and burros laden with goods. Vendors have set up wooden booths to peddle their assorted wares. You also see a plain maoral strongbox, some reinforced leather, a mace, some reinforced leather, a mace, a sturdy mithril strongbox, some reinforced leather, a mace, some brigandine armor, a krolvin corsair that appears stunned, a war mattock, a long thorny vine, a red dreamstone, some reinforced leather, a mace, a krolvin corsair that appears stunned, a white panther, some reinforced leather and a mace.
Also here: Murp
Obvious paths: north, south, east, west
Murp gestures while summoning the spirits of nature to his aid...
>Murp gestures at a krolvin corsair.
Dozens of long thorns suddenly grow out from the ground underneath a krolvin corsair! Several of the thorns jab into the corsair!
... hits for 33 points of damage!
... 30 points of damage!
Amazing shot through the krolvin corsair's nose enters the brain!
The krolvin corsair tries to crawl away on the ground but collapses and goes still.
>hideRoundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>sneak sThe thorny vine lashes out violently at a krolvin corsair, entangling it!
... 20 points of damage!
Hard shove to the back staggers the krolvin corsair.
Roundtime: 3 sec.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red granite statue and an impaled head on a spike.
Also here: Jurgann, Jastio, Darkkstormmer, Jekyzia
Obvious paths: north, south, east, west
Jastio put a ruby-hilted black rolaren longsword in his spidersilk cloak.
You hear very soft footsteps.
Havock just arrived.
Promotay just arrived.
Promotay just went north.
Havock just went north.
look[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red granite statue and an impaled head on a spike.
Also here: Jastio, Darkkstormmer, Jekyzia
Obvious paths: north, south, east, west
Jastio removes a ruby-hilted black rolaren longsword from in his spidersilk cloak.
Darkkstormmer just went north.
Darkkstormmer just arrived.
You are now in an offensive stance.
You move into position to stalk Jastio when he moves.
Darkkstormmer just went south.
>sneak sRoundtime: 3 sec.
[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see a krolvin corsair, some brigandine armor, a twohanded sword, a krolvin despoiler, some brigandine armor, a twohanded sword, some brigandine armor, a twohanded sword, some brigandine armor, a war mattock and a small stone building with a large wooden sign on it.
Also here: Darkkstormmer
Obvious paths: north, south, east
A krolvin despoiler swings a mace at Darkkstormmer!
AS: +340 vs DS: +318 with AvD: +29 + d100 roll: +73 = +124
... and hits for 17 points of damage!
Mighty blow cracks several ribs.
A krolvin corsair hurls itself at Darkkstormmer and connects!
MS: +203 - MD: +159 + MAvA: -1 + d100: +32 == +75
Failed!
A krolvin corsair fails to bring Darkkstormmer down!
Darkkstormmer intones a phrase of elemental power while raising his hands...
Darkkstormmer gestures.
Darkkstormmer hurls a powerful lightning bolt at a krolvin corsair!
AS: +291 vs DS: +174 with AvD: +36 + d100 roll: +63 = +216
... and hits for 88 points of damage!
Surprisingly large electrical arc destroys neck and moves up around head making a flashy halo. Rather classical death occurs.
The krolvin corsair tries to crawl away on the ground but collapses and goes still.
Darkkstormmer hurls a powerful lightning bolt at a krolvin despoiler!
AS: +291 vs DS: +270 with AvD: +38 + d100 roll: +43 = +102
... and hits for 1 point of damage!
Static discharge to right arm. Almost tickles.
You leap from hiding to attack!
You swing a dark black falchion at Darkkstormmer!
AS: +434 vs DS: +318 with AvD: +34 + d100 roll: +33 = +183
... and hit for 77 points of damage!
Gruesome, slashing blow to the side of Darkkstormmer's head!
Skull split open! Brain (and life) vanishes in a fine mist.
* Darkkstormmer drops dead at your feet!
Darkkstormmer becomes solid again.
The deep blue glow leaves Darkkstormmer.
A luminescent aura fades from around Darkkstormmer.
The translucent sphere fades from around Darkkstormmer.
Darkkstormmer seems to be in a different place than you remember.
Darkkstormmer glances around, looking a bit less confident.
The brilliant luminescence fades from around Darkkstormmer.
The light blue glow leaves Darkkstormmer.
The bright luminescence fades from around Darkkstormmer.
The silvery luminescence fades from around Darkkstormmer.
Darkkstormmer comes back into focus.
Darkkstormmer appears somehow different.
Darkkstormmer no longer bristles with energy.
Roundtime: 5 sec.
* Darkkstormmer just bit the dust!
You laugh out loud!
hideRoundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
sneak nRoundtime: 3 sec.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red granite statue and an impaled head on a spike.
Also here: Jurgann, Jastio, Jekyzia
Obvious paths: north, south, east, west
Promotay just arrived.
You see Jekyzia Tinuverra.
She appears to be a Paradis Halfling.
She appears to be elderly and tiny. She has sparkling crystal blue eyes and golden brown skin. She has waist length, wavy honey blonde hair streaked with silver. She has a delicate face, a button nose and thin lips.
She is in good shape.
She is holding a veniom-etched fillet knife in her right hand and a small black vultite target shield in her left hand.
She is wearing a leather sheath, a bright crimson robe, a crystal amulet, a ruby amulet, a crimson-edged white diamond necklace, and a delicate crimson-lined bodice.
Promotay just went west.
You move into position to stalk Jastio when he moves.
The guiding force leaves Jurgann.
You see Jurgann Dannmakk the Ranger.
He appears to be a Human.
He appears to be mature and tall. He has grey-green eyes and tanned skin. He has long, light brown hair.
He has a willow tree tattoo on his neck, and a map of Elanthia tattoo on his arm.
He is in good shape.
He is holding an ancient rolaren longblade in his right hand and a veniom-bound rolaren tower shield in his left hand.
He is wearing a wiregrass bracelet, a wiregrass bracelet, a silver-banded quartz necklace, a rune-etched dark vaalin armband, a shadowy spidersilk cloak, a shadowy grey belt, a tightly woven spidersilk sack, a shadowy black weapons harness, a vine-embossed knife case, a battered leather map case, a sandstone Willow Hall pin, a silvery spider silk backpack, a wiregrass anklet, some rugged worn boots, a narrow gold ring, and some old mildewed double chain.
Promotay just arrived.
Promotay just went south.
look[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red granite statue and an impaled head on a spike.
Also here: Jurgann, Jastio, Jekyzia
Obvious paths: north, south, east, west
You are now in a defensive stance.
You hear very soft footsteps.
You are now in an offensive stance.
Lord Maximul just arrived.
Lord Maximul just went south.
You see Jastio Montuye.
He appears to be a Human.
He appears to be elderly and shorter than average. He has bloodshot blue-grey eyes and ivory skin. He has shoulder length, shiny black hair worn in a ponytail. He has a square-jawed face, a broken nose and a thick neck.
He has minor cuts and bruises on his chest, and some minor cuts and bruises on his right leg.
He has an old battle scar across his back, and several painful-looking scars across his chest.
He is holding a ruby-hilted black rolaren longsword in his right hand and a vultite wall shield in his left hand.
He is wearing an oak-tillered heavy crossbow, a ruby-studded black steel breastplate, an asp-entwined emerald Luukos symbol, some soft black leather gloves, a onyx-inlaid coiling serpent anklet, a long dark spidersilk cloak, a large sack, a crystal amulet, a tiny silver pumpkin charm, a scraggly fake beard, an emerald earring, a pale bone nose ring, and a bone-inlaid sterling silver necklace.
You hear very soft footsteps.
You hear very soft footsteps.
You are now in a defensive stance.
>look[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red granite statue and an impaled head on a spike.
Also here: Jastio, Jekyzia
Obvious paths: north, south, east, west
>look[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red granite statue and an impaled head on a spike.
Also here: Jastio, Jekyzia
Obvious paths: north, south, east, west
Lecit just arrived.
Lecit just went north.
look jekYou see Jekyzia Tinuverra.
She appears to be a Paradis Halfling.
She appears to be elderly and tiny. She has sparkling crystal blue eyes and golden brown skin. She has waist length, wavy honey blonde hair streaked with silver. She has a delicate face, a button nose and thin lips.
She is in good shape.
She is holding a veniom-etched fillet knife in her right hand and a small black vultite target shield in her left hand.
She is wearing a leather sheath, a bright crimson robe, a crystal amulet, a ruby amulet, a crimson-edged white diamond necklace, and a delicate crimson-lined bodice.
[Dragonspine and Imflass]
Dragonspine broadens into a wide plaza, a bazaar paved with grey and white granite flagstones. The foot traffic, mostly preoccupied dwarves, mingles with ox carts, pack horses, and burros laden with goods. Vendors have set up wooden booths to peddle their assorted wares. You also see a churning cloud, a churning cloud, the Murp disk, a steel claidhmore, a chain hauberk, a sturdy steel box, a steel claidhmore, a chain hauberk, a plain maoral strongbox, some reinforced leather, a mace, some reinforced leather, a mace, a sturdy mithril strongbox, some reinforced leather, a mace, some brigandine armor, a war mattock, a long thorny vine, some reinforced leather, a mace, a white panther, some reinforced leather and a mace.
Also here: Murp
Obvious paths: north, south, east, west
The storm cloud begins to build into a thunderhead!
Lecit just went south.
sneak sRoundtime: 3 sec.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red granite statue and an impaled head on a spike.
Also here: Lecit, Jastio, Jekyzia
Obvious paths: north, south, east, west
Lecit just went south.
You move into position to stalk Jastio when he moves.
Lecit just arrived.
Lecit just went north.
>sneak n Roundtime: 3 sec.
[Dragonspine and Imflass]
Dragonspine broadens into a wide plaza, a bazaar paved with grey and white granite flagstones. The foot traffic, mostly preoccupied dwarves, mingles with ox carts, pack horses, and burros laden with goods. Vendors have set up wooden booths to peddle their assorted wares. You also see a rough slab of silver, a neat turquoise overcoat, a rough slab of silver, a silver wand, a bright chrysoberyl gem, a glittering copper clasp, an emerald, a dark cloud, a dark cloud, the Murp disk, a steel claidhmore, a chain hauberk, a steel claidhmore, a chain hauberk, some reinforced leather, a mace, some reinforced leather, a mace, a sturdy mithril strongbox, some reinforced leather, a mace, some brigandine armor, a war mattock, some reinforced leather, a mace, a white panther, some reinforced leather and a mace.
Also here: Murp
Obvious paths: north, south, east, west
A quiet wind disperses the dark cloud.
Murp searches around for a moment.
You come out of hiding.
You sling a battered steel shield over your shoulder.
Murp searches around for a moment.
You pick up an emerald.
>nn[Dragonspine and Golvern]
A troupe of dwarven musicians entertains the crowds at this busy intersection. The dwarves gathered around clap appreciatively, some singing along in clamorous, off-key voices. Other dwarves wander by about their business, many headed to or from the town gates to the north. One huffs and puffs with a large wheelbarrow full of rocks. You also see a squalid canvas pavilion.
Also here: Jurgann
Obvious paths: north, south, east, west
>n[Dragonspine and Glaes]
The town walls lie perhaps one hundred feet to the north, with dwarven militiamen pacing back and forth atop them. A rock garden to the west displays a wide variety of fascinating boulders. Beyond the garden, a barge makes its way south down the River Muagh, its decks piled high with freshly-cut logs. To the east Glaes Street, lined with small wood and stone homes, continues a few hundred feet to the walls of the canyon. You also see some brigandine armor, a twohanded sword, some wolifrew lichen, a chain hauberk and a steel claidhmore.
Obvious paths: north, south, east
>n[Kharam-Dzu, Town Gates]
A sturdy wooden gate is set into the massive stone walls surrounding Kharam-Dzu. Mail-clad guards with pikes and heavy crossbows pace back and forth atop the walls. Dwarves, burros and the odd giantman or human travel the broad cobblestone street which leads south into town. A squad of dwarven militia drills on the small, rocky parade ground to the east. A cloud of dust surrounds them as they march to and fro, and the gruff barks of their sergeant blend with the din of the crowd at the gate. You also see a dark ladder leaning against a large invar-plated tower, a dark ladder leaning against a large invar-plated tower, a black glaes bench and a wooden barrel.
Obvious paths: south
You can't go there.
>hideRoundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You are holding a dark black falchion in your right hand and an emerald in your left hand.
You are wearing a crystal amulet, a rusty iron-mesh sheath, a battered steel breastplate, some cuffed black leather boots, a weathered black leather cape frayed and torn along the hem, a steel-studded black leather tasse, some hammered steel leg greaves, some hammered steel arm greaves, a brass-studded brown leather pouch, a weathered brown leather vest torn along the shoulder, a heavy crossbow bolt and a battered steel shield.
You hear very soft footsteps.
Jurgann makes a nearly imperceptible motion while whispering a soft phrase...
Jurgann gestures.
A sudden burst of bright light emanates from Jurgann's hand!
You are revealed from hiding!
>s[Dragonspine and Glaes]
The town walls lie perhaps one hundred feet to the north, with dwarven militiamen pacing back and forth atop them. A rock garden to the west displays a wide variety of fascinating boulders. Beyond the garden, a barge makes its way south down the River Muagh, its decks piled high with freshly-cut logs. To the east Glaes Street, lined with small wood and stone homes, continues a few hundred feet to the walls of the canyon. You also see some brigandine armor, a twohanded sword, some wolifrew lichen, a chain hauberk and a steel claidhmore.
Obvious paths: north, south, east
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You are holding a dark black falchion in your right hand and an emerald in your left hand.
You are wearing a crystal amulet, a rusty iron-mesh sheath, a battered steel breastplate, some cuffed black leather boots, a weathered black leather cape frayed and torn along the hem, a steel-studded black leather tasse, some hammered steel leg greaves, some hammered steel arm greaves, a brass-studded brown leather pouch, a weathered brown leather vest torn along the shoulder, a heavy crossbow bolt and a battered steel shield.
You come out of hiding.
You put an emerald in your brown leather pouch.
You sling a battered steel shield off from over your shoulder.
[Dragonspine and Imflass]
Dragonspine broadens into a wide plaza, a bazaar paved with grey and white granite flagstones. The foot traffic, mostly preoccupied dwarves, mingles with ox carts, pack horses, and burros laden with goods. Vendors have set up wooden booths to peddle their assorted wares. You also see a krolvin raider that appears dead, the Murp disk, a rough slab of silver, a rough slab of silver, a silver wand, a bright chrysoberyl gem, a steel claidhmore, a steel claidhmore, a sturdy mithril strongbox and a white panther.
Also here: Murp
Obvious paths: north, south, east, west
Murp searches a krolvin raider.
Murp scoffs.
You chuckle.
You hear the faint thoughts of Tolene echo in your mind:
"i knew you wouldn't be able to pass up a chance at killing me"
A krolvin raider just arrived.
A white panther snarls menacingly!
You hear very soft footsteps.
You say, "Thank you for the gem grarrog."
Murp rubs the panther, scratching him behind the ears.
Jurgann makes a nearly imperceptible motion while whispering a soft phrase...
>Jurgann gestures.
A sudden burst of bright light emanates from Jurgann's hand!
You are revealed from hiding!
You hear the faint thoughts of Tolene echo in your mind:
"but that is the last time grarg"
Jastio just arrived.
Jastio says, "whoa"
stalk jasYou move into position to stalk Jastio when he moves.
Jastio says, "go east.. crazy things"
Jastio shudders.
You hear very soft footsteps.
look[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red granite statue and an impaled head on a spike.
Also here: Jurgann, Jastio, Jekyzia
Obvious paths: north, south, east, west
Havock just arrived.
Jastio just went east.
[Krodera Street]
There is an enormous hole in the middle of this cobblestone street, wide enough to swallow a small hill and deep enough that you can't see the bottom. The dwarves who wander by ignore it, walking around the edges on their way. A small wooden booth sits near the edge of the crater. You also see a krolvin raider, a shabby hovel and a rectangular portal with strange mists slowly swirling across the face in a smooth hypnotic pattern.
Also here: Jastio
Obvious paths: east, west
>Jastio just went east.
[Krodera Street]
The walls of the canyon loom overhead. The street continues inside them to the east, entering a vast, dimly-lit tunnel. Dwarves and other folk wander in and out, some stopping at a small, bright-blue wooden shop here outside. A thick plume of black smoke puffs silently out of the shop's chimney and the faint smell of burning bread wafts throughout the street. You also see a krolvin despoiler and a flight of stone steps.
Also here: Jastio
Obvious paths: east, west
>Jastio just went east.
[Krodera Street]
The tunnel is wider and higher in here, big enough for a small castle. The homes are simple and stout, intermixed with small shops selling various wares. The dwarves wandering out of one large, low structure are all smiles and good cheer. Some pause to stretch, or to take a deep breath. You also see a krolvin campaigner.
Also here: Jastio
Obvious paths: east, west
>A krolvin campaigner swings a war mattock at Jastio!
AS: +390 vs DS: +435 with AvD: +53 + d100 roll: +25 = +33
A clean miss.
>Jastio just went west.
[Krodera Street]
The walls of the canyon loom overhead. The street continues inside them to the east, entering a vast, dimly-lit tunnel. Dwarves and other folk wander in and out, some stopping at a small, bright-blue wooden shop here outside. A thick plume of black smoke puffs silently out of the shop's chimney and the faint smell of burning bread wafts throughout the street. You also see a krolvin despoiler and a flight of stone steps.
Also here: Jastio
Obvious paths: east, west
>Jastio just went west.
[Krodera Street]
There is an enormous hole in the middle of this cobblestone street, wide enough to swallow a small hill and deep enough that you can't see the bottom. The dwarves who wander by ignore it, walking around the edges on their way. A small wooden booth sits near the edge of the crater. You also see a krolvin raider, a shabby hovel and a rectangular portal with strange mists slowly swirling across the face in a smooth hypnotic pattern.
Also here: Jastio
Obvious paths: east, west
>Jastio just went west.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red granite statue and an impaled head on a spike.
Also here: Jastio, Havock, Jurgann, Jekyzia
Obvious paths: north, south, east, west
> * Aracnid Hallstalker joins the adventure.
Jastio says, "Havock, east"
>Jastio's eyes widen as he trembles in quiet panic.
>Jastio just went east.
[Krodera Street]
There is an enormous hole in the middle of this cobblestone street, wide enough to swallow a small hill and deep enough that you can't see the bottom. The dwarves who wander by ignore it, walking around the edges on their way. A small wooden booth sits near the edge of the crater. You also see a shabby hovel and a rectangular portal with strange mists slowly swirling across the face in a smooth hypnotic pattern.
Also here: Jastio
Obvious paths: east, west
>You hear very soft footsteps.
>Jastio just went east.
[Krodera Street]
The walls of the canyon loom overhead. The street continues inside them to the east, entering a vast, dimly-lit tunnel. Dwarves and other folk wander in and out, some stopping at a small, bright-blue wooden shop here outside. A thick plume of black smoke puffs silently out of the shop's chimney and the faint smell of burning bread wafts throughout the street. You also see a krolvin raider, a krolvin despoiler and a flight of stone steps.
Also here: Jastio
Obvious paths: east, west
>look[Krodera Street]
The walls of the canyon loom overhead. The street continues inside them to the east, entering a vast, dimly-lit tunnel. Dwarves and other folk wander in and out, some stopping at a small, bright-blue wooden shop here outside. A thick plume of black smoke puffs silently out of the shop's chimney and the faint smell of burning bread wafts throughout the street. You also see a krolvin raider, a krolvin despoiler and a flight of stone steps.
Also here: Jastio
Obvious paths: east, west
> * Razcor returns home from a hard day of adventuring.
A krolvin despoiler notices Jastio botch an attempt at concealing himself.
A krolvin despoiler swings a mace at Jastio!
AS: +364 vs DS: +435 with AvD: +36 + d100 roll: +67 = +32
A clean miss.
>You hear very soft footsteps.
>You hear very soft footsteps.
>A krolvin raider swings a twohanded sword at Jastio!
AS: +460 vs DS: +435 with AvD: +47 + d100 roll: +21 = +93
A clean miss.
>Jastio swings a ruby-hilted black rolaren longsword at a krolvin raider!
AS: +35 vs DS: +323 with AvD: +37 + d100 roll: +17 = -234
A clean miss.
>A krolvin despoiler swings a mace at Jastio!
AS: +364 vs DS: +435 with AvD: +36 + d100 roll: +62 = +27
A clean miss.
> * Journeyman Baphomat Agaku-nin joins the adventure.
Jastio says, "damn"
> * Allioanam has disconnected.
Jastio just went west.
>sneak wRoundtime: 3 sec.
[Krodera Street]
There is an enormous hole in the middle of this cobblestone street, wide enough to swallow a small hill and deep enough that you can't see the bottom. The dwarves who wander by ignore it, walking around the edges on their way. A small wooden booth sits near the edge of the crater. You also see a shabby hovel and a rectangular portal with strange mists slowly swirling across the face in a smooth hypnotic pattern.
Also here: Jastio
Obvious paths: east, west
>Jastio just went west.
>A krolvin raider just arrived.
sneak w>...wait 1 seconds.
* Safphire Heavonscent joins the adventure.
>sneak wRoundtime: 3 sec.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red granite statue and an impaled head on a spike.
Also here: Jastio, Jurgann, Havock, Jekyzia
Obvious paths: north, south, east, west
>Jastio put a ruby-hilted black rolaren longsword in his spidersilk cloak.
>Jastio slings a vultite wall shield over his shoulder.
>Jastio slings an oak-tillered heavy crossbow off from over his shoulder.
>stalk jasYou move into position to stalk Jastio when he moves.
> * Lord Teveriel An'duin joins the adventure.
* Kiesha returns home from a hard day of adventuring.
look jasYou see Jastio Montuye.
He appears to be a Human.
He appears to be elderly and shorter than average. He has bloodshot blue-grey eyes and ivory skin. He has shoulder length, shiny black hair worn in a ponytail. He has a square-jawed face, a broken nose and a thick neck.
He has minor cuts and bruises on his chest, and some minor cuts and bruises on his right leg.
He has an old battle scar across his back, and several painful-looking scars across his chest.
He is holding an oak-tillered heavy crossbow in his left hand.
He is wearing a ruby-studded black steel breastplate, a vultite wall shield, an asp-entwined emerald Luukos symbol, some soft black leather gloves, a onyx-inlaid coiling serpent anklet, a long dark spidersilk cloak, a large sack, a crystal amulet, a tiny silver pumpkin charm, a scraggly fake beard, an emerald earring, a pale bone nose ring, and a bone-inlaid sterling silver necklace.
Jastio kneels down and begins to recite prayers.
Jastio stands up.
You leap from hiding to attack!
You swing a dark black falchion at Jastio!
AS: +434 vs DS: +146 with AvD: +39 + d100 roll: +47 = +374
... and hit for 83 points of damage!
Incredible blast shatters head into a red spray.
* Jastio drops dead at your feet!
Roundtime: 5 sec.
Promotay just arrived.
* Jastio just bit the dust!
Havock darkly says, "I can kill em just not have a mana reserve"
You laugh out loud!
Promotay crouches, sweeps a leg at you and connects!
MS: +342 - MD: +264 + MAvA: -19 + d100: +44 == +103
Success!
You fall to the ground! Promotay deftly regains his footing.
Roundtime: 3 sec.
Jurgann gestures while summoning the spirits of nature to his aid...
Jurgann gestures at you.
Nothing happens.
Jastio gives a ghostly chortle.
Jurgann gestures while summoning the spirits of nature to his aid...
You hear the ghostly voice of Jastio say, "dang.."
Jurgann gestures at you.
Nothing happens.
Promotay swings a veniom-hilted falchion at you!
AS: +451 vs DS: +294 with AvD: +39 + d100 roll: +17 = +213
... and hits for 13 points of damage!
Love tap upside your head!
You stand back up.
Promotay gazes up into the heavens.
You laugh out loud!
Jurgann makes a nearly imperceptible motion while whispering a soft phrase...
Jurgann gestures.
[Krodera Street]
There is an enormous hole in the middle of this cobblestone street, wide enough to swallow a small hill and deep enough that you can't see the bottom. The dwarves who wander by ignore it, walking around the edges on their way. A small wooden booth sits near the edge of the crater. You also see a shabby hovel and a rectangular portal with strange mists slowly swirling across the face in a smooth hypnotic pattern.
Obvious paths: east, west
>hideRoundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
sneak wRoundtime: 3 sec.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red granite statue and an impaled head on a spike.
Also here: Promotay, the body of Jastio who is lying down, Jurgann, Havock, Jekyzia
Obvious paths: north, south, east, west
Havock just went east.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Promotay says, "wish I had time to hide"
Jurgann says, "no mana"
Promotay searches around for a moment.
Promotay says, "but he's a fast bugger"
Jurgann leans on Promotay.
Promotay faces Jurgann, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!
Promotay opens his eyes, looking slightly drained.
Promotay searches around for a moment.
You chuckle.
Jurgann says, "thanks"
Promotay says, "burst"
Promotay searches around for a moment.
Promotay has spotted you!
You say, "You are just slow"
Jurgann makes a nearly imperceptible motion while whispering a soft phrase...
Jurgann gestures.
A sudden burst of bright light emanates from Jurgann's hand!
You are revealed from hiding!
>e[Krodera Street]
There is an enormous hole in the middle of this cobblestone street, wide enough to swallow a small hill and deep enough that you can't see the bottom. The dwarves who wander by ignore it, walking around the edges on their way. A small wooden booth sits near the edge of the crater. You also see a krolvin despoiler, a shabby hovel and a rectangular portal with strange mists slowly swirling across the face in a smooth hypnotic pattern.
Obvious paths: east, west
>hideRoundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You hear very soft footsteps.
Jurgann makes a nearly imperceptible motion while whispering a soft phrase...
Jurgann gestures.
A sudden burst of bright light emanates from Jurgann's hand!
You are revealed from hiding!
Havock just arrived.
Havock just went west.
Lord Maximul's group just arrived.
Lord Maximul's group just went south.
>sneak sRoundtime: 3 sec.
[Dragonspine and Mithril]
The flow of the crowd parts around a large hole in the middle of the road. A dwarven work crew stands around the hole, doing very little work. From the many shops and vendors' stalls along the street, you hear the cries of hawkers, the lamentations of hagglers and the occasional clink of a coin. You also see the Maximul disk, a krolvin despoiler, a steel claidhmore and a small stone building with a large wooden sign on it.
Also here: Aprilsoft, Lord Maximul
Obvious paths: north, south, east
Maximul gestures at a krolvin despoiler.
A void rips open in the area, directly above a krolvin despoiler!
Rather abrupt decompression causes a krolvin despoiler to explode!
Billions and billions of tiny despoiler bits shower everything.
Quite severely dead.
A single item, about 20 feet from the void, was picked up and sucked toward the blackness. The item did more mutilation to the corpse. The void disappears without further incident.
Lord Maximul's group just went south.
You are now in an offensive stance.
sneak sRoundtime: 3 sec.
[Dragonspine and Ora]
Preoccupied folk make their way along this wide and busy avenue. A crew of broom-wielding dwarves sweeps the street clean of rubbish, working quickly under their supervisor's glare. To the west is the Company Store, which draws a steady flow of traffic to and fro. You also see a krolvin campaigner, a krolvin campaigner, a krolvin despoiler, a krolvin corsair, some brigandine armor, a war mattock, some brigandine armor, a war mattock, some brigandine armor and a war mattock.
Obvious paths: north, south, east, west
A krolvin corsair stumps east.
>sneak sRoundtime: 3 sec.
[Dragonspine and Rolaren]
Dragonspine Avenue is the main street of Kharam-Dzu. Most of the people you see are well-to-do dwarves, nattily dressed and apparently in a rush. The buildings all look new. Even the cobblestone streets are immaculately clean. A sturdy set of glaes-banded mithril doors leads into a low stone structure. The two guards outside clench their pikes tightly, peering closely at all who approach. You also see a krolvin raider, the Maximul disk, a krolvin despoiler, a mace, some reinforced leather, some reinforced leather, a mace and a bright brass sign.
Also here: Aprilsoft, Lord Maximul
Obvious paths: north, south, east, west
Aprilsoft gestures at a krolvin despoiler.
Aprilsoft hurls a powerful lightning bolt at a krolvin despoiler!
AS: +363 vs DS: +270 with AvD: +38 + d100 roll: +9 = +140
... and hits for 37 points of damage!
Heavy shock to abdomen blackens skin. Ick.
The krolvin despoiler is stunned!
A krolvin raider just arrived.
Aprilsoft rubs a blue crystal.
An invisible force guides Aprilsoft.
Maximul traces a sign that contorts in the air while he forcefully incants a dark invocation...
Maximul gestures at a krolvin despoiler.
CS: +344 - TD: +205 + CvA: +18 + d100: +88 == +245
Warding failed!
A krolvin despoiler contorts in excruciating agony!
A krolvin raider swings a twohanded sword at Maximul!
AS: +460 vs DS: +529 with AvD: +42 + d100 roll: +72 = +45
A clean miss.
A krolvin raider heads south.
Aprilsoft intones a phrase of elemental power while raising her hands...
Aprilsoft gestures.
Aprilsoft hurls a powerful lightning bolt at a krolvin raider!
AS: +438 vs DS: +323 with AvD: +39 + d100 roll: +59 = +213
... and hits for 84 points of damage!
Hideously bright electrical bolt sends left arm into another universe. Happy traveling.
The krolvin raider is stunned!
The guiding force leaves Aprilsoft.
Aprilsoft hurls a powerful lightning bolt at a krolvin despoiler!
AS: +363 vs DS: +270 with AvD: +38 + d100 roll: +56 = +187
... and hits for 108 points of damage!
Horrifying jolt of electricity fries chest to a crisp. Toasty!
The krolvin despoiler thuds to the ground in a plume of dust.
Maximul traces a sign that contorts in the air while he forcefully incants a dark invocation...
You leap from hiding to attack!
You swing a dark black falchion at Aprilsoft!
AS: +434 vs DS: +376 with AvD: +36 + d100 roll: +56 = +150
... and hit for 66 points of damage!
Gruesome, slashing blow to the side of Aprilsoft's head!
Skull split open! Brain (and life) vanishes in a fine mist.
* Aprilsoft drops dead at your feet!
Aprilsoft no longer bristles with energy.
Aprilsoft becomes solid again.
Aprilsoft seems a bit less imposing.
The silvery luminescence fades from around Aprilsoft.
The bright luminescence fades from around Aprilsoft.
The air about Aprilsoft stops shimmering.
A luminescent aura fades from around Aprilsoft.
Aprilsoft glances around, looking a bit less confident.
The translucent sphere fades from around Aprilsoft.
The brilliant luminescence fades from around Aprilsoft.
The powerful look leaves Aprilsoft.
Aprilsoft seems to be in a different place than you remember.
The tingling sensation and sense of security leaves Aprilsoft.
Roundtime: 5 sec.
Maximul gestures at a krolvin raider.
CS: +344 - TD: +255 + CvA: +8 + d100: +92 == +189
Warding failed!
A krolvin raider contorts in excruciating agony!
* Aprilsoft just bit the dust!
Maximul searches a krolvin despoiler.
Maximul gathers the remaining coins.
A krolvin despoiler's bones bleach down to a white powder and blow away.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You laugh out loud!
Maximul gestures at some pothinir grass.
[Dragonspine and Rolaren]
Dragonspine Avenue is the main street of Kharam-Dzu. Most of the people you see are well-to-do dwarves, nattily dressed and apparently in a rush. The buildings all look new. Even the cobblestone streets are immaculately clean. A sturdy set of glaes-banded mithril doors leads into a low stone structure. The two guards outside clench their pikes tightly, peering closely at all who approach. You also see some dragonfire quartz, some reinforced leather, a mace, a krolvin raider that appears stunned, the Maximul disk, a mace, some reinforced leather, some reinforced leather, a mace and a bright brass sign.
Also here: the body of Aprilsoft who is lying down, Lord Maximul
Obvious paths: north, south, east, west
Maximul traces a sign that contorts in the air while he forcefully incants a dark invocation...
Maximul gestures at a krolvin raider.
CS: +344 - TD: +255 + CvA: +8 + d100: +86 == +183
Warding failed!
A krolvin raider contorts in excruciating agony!
You say, "Leave now."
Maximul traces a sign that contorts in the air while he forcefully incants a dark invocation...
You say, "Or suffer more."
Maximul gestures at a krolvin raider.
CS: +344 - TD: +255 + CvA: +8 + d100: +77 == +174
Warding failed!
A krolvin raider contorts in excruciating agony!
The krolvin raider falls to the ground and dies.
sneak nRoundtime: 3 sec.
[Dragonspine and Ora]
Preoccupied folk make their way along this wide and busy avenue. A crew of broom-wielding dwarves sweeps the street clean of rubbish, working quickly under their supervisor's glare. To the west is the Company Store, which draws a steady flow of traffic to and fro. You also see a krolvin corsair, a krolvin despoiler, some brigandine armor, a war mattock, some brigandine armor, a war mattock, some brigandine armor and a war mattock.
Obvious paths: north, south, east, west
>sneak nRoundtime: 3 sec.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red granite statue and an impaled head on a spike.
Also here: the body of Jastio who is lying down, Jekyzia
Obvious paths: north, south, east, west
Havock just arrived.
Havock just went east.
look[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red granite statue and an impaled head on a spike.
Also here: the body of Jastio who is lying down, Jekyzia
Obvious paths: north, south, east, west
Havock just arrived.
You leap from hiding to attack!
You swing a dark black falchion at Jekyzia!
AS: +434 vs DS: +341 with AvD: +35 + d100 roll: +36 = +164
... and hit for 79 points of damage!
Gruesome, slashing blow to the side of Jekyzia's head!
Skull split open! Brain (and life) vanishes in a fine mist.
* Jekyzia drops dead at your feet!
Roundtime: 5 sec.
You laugh out loud!
Murp gestures while summoning the spirits of nature to his aid...
You hear very soft footsteps.
Havock traces a sign that contorts in the air while he forcefully incants a dark invocation...
Murp gestures at you.
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 25 points of damage!
... 30 points of damage!
Great shot penetrates thigh and shatters bone!
You are knocked to the ground!
You are stunned for 6 rounds!
... hits for 34 points of damage!
... 30 points of damage!
Impressive shot shatters wrist!
... hits for 30 points of damage!
... 35 points of damage!
Awesome shot shatters ribs and punctures lung!
You return to normal color.
You notice the faint image of yourself disappear.
The translucent sphere fades from around you.
The opalescent aura fades from around you.
The air about you stops shimmering.
The silvery luminescence fades from around you.
The tingling sensation and sense of security leaves you.
You feel your ambush opportunity slip away.
The wall of force disappears from around you.
You come back into focus.
The very powerful look leaves you.
You feel your extra magical awareness leave you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
Havock gestures at you.
Nothing happens.
* Grarg just bit the dust!
You say, "Oh..."
Murp grabs your body and drags it east with him.
[Krodera Street]
There is an enormous hole in the middle of this cobblestone street, wide enough to swallow a small hill and deep enough that you can't see the bottom. The dwarves who wander by ignore it, walking around the edges on their way. A small wooden booth sits near the edge of the crater. You also see a krolvin campaigner, a shabby hovel and a rectangular portal with strange mists slowly swirling across the face in a smooth hypnotic pattern.
Also here: Murp
You hear very soft footsteps.
You say, "Now you've asked for it grarrog."
Jurgann chuckles.
Parkbandit
06-14-2007, 11:34 AM
Remember when I got pulled into Sankir's tent and all the Krolvin were there? I can't find the log, but whatever the script was that captured me, it automatically bound me (couldn't move/cast, etc.). You cut off both my arms, and possibly a leg, and then I finally found a command that broke the bind (I think it was a COL command that broke it for whatever reason) and rubbed my invisibility amulet. LOL, that was awesome. Unfortunately, that tent had no fucking exits and I couldn't cast 130 without arms, so after a few minutes, the GM there (Sankir?) broke my invisibility and rebound me. Then you killed me.
It was fun taunting you guys while I was invisible though. I think I was telling you that now would be a good time for you all to surrender (I only had ONE leg, but I was invisible so was feeling pretty tough).
Yea, in going through my logs, it's obvious that I played FAR too much at work and don't have those logs.
The tent was perfect.. one way in, no way out.
Tea & Strumpets
06-14-2007, 12:08 PM
Shields.. Opals.. WoF...
Hey Tijay...do you remember that time you helped me kill some sorceror up on the boulder? I can't remember his name, but Hulkein was there too and I think he was grumbling about us working together. I think the name was Zodac or something...
The sorceror was obviously a bought character and was bullying people around. I said something rude to him and he stunned me, then I killed him. He immediately departed, and I knew he was sprinting back to the boulder to implode me, so I snuck away a few rooms and sent you a thought asking you to tell me when he was back.
The sorc came back and hid, you sent me a thought, and I came back into the room and raised an e-wave rod and spikethorned him. He immediately departed again and sprinted back to the boulder. You told me he was back again, so I came back in (everyone was lying down and he had obviously just e-waved) and did the same thing. He immediately departed again and came back, and I left at that point because I didn't want to get in GM trouble.
I only remember it because it was the only time I killed someone 3 times within a minute, and because I never saw the sorceror again. I think he sold the character a few days later.
Parkbandit
06-14-2007, 12:12 PM
Shields.. Opals.. WoF...
Needed for a broken engagement system. I had to wait for 90% of the population to fuck up in order to kill them.. which was my mission on Teras. Any caster was pretty much immune to me killing them.. as well as anyone in defensive stance.
I remember the situation not the character though. For some reason though I want to say it was Zodier, who was a prick quite often but is/was a cleric not a sorcerer. A lot of fun times though.
~act MURPS
Tea & Strumpets
06-14-2007, 01:06 PM
I remember the situation not the character though. For some reason though I want to say it was Zodier, who was a prick quite often but is/was a cleric not a sorcerer. A lot of fun times though.
~act MURPS
Wasn't Zodier, although I did have some conflicts with him. I forgot about your (Tijay Murps) harassment, hehe.
Parkbandit
06-14-2007, 01:27 PM
Hey Tijay...do you remember that time you helped me kill some sorceror up on the boulder?
I snuck away a few rooms and sent you a thought asking you to tell me when he was back.
You told me he was back again, so I came back in (everyone was lying down and he had obviously just e-waved)
I left at that point because I didn't want to get in GM trouble.
The main jist of your post I got was : You are a pussy.
Parkbandit
06-14-2007, 01:31 PM
Murp gestures at you.
For some reason, you feel extremely lucky.
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 20 points of damage!
... 40 points of damage!
Strike punctures thigh and shatters femur!
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 10 rounds!
... hits for 22 points of damage!
... 40 points of damage!
Shot to back shatters bone and vertebrae!
You come back into focus.
The tingling sensation and sense of security leaves you.
The webs dissolve from around you.
You return to normal color.
The wall of force disappears from around you.
You feel your extra magical awareness leave you.
The opalescent aura fades from around you.
The translucent sphere fades from around you.
The air about you stops shimmering.
The deep blue glow leaves you.
The very powerful look leaves you.
You notice the faint image of yourself disappear.
You no longer feel so dextrous.
The silvery luminescence fades from around you.
The light blue glow leaves you.
You feel your ambush opportunity slip away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
* Grarg just bit the dust!
Lucky? WTF
Parkbandit
06-14-2007, 01:42 PM
[Dragonspine and Ora]
Preoccupied folk make their way along this wide and busy avenue. A crew of broom-wielding dwarves sweeps the street clean of rubbish, working quickly under their supervisor's glare. To the west is the Company Store, which draws a steady flow of traffic to and fro. You also see a falchion, a reinforced shield, some full leather, a krolvin campaigner, a krolvin raider, a krolvin campaigner, the fiery red Tayvin disk, a krolvin corsair that appears rather calm, a krolvin warrior and a krolvin corsair that appears rather calm.
Also here: Tayvin, Sandlot
Obvious paths: north, south, east, west
You hear very soft footsteps.
Tayvin just went east.
A krolvin warrior swings a war mattock at Sandlot!
AS: +145 vs DS: +572 with AvD: +38 + d100 roll: +54 = -335
A clean miss.
The krolvin warrior looks a little dubious about its situation.
A krolvin warrior heads west.
A krolvin corsair stumps west.
Sandlot gestures while summoning the spirits of nature to his aid...
You notice a krolvin raider glancing off in another direction for a moment.
[Dragonspine and Ora]
Preoccupied folk make their way along this wide and busy avenue. A crew of broom-wielding dwarves sweeps the street clean of rubbish, working quickly under their supervisor's glare. To the west is the Company Store, which draws a steady flow of traffic to and fro. You also see a falchion, a reinforced shield, some full leather, a krolvin campaigner, a krolvin raider, a krolvin campaigner, the fiery red Tayvin disk and a krolvin corsair that appears rather calm.
Also here: Great Lord Wreniklle, Sandlot
Obvious paths: north, south, east, west
Sandlot gestures at a krolvin campaigner.
Dozens of long thorns suddenly grow out from the ground underneath a krolvin campaigner! Several of the thorns jab into the campaigner!
... hits for 17 points of damage!
... 15 points of damage!
Well aimed shot, punctures calf!
The krolvin campaigner is stunned!
... hits for 24 points of damage!
... 10 points of damage!
Strike pierces thigh!
It is knocked to the ground!
A krolvin raider just arrived.
Vorpos leaps from hiding to attack!
Vorpos swings a silvery vultite axe at a krolvin campaigner!
AS: +381 vs DS: +225 with AvD: +32 + d100 roll: +3 = +191
... and hits for 65 points of damage!
Neck removed, head falls to the ground.
The krolvin campaigner screams one last time and dies.
A krolvin campaigner swings a war mattock at Sandlot!
AS: +390 vs DS: +572 with AvD: +38 + d100 roll: +27 = -117
A clean miss.
The krolvin campaigner looks a little dubious about its situation.
A krolvin campaigner heads south.
A krolvin raider swings a twohanded sword at Wreniklle!
AS: +460 vs DS: +730 with AvD: +44 + d100 roll: +27 = -199
A clean miss.
A krolvin raider heads south.
You feel your ambush opportunity slip away.
You do not believe anyone noticed you slip out of hiding.
You lower your shoulder and hurl yourself at Vorpos, knocking the poor bugger on his butt!
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You hear very soft footsteps.
Sandlot says, "good work"
A krolvin warrior just arrived.
Sandlot gestures.
Sandlot blends into invisibility among the surroundings.
A krolvin warrior just arrived.
You are now in an offensive stance.
You leap from hiding to attack!
You swing a dark black falchion at Vorpos!
AS: +434 vs DS: +112 with AvD: +27 + d100 roll: +55 = +404
... and hit for 83 points of damage!
Blast to Vorpos's head destroys right eye!
Brain obliterated!
Disgusting, but painful only for a second.
* Vorpos drops dead at your feet!
The deep blue glow leaves Vorpos.
Vorpos becomes unbalanced for a second, then recovers.
The powerful look leaves Vorpos.
The light blue glow leaves Vorpos.
Vorpos appears to lose some internal strength.
Roundtime: 5 sec.
* Vorpos just bit the dust!
The krolvin raider sniffs around looking for something.
A krolvin corsair stumps east.
You laugh out loud!
Sandlot leaps from hiding to attack!
Sandlot swings a tarnished rolaren longsword at you!
AS: +422 vs DS: +354 with AvD: +35 + d100 roll: +9 = +112
... and hits for 1 point of damage!
Flashy swing!
You're lucky that it only bopped your nose.
You hear the faint thoughts of Murp echo in your mind:
"I believe that Grarg taught Trudok all his moves."
You hear the ghostly voice of Vorpos say, "damn"
A krolvin campaigner ambles in.
Sandlot sighs.
A krolvin despoiler swaggers into the area!
You laugh out loud!
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
A krolvin campaigner swings a war mattock at Sandlot!
AS: +390 vs DS: +255 with AvD: +38 + d100 roll: +80 = +253
... and hits for 46 points of damage!
Right hand mangled horribly.
He is stunned!
A krolvin corsair stumps in!
A krolvin warrior swings a war mattock at Sandlot!
AS: +145 vs DS: +235 with AvD: +38 + d100 roll: +21 = -31
A clean miss.
A krolvin warrior heads south.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
amb san head>You leap from hiding to attack!
You swing a dark black falchion at Sandlot!
AS: +434 vs DS: +235 with AvD: +32 + d100 roll: +58 = +289
... and hit for 79 points of damage!
Incredible blast shatters head into a red spray.
* Sandlot drops dead at your feet!
The bright luminescence fades from around Sandlot.
The air about Sandlot stops shimmering.
Sandlot seems to lose some dexterity.
The deep blue glow leaves Sandlot.
Sandlot becomes solid again.
Sandlot seems a bit less imposing.
The light blue glow leaves Sandlot.
A white glow rushes away from Sandlot.
Sandlot seems to lose an aura of confidence.
Sandlot seems to lose some internal strength.
The brilliant luminescence fades from around Sandlot.
The white light leaves Sandlot.
The very powerful look leaves Sandlot.
The powerful look leaves Sandlot.
The silvery luminescence fades from around Sandlot.
Sandlot returns to normal color.
The dim aura fades from around Sandlot.
Roundtime: 5 sec.
* Sandlot just bit the dust!
A krolvin despoiler snatches up a reinforced shield!
You laugh out loud!
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Vorpos gives a ghostly chuckle.
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Tolene.
>[Dragonspine and Ora]
Preoccupied folk make their way along this wide and busy avenue. A crew of broom-wielding dwarves sweeps the street clean of rubbish, working quickly under their supervisor's glare. To the west is the Company Store, which draws a steady flow of traffic to and fro. You also see a krolvin corsair that appears rather calm, a krolvin despoiler, a krolvin campaigner, a krolvin warrior, a krolvin raider, a falchion, some full leather and a krolvin campaigner that appears dead.
Also here: Great Lady Tolene, the body of Vorpos who is lying down, the body of Sandlot who is lying down
Obvious paths: north, south, east, west
* Trel just bit the dust!
A krolvin campaigner swings a war mattock at Tolene!
AS: +390 vs DS: +515 with AvD: +34 + d100 roll: +91 = +0
A clean miss.
A krolvin campaigner heads east.
> * Tenkan returns home from a hard day of adventuring.
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Caralain.
>A krolvin despoiler swings a mace at Caralain!
AS: +340 vs DS: +494 with AvD: +29 + d100 roll: +19 = -106
A clean miss.
A krolvin warrior just arrived.
>Tolene patiently says, "darnit"
>Murp just arrived.
>A krolvin warrior swings a war mattock at Caralain!
AS: +145 vs DS: +494 with AvD: +38 + d100 roll: +65 = -246
A clean miss.
A krolvin warrior heads south.
>Tolene smiles at Caralain.
>A krolvin raider swings a twohanded sword at Caralain!
AS: +368 vs DS: +494 with AvD: +38 + d100 roll: +87 = -1
A clean miss.
A krolvin raider heads west.
Murp makes a nearly imperceptible motion while whispering a soft phrase...
>Murp gestures.
A calm washes over a krolvin warrior.
A calm washes over a krolvin corsair.
A calm washes over a krolvin despoiler.
Railien just arrived.
You hear the ghostly voice of Sandlot say, "you got REAL lucky"
Murp put a vultite wall shield in his black weapons harness.
You say, "Two for one"
Parkbandit
06-14-2007, 01:55 PM
Meanwhile, back at Krolvin Headquarters... licking our wounds...
Sand has been spread inside the stitch-mazed hide wall enclosure, piled higher in the corners to support large bronze bowls filled with radiant embers. In the center of the otherwise bare sandy floor is a circular plate of bronze, displaying a detailed map on its scratched surface. The heady musk of blood-clotted fur and a twinge of salty sweat collude, a pleasing, familiar scent to your krolvin senses. You also see a portal to the Czag's tent and a Teras Isle portal.
Also here: Tracker Trudok
Obvious paths: none
Trudok gestures while calling upon the lesser spirits for aid...
Trudok gestures.
A light blue glow surrounds Trudok.
You say, "Mine too."
Trudok smiles.
Trudok gestures while calling upon the lesser spirits for aid...
Trudok gestures.
Nothing happens.
You say, "Murp webs me.. nothing I can do."
Trudok gestures while calling upon the lesser spirits for aid...
Trudok gestures.
A deep blue glow surrounds Trudok.
You ask, "Got 3 so far.. you?"
Bradach suddenly fades into sight beside you.
You ask, "Gimme some blues and dex?"
Trudok softly says, "I tagged five i think"
Bradach grins.
Trudok gestures while calling upon the lesser spirits for aid...
Trudok gestures at you.
A deep blue glow surrounds you.
Trudok gestures while calling upon the lesser spirits for aid...
Trudok gestures at you.
A light blue glow surrounds you.
Trudok makes a nearly imperceptible motion while whispering a soft phrase...
Bradach says, "I've let them have a new krolvin."
Trudok gestures at you.
You suddenly feel much more dextrous.
You ask, "Can you do something with Murp?"
You grin at Bradach.
Trudok softly says, "And allanor."
You say, "I can kill Allanor."
You grin.
Bradach says, "Well, Murp is 114."
Trudok softly says, "Fizzan I can handle if he comes out of invisibility."
Trudok removes a dark black falchion from in his iron-mesh sheath.
You say, "Esh.. Murp tears me up."
Bradach asks, "How about if one of you knocks him down while the other hits him?"
Trudok softly says, "I love how they berate us for one shot kills and do the same to us."
Trudok chuckles.
You say, "Webs me and then let's the locals pick at me."
You laugh out loud!
Trudok softly says, "We can't touch him."
Trudok softly says, "No way to get him in offensive."
You say, "600 sitting."
You say, "he never is in offensive."
Trudok softly says, "He just spikes is."
Bradach says, "Yeow."
Trudok softly says, "us even."
You say, "We can't touch sorcerers, wizards, clerics or rangers here."
Bradach says, "Yeah, he's pretty tough."
You say, "Unless they are stupid."
Trudok softly says, "I can spike anyone in my age range."
You say, "and use AS"
Bradach says, "Okay...let me see what I can do."
You let out a cheer!
Trudok softly asks, "Any word on when this is going to the next step?"
You exclaim, "Make me Uber Grarg!"
Trudok gestures while calling upon the lesser spirits for aid...
Trudok gestures.
An invisible force guides Trudok.
You exclaim, "gimme one of those!"
Trudok gestures while calling upon the lesser spirits for aid...
Trudok gestures at you.
Nothing happens.
You grin.
You stand back up.
Trudok gestures while calling upon the lesser spirits for aid...
Trudok gestures at you.
Nothing happens.
You face Trudok, close your eyes and begin chanting. Suddenly, a small bolt of energy arcs between the two of you. You awaken, feeling slightly drained, but satisfied that 170 points were successfully transferred to Trudok.
Trudok rolls his eyes.
Trudok gestures while calling upon the lesser spirits for aid...
Trudok gestures at you.
An invisible force guides you.
Bradach asks, "Trudok, I can make you a murp clone. You're both rangers, yes?"
Trudok nods.
Trudok drools.
You exclaim, "NO WAY!"
Bradach says, "Hold on then..."
You say, "Oh my god.."
Trudok dances around the room to music only he can hear.
You turn to Trudok and cheer!
Trudok lets out a cheer!
You see Trudok the Krolvin Tracker.
The Tracker has a vaguely ape-like appearance. It has long dexterous fingers capped by long nails. Its skin is a grayish-blue and it has thick white hair covering its head and spreading across its shoulders and down its back.
He is holding a dark black falchion in his right hand and a battered steel shield in his left hand.
He is wearing a crystal amulet, some studded black leather brigandine, a brass-studded leather tasse, a salt-stained leather cape, a brass-studded brown leather pouch, a weathered brown leather vest torn along the shoulder, some hammered steel arm greaves, some salt-stained brown leather boots, some hammered steel leg greaves, and a rusty iron-mesh sheath.
Trudok drools.
Trudok softly exclaims, "Make me a bow!"
You say, "Oh my.. I wanna see Murp's face."
Bradach says, "There you go, Trudok."
Bradach grins.
You are now in a defensive stance.
You swing a dark black falchion at Trudok!
AS: +75 vs DS: +426 with AvD: +32 + d100 roll: +95 = -224
A clean miss.
The guiding force leaves you.
The scintillating light surrounding the falchion fades some.
Roundtime: 5 sec.
Sankir chuckles.
You ask, "Is that offensive?"
The guiding force leaves Trudok.
Trudok softly says, "No spells."
Trudok winks.
You laugh out loud!
Bradach grins.
Trudok nods.
You swing a dark black falchion at Trudok!
AS: +0 vs DS: +820 with AvD: +32 + d100 roll: +85 = -703
A clean miss.
The scintillating light surrounding the falchion fades some.
Roundtime: 5 sec.
Bradach says, "Now...have fun with Murp."
Trudok gestures while calling upon the lesser spirits for aid...
Trudok gestures at you.
An invisible force guides you.
You exclaim, "Web him for me!"
Bradach says, "But remember...this isn't about revenge."
Trudok softly says, "I'll take him out a few times."
You say, "Oh.. it's not."
You snicker.
Trudok softly says, "He's gotten me like ten times."
Bradach says, "And this isn't about getting yours back."
Trudok softly says, "One or two will be good."
You exclaim, "Ok.. but you have to web him for me!"
Bradach says, "it's about making the players experience better."
Trudok softly says, "But i won't single him out any more then any other person."
Trudok nods.
Bradach says, "But...if you happen to take Murp out once or twice..."
Bradach shrugs.
Sankir whistles tunelessly to himself.
Trudok grins evilly.
Bradach grins.
You snicker.
You exclaim, "Let's go!"
Parkbandit
06-14-2007, 02:03 PM
2 minutes later:
sneak nRoundtime: 3 sec.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a field mouse that is sitting, some brigandine armor, a twohanded sword, some pothinir grass, some sovyn clove, some woth flower, some woth flower, some sovyn clove, a red granite statue and an impaled head on a spike.
Also here: Lady Scheree, Tracker Trudok, Jekyzia, the body of Murp who is lying down, Zefar, Soleren who is sleeping
Obvious paths: north, south, east, west
Trudok kicks Murp!
You hear the ghostly voice of Murp say, "Grarg is here."
You hear the ghostly voice of Murp say, "I can even smell him dead."
You say, "Hello dead one."
look[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a field mouse that is sitting, some brigandine armor, a twohanded sword, some pothinir grass, some sovyn clove, some woth flower, some woth flower, some sovyn clove, a red granite statue and an impaled head on a spike.
Also here: Lady Scheree, Tracker Trudok, Jekyzia, the body of Murp who is lying down, Zefar, Soleren who is sleeping
Obvious paths: north, south, east, west
You leap from hiding to attack!
Soleren is awakened by your attack!
You swing a dark black falchion at Soleren!
AS: +434 vs DS: +181 with AvD: +36 + d100 roll: +80 = +369
... and hit for 137 points of damage!
Incredible blast shatters head into a red spray.
* Soleren drops dead at your feet!
The air calms down around Soleren.
The light blue glow leaves Soleren.
The brilliant luminescence fades from around Soleren.
The deep blue glow leaves Soleren.
The very powerful look leaves Soleren.
The white light leaves Soleren.
The powerful look leaves Soleren.
A shadow seems to detach itself from Soleren's body, swiftly dissipating into the air.
The silvery luminescence fades from around Soleren.
The bright luminescence fades from around Soleren.
Roundtime: 5 sec.
You laugh out loud!
* Soleren just bit the dust!
Scheree traces a sign that contorts in the air while she forcefully incants a dark invocation...
Scheree gestures at Trudok.
CS: +539 - TD: +434 + CvA: +8 + d100: +85 == +198
Warding failed!
Trudok is suddenly engulfed in brilliant white fire!
... and hits for 33 points of damage!
... 25 points of damage!
Flames incinerate left leg to the bone. Not a pleasant sight.
He is knocked to the ground!
He is stunned!
... 70 points of damage!
Belly is now a block of ice. So much for breakfast!
* Trudok drops dead at your feet!
The air about Trudok stops shimmering.
The deep blue glow leaves Trudok.
The light blue glow leaves Trudok.
Trudok is no longer moving so silently.
Trudok appears somehow different.
The opalescent aura fades from around Trudok.
The translucent sphere fades from around Trudok.
Trudok seems to be in a different place than you remember.
The silvery luminescence fades from around Trudok.
The tingling sensation and sense of security leaves Trudok.
Trudok seems to lose some dexterity.
The wall of force disappears from around Trudok.
Trudok comes back into focus.
Trudok returns to normal color.
The very powerful look leaves Trudok.
* Trudok just bit the dust!
Great Lord Fizzan just arrived.
Scheree reaches down and tenderly cradles Murp's lifeless hand in hers.
Fizzan kicks Trudok!
Scheree says, "idiots"
Great Lord Fizzan just went south.
Scheree kicks Trudok!
You hear the ghostly voice of Trudok softly say, "Scheree, you're next."
A pair of black-clad krolvin rush in and swiftly drag Trudok's body away.
Shallimar just arrived.
You hear the ghostly voice of Murp say, "Thank ya fer avenging me."
You see Jekyzia Tinuverra.
She appears to be a Paradis Halfling.
She appears to be elderly and tiny. She has sparkling crystal blue eyes and golden brown skin. She has waist length, wavy honey blonde hair streaked with silver. She has a delicate face, a button nose and thin lips.
She is in good shape.
She is holding a veniom-etched fillet knife in her right hand and a small black vultite target shield in her left hand.
She is wearing a deep crimson satin cloak resplendent with the golden image of a rearing unicorn pawing the air triumphantly, a leather sheath, a bright crimson robe, a crystal amulet, a ruby amulet, a crimson-edged white diamond necklace, and a delicate crimson-lined bodice.
Scheree says, "thank you"
Shallimar just went north.
You are now in an offensive stance.
Scheree says, "i have felt so neglected"
Scheree's group blurs into a white fog and vanishes!
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a field mouse that is sitting, some brigandine armor, a twohanded sword, some pothinir grass, some sovyn clove, some woth flower, some woth flower, some sovyn clove, a red granite statue and an impaled head on a spike.
Also here: Jekyzia, Zefar, the body of Soleren who is lying down
Obvious paths: north, south, east, west
You leap from hiding to attack!
You fail to find an opening for the strike.
Roundtime: 5 Sec.
You scowl.
[Krodera Street]
There is an enormous hole in the middle of this cobblestone street, wide enough to swallow a small hill and deep enough that you can't see the bottom. The dwarves who wander by ignore it, walking around the edges on their way. A small wooden booth sits near the edge of the crater. You also see a shabby hovel and a rectangular portal with strange mists slowly swirling across the face in a smooth hypnotic pattern.
Obvious paths: east, west
hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>sneak wRoundtime: 3 sec.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a field mouse that is sitting, some brigandine armor, a twohanded sword, some pothinir grass, some sovyn clove, some woth flower, some woth flower, some sovyn clove, a red granite statue and an impaled head on a spike.
Also here: Jekyzia, Zefar, the body of Soleren who is lying down
Obvious paths: north, south, east, west
You leap from hiding to attack!
You swing a dark black falchion at Zefar!
AS: +434 vs DS: +241 with AvD: +34 + d100 roll: +10 = +237
... and hit for 95 points of damage!
Gruesome, slashing blow to the side of Zefar's head!
Skull split open! Brain (and life) vanishes in a fine mist.
* Zefar drops dead at your feet!
Zefar no longer bristles with energy.
Zefar appears somehow different.
The light blue glow leaves Zefar.
The translucent sphere fades from around Zefar.
The deep blue glow leaves Zefar.
A luminescent aura fades from around Zefar.
Zefar becomes solid again.
Zefar seems to be in a different place than you remember.
Zefar comes back into focus.
The silvery luminescence fades from around Zefar.
The bright luminescence fades from around Zefar.
The brilliant luminescence fades from around Zefar.
Roundtime: 5 sec.
You say, "bad place to sleep fools."
Tea & Strumpets
06-14-2007, 02:07 PM
LOL, that's awesome. I suspected I was responsible for Trudok getting bumped up. I felt a little guilty about it because so many people were pissed and called Trudok a cheater for it.
You guys were a good level for most of the isle's inhabitants, but once I and others came over, you really didn't have a chance just because we had so many levels on you.
I like when Trudok says I killed him 10 times already. I didn't show him any mercy because he was a ranger, and he was spiking everyone (much like myself). I was really obnoxious to him as well, and really rubbed his snout in it after every kill.
That spell is cheap is shit, but I had to use it because you fuckers hid so much, or immediately ran if pointed out of hiding. I'd also use it if you were in the middle of a killing spree. I tried to use 615 (Call Swarm) to be more sporting, but got the message "You shouldn't annoy a GameHost" or something.
I liked Bradach after that quest, and that may have been the funnest questline I ever participated in.
Parkbandit
06-14-2007, 02:14 PM
>look[Dragonspine and Rolaren]
Dragonspine Avenue is the main street of Kharam-Dzu. Most of the people you see are well-to-do dwarves, nattily dressed and apparently in a rush. The buildings all look new. Even the cobblestone streets are immaculately clean. A sturdy set of glaes-banded mithril doors leads into a low stone structure. The two guards outside clench their pikes tightly, peering closely at all who approach. You also see a krolvin raider, a krolvin raider, a mace, some brigandine armor, a twohanded sword, a krolvin despoiler that is lying down and a bright brass sign.
Obvious paths: north, south, east, west
Murp fades into visibility.
Murp points at you, ruining your hiding place.
Murp utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
A krolvin raider swings a twohanded sword at Murp!
AS: +450 vs DS: +627 with AvD: +36 + d100 roll: +25 = -116
A clean miss.
A krolvin raider limps south.
A krolvin despoiler swings a mace at Murp!
AS: +260 vs DS: +627 with AvD: +30 + d100 roll: +44 = -293
A clean miss.
Murp gestures at you.
Strands of webbing shoot forth towards you.
CS: +432 - TD: +360 + CvA: -10 + d100: +78 - -5 == +145
Warding failed!
You avoid a little of the webbing.
You can't do that while entangled in a web.
A krolvin raider swings a twohanded sword at Murp!
AS: +460 vs DS: +627 with AvD: +36 + d100 roll: +26 = -105
A clean miss.
A krolvin raider heads east.
scowlYou can't do that while entangled in a web.
Murp smiles.
Murp removes a jagged rolaren axe from in his black weapons harness.
You say, "Oh.."
A krolvin despoiler searches around nervously.
Murp leaps from hiding to attack!
Murp swings a jagged rolaren axe at you!
AS: +523 vs DS: +304 with AvD: +41 + d100 roll: +48 = +308
... and hits for 60 points of damage!
Left eye ripped from head, along with most of brain.
The tingling sensation and sense of security leaves you.
You feel your ambush opportunity slip away.
The silvery luminescence fades from around you.
You no longer feel so dextrous.
The light blue glow leaves you.
The air about you stops shimmering.
You return to normal color.
The opalescent aura fades from around you.
The wall of force disappears from around you.
The very powerful look leaves you.
You notice the faint image of yourself disappear.
The translucent sphere fades from around you.
The deep blue glow leaves you.
You feel your extra magical awareness leave you.
You come back into focus.
The webs dissolve from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
* Grarg just bit the dust!
Murp says, "OH is right."
Murp asks, "Now where is yer friend?"
Murp searches around for a moment.
You say, "You should run."
Murp laughs!
You say, "Quickly."
Murp says, "I'm no Krolvin."
The krolvin raider sniffs around looking for something.
Murp removes a jagged rolaren axe from in his black weapons harness.
A krolvin raider limps west.
Murp says, "Perhaps you should run."
You exclaim, "Aide me my brothers!"
A pair of black-clad krolvin rush in and drag your body away.
Parkbandit
06-14-2007, 02:21 PM
Sand has been spread inside the stitch-mazed hide wall enclosure, piled higher in the corners to support large bronze bowls filled with radiant embers. In the center of the otherwise bare sandy floor is a circular plate of bronze, displaying a detailed map on its scratched surface. The heady musk of blood-clotted fur and a twinge of salty sweat collude, a pleasing, familiar scent to your krolvin senses. You also see a portal to the Czag's tent and a Teras Isle portal.
Also here: Bloodfist Sankir, GameMaster Bradach, Tracker Trudok who is sitting
Obvious paths: none
Trudok slings a battered steel shield over his shoulder.
Trudok removes a jagged steel short sword from in his brown leather pouch.
Bradach winks at you.
You stand back up.
You snicker.
Sankir harshly says, "I wonder what my 435 would do to him..."
Trudok grips his black falchion a little tighter.
Sankir whistles tunelessly to himself.
Trudok softly says, "I"m going to go and web him and then have fun i think"
You say, "Invisibility.. point, web."
Trudok chuckles.
You say, "I'm dead."
Bradach nods to you.
You chortle.
Bradach says, "They're getting it down to a science."
You exclaim, "I want his left leg!"
The guiding force leaves Trudok.
You nod to Bradach.
You say, "At least Jaken's not here tonight.. or Starsnuffer."
You say, "or Larktrill."
You laugh out loud!
Bradach grins.
You say, "I only get the rogues, empaths and sleepers."
You snicker.
Bradach says, "I'll see if I can recode clobber to lay them out flat."
You say, "Imma bottom feeder."
You turn to Bradach and cheer!
Sankir harshly says, "Let's cave in the door of their hideout temple"
You exclaim, "In offensive too!"
Sankir harshly says, "And set it on fire"
Trudok softly says, "I could probably take a few of them now."
Trudok stands up.
Trudok softly asks, "Test my ds with two weapons?"
You ask, "hit me with blues?"
Trudok chuckles.
Trudok gestures while calling upon the lesser spirits for aid...
You swing a dark black falchion at Trudok!
AS: +409 vs DS: +467 with AvD: +32 + d100 roll: +83 = +57
A clean miss.
The scintillating light surrounding the falchion fades some.
Roundtime: 5 sec.
Trudok gestures at you.
A light blue glow surrounds you.
Trudok gestures while calling upon the lesser spirits for aid...
Trudok gestures at you.
A deep blue glow surrounds you.
Trudok makes a nearly imperceptible motion while whispering a soft phrase...
Trudok gestures at you.
You suddenly feel much more dextrous.
You say, "I've yet to use spirit strike on anyone."
Bradach says, "the problem Grarg, is that we can't have too many uberkrol. Which is frustrating as hell for you."
You laugh out loud!
Trudok gestures while calling upon the lesser spirits for aid...
You say, "Ah.. I'm fine."
Trudok gestures at you.
An invisible force guides you.
You say, "I still win."
You wink at Bradach.
Trudok softly says, "we work good together."
Trudok nods.
Bradach says, "Of course...we could krolnap a couple."
Trudok scratches his chin.
You grunt.
Bradach says, "And you could leg them."
You exclaim, "Ok!"
You say, "Murp!!"
Trudok softly says, "Scheree"
You cough.
You say, "Scheree"
Bradach says, "Then have them dragged out...and remove their heads."
Sankir grins slowly.
You say, "Caralain."
Trudok softly says, "I want her."
You say, "Tolene"
Sankir harshly asks, "Those four?"
You say, "Tayvin"
You say, "I have a list..."
Trudok softly says, "Tayvin is funny"
You snicker.
Sankir chuckles.
Sankir nods to Trudok.
Trudok softly says, "I actually unstunned him before."
Bradach says, "Ahhh...watched a plunderer do for Tayvin."
Sankir returns to normal color.
Trudok softly says, "Because he told me how much he respected me."
You say, "Well web him for me."
You poke Trudok in the ribs.
Trudok nods.
Trudok softly says, "You got it."
Tea & Strumpets
06-14-2007, 02:32 PM
You say, "Invisibility.. point, web."
Trudok chuckles.
You say, "I'm dead."
Bradach nods to you.
You chortle.
Bradach says, "They're getting it down to a science."
You guys moved so fast that just searching and pointing didn't work. I always carried 20ish tree bark amulets with haste in them, and 402 rods, and spare glass amulets for a rainy day.
After a few frustrating "point", "Krolvin runs away" scenarios, I saw I'd have to do it differently, so I'd stack 402 on myself, rub a glass amulet, haste myself, and go off searching. Once I found one of you, I ran a script that did something like..
>tackle shield (used to break invisibility and you'd get the message "Tackle what?)
>point Grarg (2 second point roundtime reduced to 1)
After I kicked your ass a bunch of times, I started webbing you so other people could get some revenge. Man, you were such a bastard. I kept waiting for someone to explode complaining on the boards, but surprisingly a majority of the teras population enjoyed it and rolled with the punches.
mz.witch
06-14-2007, 11:35 PM
Alright those are good memories. Its nice to know you guys sat behind the scenes plotting as much as we did.
TheEschaton
06-15-2007, 07:03 AM
Wait, PB was a GH/GM? Or was Bradach allowing PCs to play NPC Krolvins?
If you were a GH/GM, aren't you bound by an NDA? ;)
-TheE-
Latrinsorm
06-15-2007, 10:59 AM
NDAs don't apply to symbiotes, DUH. Don't they teach you ANYTHING?
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