theotherjohn
11-22-2003, 10:10 AM
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a young wounded child that appears dead and a Wayside Inn.
Also here: Lady Avryl
Obvious paths: north, east, southwest, northwest
>
Your singular focus on combat slowly drifts away.
>
Ath just arrived.
>
Glenfuller just came through the wooden gates.
>
You no longer hear the strange noises around you.
>
Ath just went through the wooden gates.
>
You hear the subdued thoughts of Daig echo in your mind:
"Any empaths come to the garden? Got an undraggable with some injuries."
>"what the Cholen?
Kegger just arrived.
>
You ask, "What the Cholen?"
>
Avryl says, "Uhmm."
>
The buzz of thoughts in your mind subsides.
>
Avryl glances at you.
>
Avryl glances at a young wounded child.
>
Kegger stupidly asks, "What happen to the child?"
>
Avryl says, "That's creepy."
>
Avryl says, "Dunno."
>"someone will pay!
You exclaim, "Someone will pay!"
>
Avryl says, "Just came in wheezing and collapsed."
>
Kkian just came through the wooden gates.
>
Glenfuller put some pothinir grass in his canvas backpack.
>
Glenfuller removes a white flask from in his canvas backpack.
>look chile
I could not find what you were referring to.
>
Kkian asks, "A young wounded child?"
>look child
Nikery just came through the wooden gates.
>
The child's body lies dead on the floor. She has deep gashes and serious bleeding from her abdomen.
>
Kegger stupidly says, "Most likey a Kobby...bastards."
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a elderly well-dressed cleric, a worried young girl, a young wounded child that appears dead and a Wayside Inn.
Also here: Nikery, Kkian, Kegger, Glenfuller, Lady Avryl
Obvious paths: north, east, southwest, northwest
>"hello cleric
You say, "Hello cleric ."
>
Kkian says, "Never seen one."
>bow cleric
You bow to the well-dressed cleric.
>
Avryl says, "Wait."
>
Glenfuller put a white flask in his canvas backpack.
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a elderly well-dressed cleric, a worried young girl, a young wounded child that appears dead and a Wayside Inn.
Also here: Nikery, Kkian, Kegger, Glenfuller, Lady Avryl
Obvious paths: north, east, southwest, northwest
>
Kkian looks less aware of the surroundings.
>
Kkian says, "Golly."
>"she is up!
You exclaim, "She is up!"
>
With a prayer and a few gestures, a elderly well-dressed cleric brings the wounded child back to life.
>
Avryl beams!
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a elderly well-dressed cleric, a worried young girl, a young wounded child that is sleeping and a Wayside Inn.
Also here: Nikery, Kkian, Kegger, Glenfuller, Lady Avryl
Obvious paths: north, east, southwest, northwest
>
Avryl applauds.
>
Kkian says, "This is new."
>
Kegger looks at a elderly well-dressed cleric and cheers!
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
Lord Cygnast just came through the wooden gates.
>
Glenfuller just went through the wooden gates.
>
Lord Cygnast just went southwest.
>
Nikery just went northwest.
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a elderly well-dressed cleric, a worried young girl, a young wounded child that is sleeping and a Wayside Inn.
Also here: Kkian, Kegger, Lady Avryl
Obvious paths: north, east, southwest, northwest
>
Talantris just arrived.
>
The cleric dashes away.
>
The girl dashes away.
>
The child dashes away.
>
Avryl blinks.
>snap
You snap your fingers.
>
Talantris grins at Avryl.
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a Wayside Inn.
Also here: Talantris, Kkian, Kegger, Lady Avryl
Obvious paths: north, east, southwest, northwest
>
Kkian rubs his eyes.
>
Kegger just went through the wooden gates.
>
Avryl whispers, "What was that?"
>
Arkillas just arrived.
>
Marisk just came through the wooden gates.
>
Kkian asks, "Did i just see that?"
>look amul
Avryl waves to Talantris.
>
You gaze into your crystal amulet, and notice the crystal appears mostly colorless.
>
Marisk just went southwest.
>rub cry amul
You rub a crystal amulet.
You feel your mind open up to the world around you.
Cast Roundtime 3 Seconds.
>
Avryl nods to Kkian.
>
Talantris just went through the wooden gates.
>
Avryl says, "Pretty sure."
>pull cry amul
As you cover your crystal amulet with your hand and pull, just for a moment the sky and everything around you turns black.
>
Avryl rubs her white pearl choker, causing a golden incandescence to dance around its edges briefly.
Avryl gets an odd look on her face.
>
Arkillas slings an ora shield over his shoulder.
>
Kkian says, "That was strange."
>
Avryl pulls on her white pearl choker, her eyes narrowing for a moment.
>think be aware landing something is praying on little childern
You focus on projecting your thoughts...
Roundtime: 5 seconds.
You hear the subdued thoughts of You echo in your mind:
"be aware landing something is praying on little childern"
>
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a young wounded child that appears dead and a Wayside Inn.
Also here: Lady Avryl
Obvious paths: north, east, southwest, northwest
>
Your singular focus on combat slowly drifts away.
>
Ath just arrived.
>
Glenfuller just came through the wooden gates.
>
You no longer hear the strange noises around you.
>
Ath just went through the wooden gates.
>
You hear the subdued thoughts of Daig echo in your mind:
"Any empaths come to the garden? Got an undraggable with some injuries."
>"what the Cholen?
Kegger just arrived.
>
You ask, "What the Cholen?"
>
Avryl says, "Uhmm."
>
The buzz of thoughts in your mind subsides.
>
Avryl glances at you.
>
Avryl glances at a young wounded child.
>
Kegger stupidly asks, "What happen to the child?"
>
Avryl says, "That's creepy."
>
Avryl says, "Dunno."
>"someone will pay!
You exclaim, "Someone will pay!"
>
Avryl says, "Just came in wheezing and collapsed."
>
Kkian just came through the wooden gates.
>
Glenfuller put some pothinir grass in his canvas backpack.
>
Glenfuller removes a white flask from in his canvas backpack.
>look chile
I could not find what you were referring to.
>
Kkian asks, "A young wounded child?"
>look child
Nikery just came through the wooden gates.
>
The child's body lies dead on the floor. She has deep gashes and serious bleeding from her abdomen.
>
Kegger stupidly says, "Most likey a Kobby...bastards."
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a elderly well-dressed cleric, a worried young girl, a young wounded child that appears dead and a Wayside Inn.
Also here: Nikery, Kkian, Kegger, Glenfuller, Lady Avryl
Obvious paths: north, east, southwest, northwest
>"hello cleric
You say, "Hello cleric ."
>
Kkian says, "Never seen one."
>bow cleric
You bow to the well-dressed cleric.
>
Avryl says, "Wait."
>
Glenfuller put a white flask in his canvas backpack.
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a elderly well-dressed cleric, a worried young girl, a young wounded child that appears dead and a Wayside Inn.
Also here: Nikery, Kkian, Kegger, Glenfuller, Lady Avryl
Obvious paths: north, east, southwest, northwest
>
Kkian looks less aware of the surroundings.
>
Kkian says, "Golly."
>"she is up!
You exclaim, "She is up!"
>
With a prayer and a few gestures, a elderly well-dressed cleric brings the wounded child back to life.
>
Avryl beams!
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a elderly well-dressed cleric, a worried young girl, a young wounded child that is sleeping and a Wayside Inn.
Also here: Nikery, Kkian, Kegger, Glenfuller, Lady Avryl
Obvious paths: north, east, southwest, northwest
>
Avryl applauds.
>
Kkian says, "This is new."
>
Kegger looks at a elderly well-dressed cleric and cheers!
>
You hear very soft footsteps.
>
You hear very soft footsteps.
>
Lord Cygnast just came through the wooden gates.
>
Glenfuller just went through the wooden gates.
>
Lord Cygnast just went southwest.
>
Nikery just went northwest.
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a elderly well-dressed cleric, a worried young girl, a young wounded child that is sleeping and a Wayside Inn.
Also here: Kkian, Kegger, Lady Avryl
Obvious paths: north, east, southwest, northwest
>
Talantris just arrived.
>
The cleric dashes away.
>
The girl dashes away.
>
The child dashes away.
>
Avryl blinks.
>snap
You snap your fingers.
>
Talantris grins at Avryl.
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a Wayside Inn.
Also here: Talantris, Kkian, Kegger, Lady Avryl
Obvious paths: north, east, southwest, northwest
>
Kkian rubs his eyes.
>
Kegger just went through the wooden gates.
>
Avryl whispers, "What was that?"
>
Arkillas just arrived.
>
Marisk just came through the wooden gates.
>
Kkian asks, "Did i just see that?"
>look amul
Avryl waves to Talantris.
>
You gaze into your crystal amulet, and notice the crystal appears mostly colorless.
>
Marisk just went southwest.
>rub cry amul
You rub a crystal amulet.
You feel your mind open up to the world around you.
Cast Roundtime 3 Seconds.
>
Avryl nods to Kkian.
>
Talantris just went through the wooden gates.
>
Avryl says, "Pretty sure."
>pull cry amul
As you cover your crystal amulet with your hand and pull, just for a moment the sky and everything around you turns black.
>
Avryl rubs her white pearl choker, causing a golden incandescence to dance around its edges briefly.
Avryl gets an odd look on her face.
>
Arkillas slings an ora shield over his shoulder.
>
Kkian says, "That was strange."
>
Avryl pulls on her white pearl choker, her eyes narrowing for a moment.
>think be aware landing something is praying on little childern
You focus on projecting your thoughts...
Roundtime: 5 seconds.
You hear the subdued thoughts of You echo in your mind:
"be aware landing something is praying on little childern"
>