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Akari
05-27-2007, 05:41 PM
Besides Zimzum's psinet title, rofl...

[Aqueduct]
The walls of the tunnel are dry above the water even with the constant presence of a foot of water at the bottom. The air, likewise, is dry, and the water is rather cold. The greenish cast emanating from the liquid does nothing to warm the area but only serves to illuminate the walls and ceiling with a cold emerald light. You also see a gremlock that appears stunned, the Zimzum disk and a stooped being that appears dead.
Also here: Masterful Wang-wielder Zimzum
Obvious exits: south, northwest
>
Zimzum searches a stooped being.
A stooped being breaks apart, each limb splitting off and dissolving.
>706 greml
*** TypoHelp: Converted "706 greml" to PREP 706 and CAST AT greml

Zimzum swings a golvern star at a gremlock!
AS: +538 vs DS: +446 with AvD: +32 + d100 roll: +8 = +132
... and hits for 22 points of damage!
Smash to the kneecap.
>
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at a gremlock.
CS: +406 - TD: +345 + CvA: +25 + d100: +69 == +155
Warding failed!
Its eyes flash with a searing jolt of light!
It is heavily stunned!
Cast Roundtime 3 Seconds.
>
A gremlock claws at Zimzum!
AS: +397 vs DS: +357 with AvD: +7 + d100 roll: +80 = +127
... and hits for 3 points of damage!
Blow slides along the ribs.
Probably tickles.
>705
*** TypoHelp: Converted "705" to INCANT 705.

You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
You gesture at a gremlock.
CS: +406 - TD: +345 + CvA: +25 + d100: +93 == +179
Warding failed!
A dull grey beam snakes out toward the gremlock!
... 72 points of damage!
... 20 points of damage!
Light blast to left hand drills a hole straight through palm, just large enough to hold that spare wand.
The gremlock is stunned!
Cast Roundtime 3 Seconds.
>look
[Aqueduct]
The walls of the tunnel are dry above the water even with the constant presence of a foot of water at the bottom. The air, likewise, is dry, and the water is rather cold. The greenish cast emanating from the liquid does nothing to warm the area but only serves to illuminate the walls and ceiling with a cold emerald light. You also see a gremlock that appears stunned and the Zimzum disk.
Also here: Masterful Wang-wielder Zimzum
Obvious exits: south, northwest

Celephais
05-27-2007, 05:45 PM
pretty safe to assume you mean the ignoring the whole being stunned thing... I dunno, Gremlocks are rogues aren't they? Maybe it's using stunmans

serra7965
05-27-2007, 05:48 PM
Masterful Wang-wielder Zimzum

serra7965
05-27-2007, 05:49 PM
oops didn't see the besides thing LMAO

Celephais
05-27-2007, 05:54 PM
Pretty sure 706 doesn't stack, so when you stunned the already stunned gremlock, it did nothing, then stun wore out naturally, and then you re-stunned it with 705.

Nothing too special going on.

The Ponzzz
05-27-2007, 06:27 PM
Pretty sure 706 doesn't stack, so when you stunned the already stunned gremlock, it did nothing, then stun wore out naturally, and then you re-stunned it with 705.

Nothing too special going on.

^^^
That

Nieninque
05-27-2007, 06:35 PM
Oooh...I know...Zimzum is in it and he is a thief?

Celephais
05-27-2007, 06:39 PM
Oooh...I know...Zimzum is in it and he is a thief?

At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul.

StrayRogue
05-27-2007, 06:54 PM
He is a fucking thief.

Akari
05-27-2007, 11:59 PM
I'm ashamed to admit it, but out of 74 levels (104 if you count before I went demonic) and 15-16 years of playing GS... I never knew that about 706... someone else had told me about it too right after I posted... seems kinda shitty to me, but now I know