PDA

View Full Version : Clerical help



Pax
11-22-2003, 12:46 AM
I recently started playing again... had my cleric up to level 5 before the switch to GS4. He's now level 8, and I have some questions after an unfortunate attempt at reallocation.

Name: Tyfud Race: Halfling Profession: Cleric (shown as: Pilgrim)
Gender: Male Age: 20 Expr: 83939 Level: 8
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 52 (-14) ... 52 (-14)
Constitution (CON): 64 (17) ... 64 (17)
Dexterity (DEX): 76 (28) ... 76 (28)
Agility (AGI): 54 (12) ... 54 (12)
Discipline (DIS): 93 (16) ... 93 (16)
Aura (AUR): 96 (18) ... 96 (18)
Logic (LOG): 54 (7) ... 54 (7)
Intuition (INT): 82 (26) ... 87 (28)
Wisdom (WIS): 92 (21) ... 97 (23)
Influence (INF): 28 (-16) ... 28 (-16)
Mana: 42 Silver: 306


Tyfud (at level 8), your skill bonuses and ranks are:
Skill Name | Bonus Ranks Goals Time to Goal
Armor Use..........................| 45 9 9
Physical Fitness...................| 45 9 9
Arcane Symbols.....................| 45 9 9
Magic Item Use.....................| 45 9 9
Spell Aiming.......................| 82 18 18
Harness Power......................| 45 9 9
Spirit Mana Control................| 82 18 18
Spiritual Lore - Blessings.........| 15 3 3
Spiritual Lore - Religion..........| 30 6 6
Climbing...........................| 25 5 5
Swimming...........................| 5 1 1
First Aid..........................| 82 18 18

Spell Lists
Major Spirit.......................| 7 7
Minor Spirit.......................| 3 3
Cleric.............................| 8 8
Training Points: 58 Phy 29 Mnt

Anything I should change? I obviously went the staves route, hope that works out well, intended to mostly be a caster. He bolts great due to being a halfling, his higher dexterity, and doubling in spell aim.

What about armour? I'm currently trained for double (I think), but should I go for brig? Keep in mind, I'm a halfling, so light = good.

Any tips or suggestions? Which lore do I train in? Is spiritual mana control used for rezzing? Etc.

My CS seems a bit low (59), did they change the stats involved, or is it supposed to be at that level?

Also, can anyone explain the goals system to me?

Pax
11-22-2003, 12:49 PM
Bump because I have nothing better to do. Don't steal from guards, unless you enjoy 4 million silver fines.

Xcalibur
11-22-2003, 12:51 PM
Ahahha based upon your experience?

what a fine

Pax
11-22-2003, 04:46 PM
Bump again--yeh, it was based on my experience. So I had to get the referral--but then, I went to the bank, and out of no where I got another 4 million fine! Eek! The GM returned my backpack but said he/she could not confirm the fine was a bug, so he had to ask around--wonder how long that'll take. :( Also, nobody has given help yet.

Kitsun
11-23-2003, 04:29 PM
Armor is a personal decision. If your going to use 302 from guarded, its not as important as if your trying to go offensive and use 306. Being caught off guard in higher levels can be dangerous.

Most people I've seen are going near full spread on lores. I personally threw everything I had into Religion.

I believe spiritual mana control is used for raising. But I haven't even noticed documentation that says otherwise.

Your training looks fine.

The goals site that is brought up is like instant-reallocation. You adjust your skills and the game does the skill swaps without you having to go through the process of training all the levels. It helps to make tweaks basically.

Pax
11-28-2003, 01:29 PM
Thanks for the reply Kitsun, there weren't many others.

Anyone know how long we can keep our reallocations? I'm down to 3, this is what I have so far...

Name: Tyfud Race: Halfling Profession: Cleric (shown as: Pilgrim)
Gender: Male Age: 20 Expr: 140318 Level: 11
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 53 (-14) ... 53 (-14)
Constitution (CON): 65 (17) ... 65 (17)
Dexterity (DEX): 77 (28) ... 77 (28)
Agility (AGI): 55 (12) ... 55 (12)
Discipline (DIS): 93 (16) ... 93 (16)
Aura (AUR): 96 (18) ... 96 (18)
Logic (LOG): 55 (7) ... 55 (7)
Intuition (INT): 83 (26) ... 83 (26)
Wisdom (WIS): 93 (21) ... 93 (21)
Influence (INF): 31 (-14) ... 31 (-14)
Mana: 47 Silver: 400

(I kept the stats the same, level just went up. Anyone have any suggestions for stat revision? The more TP's the better--it'd be a lot easier if I didn't have to keep STR + CON up to keep from getting encumbered by one box)

Tyfud (at level 11), your skill bonuses and ranks are:
Skill Name | Bonus Ranks Goals Time to Goal
Armor Use..........................| 40 8 8
Physical Fitness...................| 58 12 12
Arcane Symbols.....................| 90 20 20
Magic Item Use.....................| 70 15 15
Spell Aiming.......................| 102 24 24
Harness Power......................| 58 12 12
Spirit Mana Control................| 58 12 12
Spiritual Lore - Religion..........| 58 12 12
Spiritual Lore - Summoning.........| 20 4 4
Perception.........................| 50 10 10
Climbing...........................| 58 12 12
Swimming...........................| 50 10 10

Spell Lists
Major Spirit.......................| 10 10
Minor Spirit.......................| 3 3
Cleric.............................| 11 11
Training Points: 45 Phy 0 Mnt

After doing some reading, I decided spiritual lore: summoning looked pretty good, so I'll mostly be doubling those. I'm wearing double until I max out physical training and can pick armor back up--I dropped first aid, and reduced spiritual mana control to single because doubling in it just for raising seemed silly.

Thoughts, suggestions?

Kitsun
11-28-2003, 02:09 PM
Eek!

Do NOT reallocate! When your ingame type: GOAL

Use the web browser interface to adjust your skills!

Kitsun
11-28-2003, 02:30 PM
I used this site to help generate stats with the best Tp's. You can set min's on whatever you want to keep up there and see if it helps.

http://home.mchsi.com/~cphillips73/StatCruncher/StatCruncher.html

As a low level halfling, I imagine points will be tight since you can't tank another stat to have it raise later.

As far as the mana generating skills go, I'm 1.5 in Harness Power and 2x in Spiritual Mana Control right now. You might find you need the mana in order to keep casting since its your only weapon. Its cheaper to do the 2x in SMC than going 2x in HP for clerics however HP gains you the mana points and helps with mana generation off-node more than SMC does.

If you think you'll be bolting with 111 more, I believe Lore Summoning is better but Lore Religion helps with 306 against undead and 302 all the time.

Pax
11-28-2003, 03:06 PM
In addition to 111, spirit lore: summoning is supposed to make 125 a very viable spell.

Kitsun
11-28-2003, 04:31 PM
I think I've only tried using 125 to hunt maybe twice ever. You need to be outdoors and the creature immobilized or it'll just flee from the cloud. Summoning lore does have some really neat points but I wasn't completely sold on more than going 1/3 to 1/4 training in it.