Drunken Durfin
05-08-2007, 07:06 PM
Tired of transporting to FWI and having to meander to where you want to go?
After you land, run this script. It will take you from where ever you pop in to FWI to the Commons. From there you get a menu which will take you to all the hot spots in town. The script requires that room descriptions be ON. Send me a PM if you find any errors.
Written for SF, not sure if it will work for Wiz.
===
Initial:
put Look
MATCH Main Gardenia Commons
MATCH TD Tigerlily and Daisy Avenue
MATCH TR Tigerlily and Rose Avenue
MATCH TX Tigerlily Crossing
MATCH TA Tigerlily Avenue]
MATCH HD Honeysuckle and Daisy Avenue
MATCH HR Honeysuckle and Rose Avenue
MATCH HX Honeysuckle Crossing
MATCH H-Bou boutique
MATCH H-Reg green-shuttered cottage
MATCH GD Gardenia and Daisy Avenue
MATCH GR Gardenia Lane and Rose Avenue
MATCH GB Mist Harbor National Bank
MATCH GL Gardenia Lane]
MATCH OD Oleander and Daisy Avenue
MATCH OR Oleander and Rose Avenue
MATCH OX Oleander Crossing
MATCH O-Hall large woven grass hall
MATCH O-Court ornate stone building
MATCH WD Wisteria Lane and Daisy Avenue
MATCH WR Wisteria Lane and Rose Avenue
MATCH WX Wisteria Crossing
MATCH W-Bake bakeshop
MATCH W-Furrier furrier
MATCH CP-Gate Cobblestone Path, Gate
MATCH CP-VGate Cobblestone Path, Vineyard Gate
MATCH CP-WGate wooden gate
MATCH CP-Gatehouse Gatehouse
MATCH CP-Healer particular cottage
MATCH CP-Barrel whitewashed wooden barrel
MATCH CP-Basket woven reed basket
MATCH SB-Step Sea Breeze Tavern, Front Steps
MATCH Lockup Mist Harbor Lockup, Yard
MATCH WGT West Guardtower
MATCH EGT East Guardtower
MATCH CobblestonePath [Cobblestone Path]
MATCH Table2Comm Table]
MATCH Pub2Comm Pub]
MATCHWAIT
CobblestonePath:
put Look
MATCH SE southeast, northwest
MATCH SW northeast, southwest
MATCH N north, south
MATCH CP-East Exquisitely crafted ornate signs
MATCH CP-West path to the east leads into
MATCH EAST Obvious paths: east, west
MATCHWAIT
EAST:
move e
GOTO Initial
CP-West:
move e
move e
move e
GOTO Initial
CP-East:
move w
move w
move w
GOTO Initial
SE:
move se
GOTO Initial
SW:
move sw
GOTO Initial
N:
move n
GOTO Initial
CP-Gate:
move se
move se
move se
GOTO Initial
CP-VGate:
move sw
move sw
move sw
GOTO Initial
CP-WGate:
move sw
move sw
GOTO Initial
CP-Gatehouse:
move n
move n
move n
move n
GOTO Initial
CP-Healer:
move n
move n
GOTO Initial
CP-Barrel:
move n
GOTO Initial
CP-Basket:
move s
move s
GOTO Initial
SB-Step:
move s
move s
move s
GOTO Initial
TD:
move e
move e
move s
move s
GOTO Main
TR:
move w
move w
move s
move s
GOTO Main
TX:
move s
move s
GOTO Main
TA:
move e
GOTO Initial
HD:
move e
move e
move s
GOTO Main
HR:
move w
move w
move s
GOTO Main
HX:
move s
GOTO Main
H-Bou:
move e
move s
GOTO Main
H-Reg:
move w
move s
GOTO Main
GD:
move e
move e
GOTO Main
GR:
move w
move w
GOTO Main
GB:
move w
GOTO Main
GL:
move e
GOTO Main
OD:
move e
move e
move n
GOTO Main
OR:
move w
move w
move n
GOTO Main
OX:
move n
GOTO Main
WD:
move e
move e
move n
move n
GOTO Main
WR:
move w
move w
move n
move n
GOTO Main
WX:
move n
move n
GOTO Main
W-Bake:
move w
move n
move n
GOTO Main
W-Furrier:
move e
move n
move n
GOTO Main
O-Hall:
move e
move n
GOTO Main
O-Court:
move w
move n
GOTO Main
Lockup:
put go gate
move e
GOTO Initial
WGT:
move e
GOTO Initial
EGT:
move w
GOTO Initial
Main:
pause 1
ECHO ======================================
ECHO Durfin's Travel Script for Frostacres
ECHO
ECHO Where shall we go? [enter number]
ECHO
ECHO 1. A Pub Table
ECHO 2. Bank
ECHO 3. Gemshop
ECHO 4. Pawnshop
ECHO 5. Furrier
ECHO 6. Herbalist
ECHO
ECHO ======================================
MATCH Comm2Table 1
MATCH Comm2Bank 2
MATCH Comm2Gem 3
MATCH Comm2Pawn 4
MATCH Comm2Furr 5
MATCH Comm2Herb 6
MATCHWAIT
Pub2Comm:
move w
move out
put go step
move s
move s
move s
move s
move s
Exit
Table2Comm:
move out
move w
move out
put go step
move s
move s
move s
move s
move s
Exit
Comm2Table:
move n
move n
move n
move n
move n
put go step
put go ent
move e
put go table
Exit
There:
exit
Comm2Bank:
move e
put go bank
put go arch
pause 1
ECHO
ECHO ==================================================
ECHO Cough when you are ready to go back to the commons.
ECHO ==================================================
ECHO
WAITFOR You cough
put go arch
move out
move w
EXIT
Comm2Gem:
move n
put go gemshop
pause 1
ECHO
ECHO ==================================================
ECHO Cough when you are ready to go back to the commons.
ECHO ==================================================
ECHO
WAITFOR You cough
move out
move s
EXIT
Comm2Pawn:
move e
move e
put go dwell
pause 1
ECHO
ECHO ==================================================
ECHO Cough when you are ready to go back to the commons.
ECHO ==================================================
ECHO
WAITFOR You cough
put go door
move w
move w
EXIT
Comm2Furr:
move s
move s
move w
put go shop
pause 1
ECHO
ECHO ==================================================
ECHO Cough when you are ready to go back to the commons.
ECHO ==================================================
ECHO
WAITFOR You cough
move out
move e
move n
move n
EXIT
Comm2Herb:
move n
move w
move w
put go cott
pause 1
ECHO
ECHO ==================================================
ECHO Cough when you are ready to go back to the commons.
ECHO ==================================================
ECHO
WAITFOR You cough
move out
move e
move e
move s
EXIT
After you land, run this script. It will take you from where ever you pop in to FWI to the Commons. From there you get a menu which will take you to all the hot spots in town. The script requires that room descriptions be ON. Send me a PM if you find any errors.
Written for SF, not sure if it will work for Wiz.
===
Initial:
put Look
MATCH Main Gardenia Commons
MATCH TD Tigerlily and Daisy Avenue
MATCH TR Tigerlily and Rose Avenue
MATCH TX Tigerlily Crossing
MATCH TA Tigerlily Avenue]
MATCH HD Honeysuckle and Daisy Avenue
MATCH HR Honeysuckle and Rose Avenue
MATCH HX Honeysuckle Crossing
MATCH H-Bou boutique
MATCH H-Reg green-shuttered cottage
MATCH GD Gardenia and Daisy Avenue
MATCH GR Gardenia Lane and Rose Avenue
MATCH GB Mist Harbor National Bank
MATCH GL Gardenia Lane]
MATCH OD Oleander and Daisy Avenue
MATCH OR Oleander and Rose Avenue
MATCH OX Oleander Crossing
MATCH O-Hall large woven grass hall
MATCH O-Court ornate stone building
MATCH WD Wisteria Lane and Daisy Avenue
MATCH WR Wisteria Lane and Rose Avenue
MATCH WX Wisteria Crossing
MATCH W-Bake bakeshop
MATCH W-Furrier furrier
MATCH CP-Gate Cobblestone Path, Gate
MATCH CP-VGate Cobblestone Path, Vineyard Gate
MATCH CP-WGate wooden gate
MATCH CP-Gatehouse Gatehouse
MATCH CP-Healer particular cottage
MATCH CP-Barrel whitewashed wooden barrel
MATCH CP-Basket woven reed basket
MATCH SB-Step Sea Breeze Tavern, Front Steps
MATCH Lockup Mist Harbor Lockup, Yard
MATCH WGT West Guardtower
MATCH EGT East Guardtower
MATCH CobblestonePath [Cobblestone Path]
MATCH Table2Comm Table]
MATCH Pub2Comm Pub]
MATCHWAIT
CobblestonePath:
put Look
MATCH SE southeast, northwest
MATCH SW northeast, southwest
MATCH N north, south
MATCH CP-East Exquisitely crafted ornate signs
MATCH CP-West path to the east leads into
MATCH EAST Obvious paths: east, west
MATCHWAIT
EAST:
move e
GOTO Initial
CP-West:
move e
move e
move e
GOTO Initial
CP-East:
move w
move w
move w
GOTO Initial
SE:
move se
GOTO Initial
SW:
move sw
GOTO Initial
N:
move n
GOTO Initial
CP-Gate:
move se
move se
move se
GOTO Initial
CP-VGate:
move sw
move sw
move sw
GOTO Initial
CP-WGate:
move sw
move sw
GOTO Initial
CP-Gatehouse:
move n
move n
move n
move n
GOTO Initial
CP-Healer:
move n
move n
GOTO Initial
CP-Barrel:
move n
GOTO Initial
CP-Basket:
move s
move s
GOTO Initial
SB-Step:
move s
move s
move s
GOTO Initial
TD:
move e
move e
move s
move s
GOTO Main
TR:
move w
move w
move s
move s
GOTO Main
TX:
move s
move s
GOTO Main
TA:
move e
GOTO Initial
HD:
move e
move e
move s
GOTO Main
HR:
move w
move w
move s
GOTO Main
HX:
move s
GOTO Main
H-Bou:
move e
move s
GOTO Main
H-Reg:
move w
move s
GOTO Main
GD:
move e
move e
GOTO Main
GR:
move w
move w
GOTO Main
GB:
move w
GOTO Main
GL:
move e
GOTO Main
OD:
move e
move e
move n
GOTO Main
OR:
move w
move w
move n
GOTO Main
OX:
move n
GOTO Main
WD:
move e
move e
move n
move n
GOTO Main
WR:
move w
move w
move n
move n
GOTO Main
WX:
move n
move n
GOTO Main
W-Bake:
move w
move n
move n
GOTO Main
W-Furrier:
move e
move n
move n
GOTO Main
O-Hall:
move e
move n
GOTO Main
O-Court:
move w
move n
GOTO Main
Lockup:
put go gate
move e
GOTO Initial
WGT:
move e
GOTO Initial
EGT:
move w
GOTO Initial
Main:
pause 1
ECHO ======================================
ECHO Durfin's Travel Script for Frostacres
ECHO
ECHO Where shall we go? [enter number]
ECHO
ECHO 1. A Pub Table
ECHO 2. Bank
ECHO 3. Gemshop
ECHO 4. Pawnshop
ECHO 5. Furrier
ECHO 6. Herbalist
ECHO
ECHO ======================================
MATCH Comm2Table 1
MATCH Comm2Bank 2
MATCH Comm2Gem 3
MATCH Comm2Pawn 4
MATCH Comm2Furr 5
MATCH Comm2Herb 6
MATCHWAIT
Pub2Comm:
move w
move out
put go step
move s
move s
move s
move s
move s
Exit
Table2Comm:
move out
move w
move out
put go step
move s
move s
move s
move s
move s
Exit
Comm2Table:
move n
move n
move n
move n
move n
put go step
put go ent
move e
put go table
Exit
There:
exit
Comm2Bank:
move e
put go bank
put go arch
pause 1
ECHO
ECHO ==================================================
ECHO Cough when you are ready to go back to the commons.
ECHO ==================================================
ECHO
WAITFOR You cough
put go arch
move out
move w
EXIT
Comm2Gem:
move n
put go gemshop
pause 1
ECHO
ECHO ==================================================
ECHO Cough when you are ready to go back to the commons.
ECHO ==================================================
ECHO
WAITFOR You cough
move out
move s
EXIT
Comm2Pawn:
move e
move e
put go dwell
pause 1
ECHO
ECHO ==================================================
ECHO Cough when you are ready to go back to the commons.
ECHO ==================================================
ECHO
WAITFOR You cough
put go door
move w
move w
EXIT
Comm2Furr:
move s
move s
move w
put go shop
pause 1
ECHO
ECHO ==================================================
ECHO Cough when you are ready to go back to the commons.
ECHO ==================================================
ECHO
WAITFOR You cough
move out
move e
move n
move n
EXIT
Comm2Herb:
move n
move w
move w
put go cott
pause 1
ECHO
ECHO ==================================================
ECHO Cough when you are ready to go back to the commons.
ECHO ==================================================
ECHO
WAITFOR You cough
move out
move e
move e
move s
EXIT