View Full Version : experience question
DrZaius
04-28-2007, 03:13 AM
Hi everyone,
I'm not sure if this is an old-wive tale or not, but I've always thought that while at a node, you absorb experience faster if you're sitting, empty handed, in stance offensive. Are any or all of these backed up somewhere?
Thanks.
GuildRat
04-28-2007, 03:19 AM
emty handed yes....in offensive...not so sure about
AestheticDeath
04-28-2007, 10:36 AM
i tested the empty hands not to long ago, and found no difference
Bobmuhthol
04-28-2007, 01:43 PM
There is no factor that affects experience (other than the obvious) except for injuries. Position does not. Stance does not. Holding or not holding items does not. Injuries only.
Celephais
04-28-2007, 02:17 PM
i tested the empty hands not to long ago, and found no difference
Did you test this in a "safe" area like a town vs an "unsafe" area like a hunting ground? I vaguely remember there being ways alleviate some of the penalty by being on the field via things like equipment/stance.
This could be bunk though... and it's useless in the fact that if you're looking for the best exp absorbtion, you should be in town.
RichardCranium
04-28-2007, 04:25 PM
From Krakiipedia:
Absorbing experience
Experience absorption is affected by a number of factors, including one's physical location in the game, one's status with regard to a group, and even health.
On-node
Base rate - a number dictated by one's LOG stat
Pool size - for every 200 unabsorbed exp in one's pool, one absorbs an extra experience point per pulse
Group - if you are a member of a group, you get one extra experience point per pulse
In town off-node
Base rate - a number dictated by one's LOG stat, usually a few lower than the on-node base rate
Pool size - for every 200 unabsorbed exp in one's pool, one absorbs an extra experience point per pulse
Group - if you are a member of a group, you get one extra experience point per pulse
Weapons - carrying a weapon or shield in one's hands decreases the rate of experience absorption
Other areas
Base rate - a number dictated by one's LOG stat, usually a few lower than the in town base rate
Pool size - for every 200 unabsorbed exp in one's (pool - 200), one absorbs an extra experience point per pulse
Group - if you are a member of a group, you get one extra experience point per pulse
Weapons - carrying a weapon or shield in one's hands decreases the rate of experience absorption
The "other" rooms are normally out of town, though strangely, some rooms (such as the courtyard of the Warrior's Guild in Wehnimer's Landing) that are in towns count as if they were out of town.
Other factors
Injuries - for major head injuries or nerve damage, the rate of experience absorption is severely diminished
Death's sting - if one has decayed or suffered a spirit death recently, then only a fraction of the experience is absorbed from your pool
Hard cap - there is a hard cap of 40 experience per pulse that was implemented once the bounty system allowed characters to get very extreme levels of saturation. This cap is of course before Gift of Lumnis or other experience multipliers are taken into consideration.
Drisco
04-29-2007, 01:46 PM
I duno I think the group thing is a joke. IMO
Celephais
04-29-2007, 01:49 PM
I duno I think the group thing is a joke. IMO
Unless my sarcasm detector is broken, you're wrong, I have tested this. Being grouped will up your exp absorbtion rate.
Latrinsorm
04-29-2007, 02:36 PM
That would be a great policy to adapt on Simu's part though. Announce mech changes and then when they don't happen say "hey man it was just a goof".
Drisco
04-29-2007, 04:50 PM
Unless my sarcasm detector is broken, you're wrong, I have tested this. Being grouped will up your exp absorbtion rate.
Heh Calm down its not broken... You took what I said wrong( althought I didn't really didnt make it clear). What I was trying to say is I dont understand why they would up your exp absorbtion if your in a group. It's stupid and pointless. IMO ( I'm mostly a solo hunter for RP reasons.)
Celephais
04-29-2007, 05:12 PM
Heh Calm down its not broken... You took what I said wrong( althought I didn't really didnt make it clear). What I was trying to say is I dont understand why they would up your exp absorbtion if your in a group. It's stupid and pointless. IMO ( I'm mostly a solo hunter for RP reasons.)
They want to encourage people to socialize, instead of just holing up at a table all alone. I'm a solo hunter for RP reasons too... I don't like to RP, and I don't have to when I'm alone.
Meges
04-30-2007, 12:44 AM
I've also tested and confirmed the group benefit a while back. I keep all my guys in groups and I guess, while negligible in the short term, it adds up over time.
Meges
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