That Jay
04-25-2007, 12:38 AM
I am considering finally liquidating the last of my items in Prime. I am listening to offers. Some of these are not cheap. (For purposes of non-silver offers, I value each million at $14.00) If an offer is sufficiently high enough I shall put that item up with that offer as a starting bid. Here are the items:
1. A bent gold ring.
The ring appears to be made of interleaved gold and brass. It is difficult to tell if the gold is real without damaging the ring itself. The pattern made by the two metals seems to have no purpose and almost appears to shift into new designs as you move it about in your hand.
This is a summoning ring. A character wears it and removes it. It is then set to that character. The next character that wears the ring can then TURN the ring and the person it is set to will appear next to them if they are within normal teleport ring range and limitations. Good for rescues of loved ones or MA'ed players.
You slide a bent gold ring onto your finger.
>turn ring
Truebeard suddenly appears!
2. Five dwarven warblades.
a gold-hilted warblade inscribed with dwarven runic letters 'Orin'
a gold-hilted warblade inscribed with dwarven runic letters 'Farouk'
a gold-hilted warblade inscribed with dwarven runic letters 'Ottar'
a gold-hilted warblade inscribed with dwarven runic letters 'Manser'
a gold-hilted warblade inscribed with dwarven runic letters 'Iubdan'
The warblade is forged of some unknown alloy that is extremely light and flexible, yet remains highly resilient. The metal gleams with a bluish hue. The edge of the warblade is honed to an uncommon sharpness. Inscribed along the length of the blade are ancient runes of some forgotten origin.
These are 5 of a set of 7 warblades designed by GM Ophion. Their exact workings and limitations have never been fully discovered but here is what I have guessed. Each has a base enchant of 3x. This enchant can occasionally rise higher based on level (a capped character had an AS of +28 and a 80th level character had an AS of +22). These enchants do not seem to be constant and vary based upon what I do not know. THE WEAPONS ALWAYS FLARE. Each swing. Each and every single time. f you mstrike, the weapon will flare on each swing. The flares strength INCREASES with each warblade used and swung at least once in the GROUP of characters hunting. One warblade seems to max at a flare damage of 15 points. Three seems to max at 30 points. I do not know what the max for four or five is. The number of warblades in the group determines the kind of flare, beginning with fire, then ice, then unknown and ending, supposedly, with plasma. It is believed that these are the blades referred to in the official Simu dwarven history:
"Shortly after the Witch Winter of 4628, Hendor was lost to Queen Issyldra, the Ice Witch. Those dwarves that did survive took to the underground mines with the bulk of their clansmen. The dwarves stood with the Humans against the Ice Witch, but her power and minions drove all the defenders back for nearly two years. During this time, seven magical blades were crafted to defeat the Ice Queen, crafted from the very flows of Eonak's Belt. Before the blades were finished, Issyldra was defeated by the Humans, but her minions remained and scattered about the lands. The blades were given to the seven strongest warriors of all the dwarven miners, and in a great battle, Issyldra's remaining minions were defeated, but the seven warriors were killed. In the process, however, the dwarves reclaimed their lost mines, and the Humans retook the northern lands."
Here is their loresong:
Evil and ruin befell the Lands.
Seven strong hearts and seven stout hands,
wielding fire to stem the flow,
Guarded the pass against their foes.
Seven stood in the darkest hour.
Fire in hand, whilst the village did cower.
Against the ancient evil of old,
they stood as one, brave and bold.
Seven blades flashing bright,
mighty brands to pierce the night.
Did set all their foes a'straight,
withering them in ruint fate.
Aelthed, Orin, were the first to fall,
Five now stood and fought for all.
Farouk, Karo, followed soon,
Three blades still shined against the moon.
Three blades left began to fade.
Without all seven their doom was made.
Iubdan, Manser, fought till death,
with ebbing strength and waning breath.
Ottar held his blade up high.
Lightning crashed against the sky.
Seven blades their powers meshed,
to cleave asunder demon flesh.
With fading breath and dying sight,
Ottar passed beyond the Light.
The weapons great, their wielders strong.
Together these blades shall right the wrong.
Seven blades, each with a light,
came together in blazing might.
Separate, each had a fire.
Brought together they formed a pyre.
The village free, the seven dead,
Weapons were laid beside each head.
And if the lores of old ring true,
Seven blades shall rise anew.
I am also willing to release the names Ottar, Iubdan, Manser and Aethled to potential buyers of the weapons if they wish to roll up like named descendants of the original dwarves.
I will post clips of the weapons in action in a subsequent post.
3. a stuffed miniature sewer rat
This adorable stuffed sewer rat is a small rendition of the large sewer rats that roam Elanthia's underground. However, it does not possess the pointed teeth or sharp claws of its live relative, but rather has soft padded paws, attentive emerald eyes, and a shy smile. It has a tag dangling from its neck.
There appears to be something written on it.
In the Common language, it reads:
HUG ME!
>hug rat
You give your miniature sewer rat a warm hug.
A little rat's voice squeaks, "I'm not lonely anymore now that I'm with you, Jeeves."
>hug rat
You give your miniature sewer rat a warm hug.
A little rat's voice squeaks, "I hope you like me, Jeeves, because I sure love you."
>hug rat
You give your miniature sewer rat a warm hug.
A little rat's voice squeaks, "You're the best, Jeeves!"
>hug rat
You give your miniature sewer rat a warm hug.
A little rat's voice squeaks, "I could rest in your arms for hours, Jeeves."
I have no idea how many different sickeningly cute sayings it has.
4. a finely-woven green straw picnic basket trimmed with a bright red ribbon
Once a day, RUB to fill the basket with an entire picnic lunch and blanket.
>look in basket
In the straw picnic basket you see a glass of clear spring water, a glass of white wine, a glass of red wine, a glass of clear spring water, a flaky cherry croissant, a flaky wild blueberry croissant, a wedge of sharp cheddar cheese, a wedge of soft herbed cheese, a single red rose and a large soft blue blanket.
5. a bottle of aged champagne
Can be POURed to produce (I believe) 6 glasses of champagne a day.
>open champ
You tug on the bottle's stopper until it comes out with a loud *POP!*
>pour champ
As you tip your bottle to pour some champagne into your hand, a glass materializes and catches the fluid instead. Cheers!
>glance
You glance down to see a glass of aged champagne in your right hand and a bottle of aged champagne in your left hand.
(If sold I will include a nice alterer champagne bucket to keep it in. "an elegant silver champagne bucket adorned with a ring of crystalline icicles")
6. a rounded brown bowler
The bowler is simple, constructed from several layers of pressed coarse cloth with a thick paper interior. It is symmetrically shaped to make it easy to wear without worrying about whether the front is at the front or not.
Scripted.
>bow bowler
You remove your rounded brown bowler and, holding it upside down in both hands, bow politely from the waist before returning your bowler to your head.
>bow bowler
You remove your rounded brown bowler and, holding it upside down in both hands, bow politely from the waist before returning your bowler to your head.
>rub bowler
You remove your rounded brown bowler quickly and polish it rapidly with your forearm. It doesn't shine any better, but you beam at it with satisfaction and return it to your head.
>push bowler
You tilt your rounded brown bowler back on your head, close one eye and scratch your forehead quizzically.
>turn bowler
You swipe at the front of your rounded brown bowler, causing it to spin completely around on your head.
>pull bowler
You pull the brim of your rounded brown bowler down over your eyes and lean against the nearest object to take a little snooze.
(Unknown if more scripts)
7. a giantman fighter puppet
Heavily scripted puppet that can become any race and any profession (except Paladins) with any profession alternate name)
>exa puppet
Looking at a giantman fighter puppet you see a proud little doll that is waving a glaes club and wearing some plate mail.
There appears to be something written on it.
>read puppet
Verbs that can be used with the puppet.
Beam Chuckle Glare Hug Look Turn Rub
Punish Frown Grin Kiss Nod Wave Pinch
Bow Glance Laugh Punch Slap Whisper Shake
Syntax for whisper: WHISPER PUPPET [TEXT]
>whis puppet Hail and well met!
A giantman fighter puppet exclaims, "Hail and well met!"
>grin pupp
A giantman fighter puppet lets out a big toothy grin.
8. a furry grey dormouse clasp
An altered garbage eating "goat" pin.
The grey dormouse clasp is so lifelike you almost swear it could move. The emerald eyes seem to have a life all their own. It is as if they were searching for food. You aren't really sure but you could have sworn you saw it stick its tongue out licking its lips. Were it alive you would judge the grey dormouse clasp's condition to be average! It looks like it is aware of your every action!
>point dor at nail
Pointing your grey dormouse clasp at a scratched nail you hold flat in the palm of your hand, you indicate the scrumptious morsel is for him if he would like it. Without hesitation it greedily snatches the nail from your hand and gobbles it down!
9. a small silver case
The small, round case is formed of gleaming silver, strands. On one edge of the case, a tiny arrow sits atop a small stem. Surrounding the stem are various engravings. The arrow is currently pointing at the image of a Centaur profiled against a bright moon.
Scripted stopwatch.
>tap case
You gently tap on your case.
>tap case
A squeaky voice pipes out, "It's only been 1 seconds since you did that before -- lemme alone!
>open case
A tiny creature pops up from Jeeves's case and shouts, "It's nine fifteen Centaur Standard time! Now, lemme get some sleep!" With that, the bizarre critter disappears once more, snapping the lid shut behind itself.
>turn case
You turn the stem on your case so that the arrow points to a Myklian.
>turn case
You turn the stem on your case so that the arrow points to a Puma.
>turn case
You turn the stem on your case so that the arrow points to an Elf.
>turn case
You turn the stem on your case so that the arrow points to a Centaur.
>rub case
You gently rub your case until a sun shimmers into sight on the case where a moon once was.
>poke case
You push the small lever on your case.
A tiny, muffled voice pipes out, "It's Tilamaires, Olaesta 24!"
(different time zones, AM/PM and date)
I think it has a cute loresong with the miniature demon inside too. I think the watch is off by one hour but I have never assisted to have it fixed.
10. a toy rubber tree plant
A perfect miniature replica of "Fiscus elastica," the plant stands upright with nary a lean to left or right, in a simple wicker basket. Its leaves have been cleverly sewn of dark leather to resemble the glistening sheen of broad, freshly misted fronds.
(scripted toy)
>turn plant
You wind up your toy rubber tree plant and release it.
The toy rubber tree plant shivers suddenly and you hear a small muffled *THOOM*! At the base of the plant, the source of the ruckus appears to be a small red ant that, as incredulous as it may seem, appears to be trying to knock the plant over by repeatedly charging into it! Again, a muffled *THOOM* is heard followed by a high-pitched, "TIMBER!" and the plant slowly topples over and lies still.
11. a faceted white crystal case
Crafted in the shape of a crescent moon, this hand-blown case is perfectly sized to hold a pair of small containers. A looped handle of thin spiralled glass makes the container easy to lift or carry. On the base of the case, the artisan has engraved the image of a tong, perhaps their trademark symbol or signature.
>look in case
In the white crystal case you see a faceted crystal salt shaker and a faceted crystal pepper mill.
>get mill
You remove a faceted crystal pepper mill from in your white crystal case.
>turn mill
You turn the crank of your crystal pepper mill several times, the spice within grinding into a small enough size to trickle out of the long-stemmed container.
>get shaker
You remove a faceted crystal salt shaker from in your white crystal case.
>shake shaker
Several hard shakes of your crystal salt shaker should be more than enough to inundate your food with the spice. A flurry of spice rains down.
Scripted salt and pepper.
More items as I find them.
Email offers to UninvitedX@aol.com with the above subject line. Thanks for looking.
1. A bent gold ring.
The ring appears to be made of interleaved gold and brass. It is difficult to tell if the gold is real without damaging the ring itself. The pattern made by the two metals seems to have no purpose and almost appears to shift into new designs as you move it about in your hand.
This is a summoning ring. A character wears it and removes it. It is then set to that character. The next character that wears the ring can then TURN the ring and the person it is set to will appear next to them if they are within normal teleport ring range and limitations. Good for rescues of loved ones or MA'ed players.
You slide a bent gold ring onto your finger.
>turn ring
Truebeard suddenly appears!
2. Five dwarven warblades.
a gold-hilted warblade inscribed with dwarven runic letters 'Orin'
a gold-hilted warblade inscribed with dwarven runic letters 'Farouk'
a gold-hilted warblade inscribed with dwarven runic letters 'Ottar'
a gold-hilted warblade inscribed with dwarven runic letters 'Manser'
a gold-hilted warblade inscribed with dwarven runic letters 'Iubdan'
The warblade is forged of some unknown alloy that is extremely light and flexible, yet remains highly resilient. The metal gleams with a bluish hue. The edge of the warblade is honed to an uncommon sharpness. Inscribed along the length of the blade are ancient runes of some forgotten origin.
These are 5 of a set of 7 warblades designed by GM Ophion. Their exact workings and limitations have never been fully discovered but here is what I have guessed. Each has a base enchant of 3x. This enchant can occasionally rise higher based on level (a capped character had an AS of +28 and a 80th level character had an AS of +22). These enchants do not seem to be constant and vary based upon what I do not know. THE WEAPONS ALWAYS FLARE. Each swing. Each and every single time. f you mstrike, the weapon will flare on each swing. The flares strength INCREASES with each warblade used and swung at least once in the GROUP of characters hunting. One warblade seems to max at a flare damage of 15 points. Three seems to max at 30 points. I do not know what the max for four or five is. The number of warblades in the group determines the kind of flare, beginning with fire, then ice, then unknown and ending, supposedly, with plasma. It is believed that these are the blades referred to in the official Simu dwarven history:
"Shortly after the Witch Winter of 4628, Hendor was lost to Queen Issyldra, the Ice Witch. Those dwarves that did survive took to the underground mines with the bulk of their clansmen. The dwarves stood with the Humans against the Ice Witch, but her power and minions drove all the defenders back for nearly two years. During this time, seven magical blades were crafted to defeat the Ice Queen, crafted from the very flows of Eonak's Belt. Before the blades were finished, Issyldra was defeated by the Humans, but her minions remained and scattered about the lands. The blades were given to the seven strongest warriors of all the dwarven miners, and in a great battle, Issyldra's remaining minions were defeated, but the seven warriors were killed. In the process, however, the dwarves reclaimed their lost mines, and the Humans retook the northern lands."
Here is their loresong:
Evil and ruin befell the Lands.
Seven strong hearts and seven stout hands,
wielding fire to stem the flow,
Guarded the pass against their foes.
Seven stood in the darkest hour.
Fire in hand, whilst the village did cower.
Against the ancient evil of old,
they stood as one, brave and bold.
Seven blades flashing bright,
mighty brands to pierce the night.
Did set all their foes a'straight,
withering them in ruint fate.
Aelthed, Orin, were the first to fall,
Five now stood and fought for all.
Farouk, Karo, followed soon,
Three blades still shined against the moon.
Three blades left began to fade.
Without all seven their doom was made.
Iubdan, Manser, fought till death,
with ebbing strength and waning breath.
Ottar held his blade up high.
Lightning crashed against the sky.
Seven blades their powers meshed,
to cleave asunder demon flesh.
With fading breath and dying sight,
Ottar passed beyond the Light.
The weapons great, their wielders strong.
Together these blades shall right the wrong.
Seven blades, each with a light,
came together in blazing might.
Separate, each had a fire.
Brought together they formed a pyre.
The village free, the seven dead,
Weapons were laid beside each head.
And if the lores of old ring true,
Seven blades shall rise anew.
I am also willing to release the names Ottar, Iubdan, Manser and Aethled to potential buyers of the weapons if they wish to roll up like named descendants of the original dwarves.
I will post clips of the weapons in action in a subsequent post.
3. a stuffed miniature sewer rat
This adorable stuffed sewer rat is a small rendition of the large sewer rats that roam Elanthia's underground. However, it does not possess the pointed teeth or sharp claws of its live relative, but rather has soft padded paws, attentive emerald eyes, and a shy smile. It has a tag dangling from its neck.
There appears to be something written on it.
In the Common language, it reads:
HUG ME!
>hug rat
You give your miniature sewer rat a warm hug.
A little rat's voice squeaks, "I'm not lonely anymore now that I'm with you, Jeeves."
>hug rat
You give your miniature sewer rat a warm hug.
A little rat's voice squeaks, "I hope you like me, Jeeves, because I sure love you."
>hug rat
You give your miniature sewer rat a warm hug.
A little rat's voice squeaks, "You're the best, Jeeves!"
>hug rat
You give your miniature sewer rat a warm hug.
A little rat's voice squeaks, "I could rest in your arms for hours, Jeeves."
I have no idea how many different sickeningly cute sayings it has.
4. a finely-woven green straw picnic basket trimmed with a bright red ribbon
Once a day, RUB to fill the basket with an entire picnic lunch and blanket.
>look in basket
In the straw picnic basket you see a glass of clear spring water, a glass of white wine, a glass of red wine, a glass of clear spring water, a flaky cherry croissant, a flaky wild blueberry croissant, a wedge of sharp cheddar cheese, a wedge of soft herbed cheese, a single red rose and a large soft blue blanket.
5. a bottle of aged champagne
Can be POURed to produce (I believe) 6 glasses of champagne a day.
>open champ
You tug on the bottle's stopper until it comes out with a loud *POP!*
>pour champ
As you tip your bottle to pour some champagne into your hand, a glass materializes and catches the fluid instead. Cheers!
>glance
You glance down to see a glass of aged champagne in your right hand and a bottle of aged champagne in your left hand.
(If sold I will include a nice alterer champagne bucket to keep it in. "an elegant silver champagne bucket adorned with a ring of crystalline icicles")
6. a rounded brown bowler
The bowler is simple, constructed from several layers of pressed coarse cloth with a thick paper interior. It is symmetrically shaped to make it easy to wear without worrying about whether the front is at the front or not.
Scripted.
>bow bowler
You remove your rounded brown bowler and, holding it upside down in both hands, bow politely from the waist before returning your bowler to your head.
>bow bowler
You remove your rounded brown bowler and, holding it upside down in both hands, bow politely from the waist before returning your bowler to your head.
>rub bowler
You remove your rounded brown bowler quickly and polish it rapidly with your forearm. It doesn't shine any better, but you beam at it with satisfaction and return it to your head.
>push bowler
You tilt your rounded brown bowler back on your head, close one eye and scratch your forehead quizzically.
>turn bowler
You swipe at the front of your rounded brown bowler, causing it to spin completely around on your head.
>pull bowler
You pull the brim of your rounded brown bowler down over your eyes and lean against the nearest object to take a little snooze.
(Unknown if more scripts)
7. a giantman fighter puppet
Heavily scripted puppet that can become any race and any profession (except Paladins) with any profession alternate name)
>exa puppet
Looking at a giantman fighter puppet you see a proud little doll that is waving a glaes club and wearing some plate mail.
There appears to be something written on it.
>read puppet
Verbs that can be used with the puppet.
Beam Chuckle Glare Hug Look Turn Rub
Punish Frown Grin Kiss Nod Wave Pinch
Bow Glance Laugh Punch Slap Whisper Shake
Syntax for whisper: WHISPER PUPPET [TEXT]
>whis puppet Hail and well met!
A giantman fighter puppet exclaims, "Hail and well met!"
>grin pupp
A giantman fighter puppet lets out a big toothy grin.
8. a furry grey dormouse clasp
An altered garbage eating "goat" pin.
The grey dormouse clasp is so lifelike you almost swear it could move. The emerald eyes seem to have a life all their own. It is as if they were searching for food. You aren't really sure but you could have sworn you saw it stick its tongue out licking its lips. Were it alive you would judge the grey dormouse clasp's condition to be average! It looks like it is aware of your every action!
>point dor at nail
Pointing your grey dormouse clasp at a scratched nail you hold flat in the palm of your hand, you indicate the scrumptious morsel is for him if he would like it. Without hesitation it greedily snatches the nail from your hand and gobbles it down!
9. a small silver case
The small, round case is formed of gleaming silver, strands. On one edge of the case, a tiny arrow sits atop a small stem. Surrounding the stem are various engravings. The arrow is currently pointing at the image of a Centaur profiled against a bright moon.
Scripted stopwatch.
>tap case
You gently tap on your case.
>tap case
A squeaky voice pipes out, "It's only been 1 seconds since you did that before -- lemme alone!
>open case
A tiny creature pops up from Jeeves's case and shouts, "It's nine fifteen Centaur Standard time! Now, lemme get some sleep!" With that, the bizarre critter disappears once more, snapping the lid shut behind itself.
>turn case
You turn the stem on your case so that the arrow points to a Myklian.
>turn case
You turn the stem on your case so that the arrow points to a Puma.
>turn case
You turn the stem on your case so that the arrow points to an Elf.
>turn case
You turn the stem on your case so that the arrow points to a Centaur.
>rub case
You gently rub your case until a sun shimmers into sight on the case where a moon once was.
>poke case
You push the small lever on your case.
A tiny, muffled voice pipes out, "It's Tilamaires, Olaesta 24!"
(different time zones, AM/PM and date)
I think it has a cute loresong with the miniature demon inside too. I think the watch is off by one hour but I have never assisted to have it fixed.
10. a toy rubber tree plant
A perfect miniature replica of "Fiscus elastica," the plant stands upright with nary a lean to left or right, in a simple wicker basket. Its leaves have been cleverly sewn of dark leather to resemble the glistening sheen of broad, freshly misted fronds.
(scripted toy)
>turn plant
You wind up your toy rubber tree plant and release it.
The toy rubber tree plant shivers suddenly and you hear a small muffled *THOOM*! At the base of the plant, the source of the ruckus appears to be a small red ant that, as incredulous as it may seem, appears to be trying to knock the plant over by repeatedly charging into it! Again, a muffled *THOOM* is heard followed by a high-pitched, "TIMBER!" and the plant slowly topples over and lies still.
11. a faceted white crystal case
Crafted in the shape of a crescent moon, this hand-blown case is perfectly sized to hold a pair of small containers. A looped handle of thin spiralled glass makes the container easy to lift or carry. On the base of the case, the artisan has engraved the image of a tong, perhaps their trademark symbol or signature.
>look in case
In the white crystal case you see a faceted crystal salt shaker and a faceted crystal pepper mill.
>get mill
You remove a faceted crystal pepper mill from in your white crystal case.
>turn mill
You turn the crank of your crystal pepper mill several times, the spice within grinding into a small enough size to trickle out of the long-stemmed container.
>get shaker
You remove a faceted crystal salt shaker from in your white crystal case.
>shake shaker
Several hard shakes of your crystal salt shaker should be more than enough to inundate your food with the spice. A flurry of spice rains down.
Scripted salt and pepper.
More items as I find them.
Email offers to UninvitedX@aol.com with the above subject line. Thanks for looking.