View Full Version : need help on training
joe p
04-15-2007, 07:38 PM
hello all if i could get some help please that would be nice=)
i am training my sorc from level 0 and would love some advice on it=)
my stats are:
Statistic Bonus
Constitution (CON) : 85 ... 12
Dexterity (DEX) : 62 ... 16
Discipline (DIS) : 68 ... -1
Logic (LOG) : 62 ... 6
Intuition (INT) : 73 ... 16
Strength (STR) : 88 ... 19
Agility (AGL) : 73 ... 16
Influence (INF) : 38 ... -11
Wisdom (WIS) : 62 ... 11
Aura (AUR) : 49 ... 10
when i put these stats in the trainer excel sheet at 100 training my stats will be
Inter-Level
Modified
Stats
Level 0 100
STR 88 100
CON 85 100
DEX 62 100
AGL 73 100
DIS 68 100
AUR P,M 49 100
LOG 62 100
INT 73 100
WIS S,M 62 100
INF 38 79
so mainly im looking on advice on how i should train him(runestone, shield/sword,...etc) THANKS IN ADVANCE=)
TheEschaton
04-15-2007, 07:46 PM
It all depends on what you want your sorceror to be, RP wise. These tend to be the choices: ubar dark 1337 scary guy, whiny bitch, dark elven whiny bitch, necromancer, demon master, or archer.
-TheE-
RichardCranium
04-15-2007, 08:00 PM
It all depends on what you want your sorceror to be, RP wise. These tend to be the choices: ubar dark 1337 scary guy, whiny bitch, dark elven whiny bitch, necromancer, demon master, or archer.
-TheE-
WTF?
TheEschaton
04-15-2007, 08:10 PM
Just throwing it out there. I believe Ash's sorc was having some success with archery, as was Xy's sorc.
-TheE-
AestheticDeath
04-15-2007, 08:54 PM
yeah shimmerain was using 117 and archery in illistim
TheEschaton
04-15-2007, 09:08 PM
no?
AestheticDeath
04-15-2007, 09:29 PM
?
joe p
04-16-2007, 04:07 AM
im looking for him to have a great cs and use runestones for ds thanks
Bobmuhthol
04-16-2007, 04:21 AM
CS is entirely based on stats (unavoidable), spell ranks (plan accordingly), and level (go hunting). I don't claim to be a sorcerer expert, but do you mean runestaves, as opposed to runestones for DS?
im looking for him to have a great cs
You're going to want to have a much higher WISdom stat, if you want this to happen. Also, are you seriously going to play this character all the way to 100? Even if you are, by that time you should be able to afford a fixstat potion. I HIGHLY suggest setting your stats for TP's rather than growth. (ie. increase wisdom and..aura? Whatever main sorc stats are.)
Fallen
04-16-2007, 10:44 AM
He likely means scroll infusion. I would 2x MIU and Arcane Symbols as a runestaff user until you have 101 ranks of MIU, then stop there unless it helps you get a lot of magical ranks for runestaff defense. Continue to 2x Arcane Symbols to help with unlocking scrolls and for spell durations when invoked.
If you want a high CS, you will want to triple spells often. You will have the points to do so if you go Runestaff. For max benefits from tripling, overtrain first in the sorcerer circle (but not above 1.25 above your level, I believe) and aim for a max of 74 ranks in Minor Elemental.
Save overtraining in Minor Spiritual last.
As for specific runestaff training, you would have to ask one of those twig wielders. It isn't my bag.
Celephais
04-16-2007, 10:55 AM
1x pf till max hps
3x spells
1-2x hp
2x AS
2x MIU
1x EMC
1x SMC
Throw some demon/necro lore in to taste
That'll give you your runestaff DS and your best CS training (plenty of threads on spell placement for max sorc cs), very cookiecutter...
best piece of advice I can give you for being a sorc is to stop ending every one of your sentences with =)
Fallen
04-16-2007, 11:21 AM
INF 38 79 >>
I went with that same stat placement, and while all those 100's look nice not everything is perfect. What sucks is Griffin Keens and Warcries are based off your influence stat/Bonus, along with (I would guess) several bard maneuver spells and Empathy. I am frequently receive mondo RT from these maneuvers while other capped sorcerers receive half or even a lesser amount.
It is possible to get stastically higher overall stats by placing them so that while not ALL of them end at 100, you still are slightly better off in some ways. The difference is enough to make me seriously consider getting an Influence bonus enhancive to help make Evarin more perfecterish.
Something to think about, anyway.
Edited to Add: For post cap training, tanking your influence stat will greatly reduce the amount of benefit you can get from training in trading. With the introduction of Cysaegir and now 0% bias for citizens of the FWI, you are missing out on a lot of silvers.
joe p
04-16-2007, 12:53 PM
okay thanks for all the advice people so if i was going to place my stats(best cs and td for a runestaff) for level zero what should they be then since the stats right now really arent placed that good? By the way my sorc is level 72 from gemstone 3 and is being retrained for gemstone 4. so i am rebuilding him from scratch. again thanks for all the advice everyone
Tenzle
05-12-2007, 03:30 PM
How important is spell Aiming to sorcs, As I understood it you want to be fully 2x'd for implosions 111 limb disruption etc.
AestheticDeath
05-12-2007, 04:01 PM
I think the stat placement you had was fine. I would either tank influence, or constitution.
Necromancer
05-14-2007, 12:23 PM
As usual, I'm going to toss in some dissenting opinions.
1. Don't 3x in spells. It's a horrendous waste of your TPs for very little benefit. You can viably be 2x in spells for life, and you'll never feel a major CS crunch- this is particularly true if you're already starting out in the 50s (which is what your sorcerer will likely be) I suggest between 2.25-2.5x in spells.
2. When it comes to overtraining spells, to clarify, you never want to go over 20 spell ranks above your level. Personally, I always had my sorcerer at about 2.25x in spells, and his CS was always great because I tanked my sorcery circle to about 10 above his level. I suggest doing the same.
3. Don't bother 2x'ing in MIU. You want to get yourself to around 90 ranks, and that should allow you to unlock any scroll. After that, of course, keep yourself at 1x overall for the DS (so 100 ranks at level 100). 2x AS is a must, and one of my biggest regrets is that I didn't do it until my sorcerer was in his 80s.
4. Spell Aiming is important, but if you are at higher levels 2x is far from necessary. You want 1x minimally, of course. That will be more than enough for your focused implosion. If you do want to bolt or use focused limb disruption, then you'll want to 2x. Personally I'm not a fan. At cap, that's 1,000 extra TPs to use 3 spells: two of which are already fully usable without 2x in SA.
5. Trading is overrated. Having said that, I did get myself 10 ranks for the chalk discount. The higher your INF bonus, the more ranks you need to "unlock" that bonus.
6. If you can still change your stats, I agree that you should switch things around a bit. Don't get WIS and AUR on the level 100 plan; it's just silly. You need the spirit, they affect several spells, and the CS bonus is nice. (not to mention the TP bonus; remember that you double those values for TP calcluatlions, and that AURA affects both ptps and mtps)
7. Don't forget your lores. I'd go for at least 1x in lores combined. Either go all the way to 1x in one of them, or split it as you see fit. Personally, since I've always valued a sorcerer who was good at, well, everything, I found 2x in lores to be invaluable.
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