Danical
04-03-2007, 04:50 PM
--Checkpcs is not working properly
[Ruined Temple, Third Floor]
You notice a siren (stunned).
Also here: xxxxxx
Obvious paths: north, east
>
[temple]>prep 1002
[temple]>cast at siren
You can't go there.
>
Wait 1 sec.
>
You don't have a spell prepared!
>
[temple]>prep 1002
[temple]>cast at siren
You change your tune slightly, adding the element for Vibration Chant to your song...
Your spellsong is ready.
if checkpcs
$mobs = Array.new
end
checknpcs
$mobs = $npcs
if $mobs
<do stuff>
I've tried $mobs = nil, $mobs.clear and $mobs = false None work consistently. It does this roughly 10% of the time. That is, of course, it actually captures the NPCs in the room.
--Checknpcs is not working properly
[Ruined Temple, Third Floor]
[temple]>e
You notice a triton radical.
Obvious paths: north, east
>
[Ruined Temple, Third Floor]
>
[Ruined Temple, Third Floor]
[temple]>s
You notice a triton combatant.
Obvious paths: south, southwest
--Checkfried is not working properly
[Ruined Temple, Third Floor]
You notice a siren (stunned).
Also here: xxxxxx
Obvious paths: north, east
>
[temple]>prep 1002
[temple]>cast at siren
You can't go there.
>
Wait 1 sec.
>
You don't have a spell prepared!
>
[temple]>prep 1002
[temple]>cast at siren
You change your tune slightly, adding the element for Vibration Chant to your song...
Your spellsong is ready.
if checkpcs
$mobs = Array.new
end
checknpcs
$mobs = $npcs
if $mobs
<do stuff>
I've tried $mobs = nil, $mobs.clear and $mobs = false None work consistently. It does this roughly 10% of the time. That is, of course, it actually captures the NPCs in the room.
--Checknpcs is not working properly
[Ruined Temple, Third Floor]
[temple]>e
You notice a triton radical.
Obvious paths: north, east
>
[Ruined Temple, Third Floor]
>
[Ruined Temple, Third Floor]
[temple]>s
You notice a triton combatant.
Obvious paths: south, southwest
--Checkfried is not working properly