Fallen
03-27-2007, 03:47 PM
Lock numbers update ? on 3/27/2007 1:36:19 AM
https://www.play.net/forums/messages.asp?forum=102&category=28&topic=19&message=8141
IOI: 4
I just wanted to update you guys that Warden and I have reached a set of numbers that we both feel is reasonable for the updated locks. This is still subject to change, but it is likely to be the final version, so I wanted to make you aware of the gist of the changes.
First, we plan to remove the level-based component from 403, leaving the Pick Locks skill, Minor Elemental ranks, and Dexterity bonus as the factors, weighted the same as they are now. As a result, 403 will provide a smaller bonus than it did previously, and the bonus will be flatter (grow more slowly) than before.
At the same time, we'll be modifying the basic lockpicking equation to increase the Pick Locks skill contribution by 25%; in effect, you will be treated as if your Pick Locks skill is 25% higher than it really is.
The net effect of the previous two changes is that being an good lockpicker will have more to do with one's training in Pick Locks than whether one knows 403. As well, most pickers will see their max lock increase somewhat, especially those with a lot of skill.
Finally, the lock range for basically every creature in the game will be changing, in some cases by several hundred points. Most creatures will see their lock ranges increase on average. When these changes go live, you should be cautious for a little while until you get used to both your new max and the lock ranges for various creatures. We'll reiterate these details when the actual roll in of the changes approaches.
The details of this are still subject to change, and are not being deployed in the immediate future. Now that lock numbers are dealt with, we have to perform a similar analysis for trap numbers, which may or may not see analogous changes.
- Consigliere Ildran, Shizlock Holmesplice
https://www.play.net/forums/messages.asp?forum=102&category=28&topic=19&message=8141
IOI: 4
I just wanted to update you guys that Warden and I have reached a set of numbers that we both feel is reasonable for the updated locks. This is still subject to change, but it is likely to be the final version, so I wanted to make you aware of the gist of the changes.
First, we plan to remove the level-based component from 403, leaving the Pick Locks skill, Minor Elemental ranks, and Dexterity bonus as the factors, weighted the same as they are now. As a result, 403 will provide a smaller bonus than it did previously, and the bonus will be flatter (grow more slowly) than before.
At the same time, we'll be modifying the basic lockpicking equation to increase the Pick Locks skill contribution by 25%; in effect, you will be treated as if your Pick Locks skill is 25% higher than it really is.
The net effect of the previous two changes is that being an good lockpicker will have more to do with one's training in Pick Locks than whether one knows 403. As well, most pickers will see their max lock increase somewhat, especially those with a lot of skill.
Finally, the lock range for basically every creature in the game will be changing, in some cases by several hundred points. Most creatures will see their lock ranges increase on average. When these changes go live, you should be cautious for a little while until you get used to both your new max and the lock ranges for various creatures. We'll reiterate these details when the actual roll in of the changes approaches.
The details of this are still subject to change, and are not being deployed in the immediate future. Now that lock numbers are dealt with, we have to perform a similar analysis for trap numbers, which may or may not see analogous changes.
- Consigliere Ildran, Shizlock Holmesplice