DaCapn
03-26-2007, 12:01 PM
Okay, so we all know this debate: Is there some kind of hidden maneuver penalty which only surfaces in some super secret hidden formulas that requires armor use training above the 'normal' level?
A little background if you want it right here or haven't seen it (straight from play.net... and we all know how reputable that is):
* By training in armor use skill, this roundtime can be reduced. Each 20 points in the skill removes one second of armor-based roundtime. High bonuses in dexterity and agility also offset this penalty.
* The amount of skill required to train off the excess armor hindrance is ((20 * Hindrance) - 10)
* MBP is: AsG 17, RT Addder 9, Action Penalty -20
* Ranks = (Skill - 100) (For the MBP range, at least)
This came from:
http://www.play.net/gs4/info/armory/armor.asp
http://www.play.net/gs4/info/armory/armorplate.asp#metalbreastplate
So I was at 80 ranks for a while... wearing MBP and things were good... but then I saw that I could get a 4th rank of feint and ranks in survival if I dropped to 70 ranks of armor use. Something strange happened when I did this... I got hit by the Icemule gale for the first time in what must be at least a year and this character hunted pretty much exclusively in areas where the gale is active from levels 25-45 (behind the rolaren gate, greater ice giants, pinefar). It was always my assumption that the gale is based off of PT and survival training to see how well you can 'tough it out.' But then I assisted and the GM said it was like dodging a maneuver...
So I was trying to ask whether my armor use training caused me to get hit. Here's what the GM was able to do (the GM was genuinely helpful)... They got into some MBP, changed to my race, changed to my stats, and took on my skills. They upped their armor use skill bonus to 180 (the 80 ranks equivalent) and said "hmmm... it looks like you have some hinderance that I don't." Again... I was at 170 skill or 70 ranks at this time. They cited the "20 ranks to remove 1 point of penalty" rule and got 9*20=180 skill (using RT penalty) and suggested that my high agility/dexterity was able to compensate so I didn't see an RT penalty but that some penalty remained.
This GM does not deal with armor mechanics... but they CAN look at all the hidden numbers that we can't. Frankly, I just wish this information was just posted on the site... but some will choose to play devil's advocate and pretend like they enjoy the mystery.
So far, to the best of my knowledge, it has been shown experimentally that 70 ranks is sufficient for standing from prone, reducing DS penalty to a minimum, and reducing sweep/cheapshot and other open roll maneuver penalties. Logic follows that all other non-open maneuvers would follow the same rule... but we all know there is no logic in Simutronics.
Comments?
A little background if you want it right here or haven't seen it (straight from play.net... and we all know how reputable that is):
* By training in armor use skill, this roundtime can be reduced. Each 20 points in the skill removes one second of armor-based roundtime. High bonuses in dexterity and agility also offset this penalty.
* The amount of skill required to train off the excess armor hindrance is ((20 * Hindrance) - 10)
* MBP is: AsG 17, RT Addder 9, Action Penalty -20
* Ranks = (Skill - 100) (For the MBP range, at least)
This came from:
http://www.play.net/gs4/info/armory/armor.asp
http://www.play.net/gs4/info/armory/armorplate.asp#metalbreastplate
So I was at 80 ranks for a while... wearing MBP and things were good... but then I saw that I could get a 4th rank of feint and ranks in survival if I dropped to 70 ranks of armor use. Something strange happened when I did this... I got hit by the Icemule gale for the first time in what must be at least a year and this character hunted pretty much exclusively in areas where the gale is active from levels 25-45 (behind the rolaren gate, greater ice giants, pinefar). It was always my assumption that the gale is based off of PT and survival training to see how well you can 'tough it out.' But then I assisted and the GM said it was like dodging a maneuver...
So I was trying to ask whether my armor use training caused me to get hit. Here's what the GM was able to do (the GM was genuinely helpful)... They got into some MBP, changed to my race, changed to my stats, and took on my skills. They upped their armor use skill bonus to 180 (the 80 ranks equivalent) and said "hmmm... it looks like you have some hinderance that I don't." Again... I was at 170 skill or 70 ranks at this time. They cited the "20 ranks to remove 1 point of penalty" rule and got 9*20=180 skill (using RT penalty) and suggested that my high agility/dexterity was able to compensate so I didn't see an RT penalty but that some penalty remained.
This GM does not deal with armor mechanics... but they CAN look at all the hidden numbers that we can't. Frankly, I just wish this information was just posted on the site... but some will choose to play devil's advocate and pretend like they enjoy the mystery.
So far, to the best of my knowledge, it has been shown experimentally that 70 ranks is sufficient for standing from prone, reducing DS penalty to a minimum, and reducing sweep/cheapshot and other open roll maneuver penalties. Logic follows that all other non-open maneuvers would follow the same rule... but we all know there is no logic in Simutronics.
Comments?