Fallen
03-20-2007, 09:00 PM
Disclaimer: Not my work. Awesome stuff, though, done by Play.net SN: LAMOREED. Enjoy
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Introduction:
Strength Bonus modifies the amount of weight a player character can hold before breaching the first encumbrance level. Constitution Bonus does not boost this initial encumbrance threshold. Below is the demonstration that each point of Strength Bonus increases weight needed to hit the first level of encumbrance by 1% of the player character?s BodyWEIGHT. It should be noted that Strength Bonus does not affect the amount between thresholds as this remains static value dependant on the player character?s bodyweight; only the initial weight before reaching the encumbrance threshold is increased.
Method:
All characters used in the assessment are essentially naked; they possess no enhancive or worn items. I will withdraw coins until the first level of encumbrance is realized. After this threshold is met, I will then increase the strength of the player character. The difference between the first unmodified encumbrance level and the second strength modified encumbrance level naturally yields the amount of weight increased by Strength Bonus before meeting the first encumbrance level. I will use the following formulas discovered by other players as foundations for my research: modified bodyweight and pound-to-coin.
Modified Bodyweight = {Base Racial Weight * [1 + (Constitution Stat-50 )/200 + (Strength Stat-50 )/200]}
N.B. The Modified Bodyweight formula is slightly off. A more exact measurement of Bodyweight results from using the WEIGH {self} verb. Gather 100 data points and average the total. The necessity of numerous data points has been illuminated by Eric?s research showing the variance of the WEIGH verb.
Pound:Coin = 1:160
Results:
Burghal Gnome Base Racial Weight = 80 pounds
Strength (STR): 98 (9) ... 98 (9)
Constitution (CON): 98 (34) ... 98 (34)
Modified Bodyweight = {80 *[1 + .24 + .24]} = 118.4 pounds
Actual Weight via WEIGH {self} = 118 pounds
Coin Weight before reaching first encumbrance level = 7458 coins
Wizard Strength (i.e. 509: 15 Strength Bonus) Cast on Burghal Gnome
Modified Coin Weight before reaching first encumbrance level = 10290 coins
10290 ? 7458 = 2832
2832 / 15 (Strength Bonus) / 160 (Coin Weight) = 1.18
And
Human Base Racial Weight = 180 pounds
Strength (STR): 96 (28) ... 96 (28)
Constitution (CON): 89 (19) ... 89 (19)
Modified Bodyweight = {180 *[1 + .23 + .195]} = 256.5 pounds
Actual Weight via WEIGH {self} = 255 pounds
Coin Weight before reaching first encumbrance level = 15693 coins
Rank 4 Surge of Strength (i.e. 17 Strength Bonus)
Modified Coin Weight before reaching first encumbrance level = 22629 coins
22629 ? 15693 = 6963
6963 / 17 (Strength Bonus) / 160 (Coin Weight) = 2.55
Conclusion:
Each point of Strength Bonus increases the initial threshold of encumbrance by 1% of the Player Character?s Bodyweight. Constitution does not increase this initial threshold given my testing with 650 (Bear Form).
Discussion:
I cannot pinpoint the amount before a player character reaches the first level of encumbrance. Given the above Burghal Gnome, 9 strength bonus would alleviate 1699.2 (9 *1.18 *160) coin weight leaving a difference of 5758.8 (7458 ? 1699.2). The Human would have a difference of 4269 [15693 ? (28 * 2.55 * 160)] coin weight. Assuming the initial encumbrance level affected by unmodified player strength bonus is the same as modified player strength bonus then the above poses a problem. This leads me to believe the unmodified strength bonus of a player influences the initial encumbrance threshold differently.
Another concern is the double dipping method by which strength bonus is applied to characters of different races. Clearly, giants benefit the most from enhancive strength. For example, a giant with a maximum bodyweight of 355 and rank 5 surge of strength would increase their strength bonus by 20. This, in turn, increases their initial encumbrance threshold by 71 pounds. A similar burghal gnome with the maximum bodyweight of 120 and rank 5 surge would only increase their initial encumbrance threshold by 24 pounds.
Furthermore, the static value between encumbrance levels is again modified by bodyweight. The amount between each encumbrance level from 1-6 is 10% the bodyweight of the player character; levels 7 and 8 are 15% bodyweight while level 9 is 20% bodyweight. In this case, the giant would have a static weight of 36 pounds while the burghal gnome would have 18 pounds between levels 1-6.
In my experience, my deaths have almost always come from maneuvers. Therefore, it is my belief encumbrance has been the single largest contributor to my deaths. I find it laughable the encumbrance system hasn?t been called into question before given GS4?s trend of balance between all things. Perhaps it?s time for a change?
Discuss!
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Introduction:
Strength Bonus modifies the amount of weight a player character can hold before breaching the first encumbrance level. Constitution Bonus does not boost this initial encumbrance threshold. Below is the demonstration that each point of Strength Bonus increases weight needed to hit the first level of encumbrance by 1% of the player character?s BodyWEIGHT. It should be noted that Strength Bonus does not affect the amount between thresholds as this remains static value dependant on the player character?s bodyweight; only the initial weight before reaching the encumbrance threshold is increased.
Method:
All characters used in the assessment are essentially naked; they possess no enhancive or worn items. I will withdraw coins until the first level of encumbrance is realized. After this threshold is met, I will then increase the strength of the player character. The difference between the first unmodified encumbrance level and the second strength modified encumbrance level naturally yields the amount of weight increased by Strength Bonus before meeting the first encumbrance level. I will use the following formulas discovered by other players as foundations for my research: modified bodyweight and pound-to-coin.
Modified Bodyweight = {Base Racial Weight * [1 + (Constitution Stat-50 )/200 + (Strength Stat-50 )/200]}
N.B. The Modified Bodyweight formula is slightly off. A more exact measurement of Bodyweight results from using the WEIGH {self} verb. Gather 100 data points and average the total. The necessity of numerous data points has been illuminated by Eric?s research showing the variance of the WEIGH verb.
Pound:Coin = 1:160
Results:
Burghal Gnome Base Racial Weight = 80 pounds
Strength (STR): 98 (9) ... 98 (9)
Constitution (CON): 98 (34) ... 98 (34)
Modified Bodyweight = {80 *[1 + .24 + .24]} = 118.4 pounds
Actual Weight via WEIGH {self} = 118 pounds
Coin Weight before reaching first encumbrance level = 7458 coins
Wizard Strength (i.e. 509: 15 Strength Bonus) Cast on Burghal Gnome
Modified Coin Weight before reaching first encumbrance level = 10290 coins
10290 ? 7458 = 2832
2832 / 15 (Strength Bonus) / 160 (Coin Weight) = 1.18
And
Human Base Racial Weight = 180 pounds
Strength (STR): 96 (28) ... 96 (28)
Constitution (CON): 89 (19) ... 89 (19)
Modified Bodyweight = {180 *[1 + .23 + .195]} = 256.5 pounds
Actual Weight via WEIGH {self} = 255 pounds
Coin Weight before reaching first encumbrance level = 15693 coins
Rank 4 Surge of Strength (i.e. 17 Strength Bonus)
Modified Coin Weight before reaching first encumbrance level = 22629 coins
22629 ? 15693 = 6963
6963 / 17 (Strength Bonus) / 160 (Coin Weight) = 2.55
Conclusion:
Each point of Strength Bonus increases the initial threshold of encumbrance by 1% of the Player Character?s Bodyweight. Constitution does not increase this initial threshold given my testing with 650 (Bear Form).
Discussion:
I cannot pinpoint the amount before a player character reaches the first level of encumbrance. Given the above Burghal Gnome, 9 strength bonus would alleviate 1699.2 (9 *1.18 *160) coin weight leaving a difference of 5758.8 (7458 ? 1699.2). The Human would have a difference of 4269 [15693 ? (28 * 2.55 * 160)] coin weight. Assuming the initial encumbrance level affected by unmodified player strength bonus is the same as modified player strength bonus then the above poses a problem. This leads me to believe the unmodified strength bonus of a player influences the initial encumbrance threshold differently.
Another concern is the double dipping method by which strength bonus is applied to characters of different races. Clearly, giants benefit the most from enhancive strength. For example, a giant with a maximum bodyweight of 355 and rank 5 surge of strength would increase their strength bonus by 20. This, in turn, increases their initial encumbrance threshold by 71 pounds. A similar burghal gnome with the maximum bodyweight of 120 and rank 5 surge would only increase their initial encumbrance threshold by 24 pounds.
Furthermore, the static value between encumbrance levels is again modified by bodyweight. The amount between each encumbrance level from 1-6 is 10% the bodyweight of the player character; levels 7 and 8 are 15% bodyweight while level 9 is 20% bodyweight. In this case, the giant would have a static weight of 36 pounds while the burghal gnome would have 18 pounds between levels 1-6.
In my experience, my deaths have almost always come from maneuvers. Therefore, it is my belief encumbrance has been the single largest contributor to my deaths. I find it laughable the encumbrance system hasn?t been called into question before given GS4?s trend of balance between all things. Perhaps it?s time for a change?
Discuss!