bubbauno
03-14-2007, 05:09 AM
a <color> hand
Ice Age Wizard Hand.
Contains all wizard spells between 901-920 except for possibly 917 and 918.
Pin worn.
Mage recharged when on spell 901.
Requires MIU to activate.
Non crumbly.
A different color is associated with each spell.
>wave my hand
You raise your cloudy white hand towards the sky!
1d100: 19 + Modifiers: 101 == 120
A translucent sphere forms around you.
Cast Roundtime 3 Seconds.
>rub my hand
You feel a cooling of the hand beneath your hands, as its color changes slowly from cloudy white to dark orange.
Roundtime: 10 sec.
Roundtime changed to 4 seconds.
>rub my hand
You feel a cooling of the hand beneath your hands, as its color changes slowly from dark orange to light-yellow.
Roundtime: 10 sec.
Roundtime changed to 4 seconds.
As Tsin rubs his hand, its color changes slowly from cloudy white to dark orange.
>
As Tsin rubs his hand, its color changes slowly from dark orange to light-yellow.
----------------------------------------------------------------------
light yellow - 901
ochre - 902
light blue - 903
green - 904
aquamarine - 905
orange red - 906
deep blue - 907
red - 908
violet - 909
yellow green - 910
pink - 911
cloudy orange - 912
orange - 913
lavender - 914
chartreuse - 915
dark orange - 916
cloudy white - 919
tan - 920
>rub orb
You gesture over the pulsating orb while holding a light-yellow hand near it.
A strand of pure essence leaps from the orb and onto the hand!
The light-yellow hand glows with a bright hue as the fingers of essence caress it.
It holds a total of 40 charges which can be used in any combination. It is mage rechargeable and in order to recharge, you turn it to spell 901 and recharge, and then it will fill the ENTIRE hand. The chance of failure is extremely small because it is based on the spell 901, being both the lowest level and also inside wizard circle.
Anyone interested can contact me at bubbauno@aol.com or at bubbauno on AIM.
Thanks,
Tsin
Ice Age Wizard Hand.
Contains all wizard spells between 901-920 except for possibly 917 and 918.
Pin worn.
Mage recharged when on spell 901.
Requires MIU to activate.
Non crumbly.
A different color is associated with each spell.
>wave my hand
You raise your cloudy white hand towards the sky!
1d100: 19 + Modifiers: 101 == 120
A translucent sphere forms around you.
Cast Roundtime 3 Seconds.
>rub my hand
You feel a cooling of the hand beneath your hands, as its color changes slowly from cloudy white to dark orange.
Roundtime: 10 sec.
Roundtime changed to 4 seconds.
>rub my hand
You feel a cooling of the hand beneath your hands, as its color changes slowly from dark orange to light-yellow.
Roundtime: 10 sec.
Roundtime changed to 4 seconds.
As Tsin rubs his hand, its color changes slowly from cloudy white to dark orange.
>
As Tsin rubs his hand, its color changes slowly from dark orange to light-yellow.
----------------------------------------------------------------------
light yellow - 901
ochre - 902
light blue - 903
green - 904
aquamarine - 905
orange red - 906
deep blue - 907
red - 908
violet - 909
yellow green - 910
pink - 911
cloudy orange - 912
orange - 913
lavender - 914
chartreuse - 915
dark orange - 916
cloudy white - 919
tan - 920
>rub orb
You gesture over the pulsating orb while holding a light-yellow hand near it.
A strand of pure essence leaps from the orb and onto the hand!
The light-yellow hand glows with a bright hue as the fingers of essence caress it.
It holds a total of 40 charges which can be used in any combination. It is mage rechargeable and in order to recharge, you turn it to spell 901 and recharge, and then it will fill the ENTIRE hand. The chance of failure is extremely small because it is based on the spell 901, being both the lowest level and also inside wizard circle.
Anyone interested can contact me at bubbauno@aol.com or at bubbauno on AIM.
Thanks,
Tsin