Fallen
02-12-2007, 04:20 PM
IOI: 3
>Ildran said to estimate it around 40,000+ for "game" rooms.
For those who are curious, around 40,000 was my gut instinct ballpark guess. The 60,000+ rooms (the exact number is a bit over 66,000) is an actual count of all the rooms that exist.
Since I was curious to actually find out how many player-accessible rooms we have, I built a system that wanders about the game looking for rooms that it hasn't seen yet and let it loose. It's unfortunately unable to traverse past unconventional barriers, so I have to point it at a room beyond each barrier manually, but I've picked up the vast majority of the rooms. So far it's seen a bit under 17,000 rooms, which would fit with Tsoran's 12,000 number quite nicely.
The rooms that aren't caught by the walker fall into one of four categories.
The first is player-accessible rooms that it missed because it couldn't find them, which I'd estimate amounts to a couple thousand rooms. It didn't miss any big areas that I can think of, but it did miss some large collections of small ares (like tables and player homes).
The second is "backstage" rooms, things like our GM offices and the location of maintenance systems. I'd estimate there are something on the order of 20,000-25,000 rooms of that nature in the game.
The third is festival areas that were once accessible but aren't currently, everything from Black Swan to the Spitfire. My guess would be 10,000-12,000 rooms for that, possibly more. A single festival can sometimes be 500 rooms or more, including the shops, and we've run quite a few festivals in our day.
The last category is unreleased areas (some of these have since been scrapped, but the rooms live on), which I obviously can't go into detail about, but there are probably on the order of 3,000-5,000 rooms dedicated to that purpose.
Hopefully that satisfies your curiosity.
- Ildran
>Ildran said to estimate it around 40,000+ for "game" rooms.
For those who are curious, around 40,000 was my gut instinct ballpark guess. The 60,000+ rooms (the exact number is a bit over 66,000) is an actual count of all the rooms that exist.
Since I was curious to actually find out how many player-accessible rooms we have, I built a system that wanders about the game looking for rooms that it hasn't seen yet and let it loose. It's unfortunately unable to traverse past unconventional barriers, so I have to point it at a room beyond each barrier manually, but I've picked up the vast majority of the rooms. So far it's seen a bit under 17,000 rooms, which would fit with Tsoran's 12,000 number quite nicely.
The rooms that aren't caught by the walker fall into one of four categories.
The first is player-accessible rooms that it missed because it couldn't find them, which I'd estimate amounts to a couple thousand rooms. It didn't miss any big areas that I can think of, but it did miss some large collections of small ares (like tables and player homes).
The second is "backstage" rooms, things like our GM offices and the location of maintenance systems. I'd estimate there are something on the order of 20,000-25,000 rooms of that nature in the game.
The third is festival areas that were once accessible but aren't currently, everything from Black Swan to the Spitfire. My guess would be 10,000-12,000 rooms for that, possibly more. A single festival can sometimes be 500 rooms or more, including the shops, and we've run quite a few festivals in our day.
The last category is unreleased areas (some of these have since been scrapped, but the rooms live on), which I obviously can't go into detail about, but there are probably on the order of 3,000-5,000 rooms dedicated to that purpose.
Hopefully that satisfies your curiosity.
- Ildran