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RichardCranium
02-09-2007, 08:02 PM
POLICY 18 · on 2/8/2007 10:17:21 PM 1450


It was brought to our attention some time back that the penalties associated with being in violation of POLICY 18 (AFK scripting) were not in line with the GemStone IV experience model, and other game developements, so the senior staff reviewed and updated the POLICY.

Please take note of it by typing POLICY 18 in game.

~Khaladon, SGM

All your cookies are belong to us.

This message was originally posted in Help for Players, Policy Discussions. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=2&topic=14&message=870



>policy 18

GemStone IV Player Policy: Scripting Policy

ANY experience-gaining activity while being unresponsive to the gaming environment will be considered against policy. AFK scripting of ANY kind is entirely against policy and is an immediately warnable offense. In addition, ANY activity that allows you to gain NEW experience while using Rest Mode may result in a warning. If your attention is not in the game window, you should log out of the game or stop any experience, skill, or potential and/or actual money-making activities (e.g. fletching arrows for sale), to avoid being warned. The excuse that you looked away from the keyboard or left your desk only for a few minutes will not prevent you from gaining a warning since the Staff will have no way of verifying that fact.

Warnings for scripting or any unresponsive activities are based on the Staff's observation of the character, and the Staff's judgment may vary from instance to instance. Therefore, each instance of long term scripting will be judged independently. Furthermore, GMs have the right to verify any and all characters are following this policy at any time.

Exceptions: In general, if you are running a script or are in Rest Mode and are not gaining any NEW experience, skills, money, or an in-game advantage, it does not fall under this policy. Being AFK or in Rest Mode while absorbing experience you have already gained is not a violation of this policy. However, ANY activity that's deemed by staff to be disruptive or not in the best interest of the game or its players can be warned when discovered. (e.g., if you script moving in and out of a room, a warning may be issued because it causes undue screen scroll. If you are gaining skills passively, a warning may be issued based on your being unresponsive to the gaming environment. If your "Rest Mode" message is determined to be inappropriate, a warning may be issued based on the message being Out Of Character (OOC) or disruptive.)

For the purposes of this policy, all offenses by any character on an account can be treated as having occurred to the same character. As with other policy violations that lead to lockouts, accounts that are "linked" by any method including but not limited to name, address, or other billing information can be treated as the same account in regards to disciplinary action.

First offense: Character receives a formal warning, is moved to a consultation room, loses ALL field experience (unabsorbed experience) in ALL skills, and must reread and agree to policy before being released. If the character was scripting at an artisan's or adventure's guild skill, would lose HALF their current bounty points, or 50 ranks in an artisan's or professional guild skill.

Second offense: In addition to the second warning, substantial penalties may be assessed including experience inefficiency penalties, loss of all current outstanding bounty points and the character be removed from the bounty system for 30 days, and up to HALF of ALL artisan or professional guild skills.

Third offense: The account, plus all of the other related accounts, can be locked out for 30 days. In addition, substantial inefficiency penalties can be assessed, all artisan's or professional guild skills may be removed, and all characters on the account may be removed from the Adventurer's guild for at least 30 days, as well as forfeiting all current rewards.

StrayRogue
02-09-2007, 08:04 PM
"If your "Rest Mode" message is determined to be inappropriate, a warning may be issued based on the message being Out Of Character (OOC) or disruptive.)"

Huh?

Alfster
02-09-2007, 08:06 PM
I love how they say, "Can be assessed"

So, if they catch the chick they want to bang afk scripting, they still wont penalize them.

Khaladon + whore still makes me laugh

Tolwynn
02-09-2007, 08:06 PM
Some people put rest mode messaging of being asleep or the like. You could just as easily put in something about dragons, or falling elephants, or fairy herbs. That'd probably get you tapped for ooc/disruptive real quick.

AestheticDeath
02-09-2007, 08:16 PM
I never figured out how to change my rest mode messaging.

Landrion
02-09-2007, 10:00 PM
I never figured out how to change my rest mode messaging.

They deleted that from the wizard a long time ago. It used to be that whatever the command to enter rest was, if you followed it with a line of text, that text would be messaged to the game on an interval. People used to put such inane shit in it that they removed it.

like:
Dorkus sleeps with one eye open.

Ater about 90 lines of that you wanted to stab Dorkus in his eye.

Drew
02-09-2007, 11:25 PM
So no more permanent lockouts for scripting and no temp. lockouts until the third warning now is the gist of it?

StrayRogue
02-09-2007, 11:44 PM
It's been like that for ages.

Drew
02-10-2007, 12:12 AM
Well, I guess they dropped the pretense.

Xaerve
02-10-2007, 09:41 AM
So there is no perma-ban for afk scripting now?

Gan
02-10-2007, 12:12 PM
So there is no perma-ban for afk scripting now?

Its not listed as a third offense penalty; however, I would think that repeated offenses past the third time would result in a graduated ban-time leading up to a perma-ban providing the character(s) involved (directly or indirectly though linked accounts) werent nuked down to negative experience levels. This however seems to be left up to a senior GM's appraisal.

The Ponzzz
02-10-2007, 01:16 PM
It's the H M C rule. Once you hit that 3+ offenses anything can happen.

kookiegod
02-11-2007, 01:18 PM
In general, no lockouts will occur until 3 warnings or more, but certain behaviours may be locked out without a single warning.

The scripting policy had lockouts at two warnings, and that was not in line with the existant policy, thus is was updated to reflect that.

~K