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Mostly_Harmless
12-27-2006, 04:15 PM
I hate the place...

I'm tired of passing on bounties that involve killing there. I'm also sick of dieing because I can't avoid being carried away and dropped on my head.

Will any of our spells prevent them from flying? I havn't figured out a way to blow off their wings... Anyone have any tips?

Krendeli
12-27-2006, 04:21 PM
I love the keen. Age is about the only thing that is going to help you. 618 might be helpful for dodging the manuever attacks(not sure of this) but then you get spell burst issues. Easiest way to knock them out of the air is either web or target their legs.

Mostly_Harmless
12-27-2006, 04:43 PM
Legs... really? Seems a bit odd that blowing off a leg would prevent it from flying but I'll give it a shot

unconcerned1
12-27-2006, 05:09 PM
You also see a lesser griffin that is flying around.
Obvious paths: up, down
Meril followed.
>h gri l l
You pull a vultite handaxe gracefully from your harness.
You are now in an offensive stance.
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at a lesser griffin!
AS: +479 vs DS: +288 with AvD: +32 + d100 roll: +57 = +280
... and hit for 66 points of damage!
Left kneecap smashed into pulp.
The lesser griffin is knocked to the ground!
The vultite handaxe is deflected to one side, sailing to the ground.
Roundtime: 4 sec.

>h less gri l l
You pull a vultite handaxe gracefully from your harness.
You are now in an offensive stance.
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at a lesser griffin!
AS: +464 vs DS: +269 with AvD: +32 + d100 roll: +97 = +324
... and hit for 101 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
The lesser griffin screeches loudly in agony!
The lesser griffin is knocked to the ground!
The vultite handaxe is deflected to one side, sailing to the ground.
Roundtime: 4 sec.
R>grin
You grin.
A lesser griffin struggles helplessly on the ground.

I'm not sure if limb disrupt works the same, but I've always legged the griffins. Once they're down and missing a leg they're pretty much harmless and 'struggle helplessly' every round.

Pain Infliction keeps targets in round time. I'd try that before limb disrupt, heh.

Carl Spackler
12-27-2006, 05:12 PM
I remember being able to stun them any way and they would fall from the air to the ground... Well at least i think it was griffins, could have been raptors.

Dwarven Empath
12-27-2006, 05:59 PM
Use 111 on them

Gan
12-27-2006, 06:45 PM
Providing you have spell aiming, 111 works very well on griffins... and you usually get a flare onto another critter if there's one also in the same room when you cast it.

Dwarven Empath
12-27-2006, 07:47 PM
You are correct G-dog.

For casting at targets, Spell Aiming is the most important skill for this spell. Multi-opponent Combat can increase the ability of the fiery ball to hit multiple targets in the room but is not required.

The spell's damage is increased, and the maximum number of targets that the caster is able to hit with Fire Spirit is increased with training in Spiritual Lore, Spirit Summoning. A minimum of 1 rank is required to increase the maximum number of targets by one. 190 ranks of Summoning Lore are required to increase the maximum number of targets possible, which is 19.

Get 15 ranks of SL/SS....then you can hit 3 things at once.

Medi...

Necromancer
12-27-2006, 11:34 PM
If you train in Necromancy use Pain Infliction. I never had problems hunting the Keen, but my 711 kept them on 7 seconds of stacking RT with each cast. The grifflets and yeti will stun with 706, but the lesser and storm griffins are immune. Alternately, you can use curse (neutral curse is a good once as it will keep them in RT. Offensive curse should knock them down, but it's not as reliable), nightmare (that will stun anything), or evil eye (likewise it'll stun anything plus put them into RT if it doesn't).

Just get creative with your disabling spells, and you'll be fine.

Izalude
12-27-2006, 11:47 PM
Having a wizard with 20+ ranks of air lore throwing churning bolts of air at them works wonders for knocking them to the ground too.

Also, after they swing at you once, they're low enough for you to attack. The problem is, these griffins have a VERY quick attack speed, and high perception, so make sure your swing counts.

Izalude
12-27-2006, 11:48 PM
Guess I should have read the sorcerer part before I posted. Yeah, I'm fired.

Mostly_Harmless
12-28-2006, 11:34 AM
Thanks for the advice all. Was up there all morning and didn't have a problem.

I forgot Pain Infliction added RT, good tip.

I tried limb disruption this morning, it doesn't necessarily knock them out of the air immediately... Sometimes they struggle to fly for a bit, but it works well in either case.

Thanks again!

Xaerve
12-28-2006, 11:35 AM
Fuck the keen!