View Full Version : maximizing the gift
ElanthianSiren
12-19-2006, 02:18 PM
Has anyone done any studies about what combination of hunt/rest best maximizes the gift in relation to mind level and exp? I meant to do this, but with the end of term and year stuff I never got around to it.
-M
Goretawn
12-19-2006, 02:21 PM
I just try to keep the head as full as possible the entire time. I can usually swing between 15-16K out of it.
Xaerve
12-19-2006, 02:27 PM
I just try to keep the head as full as possible the entire time. I can usually swing between 15-16K out of it.
That's it?
ElanthianSiren
12-19-2006, 02:29 PM
So you hunt til fried then go to a node and rest til numb then hunt until fried again? I ask because I'd think you're going to lose exp if you walk around fried constantly off node.
-M
Fallen
12-19-2006, 02:31 PM
Try to rest in town at a node saturated as long as possible. When saturated, you absorb at a rate beyond what is normal. When this effect is multiplied by the Gift, you are at peak absorbance for your character.
I usually leave right as I think I am going to switch from saturated to fried to finish a task as quickly as possible so as to spend the bulk of my time Saturated at a node. Further, you should check back with the guild often so that you might catch an easy herb task and turn it in the second you switch from Saturated to fried.
My goal for a XXX period is 28-30k I usually end up with about 27k
Xaerve
12-19-2006, 02:37 PM
My goal for a XXX period is 28-30k I usually end up with about 27k
Yea, thats more along the lines of what I get. I just try to anticipate it coming with PSInet's help and get saturated before hand, with another bounty ready to re-saturate me. I just sit at a table most of the time absorbing.
Goretawn
12-19-2006, 02:37 PM
OK, don't listen to me. Fallen is the one.
The Ponzzz
12-19-2006, 02:59 PM
Before the guild tasks weren't stackable, I had about 40k stacked give or take about 2k due to spillage!
When XXX hit I just sat in a node for 6 hours and drained about 32k Was still saturated after Lumnis was gone. Though my logic is only around 70.
I know gnomes have the fastest learning rate.
But generally now I get anywhere between 24k-27k
As far as absorption on a node, when my mind status hit clear it was time to refill. And I now use Fallen's technique when I'm incorperating ADV guild experience into the mix. Nothing makes me sadder than getting 0 exp from a guild task because I mistakenly turned one in while fried.
Celephais
12-19-2006, 03:21 PM
Group with someone. Not for hunting or whatever if that messes up your style... just while you're absorbing. You'll get an extra couple exp a pulse (multiplied by the gift). Usually only 1 or 2 exp in a small group (haven't tested larger ones) but hey... you're looking to maximize it right?
Goretawn
12-19-2006, 03:23 PM
Anyone know of any out of town nodes in Vaalor?
Group with someone. Not for hunting or whatever if that messes up your style... just while you're absorbing. You'll get an extra couple exp a pulse (multiplied by the gift). Usually only 1 or 2 exp in a small group (haven't tested larger ones) but hey... you're looking to maximize it right?
Sitting at a table (node) and being in a group also has benefits from what I've been told.
Xaerve
12-19-2006, 03:25 PM
Yea, I also sit in a larger group 5-6 people when hunting in XXX.
ElanthianSiren
12-19-2006, 03:57 PM
Thanks for the replies. I wanted to create a study on this to try to form a cohesive approach to min maxing the gift and (to a lesser extent) learning afterward.
Most people I've asked say hunt til fried, rest until muddled, back to hunting etc, but there were no numbers and I know for a fact that most of my friends aren't focused directly on maximizing experience gain. My impression of this is further muddled by a question that I saw Claw ask on the official board a long time ago (why do you people think hunting until fried is the best way to level? -- I've often wondered what he was getting at there). So far, I'm going to try Fallen's plan with it next gift with what Celephais suggested.
I believe there's a node in relnaks (2 north from the gate) and one in monks (zelia's shrine).
-M
edit: most of the shaded rooms on Tsoran's maps aren't nodes though.
Goretawn
12-19-2006, 04:19 PM
Thanks for the node info.
Fallen
12-19-2006, 04:35 PM
Yea, thats more along the lines of what I get. I just try to anticipate it coming with PSInet's help and get saturated before hand, with another bounty ready to re-saturate me. I just sit at a table most of the time absorbing. >>
This is a fine plan for truly maximizing the gift, and should be used.
I believe the group benefit caps when you have 4 other people in your group, so a group of 5 including yourself. Use rings to save time in travel, especially if you do not script move. Make sure all of your locksmithing is done on a node, and if you travel some distance to sell your wares, hold onto them until XXX is over as so long as encumbrance isn't an issue.
Remember also that casting 213 (minor sanctuary) creates an EXP node, so if ever you are standing around off-node during XXX, throw one up Via scroll if you dont have access to the spell. I do this most often when looking over the items in the backroom of the pawnshop or when dealing with a locksmith off-node.
kazami_yague
12-19-2006, 05:00 PM
I don't know about you guys but I do that bounty/gift thing and the xp gain is pretty consistant between 35k-40k xp. One of the main reason why I never do excort bounty, takes too long and the reward isn't worth the time.
Latrinsorm
12-19-2006, 07:00 PM
If you get 40 per pulse every pulse of XXX, you get 36000 experience. (3*40*180 + 2*40*180 = 200*180). That's usually impossible to do, however, because you can't get to deeply saturated from only a little saturated, you have to absorp down to fried first, and pretty much every character can't absorb 40 per pulse just fried. (There are also practical considerations to be made in that more often than not it's not possible to stay on-node throughout the process of completing the bounty.)
If I had to guess, I'd say what Claw was referring to was the phenomenon of experience spillage. For certain experience-gaining activities (excluding bounties and including but not necessarily limited to hunting and healing), the actual amount of experience placed in the bucket is:
trunc((nominal amount) * (1 - .05 * trunc(amount in bucket / 100)))
Total bucket size (800 + log + dis, I think those are the correct stats) is usually between 900 and 1000, so your particular character could only be gaining 55% experience on that last kill to get to fried (95%).
However, at the time Claw made this statement I'm guessing the old experience absorption modifiers were in effect that have since been changed to make less of a difference between on and off node. You're still better off hunting to fried unless you're severely underhunting.
I haven't looked into when to go back out.
Maximizing experience gain doesn't depend on absorption modifiers, really. The behavior that will maximize exp gain on-gift is the same that will maximize exp off-gift.
RichardCranium
12-19-2006, 08:21 PM
Nothing makes me sadder than getting 0 exp from a guild task because I mistakenly turned one in while fried.
Wouldn't that be the best time to turn one in; Whenever you drop from saturated to fried?
Xaerve
12-19-2006, 08:36 PM
Wouldn't that be the best time to turn one in; Whenever you drop from saturated to fried?
Its bugged on me a few times, I always wait till numbed.
Wouldn't that be the best time to turn one in; Whenever you drop from saturated to fried?
When my indicator turns from red to pink is when I turn it in. Especially when I need to be afk for a bit and can park my character at a table in a group.
Grouping doesn't make a difference on node, just off of it. And Fallen is right, it caps at 4.
Celephais
12-20-2006, 07:02 PM
Grouping doesn't make a difference on node, just off of it. And Fallen is right, it caps at 4.
Last I checked (maybe two or three months ago) it certainly did. How sure of this are you? I run a program that shows me each exp pulse amount as it happens, and grouping definatly increased the amount on node.
Last I checked (maybe two or three months ago) it certainly did. How sure of this are you? I run a program that shows me each exp pulse amount as it happens, and grouping definatly increased the amount on node.
99% sure as of two years ago. Any number of things could have changed there certainly has been a lot of exp changes between now and then.
jpatter123
12-21-2006, 10:38 AM
Grouping doesn't make a difference on node, just off of it. And Fallen is right, it caps at 4.
it absolutely helps in node.
I only get 20 to 24k in XXX. I don't believe the claim of 40k in XXX.
Fallen
12-21-2006, 11:24 AM
I trust Latrin's math. The max you can get is in the upper 30's, and this is only in theoretics .
Jolena
12-21-2006, 11:53 AM
I've had 32K on XXX before, so its definitely possible. The average exp per XXX I get now, however, is around 28K.
RichardCranium
12-21-2006, 11:56 AM
I can reach level five and still have some of the first Gift left over. How much experience is that?
Fallen
12-21-2006, 12:39 PM
I only get 20 to 24k in XXX. I don't believe the claim of 40k in XXX. >>
Only thing I can think of is RPAs.
The Ponzzz
12-21-2006, 12:43 PM
If you do the landing from 0-1 and make it to 1 with 1018 experience already gained(if you hit everyplace that gives exp and time it by the pulses) you can make it to almost 6 if you then go to Vaalor and do water rounds.
Latrinsorm
12-21-2006, 01:06 PM
I can reach level five and still have some of the first Gift left over. How much experience is that?27.5k to reach level 5.
I can corroborate grouping helping exp absorption on-node. For the character I'm using, when muddled, it's +1 for being in a group of 2.
Sean of the Thread
12-21-2006, 01:22 PM
Personally I think the amount you guys are worrying over is quite trivial. Of course ANY amount will add up over the course of the chars life but the time spent worrying over it surely negates it. Just play and have fun doing what you do.. Script... power... cash hunt.. whatever you do.
AestheticDeath
12-21-2006, 06:42 PM
If you do the landing from 0-1 and make it to 1 with 1018 experience already gained(if you hit everyplace that gives exp and time it by the pulses) you can make it to almost 6 if you then go to Vaalor and do water rounds.
I am pretty sure I got more then 1018 exp from walking the landing last time. But what are you saying about the Vaalor thing? And are you guys saying XXX will multiply the exp you get from walking the town?
TheEschaton
12-21-2006, 11:37 PM
If you give water to the guards in Ta'Vaalor, at the gates, you get experience (and 1 silver). When it was free in Malwith, it was sweet.
Now they've nuked it....water costs 2 silvers, and you can only do it up to 3 before the guards call you on it, you used to be able to script up to five.
-TheE-
Elvenlady
12-22-2006, 03:47 AM
Personally I think the amount you guys are worrying over is quite trivial. Of course ANY amount will add up over the course of the chars life but the time spent worrying over it surely negates it. Just play and have fun doing what you do.. Script... power... cash hunt.. whatever you do.
:yeahthat:
And it's still up to level 5 for the water runs in Vaalor. Unless they changed it in the last two weeks.
The Ponzzz
12-22-2006, 08:46 AM
I am pretty sure I got more then 1018 exp from walking the landing last time. But what are you saying about the Vaalor thing? And are you guys saying XXX will multiply the exp you get from walking the town?
I'm talking after 0-1 you can actually have it saying -1018 exp till level 1 and be just about half way til 2 without ever touching your XXX for the first time.
And then maximizing by staying fried in a node and leaving once numbed and making sure you do the complete round before a pulse in Vaalor, and finally hitting back in the node, you will make it about 1000 exp from 6, but will need to hunt about one or two times due to the water thing dropping out at level 5. Quickiest way to 6 IMO. And it's all scripted for the most part.
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