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g++
12-16-2006, 03:23 PM
Was wondering if anyone had any tips on barrier style for rogues, I have a wizard in there now and a rogue coming up. More I think about it the more I think Ithzir will own my rogue even if i put him in plate one crystal hit and hes prolly toast, so I was wondering how rogues hunt at cap? Are you just extremely careful or do you fixskill into something other than a sword and board?

Lucos
12-16-2006, 03:38 PM
Get your offensive DS up to around 440. You can do this by casting spells yourself, or fixing your spellburst to allow others to cast on you or scroll/item casting. Also get 5 ranks of SM and sneak the entire area. Only reason you should be out in the open if to attack or loot. And until your DS is high enough that you can ignore crystal weapons (not counting FoF), target those bastards first.

OTF is a cake-walk for a rogue.

AestheticDeath
12-16-2006, 03:41 PM
Dont worry about the crystal weaponry. Shit happens, but for the most part, not every creature there wields crystal weapons. Even when they do, you arent guaranteed to die from them...

Make sure you have a respectable DS, hunt from the shadows(with a disk), and your chances for death are going to be slim and/or comparable to other hunting areas. And its my opinion that, even though people can hunt OTF without dying much if at all, that shouldnt be your expectation, especially when you are just starting to hunt the area.

I have only seen three types of rogues hunt there first hand, the archer rogue type, which does very well, the ohe/shield ambusher which should do well - though the one I saw was using a dagger and having a harder time of it than needed I think. And of course Tsin style rogues.. Perma hasted with a wizard, spelled to the gills, and swinging a large nasty weapon.

Whatever floats your boat I guess. I think you should be more worried about the spells things cast than the crystal weaponry. Make sure you have a high TD.

- Hunting in a group will keep you alive longer than any other hunting practice. So if dying just isnt your thing, MA or find a friend or two.

Lucos
12-16-2006, 04:51 PM
If your DS sucks, then you do need to worry about the crystal weaponry. 90% of all my deaths in OTF happened due to crystal weaponry before I got my DS up. 1 point cuts followed by a 50 point blast that fries your nerves is frustrating...especially when it happens 4 times a day. There is a learning curve, but once you get the area down, it's not bad. I suggest you highlight some strings so you know when they are being swung at you.

And you can easily hunt with just a dagger. Everything is soft except the cons, which you should pull out something bigger...axe or falchion.

But sneaking around instead of being in the open is the way to go.

Other than that, there will be times when you get ganged up on and there is nothing to do. Stacking RT then FoF is what usually gets me nowadays.

AestheticDeath
12-16-2006, 05:05 PM
Biggest threat to my rogue while I was there was spells. I never once had a death to crystal weaponry over a three week period. I hardly ever saw them being swung, and when I did - one arrow usually killed them first.

I found it pretty easy to avoid getting hit with those things.

Lucos
12-16-2006, 07:34 PM
When a large crowd of people hunt there that don't collect them, they end up in the hands of all the scouts and jans. If your offensive DS is below 440, then the scouts ambushing and jans fading in on you can be a bitch. Hunting there for three weeks...not much time to get a good feeling for the area, especially if you are hunting scared and playing it safe, or hunting in a group. Your average ambushing rogue solos.

And if you use all your spellburst ranks on DS and none on TD, then you spells can be an issue if you can't ward them.

But hey, I've only picked up about 2 million exp hunting there as a dagger/shield ambushing rogue. I know nothing.

Dwarven Empath
12-16-2006, 07:47 PM
Just make sure you got a disk, and you'll do fine

Medi...

GuildRat
12-16-2006, 09:31 PM
Just make sure you got a disk, and you'll do fine

Medi...


I still get poached and I've never gone without a disk. Damned scripters need to put that in their scripts.

Anyhow.....just to mirror the above posts...I go in with a 457 DS in offensive (without statue, which ARE your friend) and wear 401, 406, 414, 503, 507, 509, 905, 911, 101, 107, 103,and 202 in the barrier. Mind you, I'm capped tho.

My rogue is works both ways...out in the open (as hiding from griffins is a pain) and from hiding. Just be sure that if your ass is in the breeze, you're not in offensive unless you can cover it with DS.

TD is gonna be important...especially elemental...weapon fire is NOT your friend. I go in with a 392 elemental TD and a 386 MinS..I think MajS is something like 359.

FoF is NOT your friend either...when you first get in the barrier, try to find heralds, initiates, constructs and scouts that are alone. Normally I'll drop into advanced stance if I get into 3-4 swinging critters. Run from adepts, seers and griffins for a while. And remember...it's not a retreat, it's a tactical advance to the rear!!!

Now...that said..CM IS your friend. Max it...and get 3 ranks of Disarm to help with the janissarys. It's a pain in the ass to get whomped with your own weapon...especially if it's a 10x flaring axe...but I wouldn't know about that :whistle:.

Have fun, and remember you're gonna die no matter how good you are.

AestheticDeath
12-17-2006, 01:41 AM
When a large crowd of people hunt there that don't collect them, they end up in the hands of all the scouts and jans. If your offensive DS is below 440, then the scouts ambushing and jans fading in on you can be a bitch. Hunting there for three weeks...not much time to get a good feeling for the area, especially if you are hunting scared and playing it safe, or hunting in a group. Your average ambushing rogue solos.

And if you use all your spellburst ranks on DS and none on TD, then you spells can be an issue if you can't ward them.

But hey, I've only picked up about 2 million exp hunting there as a dagger/shield ambushing rogue. I know nothing.

I don't hunt scared. Thats why I die... I don't play it safe. And I never hunted in a group in OTF, though I would have benefited greatly from it - I didn't know anyone to hunt with. So yeah, I was the average soloing rogue.

I am not saying you don't know anything, but I am most definately saying crystal stuff is over rated. Yeah they can have nasty flares. But they are not 100%.

Get some people to post more logs like the ones I did. Count how many times you get hit with crystal weaponry. Then count how many times they flared. then count how many of the flares caused your death indirectly from the stun, and how many times the flares were the actual cause of the death.

Just from 2-3 logs I posted in the deaths folder, I counted a crystal weapon hitting my character 11 times. It only flared on me once, and I survived. It was 20 dmg, and 3 round stun. In one of the logs, Neimanz got hit twice, only one flared, and it was very minor, though he might have had dmg padding on his armor, I am not sure.

So first you have to find something with a crystal weapon. Second you have to be HIT with the thing. Then it has to flare. Then it has to flare on a major organ or something. How many places on your characters body cause instant death if the crit is high enough? Head, neck, eye, chest?, back? etc... I dont even know. Can't be more then half though.

Yeah they can cause death, sometimes very crappy deaths. Thats how flares work. It gets around the redux and padding and all that crap for a reason. But its not some uber instant death spell.

The RTs induced from griffin screechs, and janissarys disarming had a much higher negative impact on me. As did some of the spells. One of the initiates rolled a 100 against me for a 101 endroll while casting bind. It caused my death. I was one spell short I guess...

All I am saying is don't be scared of one thing, watch out for all the possible causes of death in the area, as I dont see one as more problematic than another unless you can protect yourself 100% against some or most of them.
But as a non capped character, I doubt you can get close to doing that. So you need to cover yourself appropriatly.

As a rogue, you will have a higher attack roundtime than a wizard, and you can't hunt in guarded. Your going to face some different problems, and I suggest going in with a group your first time if you can.

Although - if your young enough you will be hunting the ducts first most likely. You wont even have to worry about crystal weapons for a long time, unless you get ambushed on the way to the ducts - but you should be in defensive running there. You can even ring there. Go through the portal, set your ring right at the portal once your inside, then goto the ducts, use the ring until it gets navved, have a spare etc.. And you wont have to worry about crystal things until your close to 90 unless you like overhunting.

GuildRat
12-17-2006, 01:53 AM
Not exactly true on not having to worry about crystal weapons if you're hunting the ducts...scouts still get a push on most early hunters and quakes and griffins call wind will put you down and in offensive.

Don't forget that gremlins garrote, beings use major e-wave, and taints curse. The ducts aren't a walk in the park either.

AestheticDeath
12-17-2006, 01:58 AM
Yeah I didn't go into the bad stuff in ducts - but my point is crystal weaponry is not THE thing around OTF to be feared above all else.

Honestly though, I killed fast enough in the ducts most things didnt have a chance to cast. It almost never swarmed there like it does outside either.

And as a sniper - you have a big advantage in the ducts - just make sure you take out the beings before they bring you out of hiding.

Lucos
12-17-2006, 11:27 AM
OK, so I was thinking that 3 weeks was not enough of a research pool, so I grepped out all my deaths in OTF for a year, then grepped out how many flares from crystal weapons happened. Since they won't flare unless they hit, there's that. Here are the numbers.

Total deaths - 50
Force on Force = 16
Weapon Fire = 3
Locksmithg "Accidents" = 8
Drowning (how embarrasing) = 1
Crystal Weapon Flare = 17
GM Lightning = 1
Direct Player-caused death = 1
Adept Mote = 2
CS Spell Caused Death = 1

Notes:
1. The FoF deaths were all basically me getting beat to death and dying from loss of health. These encompass griffon swat/buffet/screech RT, Herald lullabye RT, Construct stomps, RT stacking, all that basic crap that seems to pile on you all at once.
2. I included blown traps since all these boxes came from OTF main. As part of being a locksmithing rogue, the deaths were a result from OTF.
3. Player-caused death was a Major E-Wave which resulted in a crit-death.
4. CS-caused death was from an Adept. Seer dispelled me, and the Adept blew out my neck.

So looking at those numbers, it seems the two main causes of death are FoF and Crystal Weaponry. Grepping out "emits a searing bolt of lightning!" from my logs and making sure all matches came from an Ithzir's crystal weapon, I got 210 matches. Remember that I sneak everywhere, so I only get swung at when I am in the open, which is prolly 10% of the time when I am in OTF.

So from my records, a flare from an Ithzir will insta-kill me 8% of the time. So from your 11 flares resulting in no deaths, that can fit. But if you hunt there on any regular basis, it's gonna get you and it sucks when it does.

The FoF in OTF is not something that you can train away or negate. 90% of the time it comes from a 20 sec. RT screech, which still gets me at a mil or so past cap exp. I wear exceptionally crit-padded lightened plate armor for that reason. I know it's gonna happen and if I can survive the swarm that always seems to show up at that time, then I can get out.

The Crystal Weapon flares ARE something you can train/equip to avoid (except during FoF situations where your DS drops no matter how good you are). Now I don't know if wearing leather-classed armor is better than wearing metal-based armor as far as flares go. But I'll stick to my plate for crit-padding, DF reduction, and CVA.

By the way, the spells I wear in OTF are 401 (Self-cast), 406 (Self-cast), 414 (Self-cast), 101, 103, 107, and 202. I also run all the COL signs, Shadow Mastery, Surge of Strength, and the CM that adds 10 to your TD. That's it.

Once I got my Stalk and Hide up to 303 ranks, hiding from Griffons is 95%, so they are no longer an issue.

Celephais
12-17-2006, 11:41 AM
How many ranks of Multi-Opp combat do you have? FoF is something you can train to mitigate...

GuildRat
12-17-2006, 12:13 PM
http://forum.gsplayers.com/showthread.php?t=20192

That's where I got my answer :grin:

AestheticDeath
12-17-2006, 12:31 PM
OK, so I was thinking that 3 weeks was not enough of a research pool, so I grepped out all my deaths in OTF for a year, then grepped out how many flares from crystal weapons happened. Since they won't flare unless they hit, there's that. Here are the numbers.

Total deaths - 50
Force on Force = 16
Weapon Fire = 3
Locksmithg "Accidents" = 8
Drowning (how embarrasing) = 1
Crystal Weapon Flare = 17
GM Lightning = 1
Direct Player-caused death = 1
Adept Mote = 2
CS Spell Caused Death = 1

Grepping out "emits a searing bolt of lightning!" from my logs and making sure all matches came from an Ithzir's crystal weapon, I got 210 matches.

So from my records, a flare from an Ithzir will insta-kill me 8% of the time. So from your 11 flares resulting in no deaths, that can fit. But if you hunt there on any regular basis, it's gonna get you and it sucks when it does.


Can you count how many times you were hit with a crystal weapon, but didnt get a flare?

Celephais
12-17-2006, 12:52 PM
http://forum.gsplayers.com/showthread.php?t=20192

That's where I got my answer :grin:

Uh.. okay, that wasn't the question... I was responding to Lucos' statement "The FoF in OTF is not something that you can train away or negate.", unless he's already 1x, there is something he can do. It's stacked RT he really can't train away (although people have stated certain skills help reduce RT on buffet, and CM Disarm helps reduce the chance of disarm RT).

Lucos
12-17-2006, 12:58 PM
How many ranks of Multi-Opp combat do you have? FoF is something you can train to mitigate...

Just 5 ranks. MOC is expensive for rogues at 10/3 compared to 4/3 for warriors. Since Lucos is such a good hider, that usually negates most of the FoF when he is picking off what he wants. It's only an issue when he gets stuck in RT from a screech or whatnot. Then he relies on his armor to get him out of the jam, which usually works rather well. It's when those nasty swarms occur and RT starts to stack...multiple screeches, Con stomps, warcry, lullabye, etc.

It is on my list of things to work on, but it's low on the list at this time.

GuildRat
12-17-2006, 01:02 PM
Whoops, read the post wrong. As far as the stacked RT goes, I hear-tell that 211 and 215 help. The cleric I hunt with sometimes, always seems to get out of RT faster than I do...but it's just a theory.

Lucos
12-17-2006, 01:05 PM
Can you count how many times you were hit with a crystal weapon, but didnt get a flare?

It would be a pain. There are crystal broadswords, longswords, maces, swords, and forks. Heralds, Jans, and Scouts pick them up and use them. I'd have to grep out three different critters swinging 5 different weapons and counting how many times I were hit....over a 1+ year period. If I get motivated I may do it.

Lucos
12-17-2006, 01:14 PM
Uh.. okay, that wasn't the question... I was responding to Lucos' statement "The FoF in OTF is not something that you can train away or negate.", unless he's already 1x, there is something he can do. It's stacked RT he really can't train away (although people have stated certain skills help reduce RT on buffet, and CM Disarm helps reduce the chance of disarm RT).

Well yea, a rogue can train in MOC to help negate FoF. But getting enough MOC to negate say...5 critters is 70 ranks. At 10/3 cost, that's 700/210. For that cost I could max out Thrown at 606/303....or pick up most of that 3X in Dodging...or get enough magical ranks to never have to worry over spellburst...the list goes on.

If I hunted in the open, then it would be a much larger issue. Since I am a hiding ambusher, it's not an issue.

Celephais
12-17-2006, 01:34 PM
But for the cost of 30 more ranks, 300/90, you negate 3 critters, and the other 2 critters in the room don't reduce your DS to the point where everything is creaming you. That means less crystal weapon hits, and less FoF deaths.. considering those are much more of an issue according to your post than other dangers, it seems reasonable.

I don't really know because I don't hunt OTF, but it just seems that MOC training would be the right course of action, for you, based on what you've posted. (From a mechanical perspective)

GuildRat
12-17-2006, 01:41 PM
It's a difficult route to pursue to say the least. I think what Lukos is getting at is that it's faster and less TPs to get his spell ranks, AS and MIU up, and use the PTPs elsewhere than to train in MoC.

Me, I feel the same. Everytime I look at MoC, I cringe at the cost. Unlike Lukos, I hunt out in the open. I hide when I happen upon a critter or when I'm chasing one. Even with FoF, I've enough redux and padding to get through all but the worst of swarms. As a rogue, I prefer to work on offensive and defensive training rather than the occasional FoF push. Getting 425 and 2x'd in shield and dodge are my priority right now.

Lucos
12-17-2006, 02:02 PM
But for the cost of 30 more ranks, 300/90, you negate 3 critters, and the other 2 critters in the room don't reduce your DS to the point where everything is creaming you. That means less crystal weapon hits, and less FoF deaths.. considering those are much more of an issue according to your post than other dangers, it seems reasonable.

I don't really know because I don't hunt OTF, but it just seems that MOC training would be the right course of action, for you, based on what you've posted. (From a mechanical perspective)

Not really, since I wear plate. 5 critters in the room isn't anything that I worry over. But OTF will swarm and you'll end up with 10 critters in the room kicking your ass like nobodies business.

Getting stuck in 20 secs RT doesn't kill me. It's when it stacks is when problems come in. My TD is enough that I don't worry over standard Seer, Adept, Initiate, and Herald attacks. It's when I get stuck in RT, then 3 or 4 Constructs walk in, followed by a couple of Scout ambushes, and a Jan/Herald/Jan party arrives pointing at the newly arrived Griffon. You may think I am joking, but I am not.

And honestly, most of these situations occur when hunters new to the area are hunting...and dying. If you notice a huge swarm in OTF, it's due to two reasons...

1. There is a dead body somewhere.
2. There is an OTF noob attacking and hitting the critters, but not killing all the ones that they attack.

Here is a log of what I mean by FoF death, which is usually how I die nowadays. There is really no way to train to avoid this. It's a combination of biting off more than I can chew, and OTF ganging up on me to my demise. When this crap happens, you can usually just sit back and watch your ass being handed to you.

>sneak e
>[Old Ta'Faendryl, River Edge]
Cracks and crannies of broken stone tumbled all along river's edge provide a haven for tiny creatures of the night. A low drone of insect song fills the air. You also see an Ithzir seer, a greater construct, a greater construct and a curved silvery blade.
Obvious paths: east, west
Roundtime: 1 sec.
>You feel fully energetic again.
>An Ithzir seer folds his hands in front of himself, then opens his eyes!
An Ithzir seer is surrounded by an aura of natural confidence.
>A greater construct stomps in.
>A greater construct searches around nervously.
The greater construct glowers, its head slowly traversing as if looking for something.
>A greater construct searches around nervously.
The greater construct glowers, its head slowly traversing as if looking for something.
>stance offambush seer headYou are now in an offensive stance.
>You leap from hiding to attack!
You swing a thin ancient barbed stiletto at an Ithzir seer!
AS: +532 vs DS: +309 with AvD: +22 + d100 roll: +61 = +306
... and hit for 61 points of damage!
Beautiful shot pierces skull! Amazing the Ithzir seer wasn't killed outright!
Roundtime: 4 sec.
>Swirls of golden circles chase each other as the golden aura surrounding a greater construct flickers.
>A battered antique faewood crate scurries up to you on its wooden legs.
Swirls of golden circles chase each other as the golden aura surrounding a greater construct flickers.
>ambush seerYou swing a thin ancient barbed stiletto at an Ithzir seer!
AS: +532 vs DS: +376 with AvD: +22 + d100 roll: +22 = +200
... and hit for 35 points of damage!
Fast slash to the Ithzir seer's neck exposes his windpipe.
Quick anatomy lesson, anyone?
Roundtime: 4 sec.
>A war griffin soars in.
>ambush seerA greater construct slams against you sending you reeling away.
Roundtime: 4 sec.
A greater construct swings its arms together in an attempt to trap you! You scramble back out of the way of its lumbering hug.
...wait 5 seconds.
>An Ithzir adept walks in, her eyes narrowed in thought.
>A greater construct slams against you sending you reeling away.
Roundtime: 4 sec.
A greater construct swings its arms together in an attempt to trap you! You scramble back out of the way of its lumbering hug.
>A greater construct swings a massive arm at you!
You evade the attack by a hair!
>Your singular focus on combat slowly drifts away.
>Your body relaxes as your thoughts stray from the shadows.
>A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +396 with AvD: +7 + d100 roll: +100 = +156
... and hits for 5 points of damage!
Blow nicks your left hand.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +396 with AvD: +7 + d100 roll: +83 = +139
... and hits for 4 points of damage!
A feeble blow to your right arm!
>A greater construct swings a massive arm at you!
AS: +468 vs DS: +406 with AvD: +32 + d100 roll: +20 = +114
... and hits for 2 points of damage!
Thumped your chest.
>ambush seerYou swing a thin ancient barbed stiletto at an Ithzir seer!
AS: +532 vs DS: +369 with AvD: +22 + d100 roll: +27 = +212
... and hit for 37 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
Roundtime: 4 sec.
>You begin to lose touch with your internal sources of strength.
>An Ithzir adept closes her eyes while incanting an alien phrase.
>A greater construct stomps in.
>An Ithzir initiate strides in, her hands clasped before her.
>cman surgestaminaYou focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>Stamina points: 137 remaining: 107
>cman focuscman smasterystamina>An Ithzir adept thrusts both palms toward you!
CS: +417 - TD: +382 + CvA: -21 + d100: +88 - -5 == +107
Warding failed!
Your eyelids feel heavy but you fight to maintain consciousness.
>ambush seer...wait 3 seconds.
>...wait 3 seconds.
>Stamina points: 137 remaining: 107
>...wait 4 seconds.
>An Ithzir scout fades into view!
[Roll result: 30 (open d100: 83)]
An Ithzir scout crouches, sweeps a leg at you and connects!
An Ithzir scout whacks your legs to no effect!
>A greater construct swings a massive arm at you!
AS: +437 vs DS: +410 with AvD: +32 + d100 roll: +57 = +116
... and hits for 2 points of damage!
Swing at your eye catches your eyebrow instead!
>A greater construct swings a massive arm at you!
AS: +440 vs DS: +392 with AvD: +32 + d100 roll: +66 = +146
... and hits for 6 points of damage!
Love tap upside your head!
>A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.
... 15 points of damage!
Nasty blow to your chest!
You are stunned for 1 round!
... 5 points of damage!
Blow grazes your left arm lightly.
... 5 points of damage!
Stubs one of the fingers on your right hand.
>An Ithzir adept closes her eyes while incanting an alien phrase.
>A war griffin soars in.
>Crackling and popping comes from a greater construct as the golden aura surrounding it flares higher.
>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>stance defAn Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +395 with AvD: +18 + d100 roll: +51 = +86
A clean miss.
>An Ithzir seer walks in, calmly surveying the surroundings.
>A greater construct raises its massive foot and attempts to smash you!
AS: +437 vs DS: +391 with AvD: +15 + d100 roll: +19 = +80
A clean miss.
>You are now in a defensive stance.
stance defYou are now in a defensive stance.
>hideAn Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a hissing stream of acid at you!
AS: +391 vs DS: +482 with AvD: +14 + d100 roll: +82 = +5
A clean miss.
>A war griffin opens its mouth and releases a shrill screech!
A greater construct ignores the terrible screech!
A greater construct ignores the terrible screech!
A greater construct ignores the terrible screech!
A greater construct ignores the terrible screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>A greater construct raises its massive foot and attempts to smash you!
With no room to spare, you manage to parry the blow with your ancient barbed stiletto!
>...wait 20 seconds.
> * Ibur joins the adventure.
An Ithzir initiate raises her hand, then slowly lets it descend toward you!
CS: +406 - TD: +379 + CvA: -21 + d100: +38 - -5 == +49
Warded off!
>scowlYou scowl.
>lookAn Ithzir adept closes her eyes while incanting an alien phrase.
>[Roll result: -43 (open d100: 31)]
An Ithzir scout crouches and sweeps a leg at you, but only manages to trip herself.
>A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +425 vs DS: +573 with AvD: +7 + d100 roll: +42 = -99
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
At the last moment, you parry the blow with your stiletto!
>A greater construct raises its massive foot and attempts to smash you!
You dodge just in the nick of time!
>A greater construct swings a massive arm at you!
AS: +440 vs DS: +506 with AvD: +32 + d100 roll: +31 = -3
A clean miss.
>An Ithzir scout makes no sound as he slips in.
>[Old Ta'Faendryl, River Edge]
Cracks and crannies of broken stone tumbled all along river's edge provide a haven for tiny creatures of the night. A low drone of insect song fills the air. You also see an Ithzir scout, an Ithzir seer, a war griffin that is flying around, an Ithzir scout, an Ithzir initiate, a greater construct, an Ithzir adept, a war griffin that is flying around, a battered antique faewood crate, a greater construct, an Ithzir seer, a greater construct, a greater construct and a curved silvery blade.
Obvious paths: east, west
>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>An Ithzir seer closes her eyes and holds her palms flat over an Ithzir seer, clearly concentrating. Suddenly the Ithzir seer's head wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!

The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
>An Ithzir seer closes his eyes and bows his head slightly.
>A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A greater construct swings a massive arm at you!
AS: +468 vs DS: +421 with AvD: +32 + d100 roll: +87 = +166
... and hits for 8 points of damage!
Hit glances off your hip.
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +391 vs DS: +439 with AvD: +33 + d100 roll: +72 = +57
A clean miss.



An Ithzir adept hurls a powerful lightning bolt at a war griffin!
AS: +391 vs DS: +295 with AvD: +39 + d100 roll: +15 = +150
... and hits for 27 points of damage!
Shocking jolt to neck. Painful.



The lightning bolt strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
An Ithzir adept hurls a powerful lightning bolt at a war griffin!
By amazing chance, the war griffin evades the bolt!

The lightning bolt strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.

The lightning bolt strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
The lightning bolt strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
>An Ithzir scout swings a gleaming steel broadsword at you!
You barely dodge the attack!
>A greater construct raises its massive foot and attempts to smash you!
AS: +437 vs DS: +409 with AvD: +15 + d100 roll: +10 = +53
A clean miss.
>An Ithzir scout catches you offguard by attempting a cheapshot, but the blow is harmlessly deflected by your black field plate.
The wall of force disappears from around an Ithzir initiate.
>An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +417 - TD: +379 + CvA: -21 + d100: +65 - -5 == +87
Warded off!
Nothing happens.
>An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +386 - TD: +349 + CvA: -21 + d100: +57 - -5 == +78
Warded off!
An Ithzir adept closes her eyes while incanting an alien phrase.
>A war griffin dives at you, claws extended, but can't quite manage to find a purchase.
>An Ithzir seer closes her eyes and bows her head slightly.
An Ithzir seer closes his eyes and bows his head slightly.
>An Ithzir scout swings a gleaming steel broadsword at you!
With no room to spare, you manage to parry the blow with your ancient barbed stiletto!
>As a greater construct and a greater construct stomp within touching distance of one another, their auras spark and clash in a blinding array of fiery gold that sends streamers of light ricocheting off everything in the area!
A streamer of light touches you!
The light blue glow leaves you.
>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>A war griffin tries to bite you!
AS: +435 vs DS: +408 with AvD: +7 + d100 roll: +40 = +74
A clean miss.
>A greater construct raises its massive foot and attempts to smash you!
AS: +431 vs DS: +404 with AvD: +15 + d100 roll: +79 = +121
... and hits for 2 points of damage!
A feeble blow to your right arm!
>A greater construct swings a massive arm at you!
AS: +468 vs DS: +404 with AvD: +32 + d100 roll: +64 = +160
... and hits for 10 points of damage!
Blow raises a welt on your left arm.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +377 with AvD: +18 + d100 roll: +69 = +122
... and hits for 2 points of damage!
Light, bruising slash to your left thigh.
>Swirls of golden circles chase each other as the golden aura surrounding a greater construct flickers.
>An Ithzir adept thrusts both palms toward you!
CS: +417 - TD: +377 + CvA: -21 + d100: +27 - -5 == +51
Warded off!
You are unaffected.
>An Ithzir seer suddenly opens his eyes and stares directly at you!
Your connection to the spirit realm falters!
The powerful look leaves you.
The deep blue glow leaves you.
The dim aura fades from around you.
>An Ithzir seer walks in, calmly surveying the surroundings.
>An Ithzir scout swings a gleaming steel broadsword at you!
You barely dodge the attack!
>An Ithzir initiate raises her hand, then slowly lets it descend toward you!
CS: +406 - TD: +354 + CvA: -21 + d100: +17 - -5 == +53
Warded off!
>A greater construct swings a massive arm at you!
AS: +431 vs DS: +354 with AvD: +32 + d100 roll: +11 = +120
... and hits for 3 points of damage!
Love tap upside your head!
> * Adellia joins the adventure.
'gimme a break
You say, "Gimme a break." (quietly)
>An Ithzir adept closes her eyes while incanting an alien phrase.
>An Ithzir seer closes his eyes and bows his head slightly.
>A war griffin tries to bite you!
AS: +415 vs DS: +344 with AvD: +7 + d100 roll: +6 = +84
A clean miss.
>A war griffin tries to bite you!
AS: +435 vs DS: +344 with AvD: +7 + d100 roll: +21 = +119
... and hits for 3 points of damage!
Thrust slides along the back.
Cuts a nagging itch.
>A greater construct swings a massive arm at you!
AS: +468 vs DS: +354 with AvD: +32 + d100 roll: +8 = +154
... and hits for 7 points of damage!
Glancing blow to your right leg!
>e...wait 7 seconds.
>eAn Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>An Ithzir seer closes her eyes and holds her palms flat over an Ithzir seer, clearly concentrating. Suddenly the Ithzir seer's neck wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!

The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
...wait 6 seconds.
>e...wait 5 seconds.
>eAn Ithzir adept walks east, her eyes narrowed in thought.
>An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +417 - TD: +324 + CvA: -21 + d100: +26 - -5 == +103
Warding failed!
The spirits swirl around you, distracting your every action.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +350 with AvD: +18 + d100 roll: +3 = +83
A clean miss.
>A greater construct raises its massive foot and attempts to smash you!
AS: +437 vs DS: +344 with AvD: +15 + d100 roll: +77 = +185
... and hits for 10 points of damage!
Broken finger on your right hand!
>A greater construct swings a massive arm at you!
AS: +440 vs DS: +318 with AvD: +32 + d100 roll: +81 = +235
... and hits for 22 points of damage!
Torn muscle in your right leg!
>An Ithzir seer suddenly opens her eyes and stares directly at you!
Your connection to the spirit realm falters!
The distracting force passes away from you.
>...wait 4 seconds.
>e...wait 4 seconds.
>e...wait 3 seconds.
>e...wait 2 seconds.
>e...wait 2 seconds.
>e...wait 1 seconds.
>e...wait 1 seconds.
eAn Ithzir seer closes his eyes and bows his head slightly.
>An Ithzir initiate raises her hand, then slowly lets it descend toward you!
CS: +406 - TD: +354 + CvA: -21 + d100: +75 - -5 == +111
Warding failed!
A pall of silence settles over you.
>An Ithzir seer raises one hand while uttering an unintelligible phrase. The strange words have an odd, mechanical sound, as if she was speaking into a teakettle. The seer suddenly sweeps her hand in an arc before her!

A sharp pain pierces your brain, but you withstand the brunt of the seer's attack!
Roundtime: 3 sec.
>A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +338 with AvD: +7 + d100 roll: +61 = +175
... and hits for 6 points of damage!
Tap to the arm pricks some interest but not much else.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +338 with AvD: +7 + d100 roll: +77 = +191
... and hits for 8 points of damage!
Diagonal slash to your weapon arm.
Strike misses but bruises a few knuckles.
>An Ithzir seer swings a twisted crystal-tipped staff at a greater construct!
AS: +438 vs DS: +323 with AvD: +6 + d100 roll: +2 = +123
... and hits for 2 points of damage!
Glancing blow to the greater construct's right leg!
The guiding force leaves an Ithzir seer.
The shimmering gold aura surrounding the greater construct flickers momentarily.
The scintillating light surrounding the staff fades some.
>A greater construct swings a massive arm at you!
AS: +468 vs DS: +348 with AvD: +32 + d100 roll: +1 = +153
... and hits for 7 points of damage!
Blow glances off your shoulder.
>...wait 3 seconds.
>e...wait 2 seconds.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +343 with AvD: +18 + d100 roll: +58 = +145
... and hits for 4 points of damage!
A nice bruise on your neck!
>A war griffin tries to spear you with its beak!
AS: +425 vs DS: +329 with AvD: +13 + d100 roll: +11 = +120
... and hits for 3 points of damage!
Thrust slides along the back.
Cuts a nagging itch.
>A greater construct raises its massive foot and attempts to smash you!
Amazingly, you manage to parry the attack with your stiletto!
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +309 with AvD: +18 + d100 roll: +51 = +172
... and hits for 7 points of damage!
Close shave!
You take a quick step back.
>e...wait 1 seconds.
>e[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. Slender stalks of bulrush rise from the deeper crevices of the rocks, rooted firmly in the silt and mud collected in the broken cracks. You also see a war griffin that is flying around, an Ithzir scout, an Ithzir adept and a twisted crystal-tipped staff.
Obvious paths: east, west
>hideYour injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
A battered antique faewood crate trudges up to you on its wooden legs.
sign of staunchingYour veins throb and your blood sings.
An Ithzir adept raises a hand and turns slowly, as if trying to sense something.
Your injuries hinder your attempts to remain unseen.
The Ithzir adept furrows her blue brow thoughtfully.
>sign of healingAn Ithzir scout inspects some faint footprints on the ground.
>A war griffin soars in.
>An Ithzir scout makes no sound as he slips in.
You shudder as your life force is torn and reshaped!
You feel drained!
look[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. Slender stalks of bulrush rise from the deeper crevices of the rocks, rooted firmly in the silt and mud collected in the broken cracks. You also see an Ithzir scout, a war griffin that is flying around, a battered antique faewood crate, a war griffin that is flying around, an Ithzir scout, an Ithzir adept and a twisted crystal-tipped staff.
Obvious paths: east, west
>A war griffin flies east.
>stance def
>You are now in a defensive stance.
>The ground around you seems to shake violently, making it hard to stand.
You are forced from hiding!
You lose your balance and fall over.
Roundtime: 9 sec.
Suddenly, the ground seems steadier.
>e...wait 9 seconds.
An Ithzir adept thrusts both palms toward you!
CS: +417 - TD: +370 + CvA: -21 + d100: +89 - -5 == +120
Warding failed!
Your ancient barbed stiletto is struck with an Ithzir adept's cast.
>Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +600 with AvD: +18 + d100 roll: +25 = -145
A clean miss.
>An Ithzir scout swings a gleaming steel broadsword at you!
You move at the last moment to evade the attack!
A rippling stream of vacuum leaps from a thin ancient barbed stiletto in your right hand.
... 15 points of damage!
Eyes bulge and blood trickles from ears and nose!
You are stunned for 3 rounds!
>A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +481 with AvD: +7 + d100 roll: +48 = +19
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +481 with AvD: +7 + d100 roll: +92 = +63
A clean miss.
>An Ithzir adept closes her eyes while incanting an alien phrase.
>An Ithzir scout shimmers and fades from view.
>A war griffin soars in.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +481 with AvD: +18 + d100 roll: +40 = -11
A clean miss.
>A war griffin soars in.
put stil in crateA rippling stream of vacuum leaps from a thin ancient barbed stiletto in your right hand.
... 15 points of damage!
Veins in neck swell!
>An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +391 vs DS: +424 with AvD: +33 + d100 roll: +47 = +47
A clean miss.
>An Ithzir seer walks in, calmly surveying the surroundings.
>A war griffin tries to bite you!
AS: +435 vs DS: +506 with AvD: +7 + d100 roll: +42 = -22
A clean miss.
>A greater construct stomps in.
>You are still stunned.
>An Ithzir scout makes no sound as she slips in.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +506 with AvD: +18 + d100 roll: +52 = -24
A clean miss.
>put stil in crate
>You are still stunned.
>put stil in crateYou are still stunned.
>An Ithzir adept closes her eyes while incanting an alien phrase.
>An Ithzir seer closes his eyes and bows his head slightly.
>put stil in crateYou are still stunned.
>put stil in crateYou are still stunned.
>put stil in crateYou are still stunned.
>A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +441 vs DS: +462 with AvD: +7 + d100 roll: +70 = +56
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +441 vs DS: +462 with AvD: +7 + d100 roll: +71 = +57
A clean miss.
>put stil in crateYou are still stunned.
>put stil in crateYou are still stunned.
put stil in crate>A rippling stream of vacuum leaps from a thin ancient barbed stiletto in your right hand.
... 30 points of damage!
Chest expands and ribs snap, piercing lungs!
You are stunned for 6 rounds!
>You are still stunned.
>An Ithzir adept thrusts both palms toward you!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
Your arms are forced down to your sides!
Roundtime: 5 sec.
A war griffin is buffeted by the great wind!
A war griffin is buffeted by the great wind!
The wind then subsides.
>An Ithzir seer suddenly opens his eyes and stares directly at you!
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>An Ithzir scout swings a gleaming steel broadsword at you!
Nearly insensible, you desperately block the attack with your buckler!
>An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +393 with AvD: +18 + d100 roll: +43 = +80
A clean miss.
>A greater construct raises its massive foot and attempts to smash you!
AS: +468 vs DS: +299 with AvD: +15 + d100 roll: +57 = +241
... and hits for 18 points of damage!
Stomach shot lands with a hollow *thump*.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +289 with AvD: +18 + d100 roll: +4 = +145
... and hits for 4 points of damage!
Light slash to your abdomen!
Barely nicked.
>A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +289 with AvD: +7 + d100 roll: +16 = +179
... and hits for 6 points of damage!
Thrust catches your chin.
Leaves an impression but no cut.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +282 with AvD: +7 + d100 roll: +13 = +183
... and hits for 7 points of damage!
Thrust catches your chin.
Leaves an impression but no cut.
An Ithzir adept closes her eyes while incanting an alien phrase.
>An Ithzir seer closes his eyes and bows his head slightly.
>standYou struggle valiantly against the effects of the stun as you attempt to stand up.

You stand back up.

Roundtime: 5 sec.
>The antique faewood crate snaps its lid viciously at the scout. Satisfied that dominance has been established, the crate trots smugly back to stand behind you.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +313 with AvD: +18 + d100 roll: +73 = +190
... and hits for 10 points of damage!
Blow raises a welt on your right arm.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +313 with AvD: +18 + d100 roll: +28 = +145
... and hits for 4 points of damage!
Weak slash to your right arm.
That doesn't even sting.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +313 with AvD: +18 + d100 roll: +41 = +158
... and hits for 6 points of damage!
Blow slides along your ribs.
Almost tickles.
>A rippling stream of vacuum leaps from a thin ancient barbed stiletto in your right hand.
... 15 points of damage!
Decompression causes muscles in leg to snap!
>An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +411 - TD: +362 + CvA: -21 + d100: +73 - -5 == +106
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>A war griffin tries to bite you!
AS: +425 vs DS: +307 with AvD: +7 + d100 roll: +13 = +138
... and hits for 6 points of damage!
Tap to the arm pricks some interest but not much else.
>A greater construct swings a massive arm at you!
AS: +468 vs DS: +317 with AvD: +32 + d100 roll: +39 = +222
... and hits for 18 points of damage!
Stomach shot lands with a hollow *thump*.
>The pall of silence leaves you.
>An Ithzir adept thrusts both palms toward you!
CS: +417 - TD: +370 + CvA: -21 + d100: +61 - -5 == +92
Warded off!
You are unaffected.
>A war griffin tries to bite you!
AS: +435 vs DS: +307 with AvD: +7 + d100 roll: +23 = +158
... and hits for 12 points of damage!
Minor puncture to the chest.
stance def
>You are still stunned.
>eeAn Ithzir seer closes his eyes and bows his head slightly.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +307 with AvD: +18 + d100 roll: +59 = +182
... and hits for 10 points of damage!
Minor puncture to the right arm.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
A faint silvery glow fades from around you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

eThe Ithzir scout quickly cleans the fresh blood from her steel broadsword with a few wipes across your clothing.

Celephais
12-17-2006, 02:02 PM
FoF training is Defensive training. It would be interesting to see how many of the crystal weapon flares would have been misses if there was no FoF pushdown. Ignoring the locksmithing/drowning/GM/Player deaths, 41% of his deaths were FoF, and 43% were due to crystal weapons, and only 10% were from CS (Weapon Fire/CS). Makes you wonder how many of the crystal weapon flares would be misses if there was no FoF pushdown. I'm not sure if he could really train for the mote deaths, but it seems very clear to me, that if he wants to train for defense, he should train in MOC

GuildRat
12-17-2006, 02:05 PM
Death on delay....gawds I hate that.

Celephais
12-17-2006, 02:10 PM
Personally I would call that a CS related death... the weapon fire resulted in you being stunned for quite some time, and the mind jolt didn't help either. Otherwise you likely would have been able to get out/sign of healing again.

Lucos
12-17-2006, 02:13 PM
FoF training is Defensive training. It would be interesting to see how many of the crystal weapon flares would have been misses if there was no FoF pushdown. Ignoring the locksmithing/drowning/GM/Player deaths, 41% of his deaths were FoF, and 43% were due to crystal weapons, and only 10% were from CS (Weapon Fire/CS). Makes you wonder how many of the crystal weapon flares would be misses if there was no FoF pushdown. I'm not sure if he could really train for the mote deaths, but it seems very clear to me, that if he wants to train for defense, he should train in MOC


What you didn't take into account is that all those numbers came from when I started hunting OTF main (around level 98) to current...1+ mil past cap. When I started hunting OTF main, my offensive DS was around 380. Since then, I've learned up to 414, started using an 8X shield, and purchased a 5X DB item, which brings my offensive DS up to 455 or so. Once I got my offensive DS up to 440+, my deaths from crystal weapons dropped to once every two months or so, which was caused by FoF as you stated. I can live with that...if I died while in FoF, it might as well be from a crystal weapon since I would have left the area if I could.

Lucos
12-17-2006, 02:16 PM
Personally I would call that a CS related death... the weapon fire resulted in you being stunned for quite some time, and the mind jolt didn't help either. Otherwise you likely would have been able to get out/sign of healing again.

You can call it what you want to, but that type of death comes in all flavors. I could fill up the hard drive on this sever with deaths resulting from many forms of stacked RT from OTF. If you notice, I was dispelled by a Seer right before I got hit with the weaponfire...no way to train that away since there is no warding roll.

The fact is that there are ways to train away most situations in OTF. You'll never be totally immune.

Forgot to add that I can usually StunMan my way outta a stun, but you can't move while in RT. RT is the main killer in OTF once you get past the crsytal weapon issue...at least for squares.

Celephais
12-17-2006, 02:20 PM
That's why I said "based on what you've posted". I really think the problem is you're stating FoF when it's really stacked RT that's your problem. FoF != Swarms, FoF refers to your DS dropping due to being attacked by many creatures in rapid succession.

In that posted case, you probably would still have ended up dead (or very barely made it out alive) if you had fully 1x MoC...

Celephais
12-17-2006, 02:21 PM
You can call it what you want to, but that type of death comes in all flavors. I could fill up the hard drive on this sever with deaths resulting from many forms of stacked RT from OTF. If you notice, I was dispelled by a Seer right before I got hit with the weaponfire...no way to train that away since there is no warding roll.

The fact is that there are ways to train away most situations in OTF. You'll never be totally immune.

Forgot to add that I can usually StunMan my way outta a stun, but you can't move while in RT. RT is the main killer in OTF once you get past the crsytal weapon issue...at least for squares.

Certainly not disagreeing with you... it's symantecs, and I just posted my suggestion for MOC training based on the FoF statement... if that is a typical "FoF" death for you, then no, MOC training isn't nearly as high a concern for you as I had thought.

AestheticDeath
12-17-2006, 02:26 PM
It would be a pain. There are crystal broadswords, longswords, maces, swords, and forks. Heralds, Jans, and Scouts pick them up and use them. I'd have to grep out three different critters swinging 5 different weapons and counting how many times I were hit....over a 1+ year period. If I get motivated I may do it.

Well, when I was counting I just searched for the 'crystal' part, and found all the crystal weapons easily enough. then counted which ones landed.

Lucos
12-17-2006, 02:29 PM
That's why I said "based on what you've posted". I really think the problem is you're stating FoF when it's really stacked RT that's your problem. FoF != Swarms, FoF refers to your DS dropping due to being attacked by many creatures in rapid succession.

In that posted case, you probably would still have ended up dead (or very barely made it out alive) if you had fully 1x MoC...

Yea, but the FoF is the end result of being in stacked RT. By being a sneaker, I've never in the open long enough to see the effects of FoF unless I am in massive RT. Pretty sure the original poster was a sword/board ambusher.

If I swung from the open or shot arrows from the open, I would definately do like you said and learn more MOC. But being a rogue in the shadows, I would advise spending much needed points elsewhere. Your miles may vary of course.

Lucos
12-17-2006, 02:33 PM
Well, when I was counting I just searched for the 'crystal' part, and found all the crystal weapons easily enough. then counted which ones landed.

Heh. 1+ years of me hunting in OTF is a lot of logs to go through looking for hits and misses. Since all I do is hunt, 95% of all my logs are hunting logs. I just looked and for 2006, my logs are up to 485 MB. I don't relish the thought of digging through 485 MB of text files for any reason.

AestheticDeath
12-17-2006, 02:40 PM
Well I guess I am confused. How did you get the other stats, if not by going through the same logs you would need to go through for this?

What is it you are meaning when you say 'grepped'

Lucos
12-17-2006, 03:45 PM
Well I guess I am confused. How did you get the other stats, if not by going through the same logs you would need to go through for this?

What is it you are meaning when you say 'grepped'

Just used WindowGrep to search for the default string caused by a crystal-based weapon flaring.

I'd have to do 5 searches for each type of Ithzir that uses crystal weaponry. Then I'd have to figure out a way to filter out hits from just those attacks (while ignoring attacks from non-crystal weaponry) and then count how many hits vs. non-hits and seperate the hits between which ones flared and which ones didn't.

It's Sunday man and football is on TV.

AestheticDeath
12-17-2006, 04:57 PM
Gotcha. Hadn't ever heard of that program.

g++
12-18-2006, 12:42 AM
Just wanted to thank everyone for their input on the original question, gave me some solid ideas on where to go and Ive got a fixskill and some levels to think on it, will prolly fixskill into maxed CM, dodge, shield with a ton of scroll reading and mui and see where I can go from there.

Thanks again,
Patrick

g++
12-25-2006, 04:23 AM
Sorry to bump this after the thread is near dead, but could anyone give me an idea of how to train a square to wear a full spell up? Like if you hunt with 401,406,414, 503, 509, 101, 107 how much scroll use and MUI would that take for a rogue?

TheEschaton
12-25-2006, 10:11 AM
Squares have access to 400s and 100s, so you need half for those which you don't know, full for outside. So, 401+406+414+101+107 is 30 mana, so you need 15 magical ranks to cover those. You need an additional 12 for 503 and 509 for a total of 27 magical ranks.

If you know any of those (like 401 or 101) then they don't count to your total.

-TheE0

GuildRat
12-25-2006, 10:44 AM
Actually....in the barrier it's 3 ranks per mana pt. able to wear (roughly). So, being a rogue 401,406,414, 101, 103, 107, if known, cost nothing. If not known they'd cost half the mana of the spell cost. So if you don't know the spells that you can learn...it'd be 22/2=11 mana = 33 ranks of magic training. Now...spells you can't learn cost the full 1 mana. Thus 509 and 503 would be 12 x 3 or 36 ranks of magical training.

Basically, you're looking at about 70 ranks of magic training there.

Here's what I wear as a rogue and what training allows me to wear spell-wise...

Arcane Symbols.....................| 146 46
Magic Item Use.....................| 142 42
Harness Power......................| 58 12
Spell Lists
Minor Elemental....................| 19

119 magic ranks/3 = 39.67 wearable

You currently have the following active spells:
Natural Colors= 1 mana
Elemental Defense I= 0 mana
Elemental Defense III= 0 mana
Spirit Warding I= .5 mana
Strength= 9 mana
Spirit Defense= 1.5 mana
Thurfel's Ward= 3 mana
Spirit Warding II= 3.5 mana
Mass Blur= 11 mana
Spirit Shield= 2 mana
Elemental Defense II= 0 mana
507= 7 mana
905= 5 mana

35.5 mana worn

Hope that helps

g++
12-25-2006, 03:11 PM
That was very helpful, thanks.

GS4-D
12-26-2006, 12:28 PM
You currently have the following active spells:
Natural Colors= 1 mana
Elemental Defense I= 0 mana
Elemental Defense III= 0 mana
Spirit Warding I= .5 mana
Strength= 9 mana
Spirit Defense= 1.5 mana
Thurfel's Ward= 3 mana
Spirit Warding II= 3.5 mana
Mass Blur= 11 mana
Spirit Shield= 2 mana
Elemental Defense II= 0 mana
507= 7 mana
905= 5 mana

35.5 mana worn

Hope that helps

That's actually 43.5 mana worn.

GuildRat
12-26-2006, 12:58 PM
oh yea....oops.

Xandalf
12-26-2006, 03:40 PM
Chad r teh smart!

GuildRat
12-26-2006, 04:40 PM
I R teh weezARd !!!!ONe11!


BTW- Happy Honniker there Xandy.