bubbauno
11-27-2006, 10:53 PM
Selling the mace version of Jesh's original scimitar..
a blood red mace
-It has a rotating base of 1x-3x
-Flares and stores an AS bonus of 2x your level
-It will KEEP the bonus until you swing it again.. meaning it is possible to use it for defense as a 40x weapon if you are capped.
-Weighs 10 lbs
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If you are NOT old enough to hold it with the bonus, you can NOT accept it. This is what happens if you try to hand it to a level 99 person:
Tsin offers you a blood red mace. Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>
>accept
As you reach for it, you feel a pulse, like an intensity of essence surrounding the red mace. It might be difficult to hold onto it for very long.
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You sing:
"Mace in my hand
Tell me your magic in this land"
The mace's plus seems to fluctuate erratically, though it seems to contain itself between +5 and +15.
Roundtime: 6 sec.
You sing:
"Mace in my hand
Tell me your ability in this land"
You discover that the mace will occaisionally flare with a plus twice that of the wielder's level of expertise.
Roundtime: 7 sec.
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Examples:
>mstrike init
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
An Ithzir initiate is awakened by your attack!
You swing a blood red mace at an Ithzir initiate!
AS: +312 vs DS: +250 with AvD: +31 + d100 roll: +12 = +105
... and hit for 2 points of damage!
A feeble blow to the Ithzir initiate's left arm!
** The aura about the mace glows brighter. **
You swing a blood red mace at an Ithzir initiate!
AS: +317 vs DS: +250 with AvD: +31 + d100 roll: +80 = +178
... and hit for 48 points of damage!
Knocked sideways several feet by blow to back.
The Ithzir initiate is stunned!
** The aura about the mace grows dimmer. **
You swing a blood red mace at an Ithzir initiate!
AS: +316 vs DS: +248 with AvD: +31 + d100 roll: +30 = +129
... and hit for 16 points of damage!
Bones in right arm crack.
** The aura about the mace glows intensely bright! **
You swing a blood red mace at an Ithzir initiate!
AS: +503 vs DS: +248 with AvD: +31 + d100 roll: +47 = +333
... and hit for 85 points of damage!
Blast to hand sends fingers flying in several different directions.
The initiate's crystal-tipped staff falls to the ground.
** The aura about the mace grows dimmer. **
Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 10 sec.
Roundtime changed to 4 seconds.
You notice that things have returned to their normal speed.
And that is with only 1 rank in blunt weapons.. Just imagine if you were trained.
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Anyone interested can contact me at bubbauno@aol.com or at bubbauno on AIM.
Thanks,
Tsin
a blood red mace
-It has a rotating base of 1x-3x
-Flares and stores an AS bonus of 2x your level
-It will KEEP the bonus until you swing it again.. meaning it is possible to use it for defense as a 40x weapon if you are capped.
-Weighs 10 lbs
--------------------------------------------------------------------------
If you are NOT old enough to hold it with the bonus, you can NOT accept it. This is what happens if you try to hand it to a level 99 person:
Tsin offers you a blood red mace. Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>
>accept
As you reach for it, you feel a pulse, like an intensity of essence surrounding the red mace. It might be difficult to hold onto it for very long.
--------------------------------------------------------------------------
You sing:
"Mace in my hand
Tell me your magic in this land"
The mace's plus seems to fluctuate erratically, though it seems to contain itself between +5 and +15.
Roundtime: 6 sec.
You sing:
"Mace in my hand
Tell me your ability in this land"
You discover that the mace will occaisionally flare with a plus twice that of the wielder's level of expertise.
Roundtime: 7 sec.
--------------------------------------------------------------------------
Examples:
>mstrike init
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
An Ithzir initiate is awakened by your attack!
You swing a blood red mace at an Ithzir initiate!
AS: +312 vs DS: +250 with AvD: +31 + d100 roll: +12 = +105
... and hit for 2 points of damage!
A feeble blow to the Ithzir initiate's left arm!
** The aura about the mace glows brighter. **
You swing a blood red mace at an Ithzir initiate!
AS: +317 vs DS: +250 with AvD: +31 + d100 roll: +80 = +178
... and hit for 48 points of damage!
Knocked sideways several feet by blow to back.
The Ithzir initiate is stunned!
** The aura about the mace grows dimmer. **
You swing a blood red mace at an Ithzir initiate!
AS: +316 vs DS: +248 with AvD: +31 + d100 roll: +30 = +129
... and hit for 16 points of damage!
Bones in right arm crack.
** The aura about the mace glows intensely bright! **
You swing a blood red mace at an Ithzir initiate!
AS: +503 vs DS: +248 with AvD: +31 + d100 roll: +47 = +333
... and hit for 85 points of damage!
Blast to hand sends fingers flying in several different directions.
The initiate's crystal-tipped staff falls to the ground.
** The aura about the mace grows dimmer. **
Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 10 sec.
Roundtime changed to 4 seconds.
You notice that things have returned to their normal speed.
And that is with only 1 rank in blunt weapons.. Just imagine if you were trained.
--------------------------------------------------------------------------
Anyone interested can contact me at bubbauno@aol.com or at bubbauno on AIM.
Thanks,
Tsin