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View Full Version : Ice Age Mace with 2x your level AS flares



bubbauno
11-27-2006, 10:53 PM
Selling the mace version of Jesh's original scimitar..

a blood red mace
-It has a rotating base of 1x-3x
-Flares and stores an AS bonus of 2x your level
-It will KEEP the bonus until you swing it again.. meaning it is possible to use it for defense as a 40x weapon if you are capped.
-Weighs 10 lbs

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If you are NOT old enough to hold it with the bonus, you can NOT accept it. This is what happens if you try to hand it to a level 99 person:

Tsin offers you a blood red mace. Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>
>accept
As you reach for it, you feel a pulse, like an intensity of essence surrounding the red mace. It might be difficult to hold onto it for very long.

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You sing:

"Mace in my hand
Tell me your magic in this land"


The mace's plus seems to fluctuate erratically, though it seems to contain itself between +5 and +15.

Roundtime: 6 sec.

You sing:

"Mace in my hand
Tell me your ability in this land"


You discover that the mace will occaisionally flare with a plus twice that of the wielder's level of expertise.

Roundtime: 7 sec.

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Examples:

>mstrike init
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
An Ithzir initiate is awakened by your attack!
You swing a blood red mace at an Ithzir initiate!
AS: +312 vs DS: +250 with AvD: +31 + d100 roll: +12 = +105
... and hit for 2 points of damage!
A feeble blow to the Ithzir initiate's left arm!

** The aura about the mace glows brighter. **
You swing a blood red mace at an Ithzir initiate!
AS: +317 vs DS: +250 with AvD: +31 + d100 roll: +80 = +178
... and hit for 48 points of damage!
Knocked sideways several feet by blow to back.
The Ithzir initiate is stunned!

** The aura about the mace grows dimmer. **
You swing a blood red mace at an Ithzir initiate!
AS: +316 vs DS: +248 with AvD: +31 + d100 roll: +30 = +129
... and hit for 16 points of damage!
Bones in right arm crack.

** The aura about the mace glows intensely bright! **
You swing a blood red mace at an Ithzir initiate!
AS: +503 vs DS: +248 with AvD: +31 + d100 roll: +47 = +333
... and hit for 85 points of damage!
Blast to hand sends fingers flying in several different directions.
The initiate's crystal-tipped staff falls to the ground.

** The aura about the mace grows dimmer. **

Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 10 sec.
Roundtime changed to 4 seconds.
You notice that things have returned to their normal speed.

And that is with only 1 rank in blunt weapons.. Just imagine if you were trained.
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Anyone interested can contact me at bubbauno@aol.com or at bubbauno on AIM.

Thanks,
Tsin

stallion4
11-28-2006, 08:36 AM
Got a ballpark idea of what you may want, Tsin?

Slark
11-28-2006, 10:58 AM
Last time there were talks of 200 mil, iirc.

bubbauno
11-29-2006, 12:41 PM
More than 100 and less than 200

Danical
11-29-2006, 04:13 PM
Let me get this straight . . .

1) The mace will flare once every five swings.
2) At cap, the mace will flare for 200 AS.
3) Given 1 and 2, this averages out to 40 AS on each swing.
4) The ET of the weapon rotates from 1x-3x.
5) Given 4, the average base of the mace is 2x.
6) Given 3 and 5, the mace, when averaged over a ranged of hits, equals that of a 10x mace.
7) 10x weapons go for roughly 20m.
8) You can purchase this for somewhere in between 100-200m.
9) Given 7 and 8, I don't get it. :confused:

Atlanteax
11-29-2006, 04:37 PM
199.99 million silvers.

Suppa Hobbit Mage
11-29-2006, 04:40 PM
Let me get this straight . . .

1) The mace will flare once every five swings.
2) At cap, the mace will flare for 200 AS.
3) Given 1 and 2, this averages out to 40 AS on each swing.
4) The ET of the weapon rotates from 1x-3x.
5) Given 4, the average base of the mace is 2x.
6) Given 3 and 5, the mace, when averaged over a ranged of hits, equals that of a 10x mace.
7) 10x weapons go for roughly 20m.
8) You can purchase this for somewhere in between 100-200m.
9) Given 7 and 8, I don't get it. :confused:

Or... you could drop it on a pure who singles in blunts, swing it until it gets a 200 bonus, then never swing it again and live in defensive, enjoying that 40x enchant for defensive purposes.

Stanley Burrell
11-29-2006, 04:42 PM
Let me get this straight . . .

1) The mace will flare once every five swings.
2) At cap, the mace will flare for 200 AS.
3) Given 1 and 2, this averages out to 40 AS on each swing.
4) The ET of the weapon rotates from 1x-3x.
5) Given 4, the average base of the mace is 2x.
6) Given 3 and 5, the mace, when averaged over a ranged of hits, equals that of a 10x mace.
7) 10x weapons go for roughly 20m.
8) You can purchase this for somewhere in between 100-200m.
9) Given 7 and 8, I don't get it. :confused:

My guess would be because those are 10x weapons and this an entirely different type of weapon? Er...

I wish I had logs of this thing from > level 100 players in GSIII.

Gan
11-29-2006, 04:46 PM
My guess would be because those are 10x weapons and this an entirely different type of weapon? Er...

I wish I had logs of this thing from > level 100 players in GSIII.

That thing in the hands of a GSIII Drizzdt would be something to see indeed.

bubbauno
11-29-2006, 06:34 PM
Tempted to pick up some blunt training.. I could swing over 1000 easily with the 200 bonus..

Parkbandit
11-29-2006, 06:48 PM
For one hit?

Danical
11-29-2006, 07:41 PM
Or... you could drop it on a pure who singles in blunts, swing it until it gets a 200 bonus, then never swing it again and live in defensive, enjoying that 40x enchant for defensive purposes.

Or, you could get disarmed and lose your 199m weapon. Or, you could get reported for abuse. Or, you could net more DS in guarded from a shitty 4x runestaff and proper runestaff training. Or, this is grossly overpriced.

I guess when we were still in GSIII it was pretty sick.

Fallen
11-29-2006, 09:14 PM
For an M-striker this weapon is quite choice.

Danical
11-29-2006, 09:19 PM
How would it be any better than a 10x weapon given my previous arguement?

Incidently, one would probably be better off with a 10x since higher end crits would be achieved more frequently than just a single big one which can only go to 9.

TheEschaton
11-30-2006, 09:27 AM
Because you can't just "average it out" over swings. On any given swing, it's 1x-3x. Every 5th swing, it has the potential, if you are capped, to be 51x-53x. For whatever you're hunting, that is a decisive edge. Like Fallen said, it's almost certain death if you're mstriking, even if you're fighting an uncrittable creature. If you're ambushing - probably death as well, if the flares follow the ambush.

-TheE-

Latrinsorm
11-30-2006, 10:44 AM
Nnnn, not so much instant death. Even against skin, 200 AS is only going to get you 85 raw damage. Against plate (which is usually where the trouble lies), that's only 35 raw damage. If the character is ambushing, he or she definitely doesn't need an extra 200 AS to get the job done.

The only reason I can see to get this is the 120 DS you'd get in stance guarded, but it's at least feasible that a GM would drop a nerf-bomb on it if it were to be used in that way.

Danical
11-30-2006, 02:19 PM
It would only be 60 in guarded since one handed weapons get only 1/2 the bonus according to the website.

The weapon enchant is applied before the 50% parry modifier for two-handed weapons is added. For one-handed weapons, the bonus is plus/2, for two-handed weapons, the bonus is the plus (enchant of the weapon).


Because you can't just "average it out" over swings. On any given swing, it's 1x-3x. Every 5th swing, it has the potential, if you are capped, to be 51x-53x. For whatever you're hunting, that is a decisive edge. Like Fallen said, it's almost certain death if you're mstriking, even if you're fighting an uncrittable creature. If you're ambushing - probably death as well, if the flares follow the ambush.

-TheE-

Also, mstriking is about attrition. You'd be doing more damage on average with a 10x weapon by the numbers because raw damage isn't the only factor.

bubbauno
11-30-2006, 09:03 PM
Vulva's new nickname is Negative Nancy.

The Ponzzz
11-30-2006, 11:11 PM
And yours can be Musty Cunt.

bubbauno
12-09-2006, 12:39 AM
Bump

bubbauno
12-13-2006, 12:17 AM
Well I just had to see how high I could go.. I got a LOT of spells on including max targetting.. Haven't seen a 1k+ attack since GS3.. Damn I miss that.

>amb rad neck
You leap from hiding to attack!
You swing a blood red mace at a triton radical!
AS: +1015 vs DS: +333 with AvD: +29 + d100 roll: +53 = +764
... and hit for 175 points of damage!
Vertebrae in neck disintegrate from impact!
Neck sinks into shoulders.
The triton radical collapses, gurgling once with a wrathful look on his face before expiring.
A white glow rushes away from a triton radical.
The dull golden nimbus fades from around a triton radical.
The brilliant aura fades away from a triton radical.
The very powerful look leaves a triton radical.
The white light leaves a triton radical.
The guiding force leaves you.

Latrinsorm
12-13-2006, 12:24 AM
See, I think this is what people were talking about. You could get the same result swinging a maul (which would be at least 2 pounds lighter than this mace) with a 458 AS. It's not clear what the combat utility of the weapon is over (for instance) a 10x weapon, so it's not clear where the pricetag is coming from. Perhaps you could elaborate on why the weapon is worth 100mil+?

bubbauno
12-13-2006, 12:40 AM
I will now elaborate on why this weapon is worth over 100m..

Because I said so.

AestheticDeath
12-13-2006, 12:59 AM
shouldnt you be able to get to like 1079? more with enhancives..

Danical
12-13-2006, 01:36 AM
"Negative Nancy" says, this isn't worth more than 20m and shouldn't ever be. No justification or math would dictate otherwise . . . ever.

Hurray! I saved someone from spending 200m when they should spend less than 20m!

bubbauno
12-16-2006, 12:30 AM
Bump