AestheticDeath
11-24-2006, 02:33 PM
l
[Coastal Cliffs]
The mountains rise up majestically to the south, blue-grey stone sprinkled with patches of green and yellow where the forest tries to carve life out of the barren rock. You feel very small, caught between these breathtaking summits and the seemingly infinite sea to the north. To the west, the terrain is a jumble of broken rock and steep inclines, making further travel in that direction impractical. You also see a sea nymph, a piece of yellow jasper, a dagger, a dagger, a dagger, a dagger and a weathered white granite fortress.
Obvious paths: east
>
Your SIGN OF STRIKING is no longer effective.
>go fort
>
[Daingneach Onoir, Entrance]
Massive walls of pure white granite bear numerous scars from both recent and long past assaults. Towers stand sentinel to either side of an open modwir gate and raised portcullis, providing a suitable post for any guard. Four unlit sconces frame the imposing entrance, and an intricate gem-inlaid crest is mounted proudly above it. A narrow alcove near the northern tower reveals a granite staircase leading under the fortification.
Obvious paths: out
>
Your SIGN OF SWORDS is no longer effective.
You feel drained!
>
Your SIGN OF WARDING is no longer effective.
>
Your SIGN OF DEFENDING is no longer effective.
>
Your SIGN OF SHIELDS is no longer effective.
You feel drained!
>'whats this
You say, "Whats this."
>l
[Daingneach Onoir, Entrance]
Massive walls of pure white granite bear numerous scars from both recent and long past assaults. Towers stand sentinel to either side of an open modwir gate and raised portcullis, providing a suitable post for any guard. Four unlit sconces frame the imposing entrance, and an intricate gem-inlaid crest is mounted proudly above it. A narrow alcove near the northern tower reveals a granite staircase leading under the fortification.
Obvious paths: out
>stare
You stare at nothing in particular.
>l
[Daingneach Onoir, Entrance]
Massive walls of pure white granite bear numerous scars from both recent and long past assaults. Towers stand sentinel to either side of an open modwir gate and raised portcullis, providing a suitable post for any guard. Four unlit sconces frame the imposing entrance, and an intricate gem-inlaid crest is mounted proudly above it. A narrow alcove near the northern tower reveals a granite staircase leading under the fortification.
Obvious paths: out
>go gate
Where are you trying to go?
>go port
[Onoir, Court of Chivalry]
Sunlight filters through the branches of an ancient elm located in the center of this aesthetic courtyard, reflecting upon the surface of a waterfall fountain along the main cobblestone path. Carefully tended wildflowers, grasses, and pathways comprise the remaining area, accented by a solitary wooden bench. The melodious songs of birds and the occasional chatter of squirrels fill the air, a peaceful counterpoint to the stout granite towers equipped with ballistae in each corner of the courtyard. You also see a raised portcullis, a tranquil path and some arched wooden double doors.
Obvious paths: none
>go path
An unseen force prevents you.
>go doo
[Onoir, Great Hall]
Light cascades through the iridescent panes of six stained-glass windows spaced evenly along the cylindrical walls of this commodious hall. Rows of low wooden benches flank a sturdy podium mounted upon a solid marble dais, facing a mosaic-tiled section of floor that portrays a gallant knight in full battle regalia. Carved wooden lions grasp black and red crosshatched banners between unlit torches vigilantly waiting in their sconces over a trio of archways leading to other areas of the castle. You also see a black and red barrel, some arched wooden double doors and a carved garden door.
Obvious exits: out
>
I havent been to sea nymphs here in a while, but when was this added, and what is it?
[Coastal Cliffs]
The mountains rise up majestically to the south, blue-grey stone sprinkled with patches of green and yellow where the forest tries to carve life out of the barren rock. You feel very small, caught between these breathtaking summits and the seemingly infinite sea to the north. To the west, the terrain is a jumble of broken rock and steep inclines, making further travel in that direction impractical. You also see a sea nymph, a piece of yellow jasper, a dagger, a dagger, a dagger, a dagger and a weathered white granite fortress.
Obvious paths: east
>
Your SIGN OF STRIKING is no longer effective.
>go fort
>
[Daingneach Onoir, Entrance]
Massive walls of pure white granite bear numerous scars from both recent and long past assaults. Towers stand sentinel to either side of an open modwir gate and raised portcullis, providing a suitable post for any guard. Four unlit sconces frame the imposing entrance, and an intricate gem-inlaid crest is mounted proudly above it. A narrow alcove near the northern tower reveals a granite staircase leading under the fortification.
Obvious paths: out
>
Your SIGN OF SWORDS is no longer effective.
You feel drained!
>
Your SIGN OF WARDING is no longer effective.
>
Your SIGN OF DEFENDING is no longer effective.
>
Your SIGN OF SHIELDS is no longer effective.
You feel drained!
>'whats this
You say, "Whats this."
>l
[Daingneach Onoir, Entrance]
Massive walls of pure white granite bear numerous scars from both recent and long past assaults. Towers stand sentinel to either side of an open modwir gate and raised portcullis, providing a suitable post for any guard. Four unlit sconces frame the imposing entrance, and an intricate gem-inlaid crest is mounted proudly above it. A narrow alcove near the northern tower reveals a granite staircase leading under the fortification.
Obvious paths: out
>stare
You stare at nothing in particular.
>l
[Daingneach Onoir, Entrance]
Massive walls of pure white granite bear numerous scars from both recent and long past assaults. Towers stand sentinel to either side of an open modwir gate and raised portcullis, providing a suitable post for any guard. Four unlit sconces frame the imposing entrance, and an intricate gem-inlaid crest is mounted proudly above it. A narrow alcove near the northern tower reveals a granite staircase leading under the fortification.
Obvious paths: out
>go gate
Where are you trying to go?
>go port
[Onoir, Court of Chivalry]
Sunlight filters through the branches of an ancient elm located in the center of this aesthetic courtyard, reflecting upon the surface of a waterfall fountain along the main cobblestone path. Carefully tended wildflowers, grasses, and pathways comprise the remaining area, accented by a solitary wooden bench. The melodious songs of birds and the occasional chatter of squirrels fill the air, a peaceful counterpoint to the stout granite towers equipped with ballistae in each corner of the courtyard. You also see a raised portcullis, a tranquil path and some arched wooden double doors.
Obvious paths: none
>go path
An unseen force prevents you.
>go doo
[Onoir, Great Hall]
Light cascades through the iridescent panes of six stained-glass windows spaced evenly along the cylindrical walls of this commodious hall. Rows of low wooden benches flank a sturdy podium mounted upon a solid marble dais, facing a mosaic-tiled section of floor that portrays a gallant knight in full battle regalia. Carved wooden lions grasp black and red crosshatched banners between unlit torches vigilantly waiting in their sconces over a trio of archways leading to other areas of the castle. You also see a black and red barrel, some arched wooden double doors and a carved garden door.
Obvious exits: out
>
I havent been to sea nymphs here in a while, but when was this added, and what is it?