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Ben
11-05-2003, 02:14 PM
Whos got one?

Halfsilver
11-05-2003, 02:22 PM
I have one that I can post if needed.

Halfsilver
11-05-2003, 02:33 PM
I used this one to Master. Took me a few minutes to find it in all my Gemstone crap.

Guide written by Lord Klex Pornal

Updated and Edited by Lady Piriotessa Sylverwhynd

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1.Symbol of Recognition: Join Voln by first asking the Grizzled old Warrior about Undead, and Voln. Goto the Voln Monastery (S, S, S, SE, E, E, GO BRIDGE, E, NE, N, N, GO TRAIL, E, E, E from west gate) and get in the Pool and wait till you are releived of all evil (this takes roughly 3 to 5 min.), then get out and GO GATE, E, S listen to grandmaster. He will explain Voln to you. Take the pledge, and go N, GO ARCH. The monk there will give you Sym Rec. Use it to find out who is Members of Voln, and if there is any Undead around.

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2. Symbol of Blessing: Goto John the Blacksmith, in Wehnimer (E, E, E, N, E, N, GO GATE, N of TSC) ask him for a map. Then goto the West gate, and go (S, S, S, SE, E, E, CLIMB BANK.) Proceed north and enter the mine, collect Charcoal, Ore, and Oil. Then take it to the Mixing Room (I can't remember the correct name) make an Iron slab there. Get out of the Mine, and return S, then CLIMB BANK, W, W, NW, SW, then go S until you can go East. Go E, then keep going until you reach Lake Eonak, drop the Iron Slab in there, and Retun to Voln.

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3. Symbol of Thought: Get into the Courtyard of Voln, and Forage for Roses, once you get one, take it to the Wedding Glade and place it on the altar. The way to the Glade from North Gate is:


NW, S, GO PATH, GO ARCH, Put Rose on Altar.

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4. Symbol of Recovery: Goto Shanty Town, in Wehnimer. (From inside west Gates, go S, SE, E, E, E, E, E... Keep going east until you cannot anymore. Then go North once and West once. Drop an amount of silver in accordance to your Level (100 x Level. ie. A level 7 character would drop 700) Then immediatley Type this:


sing Praise be to Lord Cholen;Doer of many good deeds;Freer of the souls of many dead men"


Cut and paste it EXACTLY as I have it. After you do this, the people will come and take your money, and you will be ready to receive the Symbol of Recovery.

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5. Symbol of Courage: Goto the outside gate of the Graveyard (W, W, W, GO TRAIL, S, GO TRAIL, E, E, NE, N, NE, N, NE...., GO TRAIL, GO PATH) And copy this EXACTLY:


recite I wish honor upon Lord Voln;Jastev is sullen and self-possessed;Jastev has a keen interest in morbid poetry;Although Jastev is sullen, he is an artistic genius;As well as the God of visual arts;The twin of Lord Cholen who frees the undead


This one was a pain in the butt to make up, but it works. Go back to Voln after you recite this, and receive the Symbol of Courage (Increases AS =)

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6. Symbol of Protection: This is a TOUGH one for a level 10 or below Sorcerer/Wizard, anyway, you must get an acorn and plant it at Imeara's Shrine. Get an acorn a TSC, when one falls out of the tree, then follow these steps, I am 99% sure that they are right, the only part that maybe messed up is at the end, where you swim, but there are no monsters, and its easy to figure out how to get through:

NOTE: You MUST have alteast 1 rank (+5) in swim training to make the swim to the shrine. If you dont, either have someone cast 'Waterwalking' on you, or have someone set a ring OUTSIDE the shrine and ring back to you with it.

W, W, W, GO TRAIL, S, S, SW, W, GO BANK, NE, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, GO PATH, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND, BURY ACORN

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7. Voln Fu Throw: This is a rather easy one, no REAL challenges. All you must do is find a piece of coral, any color will do. Then take it to Charl's Shrine which is deep in the coastal cliffs. To get there follow these steps:


NW, NW, NW, GO ROAD, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, GO PATH, E, D, D, D, GO BOULDER, S , SWIM OPEN, PUT CORAL ON DAIS


To execute a throw, you MUST be in Stance Forward or higher, and just "Throw <target>" to increase your skill in this, train in Brawling.

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8. Voln Fu Punch:This is a rather simple step, and its a pretty useless step for anything less than a Human or a Giantman. To get it follow these directions from the North Gate of Wehnimer:


SW, S, W, SW, SW, S, W, W, U, N, GO TREE, U, U, GO BUILD


Once you are there, say this outloud


"Kai, I challenge thee to wrestle!"


All you have to do to win, is keep punching and thumping and kicking him, you'll never hit him, and he will always lay you out, but eventually he'll whisper to you, saying good job. Then return to Voln and get the step.

NOTE: Make sure to have your hands EMPTY when you challange him or he will not wrestle you. You will lose no HP during the fight either, so keep going till he whispers to you.

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9. Voln Fu Kick: This is a really tough one if you are alone and or at a low level. For this task you must honor Lord Phoen, the Lord of the Sun. What you have to do is, goto the Cleric Shop (E, E, E, S, S, GO SHOP From TSC) buy the Candle Votive, it costs 65 silver without haggling. Then, go back to Voln and go all the way back to the monk that teaches you about this step. Once you get there, hold the Candle in you right hand and type "LIGHT VOTIVE WITH LAMP" then go out to the Courtyard and follow these steps:


W, W, W, GO TRAIL, S, GO TRAIL, E, E, NE, N..., GO TRAIL, GO PATH, GO GATE, GO CRYPT, GO ARCH, E, Say "Shadow bind my soul", S, GO RAMP, N, W, W, N, GO STONE CORRIDOR, NE, NE, GO DIRT PILE (maybe CLIMB), D, D, E, N, N, OUT, N, GO OLD GRATING, D, D, N, N, NE, GO ICY STAIRS, Then WAVE CANDLE


NOTE: You MUST be holding the LIT candle votive in you RIGHT hand while you do this, your DS will be hurt greatly by this, but you MUST do it.


Now I suggest setting a ring somewhere so you can ring out, because the way back is a bit different. Anyway, becareful down there, Arch Wights with their 155AS and Gas Cloud can be annoying.

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10. Symbol of Calming: This is an extremely easy step, although its not a very useful symbol, its nice to have an easy step once and awhile. All you have to do is drop an herb on the temple altar (where the dead appear). Here are the directions since you must get to it through the well from TSC:


Climb Rope, S, Climb Rubble, E, E, E, Go Roots, SW, D, Go Arch, U, Go Crack, Pray, Put <herb> on Altar, Pray


Note: I think you can use any herb, such as ephlox moss, basal moss, wolfrew lichen, cactae stem, and so forth.

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11. Symbol of Sleep: A fairly easy step, no danger involved in this one. All ya have to do is get to Ronan's Shrine and take a nap, then answer a question. From the North Gate, this is the way to Ronan's Shrine:


SW, W, S, SW, SW, S, S, S, S, S, SW, GO FOOT, S, S, SE, SW, S, S, E, GO PASS, GO TRAIL, U, U, GO PATH, GO WATER, GO ARCH


Once your there, simply lay down and don't talk or move. In about 30 seconds you'll fall asleep, then in another 30 seconds or so Ronan will arrive. He'll ask you what is something that: then he'll list a bunch of opposites. I answered "Life" and he bought it, I am not sure if there are more than one that will work, try if you want, but life works. Have fun with this, but don't use it too often.

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12. Symbol of Turning: This step involves the graveyard, finally! All you have to do is goto Rone Wehnimer's grave and answer a question. Nothing more, here are the directions to his grave, from Voln Monastery:


W, W, W, GO TRAIL, S, GO TRAIL, E, E, NE, N......, GO TRAIL, GO PATH, GO GATE, NE, N, N, NW, GO TRAIL, NE, N, W, NW, NW, SW, W, GO PATH, E, SEARCH, SEARCH


You MUST search twice to find the grave site. Anywayz answer the question on the gravestone with "Koar". Then go back and get the Symbol of Turning.

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13. Symbol of Mana: The 13th step in the Path of Enlightenment is a rather easy one. All you have to do is honor Lord Koar in the well, to do this from TSC go:


GO WELL, CLIMB ROPE, KNEEL


and say: "I have come to honor Koar, master of mana."


Thats it. The step is costly though, in addition to favor it requires a max lose of a 2 deeds. However you may not lose any, or you may lose 1, its pretty random, and also depends on you race, level, and profession.

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14. Symbol of Sight: The Symbol of Sight will allow you too view the whereabouts of another member when you use it. The task isn't difficult at all, and this step is quite fun in a sense. You'll have to venture along the Coastal Cliffs and come upon a rock and say a few words. From outside the North Gates, go:


NW, NW, NW, GO ROAD, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, W, NW, W, W


and simply say "You have not been forgotten" like the monk said. Thats it for this step. Continue your work along the Path to Enlightenment.

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15. Symbol of Holiness: Probably one the most useful steps for sword users, the Symbol of Holiness lets you bless Magical items. (i.e. Vultite) Another task that is in Wehnimer. All you have to do is find a huge sword and touch it. Here are the directions from TSC:


GO WELL, CLIMB ROPE, S, CLIMB RUBBLE, E, E, E, N, N, NW, W, PULL CRESS, TOUCH BROADSWORD


And your done. Go back to the monk and learn the Symbol.

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16. Symbol of Submission: To get the symbol of submission, it'll require some coinage. NOTE: Make sure to listen carefully to the monk when you go to get the step. He will tell you the EXACT type of roses you need. You'll have to purchase the type of roses bouquet from the florist. His shop is this way from TSC:


E, E, E, S, S, E, E, N, GO FLORIST


Once you get the roses follow these steps, from inside the florist shop:


OUT, S, W, GO TEMPLE, GO WHITE ARCH, GO GRANITE ARCH, DROP ROSES


Then stand up and return to Voln and get the step. The symbol will allow you to freeze the undead in their tracks, they will drop their guard and let you pummel them. Costs a substancial amount of favor, but it maybe worth it.

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17. Symbol of Restoration: This step is rather easy, but can be embarrassing. You'll have to find at least 2 willing Voln members and take them to the rooftop of the Museum in Wehnimer, which is this way from TSC:


E, E, E, S, S, E, E, GO MUSEUM, N , NW, GO DOOR, CLIMB ROPE, CLIMB LADDER


Then start doing stuff using the ACT command, have the others laugh at you. Have them keep laughing, not giggling, cackling, etc, ONLY laughing at you. Eventually after a few minutes you'll recieve a message that Cholen is pleased and that you get that feeling of a job well done message,then just go back to Voln and get the step. You'll be rewarded the Symbol of Restoration which is a better version of the Symbol of Recovery.

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18. Symbol of Need: This symbol shows everyother Voln memeber an image of your situtation. You can even use this symbol while you are dead. If you are a Lord/Lady people will most likely try and find ya. Anyway, its an easy step to get, here are the directions to reach the Brass Shrine from the Courtyard:


W, W, W, GO TRAIL, S, S, SW, GO BRIDGE, W, W, NW, N, N, N, N, N, NE, NW, NW, NW, GO ROAD, W, W, NW, SW, S, SW, GO GAP, SW, SE, S, S, SW, TOUCH SHRINE


Then just head back to Voln and get the symbol.

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19. Symbol of Retribution: To get this step, it'll take you back to Imeara's island, follow the same directions as the 6th step. Once you "GO ISLAND" immediatley KNEEL, then PRAY. A white deer will emerge from the forest. Simply type "BOW DEER" and you'll achieve the task. Go back to Voln and get the step. It deals alot of damage to undead, and can be used ONLY while you are dead.

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20. Voln Fu Throw 2: Another step that doesn't require much skill. All you have to do is goto the dock in Spectral Fishermen and drop money. You must drop money using this formula (Your level *100) to reach the dock, go here from Voln:


W, W, W, GO TRAIL, S, S, SW, S, GO BRIDGE, W, W, NW, N, N, N, N, N, NE, NW, NW, NW, GO ROAD, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, GO PATH (this will be the 2nd path along the coastal cliffs where the Greater Kappas are (black sands area)), W, W, W, W, W, N, GO DOCK, N, N, N, N, D, D


Then drop the appropriate amount of money and you'll complete the task. Return to Voln and get the step, use THROW <target> as the syntax. This Throw does NOT require Favor.

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21. Voln Fu Punch 2: To get the second punch, you must honor Lord Kai again. This time, you must drop a weapon in a pool near stonehold. I used a regular broadsword that I bought from the Armory, but I think any type of weapon that you find will work. To get to the pool, follow these steps from Voln's Courtyard:


W, W, W, GO TRAIL, S, S, SW, W, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SW, W, S, S, S, S, SE, SE, NE, NE, E, E, GO BRIDGE, SE, S, SE, S, E, E, E, S, SEARCH, GO CREVICE, SE, CLIMB RUBBLE, S, CLIMB RUBBLE, SE, SE, E, E, GO TRAIL, D, D, E, S, SE, DROP <weapon> IN POOL


Once you do this wander back to Voln and get the second Punch. As with Throw 2, punch uses the same syntax as the original punch, but does not require favor.

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22. Voln Fu Kick 2: Last of the Voln Fu steps, Sorcerers and Wizards rejoice! However for the other professions this could be the most useful step. This step requires a blue crystal and a bit of navigation. You'll have to drop a blue crystal in a lava pool in fire guardians. Here are the directions to it from Voln as always:


W, W, W, GO TRAIL, S, S, SW, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SE, SE, SE, E, E, NE, E, E, E, GO TRAIL, N, NE, E, SE, E, NE, N, NE, N, N, N, GO TRUNK, NW, NE, U, N, U, U, W, W, NW, NW, GO GASH, D, D, D, D, N, NE, E, DROP BLUE CRYSTAL IN LAVA


On the way back instead of GASH, GO MOUTH, all the rest is the reverse order of the directions. Again, like the other Fus, Kick 2 requres NO favor and uses "Kick <target>"as the syntax.

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23. Symbol of Preservation: This symbol is a self-LKing symbol. If you die, you can use this to LK yourself. This step will prove to be very helpful when you die alone. This step will require a deed. All you have to do is goto the altar in the temple. If you forgot how to get there, from Voln:


W, W, W, GO TRAIL, S, S, SW, W, GO BRIDGE, W, W, NW, N, N, N, N, N, NE, GO GATE, S, W, S, S, S, E, E, E, E, S, S, E, GO TEMPLE, GO ALTAR


Once you are there, wait for someone to appear on the altar; then say "Lorminstra, give <person> my deed." After that go back and get the step.

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24. Symbol of Dreams: This is possibly the most difficult task you'll face in Voln. You must get to the top of Melgorehn's Reach and find the onyx altar, and lie down on it. NOTE: BEFORE going to the reach, have only your weapon, shield and armor on you at best! Otherwise any weights will not let you climb the slope! To get to the reach follow these steps, from Voln:


W, W, W, GO TRAIL, S, S, SW, W, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, E, NE, GO PATH, GO OPEN, CLIMB PLATFORM, TURN WHEEL*, D, OUT, GO BRIDGE, E, E, E, GO SLOPE*, W, W, TOUCH S** RUNE, TOUCH Z** RUNE, TOUCH R** RUNE, TOUCH O** RUNE, GO STAIR, W, CLOSE DAM...wait until the "cab" arrives, it'll take about 5 minutes or so...OPEN DAM, GO CAB...wait until the cab comes to a halt... OUT, GO FOG, SEARCH, SEARCH WALL, CLIMB VINE, GO OPEN


Now you are in the Moon Temple, wait until this next paragraph is scrolled up then immediately LIE ON ALTAR


"Suddenly a beam of moon light peeks through several tiny holes in the intricate ceiling and converges in a star pattern upon the altar. The light carries with it a strange shearing sound. The onyx of the altar begins to glow faintly blue.

lie on altar."


After you have completed the task you must get back down. Quickly GO SHAFT, then open up notepad and copy this next section****:


#Way out of water tunnels

put go Opening

pause 3

put Lie Down

pause 3

put lean left

waitfor Another tunnel branches off to the left just ahead.

put lean left

waitfor Another tunnel branches off to the left just ahead.

waitfor Another tunnel branches off to the right just ahead.

waitfor Just ahead another tunnel branches off to the left.

put lean left

waitfor Another tunnel branches off to the right just ahead.

waitfor Just ahead the tunnel splits left and right.

put lean left

waitfor Obvious paths: southwest.


paste it, then save as <B>Water.WIZ </B>run this script then and it will get you out. If you somehow screw this up... good luck getting out of the water tunnels. You'll NEED the AOL WIZARD front end to run the script, or you can try to decipher the script, either way good lucky, you'll need it.


* NOTE: You MUST have hands free to do these things

** NOTE: There's a HIGH chance this changes each time you do this. I got several different versions on how to touch them. Just keep touching all of them till they stairs go up (use E rune to reset the steps)

***Also, if someone has been in there right before you, the "cab" may already be there so just go cab and wait till it comes to a stop

****You can get this .wiz script already copy/pasted and set to run in the .wiz FE area of this page.

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25. Symbol of Returning: This step will allow you to fog your entire group back to voln in the blink of an eye. Possibly the most useful step you'll get. The task is difficult if you have a bad memory... or don't have someone paving the way for ya <wink>. You must the the sandcastle in greater kappas, from Voln:


NW, NW, NW, GO ROAD, W, W, NW, W, W, W, NW, NW, W, W, SW W, W, W, SW, W, GO PATH, W, W, W, W, W, W, W, W, W, W, W, LIE, SEARCH SAND, PUSH SAND


Once inside the sand castle, you must find the hermit, to do this LIE down and SEARCH until you find stairs. Simply STAND, GO STAIR. Now, LIE down again and search until you find a Curtain (Most of the times you search you'll find the stairs, keep trying until you find the curtain. Doesn't take too long)then STAND, GO CURTAIN. Now LIE down once again and SEARCH until you find a Pot, then ASK HERMIT ABOUT TASK. He'll give a 3 question quiz, the answers are as follows:


Question 1: GIANTMAN

Question 2: VOLN

Question 3: KOAR


I am not sure if the questions are always the same, but they were not too difficult for me to answer since I paid attention. Good luck with your FINAL TASK! (Step 26 doesn't have one =)

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Kitsun
11-05-2003, 02:33 PM
Taylir's site has a pretty good guide for Voln.

http://sky.prohosting.com/ldytay/

Kitsun
11-05-2003, 02:34 PM
Geez I missed by milliseconds!