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Makkah
10-16-2006, 06:41 PM
Shameless plug here...

But if you're at all interested in the development of the (hopefully) stunning game Hero's Journey, stop by www.heroshall.com and feel free to register and post on the forums. It's a great community over there, and we're trying to spark some renewed interest in the game itself.

Have a good one,

rhett

Artha
10-16-2006, 07:59 PM
Have a good one,
Who are you and what have you done with Rhett?

Drew
10-16-2006, 09:50 PM
Who are you and what have you done with Rhett?


Who are you and what have you done with Rhett?

Double QFT. Why is Rhett pretending to have manners?

Sean of the Thread
10-16-2006, 09:58 PM
Because he wants to gain real estate on the unofficial Hero's Journey forum and being an asshole won't help in that regard.

Makkah
10-16-2006, 10:59 PM
Nah... I figure if I'm asking for people to take an interest in a Simu product... might catch more with artificial sucrose than fish oil. Or something.

Alfster
10-17-2006, 05:31 AM
Gameplay sounds kinda lame



Original article found: Massive Magazine
Date: October 4, 2006
Massive Magazine Article
WHY CARE: If you've ever wanted to play the role of a hero in a multiplayer game, Simutronics is trying to place you there from the get-go. When you go on a quest, you don't just wander around the landscape with a thousand other wannabe heroes, looking for the whatzitz placed less than artfully among the world's rocks and trees. Instead, you go into an instance that is custom-built for that particular quest and your particular level. You get to make choices as you would playing, say, an Elder Scrolls or Final Fantasy game.

This system is designed to work because the game focuses on lots of concentrated, specialized content. What's different here is that it's not just randomly generated stuff. The goal is to have real, honest-to-Gygax game masters created stuff for you to do, on a regular and rapid basis. Imagine a game where new quests become available not every six months or so, but every week; where every mission you're sent on actually yields entertaining play and not just a time sink. That's the plan, anyhow, and Simutronics promises hundreds of such gamemasters interacting with the players. Oh, and the fact the game looks absolutely stunning doesn't hurt either. What's really attractive, though, is the notion of combining custom-tailored questing with a real live open game world, thus offering the best of the Dungeons & Dragons Online and typical Everquest/World of WarCraft experiences. You might even call it a heroic undertaking. (Simutronics/2007)

FinisWolf
10-17-2006, 07:31 AM
Having played some of the GUI Games, I won't be going to HJ. I will likely look at it on a trial subscription, but beyond that I don't see myself playing, as I prefer the roleplay we get and have in GS. :shrug:

Finis

Ignot
10-17-2006, 09:21 AM
whats this roleplay you speak of?

Skeeter
10-17-2006, 09:56 AM
where are they getting these 100s of game masters?

Numbers
10-17-2006, 10:44 AM
If they can deliver everything they're promising, the game should be good. However, we all know how Simutronics works. We don't have any reason to believe that HJ will be drastically different from their decade-long track record.

There's also the fact that they're still not doing any marketing whatsoever.

CrystalTears
10-17-2006, 10:49 AM
where are they getting these 100s of game masters?
They're going to end up with more GMs than players.

Artha
10-17-2006, 11:11 AM
There's also the fact that they're still not doing any marketing whatsoever.
They've been in PC Magazine and won awards and stuff.


where are they getting these 100s of game masters?
They're currently accepting applications for quest writers and world builders.

Latrinsorm
10-17-2006, 12:16 PM
The goal is to have real, honest-to-Gygax game masters created stuff for you to do, on a regular and rapid basis.lol!

Makkah
10-17-2006, 12:21 PM
Yea, there has been a pretty big lull the past 6 months for HJ news. This is primarily because all the high-ups are the ones releasing all the info and they've been busy selling HeroEngine to companies like BioWare (which can only be good for Simu). We're all still waiting patiently, however...

StrayRogue
10-17-2006, 12:54 PM
"We are looking for people with a willingness and commitment to work for more than 15 hours per week, for a year, for free. "

lolz

CrystalTears
10-17-2006, 12:56 PM
"We are looking for people with a willingness and commitment to work for more than 15 hours per week, for a year, for free. "

lolz
Good ole Simu. Some things never change.

SpunGirl
10-17-2006, 12:59 PM
So does this mean there will actually BE an HJ?

-K

Artha
10-17-2006, 01:01 PM
I don't think that's a question anymore. The question is when, and will it be worth playing.

Tyrael
11-30-2006, 06:23 PM
And the answer is a long time, and no.

Makkah
11-30-2006, 07:28 PM
The answer is: don't bump old threads with stupid responses.