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The Ponzzz
10-14-2006, 10:20 PM
Seems there is quite the twist. Nelemar came and visited and told us of the area.

Only one person was available to go in, seems it's a bit tough to swim to.

Can post a log, if people want it.

Things2Come
10-14-2006, 10:34 PM
Yes.

AestheticDeath
10-14-2006, 10:59 PM
They should make swimming and climbing alot more useful. Getting to any area with 30 or so ranks is crazy. Try to limit some areas more. Hopefully this isnt the only area they do that with.

Ignot
10-14-2006, 11:24 PM
how many ranks you need to get to it?

bubbauno
10-14-2006, 11:29 PM
You joltingly stride down the steep incline with a few quick steps.
[Teras Isle, Beach]
Dim moonlight bathes the beach in its glow, causing portions of the beach to shimmer like a masterfully cut gem. The gentle, rhythmic breaking of waves against rock can be heard coming from the sea. You also see a steep incline leading up to the cove.
Also here: Sarise
Obvious paths: none

Erkaya strides joltingly down the steep incline and onto the beach.

You join Sarise.

Erkaya joins Sarise's group.

Sarise dusts off a long split skirt of dark green leather.

Myke strides joltingly down the steep incline and onto the beach.

Mavalgnus strides joltingly down the steep incline and onto the beach.

Myke traces a simple symbol as he reverently calls upon the power of his patron...
Myke gestures.
Myke appears filled with a confident and fearless composure.

Mavalgnus joins Sarise's group.

Myke joins Sarise's group.

Sarise glances around the area.

Myke traces a simple symbol as he reverently calls upon the power of his patron...
Myke gestures.
Myke's eyes narrow briefly, focusing on something unseen.

Sarise asks, "See? Isn't it a lovely spot?"

Myke traces a simple symbol as he reverently calls upon the power of his patron...
Myke gestures.
Blue energy surrounds Myke, dancing off his body without harm.

Myke traces a simple symbol as he reverently calls upon the power of his patron...

Myke gestures at Sarise.
Rippling cylinders of spiritual force encompass Sarise's arms and the arms of those near her.

You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement.

Myke traces a simple symbol as he reverently calls upon the power of his patron...

Myke gestures at Sarise.
As Myke thrusts his heavy steel kaskara toward the heavens, a soft bright white pulse of pure spiritual energy rises from its apex, washing over Sarise and those nearby.

Memories of thousands of past battles momentarily occupy your thoughts, depicting the execution of perfect formations with a single Paladin leading the way.

Myke rises to the forefront, aiding in your defense.

Myke traces a simple symbol as he reverently calls upon the power of his patron...

Mavalgnus says, "Well, if I die here, I'll be surrounded by... sand."

Myke gestures.
Myke's skin takes on a more crimson hue.

A one-eyed black crow hops on your shoulder, ruffling its feathers quickly before settling down.

Mavalgnus says, "That's nice."

You grin.

[Teras Isle, Beach]
Dim moonlight bathes the beach in its glow, causing portions of the beach to shimmer like a masterfully cut gem. The gentle, rhythmic breaking of waves against rock can be heard coming from the sea. You also see a steep incline leading up to the cove.
Also here: Mavalgnus, Lord Myke, Erkaya, Sarise
Obvious paths: none

Speaking to Mavalgnus, Sarise says, "If you should perish, I'll be sure to give you a watery sendoff."

Sarise flashes a quick grin.

Myke deeply says, "If you die here, I get to keep that sword.. it's remote enough that I'm sure we could hide the body where they'd never find it."

Myke hums a seemingly random tune.

Sarise laughs!

Sarise surveys the area.

Sarise glances at Erkaya.

Erkaya slowly empties his lungs.

Speaking to Erkaya, Sarise asks, "Are you ready?"

Erkaya tilts his head down.

Erkaya nods.

[Teras Isle, Beach]
Dim moonlight bathes the beach in its glow, causing portions of the beach to shimmer like a masterfully cut gem. The gentle, rhythmic breaking of waves against rock can be heard coming from the sea. You also see a steep incline leading up to the cove.
Also here: Mavalgnus, Lord Myke, Erkaya, Sarise
Obvious paths: none

You glance around the area.

Sarise nods.

Sarise says, "Alright. This should work."

Speaking dubiously to herself, Sarise says, "Really. Should work."

Erkaya says, "It will work."

Erkaya says, "Remember... confidence."

Sarise takes a deep breath.

Sarise slowly empties her lungs.

Sarise nods.

Mavalgnus says, "And the not killing us part."

Mavalgnus says, "Remember that too."

Sarise glances at Mavalgnus.

Sarise begins to twitch.

Sarise raises both hands and begins a low chant.

Sarise closes her eyes for a moment.

A misty haze begins to form around Sarise, growing denser around her raised hands.

Sarise's musical chant rises in pitch, each syllable dripping liquidly from her tongue.

Erkaya strides a few steps forward.

Streamers of silvery fog stream out from Sarise's fingers and swirl over the shallows, spiraling into a loose column of watery tendrils.

Erkaya murmurs in a low tone and gestures subtly, his words joining Sarise's song with a scattered green glow.

You glance around the area.

The green energy solidifies, embracing the watery tendrils with a solid aura.

Your eyes glaze over as you stare, unfocused, into the distance.

Sarise stretches her arms wide, her brow furrowing deeply as her chant quickens and becomes turbulent.

You see Mavalgnus the Fire Mage.
He appears to be a Dark Elf.
He appears to be aged and average height. He has narrowed ashen eyes and dusky skin. He has chin-length, slicked midnight black hair sheened with veins of scarlet. He has a single, ragged bright crimson welt branded across the side of his right temple.
He is in good shape.
He is holding an ebon-hilted coraesine katana bled through with sinuous waves of luminous scarlet in his right hand.
He is wearing a gold-threaded deep crimson hood, a golden amulet imbedded with a single hexagonal ruby, a rippled velvet scarlet longcoat swept with fiery golden patterns across the angular lapels, a pair of crossed leather back-sheaths, a series of lustrous golden rings traced with fiery crimson sigils, a pair of hemmed scarlet velvet pants cuffed with pale gold threading, and a pair of shined black leather boots wrought with rippled patterns of eahnor.

The surface of the water roils and churns within the confines of the column.

Slowly, the water begins to spin and creep upward within the column.

You tilt your head up.

Sarise tenses up, beads of sweat glistening on her brow.

Sarise's chant grows ragged and halting, her voice faltering between liquid tones and the harsher intonations of the summoning.

Erkaya glances with concern at Sarise.

The spinning water within the column suddenly surges upward with terrific force, shattering the columnar cage that contained it!

Mavalgnus gets a blank look on his face.

A massive waterspout bursts into being just off the shore of the Fhorian Village!

Erkaya moves into a defensive stance, ready to fend off an attack.

You glance around the area.

Erkaya says, "Take heed..."

You pull a steel hoolurge gracefully from your sling.

You pull a steel hoolurge gracefully from your sling.

Myke deeply says, "So, that giant column of water is a bad thing then, eh."

Myke mutters wonderful.

Sarise shudders.

The sky begins to fill with huge clouds, dark and grey on the bottom, pale and white atop, their puffy crowns ascending towards the heavens.

The sky begins to fill with huge clouds, dark and grey on the bottom, pale and white atop, their puffy crowns ascending towards the heavens.

You gaze up into the heavens.

You glance at Sarise.

The raging waterspout stretches up to touch the clouds, churning violently and soaking the environs in salty rain.

You glance around the area.

Erkaya frowns.

Mavalgnus says, "Focus on the damned flows, woman."

Ruffling its feathers, a one-eyed black crow sings a few twittering notes on your shoulder before falling silent.

Mavalgnus says, "You can do this."

Erkaya tilts his head up.

Obvious paths: none

Erkaya narrows his eyes.

A heavy drizzle trickles down from the grey skies.

Sarise's eyes fly open and her mouth forms a startled o-shape.

Sarise's eyes roll up in their sockets and she slumps to the ground in a dead faint.

You blink.

You stare at Sarise.

Mavalgnus says, "...well, maybe not."

Erkaya strides over to stand before Sarise.

Erkaya kneels down.

Myke moves to stand in front of Sarise.

Roaring wind rushes past you, forcing the pelting rain to sting your skin.

A heavy drizzle trickles down from the grey skies.

You inquire, "Is there... Is there something I can get, from town?"

Myke deeply says, "Need to think.."

Myke slips a nicked heavy steel kaskara with deep ivory runes inlaid along a glassy obsidian pommel underneath his trailing desert shroud.

Mavalgnus says, "There's... something building..."

Mavalgnus furrows his brow.

Erkaya says, "No... she has collapsed under the massive elemental power. More time must pass for her to recover."

Erkaya cocks his head.

You breathe very slowly and deliberately, calming yourself.

You push the hood of your shadowy grey cloak back and let it fall across your shoulders.

[Teras Isle, Beach]
Dim moonlight bathes the beach in its glow, causing portions of the beach to shimmer like a masterfully cut gem. The gentle, rhythmic breaking of waves against rock can be heard coming from the sea. You also see a steep incline leading up to the cove.
Also here: Mavalgnus, Lord Myke, Erkaya who is kneeling, Sarise who is lying down
Obvious paths: none

You see Erkaya Latgoran the Elementalist.
He appears to be an Erithian of the Surath Dai.
He appears to be in his golden years and average height. He has almond-shaped sea green eyes and pallid skin. He has thinning, silver blonde hair. He has a bony face, a thin nose and frown lines.
He is in good shape.
He is holding a light brown faewood runestaff wrapped with strips of golden leather in his right hand.
He is wearing a short beige silk robe trimmed with bands of sea green embroidery about the hem and cuffs, a pale yellow brushed leather vest, a long black silk sash, a folded golden silk pouch, a pair of loose tan silk breeches, some ivory silk stockings, and a pair of polished wooden sandals.

You see Sarise Keshrika the Loresinger.
She appears to be a Human from Selanthia.
She appears to be in the spring of life and taller than average. She has long-lashed chocolate brown eyes and dusky skin. She has chin length, wavy dark brown hair decorated with several short strands of garnet beads. She has a small nose and high cheekbones.
She is in good shape.
She is wearing a crystal amulet, a heavy bleached canvas musette with a long leather strap, a faded tan leather jacket, a loose ivory linen blouse, a long split skirt of dark green leather, and a tall pair of buttoned black leather boots.

Myke deeply says, "We need to handle that elemental causing the rain.."

You glance at Myke.

You nod.

Mavalgnus says, "That's... not..."

Sarise's prone form twitches and spasms.

You turn around.

The heavy rainfall makes it difficult to see more than just a few feet ahead.

A sudden gust blows the rain at you in a stinging attack.

(Dhask wipes his face.)

You tilt your head up.

Myke deeply says, "Alright, not.. 'rain'.."

Roaring wind rushes past you, forcing the pelting rain to sting your skin.

Roaring wind rushes past you, forcing the pelting rain to sting your skin.

Myke deeply says, "Point being, we need that things help, and we've got no means by which to make it help."

You close your shadowy grey cloak with a flourish, causing its hem to swirl about your ankles.

Myke deeply asks, "So how can we.. petition.. for help?"

A spear of lightning splits the heavens, followed by a tremendous rumble of thunder.

Erkaya flinches as he stumbles back slightly.

Erkaya stands up.

Myke slowly empties his lungs.

Mavalgnus asks, "...what IS that?"

Myke kneels down and begins to recite prayers.

Mavalgnus asks, "Do you feel it too?"

You stare at a steep incline leading up to the cove.

Mavalgnus glances at Erkaya.

Erkaya says, "I... am not sure what it is."

Myke deeply says, "A lightning elemental.."

A blinding flash of lightning is quickly followed by a low rumble of thunder.

Erkaya says, "We may have taken on more than planned..."

You pull the hood of your shadowy grey cloak up over your head and settle its folds around your face.

Myke deeply says, "Then we need to get the elementals attention. I have an idea."

Sarise's back arches and a fearsome grimace contorts her face. Then, just as suddenly, her body goes slack.

Erkaya cocks his head at Sarise.

Mavalgnus says, "It's... not, what the..."

The raging waterspout abruptly collapses in on itself with a deafening roar of falling water.

You stare at Sarise.

Mavalgnus stares out at the sea.

The sea churns and boils in the wake of the waterspout's collapse, spinning itself into a swirling whirlpool.

The heavy rainfall makes it difficult to see more than just a few feet ahead.

Sheets of heavy rain drown you in an unrelenting curtain of water.

Myke stands up.

Erkaya says, "Stand fast."

[Teras Isle, Beach]
Dim moonlight bathes the beach in its glow, causing portions of the beach to shimmer like a masterfully cut gem. The gentle, rhythmic breaking of waves against rock can be heard coming from the sea. You also see a steep incline leading up to the cove and a rapidly swirling whirlpool.
Also here: Mavalgnus, Lord Myke, Erkaya, Sarise who is lying down
Obvious paths: none

You pull a steel hoolurge gracefully from your sling.

You pull a steel hoolurge gracefully from your sling.

Mavalgnus says, "Something's coming."

You glance at a rapidly swirling whirlpool.

A heavy drizzle trickles down from the grey skies.

Myke strides a few steps forward.

Myke yells, "Enemies of Avregol, your aid is sought."

A humanoid watery figure rises from the depths and steps on the shore lightly.

(Myke screams out over the water.)

[Teras Isle, Beach]
Dim moonlight bathes the beach in its glow, causing portions of the beach to shimmer like a masterfully cut gem. The gentle, rhythmic breaking of waves against rock can be heard coming from the sea. You also see a humanoid watery figure, a steep incline leading up to the cove and a rapidly swirling whirlpool.
Also here: Mavalgnus, Lord Myke, Erkaya, Sarise who is lying down
Obvious paths: none

You glance at a humanoid watery figure.

Myke bows to a humanoid watery figure.

The watery figure is large in size.
The figure could probably wipe the floor with you.

Erkaya furrows his brow.

A sudden gust blows the rain at you in a stinging attack.

A sudden gust blows the rain at you in a stinging attack.

Myke slings a vultite greatshield over his shoulder.

Erkaya leans back.

Mavalgnus gets a blank look on his face.

You take a few steps back.

The figure is comprised entirely of water, its aqueous form bound to a vaguely humanoid shape -- though its utterly smooth, featureless face ripples occasionally with a pale glow. Dancing within the confines of its shimmering body are spectral wisps of ghostly blue hue, each whorling in an ethereal, slow orbit around a central core of bright cerulean light within the center of the creature's chest -- each rhythmic pulse it gives off releasing a palpable hum of immense power.

A humanoid watery figure gazes around the assembled.

You feel fully energetic again.

You begin to lose touch with your internal sources of strength.

A humanoid watery figure glances out to the whirlpool, and then to Sarise.

The steel hoolurge dissolves into vapor.

The steel hoolurge dissolves into vapor.

(Myke holds his ground, the knitting of his brows mostly concealed by the blindfold.)

A blinding flash of lightning is quickly followed by a low rumble of thunder.

A humanoid watery figure says, "It would appear what has been done long ago has been undone."

Your face goes blank.

Erkaya quietly remarks, "Could it be..."

A blinding flash of lightning is quickly followed by a low rumble of thunder.

The heavy rainfall makes it difficult to see more than just a few feet ahead.

Mavalgnus takes a few steps back and mutters to himself.

A humanoid watery figure says, "I am the one your kind calls Nelemar."

Erkaya flinches.

Myke nods to a humanoid watery figure in greeting.

Erkaya hesitantly asks, "What, exactly... has been undone?"

The sky is full of rain-sodden clouds.

A sudden gust blows the rain at you in a stinging attack.

Myke deeply says, "I am Myke Naii'Mos, knight of Voln."

A humanoid watery figure tilts its head towards the whirlpool and a sparkle of light twirls within its depths.

Erkaya glances askance toward the whirlpool.

Roaring wind rushes past you, forcing the pelting rain to sting your skin.

You say, "And I am Dhask, treasure hunter extraordinaire."

The heavy rainfall makes it difficult to see more than just a few feet ahead.

A humanoid watery figure says, "That which I pulled beneath the waves many years ago is once again revealed. I suppose it was destined to return from where it was first built."

Erkaya furrows his brow.

Myke deeply says, "The Fier'Dracus is shattered."

Talanvor strides joltingly down the steep incline and onto the beach.

Your SIGN OF SMITING is no longer effective.

Speaking to a humanoid watery figure, you ask, "The...spire?"

Talanvor joins Sarise's group.

Myke deeply says, "Those of the flame spoke of it, as if it were in many pieces."

The sky is full of rain-sodden clouds.

A heavy drizzle trickles down from the grey skies.

A humanoid watery figure says, "No. That threat is passed, for now. But what you have uncovered is a relic of its past."

Erkaya slowly says, "The temple..."

A humanoid watery figure looks over towards Erkaya and nods.

Myke deeply says, "The temple, itself."

Sarise stirs, eyelids fluttering.

The surroundings are blurred with a downpour of obscuring rain.

A sudden gust blows the rain at you in a stinging attack.

A humanoid watery figure says, "The gem has been found out by many over its long history."

A humanoid watery figure says, "Those who resided in the temple, those whom built it in honor of myself, were one of those few to find it."

Erkaya nods slowly, taking in every word of the watery figure before him.

Jaired strides joltingly down the steep incline and onto the beach.

Lylonna strides joltingly down the steep incline and onto the beach.

A dolorous bog spirit floats in, following Lylonna.

Jaired glances around the area.

Speaking to himself, Erkaya says, "Fascinating..."

Jaired pulls the hood of his shroud down over his face, concealing his features.

Talanvor steeples his fingers together, quietly observing his surroundings.

A humanoid watery figure says, "Unfortunately, those of flame also found it, and in their outrage, burned the inhabitants and the temple to cinders."

A sudden gust blows the rain at you in a stinging attack.

Jaired manages to clamber up the steep incline, digging into the sliding sand with some effort.

You do not feel drained anymore.

Erkaya says, "That is what we saw, in the shards."

Jaired strides joltingly down the steep incline and onto the beach.

Jaired removes a hand-carved hoarbeam staff crowned with a ring of jagged black horn from in his leather harness.

Jaired leans on his staff, taking a momentary rest.

The dully illuminated mantle protecting Myke begins to falter, then completely fades away.

Myke deeply asks, "Then, Nelemar, what is left within the Temple?"

Myke peers quizzically at a humanoid watery figure.

[Teras Isle, Beach]
Dim moonlight bathes the beach in its glow, causing portions of the beach to shimmer like a masterfully cut gem. The gentle, rhythmic breaking of waves against rock can be heard coming from the sea. You also see a dolorous bog spirit that is flying around, the Talanvor disk, a humanoid watery figure, a steep incline leading up to the cove and a rapidly swirling whirlpool.
Also here: Jaired, Lylonna, Lord Talanvor, Mavalgnus, Lord Myke, Erkaya, Sarise who is lying down
Obvious paths: none

Myke appears less confident and fearless.

Myke seems to lose some focus as his eyes narrow and shift momentarily to one side.

Myke loses the flickering blue energy surrounding him.

Roaring wind rushes past you, forcing the pelting rain to sting your skin.

You feel at full magical power again.

A crimson mist bleeds out from Myke's exposed skin.

A humanoid watery figure says, "I had grown somewhat fond of those there, those who tended to my children and those of the water. It was sunk beneath the waves so that it might lay with those whom its builders cared so much for."

There is a faint beating from the troll heart inside the pendant worn by Jaired.

Sarise's eyelids flicker open and she sneezes abruptly.

A humanoid watery figure says, "What is left are the ruins of what once was, and that which still remains."

The heavy rainfall makes it difficult to see more than just a few feet ahead.

A sudden gust blows the rain at you in a stinging attack.

Sarise mumbles, "Oh, lords and ladies, what a headache..."

Sarise sits up.

Erkaya cocks his head at Sarise.

Jaired dryly says, "...deep."

(Myke moves into the water, up to his knees, gazing at the whirlpool.)

Speaking to Sarise, Erkaya says, "We have a... guest."

Sarise clutches her head with both hands.

Sarise tilts her head up.

Sarise blinks at Erkaya.

Myke deeply says, "And what still remains.."

Sarise blinks at a humanoid watery figure.

Jaired put a razor-sharp vultite tanto in his leather harness.

Sarise weakly says, "Oh..."

A humanoid watery figure says, "And what remains are... those who were tended to by the former builders. That, and a gateway that leads more of my children into this world."

Jaired leans on his staff, taking a momentary rest.

(Myke glances back over his shoulder at Nelemar, raising an eyebrow though the blindfold conceals his gaze.)

Erkaya slowly mouths, "Ne-le-mar." over to Sarise.

The surroundings are blurred with a downpour of obscuring rain.

Sheets of heavy rain drown you in an unrelenting curtain of water.

Jaired squints at a humanoid watery figure.

Myke deeply says, "I see."

Sarise's face turns slightly pale.

Mavalgnus just sort of stares blankly.

Speaking to a humanoid watery figure, Jaired asks, "Are these children something we need to be worried about?"

Sarise stares at a humanoid watery figure.

A humanoid watery figure says, "And those who are attracted to such power."

Myke deeply says, "Naturally."

A heavy drizzle trickles down from the grey skies.

A humanoid watery figure says, "What lies beneath the whirlpool is my realm. My realm has never been kind to those who breathe air. That is simply the way of things."

Jaired nods to the watery figure.

There is a faint beating from the troll heart inside the pendant worn by Jaired.

Jaired glances at a rapidly swirling whirlpool.

A humanoid watery figure says, "Nor can I account for the temperament of my children."

A humanoid watery figure says, "Even now, the disturbance caused by you..."

Erkaya nods in acknowledgment.

A sudden gust blows the rain at you in a stinging attack.

The surroundings are blurred with a downpour of obscuring rain.

Jaired asks, "...so provided one has the means to do so, they are free to explore?"

Sarise squeezes her eyes tightly shut and flinches.

A humanoid watery figure flickers its gaze across the assembled.

Talanvor asks, "Has the act of submerging the temple cleansed it or is it still scarred and haunted by the fires..?"

A humanoid watery figure says, "Is causing the flows to reassemble themselves."

Jaired put a hand-carved hoarbeam staff crowned with a ring of jagged black horn in his leather harness.

Jaired glances around the area.

Jaired tries to tinker with his brace.

A humanoid watery figure says, "It is not haunted, it has become a nexus of elemental power after all these years. And my children find it pleasing to dwell there."

The heavy rainfall makes it difficult to see more than just a few feet ahead.

The heavy rainfall makes it difficult to see more than just a few feet ahead.

A humanoid watery figure says, "You are free to wander..."

A humanoid watery figure says, "But remember my words."

Myke raises an eyebrow.

Erkaya nods to the watery figure.

Jaired removes a short-hafted dark vultite handaxe from in his leather harness.

Talanvor bows to a humanoid watery figure.

You glance at Jaired.

Jaired glances at a rapidly swirling whirlpool.

A humanoid watery figure says, "I shall leave you now, what is done shall not be undone."

(Myke moves further into water.)

A heavy drizzle trickles down from the grey skies.

Sarise shudders.

Myke deeply says, "Nelemar.."

Sarise tilts her head down.

Jaired gestures while calling upon the lesser spirits for aid...

Jaired gestures.
A misty halo surrounds Jaired.

Erkaya tilts his head down.

The dull golden nimbus fades from around Lylonna.

There is a faint beating from the troll heart inside the pendant worn by Jaired.

Myke deeply says, "It was an honor to meet you, your name preceeded you by a large bit."

Lylonna gazes in wonder at her surroundings.

Talanvor says, "Aye, indeed it did."

The heavy rainfall makes it difficult to see more than just a few feet ahead.

A humanoid watery figure steps off the beach and into the water, then seemingly distintegrates into nothing - as if it were only a small extension of the sea itself.

Daniel
10-14-2006, 11:45 PM
so how bad does the place pwn

Nilandia
10-15-2006, 12:07 AM
Didn't know you played Plat, Tsin. ;)

Gretchen

Doyle Hargraves
10-15-2006, 03:25 AM
What level are the critters supposed to be?

crb
10-15-2006, 10:10 AM
Well shit, I was hoping I could can my swimming ranks if I liked that teras area. But I guess it is a trend, the rift and OTF both require swimming after all.

Makkah
10-15-2006, 12:38 PM
92-105

Doyle Hargraves
10-15-2006, 12:49 PM
92-105

http://i11.photobucket.com/albums/a162/DoyleHargraves/NegroApproved.jpg

The Ponzzz
10-15-2006, 01:18 PM
He stole my mother fucking log!

Liberi Fatali
10-15-2006, 02:46 PM
He stole my mother fucking log!

Rectify the situation by posting ACTUAL logs of the ACTUAL creatures -- not the willy-nilly wissy-tailed crap that happened before. We want to see the creatures. Post.

The Ponzzz
10-15-2006, 02:46 PM
Well I'm only level 32 in Plat.

I can give ya a clip....

The Ponzzz
10-15-2006, 02:48 PM
Poof!

Merzbow
10-15-2006, 02:58 PM
Well that's kinda pathetic. It took them so long to code up a bunch of Shelfae clones?

The Ponzzz
10-15-2006, 03:12 PM
From my understanding, the area is awesome, and incredibly tough.

Danical
10-15-2006, 03:24 PM
Looks like the tritons are like shan.

Makkah
10-15-2006, 03:34 PM
I'd say the shelfae is more accurate.

AestheticDeath
10-15-2006, 03:42 PM
Whyd you delete the small snippet you posted?

The Ponzzz
10-15-2006, 03:43 PM
Was told to.

The Ponzzz
10-15-2006, 03:44 PM
Due to Tabor on PsiNet being a giant cockhead.

bubbauno
10-15-2006, 03:47 PM
A triton combatant thrusts with a razor-tined pale green trident at you! AS: +424 vs DS: +531 with AvD: +24 + d100 roll: +37 = -46

A triton executioner leaps from hiding to attack!
A triton executioner swings a sharply curved black handaxe at you!

A spectral triton defender thrusts with a tarnished dark silver harpoon at you!

The one fear from those that are going there is the NO PREP TIME DCs with a 460 CS.

AestheticDeath
10-15-2006, 03:47 PM
-> Confused again.
Was it someone elses log they didnt want posted?
Or was it a mod from here, or GM from game?

Not sure whats wrong with something being posted like that

Danical
10-15-2006, 03:48 PM
I'd say the shelfae is more accurate.

Never hunted shelfae, so I have no idea. :(

I was just going off what looks like rogue and warrior builds.

The Ponzzz
10-15-2006, 03:49 PM
And those proves, Mike is the biggest cocksucker here!

Liberi Fatali
10-15-2006, 03:53 PM
Due to Tabor on PsiNet being a giant cockhead.

What are you on about? Who was I being a giant cockhead to on PSInet?

And WHO told you to remove the log?

The Ponzzz
10-15-2006, 03:54 PM
Saying the log was not legit caused people to get pissed in plat. But no matter, Tsin can break people's wishes...

Liberi Fatali
10-15-2006, 03:57 PM
Saying the log was not legit caused people to get pissed in plat. But no matter, Tsin can break people's wishes...

Ugh...

True or false.

The log you posted was the worst log I have ever seen posted on the PC.

Answer: True.

It showed the AS/DS of ONE creature. It was crude, like. It was NOT a good log. Who cares if the details get leaked from Plat? What the fuck is the big deal?

Dear Platinum Players,

Fuck you.

Very Respectfully, Your Obedient Servant,

Tabor.

Danical
10-15-2006, 04:00 PM
It showed the AS/DS of ONE creature. It was crude, like. It was NOT a good log.

I don't see any other source out there. At least it's something.

The Ponzzz
10-15-2006, 04:00 PM
It was not a LOG of the hunting area, it was a log to those that missed the storyline, first of all. Secondly, I was asked by a GM NOT to post the log, which Mike stole from the Plat BBS. And lastly I don't give a fuck what you think.

Zanagodly
10-15-2006, 04:00 PM
haha whats up Tabor

Liberi Fatali
10-15-2006, 04:07 PM
It was not a LOG of the hunting area, it was a log to those that missed the storyline, first of all. Secondly, I was asked by a GM NOT to post the log, which Mike stole from the Plat BBS. And lastly I don't give a fuck what you think.

No, you wiss-hog, you were asked on the OFFICIAL FORUMS to not post the log. Does this look OFFICIAL to you?

Touche on "not giving a fuck what I think". If you're going to be a pussy willow, don't post. There are plenty others who are perfectly willing to share information from the SUPER TOP SECRET PLATINUM game, such as:

[OOC]-Ponzisawillow: "the elemental dispel with no prep sucks also..took 401,406,414, 503, 509, 425 and 430 in one fell swoop, just like the empathatic dispel, no warding"

[OOC]-Ponzisawillow: "besides the elemental dispel and no prep fucking a DC, its not so bad...creatures seem to feint alot, and theres a couple of different maneuver attacks, one where they dunk you under water"

[OOC]-Ponzisawillow: "word to the wise...DO NOT USE LIGHTNING"

[OOC]-Ponzisawillow: "chat snipe from the shadows also...its all under water"

[OOC]-Ponzisawillow: "if you die on the swim..and its possible, the tides push you out to the beach in sand devils..i only had 30 also"

[OOC]-Ponzisawillow: "the shit is pretty perceptive too..those 460 dcers are uncorpereal undead"

[OOC]-Ponzisawillow: "paladins toss out that 1114 alot also, cast at like 405"

[OOC]-Ponzisawillow: "the sorc tritons have cloak of shadows on that cast disentigrate at you if you dont kill em but just hit em"

Liberi Fatali
10-15-2006, 04:07 PM
haha whats up Tabor

Hey, Mike. LONG TIME NO SEE, SIR. Are you returning to Gemstone yet?! :(

Danical
10-15-2006, 04:09 PM
elemental dispel . . . fuuuuuuuck.

The Ponzzz
10-15-2006, 04:17 PM
Yer mature Tabor. Got the fucking mentality of a 7 year old.

GoingGone
10-15-2006, 04:17 PM
Dear Platinum Players,

Fuck you.

Very Respectfully, Your Obedient Servant,

Tabor.


Hey, Tabor. Suck a dick. The log Mario had came from something the only person able to get into the Temple posted into a chatroom, when it was happening. A ton of us were there, only one person could make his way in at the time. The log was real, and if Jaired (the person able to get in) gave a shit about Prime or had an account to post here, he'd confirm all of that, and probly post more. Instead of being a little bitch and flaming Mario and all of Plat, over what you think is a fake log, here's a novel concept for you:

Shut the fuck up for 1 or 2 days, however long it takes to get the Ruined Temple released in Prime, then watch the proof roll in as people get to go in for themselves. You look like a cock, bitching over what will be proven true in a very short amount of time.

That's all legit, and the fact you're that worked up over the idea it could be fake (as if that even matters, like the capped people in Prime won't see, and confirm it, soon enough), makes you the biggest fucking nerd on these boards.

And at least Mario was posting what little we were able to hear in the chat, Jaired was so excited over how cool the area is that we were having trouble getting info out of him. The depth of the area and abilities or the creatures are pretty crazy, as now two more people have been able to go in and explore, attesting to the sheer brutality of the area.

So for everyone eager for info on the new area, I'll post more of what I've heard, and for Tabor, 'suck it, cock-ass'. You were wrong about the log, and pwned.

P.S. It's not a super top secret leak into Plat if it's OFFICIALLY RELEASED GAME CONTENT, you retard. Hard to leak what anyone able to swim down into the Temple can see, and interact with. It's not a leak, we just got the area before you did. GM's probly just wanted to see people get excited over the area and not hear idiots like you bitching about it, the rest of the capped players bitching that it's too hard, or Nodyre crying because his mutant character-builds aren't viable and how the game should be re-designed to make his ideas workable.

I hope the GM's release it in Prime soon. Mario was trying to be cool and let people in on what we'd seen so far, and you people gotta be dicks about it.

Makkah
10-15-2006, 04:22 PM
lol @ this thread

Xaerve
10-15-2006, 04:22 PM
lol @ this thread

^

Liberi Fatali
10-15-2006, 04:24 PM
Yer mature Tabor. Got the fucking mentality of a 7 year old.

lol @ yer


...Idiotic spiel.

Hoity-toity, sir. All that text for ME? Impressive, indeed. I said the log LOOKED FAKE because it lacked CONTENT. I could have wrote an equally unimpressive log that would have shined and demonstrated more than the one that was provided. I didn't argue that the creatures and the such were FAKE. Nice assumption, though. I hate how you platinum people think you reign supreme over everyone else.

HEY, LOOK AT ME, I CAN FIND BOXFOUND ITEMS WITH EASE.

HEY, LOOK AT ME, I CAN GET EVENTS BEFORE PRIME AND NOT SHARE INFORMATION.

HEY, LOOK AT ME, I PAY WAY TOO MUCH MONEY TO PLAY A GAME ON THE COMPUTER.

Oh.

You're right, though. I lose.

Zanagodly
10-15-2006, 04:24 PM
Hey, Mike. LONG TIME NO SEE, SIR. Are you returning to Gemstone yet?! :(

I'm back man. I been playing plat for a few years now!

The Ponzzz
10-15-2006, 04:32 PM
I could have wrote an equally unimpressive log that would have shined and demonstrated more than the one that was provided.


So because that's what really happened and no magical fucking unicorns blew out of the ass of Tsin, it was unimpressive? You really are a moron.

And 1 account in plat still doesn't compare to having three premium accounts.

And Like I said, the info was asked to not be released by a GM. Your beef is with them, not me.

GoingGone
10-15-2006, 04:38 PM
I like the fact that people like you assume that's how Plat people think. It's just me, and the fact that I think you're a retard for bitching over the log. Something is better than nothing, be grateful and shut the fuck up. And for the record, you were telling people on Psinet, that [OOC]-Jenovadeath: "And he doesn't even hunt there, so I wouldn't believe it yet."

Yeah, guess you gotta hunt there to read the log from someone who IS hunting there, cutting and pasting in the small number of characters an AIM Chatrooms limits you too. Dumbass.

HEY, LOOK AT ME, I CAN GET EVENTS BEFORE PRIME AND NOT SHARE INFORMATION.

Why share info with you? This kinda shit happens when we do. It's fake! It's a doctored log! They're lying for personal gain!

Either take the logs we give you and shut the fuck up, or don't bitch about not getting any, jackass. This had nothing to do with Plat people vs Prime people, it had everything to do with you being a little pussy on the boards spouting off cries of "fake log!" over shit that'll be confirmed in a day or two anyhow.

Next time try this:
1) Don't bother posting on the credibility of logs.
2) Wait for the info to be released.
3) Call yourself a fucking retard, and save me the time.

You do lose, and apparently I win because I can find boxfound items, get events and not share info, and pay 10 bucks more than a regular premium account.

The folow statement does not reflect Plat mentality, but my own: It must suck to have to worry about the price of what you find fun, not my fault you can't get a decent job. I used to drop 50 bucks on video games a couple times a month, now I just play Plat, and it's only 10 bucks more than a premium account anyhow, your logic is fucked. If you want to insult me, take a swipe at me personally, not Plat. Bitching about Plat's prices like I give a shit just makes you sound like some broke-ass who's jealous.

Can't afford 10 more bucks a month Tabor? Ask your manager for a promotion and maybe he'll bump you up to Fry Cook rr let you work an extra shift at the window.


And back to the original point, you're the nerd getting worked up over what you thought was a faked log, which in itself was of no consequence, I'd worry less about what people pay for the game per month, and more about how you clearly invest too much time into it. Money is easy to come by for some people, it's far more sad that you're this emotionally invested in it, that a fake log gets you worked up.

Go outside and do something, a tan and some muscle-toning might give you the confidence to ask your boss for that Fry Cook promotion you've been chasing. Maybe you'll earn an extra 10 bucks a month, but I doubt it.

Liberi Fatali
10-15-2006, 04:46 PM
....

Hahaha.

Hahahahaha.

Oh, bollocks. I can't even breathe. How many vulgar words did you use in that previous post? I lost count after ten. Vulgarity is not a sin against God, but against polite society. Between you and me, I don't give a shit about polite society -- but you went a bit overboard.

What is this rubbish about premium accounts? I have ONE account that I pay for, and I am a PRIME member. I have never been premium, ever. Ergo, you pay a boatload more money than I do.

You took a shot at my current profession? Haa, that's admirable. For the record, I do not work at a fast food place -- I am an aspiring surgeon, currently attending 2nd year Medical School at the University College Dublin in Ireland. Nice try, though!

I've never seen ANYONE get so worked about something so insignificant.

The Ponzzz
10-15-2006, 04:50 PM
Vulgarity is not a sin against God, but against polite society.


"[OOC]-Jenovadeath: "WHAT A FUCKING *edited*"

We know you don't belong to one...



What is this rubbish about premium accounts? I have ONE account that I pay for, and I am a PRIME member. I have never been premium, ever. Ergo, you pay a boatload more money than I do.


Was directed at you. But 10 bucks isn't a boat load...

Doughboy
10-15-2006, 04:50 PM
Rhett was the fry cook I thought....Or at least was...

Liberi Fatali
10-15-2006, 04:53 PM
Was directed at you. But 10 bucks isn't a boat load...

Can you not read or do simple math? How does one PRIME account equal you only paying $10 more than me? Please, elaborate with pristine clarity so that I may comprehend your illogical thought process.

GoingGone
10-15-2006, 04:53 PM
Never saw anyone get so worked up over something so insignificant? From the guy who bitched on these boards, and PsiNet, over a tiny little log? LOL

And the fact I swear alot means.. well, jack-shit. And yes, I used a swear in that.. Oh noes! Nawtee Wurds! LOL.. Hey, how about you make a worthwhile reply rather than crying over the fact you gotta work as a fry cook to pay for medical school. For someone who thinks himself so smart, you've got the broken logic of an autistic kid. The whole topic surrounding the log had nothing to do with the cost of the game, what account you've got, how much I swear, or anything.

It was the fact that you cry over a fake log, that isn't even fake, and then continue to do so on PsiNet. You're a loser, and it's funny.

Back off Mario's case, just because you're a skeptic and can't wait a day or so to see wether he's right or not. Shouldn't you be studying or something important and related to your 'aspirations', rather than investing so much time and emotion into a computer game? I'm sure the other fry cooks.. erm.. I mean 'aspiring surgeons', need another study-buddy.

Gasp! Only a few swears! You might have to make a real reply instead of letting that thin-skin and fragile ego of yours get broken over what the mean man had to say.

LOL.

Oh, and instead of replying to this, see step 3 of my previous post.

GoingGone
10-15-2006, 04:56 PM
Take it easy, Dr. Fry-Cook. You've got a code blue in fake logs, and some crying on PsiNet is needed, Stat.

Latrinsorm
10-15-2006, 04:58 PM
lol @ plat

I hope Stun starts to rub off on you guys.

AestheticDeath
10-15-2006, 05:02 PM
You guys musta hated each other well before this incident or something - take it easy guys.

The Ponzzz
10-15-2006, 05:08 PM
Can you not read or do simple math? How does one PRIME account equal you only paying $10 more than me? Please, elaborate with pristine clarity so that I may comprehend your illogical thought process.


Ten bucks more a month is not a boat load, So perhaps thats where the problem stems from...

And it wasn't directed at you the player having more than 1 account. Fuck.

Liberi Fatali
10-15-2006, 05:13 PM
....

Wow. Did someone switch your ritalin with ephedrine? Don't take your real life problems out on me.

Your fits of hyperactive behaviour makes me ponder if you have ornithine transcarbamylase deficiency. Oh, need me to write that one down? Good, because it takes a while.

What's with the job insulting? I don't have a job. I work in the Summer at a factory making break drums/hubs/wheels for semi-trucks. It pays $15.75 an hour, time and a half on Saturday, and double on Sunday. That's right, I make over $30.00 on a Sunday. My fingers bleed in the factory to pay for my college while you leech off your mum. I envy you.


You guys musta hated each other well before this incident or something - take it easy guys.

There's an evolutionary imperative why we give a crap about our family and friends. And there's an evolutionary imperative why we don't give a crap about anybody else. If we loved all people indiscriminately, we couldn't function. I actually do not know either of these people. I've seen Ponzz post on the officials, but I've never spoken with him. Apparently it's an honour thing that you can't insult Platinum players or they swarm on you like a group of honey bees responding to the isoamylacetate pheromone.

Makkah
10-15-2006, 05:15 PM
I haven't been a fried chicken chain worker in like 10 years.

Stretch
10-15-2006, 05:16 PM
Play nice kids.

Back on topic...

...I'm heading to Teras with the hopes of this place opening tonight. Someone was kind enough to provide some extra background information on PsiNet, and it looks like it's going to be a difficult place like stone valley used to be. Looking forward to it; I'm going to quit if I have to hunt in OTF for much longer.

GoingGone
10-15-2006, 05:19 PM
Enjoy people like Tabor, and the other idiots who view it as Plat vs Prime everytime the other instance gets something they're jealous of. I play both, there isn't one that's remotely 'in the lead' as far as.. anything.

My prime characters tucked away in Vaalor, and I *STILL* deal with at least one idiot poacher or jackass blatantly speaking OOC, daily. I *never* see that in Plat. For someone who values consistancy with that sort of thing, Plat's great. The reason I play Prime still? The crowds, Plat's number are way too low to support certain kinds of character's RP. Some people couldn't stand that. I play whichever I'm feeling like, and it isn't the "war" between instances people seem to think.

For once I'd like to see a complaint about Plat that isn't based in getting something. Pay more, and get more? Fuck that! Boys, get the torches! They're trying to make sense again! For all people bitch about Plat's price, I don't see people bitching just as much about the people who pay real cash for Prime items. It's way more direct than Plat is about 'more for money', for the people who want to bash folks who pay more.

The only difference between Plat and Prime, is the number of people logged in at a given time, and some mechanics. Let that conflict die already, it's not a hard concept, if you have cash to burn, or if that's just what you choose to spend your cahs on, Play Plat. If you can't afford it, don't see the point, or want biggers crowds, Don't play Plat. Quit worrying so fucking much about what the player's of the other instance do with their money. I like my Plat characters, and 50 bucks a month is nothing to me. I'm sorry, I'm not saying I'm made of money, but 50 bucks is nothing. I spent more than that on video games before the newer generations of systems started sucking so much. To say something's too expensive, is purely objective. Who gives a shit. When stuff gets released first in one, and not the other, be excited you get to see how shit is going to go down, without the stress of stumbling through it yourself. If you don't want to know, don't read the logs. It's not rocket science, and it's definately nothing to bitch about as much as Tabor has/is.

Myke
Player of Prime, and Plat.
And not affected remotely by the cost of both.

Danical
10-15-2006, 05:23 PM
I'm really excited about this place but elemental dispel from a 105 creature will probably wipe out my entire spellset (401, 405, 414, 425, 430, 1003, 1006, 1009, 1010, 1014, 1018, 1019).

No armor, no shield and no spells . . . super.

Makkah
10-15-2006, 05:26 PM
I didn't think the mass elemental shit from the Bowels took down bard songs.

GoingGone
10-15-2006, 05:26 PM
And it wasn't a "Plat" swarming thing. Mario's a friend, and you're a dick. So I stepped up for him, because he's more polite than me, and I don't really care what you think of me after I tell you what a jackass you are. It's words on a screen, I really don't mind making an enemy of a dude I'll never meet. Doesn't really put the fear of God in me, sorry.

As far as the actual area goes, all that bullshit in previous posts aside, it sounds really hardcore. You can't use dust-shroud and a couple other CMAN's because the floor is covered in water, which I thought was a real clever twist on the area. The greater water elementals reflect cone/lightning I guess, which makes sense. There's some creature that doesn't have to prep spells, just points and if you can't ward it, you take damage like an incinerator trap (not rank 3 wounds, but it sounded like it hit all areas of the body). Some hurl hatchets, it seems from what I've seen of the logs that most use polearms like tridents. They snipe, and ambush, which isn't all that suprising but still reflects the greater degree of strategy they use again you.

I'm eager to see some full hunt logs to get a look at the area, and tactics. It's supposed to be much harder than OTF, in strategy alone (deeper in, I guess near the entrance is a fast-fry area).

Danical
10-15-2006, 05:28 PM
I didn't think the mass elemental shit from the Bowels took down bard songs.

I really can't recall . . . but if it does, I will be rather upset. Guess I'll have a background script that triggers 1011 if this happens.

Danical
10-15-2006, 05:33 PM
Does anyone know if the mobs can loot your corpse?

Doyle Hargraves
10-15-2006, 05:34 PM
What the fuck is the big deal?

Dear Platinum Players,

Fuck you.

QFT

crb
10-15-2006, 05:43 PM
The one fear from those that are going there is the NO PREP TIME DCs with a 460 CS.

Does 703 work on them or is it another lame copout like Ithzir Seers?

Danical
10-15-2006, 05:47 PM
Wonder if you can FU the hell out of them . . . ?

Doyle Hargraves
10-15-2006, 05:56 PM
I like the fact that people like you assume that's how Plat people think. It's just me, and the fact that I think you're a retard for bitching over the log. Something is better than nothing, be grateful and shut the fuck up. And for the record, you were telling people on Psinet, that [OOC]-Jenovadeath: "And he doesn't even hunt there, so I wouldn't believe it yet."

Yeah, guess you gotta hunt there to read the log from someone who IS hunting there, cutting and pasting in the small number of characters an AIM Chatrooms limits you too. Dumbass.

HEY, LOOK AT ME, I CAN GET EVENTS BEFORE PRIME AND NOT SHARE INFORMATION.

Why share info with you? This kinda shit happens when we do. It's fake! It's a doctored log! They're lying for personal gain!

Either take the logs we give you and shut the fuck up, or don't bitch about not getting any, jackass. This had nothing to do with Plat people vs Prime people, it had everything to do with you being a little pussy on the boards spouting off cries of "fake log!" over shit that'll be confirmed in a day or two anyhow.

Next time try this:
1) Don't bother posting on the credibility of logs.
2) Wait for the info to be released.
3) Call yourself a fucking retard, and save me the time.

You do lose, and apparently I win because I can find boxfound items, get events and not share info, and pay 10 bucks more than a regular premium account.

The folow statement does not reflect Plat mentality, but my own: It must suck to have to worry about the price of what you find fun, not my fault you can't get a decent job. I used to drop 50 bucks on video games a couple times a month, now I just play Plat, and it's only 10 bucks more than a premium account anyhow, your logic is fucked. If you want to insult me, take a swipe at me personally, not Plat. Bitching about Plat's prices like I give a shit just makes you sound like some broke-ass who's jealous.

Can't afford 10 more bucks a month Tabor? Ask your manager for a promotion and maybe he'll bump you up to Fry Cook rr let you work an extra shift at the window.


And back to the original point, you're the nerd getting worked up over what you thought was a faked log, which in itself was of no consequence, I'd worry less about what people pay for the game per month, and more about how you clearly invest too much time into it. Money is easy to come by for some people, it's far more sad that you're this emotionally invested in it, that a fake log gets you worked up.

Go outside and do something, a tan and some muscle-toning might give you the confidence to ask your boss for that Fry Cook promotion you've been chasing. Maybe you'll earn an extra 10 bucks a month, but I doubt it.

I don't really give a flying drop of ass sweat about the situation, but I find it funny that you took the time to write up this big long angry post, and then tell him he's the nerd getting all worked up over a game. Especially since you keep posting even more, before a response is made to your previous post.

As to the part about "haha u fail @ life cause u can't afford plat get a better job nub," while I can't speak for anyone else, I could easily afford multiple plat accounts if I wanted. However, I choose not to, simply because in my opinion, it's not worth it. I've had a basic account ever since GS went to the web, and never saw that any of the premium "perks" were worth paying an extra $20 a month for, nevermind paying even more for plat just so some GM will pay attention to you.

I don't know who you are, but I think I have an idea...

http://i11.photobucket.com/albums/a162/DoyleHargraves/SouthParkFatassBack.jpg http://i11.photobucket.com/albums/a162/DoyleHargraves/SouthParkFatGuy.jpghttp://i11.photobucket.com/albums/a162/DoyleHargraves/SouthParkFatass2.jpghttp://i11.photobucket.com/albums/a162/DoyleHargraves/SouthParkFatass3.jpg

Sean of the Thread
10-15-2006, 05:58 PM
Heheheh. I'm sorry I rated this thread 1 star.. it's obviously achieving much higher now.

HarmNone
10-15-2006, 05:59 PM
Stretch has already asked that this thread return to topic. Let's drop the battle and get back to the subject of the thread. Any further posts in reference to the aforementioned battle will be removed.

Numbers
10-15-2006, 06:16 PM
In any case, what us prime players would like to see is some concrete statistics and information about the creatures in the area, and any pitfalls of the area itself (such as the swimming ranks, drowning, etc.)

I have a feeling most of us couldn't care less about the actual opening event, as it's just a smorgasbord of ego masturbation.

Stretch
10-15-2006, 09:09 PM
FYI

I could not find what you were referring to.
>
The winds swirl about a sand devil, picking up sand and obscuring your vision.
>
Blades just went south.
>s
Your disk arrives, following you dutifully.
>
[Teras Isle, Fhorian Village]
A large dock juts out into the cove from the shore here. At the far end of the dock you can see a small sailing sloop. It's obvious even from here that the ship has been badly burned, and that the ship's masts have been broken into pieces. You also see a steep incline leading down to the beach.
Also here: Blades
Obvious paths: north, west
>
l inc
You see nothing unusual.
>
Blades points at a steep incline leading down to the beach.
>point inc
You point at a steep incline leading down to the beach.
>
Blades joltingly strides down the steep incline with a few quick steps.
>laugh
Your disk arrives, following you dutifully.
>
You laugh out loud!
>clim inc
You joltingly stride down the steep incline with a few quick steps.
[Teras Isle, Beach]
Dim moonlight bathes the beach in its glow, causing portions of the beach to shimmer like a masterfully cut gem. The gentle, rhythmic breaking of waves against rock can be heard coming from the sea. You also see a sleek black cat (sitting), some silver coins, a large forest chameleon (sitting), a blue starstone, a piece of citrine quartz, a star emerald, a black deathstone, a green starstone, a pink dreamstone, a white dreamstone, a red dreamstone, a blue dreamstone, a green garnet, a steep incline leading up to the cove and a rapidly swirling whirlpool.
Also here: Blades, Ayatollah Maliku, Jurporia, the body of Balinworn (prone), High Lord Clintmire, Sepher, Jayleena, Grimel (sitting)
Obvious paths: none
>
Your disk arrives, following you dutifully.
>
Blades ponders.
>
Maliku nods to Sepher.
>
Maliku groans.
>'sheesh
Maliku's ethereal pike dissipates.
>
You say, "Sheesh."
>'Ridiculous
You say, "Ridiculous."
>
The mana around Maliku returns to its natural state.
With great skill, Maliku removes one of the chords from his harmony while maintaining the symmetry of those that remain.
>l
[Teras Isle, Beach]
Dim moonlight bathes the beach in its glow, causing portions of the beach to shimmer like a masterfully cut gem. The gentle, rhythmic breaking of waves against rock can be heard coming from the sea. You also see the Edaarin disk, a sleek black cat (sitting), some silver coins, a large forest chameleon (sitting), a blue starstone, a piece of citrine quartz, a star emerald, a black deathstone, a green starstone, a pink dreamstone, a white dreamstone, a red dreamstone, a blue dreamstone, a green garnet, a steep incline leading up to the cove and a rapidly swirling whirlpool.
Also here: Blades, Ayatollah Maliku, Jurporia, the body of Balinworn (prone), High Lord Clintmire, Sepher, Jayleena, Grimel (sitting)
Obvious paths: none
>
Maliku removes a small statue from in his grey linen burnoose.
>
Maliku rubs a small statue in his hand.
A faint silvery glow surrounds Maliku's body.
>
Maliku put a small statue in his grey linen burnoose.
>join maliku
You join Maliku.
>whist
You whistle tunelessly to yourself, remembering days past.
>
Speaking to Balinworn, Jurporia asks, "Need a lift to town?"
>
Maliku confidently swims the whirlpool. Within a short time, he has reached the other side.
>
A short-nosed fruit bat flies in.
>
Jurporia gestures while calling upon the lesser spirits for aid...
>
Jurporia gestures into the air.
Jurporia momentarily gets a faroff look in his eyes, and then returns to normal.
>
Blades carefully hangs his kris from his loops.
>
A heavy drizzle trickles down from the grey skies.
>
Sepher begins to swim swim whirlpool. After only a few feet, he seems to panic and quickly paddles back to safety.

>
Blades carefully hangs his sword from his loops. It rattles against the kris hanging from it, and he carefully adjusts them.
>
The ghostly voice of Balinworn says, "Ah'd appreciate it, aye."
>
.hot

[Press the ESCape key to abort script.]
open lock kit
get slash
That is already open.
[Script]>You remove a slender Krolvin pit slasher from in your locksmith kit.
[Script]>raise slash
You raise your Krolvin pit slasher in triumph!
Mystical energies race across the surface of the slasher.
You begin to notice the world slow down around you. Strange.
You feel a draining sensation from the Krolvin pit slasher.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
Roundtime changed to 1 second.
[Script]>
Clintmire starts to swim the whirlpool. With effortless strokes, he quickly reaches the other side.
[Script]>
Jurporia removes a silvery leather book from in his supple duffle bag.
[Script]>put slash in my lock kit
close lock kit

[Script finished!]
You put a slender Krolvin pit slasher in your locksmith kit.
>You close a silver locksmith kit.
>close lock kit
>
That is already closed.
>
Jurporia reaches down and tenderly cradles Balinworn's lifeless hand in his.
>swim whirl

You skillfully begin swimming the whirlpool. Before you even realize it, your swim comes to an end at the other side.

[Teras Isle, Underwater]
Water flows violently in several directions, pushing and pulling anything caught in the current back toward the beach.
Also here: High Lord Clintmire
Obvious paths: south, southwest, west
Roundtime changed to 1 second.

Roundtime: 2 sec.
>
Your disk arrives, following you dutifully.
>
Clintmire scrambles about in attempts to swim south.
>s
You'll have to swim in that direction.
>swim s
*** MoveAhead has not received a room description in 3 seconds. You may have gotten stalled. Type MOVE STOP or STOP to reset the movement queue so that you can send movement commands again, or if there is lag, you can wait for the movement to continue.

With powerful strokes and kicks, you glide smoothly south.
[Teras Isle, Underwater]
Strong currents move as if with common poise and purpose, pulling and pushing violently downward. No light reaches these depths, but the sound of crashing waves is barely audible.
Obvious paths: north, south
Roundtime: 3 sec.
>
Clintmire just swam in.
>
Your disk arrives, following you dutifully.
>
swim s
With powerful strokes and kicks, you glide smoothly south.
[Teras Isle, Underwater]
The water seemingly goes on forever in all directions, and no one way seems different from another. It grows increasingly chilly at this depth, adding to the effect of the vicious aquatic environment.
Obvious paths: north, southeast, south, southwest, west, northwest
Roundtime: 3 sec.
>
Clintmire glides in smoothly on powerful strokes and kicks.
>
Your disk arrives, following you dutifully.
>swim s
With powerful strokes and kicks, you glide smoothly south.
[Teras Isle, Underwater]
The total lack of light combined with the increasing cold indicates that the violent vortex of water continues to spiral downward.
Obvious paths: north, south
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>
Clintmire just swam in.
>
swim s
You swim south.
[Teras Isle, Underwater]
The area is blanketed by darkness and silence. Strong currents tug fiercely in a downward spiral.
Obvious paths: north, northeast, southeast, south, southwest, northwest
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>swim sw
...wait 1 seconds.
>
swim sw
You swim southwest.
[Teras Isle, Underwater]
The water continues swirling haphazardly, tugging and pulling in several directions as it goes. Small bits of debris swirl about quickly, caught in an unending dance between currents.
Obvious paths: northeast, east
Roundtime: 3 sec.
>e
Your disk arrives, following you dutifully.
>
...wait 1 seconds.
>swim e
You manage to paddle your way east.
[Teras Isle, Underwater]
Strong swirls of water roil atop one another, and gentler currents eddy to and fro, each caught in an elaborate, if not turbulent, dance.
Obvious paths: northeast, east, southeast, south, southwest, west
Roundtime: 4 sec.
>se
Your disk arrives, following you dutifully.
>
You'll have to swim in that direction.
>swim se
With powerful strokes and kicks, you glide smoothly southeast.
[Teras Isle, Underwater]
The currents continue to twist and spin rapidly along their paths, dragging anything caught up with them further into the cold, dark depths.
Obvious paths: north, northwest
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>
A few bubbles of air escape your lips as you continue to hold your breath.
>swim n
With powerful strokes and kicks, you glide smoothly north.
[Teras Isle, Underwater]
The current continues along at a fierce pace, roughly swirling through an underwater trench. Several species of aquatic life swim about in apparent contentment, their bright, bioluminescent bodies shimmering in the darkness.
Obvious paths: north, east, southeast, south
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>swim n
With powerful strokes and kicks, you glide smoothly north.
[Teras Isle, Underwater]
The water flows onward at fierce speeds, swirling and twisting wildly through the sea. The chill and total lack of light indicate that the current's path has taken it far from the surface.
Obvious paths: south, southwest
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>swim sw
You swim southwest.
[Teras Isle, Underwater]
Strong swirls of water roil atop one another, and gentler currents eddy to and fro, each caught in an elaborate, if not turbulent, dance.
Also here: High Lord Clintmire (prone)
Obvious paths: northeast, east, southeast, south, southwest, west
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>swim n
...wait 1 seconds.
>
The surroundings are blurred with a downpour of obscuring rain.
>
swim n
You can't swim in that direction.
>
swim n
You can't swim in that direction.
>swim nw
You can't swim in that direction.
>
Clintmire manages to paddle his way south.
>swim s
You notice that things have returned to their normal speed.
>
You fail to gain any headway in your attempt to swim south.
Roundtime: 5 sec.
>
* Walendria just bit the dust!
>j
You can't do that.
>swim s
You manage to paddle your way south.
[Teras Isle, Underwater]
The water twists and turns with renewed intensity, tearing impetuously at anything caught in its path.
Also here: High Lord Clintmire (prone)
Obvious paths: north, west
Roundtime: 3 sec.
>swim w
...wait 1 seconds.
>
swim w
...wait 1 seconds.
>
swim w
With powerful strokes and kicks, you glide smoothly west.
[Teras Isle, Underwater]
The current continues along at a fierce pace, roughly swirling through an underwater trench. Several species of aquatic life swim about in apparent contentment, their bright, bioluminescent bodies shimmering in the darkness.
Obvious paths: north, east, southeast, south
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>swim s
...wait 1 seconds.
>
swim s
The need for air grows steadily more urgent as you dwell in the watery depths.
>
With powerful strokes and kicks, you glide smoothly south.
[Teras Isle, Underwater]
The currents continue to twist and spin rapidly along their paths, dragging anything caught up with them further into the cold, dark depths.
Obvious paths: north, northwest
Roundtime: 3 sec.
>swim nw
...wait 1 seconds.
>
Your disk arrives, following you dutifully.
>
swim nw
You manage to paddle your way northwest.
[Teras Isle, Underwater]
Strong swirls of water roil atop one another, and gentler currents eddy to and fro, each caught in an elaborate, if not turbulent, dance.
Obvious paths: northeast, east, southeast, south, southwest, west
Roundtime: 4 sec.
>swim e
...wait 2 seconds.
>
Your disk arrives, following you dutifully.
>
swim e
With powerful strokes and kicks, you glide smoothly east.
[Teras Isle, Underwater]
Fierce currents careen about in a rampage, swirling and churning as if in an unending assault against the calm of the rest of the sea.
Obvious paths: west, northwest
Roundtime: 3 sec.
>swim nw
...wait 1 seconds.
>nw
Your disk arrives, following you dutifully.
>
You'll have to swim in that direction.
>swim nw
With powerful strokes and kicks, you glide smoothly northwest.
[Teras Isle, Underwater]
The area is blanketed by darkness and silence. Strong currents tug fiercely in a downward spiral.
Obvious paths: north, northeast, southeast, south, southwest, northwest
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>swim sw
You scramble about, but are unable to swim southwest.
Roundtime: 6 sec.
>chat god damn it
You focus on transmitting your thought.
swim sw
...wait 1 seconds.
>swim sw
With powerful strokes and kicks, you glide smoothly southwest.
[Teras Isle, Underwater]
The water continues swirling haphazardly, tugging and pulling in several directions as it goes. Small bits of debris swirl about quickly, caught in an unending dance between currents.
Obvious paths: northeast, east
Roundtime: 3 sec.
>swim e
...wait 1 seconds.
>
You feel the mind of Zimzum touch yours, calling the memory of your location as you last saw it. You offer no resistance.

e
Your disk arrives, following you dutifully.
>You'll have to swim in that direction.
>swim e
With powerful strokes and kicks, you glide smoothly east.
[Teras Isle, Underwater]
Strong swirls of water roil atop one another, and gentler currents eddy to and fro, each caught in an elaborate, if not turbulent, dance.
Also here: High Lord Clintmire (prone)
Obvious paths: northeast, east, southeast, south, southwest, west
Roundtime: 3 sec.
>swim s
...wait 1 seconds.
>
Clintmire swims northeast.
>
swim s
...wait 1 seconds.
>
swim s
Your disk arrives, following you dutifully.
>
You struggle with erratic movements as your lungs scream desperately for air!
>
You swim south.
[Teras Isle, Underwater]
The water twists and turns with renewed intensity, tearing impetuously at anything caught in its path.
Obvious paths: north, west
Roundtime: 3 sec.
>swim w
...wait 1 seconds.
>
swim w
>
With powerful strokes and kicks, you glide smoothly west.
[Teras Isle, Underwater]
The current continues along at a fierce pace, roughly swirling through an underwater trench. Several species of aquatic life swim about in apparent contentment, their bright, bioluminescent bodies shimmering in the darkness.
Obvious paths: north, east, southeast, south
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>swim s
...wait 2 seconds.
>swim se
You swim southeast.
[Teras Isle, Underwater]
A deafening roar engulfs the area as the water continues to jet through the trench, but has little effect on the aquatic life that moves along and against the current here. Jagged rocks and vividly colored corals stick out sharply from the stone walls, adding yet another element of danger to the treacherous path.
Obvious paths: west, northwest
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>swim w
With powerful strokes and kicks, you glide smoothly west.
[Teras Isle, Underwater]
Light streams gently through the water from the surface above as the trench opens into a large, underwater chasm. Innumberable species of brightly colored life seem to ignore any encroachment into their habitat, swimming, skittering, and floating about with limitless abandon. You also see a dark fissure.
Obvious paths: east
Roundtime: 3 sec.
>swim fis
Your disk arrives, following you dutifully.
>
...wait 1 seconds.
>
Sheets of heavy rain drown you in an unrelenting curtain of water.
>
swim fis
You manage to paddle your way through a dark fissure.
[Ruined Temple, Approach]
Grand steps of once pristine white marble climb towards an immense temple that lays in ruin. The majority of the roof has been ripped off the structure via some terrible force, only the pediment above the entrance remains. Decimated statuary, toppled columns, and overturned brass fire bowls are among the few identifiable pieces located in the rocky debris strewn about the watery landscape. You also see a dark fissure.
Obvious paths: none
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>swim up
* Jongrak just bit the dust!
>
You can't swim in that direction.
>swim
You can't swim in that direction.
>swim lands
You can't swim in that direction.
>swim fis
With powerful strokes and kicks, you glide smoothly through a dark fissure.
[Teras Isle, Underwater]
Light streams gently through the water from the surface above as the trench opens into a large, underwater chasm. Innumberable species of brightly colored life seem to ignore any encroachment into their habitat, swimming, skittering, and floating about with limitless abandon. You also see a dark fissure.
Obvious paths: east
Roundtime: 3 sec.
>swim fis
...wait 1 seconds.
>
swim fis
Your disk arrives, following you dutifully.
>
...wait 1 seconds.
>
swim fis
You swim through a dark fissure.
[Ruined Temple, Approach]
Grand steps of once pristine white marble climb towards an immense temple that lays in ruin. The majority of the roof has been ripped off the structure via some terrible force, only the pediment above the entrance remains. Decimated statuary, toppled columns, and overturned brass fire bowls are among the few identifiable pieces located in the rocky debris strewn about the watery landscape. You also see a dark fissure.
Obvious paths: none
Roundtime: 3 sec.
>swim step
...wait 2 seconds.
>
swim step
...wait 1 seconds.
>
swim step
...wait 1 seconds.
>
swim step
Your disk arrives, following you dutifully.
>
You swim to some cracked white marble steps.
[Ruined Temple, Antechamber]
Porous coral has grown between the fallen pilasters that block the vaulted archway leading into the atrium to the immediate north. Buried under a pair of fallen statues is a large, tarnished gong and punctured metal brazier. The colonnade sweeps out to both sides, leading further into the temple. You also see some cracked marble steps.
Obvious exits: northeast, northwest
Roundtime: 3 sec.
>
Your heart pounds in your ears as you fight against your involuntary inclination to breathe!
>swim ne
Your disk arrives, following you dutifully.
>
swim ne
With powerful strokes and kicks, you glide smoothly northeast.
[Ruined Temple]
Dented and rusted pots litter the crumbling remains of a grand staircase. A gaping hole in the western wall indicates the former location of the column that is now permanently imbedded in the upper section of steps.
Obvious exits: southwest, up
Roundtime: 3 sec.
>
...wait 2 seconds.
>swim up
...wait 1 seconds.
>
swim up
With powerful strokes and kicks, you glide smoothly up and break the surface of the water.
[Ruined Temple, Dais]
Gentle waves ebb and flow across the short dais, crashing into the carved staircase that leads to the floor above. Several large metal pots, etched with intricate wavy designs, rest at the base of the staircase, rusted and worn where submerged. You also see a steel lockpick, a clear glass wand and a carved marble staircase.
Obvious exits: down
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>
Calean just came down a carved marble staircase.
>swim stair
With powerful strokes and kicks, you glide smoothly to a carved marble staircase and break the surface of the water.
[Ruined Temple, Second Floor]
A pair of bronze fire bowls rests near the base of the wall, one toppled and both beyond repair. Streams of water form puddles that flow silently down to the depths below. You also see a carved marble staircase leading to the submerged dais.
Obvious exits: north, east
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>
swim stair
...wait 1 seconds.
>chat Madeit
You focus on transmitting your thought.
swim stair
How do you plan to do that here?
>sta
You stand back up.
Roundtime: 3 sec.
>chat Thank fucking christ
You focus on transmitting your thought.
Calean just came up a carved marble staircase leading to the submerged dais.
>

Stretch
10-15-2006, 09:23 PM
And...pwned by spellburst.

You remove a single arrow from a bundle of arrows.
>You nock an arrow in your elk-horn longbow.
You fire an arrow at a triton combatant!
AS: +496 vs DS: +257 with AvD: +20 + d100 roll: +27 = +286
... and hit for 43 points of damage!
Nice puncture to the abdomen, just missed vital organs!
The scintillating silver light surrounding the arrow fades some.
Lacking the force and angle to lodge in a triton combatant, the arrow simply falls.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>
You suddenly feel the essence surrounding you shift and writhe chaotically!
You feel your extra strength departing.
... 10 points of damage!
Searing bolt of energy strikes you, scorching a wide swath of flesh!
You suddenly feel the essence surrounding you shift and writhe chaotically!
The deep blue glow leaves you.
... 20 points of damage!
Heavy shock to left arm numbs elbow.
You are stunned for 2 rounds!
The electricity carries itself through you and surges through the water!

The powerful jolt electrocutes a triton combatant!
... 10 points of damage!
Heavy spark to left leg. The triton combatant cringes in surprise.

The powerful jolt electrocutes a triton combatant!
... 5 points of damage!
Light shock to right leg. That stings!
You suddenly feel the essence surrounding you shift and writhe chaotically!
The light blue glow leaves you.
... 20 points of damage!
Good blow to your left leg!
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +409 vs DS: +320 with AvD: +7 + d100 roll: +86 = +182
... and hits for 7 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
>n
You are still stunned.
>stun move n
[Ruined Temple, Second Floor]
More intense waves of water crash loudly against the walls, and the sea can be seen stretching for miles to the east. The entire eastern wall, as well as a small portion of the floor, have long since collapsed and fallen into the watery depths below. Despite the missing wall, the ceiling above is firmly supported by several wide pillars. You also see a spectral triton defender.
Obvious paths: south, west

Roundtime: 5 sec.
Roundtime changed to 3 seconds.
>
An ethereal triton sentry drifts in, leaving no trace of her presence upon the water's surface.
>stun move w
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +320 with AvD: +7 + d100 roll: +81 = +192
... and hits for 7 points of damage!
Flashy swing!
You're lucky that it only bopped your nose.

Things2Come
10-15-2006, 09:36 PM
More plz

Stretch
10-15-2006, 09:55 PM
rved black handaxe at you!
AS: +433 vs DS: +271 with AvD: +23 + d100 roll: +14 = +199
... and hits for 20 points of damage!
Respectable shot to your back.
You are stunned for 1 rounds!
>
* Blades just bit the dust!
>
A triton dissembler points a single golden nail toward you!
A triton dissembler hurls a radiant ball of energy at you!
Nearly insensible, you desperately evade the bolt!
>
You'll have to swim in that direction.

Roundtime: 5 sec.
>
A triton dissembler points a single golden nail toward you!
CS: +394 - TD: +330 + CvA: -21 + d100: +11 == +54
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
>
A triton executioner swings a sharply curved black handaxe at you!
You barely dodge the attack!
>
[Ruined Temple, Dais]
Gentle waves ebb and flow across the short dais, crashing into the carved staircase that leads to the floor above. Several large metal pots, etched with intricate wavy designs, rest at the base of the staircase, rusted and worn where submerged. You also see a triton dissembler, a triton dissembler, a triton executioner and a carved marble staircase.
Obvious exits: down
>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.

A triton executioner slips into hiding.

A triton executioner leaps from hiding to attack!
A triton executioner swings a sharply curved black handaxe at you!
AS: +433 vs DS: +405 with AvD: +23 + d100 roll: +100 = +151
... and hits for 5 points of damage!
Love tap upside your head!
>get stars


>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +345 + CvA: -21 + d100: +23 == +108
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 10 points of damage!
... 5 points of damage!
Minor burns to left leg. That hurts a bit.
... 5 points of damage!
Chilly blast to the chest causes heart to skip a beat.
... 15 points of damage!
Visible wisps of electricity shoot up left leg. Youch!
You are stunned for 1 round!
The electricity carries itself through you and dissipates in the water with a small crackle.
... 5 points of damage!
Strike hits close to your right eye making you flinch.

An ethereal triton sentry drifts in, leaving no trace of its presence upon the water's surface.
An ethereal triton sentry drifts in, leaving no trace of its presence upon the water's surface.
A triton dissembler strides in, gliding swiftly through the water with a wary look on her face.
An ethereal triton sentry drifts in, leaving no trace of its presence upon the water's surface.
An ethereal triton sentry drifts in, leaving no trace of its presence upon the water's surface.
An ethereal triton sentry drifts in, leaving no trace of its presence upon the water's surface.
>


>
You nock an arrow in your elk-horn longbow.
You fire an arrow at a triton dissembler!
AS: +486 vs DS: +283 with AvD: +30 + d100 roll: +91 = +324
... and hit for 98 points of damage!
Incredible shot to the eye penetrates deep into skull!
The triton dissembler gurgles once and goes still, a wrathful look on her face.
The deep blue glow leaves a triton dissembler.
A triton dissembler loses its focused look.
A shadow seems to detach itself from a triton dissembler, swiftly dissipating into the air.
The dull golden nimbus fades from around a triton dissembler.
The powerful look leaves a triton dissembler.
The brilliant luminescence fades from around a triton dissembler.
The scintillating silver light surrounding the arrow fades some.
The arrow sticks in a triton dissembler's left eye!
Roundtime: 3 sec.
>
A greater water elemental sloshes in, gurgling noisily.




An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +442 - TD: +345 + CvA: -21 + d100: +98 == +174
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 28 points of damage!
... 5 points of damage!
Minor burns to back. Feels uncomfortable.
... 15 points of damage!
Icy blast to the head and you are reeling!
You are stunned for 3 rounds!
... 5 points of damage!
Light shock to left eye. Bet that stung.
The electricity carries itself through you and dissipates in the water with a small crackle.
... 15 points of damage!
Nasty blow to your left leg!
>
You are still stunned.
>s
You are still stunned.
>stun move s
You are beginning to feel a little fatigued.
[Ruined Temple, Second Floor]
Toppled, cracked, and empty fire pots line the base of the eastern wall below a tattered tapestry, creating a solemn memorial to the more prosperous days of the temple. The floor of the western portion of the hallway, seen through the debris that has been piled in the archway along the wall, has completely collapsed, and is replaced only by the crashing sounds of the waves below. You also see a greater water elemental.
Obvious paths: north, southwest

Roundtime: 5 sec.
>
An ethereal triton sentry drifts in, leaving no trace of its presence upon the water's surface.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>stun move sw
...wait 1 seconds.
>
stun move sw
You hear a loud *POP* come from your muscles!
You urge your rigid legs to move, but you sense you haven't a prayer.

Roundtime: 5 sec.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about its hands.
>
A dull, periodic thrumming passes briefly through your ears, coming from the southwest.
>
A greater water elemental raises its hands, palms outward toward you!
A greater water elemental hurls a stream of water at you!
AS: +519 vs DS: +376 with AvD: +7 + d100 roll: +76 = +226
... and hits for 11 points of damage!
Blow nicks your neck.
>remo ring
>
You slide a gold ring off your finger.
>wear ing
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +450 - TD: +345 + CvA: -21 + d100: +35 == +119
Warding failed!

You take 46 damage!
Roundtime: 3 sec.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
...wait 3 seconds.
>wear ring
...wait 2 seconds.
>
wear ring
...wait 1 seconds.
>
wear ring


hea
You say, "Phew."
>You have minor lacerations about the head and a possible mild concussion, minor bruises on your neck, a fractured and bleeding left leg, minor cuts and bruises on your chest, deep lacerations across your back, a bruised right eye, and a bruised left eye.

Bleeding:
Area Health per Round
----------------------------------
Head 1
Left leg 4

Maximum Health Points: 175
Remaining Health Points: 4
You are feeling faint.

Maximum Spirit Points: 10
Remaining Spirit Points: 10

Maximum Stamina Points: 125
Remaining Stamina Points: -3

Fucking pwned.

HarmNone
10-15-2006, 10:07 PM
Damn!

Stretch
10-15-2006, 10:17 PM
Weird, looks like I can steal their ammo.

[Roll result: 157 (open d100: 93) Bonus: 5]
You crouch, sweep a leg at a triton combatant and connect!
A triton combatant falls to the ground! You deftly regain your footing.
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
>
A silver-streaked arrow flies out of the shadows toward you!
AS: +431 vs DS: +431 with AvD: +20 + d100 roll: +13 = +33
A clean miss.
The silver-streaked arrow flies off to the west!
>app comb
>
The triton combatant is medium in size and about one foot high in her current prone state.
You think you'd have a slight advantage over the combatant.
>hid
Roundtime: 2 sec.
Roundtime changed to 1 second.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
You remove a single arrow from a bundle of arrows.
>You nock an arrow in your elk-horn longbow.
You fire an arrow at a triton combatant!
AS: +496 vs DS: +227 with AvD: +20 + d100 roll: +3 = +292
... and hit for 39 points of damage!
Well aimed shot almost removes an eye!

** As you hit, your arrow flares with a bolt of lightning! **
... 5 points of damage!
Light shock to left arm. That stings!
The electricity carries itself through a triton combatant and dissipates in the water with a small crackle.
The scintillating silver light surrounding the arrow fades some.
The arrow sticks in a triton combatant's left eye!
Roundtime: 4 sec.
Roundtime changed to 2 seconds.
>get 1 arrow from bow kit
fire
You remove a single arrow from a bundle of arrows.
>You nock an arrow in your elk-horn longbow.
You fire an arrow at a triton combatant!
AS: +496 vs DS: +203 with AvD: +20 + d100 roll: +93 = +406
... and hit for 74 points of damage!
Shot knocks the triton combatant's head back by pushing on the inside of the skull!
The triton combatant gurgles once and goes still, a wrathful look on her face.
The scintillating silver light surrounding the arrow fades some.
The arrow sticks in a triton combatant's left eye!
Roundtime: 4 sec.
Roundtime changed to 2 seconds.
>stance d
loot
...wait 1 seconds.
>...wait 1 seconds.
>stance d
loot
You are now in a defensive stance.
>You come out of hiding.
You search the triton combatant.
She had an arrow, an arrow.
You discard the combatant's remaining useless equipment.
She didn't carry any silver.
She had a violet sapphire on her!
You pick up a violet sapphire.
Interesting, she carried a copper lockpick on her.
She had nothing else of value.
A triton combatant's body sinks into the water, quickly scattering and dissolving out of sight.
>stow right
You notice that things have returned to their normal speed.
>gather arrow
put arr in arr in bow kit
Sorry, you may only type ahead 1 command.
>A silver-streaked arrow flies out of the shadows toward you!
AS: +431 vs DS: +561 with AvD: +20 + d100 roll: +31 = -79
A clean miss.
The silver-streaked arrow flies off to the south!
>
You put a violet sapphire in your grey longcoat.
>gather arrow
put arr in arr in bow kit
Sorry, you may only type ahead 1 command.
>You gather 2 arrows into a bundle.
>
You can only gather ranged weapon ammunition or fletched shafts at this time.
>sear
You don't find anything of interest here.
Roundtime: 3 sec.
>l
A silver-streaked arrow flies out of the shadows toward you!
AS: +431 vs DS: +561 with AvD: +20 + d100 roll: +72 = -38
A clean miss.
The silver-streaked arrow disappears into the local environs.
>
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see a copper lockpick.
Obvious exits: north, south, west
>gather arrow
put arr in arr in bow kit
You can only gather ranged weapon ammunition or fletched shafts at this time.
>You bundle some arrows together.
>
A silver-streaked arrow flies out of the shadows toward you!
AS: +431 vs DS: +576 with AvD: +20 + d100 roll: +79 = -46
A clean miss.
The silver-streaked arrow flies off to the south!
>chat So I can't point out the fucking snipers?
You focus on transmitting your thought.
A triton magus is revealed from hiding.
A triton magus fires a silver-streaked arrow at you!
AS: +431 vs DS: +576 with AvD: +20 + d100 roll: +49 = -76
A clean miss.
The silver-streaked arrow disappears into the local environs.
>j
You are now in an offensive stance.
>get 1 arrow from bow kit
fire
You remove a single arrow from a bundle of arrows.
>You nock an arrow in your elk-horn longbow.
You fire an arrow at a triton magus!
AS: +496 vs DS: +320 with AvD: +30 + d100 roll: +27 = +233
... and hit for 78 points of damage!
Strike through eye, the triton magus is lobotomized!
The triton magus collapses to the floor with a splash, gurgling once with a wrathful look on her face before expiring.
The bright luminescence fades from around a triton magus.
A triton magus seems to lose an aura of confidence.
A triton magus is no longer moving so silently.
A triton magus appears less powerful.
The air about a triton magus stops shimmering.
The scintillating silver light surrounding the arrow fades some.
The arrow sticks in a triton magus's left eye!
Roundtime: 3 sec.
>
You begin to lose touch with your internal sources of strength.
>cman surge
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>stance d
loot
You are now in a defensive stance.
>You search the triton magus.
She had an arrow.
You discard the magus's remaining useless equipment.
She didn't carry any silver.
She had some dragonfire quartz on her!
You pick up some dragonfire quartz.
She had nothing else of value.
A triton magus's body sinks into the water, quickly scattering and dissolving out of sight.
>stow right
An ethereal triton sentry drifts in, leaving no trace of his presence upon the water's surface.
>
You put some dragonfire quartz in your grey longcoat.
>gather arrow
put arr in arr in bow kit
You pick up the arrow, but can find no others like it.
>You add an arrow to your bundle.
>w
[Ruined Temple, Second Floor]
A collapsed archway prevents passage through the southern portion of the hallway, despite the still standing support structures. Daylight streams in through the window along the western wall, large portions of which have been removed. The passage continues to the north, and a stable archway, supported by carved marble pillars, offers access to the eastern hall. You also see a silver-streaked arrow.
Obvious exits: north, east


>
You are now in an offensive stance.
>fire dis
You nock a silver-streaked arrow in your elk-horn longbow.
You are no longer hidden.
You fire a silver-streaked arrow at a triton dissembler!
AS: +476 vs DS: +293 with AvD: +30 + d100 roll: +99 = +312
... and hit for 89 points of damage!
Shot knocks the triton dissembler's head back by pushing on the inside of the skull!
The triton dissembler collapses to the floor with a splash, gurgling once with a wrathful look on her face before expiring.
The deep blue glow leaves a triton dissembler.
A triton dissembler loses its focused look.
A shadow seems to detach itself from a triton dissembler, swiftly dissipating into the air.
The dull golden nimbus fades from around a triton dissembler.
The light blue glow leaves a triton dissembler.
The silver-streaked arrow sticks in a triton dissembler's left eye!
Roundtime: 3 sec.
>
A triton executioner slips into hiding.
>loot
...wait 1 seconds.
>stance d
loot
You feel fully energetic again.
>You are now in a defensive stance.
>
You search the triton dissembler.
She had a silver-streaked arrow.
You discard the dissembler's remaining useless equipment.
She didn't carry any silver.
She had a green starstone on her!
You pick up a green starstone.
She had nothing else of value.
A triton dissembler's body sinks into the water, quickly scattering and dissolving out of sight.
>
A triton dissembler strides in, gliding swiftly through the water with a wary look on her face.



>fire
You nock a silver-streaked arrow in your elk-horn longbow.
You are no longer hidden.
You fire a silver-streaked arrow at a triton dissembler!
AS: +476 vs DS: +309 with AvD: +30 + d100 roll: +8 = +205
... and hit for 59 points of damage!
Incredible shot to the eye penetrates deep into skull!
The triton dissembler collapses to the floor with a splash, gurgling once with a wrathful look on her face before expiring.
The deep blue glow leaves a triton dissembler.
A triton dissembler loses its focused look.
A shadow seems to detach itself from a triton dissembler, swiftly dissipating into the air.
The dull golden nimbus fades from around a triton dissembler.
The light blue glow leaves a triton dissembler.
The silver-streaked arrow sticks in a triton dissembler's left eye!
Roundtime: 3 sec.



You nock a silver-streaked arrow in your elk-horn longbow.
You fire a silver-streaked arrow at a siren!
AS: +476 vs DS: +434 with AvD: +25 + d100 roll: +55 = +122
... and hit for 19 points of damage!
Surgical strike removes the siren's left eye!
The siren is stunned!

** As your silver-streaked arrow hits a siren, it gives off an electric shock! **
... 20 points of damage!
Heavy shock gives the siren fits!
It is knocked to the ground!
The electricity carries itself through a siren and dissipates in the water with a small crackle.
The silver-streaked arrow sticks in a siren's left eye!
Roundtime: 4 sec.

Nilandia
10-15-2006, 10:19 PM
What HN said.

It looks like the dissemblers are a combination of sorcerers and empaths. Hurling a radiant ball of energy is Empathic Assault and it looked like it was wearing Empathic Focus.

Gretchen

GS4Khistian
10-15-2006, 10:56 PM
My favorite clip of the night..

A silver-streaked arrow flies out of the shadows toward you!
AS: +431 vs DS: +380 with AvD: +27 + d100 roll: +73 = +151
A layer of shifting stone absorbs 4 points of damage!
... and hits for 24 points of damage!
Strike to the chest breaks a rib!
The silver-streaked arrow sticks in your chest!
A triton magus is revealed from hiding.
A triton magus fires a silver-streaked arrow at you!
AS: +431 vs DS: +380 with AvD: +27 + d100 roll: +95 = +173
A layer of shifting stone absorbs 8 points of damage!
... and hits for 23 points of damage!
Shot to the hand slices a finger to the bone!
The silver-streaked arrow sticks in your left hand!
A triton magus fires a silver-streaked arrow at you!
AS: +431 vs DS: +377 with AvD: +27 + d100 roll: +85 = +166
A layer of shifting stone absorbs 4 points of damage!
... and hits for 24 points of damage!
Minor puncture to the back.
The silver-streaked arrow sticks in your back!

Liberi Fatali
10-16-2006, 12:47 AM
Here's a brief clip of a hunt we had. Take note there was EXTREME lag during this log.

>
An ethereal triton sentry drifts in, leaving no trace of his presence upon the water's surface.
>
Maliku changes his tune, adding a new element to his song...
>
Maliku skillfully weaves another verse into his harmony, directing the sound of his voice at an ethereal triton sentry.
The triton sentry relaxes and sits down, entranced by the soothing melody.
>
Sepher gestures while summoning the spirits of nature to his aid...
>
Sepher gestures at an ethereal triton sentry.
An ethereal triton sentry is enraged by Sepher's attack!

Dozens of long thorns suddenly grow out from the ground underneath an ethereal triton sentry! Several of the thorns jab into the sentry!
... hits for 32 points of damage!
... 35 points of damage!
Painful attack flays the leg from thigh to calf.
New skin lies, snakelike, beneath the old.
... hits for 13 points of damage!
... 40 points of damage!
Massive blow obliterates the right knee.
The triton sentry falters as a sickly light flows freely down its leg.
It is knocked to the ground!
... hits for 21 points of damage!
... 30 points of damage!
Strong hit to the chest!
Tendrils of mist explode as the strike passes right through.
>
An ethereal triton sentry points an ethereal, clawed finger toward Sepher!
CS: +451 - TD: +425 + CvA: -9 + d100: +35 - -5 == +57
Warded off!
>
Stretching out its reach, a greater water elemental begins to spiral and swirl with furiously increasing velocity! Soon it flattens out until the turbulent waters of its body have formed a raging whirlpool!

Torrents of water rush past as the whirlpool gains strength!

You lose your balance!

Sepher loses his balance and is knocked off his guard!

Nindy loses his balance and is knocked off his guard!

Maliku loses his balance and is knocked off his guard!

>
Nindy appears to be focusing his thoughts while chanting softly...
Nindy gestures at an ethereal triton sentry.
Nindy closes his eyes in deep concentration...
CS: +497 - TD: +491 + CvA: +25 + d100: +30 == +61
Warded off!
a raging whirlpool twitches a few times.
Nindy opens his eyes, looking less focused.
>l
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see an ethereal triton sentry that is lying down, an erratic sunburst spirit that is flying around, the Nindy disk, the Jenovadeath disk, the Maliku disk, a raging whirlpool and an ethereal triton sentry that is lying down.
Also here: Sepher who is lying down, Nindy who is lying down, Ayatollah Maliku who is lying down
Obvious exits: north, south, west
>
Sepher gestures while summoning the spirits of nature to his aid...
>703 sent
Sepher gestures at an ethereal triton sentry.

Dozens of long thorns suddenly grow out from the ground underneath an ethereal triton sentry! Several of the thorns jab into the sentry!
... hits for 14 points of damage!
... 25 points of damage!
Good hit!
Left shoulder is ripped from its socket then wriggles back into place.
... hits for 28 points of damage!
... 35 points of damage!
Body swirls violently from a strong hit to the back.
Neat effect!
You hear a sound like a weeping child as a white glow separates itself from the triton sentry's body as it rises, disappearing into the heavens.
The triton sentry emits a hollow scream as ribbons of essence begin to wend away from him and into nothingness!
The bright luminescence fades from around an ethereal triton sentry.
The deep blue glow leaves an ethereal triton sentry.
A shadow seems to detach itself from an ethereal triton sentry, swiftly dissipating into the air.
The brilliant luminescence fades from around an ethereal triton sentry.
An ethereal triton sentry glances around, looking a bit less confident.
The light blue glow leaves an ethereal triton sentry.
>
Sepher searches an ethereal triton sentry.
The triton sentry fades into trasparency, his remnants rapidly dissolving into the air.
>
Maliku stands up.
>
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
You gesture at an ethereal triton sentry.
CS: +509 - TD: +440 + CvA: +25 + d100: +59 == +153
Warding failed!
An ethereal triton sentry is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>
An ethereal triton sentry stands up with a grunt.
>
Nindy utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
Nindy gestures at an ethereal triton sentry.
Nindy hurls a roaring ball of fire at an ethereal triton sentry!
AS: +429 vs DS: +387 with AvD: +57 + d100 roll: +20 = +119
... and hits for 12 points of damage!
Quick blow to the head.
Swirls of vapor dance around the triton sentry's head.
The roaring ball of fire strikes an ethereal triton sentry, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Quick blow to the head.
Swirls of vapor dance around the triton sentry's head.

A burst of flame from Nindy's roaring ball of fire flies off and hits a raging whirlpool.
... 20 points of damage!
The raging whirlpool gurgles in agony as steam billows about!
>
With a sly grin, Maliku bursts into a wild spin towards the sentry.
Maliku thrusts with a sand-swirled ethereal pike at an ethereal triton sentry!
AS: +535 vs DS: +439 with AvD: +35 + d100 roll: +28 = +159
... and hits for 39 points of damage!
Quick strike rips right arm open!
To your dismay it quickly closes on its own.
>705 sentr
Sepher gestures while summoning the spirits of nature to his aid...
>
Sepher gestures at an ethereal triton sentry.

Dozens of long thorns suddenly grow out from the ground underneath an ethereal triton sentry! One of the thorns jabs into the sentry!
... hits for 18 points of damage!
... 15 points of damage!
A strong blow bursts the left calf open in a spray of vapor.
New muscle erupts from the middle of the wound, consuming the injured tissue.
The sentry is knocked to the ground!
>
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>
You gesture at an ethereal triton sentry.
CS: +509 - TD: +467 + CvA: +25 + d100: +58 == +125
Warding failed!
A dull grey beam snakes out toward the triton sentry!
... 41 points of damage!
You hear a sound like a weeping child as a white glow separates itself from the triton sentry's body as it rises, disappearing into the heavens.
The triton sentry emits a hollow scream as ribbons of essence begin to wend away from him and into nothingness!
The bright luminescence fades from around an ethereal triton sentry.
The deep blue glow leaves an ethereal triton sentry.
A shadow seems to detach itself from an ethereal triton sentry, swiftly dissipating into the air.
The dull golden nimbus fades from around an ethereal triton sentry.
The brilliant luminescence fades from around an ethereal triton sentry.
An ethereal triton sentry glances around, looking a bit less confident.
The light blue glow leaves an ethereal triton sentry.
The blood red haze dissipates from around an ethereal triton sentry.
Cast Roundtime 3 Seconds.
>
Sepher searches an ethereal triton sentry.
The triton sentry fades into trasparency, his remnants rapidly dissolving into the air.
>stand
>
You stand back up.
>
Sepher is dragged along by the irresistable current into the whirlpool! Struggling with all his might, he is able to swim free of the liquid maelstrom.
>search sen
Nindy utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
Nindy gestures at a raging whirlpool.
Nindy hurls a roaring ball of fire at a raging whirlpool!
AS: +429 vs DS: +447 with AvD: +48 + d100 roll: +47 = +77
A clean miss.
>
What were you referring to?
>l
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see an engraved thanot strongbox, some silver coins, an erratic sunburst spirit that is flying around, the Nindy disk, the Jenovadeath disk, the Maliku disk and a raging whirlpool.
Also here: Sepher who is lying down, Nindy who is lying down, Ayatollah Maliku
Obvious exits: north, south, west
>
Maliku thrusts with a sand-swirled ethereal pike at a raging whirlpool!
AS: +545 vs DS: +458 with AvD: +37 + d100 roll: +47 = +171
... and hits for 56 points of damage!
The raging whirlpool is knocked to the ground!
>
Nindy moves into a defensive stance, clearly guarding himself.
>
Nindy says, "What the--"
>'What's that?
An ethereal triton sentry drifts in, leaving no trace of his presence upon the water's surface.
>
Maliku says, "Hjm."
>
You ask, "What's that?"
>705 whirl
>
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>
You gesture at a raging whirlpool.
CS: +509 - TD: +531 + CvA: +25 + d100: +42 == +45
Warded off!
A dull grey beam snakes out toward the raging whirlpool, but dissipates upon impact.
Cast Roundtime 3 Seconds.
>
Maliku thrusts with a sand-swirled ethereal pike at a raging whirlpool!
AS: +545 vs DS: +408 with AvD: +37 + d100 roll: +3 = +177
... and hits for 57 points of damage!
>
Nindy traces a sign while beseeching the spirits for empowerment...
Nindy gestures at a raging whirlpool.
CS: +444 - TD: +491 + CvA: +25 + d100: +65 == +43
Warded off!
>'What the!
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>
Maliku says, "I'm KILLING IT."
>
You exclaim, "What the!"
>l
Sepher is dragged along by the irresistable current into the whirlpool! Unable to negotiate the churning waters, he is gradually sucked spinning into the downdraft of the vortex and deposited beneath the surface, only to later emerge gasping and choking, lucky to be alive.
... 19 points of damage!
he is stunned for 2 rounds!
>
Maliku thrusts with a sand-swirled ethereal pike at a raging whirlpool!
AS: +545 vs DS: +399 with AvD: +37 + d100 roll: +15 = +198
... and hits for 81 points of damage!

** With a loud snap, a blast of energy bursts from Maliku's ethereal pike! **
... 40 points of damage!
>
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see an ethereal triton sentry, an engraved thanot strongbox, some silver coins, an erratic sunburst spirit that is flying around, the Nindy disk, the Jenovadeath disk, the Maliku disk and a raging whirlpool that is lying down.
Also here: a stunned Sepher who is lying down, Nindy who is lying down, Ayatollah Maliku
Obvious exits: north, south, west
>
Maliku says, "Haha."
>108 seph
An ethereal triton sentry points an ethereal, clawed finger toward Sepher!
The silvery luminescence fades from around Sepher.
The glowing specks of energy surrounding Sepher suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Sepher.
The brilliant luminescence fades from around Sepher.
Sepher seems a bit less imposing.
>
You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
>
You gesture at Sepher.
The glazed look leaves Sepher.
Cast Roundtime 3 Seconds.
>
Maliku thrusts with a sand-swirled ethereal pike at a raging whirlpool!
AS: +545 vs DS: +390 with AvD: +37 + d100 roll: +100 = +292
... and hits for 131 points of damage!

** With a loud snap, a blast of energy bursts from Maliku's ethereal pike! **
... 35 points of damage!
The churning waters of a raging whirlpool suddenly lose their momentum and mold into the shape of a greater water elemental.
The glimmer of a dragonsbreath sapphire catches your eye as the water elemental gurgles eerily and collapses into the water.
A greater water elemental appears somehow different.
A greater water elemental glances around, looking a bit less confident.
The tingling sensation and sense of security leaves a greater water elemental.
The brilliant luminescence fades from around a greater water elemental.
The bright luminescence fades from around a greater water elemental.
The silvery luminescence fades from around a greater water elemental.
>
Nindy utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
Nindy gestures at an ethereal triton sentry.
Nindy hurls a roaring ball of fire at an ethereal triton sentry!
AS: +429 vs DS: +423 with AvD: +57 + d100 roll: +84 = +147
... and hits for 23 points of damage!
Large gash to the right arm seals as strike passes through.
The roaring ball of fire strikes an ethereal triton sentry, blossoming into a much larger sphere of flame upon impact.
... 10 points of damage!
Wild attack passes through the left leg, viciously assaulting the air!
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>703 trit
Maliku says, "YEA."
>
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
Cast at what?
>
The mirror images surrounding Maliku undulate and grow stronger.
Maliku renews his songs.
>rel
Nindy utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
Nindy gestures at an ethereal triton sentry.
Nindy hurls a roaring ball of fire at an ethereal triton sentry!
AS: +429 vs DS: +421 with AvD: +57 + d100 roll: +19 = +84
A clean miss.
>
You feel the magic of your spell rush away from you.
>
Sepher says, "BLoody hell."
>
Maliku thrusts with a sand-swirled ethereal pike at an ethereal triton sentry!
AS: +510 vs DS: +499 with AvD: +35 + d100 roll: +82 = +128
... and hits for 25 points of damage!
Glancing blow to the stomach.
Good thing it won't be eating soon.
>
Sepher stands up.
>l
>
An ethereal triton sentry points an ethereal, clawed finger toward Sepher!
CS: +457 - TD: +403 + CvA: -9 + d100: +6 - -5 == +56
Warded off!
>
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see a dragonsbreath sapphire, an ethereal triton sentry, an engraved thanot strongbox, some silver coins, an erratic sunburst spirit that is flying around, the Nindy disk, the Jenovadeath disk and the Maliku disk.
Also here: Sepher, Nindy who is lying down, Ayatollah Maliku
Obvious exits: north, south, west

Olanan
10-16-2006, 01:05 AM
Wow, that whirlpool thing is uncharacteristically creative.

Liberi Fatali
10-16-2006, 01:07 AM
>
Your disk arrives, following you dutifully.
>e
[Ruined Temple, Second Floor]
Tiny streams of water trickle through grooves carved into the floor, gathering to form puddles that pour over the staircase to the water below. The walls are slick with moisture, and small drops of water occasionally fall from the ceiling above. A toppled bronze fire cauldron rests near a marred stone sea serpent statue, both of which have been blackened and stained with smoke. You also see a triton dissembler, a spectral triton defender, a triton dissembler, a siren and a carved marble staircase leading to the submerged dais.
Obvious exits: north, west
Maliku followed.
>
The mirror images surrounding a siren undulate and grow stronger.
A siren renews her song.
>
A spectral triton defender swings a drake falchion at Maliku!
AS: +424 vs DS: +627 with AvD: +31 + 60 + d40 roll: +39 = -73
A clean miss.
>
A triton dissembler points a single golden nail toward you!
A triton dissembler concentrates intently on you, and a pulse of pearlescent energy ripples toward you!
CS: +398 - TD: +428 + CvA: +5 + d100: +43 - -5 == +23
Warded off!
>'HELP
You say, "HELP."
>
Your disk arrives, following you dutifully.
>
Maliku traces a simple rune while intoning a short, mystical phrase...
>
Maliku gestures.
A wave of snapping and crackling ethereal ripples moves outward from Maliku.
A triton dissembler is buffeted by the snapping and crackling ethereal waves and is knocked to the ground.
... 10 points of damage!
Heavy spark to back. Bet that hurts.
The triton dissembler is stunned!
The electricity carries itself through a triton dissembler and dissipates in the water with a small crackle.
A triton dissembler is buffeted by the snapping and crackling ethereal waves and is knocked to the ground.
... 10 points of damage!
Electric shot gives the triton dissembler a really bad cramp.
The triton dissembler is stunned!
435
The electricity carries itself through a triton dissembler and dissipates in the water with a small crackle.
A siren is buffeted by the snapping and crackling ethereal waves and is knocked to the ground.
... 70 points of damage!
Horrifying bolt of electricity crystalizes abdominal area. Spiffy but unfortunately also quite deadly.
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
The bright luminescence fades from around a siren.
The silvery luminescence fades from around a siren.
The electricity carries itself through a siren and surges through the water!

The powerful jolt electrocutes a triton dissembler!
... 5 points of damage!
Mild electric jolt sends the triton dissembler into spasms.

The powerful jolt electrocutes a spectral triton defender!
... 5 points of damage!
Right ankle stung!
The triton defender stamps in silent annoyance.

The powerful jolt electrocutes a triton dissembler!
... 5 points of damage!
Light shock to left leg. That stings!

Maliku's body suddenly arches as he is electrocuted in the surrounding water!
... 15 points of damage!
Visible wisps of electricity shoot up left leg. Youch!
He is stunned!

As the crackling energy strikes, you feel an agonizing sensation! The powerful current carries through the water surrounding you, blasting you with an intense shock!
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
The tingling sensation and sense of security leaves you.
The air calms down around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves you.
You lose your extra internal fortitude.
You no longer feel so dextrous.
You feel your extra strength departing.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You notice your blood flow go back to normal.
The layer of protection fades away.
The brilliant luminescence fades from around you.
A faint silvery glow fades from around you.
Your breathing becomes more shallow.
The deep blue glow leaves you.
The dim aura fades from around you.
You feel less confident than before.
Your senses are no longer as sharp.
The air about you stops shimmering.
The powerful look leaves you.
You become solid again.
You feel the extra courage wane.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The very powerful look leaves you.
The white light leaves you.
The misty halo fades from you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
The electricity carries itself through you and surges through the water!
>You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
* Jenovadeath just bit the dust!
>
The Jenovadeath disk breaks up and dissolves in the water and an engraved tanik coffer sinks into the muck on the bottom.
>
A spectral triton defender swings a drake falchion at Maliku!
Maliku stumbles dazedly, somehow managing to evade the attack!
>
Translucent streams of mana cascade across Maliku's form as he lets loose with a rallying cry!
Maliku breaks free from his senseless daze!
>
Maliku appears to be preparing to attempt dragging you.
>
Maliku is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Maliku grabs you and drags you west.
[Ruined Temple, Second Floor]
The sounds of the sea echo through a window along the southern wall, its edges worn from years of exposure to the elements. Opposite the window is a bronze fire cauldron, which appears to be in fairly good condition. Drops of water occasionally fall to the floor with a gentle splash, joining the streams that flow to the east through the elaborately designed grooves in the floor.
Also here: Ayatollah Maliku
Obvious exits: north, east, west

AestheticDeath
10-16-2006, 01:28 AM
sweet

OoK
10-16-2006, 06:23 AM
So, it's not much of a secret as more of a confusing area, but the route to get through the swimming is (there are multiple ways of course):

S, S, S, S, S, NE, NE, S, SE, W, Fissure, Step, NE, UP.

There's a bunch of routes and a lot are the same length, but the fastest you can get to the fissure is 10 swims.

-OoK

StrayRogue
10-16-2006, 07:22 AM
Whats the treasure like?

Liberi Fatali
10-16-2006, 09:38 AM
Whats the treasure like?

I don't know if it's still like it was yesterday. The boxes were insane, usually with 2-3 good gems (see also: firestone, diamond, emerald, etc). The gem drops were equally impressive. I'll check later today.

GS4-D
10-16-2006, 09:57 AM
How many swim ranks are needed?

Liberi Fatali
10-16-2006, 10:07 AM
How many swim ranks are needed?

I hear 30 works. 40 is also a good target. I have 50, and I have no trouble at all.

If you have less than 30, this will result:

swim s
You swim south.
[Teras Isle, Underwater]
Strong currents move as if with common poise and purpose, pulling and pushing violently downward. No light reaches these depths, but the sound of crashing waves is barely audible.
Obvious paths: north, south
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>swim s
With powerful strokes and kicks, you glide smoothly south.
[Teras Isle, Underwater]
The water seemingly goes on forever in all directions, and no one way seems different from another. It grows increasingly chilly at this depth, adding to the effect of the vicious aquatic environment.
Obvious paths: north, southeast, south, southwest, west, northwest
Roundtime: 3 sec.
>
Gothique's bloated corpse bobs in lazily on a slow current, her pallid features frozen in a bulging caricature of its more vivacious counterpart.


I love swimming underwater and finding DEAD BODIES. <3.

GS4-D
10-16-2006, 10:10 AM
Guess I'll need to bump my ranks up from 25. Thanks.

Miss X
10-16-2006, 11:59 AM
I have 50 swimming ranks and just about make it! Its a fun area but..

An ethereal triton sentry points an ethereal, clawed finger toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Chica has been vaporized!

That sucked!!

Asha
10-16-2006, 12:12 PM
Should've sold out AFTER hunting this area once. Looks like a really good place.
I feel much better after seeing the deaths posted and being able to complain constantly to Aaysia.

StrayRogue
10-16-2006, 01:03 PM
Who'd you sell to??

Danical
10-16-2006, 01:34 PM
You are unable to hold back your breath any longer, and inhale a mouthful of water. Soon, you are completely overwhelmed, and are lost to the silent darkness...

Awesome. Tonis doesn't work nor does any haste effects as far as I know.

Danical
10-16-2006, 02:17 PM
A spectral triton defender rushes forward at you with his dark silver harpoon and attempts a charge!
[Roll result: 130 (open d100: 44)]
A spectral triton defender lunges at you with a crushing charge and you flip through the air, landing on your head with a crash!
... 25 points of damage!
Well placed shot pierces knee, that hurt!
Roundtime: 19 sec.

Nilandia
10-16-2006, 02:41 PM
Wonder if Purify Air or Waterwalking have any effect on the swims or other parts of the area.

Gretchen

Asha
10-16-2006, 02:58 PM
I'm guessing you have to swim underwater likeon the way to OTF?
If so water walking will either stop you even going below the surface (darkstone effect) or have noeffect whatsoever like OTF.

Danical
10-16-2006, 03:02 PM
You attempt to punch an ethereal triton sentry!
Roundtime changed to 9 seconds.
MB: 415 vs MB: 484 = -69 -- Lose advantage!
THT 81, d100 roll: 20, modified: -49
A clean miss.
Roundtime: 11 sec.

Nilandia
10-16-2006, 03:46 PM
I'm guessing you have to swim underwater likeon the way to OTF?
If so water walking will either stop you even going below the surface (darkstone effect) or have noeffect whatsoever like OTF.
Possible. On the other hand, Purify Air is said that it may help breathe underwater in certain circumstances, so it may have at least some effect.

Gretchen

Daniel
10-16-2006, 03:57 PM
You attempt to punch an ethereal triton sentry!
Roundtime changed to 9 seconds.
MB: 415 vs MB: 484 = -69 -- Lose advantage!
THT 81, d100 roll: 20, modified: -49
A clean miss.
Roundtime: 11 sec.

Bullshit

Danical
10-16-2006, 04:09 PM
Yeah, tell me about it . . . and then this . . . wtf?

You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at a greater water elemental.
CS: +503 - TD: +525 + CvA: +25 + d100: +79 == +82
Warded off!
Sing Roundtime 3 Seconds.

That's the BARDIC TD of this fucking creature.

crb
10-16-2006, 04:24 PM
Yeah, tell me about it . . . and then this . . . wtf?

You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at a greater water elemental.
CS: +503 - TD: +525 + CvA: +25 + d100: +79 == +82
Warded off!
Sing Roundtime 3 Seconds.

That's the BARDIC TD of this fucking creature.
To be fair, it looks like most if not all professions will have a hard to impossible time warding greater elementals.... be glad you can atleast swing at it. Pures are out of luck.

Drinin
10-16-2006, 04:33 PM
I'm getting antsy. Can't wait until my XXX pops tomorrow night. Although with Plat Ebon's coming up this weekend, I may just stick with a quick XXX burn in OTF and try the new place out next week.

Asha
10-16-2006, 05:00 PM
Pures are out of luck.

Only with attacks at their TD.

Danical
10-16-2006, 05:06 PM
Anyone got a map or a link to one yet?

Stanley Burrell
10-16-2006, 05:23 PM
What stuff is undead?

mgoddess
10-16-2006, 05:45 PM
What stuff is undead?

From Mestys' announcement:

Two of the creatures, the spectral triton defenders and ethereal triton sentries, are undead.

El Burro
10-16-2006, 06:25 PM
Something interesting from the officials...


I was asked to deliver this letter...

Arianiss Winterfox

.

Today is Volnes, day 16 of the month Jastatos in the year 5106

To the Patriarch and Scholars of New Ta'Faendryl

It has been several millennia's since my graduating rank position first in my class in the ways of a Palestra Warrior. Palestra warrior identification *this part was scratched out*, Knight of Old Ta'Faendryl reporting to duty.

He deemed a traitor to the empire, by your orders, known as Mavalgnus, the former warrior of the Palestra, has been finally located and presently can be found on the Island of Teras. He along with an erithian elementalist named Erkaya, a half-krolvin treasure hunting sailor named Klirn, and a human lore singer named Sarise presently engage themselves in dangerous affairs which have already caused much affliction the this dwarven town. I have witnessed, first handedly, this group, unwittingly through lack of proper training and skills allow several creatures of fire and the souls of foul demented beings to roam the town with no regards to life in their pursuit for the Fier'dracus gem.

It is also in the lack of patience in understanding the Fier'dracus gem itself that the aroma of great caution lacks in the air and the stench of inadequate overwhelms this town. This traitor's, deficient in discipline and unchallenged actions, and group has now resulted in elemental beings now having possession of the gem. They are with an unseen before fiery, distaste for life, and race threatening vengeance against those who once had held it. Only some days ago the protective wards of a temple were broken as several foul beings and war griffins stormed through the holy grounds of the temple, slaying many. Many of the citizens of this diminutive town still morn and bury beloved ones and friends.

I believe stalwartly it is in the preeminent interest of the Ta'Faendryl Empire to take seize of the gem, recapture the deemed traitor, and be first to make claims on the lost temple which has promise of having more influential relics or forbidden artifacts which could only strengthen the Ta`Faendryl Empire. Already adventurer's from across the lands loot the temple stripping it of its natural possessions. I am with immense prayers this letter reaches you before the Illistim Scholars and other Elven Houses have the chance to make claims on this extraordinary opportunity which could be used to reinforce the empire for themselves. I am requesting you propel a undersized number of Faendryl Scouts to at least survey all the happening's taking place on this volcanic island if not reinforcements to claim the temple for the Glory of New Ta`Faendryl.

Warrior of the Palestra
*this part was also scratched out* - Knight of Old Ta'Faendryl

Latrinsorm
10-16-2006, 06:30 PM
the aroma of great caution lacks in the air and the stench of inadequate overwhelms this town....

I couldn't read it after that part. I guess they weren't joking when they said Illistim elves were the smart ones.

Artha
10-16-2006, 06:30 PM
Is that message official? It's pretty poorly written if so :(

El Burro
10-16-2006, 06:42 PM
It wasn't posted by a name in red

Makkah
10-16-2006, 06:59 PM
Arianiss is known on the boards for some pretty stupid shit.

Merzbow
10-16-2006, 07:06 PM
If you're gonna post a forged official letter, at least learn grade-school English, jesus.

Stretch
10-16-2006, 11:09 PM
FYI, Armor is good.

>swim up
With powerful strokes and kicks, you glide smoothly up and break the surface of the water.
[Ruined Temple, Dais]
Gentle waves ebb and flow across the short dais, crashing into the carved staircase that leads to the floor above. Several large metal pots, etched with intricate wavy designs, rest at the base of the staircase, rusted and worn where submerged. You also see the Nitezor disk, the translucent Kylinarr disk and a carved marble staircase.
Also here: Lady Nitezor, Kylinarr, Calean
Obvious exits: down
Roundtime: 3 sec.
>
A triton executioner leaps from hiding to attack!
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A triton executioner swings a sharply curved black handaxe at you!
AS: +433 vs DS: +330 with AvD: +30 + d100 roll: +33 = +166
... and hits for 29 points of damage!
Solid strike caves your skull in, resulting in instant death!
Your SIGN OF WARDING is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF SHIELDS is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves you.
Your SIGN OF STRIKING is no longer effective.
The powerful look leaves you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
The dim aura fades from around you.
Your senses are no longer as sharp.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
>
* Edaarin just bit the dust!
>'What the
You say, "What the."
>
Kylinarr cringes.
>
Calean traces a sign that contorts in the air while he forcefully incants a dark invocation...
Calean gestures at a triton executioner.
CS: +524 - TD: +387 + CvA: +20 + d100: +87 == +244
Warding failed!
A dull grey beam snakes out toward the triton executioner!
... 86 points of damage!
... 35 points of damage!
Left leg violently separates from hip socket and dematerializes into bloody mass.
A triton executioner falls to the ground grasping his mangled left leg!
The triton executioner is stunned!
>
A triton executioner staggers slightly, swaying about in a daze.
>
Kylinarr traces a simple rune while intoning a short, mystical phrase...
>
Kylinarr gestures at a triton executioner.
CS: +506 - TD: +404 + CvA: +20 + d100: +81 == +203
Warding failed!
Kylinarr blasts a triton executioner for 58 points of damage.
... 70 points of damage!
Abdomen erupts, blood and bile splatter everything!
The triton executioner gurgles once and goes still, a wrathful look on his face.
>
Nitezor gives Kylinarr a lingering kiss.
>
Calean traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Kylinarr searches a triton executioner.
Kylinarr gathers the remaining coins.
A triton executioner's body sinks into the water, quickly scattering and dissolving out of sight.
>chat you gotta be shittin me
You focus on transmitting your thought.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>'oh
l plat
You say, "Oh."
>You see nothing unusual, except for a small enchanter's glyph.
>
In the grey longcoat you see a luminous scroll, a faded scroll, a silvery scroll, some regal deep golden plate, an arcane scroll, a Glaesen Star ticket, a ruby, a chameleon agate, a blue crystal, some ambrominas leaf, an

Liberi Fatali
10-16-2006, 11:18 PM
>w
w
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object.
Obvious exits: east, south, west
>[Ruined Temple, Second Floor]
Water streams down from the ceiling above in quickly paced drops, splattering before gaining momentum and running to the east through the grooves carved in the stone floor. A short set of descending stairs, half submerged below the high water level, leads to the northeast, while to the south, a single pillar has collapsed, but does not impede travel in that direction. You also see a triton dissembler, a spectral triton defender, a spectral triton defender and a spectral triton defender.
Obvious exits: north, east, south
>w
You can't go there.
>n
A spectral triton defender puts a lackluster blue steel harpoon in his canvas sling.
The triton defender removes a seaweed-wound rusted steel hatchet from within his canvas sling, drawing it back adroitly up to his head.
A spectral triton defender throws a seaweed-wound rusted steel hatchet at you!
AS: +416 vs DS: +735 with AvD: +38 + d100 roll: +91 = -190
A clean miss.
Momentum carries a seaweed-wound rusted steel hatchet past you to land nearby.
>
[Ruined Temple, Second Floor]
The ruined hall continues north and south, the environment oddly undisturbed, save for the occasional drop of water that falls from the ceiling. A pair of clay pots rests at the base of the wall, each filled to the brim with water. You also see an ethereal triton sentry, a battered silver box, a badly damaged gold box, a violet sapphire, a sharply curved black handaxe and a perturbed sunburst spirit that is flying around.
Also here: the body of Nindy who is lying down
Obvious exits: north, south
>703 sent
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
You gesture at an ethereal triton sentry.
CS: +499 - TD: +440 + CvA: +25 + d100: +24 == +108
Warding failed!
An ethereal triton sentry is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>
The ghostly voice of Nindy says, "Save the boxes."
>715 sent
You trace an intricate sign that contorts in the air while forcefully invoking Curse...
Your spell is ready.
>
You gesture at an ethereal triton sentry.
A thread of brackish blue magic issues forth from your hand toward the triton sentry. It coils itself around him, whirling malevolently before disappearing within his body.
An ethereal triton sentry shakes slightly and looks very vulnerable!
Cast Roundtime 3 Seconds.
>'Okay.
The ghostly voice of Nindy exclaims, "OH GODS!"
>
You say, "Okay."
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>
A spectral triton defender drifts in, leaving no trace of his presence upon the water's surface.
>718 sent
The ghostly voice of Nindy exclaims, "Save d'boxes!"
>
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
>
You gesture at an ethereal triton sentry.
CS: +499 - TD: +441 + CvA: +25 + d100: +40 == +123
Warding failed!
You glare malevolently at an ethereal triton sentry.
You feel a dark force suddenly summoned between you and an ethereal triton sentry.
Cast Roundtime 3 Seconds.
>l
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
[Ruined Temple, Second Floor]
The ruined hall continues north and south, the environment oddly undisturbed, save for the occasional drop of water that falls from the ceiling. A pair of clay pots rests at the base of the wall, each filled to the brim with water. You also see a spectral triton defender, an ethereal triton sentry, a battered silver box, a badly damaged gold box, a violet sapphire, a sharply curved black handaxe and a perturbed sunburst spirit that is flying around.
Also here: the body of Nindy who is lying down
Obvious exits: north, south
>'Hahaha.
You say, "Hahaha."
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A blood red haze swirls in an ethereal triton sentry's eyes and he convulses slightly.
>
A spectral triton defender removes a lackluster blue steel harpoon from in his canvas sling.
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
Amazingly, you manage to block the attack with your shield!
>stance o

You feel a dark force lash out at your opponent!
The dull golden nimbus surrounding an ethereal triton sentry suddenly begins to glow brightly and then disappears.
CS: +499 - TD: +483 + CvA: +25 + d100: +3 == +44
Warded off!

The dark force suddenly turns upon you and tears at your body!
CS: +457 - TD: +346 + CvA: +5 + d100: +42 - -5 == +163
Warding failed!
You are engulfed in an eerie, dark haze!
... 60 points of damage!
Gruesome, slashing blow to the side of your head!
Skull split open! Brain (and life) vanishes in a fine mist.
The air calms down around you.
You feel less secure.
The wall of force disappears from around you.
The silvery luminescence fades from around you.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
The powerful look leaves you.
Your senses are no longer as sharp.
Your breathing becomes more shallow.
The dim aura fades from around you.
A faint silvery glow fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra strength departing.
You become solid again.
The misty halo fades from you.
You notice your blood flow go back to normal.
You lose your extra internal fortitude.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The light blue glow leaves you.
The deep blue glow leaves you.
The layer of protection fades away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
* Jenovadeath just bit the dust!
>
A perturbed sunburst spirit flits out of the room quickly.
A perturbed sunburst spirit zooms into the area and flits past you. As it does, a fiery orange light wells up within the sunburst spirit. After a few moments the light leaves the sunburst spirit's body and explodes in front of you. The explosion causes thin trailing streams of orange light to linger in the air, spelling out the words, "Nindy needs help in the nearby area".
>
The blood red haze dissipates from around an ethereal triton sentry.
>
A water elemental sloshes in, gurgling noisily.
>
A sleek blue fox pads in.
>l
>
[Ruined Temple, Second Floor]
The ruined hall continues north and south, the environment oddly undisturbed, save for the occasional drop of water that falls from the ceiling. A pair of clay pots rests at the base of the wall, each filled to the brim with water. You also see a sleek blue fox, a water elemental, a spectral triton defender, an ethereal triton sentry, a battered silver box, a badly damaged gold box, a violet sapphire and a sharply curved black handaxe.
Also here: the body of Nindy who is lying down
Obvious exits: north, south
>'Hey.
You say, "Hey."
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A water elemental sloshes north, gurgling noisily.
>'HEY.
You say, "HEY."
>
Plucking a stone from the ground, a spectral triton defender skips it across the surface of the water, then pauses, staring at the place where it finally sinks.
>
The ghostly voice of Nindy says, "Way to go, boss."
>'Touche.
You say, "Touche."

Danical
10-16-2006, 11:18 PM
:(

Laccon
10-16-2006, 11:20 PM
looks really cool, makes me sad that i sold out.......this looks like it might be worth it to come back....

Danical
10-16-2006, 11:21 PM
I haven't experienced any looting of corpses yet. Anyone else?

One of the triton types will smash you into the ground and render your body hidden so it makes resuces a bit difficult.

I.I.
10-17-2006, 12:20 AM
[QUOTE=vulvamancer;524280]I haven't experienced any looting of corpses yet. Anyone else? QUOTE]

The Defenders can disarm and of course the sentry's and dissembler's will implode which could make for a nasty combination. So I wouldn't bring in any weapons that your not willing to lose, other than that it doesn't seem that they take anything from you whether your alive or dead.

Stretch
10-17-2006, 01:07 AM
Good timing.

>fir
You nock a silver-streaked arrow in your elk-horn longbow.
You fire a silver-streaked arrow at a triton radical!
AS: +476 vs DS: +292 with AvD: +23 + d100 roll: +4 = +211
... and hit for 69 points of damage!
Deft strike to the back cracks vertebrae!
The triton radical is knocked to the ground!
The silver-streaked arrow sticks in a triton radical's back!
Roundtime: 3 sec.
Roundtime changed to 1 second.
>get arr
fire
A triton radical brings a hand forward, pointing at you!
A triton radical's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.
CS: +409 - TD: +359 + CvA: -21 + d100: +79 == +108
Warding failed!
Your spirit quails beneath the onslaught of power as waves of sacred energy tear through your body!
... 19 points of damage!
... 10 points of damage!
Burst of brilliant energy to head stuns you for an instant.
You are stunned for 1 round!
You are driven to your knees!
Roundtime: 10 sec.
Roundtime changed to 6 seconds.
>A triton executioner comes out of hiding.
A triton executioner leaps at you with uncanny agility, and you feel your breath leave you as he slams into you with his full force! You feel yourself careening into the water, your head held back as you desperately gasp for air.
Roundtime: 9 sec.
Roundtime changed to 6 seconds.
>
...wait 11 seconds.
>
You are still stunned.
>
A triton radical stands up with a grunt.
>
You fight desperately against both the triton executioner and your own body's need to breathe. You kick and roll, trying anything to cause the executioner's unrelenting grip to falter, but to no avail.
>
A triton radical steeples her clawed fingers together, murmuring a quick incantation.
>stun stand
You feel fully energetic again.
>
You struggle valiantly against the effects of the stun as you attempt to stand up.

You don't seem to be able to move your legs to do that.

Roundtime: 5 sec.
Roundtime changed to 3 seconds.
>
A triton radical brings a hand forward, pointing at you!
A triton radical's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.
CS: +409 - TD: +359 + CvA: -21 + d100: +79 == +108
Warding failed!
Your spirit quails beneath the onslaught of power as waves of sacred energy tear through your body!
... 18 points of damage!
... 7 points of damage!
Light burns to your leg.
>
stun stand
* Aeryus just bit the dust!
>
You struggle valiantly against the effects of the stun as you attempt to stand up.

You don't seem to be able to move your legs to do that.

Roundtime: 5 sec.
Roundtime changed to 3 seconds.
>
You notice that things have returned to their normal speed.
>l
A triton radical steeples her clawed fingers together, murmuring a quick incantation.
>
[Ruined Temple, Second Floor]
Water flows gently to and fro, splashing against the walls with a barely audible crash. Small bits of foam and debris float idly on its surface, bobbing up and down across the small waves. You also see a triton executioner (kneeling) and a triton radical.
Obvious exits: west, northwest
>hid
You struggle with all of your fading strength against the executioner, who continues to stare down with a determined resolve, his clammy hands holding you firmly under the water.
>
You are still stunned.
>stun stand
* Pinnabel just bit the dust!
>
You struggle valiantly against the effects of the stun as you attempt to stand up.

You don't seem to be able to move your legs to do that.

Roundtime: 5 sec.
>
A triton radical brings a hand forward, pointing at you!
A triton radical's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.
CS: +409 - TD: +359 + CvA: -21 + d100: +24 == +53
Warded off!
With a faint flicker, the grey luminescence fades away.
>hea
You have minor bruises about the head, and some minor cuts and bruises on your left leg.
You have old battle scars on your right arm, and old battle scars on your left arm.

Maximum Health Points: 175
Remaining Health Points: 85
You are feeling weakened.

Maximum Spirit Points: 10
Remaining Spirit Points: 10

Maximum Stamina Points: 124
Remaining Stamina Points: 79

>
A triton radical steeples her clawed fingers together, murmuring a quick incantation.
>
* Vigoblakk just bit the dust!
>
The last of your strength leaves you, as you give in to the desires of your failing body. Involuntary spasms wrack your muscles while your lungs fill with water, and a cool, serene darkness rapidly overwhelms your senses.

The deep blue glow leaves you.
Your senses are no longer as sharp.
The silvery luminescence fades from around you.
Your SIGN OF SHIELDS is no longer effective.
The bright luminescence fades from around you.
The focused look leaves you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF WARDING is no longer effective.

StrayRogue
10-17-2006, 02:34 AM
Has there been anything as stupid or unstoppable as the griffin fear yet?

Makkah
10-17-2006, 02:39 AM
Just the point-FI shit that I've seen.

Asha
10-17-2006, 03:28 AM
That drowning looked as random and unstoppable as griffin maneuvers.

Makkah
10-17-2006, 04:03 AM
Well there's a definite limit to how long you can be in the water, and swim ranks do help. Dunno if I'd really call it random.

Makkah
10-17-2006, 04:19 AM
I spoke too soon...


An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +460 - TD: +404 + CvA: -8 + d100: +66 == +114
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>
.c sentr

[Press the ESCape key to abort script.]
stance off
cman charge sentr

[Script finished!]
You are still stunned.
>You are still stunned.
>
An ethereal triton sentry draws forth a silver-spined dextral conch shell and brings it to his bulbous lips. The shell blasts forth with a deep, rumbling bellow, causing the water to rapidly well up around the sentry!
The rippling barrier of water explodes forth and moves outward from an ethereal triton sentry.
You are buffeted by the cresting waves of water, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 20 sec.
Roundtime changed to 18 seconds.
... 30 points of damage!
Hard strike to your left eye pops it!
>
A spectral triton defender drifts in, leaving no trace of her presence upon the water's surface.
>
You get the feeling that you were lucky and things could have been a lot worse!
>
In an awe inspiring display of combat mastery, a spectral triton defender engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +428 vs DS: +307 with AvD: +22 + d100 roll: +93 = +236
... and hits for 26 points of damage!
Quick slash to your upper left arm!
Just a nick.

A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +428 vs DS: +300 with AvD: +22 + d100 roll: +72 = +222
... and hits for 26 points of damage!
Minor puncture to the abdomen.

A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +428 vs DS: +300 with AvD: +22 + d100 roll: +100 = +250
... and hits for 30 points of damage!
Minor puncture to the back.

A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +428 vs DS: +293 with AvD: +22 + d100 roll: +70 = +227
... and hits for 27 points of damage!
Minor puncture to the left arm.

A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +428 vs DS: +287 with AvD: +22 + d100 roll: +66 = +229
... and hits for 28 points of damage!
Minor puncture to the right arm.

>shout 1040
...wait 10 seconds.
>
You are able to move again.
>chat for Fuck's sake
You focus on transmitting your thought.
>
You hear a laugh and a clink of coins, and become a bit less nimble.
>
An ethereal triton sentry draws forth a silver-spined dextral conch shell and brings it to his bulbous lips. A terrible, blaring force rumbles forth from the shell, rattling your frame to its very core!
Your heart leaps into your throat in reaction to the tremendous sound!
Roundtime: 10 sec.
>
A spectral triton defender drifts in, leaving no trace of his presence upon the water's surface.
>
A triton combatant strides in, gliding swiftly through the water with a wary look on his face.
>l
[Ruined Temple, Second Floor]
You notice a triton combatant, a spectral triton defender, a spectral triton defender, the Maliku disk and an ethereal triton sentry.
Obvious exits: north, east, west, northwest
>
The triton sentry shakes off the effects of the lullabye.
>
A spectral triton defender draws forth a silver-spined dextral conch shell and brings it to his bulbous lips. A terrible, blaring force rumbles forth from the shell, rattling your frame to its very core!
Your heart leaps for an instant, but you control the urge to run.
>chat talk about BONGGGGGGGGGGGG
You focus on transmitting your thought.
You feel less drained.
You feel fully energetic again.
>
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +290 with AvD: +29 + d100 roll: +68 = +231
... and hits for 35 points of damage!
Feint to the left goes astray as you dodge!
Deep gouge to your back!
The powerful look leaves you.
The deep blue glow leaves you.
Your SIGN OF SWORDS is no longer effective.
Your ethereal pike dissipates.
The dim aura fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
A faint silvery glow fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
The light blue glow leaves you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF WARDING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

A triton combatant sweeps his pale green trident out in an arc behind him, his eyes darting around as if seeking out his next opponent.
>
* Maliku just bit the dust!
>
The Maliku disk breaks up and dissolves in the water and the contents sink into the muck on the bottom.
>
The cacophony of sound finally passes away from the area.
>
An ethereal triton sentry drifts northwest, his passage leaving no trace upon the water's surface.
>
A spectral triton defender stomps on your spine with a dull crack, sending your pale corpse into the depths.

GS4-D
10-17-2006, 11:07 AM
What's the deal with spell burst in that area, is it the same formula as OTF? It seems everyone's sporting a lower AS/DS so I'm wondering if there's a different formula that causes people to not spell tank as much.

Liberi Fatali
10-17-2006, 11:37 AM
[Ruined Temple, Second Floor]
Sections of the eastern wall have been carved out around an arched window, forming permanent shelves. None are currently used, and each is covered with a thin layer of moisture and mold.
Obvious exits: north, south, west
>Your disk arrives, following you dutifully.
>
A triton combatant charges briskly into the area, casting wide ripples in his wake!
>cmd comb
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You channel at a triton combatant.
CS: +499 - TD: +363 + CvA: +25 + d100: +87 == +248
Warding failed!
Massive internal disruption.
... 35 points of damage!
The triton combatant's kneecap explodes sending bone fragments flying.
A triton combatant falls to the ground grasping his mangled right leg!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>cmd comb
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You channel at a triton combatant.
CS: +499 - TD: +363 + CvA: +25 + d100: +90 == +251
Warding failed!
Massive internal disruption.
... 30 points of damage!
Bones shatter in the triton combatant's leg!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
A triton combatant tries to drag himself away but collapses in agony!
>chat ROFL
You focus on transmitting your thought.
cmd comb
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>You channel at a triton combatant.
CS: +499 - TD: +363 + CvA: +25 + d100: +56 == +217
Warding failed!
Massive internal disruption.
The triton combatant gurgles once and goes still, a wrathful look on his face.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>loot
...wait 1 seconds.
>loot
You search the triton combatant.
You discard the combatant's useless equipment.
He didn't carry any silver.
He had an uncut diamond on him!
He had nothing else of value.
A triton combatant's body sinks into the water, quickly scattering and dissolving out of sight.
>get dia
You pick up an uncut diamond.
>sto wright
Stop what?
>stow right
You put an uncut diamond in your dark claret cape.
>106
You gesture while calling upon the lesser spirits to aid you with the Spirit Fog spell...
Your spell is ready.
You gesture.
A dense fog gathers around you, but soon fills the area.
Cast Roundtime 3 Seconds.
>n
[Ruined Temple, Second Floor]
The sound of crashing waves reverberates loudly here, and a thin coating of moisture clings to every surface. The air is thick with the smell of the sea, and natural light streams into the hallway from the north.
Obvious exits: north, south, west
>n
[Ruined Temple, Second Floor]
The hall to the north has completely collapsed, fallen long ago into the depths below. Several large pillars still rise from the surface of the water to support the ceiling above. Splotches of a thick, dried white substance stain the area, and the calls of several sea birds echo from a nearby nest.
Obvious exits: south, southwest
>go cause
Where are you trying to go?
>s
[Ruined Temple, Second Floor]
The sound of crashing waves reverberates loudly here, and a thin coating of moisture clings to every surface. The air is thick with the smell of the sea, and natural light streams into the hallway from the north.
Obvious exits: north, south, west
>go cause
Where are you trying to go?
>
Your disk arrives, following you dutifully.
>w
[Ruined Temple, Second Floor]
The remains of a large mosaic remain inset into sections of the wall, including portions that have deteriorated and fallen to the north, blocking access. An elaborately carved stone causeway descends to the west, forming a stable path to the balcony below.
Obvious exits: northeast, east, south
>go cause
[Ruined Temple, Nexus]
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it. Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand. Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars. You also see a greater water elemental and a triton combatant.
Obvious exits: none
>
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +527 with AvD: +30 + d100 roll: +30 = -43
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +527 with AvD: +30 + d100 roll: +13 = -60
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +527 with AvD: +30 + d100 roll: +73 = +0
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +527 with AvD: +30 + d100 roll: +1 = -72
A clean miss.

>720 elem
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a greater water elemental.
[Spell Hindrance for a leather breastplate with a magnificent drake tooled on the chest is 5% with current Armor Use skill, d100= 3]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
Your disk arrives, following you dutifully.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>720 elem
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a greater water elemental.
A void rips open in the area, directly above a greater water elemental!
Debris strikes a greater water elemental.
+43 Hits.

Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>go cause
A greater water elemental raises its hands, palms outward toward you!
A powerful wave of water surges forth and moves outward from a greater water elemental.
You are buffeted by the watery wave, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 18 sec.
... 60 points of damage!
Blow to your chest frees rib to spear a lung and heart!
You are stunned for 10 rounds!
>
You are still stunned.
>chat Oh, fuck.
You focus on transmitting your thought.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>chat 10 round stun
You focus on transmitting your thought.
>chat I may be dead.
You focus on transmitting your thought.
You feel fully energetic again.
>
A greater water elemental raises its hands, palms outward toward you!
A greater water elemental hurls a stream of water at you!
AS: +519 vs DS: +540 with AvD: +29 + d100 roll: +76 = +84
A clean miss.
>
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +473 with AvD: +30 + d100 roll: +29 = +10
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +473 with AvD: +30 + d100 roll: +9 = -10
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +473 with AvD: +30 + d100 roll: +100 = +81
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +473 with AvD: +30 + d100 roll: +66 = +47
A clean miss.

>l
[Ruined Temple, Nexus]
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it. Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand. Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars. You also see the Jenovadeath disk, a greater water elemental and a triton combatant.
Obvious exits: none
>
Stretching out its reach, a greater water elemental begins to spiral and swirl with furiously increasing velocity! Soon it flattens out until the turbulent waters of its body have formed a raging whirlpool!

Torrents of water rush past as the whirlpool gains strength!

>l
>
[Ruined Temple, Nexus]
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it. Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand. Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars. You also see the Jenovadeath disk, a raging whirlpool and a triton combatant.
Obvious exits: none
>chat Oh crap.
You focus on transmitting your thought.
>
An eddy spins off of a raging whirlpool. The eddy soon reaches upward and forms a long, lean waterspout!
>
A waterspout whips up a stinging spray of water!


You are struck!
... 15 points of damage!
Nasty blow to head leaves you dazed!
>chat He morphed into a whirlpool.
You focus on transmitting your thought.
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +450 with AvD: +30 + d100 roll: +23 = +27
A clean miss.
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +456 with AvD: +30 + d100 roll: +52 = +50
A clean miss.
>
You feel the mind of Shalla touch yours, calling the memory of your location as you last saw it. You offer no resistance.

l
[Ruined Temple, Nexus]
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it. Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand. Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars. You also see a waterspout, the Jenovadeath disk, a raging whirlpool and a triton combatant.
Obvious exits: none
>A waterspout whips up a stinging spray of water!


You are struck!
... 5 points of damage!
Blow grazes your temple.
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +450 with AvD: +30 + 60 + d40 roll: +39 = +103
... and hits for 1 point of damage!
Weak slash to your right arm.
That doesn't even sting.
A dark shadowy tendril rises up from your skin, writhes its way up a razor-tined pale green trident towards a triton combatant and lashes out malevolently...
CS: +499 - TD: +370 + CvA: +25 + d100: +97 == +251
Warding failed!
... and hits for 39 points of damage!
A triton combatant is suddenly engulfed in flames of pure essence!
... 5 points of damage!
Minor burns to head. That hurt a bit.
... 25 points of damage!
Solid blast of ice square to the chest rocks the triton combatant back on his heels!
... 1 point of damage!
Light shock to right hand. Fingers tingle.
The electricity carries itself through a triton combatant and dissipates in the water with a small crackle.
... 25 points of damage!
Strong blow to abdomen!
You feel 4 mana surge into you!
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +414 vs DS: +450 with AvD: +30 + d100 roll: +77 = +71
A clean miss.
>
You feel the mind of Bisco touch yours, calling the memory of your location as you last saw it. You offer no resistance.

>
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +414 vs DS: +456 with AvD: +30 + d100 roll: +31 = +19
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +414 vs DS: +456 with AvD: +30 + d100 roll: +19 = +7
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +414 vs DS: +456 with AvD: +30 + d100 roll: +50 = +38
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +414 vs DS: +456 with AvD: +30 + d100 roll: +28 = +16
A clean miss.

>sym return
You are dragged along by the irresistable current into the whirlpool! Unable to negotiate the churning waters, you are gradually sucked spinning into the downdraft of the vortex and deposited beneath the surface, only to later emerge gasping and choking, lucky to be alive.
... 36 points of damage!
You are stunned for 7 rounds!
>
You are still stunned.
>
A waterspout whips up a stinging spray of water!


You are struck!
... 5 points of damage!
Blow nicks your neck.
>chat FUCK
You focus on transmitting your thought.
chat Dead.
You focus on transmitting your thought.
>The deep blue glow leaves you.
The white light leaves you.
The very powerful look leaves you.
The dim aura fades from around you.
The air calms down around you.
You become solid again.
The tingling sensation and sense of security leaves you.
The light blue glow leaves you.
Your senses are no longer as sharp.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The bright luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You notice your blood flow go back to normal.
You feel your extra strength departing.
The misty halo fades from you.
The powerful look leaves you.
A faint silvery glow fades from around you.
Your breathing becomes more shallow.
The layer of protection fades away.
You lose your extra internal fortitude.
You feel less confident than before.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
>
* Jenovadeath just bit the dust!
>
The Jenovadeath disk breaks up and dissolves in the water.
>
A spectral triton defender just came across a wide stone causeway.

Numbers
10-17-2006, 11:45 AM
The area seems to be more trouble than it's worth.

HarmNone
10-17-2006, 11:48 AM
The area seems to be more trouble than it's worth.

Heh. I was thinking the same thing. The combat is awesome, but it's so damned awesome it doesn't allow time for anything else - like taking a more detailed look at some of the surroundings.

Landrion
10-17-2006, 12:03 PM
Heh. I was thinking the same thing. The combat is awesome, but it's so damned awesome it doesn't allow time for anything else - like taking a more detailed look at some of the surroundings.

Think about it this way, the place is probably mobbed for the novelty of it right now. Therefore the gen rate is abnormally high. It will probably calm down (or be calmed down by a GM) as the interest declines.

Somewhat like the way Shan got when the Northern fury drilled in there.

Fallen
10-17-2006, 12:04 PM
Once the initial interest dies down and the area is less crowded the spawn rates will lower.

zhelas
10-17-2006, 12:08 PM
Can 620 add water resistance to leather armors? That attack seamed very much like a modified version of Sand Devil's Windstorms.

HarmNone
10-17-2006, 12:13 PM
Think about it this way, the place is probably mobbed for the novelty of it right now. Therefore the gen rate is abnormally high. It will probably calm down (or be calmed down by a GM) as the interest declines.

Somewhat like the way Shan got when the Northern fury drilled in there.

Don't know anything about Shan, but I hope a decrease in spawning rate will be the case. A new area, while having new creatures to deal with, also offers a new chance to explore and to learn what secrets may lie in it. It seems a shame that people can't stay alive long enough to really explore a new area.

Personally, I think I'd rather get the opportunity to explore before I got my ass handed to me.

Landrion
10-17-2006, 12:16 PM
Don't know anything about Shan, but I hope a decrease in spawning rate will be the case. A new area, while having new creatures to deal with, also offers a new chance to explore and to learn what secrets may lie in it. It seems a shame that people can't stay alive long enough to really explore a new area.

Personally, I think I'd rather get the opportunity to explore before I got my ass handed to me.

Shan basically had the same problem, the fury would take a dozen people in there and so many critters would gen in response that a soloer couldnt function.

Now, will all this talk of exploring it am I to imagine youre considering re-activating?

HarmNone
10-17-2006, 12:18 PM
Heh. Nope. I've been gone so long now, playing holds no interest for me. I do like to see the new things that are posted here, but the direction the game has taken is not one that would be of interest to me.

Drew
10-17-2006, 12:30 PM
Shan basically had the same problem, the fury would take a dozen people in there and so many critters would gen in response that a soloer couldnt function.




Hah, we've brought about 20 people into the Stronghold before, imagine that.

GS4Khistian
10-17-2006, 12:32 PM
So....


A triton dissembler points a single golden nail toward you!
A void rips open in the area, directly above you!
Audible popping noises come from your chest!
You slump over as your chest cavity collapses!
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your SIGN OF STRIKING is no longer effective.
A white glow rushes away from you.
A faint silvery glow fades from around you.
The shimmering multicolored sphere fades from around you.
You become solid again.
Your SIGN OF SWORDS is no longer effective.
The buzz of thoughts in your mind subsides.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The layer of stone surrounding you crumbles away.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
The powerful look leaves you.
The bright luminescence fades from around you.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
You feel your extra magical awareness leave you.
The silvery luminescence fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Your SIGN OF SMITING is no longer effective.
You no longer bristle with energy.
Your SIGN OF SHIELDS is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra strength departing.
The light blue glow leaves you.
The dim aura fades from around you.

Dissemblers cast focused implosion too?!

Landrion
10-17-2006, 12:42 PM
Hah, we've brought about 20 people into the Stronghold before, imagine that.

I can imagine.

Atlanteax
10-17-2006, 01:03 PM
Hah, we've brought about 20 people into the Stronghold before, imagine that.
Shan basically had the same problem, the fury would take a dozen people in there and so many critters would gen in response that a soloer couldnt function.
Hah, we've brought about 20 people into the Stronghold before, imagine that.

More than that a few times, and had to be broken up into three groups, so as to not make it too easy for the NF.

Generally, the toughest part is trying to ensure the health of the junior members in a highly lethal environment.

.

Apologies to others in the area of course. Usually the NF does a decent job of providing notice regarding presence.

Atlanteax
10-17-2006, 01:09 PM
So....

A triton dissembler points a single golden nail toward you!
A void rips open in the area, directly above you!
Audible popping noises come from your chest!
You slump over as your chest cavity collapses!
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
(Death)

Dissemblers cast focused implosion too?!

The primary reason why I dislike Plane 5 with the Vaespions. As I otherwise can handle them fine one-on-one... it gets difficult if there is more than 2, and particularly if a lost soul arrives and there's knockdowns.

But, as Plane 5 is "small", it can be difficult to find the right room to "hide and wait out" an open implosion (that you just ran away from a Vaesp to avoid), especially when a swarm arrives, and if you move out, you move into range of getting hit by the open void for stuns.

However, you are generally not at risk of losing gear.

.

In the new area, if you get disarmed, and then imploded/killed... your gear is probably lost unless there are others with you (particularly since it seems to be a noticably harder area to get to than EN, so time is more of an enemy).

.

I'd expect that the 130-ish area won't have implosions though.

Guess I'll primarily continue to stick with the EN Barrier until then.

Fallen
10-17-2006, 02:06 PM
Hah, we've brought about 20 people into the Stronghold before, imagine that. >>

The Tower did that too in the Bowels. It was horrible. You landed stunned/prone in a room of about 10 creatures.

Stanley Burrell
10-17-2006, 02:13 PM
Bah @ ethereal undead

And doubly bah @ said ethereal undead spawning in the same area as them corporeal troublemakers.

Looks pretty intense/fun/unfair/interesting/etc. otherwise...

And what have you :-\

drigore
10-17-2006, 02:25 PM
FYI, the system changed a while back that implosions don't take registered weapons. Nor does 705 work on them.

>register fal
But you just registered that!
>l
A mastodonic leopard prowls in!
>
A mastodonic leopard claws at you!
AS: +279 vs DS: +324 with AvD: +36 + d100 roll: +26 = +17
A clean miss.
>
[Calelith Villa, Courtyard]
Bright sunlight fills this area overgrown with shrubs and bushes. The forest has begun to close in around a large dilapidated villa looming to the north, obscuring any signs of a road or path. You also see a mastodonic leopard, a mastodonic leopard, a languid black wolf and some cracked marble steps.
Obvious paths: southeast, southwest
>drop fal
You drop a falchion.
>
A mastodonic leopard claws at you!
AS: +279 vs DS: +324 with AvD: +36 + d100 roll: +40 = +31
A clean miss.
>incant 720
A mastodonic leopard claws at you!
AS: +279 vs DS: +324 with AvD: +36 + d100 roll: +97 = +88
A clean miss.
>
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
You gesture at a mastodonic leopard.
A void rips open in the area, directly above a mastodonic leopard!
Rather abrupt decompression causes a mastodonic leopard to explode!
Billions and billions of tiny leopard bits shower everything.
Quite severely dead.
A mastodonic leopard gasps for air and is stunned!
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>incant 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
You gesture at a mastodonic leopard.
A void rips open in the area, directly above a mastodonic leopard!
Rather abrupt decompression causes a mastodonic leopard to explode!
Billions and billions of tiny leopard bits shower everything.
Quite severely dead.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>take fal
You pick up a falchion.
>tap fal
You tap a falchion, which is in your right hand.
>pre 705
cast my fal
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>You gesture at a falchion.
A dull grey beam snakes out toward a falchion, but dissipates upon impact.
Cast Roundtime 3 Seconds.

As much as it would suck to die without weapon in hand, you can still register it and it'll be there.

*edited to add.
Obviously that's PC casting, not critters, but I'm fairly certain it works in the same fashion. Not that I'm going to try it anytime soon, at least on purpose.

Danical
10-17-2006, 02:40 PM
You landed stunned/prone in a room of about 10 creatures.

Hurray for 1011 when you swim up!

FYI - I renewed my songs underwater . . . dunno if it's a feature or bug but I'm all for it.

drigore
10-17-2006, 02:49 PM
Ignore me. Critter implosions work just fine and you can lose your stuff. As dumb as I think that is.

Danical
10-17-2006, 02:53 PM
I've decided to pick up rank 5 of feint so I don't get boned by magus and combatants (anything else that feints?).

But mostly, with tonis running, I can feint in 1 second so that would be a 6 (on a 150+ roll) RT spread against sentries to prevent myself from getting dispeled or voided. My question is this though . . . if you feint barehanded do you need brawling training to make it effective?

Fallen
10-17-2006, 02:58 PM
Hurray for 1011 when you swim up!

FYI - I renewed my songs underwater . . . dunno if it's a feature or bug but I'm all for it. >>

Yeah, we had no idea where that entrance was.

Danical
10-17-2006, 03:16 PM
Here's a clip of underwater renewing . . .

[Teras Isle, Underwater]
A deafening roar engulfs the area as the water continues to jet through the trench, but has little effect on the aquatic life that moves along and against the current here. Jagged rocks and vividly colored corals stick out sharply from the stone walls, adding yet another element of danger to the treacherous path.
Obvious paths: west, northwest
Roundtime: 3 sec.
PR>
Your disk arrives, following you dutifully.
PR>
The surroundings respond to the soothing melody of your song, becoming calm and still.
PR>swim w
Your song continues to maintain the peace and security of the area.
You feel completely in touch with the flows of mana.
The mana around you continues to gracefully swirl and move.
The mirror images surrounding you undulate and grow stronger.
Your songs renew.

Atlanteax
10-17-2006, 03:31 PM
Unless the Treasure is "really good", with the high death/casualty rate of the new area... including the "risk" of gear loss (higher than OTF) ...

I'd say that the Risk/Reward ratio is *very* low.

Particularly since you won't necessary "learn faster" either (the matter of how it'd take a few more Ithzir to "match" the Exp gain, it's balanced out with the greater ease of slaying Ithzir).

Fallen
10-17-2006, 03:33 PM
Tsin is there, it wont stay good for long. It is the level of the creatures that keeps it decent. When something is over 100, there is no where else for it to go IMO.

Danical
10-17-2006, 03:53 PM
Tsin has also died a total of 3-5 times now I think . . . or so I was told. I would wager these aren't tactical errors but unavoidable things like voids. I've heard his slave wizard has died 10 or so times.

He might find it better in OTF but if what he says about making money is true . . . then I imagine he'll stay on Teras. If he were smart he'd bounce between the teras and OTF to maximize his profits.

Fallen
10-17-2006, 04:23 PM
He has his own cleric, it isn't a problem. The few times I have seen Tsin fall it was a vaporization. Implosions dont care about post cap training.

Danical
10-17-2006, 04:28 PM
OH NOEZ IT'S 10 MINUTES OF LOOTING GONE FOREVER!!!!11

stallion4
10-17-2006, 09:38 PM
It amazes me that deuche bag comes up in every thread. Ah well..Every time I read about him and the slave crew I revert back to the post about him being angry and slamming his chubby fists against the keyboard. Works like a charm..

Liberi Fatali
10-18-2006, 12:02 AM
I'm seriously getting fed up with this area. I think I liked OTF better. These maneuvers give WAY too much RT. I'm not encumbered?! Not to mention the swimming is BRUTAL for Sorcerers. I have FIFTY ranks of swimming, WATER WALKING and PURIFY AIR up, and I still get stuck/drown. It is based on STAMINA, and Sorcerers just don't get a lot of this. I only have 48 stamina points -- by the time I get half-way through the swim, I'm down to 10. That's death.

Here's another crap log:

>e
[Ruined Temple, Second Floor]
Dark stains have been splattered around a rusted spearhead that has been imbedded into the northern wall. Despite the freely flowing water to and from the east, the passage has been blocked by the shattered remnants of collapsed statues. An arched doorway remains open along the southern wall, the door itself having long since rotted away. You also see a triton radical and a triton magus.
Obvious exits: south, west
>
A triton radical thrusts with a wide silvery green trident at you!
AS: +505 vs DS: +602 with AvD: +34 + d100 roll: +2 = -61
A clean miss.
The guiding force leaves a triton radical.
>
A triton magus places one hand on top of the other, crossing his palms toward you!
You hear strange noises come from behind and to either side of you.
>720 magus
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a triton magus.
The droning noises scattered about you cause a lapse in your concentration, causing your spell to fail.
Cast Roundtime 3 Seconds.
>720 magus
[Roll result: 103 (open d100: 24)]
A triton magus feints low, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 3 sec.
>
...wait 3 seconds.
...wait 3 seconds.
>
A triton radical rushes forward at you with his silvery green trident and attempts a charge!
[Roll result: 156 (open d100: 77)]
A triton radical lunges at you with a strong charge and you flip through the air, landing on your head with a crash!
... 15 points of damage!
Slash across right eye!
Hope the left is working.
Roundtime: 15 sec.
>l
With startling speed, a triton magus draws forth a bundle of arrows and lets loose a volley of shots against you!
A triton magus fires a silver-streaked arrow at you!
AS: +434 vs DS: +411 with AvD: +29 + d100 roll: +67 = +119
... and hits for 10 points of damage!
Minor puncture to the left arm.

** A triton magus's silver-streaked arrow emits a searing bolt of lightning! **

... 25 points of damage!
Nasty shock to left hand stiffens fingers. Nice and painful.
The electricity carries itself through you and dissipates in the water with a small crackle.
A dark shadowy tendril rises up from your skin, writhes its way up a dried seaweed-wrapped longbow towards a triton magus and lashes out malevolently...
Nothing happens.
The silver-streaked arrow sticks in you!
A triton magus fires a silver-streaked arrow at you!
AS: +434 vs DS: +385 with AvD: +29 + d100 roll: +59 = +137
... and hits for 18 points of damage!
Minor puncture to the chest.
A dark shadowy tendril rises up from your skin, writhes its way up a dried seaweed-wrapped longbow towards a triton magus and lashes out malevolently...
Nothing happens.
The silver-streaked arrow sticks in you!
A triton magus fires a silver-streaked arrow at you!
AS: +434 vs DS: +379 with AvD: +29 + d100 roll: +87 = +171
... and hits for 32 points of damage!
Well aimed shot, punctures upper arm!
A dark shadowy tendril rises up from your skin, writhes its way up a dried seaweed-wrapped longbow towards a triton magus and lashes out malevolently...
Nothing happens.
The silver-streaked arrow sticks in you!
>
[Ruined Temple, Second Floor]
Dark stains have been splattered around a rusted spearhead that has been imbedded into the northern wall. Despite the freely flowing water to and from the east, the passage has been blocked by the shattered remnants of collapsed statues. An arched doorway remains open along the southern wall, the door itself having long since rotted away. You also see a triton radical and a triton magus.
Obvious exits: south, west
>chat Wow.
You focus on transmitting your thought.
In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton radical thrusts with a wide silvery green trident at you!
AS: +430 vs DS: +415 with AvD: +34 + d100 roll: +35 = +84
A clean miss.

A triton radical thrusts with a wide silvery green trident at you!
AS: +430 vs DS: +415 with AvD: +34 + d100 roll: +32 = +81
A clean miss.

A triton radical thrusts with a wide silvery green trident at you!
AS: +430 vs DS: +415 with AvD: +34 + d100 roll: +71 = +120
... and hits for 5 points of damage!
Glancing blow to your back.
That could have been worse.
A dark shadowy tendril rises up from your skin, writhes its way up a wide silvery green trident towards a triton radical and lashes out malevolently...
CS: +499 - TD: +425 + CvA: +20 + d100: +49 == +143
Warding failed!
... and hits for 26 points of damage!
A triton radical is suddenly engulfed in flames of pure essence!
... 20 points of damage!
Nasty burns to right leg. Gonna need lots of butter.
It is knocked to the ground!
... 15 points of damage!
The triton radical's left arm trembles with the cold.
... 10 points of damage!
Heavy spark to abdomen. Bet that hurts.
The electricity carries itself through a triton radical and dissipates in the water with a small crackle.
... 35 points of damage!
Massive blow to neck snaps it!
The triton radical gurgles once and goes still, a wrathful look on his face.
A white glow rushes away from a triton radical.
The dull golden nimbus fades from around a triton radical.
The brilliant aura fades away from a triton radical.
The very powerful look leaves a triton radical.
The white light leaves a triton radical.
A triton radical seems slightly different.
The warm glow fades from around a triton radical.
The dully illuminated mantle protecting a triton radical begins to falter, then completely fades away.
You feel 5 mana surge into you!

>chat I'm dead.
You focus on transmitting your thought.
>l
[Ruined Temple, Second Floor]
Dark stains have been splattered around a rusted spearhead that has been imbedded into the northern wall. Despite the freely flowing water to and from the east, the passage has been blocked by the shattered remnants of collapsed statues. An arched doorway remains open along the southern wall, the door itself having long since rotted away. You also see a triton radical that appears dead and a triton magus.
Obvious exits: south, west
>sym return
...wait 1 seconds.
>sym return
>
Your surroundings blur into a white fog . . .

[Temple, Meditation Sanctum]
The silent simplicity of this small room brings contemplative thoughts to mind. Several small mats cover the polished wood floors and two worn oak benches sit empty along the wall. A modest rosewood altar stands at one end of the room, topped with two white candles. A gentle breeze wafts from a hallway of gleaming white marble leading to the east.
Obvious exits: west
>chat Or not.
You focus on transmitting your thought.
heal
You have some minor cuts and bruises on your right arm, some minor cuts and bruises on your left arm, a fractured and bleeding left hand, minor cuts and bruises on your chest, and a blinded right eye.

Maximum Health Points: 124
Remaining Health Points: 20
You are feeling faint.

Maximum Spirit Points: 10
Remaining Spirit Points: 10

Maximum Stamina Points: 48
Remaining Stamina Points: 48

>


Edited to add: WHY DID THAT MANEUVER GIVE ME A RANK 3 EYE WOUND?!?!?!?!??!?!

Referring to:

A triton radical rushes forward at you with his silvery green trident and attempts a charge!
[Roll result: 156 (open d100: 77)]
A triton radical lunges at you with a strong charge and you flip through the air, landing on your head with a crash!
... 15 points of damage!
Slash across right eye!
Hope the left is working.
Roundtime: 15 sec.

TheEschaton
10-18-2006, 12:42 AM
To echo HarmNone's sentiment, I'd love to just be able to EXPLORE the area. I mean, a water based area on Teras, the land of fire and rock? That's amazing, and I'd like to know the history of how such a place came to be.

Plus, my priest is a Charl worshipper, so all things water-based strike his interest. I'd be interested to see what his Divine Wrath (lightning bolts) would do in the area, though I think out of RP-principle, he wouldn't hunt water based creatures.

Well, this is all hypothetical. He's 54 trains.

Edited to ask, Do the tritons or the water elementals say anything? The Ithizir are a chatty bunch, I'd like to see snippets of anything these guys say. Much more interested in interpreting that then a bunch of heathen Itizir.

-TheE-

Liberi Fatali
10-18-2006, 01:09 AM
To echo HarmNone's sentiment, I'd love to just be able to EXPLORE the area. I mean, a water based area on Teras, the land of fire and rock? That's amazing, and I'd like to know the history of how such a place came to be.

Plus, my priest is a Charl worshipper, so all things water-based strike his interest. I'd be interested to see what his Divine Wrath (lightning bolts) would do in the area, though I think out of RP-principle, he wouldn't hunt water based creatures.

Well, this is all hypothetical. He's 54 trains.

Edited to ask, Do the tritons or the water elementals say anything? The Ithizir are a chatty bunch, I'd like to see snippets of anything these guys say. Much more interested in interpreting that then a bunch of heathen Itizir.

-TheE-


Only one thing speaks that I've seen -- rather, it SINGS:

An animated siren sings a soothing melody:

"Keep this heart of gold of mine safe in your vault of steel,
Lock it up all for your own, no one can break the seal..."

An animated siren sings a soothing melody:

"My love is true and strong and reaches all of my sugar-sanded beaches,
The measure of my sure devotion stretches farther than Charl's wide ocean..."

A siren sings a soothing melody:

"No more could I wish, nothing I want but this,
Your hand on my arm and the fire of your kiss..."


Also... WHAT THE:

The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 50 points of damage!
Spun clockwise, you fall in a heap.
You are stunned for 10 rounds!
Roundtime: 20 sec.

TheEschaton
10-18-2006, 01:21 AM
As my priest would say: Water is the most powerful element. You just got WTFPWNED BY CHARL, BITCH!

I love that the most uber area in the game is a water area.

-TheE-

bubbauno
10-18-2006, 04:13 AM
Guess it is possible to survive implosions..

An ethereal triton sentry points an ethereal, clawed finger toward you!
A void rips open in the area, directly above you!
Blood spurts out of every pore and orifice in your body!
+97 Hits.

Everything in the room seemed to stay in place. The void disappears without further incident.

Asha
10-18-2006, 04:19 AM
Guess it is possible to survive implosions..

An ethereal triton sentry points an ethereal, clawed finger toward you!
A void rips open in the area, directly above you!
Blood spurts out of every pore and orifice in your body!
+97 Hits.

Everything in the room seemed to stay in place. The void disappears without further incident.
What was that.. one in ten implosions you've had aimed at you in this area?

Danical
10-18-2006, 04:39 AM
That's actually a bit confusing . . . I thought implosions were pretty much a guaranteed kill.

Creature voids must be a bit different (aside from the item loss).

StrayRogue
10-18-2006, 05:10 AM
Not if the imploder is significantly lower level.

Fallen
10-18-2006, 02:11 PM
Implode is most definitely not an instant kill. Most sorcerers are optimally trained for them (2x Spell Aim), so they do well, though I have had to implode people as well as creatures multiple times to get a kill.

There is a lot of randomness with the spell. You can hit and do barely damage at all. The next hit you vaporize your target completely. You can even hit and not stun a creature, despite popular belief.

Tea & Strumpets
10-18-2006, 02:31 PM
I'm seriously getting fed up with this area. I think I liked OTF better.

OTF is good if you want an ego massage or to pretend that you are hunting in a dangerous high level area. It looks like Teras is where they separate the men from the boys.

As far as the maneuvers go, I wouldn't be surprised if swimming ranks was part of the maneuver check/die roll/whatever. Anyone tried bumping their swimming ranks up to 60 or 70?

Shalla
10-18-2006, 02:40 PM
OTF is good if you want an ego massage or to pretend that you are hunting in a dangerous high level area. It looks like Teras is where they separate the men from the boys.


Don't forget MA'ers.

Danical
10-18-2006, 05:48 PM
goddamnshitfuck . . .

An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +436 - TD: +407 + CvA: -8 + d100: +93 == +114
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 10 points of damage!
A swirling sonic barrier partially deflects the onslaught of the fiery attack.
... 3 points of damage!
Minor burns to right arm. That hurts a bit.
A swirling sonic barrier partially deflects the onslaught of the frigid attack.
... 5 points of damage!
Brrrr! That was a good hit to the left leg! Knocked you silly.
A swirling sonic barrier partially deflects the onslaught of the shocking attack.
... 5 points of damage!
Mild electric jolt jolts your whole body. Talk about a nervous twitch.
You are stunned for 1 round!
The electricity carries itself through you and dissipates in the water with a small crackle.
A swirling sonic barrier is overwhelmed by the onslaught of the impact attack.
... 40 points of damage!
Massive blow to your left eye sending bone back into your brain!


Has anyone tried to feint these fucks?

Danical
10-18-2006, 05:56 PM
hurray!

A greater water elemental raises its hands, palms outward toward you!
Your connection to the elemental realm falters!
You no longer feel a sense of protection.
You feel your extra strength departing.
Your tower shield dissipates.
The air stops shimmering around you.
The bright luminescence fades from around you.

So bard songs get stripped.

crb
10-18-2006, 06:18 PM
--------------------------------------------------------------------------------

Focused Implode is most definitely not an instant kill. Most sorcerers are optimally trained for them (2x Spell Aim), so they do well, though I have had to implode people as well as creatures multiple times to get a kill.

I'm optimally trained for it and on like level, war griffins, I get instant kill 30% of the time probably.

It may be uncommon for players to dodge it, but creatures survive it all the time.

With higher level differences, 15+ say, it'll just ruffle the target's hair.

Doyle Hargraves
10-18-2006, 07:30 PM
OTF is good if you want an ego massage or to pretend that you are hunting in a dangerous high level area. It looks like Teras is where they separate the men from the boys.

Don't forget that OTF went through a few nerfs over time. I'm sure this Teras area will too.

Merzbow
10-18-2006, 08:55 PM
Don't forget that OTF went through a few nerfs over time. I'm sure this Teras area will too.

I haven't seen the Bowels get nerfed and everyone bitches endlessly about how hard that area is.

Danical
10-18-2006, 09:45 PM
I still think the bowels is the toughest hunting for like-level (except for non-sword/board warriors in OTF).

Fallen
10-18-2006, 10:46 PM
Thurfel's Cellar is pretty damned hard like level, as is Pinefar for hunting Glacei. Also, the Frozen Orchard is pretty damned hard.

Danical
10-18-2006, 10:54 PM
A greater krynch rolls into the room and you die . . . that's some bullshit. All the others things you at least engage first.

Suppa Hobbit Mage
10-18-2006, 11:11 PM
The bowels aren't that hard like level, and in a good group for the most part they are easy.

Shalla
10-19-2006, 12:39 AM
Long log. I survived my first group and solo hunting in the new area. Yay!


[Ruined Temple, Second Floor]
A stone bridge has collapsed to the east, as well as portions of a balcony that overlooks what is left of the temple's entrance below. A pair of bronze fire pots have been overturned and are heavily banged and dented. You also see a crystal amulet, some asterfire quartz, the Shalla disk and a fine-grained deep cerulean runestaff.
Obvious exits: south, west
>get qua
You pick up some asterfire quartz.
>open my purse
You carefully untie the drawstrings of your leather gem purse.
>put qua in my purse
close my purse
You put some asterfire quartz in your leather gem purse.
>You pull the drawstrings of your leather gem purse until they are tight, then carefully tie them together.
>get am
open my cloak
put am in my cloak
close my cloak
You pick up a crystal amulet.
>That is already open.
>
You put a crystal amulet in your black leather cloak.
>
You adjust the folds of your black leather cloak, concealing the pockets from view.
>l
[Ruined Temple, Second Floor]
A stone bridge has collapsed to the east, as well as portions of a balcony that overlooks what is left of the temple's entrance below. A pair of bronze fire pots have been overturned and are heavily banged and dented. You also see the Shalla disk and a fine-grained deep cerulean runestaff.
Obvious exits: south, west
>get rune
The deep cerulean runestaff crumbles and decays away.
>l
peer w
[Ruined Temple, Second Floor]
A stone bridge has collapsed to the east, as well as portions of a balcony that overlooks what is left of the temple's entrance below. A pair of bronze fire pots have been overturned and are heavily banged and dented. You also see the Shalla disk.
Obvious exits: south, west
>You peer west and see ...

[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a small puddle.
Obvious exits: east, south, west
>w
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a water elemental and a small puddle.
Obvious exits: east, south, west
>
Your disk arrives, following you dutifully.
>
A water elemental pounds at you with its fist!
AS: +399 vs DS: +640 with AvD: +42 + d100 roll: +10 = -189
A clean miss.
>719 elemen
*** TypoHelp: Converted "719 elemen" to PREP 719 and CAST AT elemen

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +422 + CvA: +25 + d100: +72 == +175
Warding failed!
... and hits for 26 points of damage!
A water elemental is suddenly engulfed in flames of pure essence!
... 70 points of damage!
The water elemental gurgles in agony as steam billows about!
The water elemental seems to slow down while absorbing the freezing energy!
... 1 point of damage!
... 40 points of damage!
It is knocked to the ground!
You feel 4 mana surge into you!
Cast Roundtime 3 Seconds.
>705 elemen
*** TypoHelp: Converted "705 elemen" to PREP 705 and CAST AT elemen

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +422 + CvA: +25 + d100: +14 == +117
Warding failed!
A dull grey beam snakes out toward the water elemental!
... 30 points of damage!
... 5 points of damage!
Cast Roundtime 3 Seconds.
>705 elemen
*** TypoHelp: Converted "705 elemen" to PREP 705 and CAST AT elemen

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +422 + CvA: +25 + d100: +52 == +155
Warding failed!
A dull grey beam snakes out toward the water elemental!
... 59 points of damage!
... 15 points of damage!
Cast Roundtime 3 Seconds.
>705 elemen
*** TypoHelp: Converted "705 elemen" to PREP 705 and CAST AT elemen

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +422 + CvA: +25 + d100: +47 == +150
Warding failed!
A dull grey beam snakes out toward the water elemental!
... 55 points of damage!
... 12 points of damage!
Cast Roundtime 3 Seconds.
>
A water elemental spins quickly back to an upright position!

>705 elemen
*** TypoHelp: Converted "705 elemen" to PREP 705 and CAST AT elemen

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +422 + CvA: +25 + d100: +33 == +136
Warding failed!
A dull grey beam snakes out toward the water elemental!
... 47 points of damage!
... 20 points of damage!
Cast Roundtime 3 Seconds.
>705 elemen
*** TypoHelp: Converted "705 elemen" to PREP 705 and CAST AT elemen

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +422 + CvA: +25 + d100: +31 == +134
Warding failed!
A dull grey beam snakes out toward the water elemental!
... 38 points of damage!
The glimmer of a red starstone catches your eye as the water elemental gurgles and collapses into the small puddle on the floor.
A water elemental appears somehow different.
The tingling sensation and sense of security leaves a water elemental.
Cast Roundtime 3 Seconds.
>loot
A dull, periodic thrumming passes briefly through your ears, coming from the south.
>
Could not find a valid target to loot.
>l
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a red starstone, the Shalla disk and a small puddle.
Obvious exits: east, south, west
>get stars
open my purse
You pick up a red starstone.
>You carefully untie the drawstrings of your leather gem purse.
>put stars in my purse
close my purse
You put a red starstone in your leather gem purse.
>You pull the drawstrings of your leather gem purse until they are tight, then carefully tie them together.
>peer w
You peer west and see ...

[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see a spectral triton defender, a sturdy steel strongbox and a water elemental.
Obvious exits: east, south, west
>
A gentle breeze causes the last of the fog to dissipate.
>l
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see the Shalla disk and a small puddle.
Obvious exits: east, south, west
>w
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see a spectral triton defender and a sturdy steel strongbox.
Obvious exits: east, south, west
>get stro
e
You pick up a sturdy steel strongbox.
>[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see the Shalla disk and a small puddle.
Obvious exits: east, south, west
>
A triton dissembler strides in, a wary look on her face.
>put stro in disk
You put a sturdy steel strongbox in the Shalla disk.
>708 dis right arm
*** TypoHelp: Converted "708 dis right arm" to PREP 708 and CAST dis right arm

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Limb Disruption.
Your spell is ready.
>
You gesture at a triton dissembler.
CS: +500 - TD: +378 + CvA: +25 + d100: +57 == +204
Warding failed!
The triton dissembler's right arm explodes!
The dissembler's deep cerulean runestaff falls to the ground.
The triton dissembler is stunned!
Cast Roundtime 3 Seconds.
>l
A triton dissembler strides in, a wary look on his face.
>
A triton dissembler strides in, a wary look on her face.
>
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a triton dissembler, a triton dissembler, a fine-grained deep cerulean runestaff, a severed dissembler arm, a triton dissembler that appears stunned, the Shalla disk and a small puddle.
Obvious exits: east, south, west
>705 dis
*** TypoHelp: Converted "705 dis" to PREP 705 and CAST AT dis

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a triton dissembler.
CS: +500 - TD: +366 + CvA: +25 + d100: +64 == +223
Warding failed!
A dull grey beam snakes out toward the triton dissembler!
... 87 points of damage!
... 30 points of damage!
Strike to left forearm strips away skin, exposing bleached bone and useless tendons!
The triton dissembler is stunned!
Cast Roundtime 3 Seconds.
>w
>
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object.
Obvious exits: east, south, west
>sign of wracking
You shudder as your life force is torn and reshaped!
You feel drained!
>
Your disk arrives, following you dutifully.
>incant 140
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
>e
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a triton dissembler that appears stunned, a fine-grained deep cerulean runestaff, a severed dissembler arm, a triton dissembler that appears stunned and a small puddle.
Obvious exits: east, south, west
>incant 435
An ethereal triton sentry drifts in, gliding swiftly just above the floor.
>
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...
Your spell is ready.
You gesture at a triton dissembler.
A wave of snapping and crackling ethereal ripples moves outward from you.
A triton dissembler is buffeted by the snapping and crackling ethereal waves and is knocked to the ground.
... 25 points of damage!
Nasty shock to left hand stiffens fingers. Nice and painful.
A triton dissembler is buffeted by the snapping and crackling ethereal waves and is knocked to the ground.
... 5 points of damage!
Light shock to right hand. Fingers tingle.
Cast Roundtime 3 Seconds.
>l
Your disk arrives, following you dutifully.
>
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see the Shalla disk, an ethereal triton sentry, a triton dissembler that appears stunned, a fine-grained deep cerulean runestaff, a severed dissembler arm, a triton dissembler that appears stunned and a small puddle.
Obvious exits: east, south, west
>719 dis
*** TypoHelp: Converted "719 dis" to PREP 719 and CAST AT dis

Wait 1 sec.
>
You don't have a spell prepared!
>719 dis
*** TypoHelp: Converted "719 dis" to PREP 719 and CAST AT dis

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>
You gesture at the Shalla disk.
Your attempt fails, as the disk quietly evades you.
>w
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see a water elemental.
Obvious exits: east, south, west
>
Your disk arrives, following you dutifully.
>719 elemental
*** TypoHelp: Converted "719 elemental " to PREP 719 and CAST AT elemental

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +426 + CvA: +25 + d100: +84 == +183
Warding failed!
... and hits for 27 points of damage!
A water elemental is suddenly engulfed in flames of pure essence!
... 80 points of damage!
The glimmer of a white dreamstone catches your eye as the water elemental gurgles eerily and collapses into the water.
A water elemental appears somehow different.
Cast Roundtime 3 Seconds.
>loot
Could not find a valid target to loot.
>l
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see a white dreamstone and the Shalla disk.
Obvious exits: east, south, west
>
* Comahtose just bit the dust!
>get dreams
You pick up a white dreamstone.
>open my purse
* Arianiss just bit the dust!
>put dreams in my purse
close my purse
You carefully untie the drawstrings of your leather gem purse.
>You put a white dreamstone in your leather gem purse.
>
You pull the drawstrings of your leather gem purse until they are tight, then carefully tie them together.
>l
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see the Shalla disk.
Obvious exits: east, south, west
>prep 715
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Curse.
Your spell is ready.
>peer e
You peer east and see ...

[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see an ethereal triton sentry, a triton dissembler that is lying down, a fine-grained deep cerulean runestaff, a severed dissembler arm, a triton dissembler that is lying down and a small puddle.
Obvious exits: east, south, west
>e
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see an ethereal triton sentry, a triton dissembler that is lying down, a fine-grained deep cerulean runestaff, a severed dissembler arm, a triton dissembler that is lying down and a small puddle.
Obvious exits: east, south, west
>cast sentr
You gesture at an ethereal triton sentry.
A thread of brackish blue magic issues forth from your hand toward the triton sentry. It coils itself around him, whirling malevolently before disappearing within his body.
An ethereal triton sentry shakes slightly and looks very vulnerable!
Cast Roundtime 3 Seconds.
>w
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see the Shalla disk.
Obvious exits: east, south, west
>prep 719
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>e
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a triton dissembler that is lying down, a fine-grained deep cerulean runestaff, a severed dissembler arm, a triton dissembler and a small puddle.
Obvious exits: east, south, west
>
A siren glides in, humming melodically.
>cast sent
Cast at what?
>w
Your disk arrives, following you dutifully.
>
A triton dissembler points a single golden nail toward you!
CS: +382 - TD: +433 + CvA: +12 + d100: +96 - -5 == +62
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
>
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object.
Obvious exits: east, south, west
>e
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see the Shalla disk, a siren, a triton dissembler that is lying down, a fine-grained deep cerulean runestaff, a severed dissembler arm, a triton dissembler and a small puddle.
Obvious exits: east, south, west
>cast siren
You gesture at a siren.
CS: +500 - TD: +395 + CvA: +20 + d100: +62 == +187
Warding failed!
... and hits for 26 points of damage!
A siren is suddenly engulfed in flames of pure essence!
... 55 points of damage!
Flame consumes a siren's right arm all the way to the shoulder.
The siren is stunned!
... 35 points of damage!
Base of skull frozen, removing any feeling from the neck down. The siren lives just long enough to realize a painless death!
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
You feel 3 mana surge into you!
Cast Roundtime 3 Seconds.
>loot
* Aryleste just bit the dust!
>
A triton dissembler stands up with a grunt.
>
You search the siren.
You discard the siren's useless equipment.
She didn't carry any silver.
Interesting, she carried some aloeas stem on her.
She had nothing else of value.
A siren decays into compost.
>w
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object.
Obvious exits: east, south, west
>prep 719
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>peer e
Your disk arrives, following you dutifully.
>
You peer east and see ...

[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see some aloeas stem, a triton dissembler, a fine-grained deep cerulean runestaff, a severed dissembler arm, a triton dissembler and a small puddle.
Obvious exits: east, south, west
>
A gentle breeze causes the last of the fog to dissipate.
>e
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see some aloeas stem, a triton dissembler, a fine-grained deep cerulean runestaff, a severed dissembler arm, a triton dissembler and a small puddle.
Obvious exits: east, south, west
>cast dis
You gesture at a triton dissembler.
CS: +500 - TD: +366 + CvA: +25 + d100: +7 == +166
Warding failed!
... and hits for 29 points of damage!
A triton dissembler is suddenly engulfed in flames of pure essence!
... 15 points of damage!
Burst of flames to left arm toasts skin to elbows.
The triton dissembler is stunned!
... 35 points of damage!
Wicked slash of frigid energy shatters right eye into a thousand tiny particles! Penetration to the brain causes instant death!
The triton dissembler collapses, gurgling once with a wrathful look on her face before expiring.
The deep blue glow leaves a triton dissembler.
A triton dissembler loses its focused look.
A shadow seems to detach itself from a triton dissembler, swiftly dissipating into the air.
The dull golden nimbus fades from around a triton dissembler.
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
>loot
You search the triton dissembler.
You discard the dissembler's useless equipment.
She didn't carry any silver.
She had a golden moonstone on her!
She had nothing else of value.
A triton dissembler's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>719 dis
*** TypoHelp: Converted "719 dis" to PREP 719 and CAST AT dis

Your disk arrives, following you dutifully.
>
A small puddle continues to seep slowly into the floor.
>
A spectral triton defender drifts in, gliding swiftly just above the floor.
>
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>
You gesture at the Shalla disk.
Your attempt fails, as the disk quietly evades you.
>l
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a spectral triton defender, the Shalla disk, a golden moonstone, some aloeas stem, a fine-grained deep cerulean runestaff, a severed dissembler arm, a triton dissembler and a small puddle.
Obvious exits: east, south, west
>get moon
You pick up a golden moonstone.
>open my purse
You carefully untie the drawstrings of your leather gem purse.
>put mon in my purse
close my purse
I could not find what you were referring to.
>You pull the drawstrings of your leather gem purse until they are tight, then carefully tie them together.
>w
The severed dissembler arm finally stops twitching and decays away.
>
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object.
Obvious exits: east, south, west
>open my purse
You carefully untie the drawstrings of your leather gem purse.
>put moons in my purse
close my purse
Your disk arrives, following you dutifully.
>You put a golden moonstone in your leather gem purse.
>
You pull the drawstrings of your leather gem purse until they are tight, then carefully tie them together.
>l
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see the Shalla disk.
Obvious exits: east, south, west
>peer e
You peer east and see ...

[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a spectral triton defender, a fine-grained deep cerulean runestaff, a triton dissembler and a small puddle.
Obvious exits: east, south, west
>e
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a spectral triton defender, a fine-grained deep cerulean runestaff, a triton dissembler and a small puddle.
Obvious exits: east, south, west
>705 def
*** TypoHelp: Converted "705 def" to PREP 705 and CAST AT def

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a spectral triton defender.
CS: +500 - TD: +364 + CvA: +25 + d100: +92 == +253
Warding failed!
A dull grey beam snakes out toward the triton defender!
... 89 points of damage!
... 50 points of damage!
Brutal assault cuts a swath through the torso!
Fortunately for the triton defender, it doesn't need lungs.
... 34 points of damage!
Various bits of the triton defender melt away!
Cast Roundtime 3 Seconds.
>705 def
*** TypoHelp: Converted "705 def" to PREP 705 and CAST AT def

Your disk arrives, following you dutifully.
>
* Ecolitan just bit the dust!
>
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
At the last moment, you parry the blow with your runestaff!
>
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a spectral triton defender.
CS: +500 - TD: +364 + CvA: +25 + d100: +79 == +240
Warding failed!
A dull grey beam snakes out toward the triton defender!
... 79 points of damage!
... 35 points of damage!
Painful attack flays the leg from thigh to calf.
New skin lies, snakelike, beneath the old.
It is knocked to the ground!
... 33 points of damage!
Various bits of the triton defender melt away!
The spectral form of the triton defender tenses in agony as she begins to dissolve from the bottom up!
Cast Roundtime 3 Seconds.
>loot
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about her golden claws.
>
You search the triton defender.
You discard the defender's useless equipment.
She carried a simple maoral trunk on her!
The triton defender fades into transparency, her remnants rapidly dissolving into the air.
>l
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a simple maoral trunk, the Shalla disk, a fine-grained deep cerulean runestaff, a triton dissembler and a small puddle.
Obvious exits: east, south, west
>719 dis
*** TypoHelp: Converted "719 dis" to PREP 719 and CAST AT dis

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>
You gesture at the Shalla disk.
Your attempt fails, as the disk quietly evades you.
>719 disse
*** TypoHelp: Converted "719 disse" to PREP 719 and CAST AT disse

A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about her golden claws.
>
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>
You gesture at a triton dissembler.
CS: +500 - TD: +378 + CvA: +25 + d100: +11 == +158
Warding failed!
... and hits for 21 points of damage!
A triton dissembler is suddenly engulfed in flames of pure essence!
... 50 points of damage!
Head explodes, splattering sizzling bits of flesh and bone everywhere.
The triton dissembler collapses, gurgling once with a wrathful look on her face before expiring.
The deep blue glow leaves a triton dissembler.
A triton dissembler loses its focused look.
A shadow seems to detach itself from a triton dissembler, swiftly dissipating into the air.
The dull golden nimbus fades from around a triton dissembler.
You feel 3 mana surge into you!
Cast Roundtime 3 Seconds.
>loot
You search the triton dissembler.
She had 164 silvers on her.
You gather the remaining 164 coins.
She had a blue sapphire on her!
She had nothing else of value.
A triton dissembler's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>l
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a blue sapphire, a simple maoral trunk, the Shalla disk, a fine-grained deep cerulean runestaff and a small puddle.
Obvious exits: east, south, west
>get sapp
You pick up a blue sapphire.
>open my purse
You carefully untie the drawstrings of your leather gem purse.
>put sapp in my purse
close my purse
You put a blue sapphire in your leather gem purse.
>get tr
You pull the drawstrings of your leather gem purse until they are tight, then carefully tie them together.
>
You pick up a simple maoral trunk.
>put tru in disk
Your trunk won't fit in the Shalla disk.
>l
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see the Shalla disk, a fine-grained deep cerulean runestaff and a small puddle.
Obvious exits: east, south, west
>704 my tr
*** TypoHelp: Converted "704 my tr" to PREP 704 and CAST AT my tr

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Phase.
Your spell is ready.
>
A triton dissembler arrives, striding forth with his robes trailing behind him.
>
You gesture at a simple maoral trunk.
The trunk becomes momentarily insubstantial but quickly returns to normal.
Cast Roundtime 3 Seconds.
>l
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a triton dissembler, the Shalla disk, a fine-grained deep cerulean runestaff and a small puddle.
Obvious exits: east, south, west
>
* Mahosukai just bit the dust!
>
The wall of force disappears from around you.
>719 dis
*** TypoHelp: Converted "719 dis" to PREP 719 and CAST AT dis

A triton dissembler points a single golden nail toward you!
d100 == 1 FUMBLE!
A dull grey beam snakes out toward you, but dissipates upon impact.
>
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>
You gesture at a triton dissembler.
CS: +500 - TD: +393 + CvA: +25 + d100: +56 == +188
Warding failed!
... and hits for 29 points of damage!
A triton dissembler is suddenly engulfed in flames of pure essence!
... 70 points of damage!
Back burnt to the bone. Smoke curls up from what's left of a triton dissembler.
The triton dissembler collapses, gurgling once with a wrathful look on his face before expiring.
The deep blue glow leaves a triton dissembler.
A triton dissembler loses its focused look.
A shadow seems to detach itself from a triton dissembler, swiftly dissipating into the air.
The dull golden nimbus fades from around a triton dissembler.
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>loot
>
You search the triton dissembler.
You discard the dissembler's useless equipment.
He carried a scratched silver trunk on him!
A triton dissembler's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>open my cloak
put tr in my cloak
close my cloak
Sorry, you may only type ahead 1 command.
>You adjust the folds of your black leather cloak, giving yourself access to the contents within.
>
You put a simple maoral trunk in your black leather cloak.
>get tr
You pick up a scratched silver trunk.
>open my cloak
put tr in my cloak
close my cloak
Sorry, you may only type ahead 1 command.
>That is already open.
>
You put a scratched silver trunk in your black leather cloak.
>l
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see the Shalla disk, a fine-grained deep cerulean runestaff and a small puddle.
Obvious exits: east, south, west
>peer w
You peer west and see ...

[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object.
Obvious exits: east, south, west
>w
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object.
Obvious exits: east, south, west
>peer s
* Wandir just bit the dust!
>
You peer south and see ...

[Ruined Temple, Second Floor]
A large tile mosaic, fashioned to resemble a single drop of water, has been inset into the southern wall, but several pieces are cracked, blackened, or missing. Burn marks stain the walls and floor, and a stone statue has been toppled and shattered, its pieces scattered across the floor. You also see an ethereal triton sentry.
Obvious exits: north, east, west
>
Your disk arrives, following you dutifully.
>
A dull, periodic thrumming passes briefly through your ears, coming from the south.
>peer s
You peer south and see ...

[Ruined Temple, Second Floor]
A large tile mosaic, fashioned to resemble a single drop of water, has been inset into the southern wall, but several pieces are cracked, blackened, or missing. Burn marks stain the walls and floor, and a stone statue has been toppled and shattered, its pieces scattered across the floor. You also see a water elemental and an ethereal triton sentry.
Obvious exits: north, east, west
>l
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see the Shalla disk.
Obvious exits: east, south, west
>exp
Level: 95 Deeds: 11
Experience: 7047046 Decays this level: 0
Exp. until next: 78454 Recent Deaths: 4
Mental TPs: 0 Fame: 42285285
Physical TPs: 2 Mana: 52/299 max
(2908 Phy converted to Mnt)

Your mind is numbed.
>
A water elemental sloshes in, gurgling noisily.
>719 elemental
*** TypoHelp: Converted "719 elemental" to PREP 719 and CAST AT elemental

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +471 + CvA: +25 + d100: +77 == +131
Warding failed!
... and hits for 21 points of damage!
A water elemental is suddenly engulfed in flames of pure essence!
... 70 points of damage!
The water elemental gurgles in agony as steam billows about!
The water elemental seems to slow down while absorbing the freezing energy!
... 1 point of damage!
... 30 points of damage!
It is knocked to the ground!
You feel 9 mana surge into you!
Cast Roundtime 3 Seconds.
>705 elemental
*** TypoHelp: Converted "705 elemental" to PREP 705 and CAST AT elemental

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +471 + CvA: +25 + d100: +9 == +63
Warded off!
A dull grey beam snakes out toward the water elemental, but dissipates upon impact.
Cast Roundtime 3 Seconds.
>705 elemental
*** TypoHelp: Converted "705 elemental" to PREP 705 and CAST AT elemental

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +471 + CvA: +25 + d100: +56 == +110
Warding failed!
A dull grey beam snakes out toward the water elemental!
... 27 points of damage!
... 12 points of damage!
Cast Roundtime 3 Seconds.
>705 elemental
*** TypoHelp: Converted "705 elemental" to PREP 705 and CAST AT elemental

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +471 + CvA: +25 + d100: +28 == +82
Warded off!
A dull grey beam snakes out toward the water elemental, but dissipates upon impact.
Cast Roundtime 3 Seconds.
>
A water elemental spins quickly back to an upright position!

>705 elemental
*** TypoHelp: Converted "705 elemental" to PREP 705 and CAST AT elemental

An ethereal triton sentry drifts in, leaving no trace of his presence upon the water's surface.
>
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>705 elemental
*** TypoHelp: Converted "705 elemental" to PREP 705 and CAST AT elemental

You gesture at a water elemental.
CS: +500 - TD: +471 + CvA: +25 + d100: +8 == +62
Warded off!
A dull grey beam snakes out toward the water elemental, but dissipates upon impact.
Cast Roundtime 3 Seconds.
>
Wait 3 sec.
>
You don't have a spell prepared!
>l
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see an ethereal triton sentry, a water elemental and the Shalla disk.
Obvious exits: east, south, west
>n
You can't go there.
>e
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a small puddle.
Obvious exits: east, south, west
>
Your disk arrives, following you dutifully.
>peer w
You peer west and see ...

[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see an ethereal triton sentry and a water elemental.
Obvious exits: east, south, west
>l
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see the Shalla disk and a small puddle.
Obvious exits: east, south, west
>peer w
You peer west and see ...

[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see an ethereal triton sentry and a water elemental.
Obvious exits: east, south, west
>
You feel less drained.
>peer w
You peer west and see ...

[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see a water elemental.
Obvious exits: east, south, west
>w
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see a water elemental.
Obvious exits: east, south, west
>719 elemental
*** TypoHelp: Converted "719 elemental" to PREP 719 and CAST AT elemental

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +471 + CvA: +25 + d100: +74 == +128
Warding failed!
... and hits for 21 points of damage!
A water elemental is suddenly engulfed in flames of pure essence!
... 70 points of damage!
The water elemental gurgles in agony as steam billows about!
The water elemental seems to slow down while absorbing the freezing energy!
... 1 point of damage!
... 70 points of damage!
It is knocked to the ground!
You feel 4 mana surge into you!
Cast Roundtime 3 Seconds.
>
Your disk arrives, following you dutifully.
>
An ethereal triton sentry drifts in, leaving no trace of his presence upon the water's surface.
>719 elemental
*** TypoHelp: Converted "719 elemental" to PREP 719 and CAST AT elemental

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +471 + CvA: +25 + d100: +57 == +111
Warding failed!
... and hits for 10 points of damage!
A water elemental is suddenly engulfed in flames of pure essence!
... 50 points of damage!
The water elemental gurgles in agony as steam billows about!
The water elemental seems to slow down while absorbing the freezing energy!
... 1 point of damage!
... 20 points of damage!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
>e
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see a small puddle.
Obvious exits: east, south, west
>
Your disk arrives, following you dutifully.
>peer w
You peer west and see ...

[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see an ethereal triton sentry and a water elemental that is lying down.
Obvious exits: east, south, west
>peer w
You peer west and see ...

[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see an ethereal triton sentry and a water elemental that is lying down.
Obvious exits: east, south, west
>
A small puddle disappears as the last of the water seeps into the floor.
>l
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east. You also see the Shalla disk.
Obvious exits: east, south, west
>peer w
You peer west and see ...

[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see an ethereal triton sentry and a water elemental.
Obvious exits: east, south, west
>peer w
You peer west and see ...

[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see a water elemental.
Obvious exits: east, south, west
>w
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see a water elemental.
Obvious exits: east, south, west
>719 elemental
*** TypoHelp: Converted "719 elemental" to PREP 719 and CAST AT elemental

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +471 + CvA: +25 + d100: +4 == +58
Warded off!
Cast Roundtime 3 Seconds.
>
Your disk arrives, following you dutifully.
>
A triton dissembler arrives, striding forth with his robes trailing behind him.
>719 elemental
*** TypoHelp: Converted "719 elemental" to PREP 719 and CAST AT elemental

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +471 + CvA: +25 + d100: +16 == +70
Warded off!
Cast Roundtime 3 Seconds.
>e
A water elemental utters an incantation in an unfamiliar, bubbling language.
>
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east.
Obvious exits: east, south, west
>sign of wracking
You shudder as your life force is torn and reshaped!
You feel drained!
>
Your disk arrives, following you dutifully.
>incant 140
peer w
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
>You peer west and see ...

[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see a triton dissembler and a water elemental.
Obvious exits: east, south, west
>w
>
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see a triton dissembler and a water elemental.
Obvious exits: east, south, west
>incant 435
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...
Your spell is ready.
You gesture at a water elemental.
A wave of snapping and crackling ethereal ripples moves outward from you.
A triton dissembler is buffeted by the snapping and crackling ethereal waves and is knocked to the ground.
... 5 points of damage!
Mild electric jolt sends the triton dissembler into spasms.
The triton dissembler is stunned!
The electricity carries itself through a triton dissembler and dissipates in the water with a small crackle.
A water elemental is buffeted by the snapping and crackling ethereal waves and is knocked to the ground.
... 1 point of damage!
Cast Roundtime 3 Seconds.
>
Your disk arrives, following you dutifully.
>705 disse
*** TypoHelp: Converted "705 disse" to PREP 705 and CAST AT disse

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a triton dissembler.
The dull golden nimbus surrounding a triton dissembler suddenly begins to glow brightly and then disappears.
CS: +500 - TD: +386 + CvA: +25 + d100: +64 == +203
Warding failed!
A dull grey beam snakes out toward the triton dissembler!
... 84 points of damage!
... 25 points of damage!
Strike bores into left arm, causing now-weakened bones to crack.
... 23 points of damage!
Various bits of the triton dissembler melt away!
Cast Roundtime 3 Seconds.
>705 disse
*** TypoHelp: Converted "705 disse" to PREP 705 and CAST AT disse

Wait 1 sec.
>
You don't have a spell prepared!
>705 disse
*** TypoHelp: Converted "705 disse" to PREP 705 and CAST AT disse

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a triton dissembler.
CS: +500 - TD: +386 + CvA: +25 + d100: +47 == +186
Warding failed!
A dull grey beam snakes out toward the triton dissembler!
... 68 points of damage!
... 30 points of damage!
Blast leaves bloody trench of bone and brains along side of skull!
The triton dissembler gurgles once and goes still, a wrathful look on his face.
The deep blue glow leaves a triton dissembler.
A triton dissembler loses its focused look.
A shadow seems to detach itself from a triton dissembler, swiftly dissipating into the air.
The light blue glow leaves a triton dissembler.
Cast Roundtime 3 Seconds.
>loot
You search the triton dissembler.
You discard the dissembler's useless equipment.
He had 216 silvers on him.
You gather the remaining 216 coins.
He had an uncut diamond on him!
He had nothing else of value.
A triton dissembler's body sinks into the water, quickly scattering and dissolving out of sight.
>719 elemen
*** TypoHelp: Converted "719 elemen" to PREP 719 and CAST AT elemen

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Dark Catalyst.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +471 + CvA: +25 + d100: +3 == +57
Warded off!
Cast Roundtime 3 Seconds.
>get diam
You pick up an uncut diamond.
>open my purse
A water elemental appears to have warmed up and is once again moving at normal speed.
>put diam in my purse
close my purse
Sorry, you may only type ahead 1 command.
>You carefully untie the drawstrings of your leather gem purse.
>
You put an uncut diamond in your leather gem purse.
>705 elemen
*** TypoHelp: Converted "705 elemen" to PREP 705 and CAST AT elemen

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>
You gesture at a water elemental.
CS: +500 - TD: +471 + CvA: +25 + d100: +53 == +107
Warding failed!
A dull grey beam snakes out toward the water elemental!
... 28 points of damage!
The glimmer of a golden moonstone catches your eye as the water elemental gurgles eerily and collapses into the water.
A water elemental appears somehow different.
The tingling sensation and sense of security leaves a water elemental.
The brilliant luminescence fades from around a water elemental.
The bright luminescence fades from around a water elemental.
The silvery luminescence fades from around a water elemental.
Cast Roundtime 3 Seconds.
>
A dull, periodic thrumming passes briefly through your ears, coming from the west.
>loot
Could not find a valid target to loot.
>l
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see a golden moonstone and the Shalla disk.
Obvious exits: east, south, west
>get moons
open my purse
You pick up a golden moonstone.
>That is already open.
>put moons in my purse
close my purse
An ethereal triton sentry drifts in, leaving no trace of his presence upon the water's surface.
>You put a golden moonstone in your leather gem purse.
>
You pull the drawstrings of your leather gem purse until they are tight, then carefully tie them together.
>l
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see an ethereal triton sentry and the Shalla disk.
Obvious exits: east, south, west
>720 sent
*** TypoHelp: Converted "720 sent" to PREP 720 and CAST AT sent

You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Implosion.
Your spell is ready.
>
You gesture at an ethereal triton sentry.
A void rips open in the area, directly above an ethereal triton sentry!
Smashing blow of air to an ethereal triton sentry.
+102 Hits.

Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>e
[Ruined Temple, Second Floor]
Sturdy pillars rise from the floor to support the ceiling above, forming an archway that leads to the south. A pair of burnt tapestries flanks the archway, rusted iron poles and decimated cloth strips their only remnants. Tiny grooves have been carved into the floor, and small streams of water flow gently through them to the east.
Obvious exits: east, south, west
>
Your disk arrives, following you dutifully.
>w
720 sent
*** TypoHelp: Converted "720 sent" to PREP 720 and CAST AT sent

Sorry, you may only type ahead 1 command.
>[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see an ethereal triton sentry.
Obvious exits: east, south, west
>
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Implosion.
Your spell is ready.
>720 sent
*** TypoHelp: Converted "720 sent" to PREP 720 and CAST AT sent

Your disk arrives, following you dutifully.
>
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
You gesture at an ethereal triton sentry.
A void rips open in the area, directly above an ethereal triton sentry!
Rather abrupt decompression causes an ethereal triton sentry to explode!
Tiny sentry particles disperse rapidly through the area!
Quite severely dead.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>chat yay I killed a sentry
You focus on transmitting your thought.
You feel less confident than before.
>
The tingling sensation and sense of security leaves you.
>chat implosion. crude but effective :)
You focus on transmitting your thought.
Incant 425
You gesture and invoke the powers of the elements for the Elemental Targeting spell...
Your spell is ready.
You gesture.
You are filled with a sense of great confidence.
Cast Roundtime 3 Seconds.
>Incant 430
You gesture and invoke the powers of the elements for the Elemental Barrier spell...
Your spell is ready.
You gesture.
Your skin tingles for a moment and you feel more secure.
Cast Roundtime 3 Seconds.
>exp
Level: 95 Deeds: 11
Experience: 7047107 Decays this level: 0
Exp. until next: 78393 Recent Deaths: 4
Mental TPs: 0 Fame: 42288206
Physical TPs: 2 Mana: 152/299 max
(2908 Phy converted to Mnt)

Your mind can't take much more of this! You must rest!
>chat and I'm fried!
You focus on transmitting your thought.
l
[Ruined Temple, Second Floor]
Torn pieces of cloth are strewn about the floor, stained and soaked. Two pillars form an archway in the southern wall, and the northern wall has been inverted as if hit with a large, blunt object. You also see the Shalla disk.
Obvious exits: east, south, west
>incant 130
You gesture while calling upon the lesser spirits to aid you with the Spirit Guide spell...
Your spell is ready.
You gesture.
Your surroundings blur for a moment . . .

[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see the Khitajrah disk, a speckled tree frog, the Xeroz disk, the Tillmont disk, a hunk of roasted rolton, a pair of small steel jaws, the Kkorrik disk, a lava tube, a wrought iron sign, a red granite statue and a wooden table with some stuff on it.

StrayRogue
10-19-2006, 03:58 AM
Nice going Shalla. I guess all it takes is getting used to the area. People will have been in OTF mode for so long now, it will be totally weird hunting anything around that level.

So, is there spellburst in effect? A level limit anywhere?

Asha
10-19-2006, 04:25 AM
As if sorcerers would have problems there using the tactics of OTF.
Disable, cast CS attack and maneuver attack those who need stunning quick or rid of fast.
Sorcerer hunting is the simplest and safest out there.
Unless you're Jeno who has the worst maneuver luck in history.

Danical
10-19-2006, 05:26 AM
Good work. However . . .

I didn't see a disarm/charge/feint/void/drown maneuver/conch fear/major ewave/Special Water Elemental Blast (looks like wyrds in RR) or basically anything which pwnz sorcs.

I would suggest getting disarm/feint as soon as possible as a sorc.

Oh, and fuck elementals btw. I can't really touch them as a pure and I don't want to jump into offensive to pound on them.

Shalla
10-19-2006, 08:57 AM
I got the pause from sheer fear when I was with nakiro. I didn't have the log for that one. The beginning of the log is gone too. I guess part of the reason I didn't get those maneuvers because I was aware of them and I didn't really give them a chance to cast it at me because I was moving around.

It's like hunting OTF again at 73. I probably would've died if I was caught by a maneuver.

Tea & Strumpets
10-19-2006, 11:36 AM
Don't forget that OTF went through a few nerfs over time. I'm sure this Teras area will too.

OTF has been nerfed into oblivion. That place is a joke compared to what it used to be. Let's hope the Soulpieced types (I died, this area has to be nerfed so I can brag about my hunting prowess!) don't have the same luck with Teras.

Zarli
10-19-2006, 12:51 PM
I was looking through trying to find a log for an empath hunting there, using something besides fire spirit, maybe I missed it.. or maybe I'm too lazy to look closely lol.

Anyone give me a run down on how empath spells... especially bone shatter, work there and on which critters?

El Burro
10-19-2006, 01:13 PM
Empaths stay at the statue and heal us fighters generally. Free pie and chocolate I hear.

Zarli
10-19-2006, 05:41 PM
dont make me hurt you lord burro man

Danical
10-19-2006, 06:27 PM
Bone shatter isn't going to work well against (Greater) Water Elementals, Sentries and defenders.

Rather limited.

It would work on the others (siren, combatant, radical, dissembler, magus, executioner)

StrayRogue
10-19-2006, 06:29 PM
Why? Are they immune or just have unusually high TDs?

Sean
10-19-2006, 06:30 PM
Would a water elemental have bones to actually shatter?

StrayRogue
10-19-2006, 06:33 PM
Probably not, but a sentry and a defender might.

TheEschaton
10-19-2006, 06:36 PM
Are those the undead ones?

-TheE-

Danical
10-19-2006, 06:37 PM
sentries and defenders are non-corp undead (I assume bone shatter doesn't work on them but I don't know) and WEs don't crit (again assuming bone shatter doesn't work on them).

TheEschaton
10-19-2006, 07:20 PM
What's the Sorc spell that makes non-corporeal undead corporeal? Phase?

Put 15 charges in a 60 mana rod and you're set. A bit cumborsome, yes, but it can be easily scripted since most empaths have an empty hand anyways, no?

-TheE-

Danical
10-19-2006, 07:24 PM
I wouldn't dream of wasting 3 seconds of RT to phase . . . these suckers will instavoid/instaDC.

No thank you.

StrayRogue
10-19-2006, 07:25 PM
1108 ftw.

Danical
10-19-2006, 07:29 PM
Isn't there a new attack spell (1115) coming out for empaths supposedly alleviating this problem?

Danical
10-19-2006, 07:33 PM
wtf . . . 17 RT for a 101 outcome? PUUHLEASE.

A triton combatant rushes forward at you with her pale green trident and attempts a charge!
[Roll result: 101 (open d100: 11)]
A triton combatant lunges at you with a skilled charge and you flip through the air, landing on your head with a crash!
... 10 points of damage!
Strike pierces thigh!
Roundtime: 17 sec.

stallion4
10-19-2006, 07:40 PM
Just wondering..are there any clerics hunting the new grounds? If so, how are they faring against these things?

Makkah
10-19-2006, 08:01 PM
Having 5 ranks of charge sure kicks ass.

Danical
10-19-2006, 09:27 PM
Having 5 ranks of charge sure kicks ass.

Seriously, no joke.

Gonna pick up 2 ranks of charge just to defend against it.

Latrinsorm
10-20-2006, 12:40 AM
wtf . . . 17 RT for a 101 outcome?wtf . . . 8 round stun on a 101 CS/TD outcome?

LordKrystic
10-20-2006, 02:50 AM
Seriously, no joke.

Gonna pick up 2 ranks of charge just to defend against it.

DAmn what I wouldnt give to be able to train in it. Speared twice brutally in a span of 30 minutes today. Vicious maneuver, but at least its real bullshit and not cheap Ithzir bullshit.

Danical
10-20-2006, 11:48 AM
wtf . . . 8 round stun on a 101 CS/TD outcome?

Get spells, berserk, 1040, beseech, use scrolls/MIs . . . how am I supposed to get 80 ranks of CM to avoid Charge?

Artha
10-20-2006, 12:25 PM
get mobiles, unencumber, scrolls for whatever that paladin CM increasing spell is, blurs (I can only assume dodge helps...dodge the maneuver)...

StrayRogue
10-20-2006, 12:26 PM
Dodge doesn't help maneuvers, for the 1000th time.

Artha
10-20-2006, 12:30 PM
That makes sense.

Dot dot dot.

StrayRogue
10-20-2006, 12:32 PM
The basic factors that almost every maneuver takes into account are (I believe that this is listed on the web, as well):

Skill rank level of attacker/defender
Stance level of attacker/defender
CM ranks (all direct attack maneuvers)
Secondary skill ranks (Shield Bash/Charge = Shield Use, Garrote/Subdue = Ambush)
Relative levels of target and attacker
Encumbrance level
Degree of training for armor type worn
Wounds and HP state
Target's state (stunned, webbed, immobile, etc.)

Certain maneuvers take into account special factors. For example, for Sweep the factors are (pretty much all the guild skills' bonuses/penalties have been carried over intact):

Bulky items held (unchanged from the prior version of Sweep)
Size of target (unchanged)
Stability of target/number of legs (unchanged)

Makkah
10-20-2006, 12:41 PM
Okay, you all were looking for cheap shit...


Ruined Temple, Second Floor]
You notice a greater water elemental.
Obvious exits: north, south, west
>
You can't go there.
>1035
*** TypoHelp: Converted "1035" to INCANT 1035.

You change your tune slightly, adding the element for Song of Tonis to your song...
Your spellsong is ready.
You weave another verse into your harmony.
As you sing, an invigorating squall of wind swirls around you and you hear a barely audible burst of laughter. You feel yourself moving a bit more smoothly and quickly than before!
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.
>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 35 points of damage!
Optic nerves scrambled. You struggle on the ground to recover.
You are stunned for 14 rounds!
Roundtime: 20 sec.
Roundtime changed to 18 seconds.
PSR>
A greater water elemental pounds at you with its fist!
AS: +489 vs DS: +343 with AvD: +42 + d100 roll: +89 = +277
... and hits for 51 points of damage!
Blow to your chest causes your heart to skip a beat.
PSR>shout 1040chat Christ
...wait 9 seconds.
PSR>
A spectral triton defender drifts in, leaving no trace of his presence upon the water's surface.
PSR>chat CHRIST
You focus on transmitting your thought.
chat You are stunned for 14 rounds!
You focus on transmitting your thought.
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +428 vs DS: +308 with AvD: +22 + d100 roll: +46 = +188
... and hits for 19 points of damage!
Minor puncture to the right leg.
PSR>A greater water elemental utters an incantation in an unfamiliar, bubbling language.
PSR>shout 1040
...wait 1 seconds.
PSR>shout 1040
...wait 1 seconds.
PSR>shout 1040
shout 1040
PSR>shout 1040
A triton combatant strides in, gliding swiftly through the water with a wary look on his face.
PSR>
Sorry, you may only type ahead 1 command.
PS>
Translucent streams of mana cascade across your sight as you let loose with a rallying cry!
You break free from your senseless daze!
A sense of invigoration courses through your legs as you rise smoothly to your feet!
Cast Roundtime 3 Seconds.
>shout 1040
Wait 3 sec.
>
Wait 2 sec.
>n
>n
A spectral triton defender dives at you with smooth, swift movements, bowling you over as he slams into your midsection! The defender latches onto your shoulders with his cold, clawed hands and forces your head underwater!
Roundtime: 10 sec.
Roundtime changed to 8 seconds.
PR>
A greater water elemental raises its hands, palms outward toward you!
A powerful wave of water surges forth and moves outward from a greater water elemental.
You are buffeted by the watery wave and are pinned in place, unable to move.
Roundtime: 20 sec.
Roundtime changed to 18 seconds.
... 25 points of damage!
Strong blow to your right arm breaks it!
You are stunned for 3 rounds!
!PSR>
You are still stunned.
!PSR>
You are still stunned.
!PSR>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +432 vs DS: +285 with AvD: +29 + d100 roll: +4 = +180
... and hits for 21 points of damage!
Minor puncture to the chest.
!PSR>chat ....
You focus on transmitting your thought.
!PSR>
A greater water elemental pounds at you with its fist!
AS: +489 vs DS: +262 with AvD: +42 + d100 roll: +19 = +288
... and hits for 56 points of damage!
Left kneecap smashed into pulp.
You fight to get a grip on the defender's powerful arms, but are unable to find a purchase as he overwhelms you! Your heart begins to pound in your chest as the air in your lungs escapes, bubbling up to the surface.

His work complete, a spectral triton defender releases your pallid corpse, allowing it to bob lazily to the surface of the water.
Your SIGN OF DEFENDING is no longer effective.
The tingling sensation and sense of security leaves you.
The powerful look leaves you.
Your SIGN OF SHIELDS is no longer effective.
The dim aura fades from around you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The deep blue glow leaves you.
The light blue glow leaves you.
Your SIGN OF DEFLECTION is no longer effective.
Your ethereal pike dissipates.
Your SIGN OF SMITING is no longer effective.
You feel less confident than before.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

The water elemental gushes triumphantly!

Sean of the Thread
10-20-2006, 12:42 PM
The water elemental gushes triumphantly!

AWWWWW SKEEEET SKEEET

Latrinsorm
10-20-2006, 01:22 PM
how am I supposed to get 80 ranks of CM to avoid Charge?Train in it? The little plus icon next to Combat Maneuvers. :)
Dodge doesn't help maneuvers, for the 1000th time.Dodge does help some (generally newer, obviously) maneuvers. What's most remarkable about you in particular saying this is that (IIRC) you're also completely convinced that crit padding helps against maneuvers.

Stanley Burrell
10-20-2006, 01:26 PM
Anyone have the drill sergeant commission them into *attempting* to defeat one of the cracked out ~105 baddies yet? <g>

StrayRogue
10-20-2006, 01:33 PM
Train in it? The little plus icon next to Combat Maneuvers. :)Dodge does help some (generally newer, obviously) maneuvers. What's most remarkable about you in particular saying this is that (IIRC) you're also completely convinced that crit padding helps against maneuvers.

Name one of those new maneuvers? It isn't any of the CM derived ones, because dodge still hasn't been factored into those. I wonder what mysterious new maneuever has been released except them. that aren't just recycled critter maneubers. Crit padding, in my experience does help against maneuvers. ESPECIALLY old ones.

Latrinsorm
10-20-2006, 01:38 PM
Feint.

"in my experience" is just another way of saying "anecdotal evidence".

StrayRogue
10-20-2006, 01:57 PM
Um, fraid not bud. Here's a few shots:

[Roll result: 151 (open d100: 61) Penalties: 14]
You feint to the right, Lucene buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.

[Roll result: 150 (open d100: 60) Penalties: 14]
You feint to the right, Lucene buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.

Add a shot of Blurs:

[Roll result: 175 (open d100: 85) Penalties: 14]
You feint high, Lucene buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.

[Roll result: 168 (open d100: 78) Penalties: 14]
You feint to the right, Lucene buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.

Actually there was some research done on maneuvers versus crit padding. This goes beyond dying less thanks to crit padding in OTF, Icemule, and 40 levels of being a rogue and a pure.

It was done when the first fixskills was being done, when there was the testing realm. I recall they tested boil and it's effects. They tested it in relation to CM training, PT training, and finally crit padding, with padding being the most optimul means of surviving a hit from it. As you keep whining on and on and on about on Psinet, this was tested about 1000 times at that period thanks to the lovely method of quick skill reswapping and the >healme command.

Latrinsorm
10-20-2006, 02:22 PM
Tierus gestures at Lucene.You're halfway done. :)
Actually there was some research done on maneuvers versus crit padding.How peculiar that nobody has any record of it, then. :shrug:

StrayRogue
10-20-2006, 02:30 PM
You're halfway done. :)


Actually no, I did it four ways because Tierus cast it on me by mistake to begin with. Same result.

Had it removed on Stay kept on Lucene = same result.

Now on Stay and not Lucene:

You currently have the following active spells:
Mass Blur
Spirit Defense

[Roll result: 118 (open d100: 28) Penalties: 14]
You feint low, Lucene buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.

The mind of Lucene shares their magical status with you.
The following spells are currently active:
101: Spirit Warding I - 3h 32:18 remaining.
102: Spirit Barrier - 3h 32:24 remaining.
103: Spirit Defense - 47:46 remaining.
107: Spirit Warding II - 3h 32:30 remaining.
120: Lesser Shroud - 3h 32:36 remaining.
202: Spirit Shield - 17:08 remaining.
215: Heroism - 17:11 remaining.
1109: Empathic Focus - 2h 11:17 remaining.
1119: Strength of Will - 2h 00:38 remaining.

Hopefully that stops your whining on Psinet. Unless of course you need it done any other way. Or done 100000 times.


How peculiar that nobody has any record of it, then. :shrug:

It was recorded on the boards at the time. It was done by some sorcerer whose named began with a P (I forget - it wasn't Pyrocite, or Prestius, nor was it Pastoya).

Merzbow
10-20-2006, 02:36 PM
Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 35 points of damage!
Optic nerves scrambled. You struggle on the ground to recover.
You are stunned for 14 rounds!
Roundtime: 20 sec.
Roundtime changed to 18 seconds.


Love that slo-mo Matrix shit.

Celephais
10-20-2006, 02:41 PM
You're aware you can't cast blurs AT someone...

StrayRogue
10-20-2006, 02:41 PM
I know. Hence why he screwed up the first few times. I had Alex do it afterwards.

StrayRogue
10-20-2006, 02:47 PM
One last time:

You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>
You gesture at Stay.
Stay becomes solid again.
A hazy film coats Stay.
Cast Roundtime 3 Seconds.
>
Stay removes a guardless oak-handled greatsword from in his armor-plated harness.
>stance def
You are now in a defensive stance.

[Roll result: 159 (open d100: 69)]
Stay feints to the right, you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 8 sec.

>spell active
You currently have the following active spells:
Mass Blur
Spirit Barrier
Spirit Warding II
Spirit Warding I
Lesser Shroud
Strength Of Will
Empathic Focus
Spirit Shield
Heroism
Spirit Defense

bubbauno
10-20-2006, 03:03 PM
wtf? now dissemblers can implode too?

A triton dissembler points a single golden nail toward Chazym!
A void rips open in the area, directly above Chazym!
Chazym is sucked into the void!
Rather abrupt decompression causes Chazym to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Chazym has been vaporized!


* Chazym drops dead at your feet!

El Burro
10-20-2006, 03:05 PM
I was told they could when I first went in.

Celephais
10-20-2006, 03:15 PM
... you need to post a feign, have that person Stop 911, then feign them again. You keep changing characters and doing spell active on the attacker etc. I'm not disagreeing with you, you're just posting from all over the place. Isolate the variable.

StrayRogue
10-20-2006, 03:20 PM
You can't stop outside spells cast on you.

The very first feints in the first log are with no Blurs cast on anyone. The second is with Lucene with Blurs on.
The third is with Stay with Blurs on, Lucene without.
The fourth is with Lucene with Blurs on, and Stay without, again (to clarify the Tierus blurs screwup).
The only variable I haven't posted is with both characters with Blurs on. I did do this before that last dispelling. 100 points to whomever can guess what the result was..

Danical
10-20-2006, 03:56 PM
Could be that dodge only factors into the forumla if you've actually trained in it not just from spells.

StrayRogue
10-20-2006, 03:59 PM
Perhaps. I was thinking of expending some saved tp's on dodge ranks, but I wouldn't think 1 or 2 ranks would make a difference even if it DID factor into the equation (which I believe it doesn't).

Everyone whom I could have reliably tested it on has fucked off to Teras for the moment.

Danical
10-20-2006, 04:04 PM
I'm rather certain menos believed dodge factored into feint because he bemoaned his diminished ability when he went from close to 3x dodge as a warrior to 2x as a paladin; CM remained the same at 2x.

Danical
10-20-2006, 04:05 PM
Just checked with Menos and he said dodge affects feint only on the defensive side.

StrayRogue
10-20-2006, 04:14 PM
Hmmm, perhaps it is natural ranks (which would mean a bug in 911), or maybe it's profession based. Bear in mind he will have lost the warrior guild skill feint, which is like losing a "sixth" rank of the skill via the CM system.

If someone wants to come do some testing, I'll create a noob warrior with 0 ranks.

Latrinsorm
10-20-2006, 06:47 PM
It was recorded on the boards at the time.I'm sure I don't need to explain the difference between "has" and "had" to a writer guy like yourself. I did check through the play.net forums with google on the off chance it was still cached, but found nothing.

Here's an interesting excerpt from the play.net description of 911, emphasis mine:

Causes all characters in the caster's group to appear blurred to attackers, thus providing the defense equivalent of 20 ranks of Dodging skill.

I don't recall anyone ever talking about dodge's effect on maneuvers on PsiNet, incidentally. I think what you're referring to is the strict position I take with regards to proof of crit padding's effect on maneuvers, because apparently scientific scrutiny is "whining" now.

Danical
10-20-2006, 08:56 PM
Has anyone actually compiled info on these new creatures?

Danical
10-20-2006, 09:09 PM
Radicals rage . . . is this higher than a seer?

A triton radical brings a hand forward, pointing at you!
CS: +412 - TD: +342 + CvA: -8 + d100: +79 == +141
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!

Fallen
10-20-2006, 10:20 PM
I am going to say no. Seers can manage a higher CS than that.

Drew
10-20-2006, 10:44 PM
I don't recall anyone ever talking about dodge's effect on maneuvers on PsiNet, incidentally. I think what you're referring to is the strict position I take with regards to proof of crit padding's effect on maneuvers, because apparently scientific scrutiny is "whining" now.


Prove us wrong Latrinsorm. I'll give you a 5 million coins if you can show that crit padding doesn't help against boil earths.

Latrinsorm
10-20-2006, 11:11 PM
After I finish redux, ambush, and experience spillage, sure!

Danical
10-25-2006, 07:31 PM
wtf . . . ?

A triton radical snatches up a dried seaweed-wrapped longbow!
A triton radical fires a dried seaweed-wrapped longbow at you!
In the nick of time, you interpose your tower shield between yourself and the attack!

Tea & Strumpets
10-26-2006, 10:09 AM
After I finish redux, ambush, and experience spillage, sure!

You'll never be able to show that crit padding doesn't help against boil earth. It does, and it's obvious. CMAN's are not maneuvers, they are CMAN's. One has nothing to do with the other.

AestheticDeath
10-26-2006, 10:18 AM
heh, i thought cman was short for combat maneuvers

Tea & Strumpets
10-26-2006, 10:25 AM
heh, i thought cman was short for combat maneuvers

It is, and it still has nothing to do with maneuver attacks.

Liberi Fatali
10-26-2006, 11:41 AM
I was doing a sentry bounty task (kill a certain amount of them) this morning -- these are usually relatively easy for a Sorcerer, as you just need to run around typing 720 sentry. However, the sentry are able to cast without any indication of prepping -- so basically, they are doing the same thing as me. They sit in a room pounding: >CAST AT PERSON until someone walks by. Unfortunately, it was my turn.

>
A dull, periodic thrumming passes briefly through your ears, coming from the west.
>prep 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>cast at sent
Cast at what?
>peer w
You peer west and see ...

[Ruined Temple, Second Floor]
The sounds of the sea echo through a window along the southern wall, its edges worn from years of exposure to the elements. Opposite the window is a bronze fire cauldron, which appears to be in fairly good condition. Drops of water occasionally fall to the floor with a gentle splash, joining the streams that flow to the east through the elaborately designed grooves in the floor. You also see an ethereal triton sentry and an ethereal triton sentry.
Obvious exits: north, east, west
>w
[Ruined Temple, Second Floor]
The sounds of the sea echo through a window along the southern wall, its edges worn from years of exposure to the elements. Opposite the window is a bronze fire cauldron, which appears to be in fairly good condition. Drops of water occasionally fall to the floor with a gentle splash, joining the streams that flow to the east through the elaborately designed grooves in the floor. You also see an ethereal triton sentry and an ethereal triton sentry.
Obvious exits: north, east, west
>
Your disk arrives, following you dutifully.
>cast at sent
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +466 - TD: +444 + CvA: +5 + d100: +95 - -5 == +127
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 22 points of damage!
... 30 points of damage!
Flames cook your chest. Feels about medium well.
You are stunned for 6 rounds!
... 20 points of damage!
A gallant effort to elude the blast, but you got hit in the hip!
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
The tingling sensation and sense of security leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your senses are no longer as sharp.
The brilliant luminescence fades from around you.
You feel less confident than before.
The light blue glow leaves you.
The air calms down around you.
The layer of protection fades away.
The deep blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You notice your blood flow go back to normal.
The dim aura fades from around you.
Your breathing becomes more shallow.
The misty halo fades from you.
You lose your extra internal fortitude.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The white light leaves you.
The very powerful look leaves you.
You feel your extra strength departing.
The powerful look leaves you.
You become solid again.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
The triton sentry stares down impassively at your corpse.
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>e
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
* Jenovadeath just bit the dust!

Latrinsorm
10-26-2006, 12:21 PM
You'll never be able to show that crit padding doesn't help against boil earth. It does, and it's obvious.Yeah, that's what they said about Aristotle. We all know how that ended up.

All I've ever said is there is no data, so it's silly to come to a conclusion. If you have some, let's see it!

Fallen
10-26-2006, 12:27 PM
Someone go get hakonne and his crazy padded plate and a regular set. Boil him a few times. There you go.

Tea & Strumpets
10-26-2006, 01:01 PM
Yeah, that's what they said about Aristotle. We all know how that ended up.

All I've ever said is there is no data, so it's silly to come to a conclusion. If you have some, let's see it!

You are the maniac talking about doing clinical studies to prove game mechanics that are common knowledge and easily tested...you go gather the facts and then you can apologize for arguing just for the sake of arguing. I met Aristotle, and you sir, are no Aristotle.

Latrinsorm
10-26-2006, 01:30 PM
common knowledgeCommon knowledge like how redux only affected DF? :)
easily testedNothing that has to do with crit rank and hidden rolls is easily tested.

Tea & Strumpets
10-26-2006, 02:17 PM
I've had enough out of you. Prepared to be boiled.

StrayRogue
10-26-2006, 03:14 PM
And there is data. He just won't listen because "he didn't do it himself".

Danical
10-26-2006, 03:21 PM
I've got my VHCP asg 10 armor . . . if someone wants to fuck around with it and do testing. I'm willing to put it up there for this research.

Methais
10-26-2006, 04:28 PM
I'm glad to see that Simu has made this area a real challenge, with no cheap deaths at all. Like this...

>swim u
A small spot-billed pelican flies in.
>
With powerful strokes and kicks, you glide smoothly up and break the surface of the water.
[Ruined Temple, Dais]
Gentle waves ebb and flow across the short dais, crashing into the carved staircase that leads to the floor above. Several large metal pots, etched with intricate wavy designs, rest at the base of the staircase, rusted and worn where submerged. You also see a carved marble staircase.
Obvious exits: down
Roundtime: 3 sec.
>
A triton executioner leaps from hiding to attack!
A triton executioner swings a sharply curved black handaxe at you!
AS: +433 vs DS: +327 with AvD: +31 + d100 roll: +72 = +209
A layer of shifting stone absorbs 9 points of damage!
... and hits for 54 points of damage!
Off-balanced slash!
Enough force to sever your left hand!
Amazing!
You are stunned for 10 rounds!

Latrinsorm
10-26-2006, 05:01 PM
And there is data. He just won't listen because "he didn't do it himself".I won't listen because a man cannot listen to nothing. You say there's data, I say let's see it, and all I get are accusations.

I never had a problem with Allanor's DF table.
I never had a problem with Porcell's redux point research.
I never had a problem with the eleventy billion things Krakii found out about bards.

"My say-so is evidence enough" is something only God can get away with, and even then not very well.

StrayRogue
10-26-2006, 05:02 PM
As I said, the research was posted on the boards at the transition to GS4.

Latrinsorm
10-26-2006, 05:13 PM
And as I said, I don't need to explain the difference between "has" and "had" (or in this case "is" and "was") to a writer like yourself.

If you say there IS data, let me see it (surely you're aware of the rolling nature of the official boards). If you refuse, then I have no recourse but to continue to be skeptical of any claims made about crit padding and maneuvers.

StrayRogue
10-26-2006, 05:25 PM
Just like I need to prove nothing to you. I've played with and without a variety of expensive, padded armour. I have my own experiences in GS to go off. Have you?

I recall reading those posts, along with a whole torrent of research that was posted back then thanks to the transition, however many years ago it was. Most of it was complaining about Ambushing, the cap reduction, hamstring being usable by ANYONE, and the reduced DS that everyone suffered. No wonder it was buried. But it was there.

Hell, were you even PLAYING gemstone then?

Latrinsorm
10-26-2006, 07:32 PM
I have my own experiences in GS to go off.Anecdotal evidence is an extremely dangerous route to take.
But it was there.I have never doubted nor questioned that it was there. Until I can see it for myself, I have no way of evaluating the methodology of the experiment. You have established that your burden of proof when it comes to mechanics is significantly less strenuous than mine, so I also can't just go by your word that it was all hunky-dory.
Hell, were you even PLAYING gemstone then?Nice one, Celtar. In fact, I was playing GS during the beta and had a lot of fun using the HEALME verb to explore areas with impunity. Unfortunately, I was not so mechanically inclined then as I am now, so I was unable to do in a few days what takes me months to do now. Such is life.

Revon1
10-26-2006, 10:47 PM
Latrinsorm > StrayRogue

Makkah
10-26-2006, 11:00 PM
lol @ Methais crying

Fallen
10-26-2006, 11:11 PM
GMs did state they are nerfing the swim, possibly other aspects of the area.

AestheticDeath
10-26-2006, 11:25 PM
nerfing the swim? how so?