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Morlian
10-03-2006, 11:31 AM
Does it really matter whether or not a sorcerer wears armor or robes? Right now I'm wearing 4x doubles, but was curious as to whether it mattered that much against older critters. Since maneuvers will get me pretty much all the time, anyway, I was considering switching to 4x robes.

Suggestions?

StrayRogue
10-03-2006, 11:31 AM
Its better to wear leathers than robes if you ever get hit.

zhelas
10-03-2006, 11:34 AM
Its better to wear leathers than robes if you ever get hit.

What Stray said. Infact if you don't mind some minor spell failures find some nice doubles. Some might swear by leather breast plate or studded leathers but expect higher spell failures.

Morlian
10-03-2006, 11:38 AM
Right now I'm trained almost to doubles, which is what I'm wearing at the moment. Was just curious as to whether robes might be better to free up some points for something else. Been gone for a while and just got back, trying to figure out my training and where I can save. As follows -

Level: 17
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 58 (4) ... 58 (4)
Constitution (CON): 55 (-3) ... 55 (-3)
Dexterity (DEX): 73 (21) ... 73 (21)
Agility (AGI): 62 (11) ... 62 (11)
Discipline (DIS): 80 (5) ... 80 (5)
Aura (AUR): 95 (32) ... 95 (32)
Logic (LOG): 77 (13) ... 77 (13)
Intuition (INT): 53 (6) ... 53 (6)
Wisdom (WIS): 95 (27) ... 95 (27)
Influence (INF): 70 (5) ... 70 (5)
Mana: 81

at level 17), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 35 7
Physical Fitness...................| 74 16
Arcane Symbols.....................| 78 17
Magic Item Use.....................| 78 17
Spell Aiming.......................| 128 34
Harness Power......................| 128 34
Elemental Mana Control.............| 78 17
Spirit Mana Control................| 78 17
Sorcerous Lore - Demonology........| 5 1
Sorcerous Lore - Necromancy........| 74 16
Perception.........................| 40 8
Climbing...........................| 35 7
Swimming...........................| 35 7

Spell Lists
Minor Elemental....................| 11

Spell Lists
Minor Spirit.......................| 11

Spell Lists
Sorcerer...........................| 18

StrayRogue
10-03-2006, 11:43 AM
I'd drop the points and go for fulls and pick up enough ranks for doubles later.

Asha
10-03-2006, 11:43 AM
Stay in doubles becouse you're going to get hit alot more till you can have a high enough DS to go for robes.

zhelas
10-03-2006, 11:44 AM
Have you joined any Societies? I noticed that you are 2x in Harness Power. If you are in voln, I can understand the 2x though 1.5x would probably work. If you are in the other one, 1x in harness power is the way to go. With wracking and sacrifice you should have plenty of mana.

Even in COL I 2x in harness power till I was 40. I then reduced it to 1x. I freed up a lot of points that way. Besides i don't think the cost for the extra 1 point of mana is worth it

Landrion
10-03-2006, 12:09 PM
Forget robes. If you check the AvD's theyre often 5 and 10 worse than full leathers. Its like losing 2x on anything you buy.

Morlian
10-03-2006, 12:11 PM
Oh - yeah, he's a master in CoL, forgot to mention that. I was going to stop training harness power til I got it to 1x, then just single it from then on.

Fallen
10-03-2006, 12:59 PM
In earlier areas robes are fine. 60+ hunting I would bump it up to Fulls. You can always switch between wearing both if you have the ranks, depending upon what you are hunting.

The Ponzzz
10-03-2006, 01:53 PM
Yea, I'm more for robes for life as a pure. Only reason is, I have a level 34 wizard, with robes, lights, fulls or doubles, he gets hit, he's dead... So I just use the points elsewhere.

Latrinsorm
10-03-2006, 02:08 PM
Light leather requires no armor training and has no spell hindrance, same as robes. Weapon DFs always go down from clothing to soft leather. Every pure should be in at least light leather.

StrayRogue
10-03-2006, 02:08 PM
Unless you have uber robes.

Fallen
10-03-2006, 02:27 PM
Makes sense, Latrin

Asha
10-03-2006, 02:31 PM
Unless you have uber robes.

Those would have to be some pretty charmin' robes.

Morlian
10-03-2006, 04:49 PM
So full leather would probably be plenty, then? I'm thinking in the long term, and was told that the difference between fulls and doubles was negligible at the higher end of things.

Landrion
10-03-2006, 04:50 PM
Those would have to be some pretty charmin' robes.

At least twice as charmin as those robes on Green acres.

zhelas
10-03-2006, 07:01 PM
Please don't squeeze the Charmin Robes

Asha
10-03-2006, 07:06 PM
At least twice as charmin as those robes on Green acres.

:rofl: good, you're starting to lighten up.

On topic, would 10x robes be that much worse than 8x double leathers for a sorcerer?
I've been considering this myself for a while since if I'm hit in doubles the hit 70 percent of the time leads to death and I've been looking at a higher DS to stop the hit in the first place.

Sean of the Thread
10-03-2006, 07:17 PM
HCP DOUBLES ftw. Sirens not a bad option either.

Stunseed
10-03-2006, 07:43 PM
I made the switch from 6x doubles to 2x vhcp fulls near train 48 with the Dark Magician, and it is quite possibly the best chance I've made with him. He's 65 now, and I don't think I've been bled out a single time since the switch, just manuevers at this point.

Asha
10-03-2006, 07:45 PM
Rather not get hit, so enchant is first importance don't you think?

Morlian
10-03-2006, 07:49 PM
Just out of curiosity, what's a set of HCP doubles sell for? I'm sure it's expensive as hell, but it'll give me something to shoot for when I start saving.

Sean of the Thread
10-03-2006, 07:52 PM
Rather not get hit, so enchant is first importance don't you think?

I'd say at higher levels enchant is less of a worry and a set of 2x vhcp fulls would work pretty damn well.

Cheaper option for the lower levels still is siren scale.

I prefer 7x+ hcp+ doubles myself... but some people are anal about spell failure.

Fallen
10-03-2006, 07:56 PM
Just out of curiosity, what's a set of HCP doubles sell for? I'm sure it's expensive as hell, but it'll give me something to shoot for when I start saving. >>

Anything above 4 enchants, and you're looking at 30 mill.

Morlian
10-03-2006, 07:57 PM
Ooohhh - better get to work, then.

AestheticDeath
10-03-2006, 08:00 PM
Enchant is something you can get on any armor, so its a moot point.

The higher AvD you get from armor, the harder to get hit. Works vs spells too.

Crit padding is also something you should be able to get on any armor.

But, if for some reason you had a set of 8x doubles, and a set of 10x robes in your locker, and needed to choose one, Id personally go with the 10x robes.

Spell hindrance is something I do not tolerate with my casters. So it would take one hella nice set of doubles to make me wear them with a pure.

And just for kicks, Id like to add that I have two sets of 2x heavy crit padded full leathers, and some altered siren scale(5x and I forget the padding, is it somewhat crit? or decent?) - all for sale.

Latrinsorm
10-03-2006, 08:29 PM
You actually want lower AvD on incident/incoming rolls, because AvD is added.

You'll almost always (weapons) have a lower AvD in doubles than robes (everything except for the warhammer, lance, awl-pike, hammer of kai, all ranged, and every THW except the katana and staff). You'll usually have a lower AvD going from robes to lights.

The more important thing in most cases is DF. It'll always be lower and usually substantially so. Battle axe goes from .650 to .475, for instance. These are still big numbers, but (for instance) it takes a 153 endroll to get a chance at a rank 5 head crit on the second and only a 139 on the first.

(It's scary how easy it is to kill pures with AS/DS. Those endrolls would literally be a rank 0 crit to my warrior.)

Asha
10-03-2006, 08:50 PM
My point being there being too much DS through enchant over being hit in the first place where padding becomes important..I'd go DS (Enchant).

Stunseed
10-03-2006, 09:07 PM
My point being there being too much DS through enchant over being hit in the first place where padding becomes important..I'd go DS (Enchant).


Which is why I've got a shield. :)

Asha
10-03-2006, 09:20 PM
Heh ranged DS wins!
Until they chuck something at you and you're pretty much toast.

Suppa Hobbit Mage
10-03-2006, 09:25 PM
10x padded fulls + 10x DB FTW

Only thing that ever kills me is manuevers now. Stone fist, rolling boulders, etc...

Well, that and being mass dispelled by elders sometimes contributes :-D

Asha
10-03-2006, 09:31 PM
I'd rather buy slave ranger, wizard and empath/cleric than 10x db.
Still, like you say.. any pure pwned by dispell should run pretty fast.

Fallen
10-03-2006, 09:34 PM
Eh, Just spell up with both circles

503, 507, 905, 911, 913, 414, 406, 401, is a lot of Elemental DS

Asha
10-03-2006, 09:40 PM
414, 406, or 401. Hopefully he'll eventually have them anyway.

Latrinsorm
10-03-2006, 09:41 PM
Just spell up with both circlesI just happened to start reading the "Game Design" folder on the official boards recently, and I got to the point where the "discussion" about scroll infusion took place. I had a nice chuckle, I hope you do too. :)

Fallen
10-03-2006, 09:43 PM
Wizards should stop Fing bitching about Scroll Infusion, and work to have Charge Item fixed.

ALL jewelry found should be able to be charged once to 40 uses, and jewelry should go out on display when sold to the Gemshop.